Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 21:52:09 Player: Dsarvess Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1115) 1115 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1510) 1510 TOTAL SCORE: 7385 Bonus ------- Follower Combat Kills 27 Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Medium Storage Unit Large Storage Unit Hardlight Generator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- VSS Leg Improved VSS Leg Gravmag System Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Proton Cannon > --- INVENTORY -------- Large Storage Unit Large Storage Unit Hardlight Generator [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Slots Evolved 10 | . . . 2 . . . 6 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . . 1 . . . 3 . 2 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 47 | 8 2 1 8 1 . 3 5 9 10 . Power 9 | 1 . . 3 . . . 2 1 2 . Engine 6 | 1 . . 2 . . . 2 . 1 . Core 3 | . . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . . 1 1 . 2 . 3 3 . Treads 6 | 2 . . 1 1 . 2 . . . . Leg 4 | . . . . . . . . 3 1 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight . | . . . . . . . . . . . Utility 14 | 3 2 1 2 . . 1 . 2 3 . Device 5 | 2 . 1 . . . . . 1 1 . Storage 3 | 1 2 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . 2 . . 1 . 1 2 . Artifact . | . . . . . . . . . . . Weapon 12 | 2 . . 2 . . . 3 3 2 . Energy Gun 2 | 1 . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . 1 3 1 . Ballistic Gun 5 | 1 . . 2 . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . Corrupted Parts 4 | . . . . . . . . 2 2 . System Corruption 22 | . . . . . . . . 14 8 . Parts Lost 23 | . . . 1 . . 6 . 5 5 6 Power 3 | . . . 1 . . . . . 2 . Propulsion 10 | . . . . . . 3 . 3 1 3 Utility 5 | . . . . . . 1 . 1 1 2 Weapon 5 | . . . . . . 2 . 1 1 1 Highest Loss Streak 6 | . . . 1 . . 6 . 2 3 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 5 7 10 13 14 15 14 10 14 5 4 Power 1 | . 1 1 1 2 2 2 1 1 . . Propulsion 2 | 3 4 4 2 2 3 2 . . . . Utility 5 | . 1 4 5 8 8 8 5 6 3 2 Weapon 2 | . 1 1 3 2 2 2 4 6 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . 5 2 . . . . 3 . Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 2 . . . . . . Utility 3 | . . . 2 . . . . . 1 . Weapon 3 | . . . 1 . . . . . 2 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 97 100 100 99 73 74 40 18 Engine 9 | . 14 14 7 11 11 11 13 9 2 . Core 1 | . . . 2 . . . . 2 2 2 Treads 24 | . 28 28 31 33 33 33 20 11 . . Leg 2 | . . . . . . . . 9 8 3 Device 10 | . 14 14 11 11 11 11 18 17 . 1 Storage 9 | . 14 14 11 11 11 11 6 6 5 2 Protection 7 | . . . 9 11 11 11 6 3 2 2 Energy Gun 2 | . 14 14 . . . . . . 1 2 Energy Cannon 1 | . . . . . . . 3 6 8 . Ballistic Gun 14 | . 14 14 21 22 22 21 5 5 . . Peak Build Rating 48 | 9 8 8 17 18 18 18 28 42 48 32 Average Rating 18 | 6 7 8 13 17 18 17 23 32 29 12 On Entrance 14 | . 7 8 8 17 18 18 12 25 13 32 Avg Prop Armor Cover (%) 8 | . . . . . . . . 3 11 . Naked Turns 57 | . . . . . . . . . . 57 Heaviest Build 65 | 15 30 30 45 45 45 45 59 65 51 36 Greatest Support 63 | 40 40 40 60 63 63 63 60 60 27 27 Greatest Overweight (x) 6 | . . . . . . . . 3 6 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 9 15 15 15 15 15 15 15 10 7 Most Carried 15 | 7 10 11 15 15 15 15 14 15 14 5 Average Carried 11 | 5 7 10 13 14 15 14 11 14 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 5 Final Carried 15 | 7 10 11 15 15 15 11 14 15 3 5 Class Distribution -------------------- 80% | Mutant 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Matter Collected 1148 | 304 . 38 247 134 37 21 . 177 190 . Remotely . | . . . . . . . . . . . Salvage Created 1340 | 94 . 39 385 217 . . . 433 172 . Parts 99 | 6 . 7 30 17 . . . 34 5 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Combat Hostiles Destroyed 31 | . . 3 11 6 . . . 8 3 . Guns 21 | . . 3 11 6 . . . 1 . . Cannons 7 | . . . . . . . . 5 2 . Classes Destroyed 11 | 2 . 1 3 1 . . . 3 1 . Builder 1 | . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 8 | . . 3 3 2 . . . . . . Cutter 3 | . . . . . . . . 3 . . Grunt 12 | . . . 7 2 . . . . 3 . Brawler 1 | . . . . 1 . . . . . . Sentry 2 | . . . 1 1 . . . . . . Specialist 4 | . . . . . . . . 4 . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 4 | 1 . 2 4 4 . . . 3 1 . Combat Bots Only 4 | . . 2 4 4 . . . 3 1 . Max Kills in Single Turn 1 | 1 . 1 1 1 . . . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Hostile Shots Fired 450 | . . 11 44 55 . 56 . 90 81 113 Missed 135 | . . 2 13 15 . 15 . 22 23 45 Hits 315 | . . 9 31 40 . 41 . 68 58 68 Melee 27 | . . . . . . 3 . 23 . 1 Projectile 288 | . . 9 31 40 . 38 . 45 58 67 AOE 2 | . . . 1 . . . . 1 . . Critical Strikes 14 | . . . . . . . . 9 3 2 Part Disruptions 5 | . . . . . . . . 5 . . Damage Taken 5061 | . . 76 428 374 . 640 . 1320 1096 1127 Core 1330 | . . . 51 21 . 25 . 223 280 730 Absorbed by Shields 114 | . . . . . . . . . . 114 Core Remaining (%) 87 | 100 . 100 . . . 75 . 73 . . Volleys Fired 111 | 8 . 6 33 20 . . . 32 12 . Largest 3 | 2 . 2 2 2 . . . 3 3 . Hottest 225 | 70 . 70 46 46 . . . 150 225 . Shots Fired 199 | 16 . 12 66 40 . . . 47 18 . Gun 147 | 16 . 12 66 40 . . . 13 . . Cannon 52 | . . . . . . . . 34 18 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 133 | 8 . 6 66 40 . . . 13 . . Thermal 14 | 8 . 6 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 52 | . . . . . . . . 34 18 . Robot Hit Streak 11 | 11 . 3 9 6 . . . 7 4 . Robot Miss Streak 5 | 1 . 1 5 3 . . . 5 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 125 | 12 . 6 41 24 . . . 34 8 . Core Hits 57 | 4 . 3 20 8 . . . 13 6 3 Critical Kills 3 | . . . 2 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . 2 1 . . . . . . Destroy 3 | . . . 2 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2352 | 146 . 90 606 422 . 6 . 675 394 13 Guns 1396 | 146 . 90 606 422 . . . 132 . . Cannons 871 | . . . . . . . . 543 328 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 85 | . . . . . . 6 . . 66 13 Kinetic 1281 | 70 . 51 606 422 . . . 132 . . Thermal 115 | 76 . 39 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 871 | . . . . . . . . 543 328 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 17 8 8 Average Corruption 9 | . . . . . . . . 12 6 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . . . . 13 7 4 Message Errors 4 | . . . . . . . . 3 1 . Matter Fused 5 | . . . . . . . . 1 2 2 Heat Flow Errors 7 | . . . . . . . . 5 1 1 Energy Discharges 2 | . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . 2 5 Shots . | . . . . . . . . . . . Rammed 7 | . . . . . . 2 . . 1 4 Targets Rammed 22 | . . . . . . 2 . . 16 4 Kicked 15 | . . . . . . . . . 15 . Crushed . | . . . . . . . . . . . Highest Temperature 425 | 36 . 27 8 63 . 22 . 248 425 104 Average Temperature 61 | 15 . 11 3 23 . 8 . 64 159 70 Received Heat Transfer 1176 | . . . 129 39 . 204 . 9 576 219 Effects 3 | . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . . 2 1 . Parts Fried 7 | . . . . . . . . 5 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 333 | 222 . 111 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 185 | 5 . 95 132 116 37 . . 185 96 90 Initial 96 | . . . . . 37 . . . 96 9 Average 40 | . . 28 63 37 6 . . 96 22 25 Influence Increases 1053 | 15 . 115 333 156 5 . . 235 104 90 Destroy 0b10 Robot/C 640 | . . 60 240 120 . . . 160 60 . Destroy 0b10 Robot/NC 25 | 15 . . 5 . . . . . 5 . Destroy Leader 122 | . . 10 52 20 . . . 30 10 . Allied During Kill 2 | . . . 2 . . . . . . . Successful Hack 36 | . . . 17 . 5 . . . 14 . Destroy Structure 3 | . . . 2 1 . . . . . . Lose Combat Pursuer 225 | . . 45 15 15 . . . 45 15 90 Influence Decreases 963 | 15 . 115 333 60 101 . . 50 275 14 Entered New Map 153 | . . . . . 59 . . . 89 5 Time Decay 701 | 15 . 115 303 60 42 . . . 166 . Lost Part 89 | . . . 10 . . . . 50 20 9 Lost Ally 20 | . . . 20 . . . . . . . Squads Dispatched 6 | . . 1 1 . . . . 3 1 . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . 1 . . . . 3 1 . Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . . 6 17 9 . 17 . 18 3 17 Peak Tracking Total 13 | . . 3 4 5 . 11 . 8 3 13 Tactical Retreats 7 | . . 1 1 1 . . . 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Traps Triggered 5 | . . . 1 . . . . . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Machines Accessed 18 | . 1 . 4 2 3 5 1 . 2 . Terminals 9 | . 1 . 3 2 1 . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 95 | . 2 . 17 7 26 39 1 . 3 . Successful 81 | . . . 9 5 25 39 1 . 2 . Failed 13 | . 2 . 7 2 1 . . . 1 . Catastrophic 4 | . 1 . 2 . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . Manual 15 | . 2 . 9 1 2 . . . 1 . Terminals 25 | . 2 . 11 7 2 . 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 72 | . . . 2 5 24 39 1 . 1 . Record 66 | . . . . 2 24 39 . . 1 . Part Schematic 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . 2 . 1 . . . . . Terminals 3 | . . . 2 . 1 . . . . . Botnet 3 | . . . 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 4 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . . Total Damage 105 | . . . 105 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Active Infowar (turns) 3494 | 60 147 407 706 257 271 1124 94 383 25 20 Sensors 2872 | . . 52 706 257 271 1124 94 323 25 20 Terrain 494 | 22 . . . . . . 89 383 . . Seismic 949 | 38 147 355 . . . . 88 321 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Turns Passed 4269 | 149 147 407 706 257 271 1124 94 437 568 109 Spaces Moved 2171 | 67 77 217 333 114 157 685 50 113 238 120 Core 95 | 2 . . . . . . . . 1 92 Treads 1768 | 65 77 217 333 114 157 685 50 70 . . Legs 212 | . . . . . . . . 43 149 20 Wheels . | . . . . . . . . . . . Hover 96 | . . . . . . . . . 88 8 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 71 50 Average Speed 156 | 156 160 160 160 160 160 160 160 176 163 74 Slowest Speed 360 | 160 160 160 160 160 160 160 160 360 350 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 15 69 28 28 45 73 1 74 7 32 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Gar Total 2830 | 92 100 265 442 151 177 712 65 304 382 140 Wait 377 | 3 21 40 50 8 21 22 . 134 77 1 Move 2162 | 66 76 216 332 113 156 685 49 112 237 120 Hop . | . . . . . . . . . . . Pick Up 35 | 6 1 1 10 4 . . 7 3 3 . Fast Attach 23 | 8 . . 2 1 . . . 6 6 . Attach 33 | . . 1 1 . . 4 6 7 14 . Detach 19 | 1 . 1 . . . . 2 5 8 2 Swap 10 | . 2 . 5 . . . 1 2 . . Drop 26 | . . . 9 5 . . . 3 9 . Fire 111 | 8 . 6 33 20 . . . 32 12 . Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . 1 4 Kick 15 | . . . . . . . . . 15 . Crush 1 | . . . . . . 1 . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 5) 297 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 389 | -10/Mines | Identified exit to Materials 421 | -10/Mines | Met a Derelict testing a Signal Generator 704 | -10/Mines | Entered Materials 704 | -9/Materials | Accompanied by 1 ally 704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Identified exit to Mines 903 | -9/Materials | Discovered new exit (range 3) 1079 | -9/Materials | Central database locked down 1410 | -9/Materials | Entered Storage 1478 | -9/Storage | Identified exit to Recycling 1662 | -9/Storage | Used back door to open Recycling access 1667 | -9/Storage | Entered Recycling 1668 | -9/Recycling | Met a Zionite searching for Scraptown 1828 | -9/Recycling | Discovered new exit (range 9) 1895 | -9/Recycling | Scanned before Scraplab entrance 1919 | -9/Recycling | Entered Scraplab 1936 | -9/Recycling | Discovered new exit (range 2) 1938 | -9/Recycling | Entered Scraptown 2119 | -9/Scraptown | Visited The Evicted 2132 | -9/Scraptown | Visited Awakened 2148 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2156 | -9/Scraptown | Visited Bundlers 2434 | -9/Scraptown | Visited Symbiants 2485 | -9/Scraptown | Visited UFD Registry 2485 | -9/Scraptown | Registered with UFD as "Tooltail" 2741 | -9/Scraptown | Visited Curators Association 2813 | -9/Scraptown | Met Optimus 2813 | -9/Scraptown | Accepted into 0bPrime 3032 | -9/Scraptown | Civil war broke out across Scraptown 3042 | -9/Scraptown | Discovered new exit (range 13) 3062 | -9/Scraptown | Entered Factory 3062 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3085 | -6/Factory | Lost 5 allies 3091 | -6/Factory | Lost 6 parts (3n1u2w) 3152 | -6/Factory | Discovered new exit (range 16) 3155 | -6/Factory | Identified exit to DSF 3156 | -6/Factory | Entered DSF 3191 | -6/DSF | Additional patrols routed to DSF 3407 | -6/DSF | System corruption reached 10% 3556 | -6/DSF | Sterilization system engaged 3566 | -6/DSF | Discovered new exit (range 15) 3576 | -6/DSF | Ambient heat levels rising (+10) 3591 | -6/DSF | Ambient heat levels rising (+10) 3593 | -6/DSF | Entered Factory 3593 | -5/Factory | Evolved 2 slots: Utility x2 3613 | -5/Factory | Discovered new exit (range 11) 4039 | -5/Factory | Lost 3 parts (1p1u1w) 4154 | -5/Factory | Identified exit to Garrison 4161 | -5/Factory | Entered Garrison 4181 | -5/Garrison | Triggered checkpoint 4227 | -5/Garrison | Triggered checkpoint 4241 | -5/Garrison | Triggered checkpoint 4241 | -5/Garrison | Garrison Relay disabled 4242 | -5/Garrison | Core integrity fell below 50% 4244 | -5/Garrison | Lost 6 parts (3n2u1w) 4263 | -5/Garrison | Core integrity fell below 20% 4267 | -5/Garrison | Triggered checkpoint 4270 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04257_ Slug penetrates G-50 Soldier. 04257_ Penetrated by Slug. 04258_ Slammed into G-50 Soldier. 04259_ System corrupted: Energy discharge (-33). 04262_ Slug penetrates Wall. 04262_ Penetrated by Slug. 04263_ Triggered Stasis Trap. 04263_ A bubble of rippling energy engulfs the area. 04263_ Field strength at 94. 04263_ Slug penetrates G-50 Soldier. 04263_ G-50 Soldier suffers critical hit (Destroy). 04263_ Penetrated by Slug. 04263_ Field strength at 79. 04264_ Field strength at 73. 04265_ Field strength at 62. 04266_ Field strength at 41. 04267_ Beams of light sweep through the air. An alarm sounds. 04267_ Field strength at 20. 04268_ Field strength at 4. 04269_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????####????????????????????????????????? | | ???????????##!!##???????????????????????????????? | | ???????????#! !#???????????????????????????????? | | ???????????#! !#???????????????????????????????? | | ???????????### ##???????????????????????????????? | | ????????????## #????????????????????????????????? | | ????????????+ #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ?????######## #????????????????????????????????? | | ?????# ## #????????????????????????????????? | | ????## ## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????###!!!### #????????????????????????????????? | | ?????#"" "??# #????????????????????????????????? | | ?????####???# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ??########### %###################??????????????? | | ??# hg @ #?????????? | | ??# gg lg #?????????? | | ??# h g g #?????????? | | ??# ###+###++######## #############?????????? | | ??# #?????# #??????#g #?????????????????????? | | ??# #?????# #??????#####?????????????????????? | | ??# #?????# #????????????????????????????????? | | ??# #?????# #????????????????????????????????? | | ??# #?????# ?????????????????????????????????? | | ??# #?????# ?????????????????????????????????? | | "## #?????# ?????????????????????????????????? | | #?????# ?????????????????????????????????? | | #?????? ?????????????????????????????????? | | #?????? ?????????????????????????????????? | | ## ^ #??????##?????????????????????????????????? | | ## #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 22 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 51 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Civilization 2243 Hot Goods Item+ Link The Feds Sprinter Uncivil War Window Shopping You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed PotentialContainmentMapper Manual? 0 Play Time 01:01:32 Cumulative 13.2 hours Start 2026.01.27 @ 20:50:13 End 2026.01.27 @ 21:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36af9c79-2baa-4eb0-808c-c96b5d0d685e