Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 18:28:58 Player: kite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (205) 1025 Value Destroyed (6808) 6808 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1328) 1328 TOTAL SCORE: 14601 Bonus ------- High Alert Combat Kills 1156 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -328 Cogmind --------- Core Integrity 759/1000 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (235) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Medium Treads Compact Wheel > --- UTILITY (6) ------ Cargo Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Microactuators > --- WEAPON (4) ------- Axe Great Axe > --- INVENTORY (30) --- Light Fission Core Huge Storage Unit Improved Sensor Array Improved Actuator Array Improved Shield Generator Improved Dynamic Insulation System Improved Dynamic Insulation System Improved System Restoration Module Recalibrator Supersonic Drone Bay (1/1) AWS/Thermal Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Missile Launcher Remote Datajack CPS Tube (2) Powered Hammer Power Maul Scythe Scythe Axe Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Dynamic Insulation System Supersonic Drone Bay AWS/Thermal Precision Grenade Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . . . . 4 . . 2 . . . 4 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . 3 Utility 4 | . . . . . 1 . . 2 . . . 1 Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 132 | 7 5 . 4 1 16 11 12 59 4 4 1 8 Power 13 | 1 . . . . 2 1 . 8 . . . 1 Engine 7 | 1 . . . . 2 1 . 2 . . . 1 Core 6 | . . . . . . . . 6 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 1 . 2 . 4 4 5 15 3 2 . 3 Treads 37 | 2 1 . 2 . 4 4 5 13 3 2 . 1 Leg . | . . . . . . . . . . . . . Wheel 4 | . . . . . . . . 2 . . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 1 1 . 1 . 7 2 5 21 . . 1 3 Device 14 | . . . . . 2 . 1 8 . . 1 2 Storage 8 | 1 1 . 1 . . . 1 3 . . . 1 Processor 7 | . . . . . 2 . 2 3 . . . . Hackware 2 | . . . . . . . 1 1 . . . . Protection 11 | . . . . . 3 2 . 6 . . . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 3 3 . 1 1 3 4 2 15 1 2 . 1 Energy Gun 6 | 1 3 . 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 . . . . 1 4 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 2 | . . . . . 1 . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 8 | . . . . . . . 1 6 1 . . . Slashing Weapon 11 | . . . . . . . 1 7 . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . 1 . . . 1 Parts Lost 39 | . 1 . . 3 . . . 18 4 1 . 12 Power 7 | . . . . 1 . . . 5 . . . 1 Propulsion 19 | . . . . . . . . 8 4 . . 7 Utility 6 | . . . . . . . . 3 . 1 . 2 Weapon 7 | . 1 . . 2 . . . 2 . . . 2 Highest Loss Streak 5 | . 1 . . 3 . . . 4 3 1 . 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 1 5 10 9 10 13 14 13 19 21 22 23 22 Power . | . . . . . . . . . . . . . Propulsion 5 | . 2 8 6 7 7 7 6 4 4 3 5 1 Utility 5 | . . . . 1 3 4 5 7 8 9 8 8 Weapon 4 | . 1 1 1 1 1 2 2 7 8 8 8 10 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . 1 . . . 2 1 2 5 . . . 15 Power 2 | . 1 . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 1 . . . . Utility 11 | . . . . . . 1 1 3 . . . 6 Weapon 8 | . . . . . 1 . . 1 . . . 6 Tool/Special 3 | . . . . . 1 . . . . . . 2 Average Slot Usage (%) 90 | . 94 89 85 79 68 80 95 99 99 97 98 92 Engine 5 | . 14 14 14 10 7 9 9 2 . . . 3 Core 2 | . . . . . . . . 4 7 7 7 . Treads 25 | . 28 28 28 28 27 27 27 21 22 23 23 30 Device 7 | . . . . . 1 6 2 13 9 12 13 9 Storage 8 | . 23 18 14 14 9 9 9 7 7 7 7 5 Processor 9 | . . . . . 7 1 8 13 15 15 15 11 Protection 3 | . . . . . 7 7 3 2 4 . . 3 Energy Gun 4 | . 15 28 28 25 . . . . . . . . Ballistic Gun 6 | . 12 . . . 8 19 33 . . . . . Impact Weapon 5 | . . . . . . . 1 15 4 . . . Slashing Weapon 10 | . . . . . . . 1 14 25 29 30 21 Peak Build Rating 59 | 6 8 8 12 24 52 59 49 49 49 43 43 56 Average Rating 39 | 4 6 7 8 14 48 52 42 41 45 41 41 51 On Entrance 28 | . 6 8 7 12 24 52 49 35 45 44 40 42 Avg Prop Armor Cover (%) 12 | . . . . . . . . 12 . . . 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 175 | 12 24 24 29 29 50 54 54 110 100 98 103 175 Greatest Support 120 | 40 40 40 40 40 60 70 70 68 62 60 60 120 Greatest Overweight (x) 17 | . . . . . . . . 5 1 1 1 17 Average Overweight (x) . | . . . . . . . . 1 1 1 1 . Largest Inventory Capacity 30 | 8 10 10 15 15 15 15 15 25 25 25 25 30 Average Capacity 19 | 7 9 10 11 15 15 15 15 23 25 25 25 26 Most Carried 26 | 2 10 10 15 15 15 15 15 25 25 25 25 26 Average Carried 18 | 1 5 10 10 14 14 14 14 21 23 24 24 24 Final Capacity 30 | 8 10 10 15 15 15 15 15 25 25 25 25 30 Final Carried 25 | 2 10 10 15 14 15 15 15 25 24 25 25 23 Class Distribution -------------------- 37% | Gladiator 21% | Skirmisher 16% | Mutant 15% | Scavenger-Gladiator 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Gladiator | -7/Recycling Gladiator | -7/Scraptown Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Matter Collected 4497 | 151 92 84 . 35 1156 746 746 1051 142 54 48 192 Remotely . | . . . . . . . . . . . . . Salvage Created 8604 | . 330 128 . 99 2161 310 1333 2746 653 152 . 692 Parts 418 | . 25 9 . 8 131 25 68 105 21 6 . 20 Haulers Intercepted 13 | . 2 . . . 5 . 4 2 . . . . Recyclers Shooed 3 | . . . . . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 146 | . 3 1 . 5 36 9 15 56 11 1 . 9 Melee 47 | . . . . . . . . 35 7 1 . 4 Guns 67 | . 3 1 . 3 36 9 15 . . . . . Cannons 1 | . . . . . . . . 1 . . . . AOE 10 | . . . . 2 . . . 8 . . . . Classes Destroyed 18 | . 5 1 . 1 5 1 3 2 . . . . Worker 10 | . 1 3 . . . . . 4 . . . 2 Builder 15 | . 2 2 . . 5 . 1 2 1 . . 2 Tunneler 2 | . . . . . . . . 2 . . . . Hauler 13 | . 2 . . . 5 . 4 2 . . . . Recycler 12 | . 1 . . . 2 . 4 2 1 1 . 1 Operator 2 | . . . . . . . 2 . . . . . Watcher 6 | . . . . . 2 . 2 2 . . . . Swarmer 33 | . . . . 4 7 6 3 13 . . . . Cutter 2 | . . . . . 2 . . . . . . . Grunt 63 | . 3 . . . 16 . 7 25 7 . . 5 Brawler 3 | . . . . . . . 1 2 . . . . Duelist 3 | . . . . . . . 1 1 1 . . . Sentry 22 | . . . . . 8 1 3 7 2 1 . . Hunter 7 | . . . . . 2 1 . . . . . 4 Programmer 9 | . . . . . . . . 8 1 . . . Heavy 1 | . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 8 | . 7 3 . 4 7 3 4 8 7 2 . 7 Combat Bots Only 7 | . 2 1 . 4 7 3 4 7 7 1 . 4 Max Kills in Single Turn 8 | . 3 2 . 2 2 1 1 8 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . 4 . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Hostile Shots Fired 808 | . 16 5 . 28 49 25 24 446 66 9 . 140 Missed 209 | . 3 1 . 9 15 6 6 120 18 2 . 29 Hits 599 | . 13 4 . 19 34 19 18 326 48 7 . 111 Melee 16 | . . . . . . . . 12 4 . . . Projectile 583 | . 13 4 . 19 34 19 18 314 44 7 . 111 AOE 13 | . . . . 10 2 . . 1 . . . . Critical Strikes 24 | . . . . . . 2 1 16 . . . 5 Damage Taken 8991 | . 205 73 . 489 667 446 257 4340 675 56 . 1783 Core 1063 | . . 27 . 53 36 55 58 476 96 21 . 241 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 75 | . . . . . . . . 75 . . . . Core Remaining (%) 63 | 100 . . . 68 . . 72 . . . 15 . Volleys Fired 206 | . 19 9 . 9 83 27 56 3 . . . . Largest 4 | . 2 2 . 2 1 4 4 1 . . . . Hottest 80 | . 80 80 . 80 60 80 80 39 . . . . Shots Fired 393 | . 37 18 . 18 83 30 204 3 . . . . Gun 387 | . 37 18 . 18 80 30 204 . . . . . Cannon 3 | . . . . . 3 . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . Special 1 | . . . . . . . . 1 . . . . Kinetic 329 | . 12 . . . 83 30 204 . . . . . Thermal 2 | . . . . 2 . . . . . . . . Explosive 2 | . . . . . . . . 2 . . . . Electromagnetic 59 | . 25 18 . 16 . . . . . . . . Robot Hit Streak 19 | . 8 4 . 7 14 19 10 9 . . . . Robot Miss Streak 5 | . 3 3 . 3 5 5 4 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . 1 . . 4 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . Autonomous 2 | . . . . 2 . . . . . . . . Shots Hit Robots 518 | . 25 9 . 12 78 22 83 203 37 4 . 45 Core Hits 239 | . 15 7 . 6 70 14 42 62 10 2 . 11 Critical Kills 2 | . . . . . . . . 2 . . . . Critical Parts Destroyed 27 | . . . . . . . . 22 3 . . 2 Critical Strikes 55 | . 1 . . . . . . 47 4 . . 3 Corrupt 1 | . 1 . . . . . . . . . . . Smash 29 | . . . . . . . . 24 3 . . 2 Sever 25 | . . . . . . . . 23 1 . . 1 Melee Attacks 416 | . . . . . . . . 299 51 6 . 60 Impact 177 | . . . . . . . . 134 23 . . 20 Slashing 239 | . . . . . . . . 165 28 6 . 40 Piercing . | . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . 12 2 2 . 13 Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks 116 | . . . . . . . . 86 14 1 . 15 Damage Inflicted 20736 | . 497 194 . 294 4137 1296 1807 8592 1402 194 . 2323 Guns 7869 | . 309 142 . 178 4137 1296 1807 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1278 | . 188 39 . 116 . . . 935 . . . . Melee 11574 | . . . . . . . . 7655 1402 194 . 2323 Ramming 15 | . . 13 . . . . . 2 . . . . Kinetic 7306 | . 66 . . . 4137 1296 1807 . . . . . Thermal 745 | . 188 39 . 173 . . . 345 . . . . Explosive 590 | . . . . . . . . 590 . . . . Electromagnetic 506 | . 243 142 . 121 . . . . . . . . Impact 5307 | . . . . . . . . 3828 746 . . 733 Slashing 6267 | . . . . . . . . 3827 656 194 . 1590 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 5 6 6 . 1 Average Corruption 3 | . . . . . . . . 2 5 6 . 1 Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . . . . . . . . 42 8 18 . . Message Errors 17 | . . . . . . . . 15 1 1 . . Matter Fused 15 | . . . . . . . . 9 2 4 . . Heat Flow Errors 12 | . . . . . . . . 6 4 2 . . Energy Discharges 11 | . . . . . . . . 7 . 4 . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . 2 1 2 . . Data Loss (major) 6 | . . . . . . . . 2 . 4 . . Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2324 | . . . . 8 . . . 1389 226 74 . 627 Projectiles . | . . . . . . . . . . . . . Explosions 129 | . . . . 8 . . . 121 . . . . Melee 2195 | . . . . . . . . 1268 226 74 . 627 Knockbacks 26 | . . . . . . . . 14 4 . . 8 Impact 22 | . . . . . . . . 14 2 . . 6 Kinetic . | . . . . . . . . . . . . . Secondary 4 | . . . . . . . . . 2 . . 2 Self-Inflicted Damage 106 | . . 27 . 79 . . . . . . . . Shots 3 | . . 1 . 2 . . . . . . . . Rammed 3 | . . 2 . . . . . 1 . . . . Targets Rammed 3 | . . 2 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 425 | . 204 72 . 102 425 246 390 256 265 234 . . Average Temperature 82 | . 91 27 . 37 93 76 73 92 101 106 . . Received Heat Transfer 2478 | . 123 . . . 180 36 135 1404 231 18 . 351 Effects 2 | . . . . . 1 . 1 . . . . . Shutdowns 2 | . . . . . 1 . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . 12 4 . . 5 Combat Hostiles 20 | . . . . . . . . 11 4 . . 5 Parts Fried 34 | . 1 . . . . . . 17 7 . . 9 Impact Corruptions 49 | . . . . . . . . 36 7 . . 6 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 724 | . 150 50 . 224 . . . 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 1 . 2 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Maximum Alert Level 4 | . . . . . 2 3 2 4 3 1 . . Low Security (%) 41 | 100 100 100 . 100 51 . . 29 . 77 . 100 Level 1 12 | . . . . . 26 . . 19 . 22 . . Level 2 29 | . . . . . 21 56 100 20 94 . . . Level 3 13 | . . . . . . 43 . 23 5 . . . Level 4 2 | . . . . . . . . 7 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1302 | . 93 21 . 93 637 1004 597 1302 713 265 . 101 Initial 590 | . . 12 . . . 414 489 260 590 265 . . Average 387 | . 33 2 . 25 207 743 510 517 623 133 . 12 Influence Increases 5061 | . 142 31 . 95 1103 590 506 1974 323 39 . 258 Destroy 0b10 Robot/C 2880 | . 60 . . 80 720 180 300 1120 220 20 . 180 Destroy 0b10 Robot/NC 300 | . 30 25 . . 70 . 65 70 10 5 . 25 Destroy Leader 688 | . 24 . . 10 204 10 82 278 50 . . 30 Successful Hack 91 | . 7 . . . . . 21 22 27 14 . . Disable Machine 285 | . . . . . 30 15 15 225 . . . . Anti-Garrison Action 350 | . . . . . . 350 . . . . . . Destroy Structure 197 | . 6 6 . 5 64 20 8 79 1 . . 8 Lose Combat Pursuer 270 | . 15 . . . 15 15 15 180 15 . . 15 Influence Decreases 4985 | . 109 64 . 95 466 223 937 1249 938 706 16 182 Entered New Map 2214 | . . 21 . . . 223 515 313 708 418 16 . Time Decay 2419 | . 99 43 . 93 466 . 422 756 190 278 . 72 Lost Part 352 | . 10 . . 2 . . . 180 40 10 . 110 Squads Dispatched 32 | . 1 . . . 8 . . 20 1 . . 2 Investigation 3 | . . . . . . . . 3 . . . . Extermination 8 | . . . . . . . . 7 . . . 1 Reinforcement 11 | . 1 . . . 5 . . 3 1 . . 1 Assault 5 | . . . . . 1 . . 4 . . . . Garrison 5 | . . . . . 2 . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Distress Signals 7 | . . 1 . . 3 . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 4 1 . 4 41 11 19 78 14 1 . 13 Peak Tracking Total 10 | . 2 1 . 3 5 4 5 10 5 1 . 5 Tactical Retreats 17 | . 1 . . . 1 1 1 11 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Traps Triggered 7 | . . . . . . 2 . 4 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Machines Disabled 20 | . . . . . 2 2 1 15 . . . . Max in Single Turn 5 | . . . . . 1 1 1 5 . . . . Garrison Access 3 | . . . . . . . . 2 1 . . . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Machines Accessed 30 | . 1 . 2 . 5 . 2 15 3 1 . 1 Terminals 17 | . 1 . . . 4 . 2 7 2 1 . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . 1 . . 3 1 . . 1 Total Hacks 57 | . 3 . 5 . 12 . 5 21 5 2 . 4 Successful 22 | . 2 . 5 . 2 . 3 7 2 1 . . Failed 34 | . 1 . . . 10 . 2 13 3 1 . 4 Catastrophic 11 | . . . . . 2 . 1 4 2 . . 2 Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 33 | . 1 . 1 . 10 . 5 12 2 2 . . Terminals 33 | . 3 . . . 10 . 5 9 4 2 . . Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access 12 | . . . . . 2 . . 5 1 . . 4 Terminal Hacks 11 | . 2 . 5 . 1 . 3 . . . . . Record 4 | . . . 4 . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . 1 . . 2 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 3 | . . . . . . . . 2 1 . . . Unauthorized Hacks 4 | . . . . . . . . 2 1 1 . . Terminals 3 | . . . . . . . . 1 1 1 . . Botnet 2 | . . . . . . . . 1 1 . . . Skim 1 | . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 23 | . . . . . 5 . 2 11 3 1 . 1 Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 25 | . . . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . 1 . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial Warlord ECA Mod 3 | . . . . . . . 3 2 2 2 2 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Active Infowar (turns) 4199 | . . . . . . . . 2945 133 445 . 676 Sensors 4134 | . . . . . . . . 2887 133 445 . 669 Jamming 980 | . . . . . . . . 505 . . . 475 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Turns Passed 12458 | 77 278 377 910 343 1635 1128 1023 4113 380 617 763 814 Spaces Moved 6104 | 42 127 212 561 197 858 663 549 1748 125 297 381 344 Core 2 | 2 . . . . . . . . . . . . Treads 5879 | 40 127 212 561 197 858 663 549 1535 125 297 381 334 Legs . | . . . . . . . . . . . . . Wheels 223 | . . . . . . . . 213 . . . 10 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 155 200 200 200 160 Average Speed 174 | 154 160 160 160 160 160 160 160 189 216 200 200 173 Slowest Speed 560 | 160 160 160 160 160 160 160 166 241 250 200 200 560 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 26 64 63 25 65 61 46 50 24 58 41 11 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . Known Exits Taken 6 | . 1 . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . . . Scrap Searched 2 | . . 1 . . . . . . . . 1 . Spaces Dug 25 | . . . . . . . . 20 1 . . 4 Terrain Destroyed 179 | . 5 6 . 5 65 . . 93 1 . . 4 Melee 25 | . . . . . . . . 20 1 . . 4 Projectile 65 | . . . . . 65 . . . . . . . AOE 89 | . 5 6 . 5 . . . 73 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Total 7382 | 51 170 231 577 209 1124 730 659 2251 190 316 383 491 Wait 376 | . 2 8 . 2 133 18 21 117 16 . . 59 Move 6093 | 41 126 211 560 196 858 662 548 1747 124 296 380 344 Hop . | . . . . . . . . . . . . . Pick Up 105 | 2 12 . 6 1 11 3 6 47 2 4 1 10 Fast Attach 53 | 7 3 . 1 . 9 6 3 15 3 . 1 5 Attach 37 | . 1 . . 1 2 . . 19 4 . . 10 Detach 5 | . . . . . 1 . . 1 1 . . 2 Swap 121 | . 1 . 3 . 8 5 12 69 7 7 . 9 Drop 115 | 1 6 1 7 . 19 9 13 41 1 5 1 11 Fire 206 | . 19 9 . 9 83 27 56 3 . . . . Melee 264 | . . . . . . . . 187 32 4 . 41 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . 2 . . . . . 1 . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 357 | -10/Mines | Assembled infested the area 432 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 514 | -10/Mines | Learned Materials trap positions 696 | -10/Mines | Discovered new exit (range 8) 726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 726 | -10/Mines | Discovered new exit (range 5) 733 | -10/Mines | Entered Exiles 770 | -10/Exiles | Met 8R-AWN 799 | -10/Exiles | Met EX-HEX 863 | -10/Exiles | Met EX-DEC 871 | -10/Exiles | Learned location of Zion (-7) 953 | -10/Exiles | Met EX-BIN 1122 | -10/Exiles | Aligned with FarCom system 1124 | -10/Exiles | Given EX-Vault access code 1161 | -10/Exiles | Opened EX-Vault 1176 | -10/Exiles | Found AWS/Thermal 1190 | -10/Exiles | Found Supersonic Drone Bay 1220 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1462 | -10/Exiles | Found XL Autogun Array 1623 | -10/Exiles | Discovered new exit (range 12) 1643 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, AWS/Thermal, XL Autogun Array 1643 | -10/Exiles | Entered Mines 1674 | -9/Mines | Learned Materials security intel 1794 | -9/Mines | Discovered new exit (range 4) 1865 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1919 | -9/Mines | Destroyed YI-UF0 1947 | -9/Mines | Lost 3 parts (1p2w) 1986 | -9/Mines | Entered Materials 1986 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1987 | -8/Materials | Loaded intel: 19 trap records 2641 | -8/Materials | Build established: Skirmisher 2714 | -8/Materials | Discovered new exit (range 15) 3285 | -8/Materials | Destroyed 7 combat bots 3581 | -8/Materials | Discovered new exit (range 6) 3586 | -8/Materials | First assault squad dispatched 3621 | -8/Materials | Identified exit to Garrison 3621 | -8/Materials | Entered Garrison 3635 | -8/Garrison | Destroyed 7 combat bots 3695 | -8/Garrison | Warlord forces raided the area 3725 | -8/Garrison | Triggered checkpoint 3819 | -8/Garrison | Spotted B-75 Beast 3829 | -8/Garrison | Destroyed B-75 Beast 3907 | -8/Garrison | Build established: Scavenger-Skirmisher 3983 | -8/Garrison | Triggered checkpoint 3995 | -8/Garrison | Discovered new exit (range 10) 4095 | -8/Garrison | Triggered checkpoint 4175 | -8/Garrison | Triggered checkpoint 4181 | -8/Garrison | Discovered new exit (range 10) 4249 | -8/Garrison | Triggered checkpoint 4333 | -8/Garrison | Garrison Relay disabled 4749 | -8/Garrison | Entered Materials 4755 | -8/Materials | Build established: Skirmisher 5394 | -8/Materials | Discovered new exit (range 11) 5772 | -8/Materials | Entered Factory 5772 | -7/Factory | Evolved 2 slots: Utility x2 5774 | -7/Factory | FarCom data flow suspended 6013 | -7/Factory | Discovered new exit (range 3) 6017 | -7/Factory | Identified exit to Factory 6039 | -7/Factory | Build established: Scavenger-Gladiator 6536 | -7/Factory | Fabricated Cargo Storage Unit? 6964 | -7/Factory | Central database locked down 7010 | -7/Factory | Build established: Gladiator 7063 | -7/Factory | Lost 3 parts (1n2u) 7129 | -7/Factory | Lost 3 parts (2n1u) 7167 | -7/Factory | Destroyed 7 combat bots 7409 | -7/Factory | Discovered exit to Factory (range 15) 7567 | -7/Factory | Allied Derelicts emerged from ambush trap array 7832 | -7/Factory | Lost 3 allies 8061 | -7/Factory | Discovered exit to Factory (range 5) 8172 | -7/Factory | First assault squad dispatched 8552 | -7/Factory | Build established: Scavenger-Gladiator 8951 | -7/Factory | Build established: Gladiator 9289 | -7/Factory | Core integrity fell below 50% 9478 | -7/Factory | Discovered exit to Factory (range 14) 9533 | -7/Factory | Lost 4 parts (1p3n) 9573 | -7/Factory | Garrison activated, responded to threat 9858 | -7/Factory | Discovered new exit (range 12) 9883 | -7/Factory | Identified exit to Storage 9885 | -7/Factory | Entered Storage 10050 | -7/Storage | Lost 3 parts (3n) 10067 | -7/Storage | Destroyed 7 combat bots 10222 | -7/Storage | Core integrity fell below 20% 10255 | -7/Storage | Used back door to open Recycling access 10255 | -7/Storage | Discovered new exit (range 5) 10263 | -7/Storage | Identified exit to Recycling 10265 | -7/Storage | Entered Recycling 10800 | -7/Recycling | Scanned before Scraplab entrance 10848 | -7/Recycling | Entered Scraplab 10864 | -7/Recycling | Discovered new exit (range 3) 10866 | -7/Recycling | Identified exit to Scraptown 10882 | -7/Recycling | Entered Scraptown 10882 | -7/Scraptown | System corruption cleaned by C-Scrubber 11156 | -7/Scraptown | Turned away by UFD registrar 11641 | -7/Scraptown | Discovered new exit (range 3) 11643 | -7/Scraptown | Identified exit to Factory 11645 | -7/Scraptown | Entered Factory 11645 | -5/Factory | Evolved 4 slots: Propulsion x3, Utility x1 11843 | -5/Factory | Discovered new exit (range 3) 11845 | -5/Factory | Identified exit to Upper Caves 11938 | -5/Factory | Build established: Scavenger-Gladiator 12362 | -5/Factory | Lost 4 parts (3n1u) 12419 | -5/Factory | Lost 5 parts (1p3n1w) 12459 | -5/Factory | Self-destructed Last Messages --------------- 12427_ Destroyed Carbon-fiber Leg. 12428_ Actuator Array destroyed. 12429_ U-05 Engineer builds a Door. 12430_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8S. 12430_ Powered Hammer destroyed. 12430_ Critical hit (Burn: +37). 12431_ G-50 Soldier destroyed. 12439_ Acquired Wheel. 12441_ Acquired 30 matter. 12446_ Acquired Com. Wheel. 12448_ K-01 Serf collects debris. 12453_ Sneak attack on U-05 Engineer. 12453_ Destroyed Wheel. 12456_ Axe follow-up attack on U-05 Engineer. 12456_ U-05 Engineer destroyed. 12456_ K-01 Serf collects debris. 12458_ Wheel destroyed. 12459_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# ! #? #????????????????????? | | ######+##+#####? #????????????????????? | | # ! # #????? #????????????????????? | | # # #????? #????????????????????? | | # # #????? #????????????????????? | | # [ + #????? #????????????????????? | | # > # ###### #????????????????????? | | #!!= # #????????????????????? | | #!! !# #????????????????????? | | #!! # #????????????????????? | | # # #????????????????????? | | ###### #????????????????????? | | ??#########+######+###????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??# """ """ """ """ #????????????????????? | | ??# """ """ """ """ #????????????????????? | | ??# """ """!""" """ #????????????????????? | | ??# ! #????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ?##############+######?????? ??o ?????????? | | ?#/ # #????????? #??????????? | | ?# [# ######## #??????????? | | ?# =%+[% %%| #??????????? | | ?# = [=#* @!* #??????????? | | ?# ! #% #??????????? | | ?# %+ k #??????????? | | ?# =%#[ #??????????? | | ?# # #??????????? | | ?# # ??????????? | | ?# ] # ??????????? | | ?#[ # ??????????? | | ?# # ???????????? | | ?###########/## ???????????? | | ?# #??# ????????????? | | ?#! ]#??# ????????????? | | ?# #### ?????????????? | | ?# ! + ?????????????? | | ?# ]# ?????????????? | | ?# ! # ######p########??????????????? | | ?# !!# # / #???????????????? | | ?# ! # # #???????????????? | | ?#####+## # #???????????????? | | ?????# + !#???????????????? | | ?????# # """ """ #???????????????? | | ?????# # """ """????????????????????? | | ?????#^ "" # """ ""?????????????????????? | | ?????# "" # ?????????????????????? | | ?????# """ # """ ""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadCooledRedirector Manual? 0 Play Time 01:06:50 Cumulative 515.1 hours Start 2026.08.01 @ 17:07:12 End 2026.08.01 @ 18:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 460 Rogue 460 Adventurer 0 Explorer 0 Win Type - Total 13 Types 7/0/3/1/0/0/0/1/0/1 Lore% 64 Gallery% 70 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8c6977c-6746-47f2-aa77-7ffb2dfc5aa8