Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 20:19:04

Player: erm

Result: Destroyed by as-75917 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (366)      366
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 856

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     128/265
System Corruption          2%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Signal Interpreter
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Signal Interpreter
     Light EM Pulse Cannon
     Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light EM Pulse Cannon
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 5   7   5   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      2    | .   .   2   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   89  88  
  Engine                   13   | .   14  11  
  Leg                      26   | .   27  25  
  Device                   9    | .   9   10  
  Storage                  11   | .   10  14  
  Energy Cannon            11   | .   14  5   
  Ballistic Gun            5    | .   1   17  
  Launcher                 9    | .   12  1   
Peak Build Rating          10   | 5   10  10  
  Average Rating           8    | 2   8   7   
  On Entrance              5    | .   5   10  
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 5   20  20  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 5   8   8   
  Average Carried          5    | 2   6   5   
  Final Capacity           8    | 5   8   8   
  Final Carried            8    | 2   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           478  | 245 167 66  
  Remotely                 .    | .   .   .   
Salvage Created            307  | .   233 74  
  Parts                    31   | .   24  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   12  5   
  Guns                     4    | .   .   4   
  Cannons                  3    | .   2   1   
  AOE                      10   | .   10  .   
Classes Destroyed          6    | .   3   3   
  Tunneler                 1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  10   | .   7   3   
  Grunt                    5    | .   5   .   
  Demolisher               1    | .   .   1   
  Assembled                1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        81   | .   29  52  
  Missed                   35   | .   19  16  
Damage Taken               826  | .   117 709 
  Core                     256  | .   31  225 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   35   | .   35  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              37   | .   15  22  
  Largest                  2    | .   2   2   
  Hottest                  86   | .   86  86  
Shots Fired                57   | .   21  36  
  Gun                      28   | .   2   26  
  Cannon                   18   | .   10  8   
  Launcher                 11   | .   9   2   
  Special                  .    | .   .   .   
  Kinetic                  28   | .   2   26  
  Thermal                  .    | .   .   .   
  Explosive                11   | .   9   2   
  Electromagnetic          18   | .   10  8   
  Robot Hit Streak         4    | .   4   3   
  Robot Miss Streak        4    | .   2   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           22   | .   7   15  
  Core Hits                31   | .   16  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           899  | .   679 220 
  Guns                     74   | .   .   74  
  Cannons                  172  | .   113 59  
  Explosions               653  | .   566 87  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  74   | .   .   74  
  Thermal                  125  | .   125 .   
  Explosive                528  | .   441 87  
  Electromagnetic          172  | .   113 59  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   .   2   
    Energy Discharges      2    | .   .   2   
Overload Shots             .    | .   .   .   
Overflow Damage            1    | .   1   .   
  Projectiles              .    | .   .   .   
  Explosions               1    | .   1   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      29   | .   29  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        78   | .   78  36  
  Average Temperature      24   | .   36  13  
  Received Heat Transfer   24   | .   24  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         150  | .   150 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             367  | .   367 191 
  Initial                  93   | .   .   93  
  Average                  152  | .   166 148 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         73   | 100 61  100 
  Level 1                  26   | .   38  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   13  16  
  Peak Tracking Total      11   | .   4   11  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               3    | .   3   .   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               715  | 40  488 187 
Spaces Moved               469  | 36  331 102 
  Core                     20   | 20  .   .   
  Treads                   .    | .   .   .   
  Legs                     449  | 16  331 102 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            117  | 81  120 124 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   51  19  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 31   | .   31  .   
Terrain Destroyed          75   | .   61  14  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      75   | .   61  14  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      582  | 47  403 132 
  Wait                     31   | .   30  1   
  Move                     467  | 35  330 102 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 7   15  2   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 5   6   5   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     6    | .   6   .   
  Fire                     37   | .   15  22  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   41 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Repaired Aluminum Leg
  334 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 12)
  351 | -10/Materials | Discovered new exit (range 13)
  376 | -10/Materials | Identified exit to Mines
  444 | -10/Materials | Discovered new exit (range 7)
  529 | -10/Materials | Entered Mines
  530 | -10/Mines     | Assembled infested the area
  542 | -10/Mines     | Core integrity fell below 50%
  620 | -10/Mines     | Core integrity fell below 20%
  716 | -10/Mines     | Destroyed by as-75917 with Assembled Heavy Rifle

 Last Messages 
---------------
Acquired 5 matter.
Heat Sink destroyed.
Imp. Ion Engine destroyed.
System corrupted: Energy discharge (-33).
as-77031 destroyed.
Acquired 7 matter.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired Med. Laser.
U-05 Engineer builds a Wall. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
System corrupted: Energy discharge (-32).
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipCorruptionLink
  Manual?         0
Play Time         00:13:17
  Cumulative      2.8 hours
  Start           2025.01.10 @ 20:05:32
  End             2025.01.10 @ 20:19:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8e4d76b-4c09-454b-9484-133604021d82