Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 16:33:29 Player: Chaussettes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2612) 2612 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5450 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 438/700 Matter 280/300 Energy 350/350 System Corruption 2% Temperature Cool (66) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Gun Field Laser Heavy Ion Cannon > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Heat Sink Improved Thermal Shield Shield Generator Hacking Suite Beam Rifle Plasma Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Advanced Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Improved Heat Sink Improved Thermal Shield Shield Generator Hacking Suite Beam Rifle Particle Gun Plasma Cannon Heavy Ion Cannon [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 66 | 6 5 16 17 22 Power 12 | 1 . 1 1 9 Engine 7 | 1 . 1 1 4 Core 5 | . . . . 5 Reactor . | . . . . . Propulsion 14 | 2 1 2 4 5 Treads . | . . . . . Leg 14 | 2 1 2 4 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 4 8 6 6 Device 9 | . 1 4 3 1 Storage 7 | 1 3 2 1 . Processor 6 | . . 1 2 3 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 15 | 2 . 5 6 2 Energy Gun 12 | 2 . 4 5 1 Energy Cannon 3 | . . 1 1 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . 5 4 7 Power 3 | . . . . 3 Propulsion 5 | . . 2 1 2 Utility 4 | . . 2 1 1 Weapon 4 | . . 1 2 1 Highest Loss Streak 4 | . . 4 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 95 94 96 99 Engine 10 | . 14 11 9 10 Core 1 | . . . . 3 Leg 23 | . 27 21 25 22 Device 16 | . 11 23 17 11 Storage 9 | . 14 11 9 7 Processor 6 | . . . 8 10 Protection 3 | . . 4 . 7 Energy Gun 18 | . 28 21 17 15 Energy Cannon 5 | . . . 8 7 Naked Turns . | . . . . . Heaviest Build 50 | 14 20 25 29 50 Greatest Support 55 | 20 20 20 44 55 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 8 10 10 Average Capacity 9 | 6 8 8 9 10 Most Carried 10 | 2 8 8 10 10 Average Carried 8 | . 6 7 8 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 2 8 7 10 9 Class Distribution -------------------- 40% | Skirmisher 18% | Mutant 14% | Scavenger-Gunner 14% | Scavenger-Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 968 | 260 89 145 165 309 Remotely . | . . . . . Salvage Created 2483 | . 212 546 725 1000 Parts 144 | . 15 30 46 53 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 8 14 17 21 Guns 39 | . 8 12 10 9 Cannons 13 | . . . 6 7 AOE 5 | . . . . 5 Classes Destroyed 11 | . 3 1 4 3 Worker 1 | . . . 1 . Builder 5 | . . . 2 3 Hauler 1 | . . . . 1 Operator 4 | . . . 2 2 Watcher 7 | . 2 2 . 3 Swarmer 19 | . 6 3 6 4 Grunt 26 | . 2 10 4 10 Brawler 1 | . . . . 1 Sentry 7 | . . 1 6 . Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Best Kill Streak 6 | . 3 3 5 6 Combat Bots Only 5 | . 3 3 5 5 Max Kills in Single Turn 5 | . 1 2 2 5 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 324 | . 28 79 74 143 Missed 85 | . 13 16 19 37 Damage Taken 3582 | . 144 706 792 1940 Core 551 | . 18 141 130 262 Absorbed by Shields 35 | . . 35 . . Regen/Repaired (Parts) 119 | . 35 . 84 . Core Remaining (%) 83 | 100 92 64 76 . Volleys Fired 182 | . 25 50 54 53 Largest 3 | . 2 2 3 3 Hottest 194 | . 100 115 194 193 Shots Fired 452 | . 50 99 148 155 Gun 349 | . 50 99 99 101 Cannon 103 | . . . 49 54 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 452 | . 50 99 148 155 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 3 17 8 7 Robot Miss Streak 6 | . 4 3 5 6 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 247 | . 21 75 81 70 Core Hits 122 | . 12 29 35 46 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 21 | . 2 5 5 9 Burn 21 | . 2 5 5 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5509 | . 267 1008 1589 2645 Guns 3159 | . 267 1008 893 991 Cannons 1152 | . . . 533 619 Explosions 1192 | . . . 157 1035 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic . | . . . . . Thermal 4879 | . 267 1008 1583 2021 Explosive 624 | . . . . 624 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 2 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 1 . . 9 Message Errors 3 | . . . . 3 Matter Fused 3 | . 1 . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 206 | . . . 50 156 Projectiles 7 | . . . 1 6 Explosions 199 | . . . 49 150 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 310 | . . . . 310 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 491 | . 318 327 330 491 Average Temperature 137 | . 123 96 102 180 Received Heat Transfer 1315 | . 42 391 270 612 Effects 26 | . 1 5 2 18 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . 1 . . Interference 14 | . . 4 2 8 Matter Decay 4 | . 1 . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 2 1 . Combat Hostiles 3 | . . 2 1 . Parts Melted 30 | . 3 16 6 5 Heat Transferred 11289 | . 925 3182 3578 3604 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 691 | . 242 294 369 691 Initial 167 | . . 17 35 167 Average 177 | . 112 179 105 266 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 69 | 100 83 61 82 58 Level 1 20 | . 16 38 17 14 Level 2 9 | . . . . 26 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 . 2 9 Investigation 1 | . . . . 1 Extermination 4 | . . . . 4 Reinforcement 6 | . 1 . 2 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 13 19 30 33 Peak Tracking Total 6 | . 3 6 3 6 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 25 | . . . 4 21 Max in Single Turn 11 | . . . 3 11 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 3 3 9 5 Terminals 12 | . 1 2 6 3 Fabricators 2 | . . . . 2 Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 7 12 29 10 Successful 26 | . 5 5 11 5 Failed 32 | . 2 7 18 5 Catastrophic 7 | . 1 . 3 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 39 | . 3 9 22 5 Fabricators 5 | . . . . 5 Repair Stations 6 | . 3 . 3 . Recycling Units 1 | . 1 . . . Scanalyzers 5 | . . 3 2 . Garrison Access 2 | . . . 2 . Terminal Hacks 14 | . 2 4 6 2 Part Schematic 1 | . . . . 1 Robot Analysis 2 | . . . 2 . Prototype ID Bank 2 | . 1 1 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Dispatch Records 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks 3 | . . . . 3 Network Status 3 | . . . . 3 Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 3 | . . 1 2 . Insert Component 2 | . . 1 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 2 1 Used 1 | . . . 1 . Hacking Detections 17 | . 1 3 8 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4571 | 57 415 875 1564 1660 Spaces Moved 2169 | 43 236 416 828 646 Core 7 | 7 . . . . Treads . | . . . . . Legs 2162 | 36 236 416 828 646 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 126 Average Speed 129 | 108 120 145 121 133 Slowest Speed 196 | 120 120 190 195 196 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 37 36 50 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 139 | . . . 40 99 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 137 | . . . 40 97 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3563 | 50 318 589 1271 1335 Wait 1031 | . 39 79 334 579 Move 2165 | 42 235 415 827 646 Hop . | . . . . . Pick Up 59 | 2 10 12 19 16 Fast Attach 23 | 6 3 6 6 2 Attach 17 | . . 3 5 9 Detach 5 | . . 2 2 1 Swap 26 | . 2 7 6 11 Drop 54 | . 4 15 17 18 Fire 182 | . 25 50 54 53 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 13) 273 | -10/Materials | Repaired Aluminum Leg 313 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 5) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 731 | -9/Materials | Discovered new exit (range 9) 1057 | -9/Materials | Build established: Scavenger-Mutant 1156 | -9/Materials | Lost 4 parts (2n2u) 1317 | -9/Materials | Discovered new exit (range 13) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1554 | -8/Materials | Repaired Aluminum Leg 1846 | -8/Materials | Build established: Scavenger-Skirmisher 2359 | -8/Materials | Build established: Skirmisher 2880 | -8/Materials | Discovered new exit (range 3) 2911 | -8/Materials | Identified exit to Factory 2912 | -8/Materials | Entered Factory 2912 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3908 | -7/Factory | Lost 4 parts (2p1n1u) 3974 | -7/Factory | Cargo convoy interrupted 4211 | -7/Factory | Build established: Scavenger-Gunner 4512 | -7/Factory | First assault squad dispatched 4572 | -7/Factory | Self-destructed Last Messages --------------- 04548_ K-01 Serf collects debris. 04550_ U-05 Engineer destroyed. 04551_ K-01 Serf collects debris. 04553_ G-47 Trooper suffers critical hit (Burn). 04554_ K-01 Serf collects debris. 04557_ K-01 Serf cleans the Subcomponent Replicator. 04557_ K-01 Serf collects debris. 04560_ C-30 ARC bursts open, deploying its payload. 04560_ G-50 Soldier unfolds itself. 04560_ G-47 Trooper unfolds itself. 04560_ M-28 Smith unfolds itself. 04560_ K-01 Serf collects debris. 04563_ K-01 Serf cleans the Subcomponent Replicator. 04564_ K-01 Serf collects debris. 04567_ K-01 Serf collects debris. 04570_ K-01 Serf cleans the Subcomponent Replicator. 04571_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????+ ! #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# ###########? | | ????????????????????????????????# ## ? | | ????????????????????????????????# ## """ "" | | ????????????????????????????????# ## """ "" | | ??????????????????????????????### ## """ "" | | ????????????+###### ############# ## | | ????????? =%g=%* # ## """ "" | | ????????? %*g | @ ###+#### """ "" | | ????????? mg g / """ "" | | ????????? g k % # | | ?????????? "" o """ % # | | ?????????? """" """"" ""T"" + | | ??????????? ???"""" %! """""k"""" # | | ?????????????? !! [ #######+#+# | | ?????????????? !! | | ?????????????? ##################### | | ????????????? ????????????????????# | | ????????????? ????????????????????# | | ????????????? ????????????????????# | | ??????????????? ????????????????????# ##### | | ???????????????? ????????????????????# #??# | | ?????????????????? ?????????????????????# #??# | | ???????????????????????????????????????????# #??# | | ???????????????????????????????????????????# #??# | | ???????????????????????????????????????????# #??# | | ???????????????????????????????????????????# #??# | | ???????????????????????????????????????????# #??# | | ???????????????????????????????????????????# #??# | | ?????????????????????????????????????????###+#### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeBattleScrap Manual? 0 Play Time 01:19:24 Cumulative 25.9 hours Start 2024.08.05 @ 14:57:50 End 2024.08.05 @ 16:33:29 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14b3f4b3-84eb-452c-914a-d5b818a111c2