Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.16 @ 00:29:01 Player: Flamebroken Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (715) 715 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2125 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (4) ---- Improved Targeting Computer Improved Targeting Computer Drone Bay (2/2) Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Hammer > --- INVENTORY -------- Improved Targeting Computer Improved Targeting Computer Drone Bay Grenade Launcher [Rating: 17] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 20 | 5 1 9 5 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads . | . . . . Leg 5 | 2 . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 1 6 1 Device 2 | . 1 1 . Storage . | . . . . Processor 3 | . . 3 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 5 | 2 . 2 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . . 7 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 Average Slot Usage (%) 88 | . 81 86 93 Engine 11 | . 14 11 11 Leg 23 | . 28 22 20 Device 4 | . 10 5 . Processor 19 | . . 17 33 Protection 6 | . . 7 9 Ballistic Gun 20 | . 28 22 15 Impact Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 18 | 8 9 17 18 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 3 4 4 Average Carried 3 | 1 2 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 2 3 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 666 | 222 38 196 210 Remotely . | . . . . Salvage Created 944 | . . 376 568 Parts 60 | . . 28 32 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 21 | . . 10 11 Melee 1 | . . . 1 Guns 18 | . . 10 8 Classes Destroyed 5 | . . 5 . Watcher 1 | . . 1 . Swarmer 4 | . . 4 . Grunt 8 | . . 3 5 Brawler 2 | . . 2 . Sentry 7 | . . 1 6 Best Kill Streak 5 | . . 4 5 Combat Bots Only 5 | . . 4 5 Max Kills in Single Turn 2 | . . 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1393 | . . 257 1136 Core 402 | . . 38 364 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 69 | . . 24 45 Largest 2 | . . 2 2 Hottest 40 | . . 40 40 Shots Fired 116 | . . 48 68 Gun 116 | . . 48 68 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 116 | . . 48 68 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | . . 10 20 Robot Miss Streak 3 | . . 3 2 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 109 | . . 39 70 Core Hits 38 | . . 19 19 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 33 | . . . 33 Impact 33 | . . . 33 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1408 | . . 391 1017 Guns 998 | . . 391 607 Cannons . | . . . . Explosions . | . . . . Melee 410 | . . . 410 Ramming . | . . . . Kinetic 998 | . . 391 607 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 410 | . . . 410 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 28 | . . . 28 Projectiles . | . . . . Explosions . | . . . . Melee 28 | . . . 28 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 21 | . . 12 21 Average Temperature 8 | . . 7 8 Received Heat Transfer 633 | . . 96 537 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 375 | . 18 308 375 Initial 110 | . . 6 110 Average 147 | . 8 195 232 Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | 100 100 54 41 Level 1 35 | . . 45 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . . 13 17 Peak Tracking Total 7 | . . 5 7 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 4 | . 2 . 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 6 . 2 Successful 4 | . 2 . 2 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Record 1 | . . . 1 Open Door 1 | . . . 1 Machine Index 1 | . 1 . . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1276 | 59 379 267 571 Spaces Moved 800 | 44 314 152 290 Core 3 | 3 . . . Treads . | . . . . Legs 797 | 41 314 152 290 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 115 120 120 120 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 71 13 41 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 935 | 50 315 192 378 Wait . | . . . . Move 797 | 43 313 151 290 Hop . | . . . . Pick Up 6 | 2 1 2 1 Fast Attach 17 | 5 1 6 5 Attach 1 | . . 1 . Detach . | . . . . Swap 2 | . . 2 . Drop 10 | . . 6 4 Fire 69 | . . 24 45 Melee 33 | . . . 33 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 14) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x2 483 | -9/Materials | Discovered new exit (range 11) 706 | -9/Materials | Entered Storage 1252 | -9/Storage | Core integrity fell below 50% 1267 | -9/Storage | Core integrity fell below 20% 1277 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01215_ Imp. Aluminum Leg destroyed. 01228_ Y-45 Defender destroyed. 01245_ Imp. Aluminum Leg destroyed. 01246_ Lgt. Armor Plating destroyed. 01248_ R-06 Scavenger collects Imp. Ion Engine. 01249_ R-06 Scavenger collects Hvy. Assault Rifle. 01252_ R-06 Scavenger collects Lgt. Armor Plating. 01254_ Destroyed Ion Engine. 01254_ Destroyed Sml. Laser. 01254_ G-34 Mercenary system corrupted by crushing effect. 01254_ Assault Rifle destroyed. 01254_ R-06 Scavenger collects Lgt. Treads. 01255_ G-34 Mercenary system terminally corrupted. 01255_ Heat Sink fried. 01275_ Destroyed Beam Rifle. 01275_ Y-45 Defender system corrupted by crushing effect. 01275_ Rnf. Ion Engine destroyed. 01275_ Y-45 Defender IFF system glitched. 01276_ Y-45 Defender system terminally corrupted. 01276_ Heat Sink fried. 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