Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 15:50:09 Player: gauge Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1205) 1205 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3945 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Nuclear Core Particle Gun Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle Variable Charge Gun Improved EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Aluminum Leg Particle Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 62 | 7 6 16 20 11 2 Power 3 | 1 . 1 . 1 . Engine 2 | 1 . . . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 . 4 5 1 . Treads . | . . . . . . Leg 12 | 2 . 4 5 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 4 5 7 4 . Device 9 | . 2 2 4 1 . Storage 3 | 1 1 1 . . . Processor 3 | . . 2 . 1 . Hackware 1 | . . . 1 . . Protection 5 | . 1 . 2 2 . Artifact . | . . . . . . Weapon 26 | 3 2 6 8 5 2 Energy Gun 6 | . 2 1 1 1 1 Energy Cannon 12 | . . 5 3 3 1 Ballistic Gun 6 | 3 . . 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 1 . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 1 . 7 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . . . 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 98 93 98 96 69 Engine 3 | . 14 4 . 1 4 Core 6 | . . 6 9 5 . Leg 30 | . 28 28 35 30 20 Device 11 | . 7 10 15 7 5 Storage 9 | . 14 11 9 7 5 Processor 3 | . . 9 . . . Protection 3 | . 5 . 1 11 11 Energy Gun 6 | . 4 3 7 7 11 Energy Cannon 12 | . . 18 10 15 9 Ballistic Gun 6 | . 23 . 8 5 . Naked Turns 33 | . . . . . 33 Heaviest Build 53 | 12 20 28 36 53 50 Greatest Support 40 | 20 20 30 40 40 40 Greatest Overweight (x) 1 | 1 . 1 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 8 Most Carried 10 | 2 5 10 10 10 8 Average Carried 7 | 1 2 8 8 8 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 9 | 2 5 9 9 7 5 Class Distribution -------------------- 52% | Mutant 45% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 929 | 190 33 345 291 70 . Remotely . | . . . . . . Salvage Created 1439 | . 65 790 432 152 . Parts 75 | . 5 32 23 15 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 33 | . 4 14 12 3 . Guns 11 | . 4 . 7 . . Cannons 17 | . . 11 3 3 . Classes Destroyed 7 | . 2 3 1 1 . Worker 2 | . . . . 2 . Recycler 2 | . . 2 . . . Watcher 3 | . . 1 1 1 . Swarmer 10 | . 3 . 4 3 . Grunt 20 | . 1 13 6 . . Duelist 1 | . . . 1 . . Sentry 2 | . . 1 1 . . Best Kill Streak 5 | . 3 3 3 5 . Combat Bots Only 3 | . 3 3 3 3 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 2081 | . 119 545 381 243 793 Core 937 | . 67 86 57 20 707 Absorbed by Shields 52 | . . . 52 . . Redirected to Shielding 36 | . 3 . 12 21 . Regen/Repaired (Parts) 105 | . . 105 . . . Core Remaining (%) 85 | 100 73 78 89 . . Volleys Fired 93 | . 8 42 33 5 5 Largest 4 | . 2 2 3 4 4 Hottest 272 | . 40 150 146 267 272 Shots Fired 227 | . 16 80 98 20 13 Gun 99 | . 16 4 65 6 8 Cannon 128 | . . 76 33 14 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 49 | . 16 . 32 1 . Thermal 172 | . . 80 66 15 11 Explosive . | . . . . . . Electromagnetic 6 | . . . . 4 2 Robot Hit Streak 14 | . 6 11 14 2 6 Robot Miss Streak 6 | . 2 2 4 6 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 142 | . 11 58 58 6 9 Core Hits 51 | . 5 20 20 6 . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . 1 2 . . Meltdown 2 | . . 1 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3109 | . 127 1488 1061 246 187 Guns 991 | . 127 38 641 50 135 Cannons 2118 | . . 1450 420 196 52 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 381 | . 127 . 254 . . Thermal 2674 | . . 1488 807 194 185 Explosive . | . . . . . . Electromagnetic 54 | . . . . 52 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . 1 . 20 Average Corruption 3 | . . . 1 . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 5 . 3 Heat Flow Errors 4 | . . . 2 . 2 Data Loss (minor) 2 | . . . 1 . 1 Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 50 | . . 45 5 . . Projectiles 50 | . . 45 5 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 451 | . . 451 286 225 242 Average Temperature 113 | . . 134 93 96 85 Received Heat Transfer 437 | . 18 303 116 . . Effects 4 | . . 4 . . . Shutdowns 1 | . . 1 . . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 3 2 . . Combat Hostiles 5 | . . 3 2 . . Parts Melted 7 | . . 4 2 1 . Heat Transferred 4411 | . . 2191 1517 333 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 369 | . 105 369 239 195 68 Initial 155 | . . 44 155 108 68 Average 121 | . 50 163 129 117 40 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 86 | 100 100 66 94 100 100 Level 1 13 | . . 33 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 2 1 . Investigation 4 | . 1 1 1 1 . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 5 19 18 4 1 Peak Tracking Total 5 | . 3 5 5 3 1 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts 10 | . . . 10 . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . 1 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 4 | . . 2 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 12 | . 2 3 6 1 . Terminals 9 | . 2 2 5 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 43 | . 6 15 20 2 . Successful 20 | . 2 9 9 . . Failed 22 | . 4 6 10 2 . Catastrophic 4 | . . 1 3 . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 30 | . 6 6 18 . . Fabricators . | . . . . . . Repair Stations 11 | . . 9 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 2 2 8 . . Record 4 | . . . 4 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . . 2 . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 7 1 . . Scan Component 5 | . . 4 1 . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 3 6 1 . Full Trace Events 3 | . . 1 1 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 40 | . . . . . 40 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 2144 | 64 237 783 661 255 144 Spaces Moved 1112 | 43 166 377 343 138 45 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1105 | 36 166 377 343 138 45 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 127 | 114 120 123 120 150 190 Slowest Speed 190 | 120 120 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 32 28 29 4 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . 12 6 . . Melee . | . . . . . . Projectile 18 | . . 12 6 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 1651 | 57 187 622 518 175 92 Wait 269 | . . 134 90 7 38 Move 1108 | 42 165 376 342 138 45 Hop . | . . . . . . Pick Up 69 | 8 6 32 15 7 1 Fast Attach . | . . . . . . Attach 35 | 6 3 9 11 6 . Detach 1 | . . . 1 . . Swap 27 | 1 3 7 9 5 2 Drop 39 | . 2 22 7 7 1 Fire 93 | . 8 42 33 5 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 10 | . . . 10 . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 328 | -9/Materials | Build established: Mutant 362 | -9/Materials | Repaired Aluminum Leg 390 | -9/Materials | Repaired Aluminum Leg 519 | -9/Materials | Discovered new exit (range 14) 720 | -9/Materials | Repaired Aluminum Leg 752 | -9/Materials | Identified exit to Materials 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1376 | -8/Materials | Central database locked down 1419 | -8/Materials | Build established: Scavenger-Tank 1663 | -8/Materials | Discovered new exit (range 8) 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2001 | -7/Factory | Sucked down chute 2001 | -7/Factory | Entered Waste 2002 | -7/Waste | Met a frightened Derelict 2016 | -7/Waste | EMP discharged 2016 | -7/Waste | System corruption reached 10% 2033 | -7/Waste | Spotted C-40 Crusher 2047 | -7/Waste | Spotted C-40 Crusher 2094 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2097 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2100 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2103 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2106 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2109 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2112 | -7/Waste | Crushed by Compactor (1 part destroyed) 2116 | -7/Waste | EMP discharged 2122 | -7/Waste | Core integrity fell below 50% 2137 | -7/Waste | Core integrity fell below 20% 2143 | -7/Waste | Lost 7 parts (3n2u2w) 2145 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Aluminum Leg crushed. Imp. EM Pulse Cannon crushed. Critical hit (Destroy). Hvy. Particle Cannon crushed. Hrd. Medium Armor Plating crushed. Aluminum Leg crushed. ALERT: Foreign system detected. Charging EMP. Aluminum Leg crushed. Imp. Cooling System crushed. Med. Storage Unit crushed. Hvy. Particle Cannon crushed. Pulse Rifle crushed. Particle Gun crushed. Propulsion Shielding crushed. Corrupted Energy Well fried beyond repair. Hrd. Medium Armor Plating fried beyond repair. System corrupted (+10). Aluminum Leg fried beyond repair. System corrupted: Heat flow error (+229). System corrupted: Component data lost. 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