Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 10:51:57 Player: pinbox Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (648) 648 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1438 Bonus ------- None Cogmind --------- Core Integrity 16/250 Matter 270/300 Energy 100/100 System Corruption 2% Temperature Cool (22) Movement Rolling (110) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Large Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Beam Cannon Barrage Gun > --- INVENTORY (15) --- Subdweller Monowheel Subdweller Optics Seismic Detector Weapon Shielding Makeshift Light Armor Plating Overtuned Pulse Rifle Subdweller Machine Gun Improved Assault Rifle Subdweller Shrapnel Launcher Scrap Shield Fragment (49) Scrap Shield Fragment (48) Scrap Shield Fragment (47) Scrap Shield Fragment (46) Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Subdweller Monowheel Subdweller Optics Weapon Shielding Beam Cannon Subdweller Machine Gun Improved Assault Rifle Barrage Gun Subdweller Shrapnel Launcher Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 7 9 6 1 Power 3 | 1 2 . . Engine 2 | 1 1 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | 2 . . . Leg . | . . . . Wheel 4 | . . 4 . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 1 1 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 8 | 2 5 1 . Energy Gun 3 | 2 1 . . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | . 2 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Corrupted Parts 2 | 1 1 . . System Corruption 2 | 1 1 . . Parts Lost 8 | . 3 5 . Power 2 | . 1 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 4 | . 2 2 . Highest Loss Streak 3 | . 3 2 . To Critical Strikes 1 | . . 1 . Average Backups 5 | . 2 7 7 Power . | . . . . Propulsion . | . . 1 1 Utility 1 | . . 2 3 Weapon 2 | . 1 4 3 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 96 95 85 Engine 3 | . 8 . . Core 7 | . 5 11 . Treads 14 | . 28 7 . Wheel 13 | . . 19 28 Device 7 | . 6 8 8 Storage 14 | . 14 14 14 Protection 6 | . 7 5 5 Energy Gun 5 | . 14 . . Energy Cannon 3 | . 1 2 14 Ballistic Gun 17 | . 8 25 14 Peak Build Rating 20 | 7 13 20 16 Average Rating 12 | 5 8 15 13 On Entrance 8 | . 7 13 15 Avg Prop Armor Cover (%) 4 | . . 4 . Naked Turns . | . . . . Heaviest Build 33 | 13 32 32 33 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | 2 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 11 15 15 Most Carried 15 | 2 5 15 14 Average Carried 7 | . 2 11 12 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 1 4 12 14 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 752 | 241 135 346 30 Remotely . | . . . . Salvage Created 856 | 27 274 314 241 Parts 61 | 3 19 23 16 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 19 | . . 19 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 21 | . 5 13 3 Guns 17 | . 1 13 3 Cannons 2 | . 2 . . AOE 2 | . 2 . . Classes Destroyed 9 | 1 3 3 2 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Turret 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 10 | . . 10 . Grunt 5 | . 5 . . Subdweller 3 | . . 3 . Scientist 2 | . . . 2 Scrapper 3 | . . . 3 Best Kill Streak 5 | 1 2 4 5 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 194 | . 26 161 7 Missed 70 | . 5 64 1 Hits 124 | . 21 97 6 Projectile 124 | . 21 97 6 AOE 1 | . 1 . . Critical Strikes 4 | . . 2 2 Damage Taken 1497 | . 426 925 146 Core 234 | . 50 140 44 Absorbed by Shields . | . . . . Redirected to Shielding 23 | . 12 11 . Core Remaining (%) 100 | 100 . . . Volleys Fired 83 | 1 30 44 8 Largest 2 | 2 2 2 2 Hottest 100 | 90 100 88 88 Shots Fired 154 | 2 48 88 16 Gun 118 | 2 41 67 8 Cannon 33 | . 4 21 8 Launcher 3 | . 3 . . Special . | . . . . Kinetic 75 | . . 67 8 Thermal 64 | 1 34 21 8 Explosive 3 | . 3 . . Electromagnetic 12 | 1 11 . . Robot Hit Streak 18 | 2 8 18 8 Robot Miss Streak 6 | . 2 6 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 104 | 2 35 56 11 Core Hits 43 | 1 15 19 8 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 2 1 Meltdown 1 | . . . 1 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1673 | 25 571 872 205 Guns 1267 | 25 360 767 115 Cannons 246 | . 53 105 88 Explosions 156 | . 156 . . Melee . | . . . . Ramming 4 | . 2 . 2 Kinetic 882 | . . 767 115 Thermal 474 | 12 269 105 88 Explosive 156 | . 156 . . Electromagnetic 157 | 13 144 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | 1 2 2 2 Average Corruption 1 | 1 1 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . 5 10 5 Message Errors 5 | . 1 3 1 Matter Fused 7 | . 4 2 1 Heat Flow Errors 3 | . . 2 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles 14 | . . . 14 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . . 1 Shots . | . . . . Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 332 | 30 332 244 231 Average Temperature 90 | 18 117 55 76 Received Heat Transfer 563 | . 165 276 122 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1066 | 37 658 222 149 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 138 | 5 58 . 138 Initial 138 | . . . 138 Average 29 | 1 12 . 102 Influence Increases 623 | 5 148 470 . Destroy 0b10 Robot/C 340 | . 100 240 . Destroy 0b10 Robot/NC 15 | 5 10 . . Destroy Leader 44 | . 24 20 . Successful Hack 5 | . 5 . . Destroy Structure 9 | . 9 . . Lose Combat Pursuer 210 | . . 210 . Influence Decreases 565 | 5 148 182 230 Entered New Map 150 | . . . 150 Time Decay 364 | 5 137 142 80 Lost Part 51 | . 11 40 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 7 22 3 Peak Tracking Total 6 | . 2 6 4 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 6 | . 1 . 5 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 7 . 36 Successful 35 | . 3 . 32 Failed 8 | . 4 . 4 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 15 | . 6 . 9 Terminals 9 | . 7 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . . . 8 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 28 | . 2 . 26 Record 24 | . . . 24 Prototype ID Bank 1 | . 1 . . Zone Layout 1 | . 1 . . Release Object 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 778 | 29 231 414 104 Seismic 778 | 29 231 414 104 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 1469 | 78 547 683 161 Spaces Moved 779 | 43 205 412 119 Core 8 | 8 . . . Treads 317 | 35 205 77 . Legs . | . . . . Wheels 454 | . . 335 119 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 110 110 Average Speed 130 | 147 160 120 110 Slowest Speed 240 | 160 160 240 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . 1 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 34 34 20 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 18 . . Melee . | . . . . Projectile . | . . . . AOE 18 | . 18 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1078 | 53 377 514 134 Wait 143 | 1 121 21 . Move 776 | 42 204 411 119 Hop . | . . . . Pick Up 23 | 2 4 15 2 Fast Attach 12 | 6 4 2 . Attach 17 | 1 4 10 2 Detach 13 | . 5 6 2 Swap 1 | . 1 . . Drop 8 | . 3 5 . Fire 83 | 1 30 44 8 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Lost 3 parts (1p2w) 304 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 13) 388 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Discovered new exit (range 5) 626 | -10/Materials | Entered Subcaves 672 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 700 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 940 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1154 | -10/Subcaves | Discovered new exit (range 8) 1171 | -10/Subcaves | Core integrity fell below 50% 1196 | -10/Subcaves | Discovered new exit (range 16) 1309 | -10/Subcaves | Entered Recycling 1394 | -7/Recycling | Scanned before Scraplab entrance 1410 | -7/Recycling | Entered Scraplab 1427 | -7/Recycling | Angered Scraplab inhabitants 1431 | -7/Recycling | Core integrity fell below 20% 1470 | -7/Recycling | Self-destructed Last Messages --------------- 01431_ System corrupted: Component data lost. 01432_ Machine disabled. 01433_ Critical hit (Burn: +50). 01435_ 8P-ZY3(j): "Defend the Scraplab!" 01435_ Slammed into 8P-ZY3(j). 01436_ Critical hit (Burn: +50). 01438_ 8P-ZY3(j) destroyed. 01442_ Acquired Ovr. Pulse Rifle. 01443_ GA-C04(j) destroyed. 01446_ Acquired 30 matter. 01448_ System corrupted: Matter fused (-6). 01448_ KP-88U(j) destroyed. Prototype Device integrity failing. 01457_ Destroyed Wheel. 01457_ 2B-JWJ(c) suffers critical hit (Meltdown). Prototype Device integrity failing. 01462_ GP-F41(c) destroyed. 01467_ Scrap Suit violently self-destructs. Prototype Device integrity failing. 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