Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.29 @ 22:52:04 Player: Alexlascribe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3620) 3620 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (973) 973 TOTAL SCORE: 8493 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 611 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -530 Cogmind --------- Core Integrity 368/850 Matter 297/300 Energy 7/290 System Corruption 5% Temperature Cool (25) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (10) --- Flexi-carbon Leg Relay Coupler [NC] (34) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (28) Mobile Refinery Mk. CCLXVII Heavy Laser Heavy Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Target Analyzer Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Arc Thrower Proton Cannon Coil Gun > --- INVENTORY -------- Flexi-carbon Leg Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Mobile Refinery Mk. CCLXVII Heavy Laser Ion Cannon Heavy Plasma Cannon Remote Datajack [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Makeshift System Shield Weapon Makeshift Shrapnel Gun Energy Gun High-powered Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Bore Cannon Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . . . 4 . Weapon 1 | . . . . . . 1 . Parts Attached 104 | 6 9 11 9 3 8 48 10 Power 16 | 1 2 2 2 . 1 5 3 Engine 10 | 1 2 2 1 . 1 1 2 Core 6 | . . . 1 . . 4 1 Reactor . | . . . . . . . . Propulsion 28 | 2 2 3 5 . 4 10 2 Treads 3 | . . . . . 3 . . Leg 25 | 2 2 3 5 . 1 10 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 2 . 2 . 15 3 Device 12 | . 1 . . . . 9 2 Storage 4 | 1 . 2 . . . 1 . Processor 7 | . 1 . . . . 5 1 Hackware 2 | . . . . 2 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | 2 3 4 2 1 3 18 2 Energy Gun 8 | . 1 . . . 1 5 1 Energy Cannon 6 | . . . . . . 5 1 Ballistic Gun 17 | 2 1 3 1 1 1 8 . Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . Unidentified Prototypes 5 | . . . . . . 5 . Parts Lost 34 | . 1 4 3 . 5 14 7 Power 7 | . 1 1 2 . . 2 1 Propulsion 6 | . . 2 . . 1 2 1 Utility 8 | . . 1 . . 1 5 1 Weapon 13 | . . . 1 . 3 5 4 Highest Loss Streak 9 | . 1 3 2 . 5 9 7 Average Slot Usage (%) 93 | . 98 97 95 100 97 81 97 Engine 9 | . 13 11 7 11 11 5 8 Core 1 | . . . . . . 3 3 Treads 2 | . . . . . 12 1 . Leg 23 | . 28 32 32 33 19 15 19 Device 8 | . 12 7 . . . 14 20 Storage 10 | . 1 12 22 12 11 10 6 Processor 7 | . 12 11 11 1 . 8 17 Hackware 8 | . . . . 19 21 2 . Energy Cannon 1 | . . . . . . 4 6 Ballistic Gun 14 | . 26 14 18 11 13 12 12 Ballistic Cannon 3 | . . . 3 11 6 . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 11 11 35 35 35 37 59 57 Greatest Support 60 | 20 20 30 50 40 60 46 51 Greatest Overweight (x) 12 | . . 1 1 . 1 12 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 10 12 10 Average Capacity 9 | 5 4 6 12 10 10 11 10 Most Carried 12 | 2 4 6 7 9 10 12 10 Average Carried 6 | . 3 4 5 7 8 5 9 Final Capacity 12 | 6 4 12 12 10 10 10 10 Final Carried 10 | 2 4 4 6 8 7 10 8 Class Distribution -------------------- 42% | Hacker-Mutant 27% | Scavenger-Gunner 13% | Scavenger-Mutant 10% | Mutant 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 2550 | 141 226 379 336 30 220 981 237 Remotely . | . . . . . . . . Salvage Created 3732 | . 380 626 200 . 330 1842 354 Parts 193 | . 26 36 8 . 17 89 17 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 5 | . . 1 . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 68 | . 7 11 9 . 9 27 5 Guns 52 | . 7 11 8 . 4 17 5 Cannons 15 | . . . 1 . 5 9 . Classes Destroyed 16 | . 5 3 1 . 1 4 2 Worker 3 | . 1 1 . . . 1 . Builder 5 | . . 1 . . . 4 . Hauler 1 | . . . . . . 1 . Recycler 6 | . 1 3 . . . 2 . Operator 1 | . . 1 . . . . . Watcher 2 | . 2 . . . . . . Swarmer 16 | . 3 4 . . 5 4 . Grunt 27 | . 4 5 3 . 3 12 . Brawler 2 | . . . . . 1 1 . Duelist 2 | . . . . . . 2 . Sentry 7 | . . 2 . . . 2 3 Specialist 1 | . . . . . . . 1 Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 4 . Behemoth 1 | . . . . . . . 1 Assembled 6 | . . . 6 . . . . Best Kill Streak 7 | . 6 7 7 . 3 6 1 Combat Bots Only 6 | . 4 6 5 . 3 6 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 6598 | . 392 672 501 . 1149 2731 1153 Core 944 | . 77 82 138 . 165 366 116 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 100 69 . . . 3 . . Volleys Fired 212 | . 23 48 22 . 18 80 21 Largest 3 | . 2 2 2 . 2 3 3 Hottest 175 | . 40 46 80 . 89 130 175 Shots Fired 460 | . 46 68 43 . 36 204 63 Gun 363 | . 46 68 41 . 26 140 42 Cannon 97 | . . . 2 . 10 64 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 351 | . 46 68 43 . 33 121 40 Thermal 72 | . . . . . 3 68 1 Explosive . | . . . . . . . . Electromagnetic 37 | . . . . . . 15 22 Robot Hit Streak 41 | . 18 12 15 . 17 23 41 Robot Miss Streak 6 | . 2 6 1 . 3 4 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 12 | . 4 3 3 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 357 | . 36 50 36 . 37 162 36 Core Hits 172 | . 17 27 18 . 15 74 21 Critical Hits 11 | . 1 . . . 5 3 2 Critical Kills 6 | . 1 . . . 4 1 . Critical Parts Destroyed 3 | . . . . . 1 1 1 Melee Attacks 5 | . . 3 . . 2 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7550 | . 462 818 550 . 619 3815 1286 Guns 4903 | . 462 818 532 . 420 2174 497 Cannons 2156 | . . . 18 . 199 1641 298 Explosions 491 | . . . . . . . 491 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4706 | . 462 818 550 . 564 1854 458 Thermal 2012 | . . . . . 55 1707 250 Explosive 265 | . . . . . . . 265 Electromagnetic 567 | . . . . . . 254 313 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 Average Corruption 4 | . . . . . . 4 5 Corruption Purged . | . . . . . . . . Effects 76 | . . . . . . 54 22 Message Errors 15 | . . . . . . 8 7 Matter Fused 16 | . . . . . . 12 4 Heat Flow Errors 8 | . . . . . . 8 . Energy Discharges 9 | . . . . . . 7 2 Data Loss (minor) 8 | . . . . . . 4 4 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Targeting Errors 15 | . . . . . . 10 5 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . . . 26 3 Projectiles 26 | . . . . . . 26 . Explosions 3 | . . . . . . . 3 Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . 149 Shots 2 | . . . . . . . 2 Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . 21 16 83 . 96 263 48 Average Temperature 34 | . 10 4 29 . 32 75 20 Received Heat Transfer 2175 | . 255 207 327 . 159 873 354 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . . . . 4 . Heat Transferred 2933 | . . . . . 111 2585 237 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 803 | . 170 411 195 . . 418 803 Initial 135 | . . 61 135 . . 7 125 Average 175 | . 46 176 186 . . 124 471 Maximum Alert Level 3 | . . 2 . . . 2 3 Low Security (%) 67 | 100 100 59 100 . . 72 7 Level 1 21 | . . 38 . . . 27 30 Level 2 9 | . . 2 . . . . 52 Level 3 1 | . . . . . . . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 2 . . . 9 . Investigation 2 | . . . . . . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . . 2 . . . 1 . Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 7 | . 1 5 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 10 22 19 . 18 39 20 Peak Tracking Total 12 | . 5 10 12 . 7 4 9 Tactical Retreats 16 | . . . 5 . 2 3 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . . . . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 8 | . . 1 . . . 1 6 Max in Single Turn 2 | . . 1 . . . 1 2 Garrison Access 1 | . . . . . . 1 . Garrison Relay 3 | . . . . . . . 3 Phase Generator 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 6 | . 3 . . 1 . 2 . Terminals 3 | . 3 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . 9 . . 6 . 4 . Successful 13 | . 4 . . 6 . 3 . Failed 6 | . 5 . . . . 1 . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 6 . . . . 4 . Terminals 9 | . 9 . . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 10 | . 4 . . 6 . . . Part Schematic 6 | . . . . 6 . . . Level Access Points 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built 1 | . . . . . . 1 . Matter 190 | . . . . . . 190 . Time 47 | . . . . . . 47 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . 1 . . 1 . . Non-combat 1 | . . 1 . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 3 | . . 2 . . 1 . . parse_system 2 | . . 1 . . 1 . . no_distress 1 | . . 1 . . . . . Relay Couplers Released 12 | . . . . . . 1 11 Machine Destruction 12 | . . . . . . 1 11 Robots Rewired 3 | . . . . . . . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 9 | . . . . 4 . 2 3 Largest Group 4 | . . . . 4 4 2 3 Highest-Rated Group 188 | . . . . 150 150 188 188 Highest-Rated Ally 94 | . . . . 39 39 94 94 Total Orders 1 | . . . . . . 1 . RETURN 1 | . . . . . . 1 . Ally Attacks 88 | . . . . . 39 13 36 Total Damage 3207 | . . . . . 1370 513 1324 Kills 18 | . . . . . 9 4 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 . Decoded 0b10 Intel 5 | . . . . . . 5 . Items 5 | . . . . . . 5 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 7469 | 59 783 378 275 1633 1297 2287 757 Spaces Moved 3370 | 38 126 177 144 1221 612 669 383 Core 7 | 3 . . . . . 4 . Treads 467 | . . . . . 291 176 . Legs 2896 | 35 126 177 144 1221 321 489 383 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 135 | 114 120 122 134 120 143 158 146 Slowest Speed 650 | 120 120 150 150 120 190 650 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 32 22 47 90 86 17 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 5 | . . . . 2 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 127 | . . . 2 . 4 11 110 Melee . | . . . . . . . . Projectile 24 | . . . 2 . 4 11 7 AOE 103 | . . . . . . . 103 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 5862 | 50 713 273 186 1391 992 1721 536 Wait 2049 | 5 542 26 3 154 340 889 90 Move 3360 | 37 125 176 143 1220 611 668 380 Hop . | . . . . . . . . Pick Up 42 | 2 7 5 5 7 2 11 3 Fast Attach 51 | 6 1 5 1 2 3 28 5 Attach 23 | . 4 3 3 1 1 9 2 Detach 2 | . . . . . . 2 . Swap 31 | . 4 3 5 . 4 12 3 Drop 59 | . 7 4 4 7 7 20 10 Fire 212 | . 23 48 22 . 18 80 21 Melee 5 | . . 3 . . 2 . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire 17 | . . . . . 4 1 12 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Discovered new exit (range 13) 1063 | -9/Materials | Build established: Scavenger-Mutant 1079 | -9/Materials | Identified exit to Mines 1148 | -9/Materials | Lost 3 parts (1p1n1u) 1221 | -9/Materials | Entered Mines 1310 | -9/Mines | Assembled infested the area 1315 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1370 | -9/Mines | Core integrity fell below 50% 1488 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1495 | -9/Mines | Identified exit to Zion 1496 | -9/Mines | Entered Zion 1640 | -7/Zion | Learned location of Armory (-4) 1758 | -7/Zion | Discovered new exit (range 15) 1813 | -7/Zion | Given the Hacking Drone Bay 1815 | -7/Zion | Found Prototype Device 1943 | -7/Zion | Found Relay Coupler [Programmer] 2000 | -7/Zion | Build established: Hacker-Mutant 2214 | -7/Zion | Learned location of Warlord (-5) 2280 | -7/Zion | Learned Factory terminal intel 2435 | -7/Zion | Given A8's code to call for help 2479 | -7/Zion | Learned location of Recycling (-7) 2485 | -7/Zion | Found Prototype Device 2734 | -7/Zion | Imprinted 2736 | -7/Zion | Declared Zion's savior 3129 | -7/Zion | Entered Proximity Caves 3129 | -6/Proximity Caves | Accompanied by 4 allies 3435 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4301 | -6/Proximity Caves | Spotted B-75 Beast 4346 | -6/Proximity Caves | Core integrity fell below 20% 4385 | -6/Proximity Caves | Discovered new exit (range 14) 4401 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 4426 | -6/Proximity Caves | Entered Factory 4426 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4426 | -6/Factory | Identified Hacking Drone Bay 4427 | -6/Factory | Loaded intel: 20 terminal locations 4427 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4853 | -6/Factory | Build established: Hacker-Tank 4908 | -6/Factory | Found Prototype Processor 4908 | -6/Factory | Identified Exp. Signal Interpreter 4973 | -6/Factory | Found Exp. Signal Interpreter 4974 | -6/Factory | Lost 9 parts (1p1n4u3w) 5688 | -6/Factory | Garrison activated, responded to threat 5697 | -6/Factory | Build established: Scavenger-Gunner 6349 | -6/Factory | Terminal network hard line cut 6528 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6530 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6679 | -6/Factory | Fabricated Arc Thrower (x1) 6712 | -6/Factory | Identified exit to Garrison 6713 | -6/Factory | Entered Garrison 6713 | -6/Garrison | Accompanied by 2 allies 6752 | -6/Garrison | Triggered checkpoint 6771 | -6/Garrison | Garrison Relay disabled 6835 | -6/Garrison | Phase Generator disabled 6920 | -6/Garrison | Triggered checkpoint 6956 | -6/Garrison | Garrison Relay disabled 7104 | -6/Garrison | Spotted B-75 Beast 7160 | -6/Garrison | Triggered checkpoint 7199 | -6/Garrison | Discovered new exit (range 10) 7244 | -6/Garrison | Attempted to install RIF, but system incompatible 7247 | -6/Garrison | Attempted to install RIF, but system incompatible 7257 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7284 | -6/Garrison | Triggered checkpoint 7308 | -6/Garrison | Garrison Relay disabled 7389 | -6/Garrison | Triggered checkpoint 7396 | -6/Garrison | Destroyed B-75 Beast 7406 | -6/Garrison | Core integrity fell below 50% 7458 | -6/Garrison | Triggered checkpoint 7470 | -6/Garrison | Self-destructed Last Messages --------------- Acquired 7 matter. Dropped Lgt. Angular Momentum Engine. Acquired Lgt. Fission Core. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Hvy. Assault Rifle destroyed. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Chain reaction triggered in Lgt. Angular Momentum Engine. Proton Cannon destroyed. Destroyed Proton Cannon. Slug penetrates G-50 Soldier. Target Analyzer destroyed. Lgt. Fission Core destroyed. Coil Gun destroyed. Arc Thrower destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###########???????????????????????????????????? | | ???#""""# #???????????????????????????????????? | | ???#" < #???????????????????????????????????? | | ???#""""# #???????????????????????????????????? | | ???######## #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????####### #???????????????????????????????????? | | ????# ##############??????????????????????? | | ????# ##### ^^ #??????????????????????? | | ????# #???# #??????????????????????? | | ????# #???# ###### ##### #??????????????????????? | | ????# ##### #????# #???# #??????????????????????? | | ??### #????# #???# #??????????????????????? | | ??#%= #######????# #???# #??????????????????????? | | ??#* !#??????????# #???# #??????????????????????? | | ??# #??????????# #???# #??####????????????????? | | ??### #??????????# #???# ## % #????????????????? | | ????# ###????????# #??## @;# " ## ##???????????? | | ????# #"#????????# #### lggg ##??????????? | | ????# !"#????????# g ???????? | | ????#!! #????????#####; g ???????? | | ????# !"#????????????## ## ## ###?????????? | | ????###"#???????????### ## ## #???????????? | | ???????##???????????# = ??????????? | | ????????????????????#! * [% ??????????? | | ?????????????????####![ ! ??????????? | | ?????????????????#![=[%! % #?????????? | | ?????????????????#%####Y ## ## ##??????????? | | ????????????######%###; ## #? #???????????? | | ????????????# =![=* ? #???????????? | | ????????????# =*==!% ???????????? | | ????????????# ### #### ?????????????? | | ????????????# #?# #??######""""## ?????????????? | | ????????????# #?# #??????????????? ?????????????? | | #???????????# #?# #?????????????????????????????? | | #####"####### ### ######### #???????????????????? | | % [%= #???????????????????? | | #??# !== ### ###########???????????????????? | | #??# ##### ###?# #?????????????????????????????? | | #??# #???# ##??# #?????????????????????????????? | | #??#####???" "???# #?????????????????????????????? | | #?????????#"%##??# #######???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Arc Thrower | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Help From High Places Robot Respite The One Challenges ------------ None Game ------ Seed HackingRiotConverter Manual? 0 Play Time 01:10:02 Cumulative 32.5 hours Start 2020.12.29 @ 21:35:44 End 2020.12.29 @ 22:52:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 44 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a588be1e-05bf-4734-a1d7-014bd288b1a6