Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 00:40:12 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (240) 1200 Value Destroyed (9843) 9843 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (5759) 5759 TOTAL SCORE: 23982 Bonus ------- High Alert Combat Kills 1959 Entered Garrisons 1000 Used RIF Installer 2500 Aligned with FarCom 300 Cogmind --------- Core Integrity 1013/1150 Matter 228/300 Energy 85/240 System Corruption 4% Temperature Cool (67) Movement Treading (185) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Treads Armored Medium Treads Flexi-carbon Leg > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Transmission Jammer Advanced Hardlight Generator Relay Coupler [NC] (36) > --- WEAPON (3) ------- Heavy Proton Missile Launcher > --- INVENTORY (16) --- Large Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Long-range Terrain Scanner Long-range Terrain Scanner Improved Transmission Jammer EM Shield Relay Coupler [Hunter] (24) Improved System Restoration Module Long-range Tractor Beam Plasma Rifle Latent Energy Streamer Advanced Plasma Cannon Heavy Neutron Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Transmission Jammer Advanced Hardlight Generator Relay Coupler [NC] > --- WEAPON ----------- Wave Gun KE Penetrator Heavy Proton Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Improved Treads Advanced Heat Sink High-capacity Matter Pod Compact Matter Pod Long-range Terrain Scanner Long-range Terrain Scanner Improved Transmission Jammer Improved Transmission Jammer Improved Medium Armor Plating EM Shield Relay Coupler [Hunter] Improved System Restoration Module Long-range Tractor Beam Latent Energy Streamer Advanced Plasma Cannon Heavy Neutron Cannon Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher Remote Datajack [Rating: 88] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . Utility 8 | . . . 1 . . . 1 . 2 . . . 1 . 2 . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 427 | 7 14 6 13 3 1 1 21 13 47 36 59 17 56 37 2 30 64 Power 16 | 1 . . 1 . . . 1 1 2 . . 1 2 1 . 2 4 Engine 8 | 1 . . 1 . . . 1 1 . . . . 2 1 . 1 . Core 6 | . . . . . . . . . 2 . . 1 . . . 1 2 Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 43 | 2 . . 1 1 . 1 3 . 7 1 4 3 4 6 . 5 5 Treads 42 | 2 . . 1 1 . 1 3 . 7 1 4 3 4 6 . 5 4 Leg 1 | . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 208 | 2 5 1 4 2 . . 7 7 19 28 36 8 31 18 2 10 28 Device 167 | 1 2 . 3 1 . . 3 4 11 25 34 6 26 18 . 9 24 Storage 9 | 1 3 1 . . . . . . . . 2 1 1 . . . . Processor 6 | . . . 1 . . . 1 . 3 . . . . . . 1 . Hackware 5 | . . . . . . . . . . 1 . . 1 . 1 . 2 Protection 21 | . . . . 1 . . 3 3 5 2 . 1 3 . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 160 | 2 9 5 7 . 1 . 10 5 19 7 19 5 19 12 . 13 27 Energy Gun 42 | . 5 2 3 . 1 . 2 2 8 4 7 1 . . . 2 5 Energy Cannon 22 | . . . . . . . 1 . 1 . . . 5 1 . 4 10 Ballistic Gun 54 | 2 1 . 3 . . . 5 1 4 1 5 4 10 7 . 7 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 28 | . 3 1 1 . . . . 2 3 2 4 . 1 4 . . 7 Special Weapon 9 | . . 2 . . . . 2 . . . 1 . 3 . . . 1 Impact Weapon 3 | . . . . . . . . . 3 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 2 . 3 . . . . . . . 3 Parts Lost 48 | . . . . . . . . 1 4 2 1 5 4 7 . 8 16 Power 3 | . . . . . . . . . . . . . 1 1 . . 1 Propulsion 18 | . . . . . . . . . 1 . . 2 2 4 . 4 5 Utility 6 | . . . . . . . . . 2 . . . . . . 1 3 Weapon 21 | . . . . . . . . 1 1 2 1 3 1 2 . 3 7 Highest Loss Streak 9 | . . . . . . . . 1 2 1 1 4 3 3 . 4 9 Average Slot Usage (%) 99 | . 99 100 100 100 100 100 100 99 99 99 100 97 99 98 100 99 98 Engine 4 | . 14 14 11 11 11 11 9 9 . . . . 2 5 5 5 1 Core 3 | . . . . . . . . . 6 7 7 6 4 . . . 5 Treads 25 | . 28 28 33 33 33 33 27 27 23 23 23 23 25 24 23 22 19 Device 10 | . 12 . 11 8 11 11 8 6 11 13 11 10 6 13 11 13 14 Storage 17 | . 15 28 22 22 22 22 18 18 15 15 15 18 20 20 17 17 14 Processor 10 | . . . . . . . 9 9 12 15 15 15 13 13 11 17 15 Hackware 1 | . . . . . . . . . . . 2 . 4 . 5 . 5 Protection 1 | . . . . 2 . . . 2 4 . . . . . 5 2 . Energy Gun 6 | . 13 8 7 11 11 11 3 7 8 11 9 5 . . . 1 3 Ballistic Gun 13 | . 14 14 13 11 11 11 23 16 12 7 10 14 16 18 17 13 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 33 41 46 46 46 46 56 56 61 60 55 69 78 79 77 81 101 Greatest Support 100 | 40 40 40 60 60 60 60 62 62 62 62 62 62 80 90 90 100 100 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 14 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 Average Capacity 17 | 5 8 15 16 16 16 16 16 16 16 16 16 18 22 22 22 22 21 Most Carried 22 | 4 13 16 16 16 16 16 16 16 16 16 16 20 22 22 21 22 22 Average Carried 16 | 2 7 15 15 16 15 15 15 15 15 15 15 17 19 20 20 18 19 Final Capacity 22 | 6 14 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 16 Final Carried 22 | 4 13 16 16 16 16 16 16 15 16 16 16 19 22 22 20 20 15 Class Distribution -------------------- 33% | Scavenger-Skirmisher 25% | Mutant 22% | Scavenger-Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Garrison Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 8652 | 328 185 93 165 102 119 36 388 277 822 626 1082 257 1196 885 . 1180 911 Remotely 4066 | . . . . . . . . 240 215 428 841 98 669 468 . 426 681 Salvage Created 9951 | 191 411 111 165 128 . 173 477 348 1164 739 1343 372 1170 684 . 1183 1292 Parts 545 | 12 34 11 11 4 . 17 28 19 80 33 85 19 66 30 . 44 52 Haulers Intercepted 7 | . 2 . 1 . . . 1 . 2 . 1 . . . . . . Recyclers Shooed 11 | . . . 1 . . . 1 . 2 . 1 . 4 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 168 | . 10 3 1 2 . . 5 13 9 22 23 8 13 19 . 20 20 Guns 93 | . 2 . 1 2 . . 5 5 8 10 14 8 11 8 . 14 5 Cannons 7 | . . . . . . . . . . . . . . 2 . . 5 AOE 65 | . 8 3 . . . . . 8 1 12 8 . 2 9 . 5 9 Classes Destroyed 17 | 2 6 . 1 1 . . . . 3 1 1 . . 1 . . 1 Worker 9 | . 1 . . . . . . . 2 . 3 . 2 . . . 1 Builder 13 | . 1 1 . . . 3 . . 3 . 3 . . . . . 2 Tunneler 10 | 5 . . . 1 . 1 . . 2 . 1 . . . . . . Hauler 7 | . 2 . 1 . . . 1 . 2 . 1 . . . . . . Recycler 15 | 1 1 1 . . . 1 2 . 2 . 2 . 4 . . . 1 Mechanic 2 | . . . . . . . . . 1 . 1 . . . . . . Operator 2 | . . . . . . . . . 1 . 1 . . . . . . Watcher 14 | . 3 . 2 . . . . . 4 . 3 . 2 . . . . Swarmer 44 | . 3 3 . . . . . 4 . 10 5 4 6 4 . 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 68 | . 7 . . 1 . . . 7 5 9 7 . . 10 . 10 12 Brawler 5 | . . . . . . . . . . 2 1 . . 2 . . . Duelist 7 | . . . . 1 . . . . . . 5 . . . . . 1 Sentry 26 | . . . 1 . . . 5 2 3 . 2 3 4 1 . 3 2 Hunter 2 | . . . . . . . . . . . 2 . . . . . . Programmer 13 | . . . . . . . . . 1 1 1 1 3 1 . 1 4 Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . Best Kill Streak 15 | 5 6 3 1 2 . 2 3 4 6 12 15 6 4 4 . 10 8 Combat Bots Only 12 | . 4 3 1 2 . . 2 4 3 12 11 6 3 4 . 10 7 Max Kills in Single Turn 5 | 1 2 2 1 1 . 1 1 2 2 4 4 2 2 2 . 2 5 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . Exploded 4 | . 2 2 . . . . . 2 1 4 2 . 2 2 . 2 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 10545 | . 124 26 122 306 . 34 113 642 1065 569 765 779 793 1360 . 1295 2552 Core 902 | . 42 . . 12 . . 13 76 68 110 109 49 73 139 . 74 137 Absorbed by Shields 643 | . . . . . . . . . . . . . . . . . 643 Core Remaining (%) 83 | 100 . 83 . . . 97 . 83 . . . 52 . 75 . 92 . Volleys Fired 513 | 15 18 8 13 12 . 5 20 32 47 38 56 24 55 56 . 51 63 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 3 . 3 3 Hottest 283 | 40 65 123 70 70 . 75 100 96 128 133 130 108 90 148 . 187 283 Shots Fired 1156 | 28 30 12 25 24 . 10 56 72 125 82 136 57 125 117 . 118 139 Gun 991 | 28 24 7 24 24 . 10 54 62 122 75 121 57 106 89 . 103 85 Cannon 82 | . . . . . . . . . . . . . 16 13 . 15 38 Launcher 69 | . 6 3 1 . . . . 10 3 7 8 . 1 15 . . 15 Special 14 | . . 2 . . . . 2 . . . 7 . 2 . . . 1 Kinetic 731 | 28 12 4 17 12 . 5 50 43 80 27 68 39 106 89 . 91 60 Thermal 116 | . . 2 . . . . 2 . . . . . 16 13 . 22 61 Explosive 61 | . 6 3 1 . . . . 10 3 7 8 . 1 15 . . 7 Electromagnetic 238 | . 12 3 7 12 . 5 4 19 42 48 53 18 . . . 5 10 Robot Hit Streak 21 | 5 12 7 14 10 . 11 13 9 14 16 9 10 15 16 . 21 13 Robot Miss Streak 14 | 4 1 2 1 4 . . 3 2 4 3 5 5 6 14 . 5 4 Penetration Max 1 | . . . . . . . . . . . 1 . 1 . . . 1 Secondary Targets 17 | . . . . 1 . . . 2 1 3 2 3 1 . . 3 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 1 1 1 1 . . 1 1 Shots Hit Robots 738 | 14 21 5 19 19 . 7 32 43 74 49 78 38 86 79 . 82 92 Core Hits 543 | 9 24 5 5 7 . 5 12 27 46 41 69 18 85 63 . 65 62 Critical Hits 10 | 1 . . . . . . . . 2 1 1 . . 1 . 2 2 Critical Kills 4 | . . . . . . . . . 2 1 . . . . . 1 . Critical Parts Destroyed 6 | 1 . . . . . . . . . . 1 . . 1 . 1 2 Melee Attacks 5 | . . . . . . . . . 3 . 2 . . . . . . Impact 3 | . . . . . . . . . 3 . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24244 | 199 1150 315 260 283 . 165 478 1498 1556 1926 3273 703 1730 3155 . 2765 4788 Guns 11963 | 199 286 79 260 227 . 124 478 507 1355 680 1555 703 1471 1051 . 1573 1415 Cannons 1388 | . . . . . . . . . . . . . 31 322 . 339 696 Explosions 10890 | . 864 236 . 56 . 41 . 991 201 1246 1718 . 225 1782 . 853 2677 Melee . | . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . 3 . . . . Kinetic 8391 | 199 94 30 172 102 . 33 408 301 715 134 761 527 1471 1051 . 1346 1047 Thermal 3283 | . 33 . . 56 . 41 . . . 215 51 . 31 322 . 543 1991 Explosive 8042 | . 831 236 . . . . . 991 201 1031 1667 . 225 1782 . . 1078 Electromagnetic 4525 | . 192 49 88 125 . 91 70 206 640 546 794 176 . . . 876 672 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 3 3 3 3 . . 5 6 4 . . . . 11 6 Average Corruption 4 | . 2 2 3 3 3 3 . . 5 4 2 . . . . 9 4 Corruption Purged 10 | . . . . . . . . . . 3 4 . . . . . 3 Effects 105 | . 4 5 2 2 7 3 . . 9 19 14 . . . . 33 7 Message Errors 16 | . 1 3 . . 2 . . . 3 3 2 . . . . 2 . Matter Fused 22 | . . . . 1 2 1 . . 1 5 3 . . . . 7 2 Heat Flow Errors 11 | . 1 . 1 1 2 . . . 1 1 1 . . . . 3 . Energy Discharges 13 | . 2 2 . . 1 . . . 1 3 3 . . . . 1 . Data Loss (minor) 15 | . . . 1 . . 1 . . 1 3 2 . . . . 4 3 Data Loss (major) 3 | . . . . . . . . . 1 . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . . . . . . . . 3 . Targeting Errors 17 | . . . . . . 1 . . 1 4 2 . . . . 7 2 Weapon Failures 3 | . . . . . . . . . . . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 690 | . 44 6 . . . 1 . 63 11 1 128 . 53 43 . . 340 Projectiles 51 | . . . . . . . . . . . . . 1 . . . 50 Explosions 639 | . 44 6 . . . 1 . 63 11 1 128 . 52 43 . . 290 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 546 | . . . . 80 . 34 . . . 53 76 . . 61 . . 242 Shots 15 | . . . . 2 . 1 . . . 1 3 . . 2 . . 6 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . . Highest Temperature 353 | . 259 40 119 156 130 60 96 353 328 171 105 4 84 68 . 280 255 Average Temperature 60 | . 55 16 24 64 64 25 30 154 91 29 26 1 30 24 . 62 71 Received Heat Transfer 2270 | . 63 . 36 54 . . 27 288 312 153 171 126 108 189 . 258 485 Effects 2 | . . . . . . . . 2 . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 1 . 1 . . . . 1 1 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . 1 1 Parts Fried 14 | . 2 . 1 2 . . . 1 2 3 . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 1 . . . . . . . . . 1 5 Heat Transferred 3491 | . . . . 100 . 50 . . . 200 50 . 37 370 . 777 1907 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . 2 . 1 . . . 3 2 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Latent Energy Used 504 | . . . . . . . . . . . . . . . . 390 114 LE Corruption 12 | . . . . . . . . . . . . . . . . 9 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 996 | 30 242 143 111 98 . 30 195 541 553 890 859 866 538 996 522 972 763 Initial 601 | . 19 48 . 43 . . 11 126 283 235 466 601 441 375 522 365 510 Average 437 | 14 99 69 72 88 . 15 117 387 399 623 525 747 451 743 522 752 518 Maximum Alert Level 3 | . 1 . . . . . . 2 2 3 3 3 2 3 2 3 3 Low Security (%) 22 | 100 92 100 100 100 . 100 100 12 . . . . . . . . . Level 1 14 | . 7 . . . . . . 26 55 19 10 . 11 1 . 10 1 Level 2 49 | . . . . . . . . 61 44 45 82 45 88 33 100 20 94 Level 3 14 | . . . . . . . . . . 34 6 54 . 64 . 68 4 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . . . . . 3 . 6 . 6 . . . 6 Investigation 6 | . 2 . . . . . . . 1 . 1 . 1 . . . 1 Extermination 7 | . . . . . . . . . 2 . 1 . 3 . . . 1 Reinforcement 3 | . . . . . . . . . . . . . 1 . . . 2 Assault 5 | . . . . . . . . . . . 2 . 1 . . . 2 Garrison 2 | . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 3 | . . . . . . . . . . . 2 . 1 . . . . Communications Jammed 40 | . . . . . . . . . . . . . . . . . 40 Distress Signals 40 | . . . . . . . . . . . . . . . . . 40 Times Spotted 232 | . 14 2 4 2 . . 3 15 23 24 35 12 21 19 . 30 28 Peak Tracking Total 9 | . 5 1 1 2 . . 2 5 4 6 6 4 5 4 . 9 6 Tactical Retreats 10 | . 1 . . . . . . 1 2 . . . 1 . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 9 | . 3 . . . . . . . . . 1 2 1 1 . 1 . Indirectly 1 | . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 25 | . . . 2 . . . . . 1 5 3 1 2 3 . 1 7 Max in Single Turn 5 | . . . 1 . . . . . 1 2 1 1 1 1 . 1 5 Garrison Access 3 | . . . . . . . . . 1 . 1 . . . . . 1 Garrison Relay 7 | . . . . . . . . . . 3 . 1 . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 40 | . 7 . . . 1 . 1 . 5 . 11 . 11 . 1 . 3 Terminals 21 | . 6 . . . . . . . 1 . 7 . 5 . . . 2 Fabricators 5 | . . . . . . . . . 1 . 1 . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 1 . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . 2 . 2 . 1 . 1 . 1 Total Hacks 103 | . 28 . . . 1 . 1 . 9 . 29 . 24 . 1 . 10 Successful 52 | . 15 . . . 1 . 1 . 4 . 15 . 10 . 1 . 5 Failed 51 | . 13 . . . . . . . 5 . 14 . 14 . . . 5 Catastrophic 5 | . . . . . . . . . 2 . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 65 | . 22 . . . 1 . . . 4 . 16 . 13 . . . 9 Terminals 73 | . 24 . . . . . . . 3 . 22 . 15 . . . 9 Fabricators 12 | . . . . . . . . . 3 . 3 . 6 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 4 . . . . . . . 1 . 2 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . 2 . 2 . 1 . 1 . 1 Terminal Hacks 18 | . 6 . . . 1 . . . 1 . 6 . 2 . . . 2 Part Schematic 2 | . . . . . . . . . . . 1 . 1 . . . . Robot Analysis 4 | . 3 . . . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . . . . . . . . 2 . . . . . . Terminal Index 3 | . 1 . . . . . . . . . 1 . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . . 2 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 . 3 . . . . Load Schematic 3 | . . . . . . . . . . . 1 . 2 . . . . Build 2 | . . . . . . . . . . . 1 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . 2 . 2 . 1 . 1 . 1 Unlock Access 5 | . . . . . . . 1 . 1 . 1 . 1 . 1 . . Seal Access 3 | . . . . . . . . . 1 . 1 . . . . . 1 Unauthorized Hacks 21 | . 9 . . . . . . . 1 . 5 . 4 . . . 2 Terminals 16 | . 7 . . . . . . . . . 4 . 3 . . . 2 Track 3 | . 3 . . . . . . . . . . . . . . . . Botnet 9 | . 3 . . . . . . . . . 3 . 2 . . . 1 Operators 4 | . 1 . . . . . . . . . 1 . 1 . . . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 1 . 1 . . . . Recyclers 3 | . 1 . . . . . . . . . 1 . 1 . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 . . . . . 1 . 4 . 9 . 9 . 1 . 2 Full Trace Events 5 | . 1 . . . . . . . 1 . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . 1 . . . . Parts Built 2 | . . . . . . . . . . . 1 . 1 . . . . Matter 336 | . . . . . . . . . . . 168 . 168 . . . . Time 168 | . . . . . . . . . . . 84 . 84 . . . . Total Part Build Rating 8 | . . . . . . . . . . . 4 . 4 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . . . . . 1 . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . 1 . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . Robots Hacked 6 | . . . . . . . . . . . 3 . 2 . . . 1 Non-combat 6 | . . . . . . . . . . . 3 . 2 . . . 1 Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . . 4 . 2 . . . 1 map_route 4 | . . . . . . . . . . . 2 . 2 . . . . redirect_shields 1 | . . . . . . . . . . . . . . . . . 1 overload_power 1 | . . . . . . . . . . . 1 . . . . . . formatsys_high 1 | . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 25 | . . . . . . . . . . 9 . 5 . 8 . 3 . Machine Destruction 25 | . . . . . . . . . . 9 . 5 . 8 . 3 . Attached 5 | . . . . . . . . . . 1 . . 1 . 1 . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 1 | . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . . . . . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . 4 STAY 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 4 | . 3 . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 10540 | 141 705 443 259 135 411 159 379 514 1352 648 1346 466 1431 572 39 707 833 Spaces Moved 5272 | 58 388 241 123 61 255 88 185 265 700 322 713 227 738 218 24 326 340 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 5267 | 53 388 241 123 61 255 88 185 265 700 322 713 227 738 218 24 326 340 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 155 155 155 155 155 160 160 160 160 160 Average Speed 159 | 150 160 168 160 160 160 160 156 155 157 155 155 166 160 161 160 160 162 Slowest Speed 185 | 160 160 180 160 160 160 160 160 155 160 155 155 180 180 180 160 180 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 37 | 3 64 67 14 32 68 22 14 49 27 74 33 45 31 42 2 76 20 Regions Visited 17 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . . . . Spaces Dug 29 | . . 1 . . . . 2 . 3 . 2 . 13 . . . 8 Terrain Destroyed 477 | . 63 26 12 1 . 5 2 10 12 31 41 2 23 149 . 1 99 Melee 5 | . . . . . . . . . 3 . 2 . . . . . . Projectile 44 | . . 1 . . . . 2 . . . 1 2 16 4 . . 18 AOE 428 | . 63 25 12 1 . 5 . 10 9 31 38 . 7 145 . 1 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 6528 | 83 441 260 168 75 259 100 236 313 865 399 861 280 886 347 25 432 498 Wait 59 | . . 1 . . . 1 . 2 4 2 8 . 9 20 . 8 4 Move 5250 | 57 387 240 122 60 254 87 184 263 699 320 712 225 737 216 23 324 340 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 129 | 4 13 4 9 . 2 3 3 1 24 1 10 8 20 9 . 10 8 Fast Attach 48 | 7 . . 3 1 . . 3 . 13 1 1 . 1 3 . 5 10 Attach 80 | . 1 . 4 . 1 1 2 2 12 2 4 5 11 5 2 10 18 Detach 28 | . 1 . 2 . . . . . 8 1 1 2 . 1 . 3 9 Swap 299 | . 13 6 6 2 . . 16 11 22 33 54 12 44 29 . 15 36 Drop 114 | . 8 1 9 . 2 3 8 2 33 1 13 4 8 6 . 6 10 Fire 513 | 15 18 8 13 12 . 5 20 32 47 38 56 24 55 56 . 51 63 Melee 5 | . . . . . . . . . 3 . 2 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 . . . . Escape Stasis 2 | . . . . . . . . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 15) 847 | -10/Materials | Entered Mines 871 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 875 | -10/Mines | Found Prototype Device 908 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1003 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1268 | -10/Mines | Discovered new exit (range 15) 1290 | -10/Mines | Entered Materials 1290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Identified Exp. Sensor Array 1315 | -9/Materials | Discovered new exit (range 16) 1462 | -9/Materials | Identified exit to Mines 1549 | -9/Materials | Entered Mines 1677 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1677 | -9/Mines | Discovered new exit (range 5) 1684 | -9/Mines | Entered Exiles 1723 | -9/Exiles | Met 8R-AWN 1752 | -9/Exiles | Met EX-HEX 1795 | -9/Exiles | Met EX-BIN 1812 | -9/Exiles | Aligned with FarCom system 1814 | -9/Exiles | Given EX-Vault access code 1851 | -9/Exiles | Opened EX-Vault 1863 | -9/Exiles | Found Latent Energy Streamer 1897 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1987 | -9/Exiles | Met EX-DEC 2082 | -9/Exiles | Discovered new exit (range 10) 2095 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2095 | -9/Exiles | Entered Mines 2144 | -8/Mines | Discovered new exit (range 6) 2254 | -8/Mines | Entered Materials 2254 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2412 | -8/Materials | Identified exit to Garrison 2529 | -8/Materials | Discovered new exit (range 8) 2579 | -8/Materials | Build established: Scavenger-Skirmisher 2633 | -8/Materials | Entered Garrison 2692 | -8/Garrison | Triggered checkpoint 2741 | -8/Garrison | Triggered checkpoint 2849 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Discovered new exit (range 14) 3118 | -8/Garrison | Discovered new exit (range 10) 3139 | -8/Garrison | Installed Relay Interface Framework 3147 | -8/Garrison | Entered Factory 3147 | -7/Factory | Evolved 2 slots: Utility x2 3266 | -7/Factory | Build established: Scavenger-Mutant 3300 | -7/Factory | Discovered new exit (range 16) 3573 | -7/Factory | Build established: Scavenger-Skirmisher 4155 | -7/Factory | Discovered new exit (range 20) 4209 | -7/Factory | Crushed by falling debris 4490 | -7/Factory | Identified exit to Garrison 4499 | -7/Factory | Entered Garrison 4518 | -7/Garrison | Triggered checkpoint 4541 | -7/Garrison | Build established: Skirmisher 4620 | -7/Garrison | Triggered checkpoint 4622 | -7/Garrison | Triggered checkpoint 4655 | -7/Garrison | Spotted B-75 Beast 4655 | -7/Garrison | Spotted B-75 Beast 4666 | -7/Garrison | Destroyed 12 combat bots 4714 | -7/Garrison | Discovered new exit (range 8) 4750 | -7/Garrison | Triggered checkpoint 4768 | -7/Garrison | Garrison Relay disabled 4871 | -7/Garrison | Discovered new exit (range 13) 4893 | -7/Garrison | Triggered checkpoint 4924 | -7/Garrison | Garrison Relay disabled 4963 | -7/Garrison | Triggered checkpoint 5034 | -7/Garrison | Discovered new exit (range 16) 5040 | -7/Garrison | Triggered checkpoint 5077 | -7/Garrison | Garrison Relay disabled 5139 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 5147 | -7/Garrison | Entered Factory 5947 | -7/Factory | First assault squad dispatched 6263 | -7/Factory | Fabricated Lrn. Terrain Scanner? 6364 | -7/Factory | Garrison activated, responded to threat 6436 | -7/Factory | Destroyed 11 combat bots 6492 | -7/Factory | Identified exit to Garrison 6493 | -7/Factory | Entered Garrison 6501 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6596 | -7/Garrison | Triggered checkpoint 6615 | -7/Garrison | Garrison Relay disabled 6706 | -7/Garrison | Triggered checkpoint 6709 | -7/Garrison | Triggered checkpoint 6905 | -7/Garrison | Discovered new exit (range 19) 6905 | -7/Garrison | Spotted B-75 Beast 6946 | -7/Garrison | Lost 4 parts (1n3w) 6959 | -7/Garrison | Entered Factory 6959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7240 | -6/Factory | Discovered new exit (range 12) 7257 | -6/Factory | Build established: Scavenger-Mutant 7338 | -6/Factory | Fabricated Lrn. Terrain Scanner? 7950 | -6/Factory | Lost 3 parts (1p1n1w) 8025 | -6/Factory | Build established: Scavenger-Skirmisher 8359 | -6/Factory | First assault squad dispatched 8388 | -6/Factory | Identified exit to Garrison 8390 | -6/Factory | Entered Garrison 8438 | -6/Garrison | Garrison Relay disabled 8637 | -6/Garrison | Triggered checkpoint 8690 | -6/Garrison | Spotted B-75 Beast 8778 | -6/Garrison | Destroyed B-75 Beast 8790 | -6/Garrison | Lost 3 parts (1p2w) 8794 | -6/Garrison | Triggered checkpoint 8816 | -6/Garrison | Triggered checkpoint 8887 | -6/Garrison | Discovered new exit (range 20) 8908 | -6/Garrison | Garrison Relay disabled 8954 | -6/Garrison | Expanded RIF knowledge: Program Shield 8962 | -6/Garrison | Entered Factory 8962 | -5/Factory | Evolved 2 slots: Utility x2 8995 | -5/Factory | Identified exit to Garrison 9001 | -5/Factory | Entered Garrison 9056 | -5/Garrison | Triggered checkpoint 9109 | -5/Garrison | Spotted B-75 Beast 9132 | -5/Garrison | Triggered checkpoint 9225 | -5/Garrison | System corruption reached 10% 9263 | -5/Garrison | Destroyed 10 combat bots 9288 | -5/Garrison | Destroyed B-75 Beast 9314 | -5/Garrison | Lost 4 parts (2n2w) 9332 | -5/Garrison | Triggered checkpoint 9522 | -5/Garrison | Discovered new exit (range 21) 9610 | -5/Garrison | Triggered checkpoint 9627 | -5/Garrison | Garrison Relay disabled 9644 | -5/Garrison | Discovered new exit (range 24) 9700 | -5/Garrison | Expanded RIF knowledge: Structural Interface 9708 | -5/Garrison | Entered Factory 9708 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9983 | -4/Factory | Discovered new exit (range 45) 10208 | -4/Factory | First assault squad dispatched 10356 | -4/Factory | Destroyed 7 combat bots 10488 | -4/Factory | Lost 9 parts (1p2n2u4w) 10541 | -4/Factory | Self-destructed Last Messages --------------- 10488_ The unstable cave ceiling collapses. 10489_ Acquired Plasma Rifle. 10493_ System corrupted: Matter fused (-5). 10494_ Acquired Plasma Rifle. 10499_ Acquired 54 matter. 10500_ Imp. System Restoration Module purges 1% of system corruption (5%). 10511_ Imp. System Restoration Module purges 1% of system corruption (4%). 10517_ Imp. Treads destroyed. 10529_ Adv. Heat Sink destroyed. 10529_ Destroyed Sml. Matter Pod. 10529_ Destroyed Lgt. Ion Engine. 10529_ U-05 Engineer destroyed. 10531_ K-01 Serf destroyed. 10535_ Plasma Rifle destroyed. 10535_ Hvy. Missile Launcher destroyed. 10536_ The unstable cave ceiling collapses. 10539_ G-67 Veteran destroyed. 10539_ Destroyed Flexi-carbon Leg. 10539_ Chain reaction triggered in Mic. Fission Core. 10541_ Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | #### ################### # | | #### #?#########?####### # """" | | #### ################### # """" | | #??# ################### # """" | | #### ###??#######?###### + """" | | ] ###########?#?##### # """" | | ################### # """" | | ##################; # | | """"" ^ ########## | | """"" !! # ! | | """ [% # | | # | | # | | ##########+#############+## # # | | #??## ! ## ###+###### | | ##### ## g% | | ##??# """ """ ## ! | | ##?## """ """ ## # | | ##?## """ """ ## g | | ##??# ## | | # """ """ ## ## ########## | | # """ """ ## # # | | ? # """ """ ## # g # | | ?? ?# ## # # | | ? # ## ## # | | ??? # ## @ # + | | ?? #######################k # | | ?##??#####?#### "" # # # | | ???#####?####?# ! # u # # | | #?#??########## # # ########## | | #??############ ? # * ##### | | # ? #??######## # " == # ##### | | ??? ????###?### ? # = !+ ##### """ | | #???#?##?######? # * =%!# ##### """ | | ?? ??##??###### # "" * !# ##### """ | | ?????#??##??###? ? ? # # ##### | | ??????########? # %! # ##### | | ????? ?? ?? ?# ? ?#####/#### ##### | | ?????? ????? ?# ? ? ?#### #### ##### | | ???????????? #? ? ??#### #### ##### | | ??????????? ?# ?? ##### #### ##### | | ?????????? ???# ? ?##?#"#### ##### | | ?????????"?? ??#########/#####%#### ########## | | ???????????" # " | | ??????????"??# | | ??????????? ?# | | ???????????#?# | | ??????????? | | ???????????? #####+#############+### | | ???????????? """"""""" # ? ? ###? ? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 375 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 40 Armor Integrity Analysis 50 Recoil Reduction 4 Relay Coupler Types 70 Relay Coupler Value 1 Item Schematics ----------------- Lrn. Terrain Scanner | -7/Factory | Hacked Imp. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -7/Factory Lrn. Terrain Scanner | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialTrackerPropulsion Manual? 0 Play Time 02:52:37 Cumulative 390.7 hours Start 2021.12.02 @ 21:26:44 End 2021.12.03 @ 00:40:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 74 Adventurer 116 Explorer 2 Win Type - Total 32 Types 29/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 270ff1de-535e-4f08-8281-bb82cd402fed