Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 21:52:21 Player: DuckBoy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2532) 2532 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 5529 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 210/550 Matter 175/300 Energy 356/455 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Light Treads Armored Treads Compact Wheel Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Improved EM Shotgun Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Ion Engine Compact Wheel Compact Wheel Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Improved EM Shotgun Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Rocket Launcher Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 69 | 6 6 13 3 1 . 40 Power 14 | 1 . 5 1 . . 7 Engine 13 | 1 . 4 1 . . 7 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 13 | 2 1 2 . . . 8 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 13 | 2 1 2 . . . 8 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 1 2 1 . 11 Device 6 | . 1 1 . . . 4 Storage 5 | 1 2 . . 1 . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 7 | . . . 2 . . 5 Artifact . | . . . . . . . Weapon 23 | 2 2 5 . . . 14 Energy Gun 11 | 1 2 3 . . . 5 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 10 | 1 . 1 . . . 8 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 2 . . . 2 Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 37 | . 2 8 3 . . 24 Power 10 | . . 4 1 . . 5 Propulsion 10 | . 1 2 . . . 7 Utility 8 | . . . 2 . . 6 Weapon 9 | . 1 2 . . . 6 Highest Loss Streak 11 | . 1 5 2 . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 88 99 100 100 89 Engine 17 | . 14 15 21 22 22 16 Wheel 21 | . 27 21 22 22 22 17 Device 9 | . 13 11 . . . 12 Storage 10 | . 14 11 11 11 11 9 Processor 2 | . . . . . . 6 Protection 3 | . . . 10 11 11 3 Energy Gun 17 | . 18 22 22 22 22 11 Energy Cannon 1 | . . 2 . . . 1 Ballistic Gun 8 | . 8 1 11 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 127 | 13 52 60 67 67 67 127 Greatest Support 32 | 26 32 32 32 32 32 32 Greatest Overweight (x) 10 | . 3 3 2 2 2 10 Average Overweight (x) 2 | . . 1 1 2 2 4 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 Average Capacity 20 | 6 14 20 20 20 20 24 Most Carried 25 | 1 17 20 20 20 20 25 Average Carried 18 | . 8 18 18 19 20 22 Final Capacity 25 | 8 20 20 20 20 20 25 Final Carried 20 | 1 17 20 19 20 20 19 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Mutant 20% | Scavenger-Tank 17% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1310 | 185 207 111 73 . 19 715 Remotely . | . . . . . . . Salvage Created 4140 | . 580 1167 211 . 39 2143 Parts 241 | . 35 62 17 . 6 121 Haulers Intercepted 9 | . 1 3 . . . 5 Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 67 | . 8 15 7 . 3 34 Guns 57 | . 8 13 6 . 1 29 Cannons 4 | . . 1 . . . 3 AOE 4 | . . 1 1 . 2 . Classes Destroyed 13 | . 7 3 1 . . 2 Worker 8 | . 3 2 . . . 3 Builder 5 | . . 3 . . . 2 Tunneler 1 | . . 1 . . . . Hauler 9 | . 1 3 . . . 5 Recycler 6 | . 1 2 . . . 3 Operator 1 | . 1 . . . . . Watcher 8 | . 3 1 . . . 4 Swarmer 22 | . 3 . 4 . 3 12 Grunt 34 | . 5 13 2 . . 14 Brawler 1 | . . . 1 . . . Sentry 7 | . . 2 . . . 5 Specialist 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 5 6 4 . 3 6 Combat Bots Only 6 | . 3 4 4 . 3 6 Max Kills in Single Turn 2 | . 2 2 2 . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 4211 | . 392 625 265 . 105 2824 Core 637 | . 116 144 9 . 28 340 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 53 . . . 54 . Volleys Fired 198 | . 39 40 9 . 3 107 Largest 3 | . 2 3 3 . 3 3 Hottest 157 | . 90 157 124 . 124 150 Shots Fired 473 | . 73 86 27 . 9 278 Gun 444 | . 73 80 27 . 9 255 Cannon 29 | . . 6 . . . 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 174 | . 24 2 9 . 3 136 Thermal 95 | . 22 8 9 . 3 53 Explosive . | . . . . . . . Electromagnetic 204 | . 27 76 9 . 3 89 Robot Hit Streak 18 | . 13 18 5 . 2 16 Robot Miss Streak 5 | . 4 3 3 . 5 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 1 1 . . 5 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 310 | . 49 69 18 . 3 171 Core Hits 172 | . 27 47 12 . 3 83 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . . . . 6 Burn 5 | . . . . . . 5 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6478 | . 806 1622 325 . 61 3664 Guns 5034 | . 770 1090 299 . 19 2856 Cannons 433 | . . 115 . . . 318 Explosions 1011 | . 36 417 26 . 42 490 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1645 | . 137 15 103 . . 1390 Thermal 1824 | . 242 485 76 . 42 979 Explosive . | . . . . . . . Electromagnetic 3009 | . 427 1122 146 . 19 1295 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 . 2 2 2 . Average Corruption 1 | . 1 . 1 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . 5 2 2 . Message Errors 3 | . . . 1 2 . . Matter Fused 4 | . . . 3 . 1 . Energy Discharges 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 95 | . . . 24 . . 71 Projectiles 10 | . . . . . . 10 Explosions 85 | . . . 24 . . 61 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 458 | . . 192 70 . 28 168 Shots 15 | . . 7 2 . 1 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 510 | . 126 252 234 . 282 510 Average Temperature 101 | . 39 86 99 . 142 122 Received Heat Transfer 1119 | . 192 207 45 . . 675 Effects 5 | . . . . . 2 3 Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 1 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 2 . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 14 | . 1 7 . . . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 . . . 4 Heat Transferred 3451 | . 525 648 161 . 50 2067 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 17 | . 1 8 1 . 1 6 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 481 | . 145 441 344 . 74 481 Initial 129 | . . 28 129 . . 28 Average 228 | . 49 243 258 . 68 334 Maximum Alert Level 2 | . . 2 1 . . 2 Low Security (%) 41 | 100 100 33 28 . 100 9 Level 1 46 | . . 61 71 . . 66 Level 2 11 | . . 4 . . . 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 1 . . . 3 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 5 | . 3 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 16 20 8 . 4 51 Peak Tracking Total 7 | . 4 4 4 . 4 7 Tactical Retreats 5 | . . 1 1 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 7 | . 1 2 1 . . 3 Max in Single Turn 1 | . 1 1 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 15 | . 5 3 . 1 . 6 Terminals 13 | . 5 3 . . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 45 | . 15 11 . 4 . 15 Successful 26 | . 9 4 . 4 . 9 Failed 18 | . 5 7 . . . 6 Catastrophic 3 | . . 1 . . . 2 Database Lockouts 1 | . 1 . . . . . Manual 19 | . 6 6 . . . 7 Terminals 38 | . 15 11 . . . 12 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 21 | . 8 4 . 4 . 5 Record 4 | . . . . 4 . . Part Schematic 2 | . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 2 | . 1 . . . . 1 Locate Traps 4 | . 2 . . . . 2 Reprogram Traps 1 | . 1 . . . . . Zone Layout 3 | . . 1 . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . . 3 Insert Component 2 | . . . . . . 2 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 Terminals 2 | . 1 . . . . 1 Botnet 1 | . . . . . . 1 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 3 . . . 5 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 1 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 3733 | 55 711 584 413 203 253 1514 Spaces Moved 2128 | 51 507 288 291 156 182 653 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2126 | 49 507 288 291 156 182 653 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 115 115 130 130 130 Average Speed 127 | 88 102 115 126 130 130 154 Slowest Speed 230 | 90 145 145 130 130 130 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 3 81 27 80 51 63 58 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . 2 29 10 . 4 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 69 | . 2 29 10 . 4 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 2781 | 57 625 466 317 156 191 969 Wait 284 | . 54 105 10 . 7 108 Move 2122 | 50 506 287 290 155 181 653 Hop . | . . . . . . . Pick Up 69 | 1 17 14 3 . . 34 Fast Attach 31 | 6 3 6 1 . . 15 Attach 27 | . 1 6 2 . . 18 Detach . | . . . . . . . Swap 11 | . 2 1 . 1 . 7 Drop 39 | . 3 7 2 . . 27 Fire 198 | . 39 40 9 . 3 107 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Central database locked down 119 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Discovered new exit (range 4) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1190 | -9/Materials | Lost 5 parts (2p1n2w) 1345 | -9/Materials | Discovered new exit (range 7) 1351 | -9/Materials | Entered Mines 1407 | -9/Mines | Learned Materials terminal intel 1422 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1426 | -9/Mines | Found Prototype Device 1674 | -9/Mines | Build established: Scavenger-Tank 1704 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1759 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1759 | -9/Mines | Discovered new exit (range 5) 1764 | -9/Mines | Entered Exiles 1798 | -9/Exiles | Met 8R-AWN 1820 | -9/Exiles | Met EX-HEX 1857 | -9/Exiles | Met EX-BIN 1874 | -9/Exiles | Met EX-DEC 1881 | -9/Exiles | Learned location of Zion (-7) 1952 | -9/Exiles | Discovered new exit (range 14) 1967 | -9/Exiles | Entered Mines 2209 | -8/Mines | Discovered new exit (range 8) 2220 | -8/Mines | Entered Materials 2220 | -8/Materials | Evolved 2 slots: Utility x2 2221 | -8/Materials | Loaded intel: 10 terminal locations 2297 | -8/Materials | Build established: Scavenger-Mutant 2487 | -8/Materials | Lost 3 parts (2n1u) 2762 | -8/Materials | Discovered new exit (range 13) 2872 | -8/Materials | Identified Exp. Sensor Array 3042 | -8/Materials | Discovered new exit (range 13) 3605 | -8/Materials | Core integrity fell below 50% 3647 | -8/Materials | Lost 11 parts (3p2n3u3w) 3734 | -8/Materials | Self-destructed Last Messages --------------- 03669_ Acquired Wheel. 03672_ U-05 Engineer builds a Wall. 03675_ Acquired Hrd. Heavy Armor Plating. 03676_ U-05 Engineer builds a Wall. 03683_ Acquired Rnf. Deuterium Engine. 03686_ Acquired Arm. Treads. 03687_ Acquired 1 matter. 03691_ Acquired 49 matter. 03695_ W-25 Informer destroyed. 03699_ Acquired Imp. Heat Sink. 03706_ Acquired 7 matter. 03708_ Acquired 13 matter. 03711_ Acquired 46 matter. 03714_ Acquired Enh. Autogun. 03719_ Acquired Lgt. Treads. 03720_ Acquired 6 matter. 03723_ Acquired 21 matter. 03724_ Acquired 16 matter. 03726_ U-05 Engineer builds a Door. 03730_ Acquired Imp. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????T?????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????? ??????????????????????????????? | | ?????? ??????????????????????????????? | | ?????# ?????????????#????????????????? | | ?????# ???????????? ###+##???????????? | | ?????# ??????????? ????????????? | | ?????# ??????????? ??????????????? | | ?????# ?????????? ???????????????? | | ??#### #?????????!a ?????????????????? | | ?##!! *###???####u#####??????????????? | | ?#! =%# #???# = % #??????????????? | | ?#! [####### """ *#??????????????? | | ?#! !%= +![""" #??????????????? | | ?#! ! %%! # """ #??????????????? | | ??#!! %%[#! * !#??????????????? | | ??#### !!%[@ """ #??????????????? | | ????## ####### "" #??????????????? | | ????## ##??### =|"" !#??????????????? | | ????## ##???## [ #??????????????? | | ????## ##????##########??????????????? | | ????## ##?????#####??????????????????? | | ????## ##????????????????????????????? | | ????## ##????????????????????????????# | | ????## ##????????????????????????????# | | ????## ##????????????????????????????# | | ????## ##????????????????????????##### | | ???###!##????????????????????????##### | | ???# # ######???????????????????? | | ???##"=""####????????????????????? """ | | ???#"! ##?????????????????????"""" | | ???#" % ##?????????????????## ?"""" | | ####" ##?????????????????## """" | | ##### T" ##?????????????????## """ | | ##= +*""" ##???#####?????????## | | ##=## ##########?????????######## | | ## #####+######### ##?????????#### | | ## ##### # / ##????????????????" | | ## ##### # ##???????????????"" | | ##+##### # ##???????????????"" | | # # # ##???????????????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked EMP Blaster | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionHeatBroadsword Manual? 0 Play Time 00:40:37 Cumulative 217.8 hours Start 2022.10.05 @ 19:08:09 End 2022.10.05 @ 21:52:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 157 Adventurer 3 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1743a67-528b-4c80-b37b-578777a128db