Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 18:12:35 Player: JerichoAlar Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1859) 1859 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 4556 Bonus ------- High Alert Combat Kills 197 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 100/100 System Corruption 6% Temperature Cool (11) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher Great Axe > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Armored Wheel Cesium-ion Thruster Improved Heat Sink Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Cesium-ion Thruster Improved Heat Sink Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Great Axe [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 58 | 5 5 10 24 14 Power 10 | 1 2 2 4 1 Engine 6 | 1 2 2 1 . Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 21 | 2 . 1 8 10 Treads . | . . . . . Leg 20 | 2 . 1 8 9 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 2 6 1 Device 6 | . . 1 4 1 Storage 2 | 1 1 . . . Processor 4 | . 1 1 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 1 1 5 6 2 Energy Gun 4 | 1 . 1 2 . Energy Cannon 2 | . 1 1 . . Ballistic Gun 6 | . . 3 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Corrupted Parts 2 | . . . . 2 System Corruption 6 | . . . . 6 Parts Lost 19 | . 1 . 4 14 Power 2 | . . . . 2 Propulsion 11 | . . . 3 8 Utility 4 | . . . 1 3 Weapon 2 | . 1 . . 1 Highest Loss Streak 7 | . 1 . 2 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 91 | . 88 93 98 77 Engine 7 | . 14 11 4 . Core 3 | . . . 4 8 Leg 26 | . 28 28 26 22 Device 11 | . . 9 19 13 Storage 10 | . 14 11 9 9 Processor 12 | . 10 11 16 9 Energy Gun 4 | . 7 5 2 2 Energy Cannon 4 | . 13 6 . . Ballistic Gun 8 | . . 10 15 . Launcher 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 38 | 10 26 31 38 36 Greatest Support 40 | 20 20 30 30 40 Greatest Overweight (x) 3 | 2 1 1 3 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 3 8 15 15 15 Average Carried 11 | 2 5 8 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 7 15 15 13 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 1496 | 239 52 220 564 421 Remotely . | . . . . . Salvage Created 2396 | . 316 456 1122 502 Parts 175 | . 25 32 90 28 Haulers Intercepted 6 | . 1 3 2 . Recyclers Shooed 5 | . . . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 59 | . 9 6 25 19 Melee 4 | . . . . 4 Guns 27 | . 1 4 21 1 Cannons 10 | . 8 2 . . AOE 17 | . . . 4 13 Classes Destroyed 12 | . 4 3 3 2 Worker 5 | . . . 5 . Builder 3 | . . . 3 . Hauler 6 | . 1 3 2 . Recycler 1 | . 1 . . . Operator 2 | . . 1 1 . Watcher 4 | . 2 1 1 . Swarmer 28 | . 9 . 11 8 Grunt 20 | . . 4 9 7 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 6 | . . 2 4 . Hunter 3 | . . . . 3 Best Kill Streak 10 | . 4 3 10 6 Combat Bots Only 6 | . 3 3 6 6 Max Kills in Single Turn 4 | . 2 1 4 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 2 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 3109 | . 425 157 1105 1422 Core 687 | . 137 . 180 370 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 147 | . . . 147 . Core Remaining (%) 81 | 100 45 100 . . Volleys Fired 179 | . 43 29 81 26 Largest 2 | . 2 2 2 2 Hottest 110 | . 100 110 110 110 Shots Fired 313 | . 64 58 158 33 Gun 236 | . 21 47 154 14 Cannon 54 | . 43 11 . . Launcher 23 | . . . 4 19 Special . | . . . . . Kinetic 183 | . . 37 146 . Thermal 64 | . 43 21 . . Explosive 23 | . . . 4 19 Electromagnetic 43 | . 21 . 8 14 Robot Hit Streak 14 | . 7 7 10 14 Robot Miss Streak 5 | . 5 4 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 223 | . 33 41 112 37 Core Hits 140 | . 15 14 70 41 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 1 | . . . 1 . Corrupt 1 | . 1 . . . Melee Attacks 20 | . . . . 20 Impact . | . . . . . Slashing 20 | . . . . 20 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6060 | . 720 626 2310 2404 Guns 2464 | . 167 493 1655 149 Cannons 545 | . 422 123 . . Explosions 2526 | . 127 . 646 1753 Melee 502 | . . . . 502 Ramming 23 | . 4 10 9 . Kinetic 2019 | . . 418 1601 . Thermal 788 | . 549 198 41 . Explosive 2163 | . . . 410 1753 Electromagnetic 565 | . 167 . 249 149 Impact . | . . . . . Slashing 502 | . . . . 502 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 2 | . . . . 2 Matter Fused 7 | . . . . 7 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 156 | . 12 . 67 77 Projectiles 12 | . 12 . . . Explosions 99 | . . . 67 32 Melee 45 | . . . . 45 Knockbacks 2 | . 1 . 1 . Impact 2 | . 1 . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 263 | . 6 . 49 208 Shots 13 | . 1 . 3 9 Rammed . | . . . . . Targets Rammed 7 | . 1 2 4 . Kicked 7 | . 1 2 4 . Crushed . | . . . . . Highest Temperature 300 | . 300 258 . 11 Average Temperature 110 | . 112 103 . 11 Received Heat Transfer 888 | . . 60 342 486 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1719 | . 1088 481 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 830 | . 168 144 577 830 Initial 352 | . . 70 60 352 Average 246 | . 80 109 282 604 Maximum Alert Level 3 | . . . 2 3 Low Security (%) 59 | 100 100 100 36 . Level 1 15 | . . . 32 14 Level 2 21 | . . . 31 55 Level 3 4 | . . . . 30 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 9 | . 2 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 14 14 42 24 Peak Tracking Total 6 | . 3 2 6 5 Tactical Retreats 4 | . 1 1 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 8 | . 8 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 21 | . 5 4 10 2 Terminals 17 | . 5 4 6 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 14 11 29 4 Successful 27 | . 10 3 14 . Failed 31 | . 4 8 15 4 Catastrophic 6 | . . 2 1 3 Database Lockouts . | . . . . . Manual 27 | . 8 10 9 . Terminals 46 | . 14 11 17 4 Fabricators . | . . . . . Repair Stations 8 | . . . 8 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 7 1 5 . Prototype ID Bank 1 | . . . 1 . Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Disarm Traps 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Zone Layout 5 | . 2 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 3 2 2 . Terminals 7 | . 3 2 2 . Botnet 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 4 8 2 Full Trace Events 5 | . . 2 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 39 | . . . 39 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 3419 | 75 795 653 1368 528 Spaces Moved 1710 | 57 483 357 540 273 Core 18 | 18 . . . . Treads . | . . . . . Legs 1692 | 39 483 357 540 273 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 156 | 111 138 146 190 144 Slowest Speed 330 | 150 190 190 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 70 41 58 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 96 | . 3 . 24 69 Melee . | . . . . . Projectile . | . . . . . AOE 96 | . 3 . 24 69 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 2101 | 66 542 426 729 338 Wait 59 | . 4 14 41 . Move 1706 | 56 482 356 539 273 Hop . | . . . . . Pick Up 40 | 5 4 11 18 2 Fast Attach 22 | 3 2 4 5 8 Attach 15 | 2 . 2 7 4 Detach . | . . . . . Swap 21 | . 3 4 12 2 Drop 32 | . 3 4 22 3 Fire 179 | . 43 29 81 26 Melee 20 | . . . . 20 Ram . | . . . . . Kick 7 | . 1 2 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 30 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 11) 210 | -10/Materials | Discovered new exit (range 11) 222 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Core integrity fell below 50% 747 | -10/Materials | Identified exit to Materials 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Discovered new exit (range 15) 1361 | -9/Materials | Discovered new exit (range 8) 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Utility x2 1577 | -8/Materials | Repaired Aluminum Leg 1826 | -8/Materials | Build established: Scavenger-Mutant 2039 | -8/Materials | Repaired Aluminum Leg 2396 | -8/Materials | Identified exit to Factory 2890 | -8/Materials | Identified exit to Garrison 2892 | -8/Materials | Entered Garrison 2966 | -8/Garrison | Triggered checkpoint 3080 | -8/Garrison | Triggered checkpoint 3091 | -8/Garrison | Core integrity fell below 50% 3148 | -8/Garrison | Discovered new exit (range 11) 3253 | -8/Garrison | Lost 4 parts (2n2u) 3366 | -8/Garrison | Core integrity fell below 20% 3396 | -8/Garrison | Triggered checkpoint 3420 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- G-47 Trooper destroyed. Acquired Lgt. Nuclear Core. System corrupted: Energy discharge (-26). Acquired 20 matter. Aluminum Leg destroyed. Acquired Aluminum Leg. Critical hit (Destroy). Lgt. Nuclear Core destroyed. S-10 Pest destroyed. Beams of light sweep through the air. An alarm sounds. S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest destroyed. Aluminum Leg destroyed. S-10 Pest destroyed. Acquired 30 matter. Acquired Aluminum Leg. System corrupted: Matter fused (-10). Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????################# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ############## | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????? ???????# #????????????? | | ???????????????????????? ?####### #????????????? | | ???????????????????????# ?# ## #????????????? | | ???????????????????? ?## ## ## ##???????????? | | ???????????????????? ## #???????????? | | ???????????????????? #???????????? | | ???????????????????? #???????????? | | ?????????????????????## s ## #???????????? | | ??????????????????##### s ## ###?????????? | | ??????????????????? 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