Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 14:49:03 Player: SaltHuntress Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (139) 695 Value Destroyed (5233) 5233 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 11203 Bonus ------- High Alert Combat Kills 763 Follower Combat Kills 474 Friendly Fire -222 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 13/100 System Corruption 3% Temperature Warm (115) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Heavy Laser Improved Remote Datajack > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Compact Matter Pod (150) Advanced Visual Processing Unit Advanced Sensor Array Terrain Scanner Transmission Jammer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Gauss Cannon Heavy Linear Accelerator > --- INVENTORY -------- Heavy Treads Titanium Leg Advanced Heat Sink Compact Matter Pod Advanced Visual Processing Unit Enhanced Optical Array Terrain Scanner Transmission Jammer Point Defense System Heavy Plasma Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 4 | . . 1 1 2 . . . . . . . Weapon 2 | . . . . . . . . . 2 . . Parts Attached 162 | 7 7 11 16 4 2 34 13 . 10 2 56 Power 15 | 1 . 1 2 . . 2 1 . 2 . 6 Engine 8 | 1 . 1 2 . . 2 1 . . . 1 Core 6 | . . . . . . . . . 2 . 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 52 | 2 3 4 3 1 . 11 6 . 3 . 19 Treads 4 | . . . . . . . 2 . . . 2 Leg 48 | 2 3 4 3 1 . 11 4 . 3 . 17 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 48 | 2 . 4 5 2 2 13 3 . 2 . 15 Device 17 | 1 . 1 . 2 . 6 . . 1 . 6 Storage 5 | 1 . 1 1 . . 1 1 . . . . Processor 8 | . . . 2 . 1 3 . . 1 . 1 Hackware 1 | . . . 1 . . . . . . . . Protection 17 | . . 2 1 . 1 3 2 . . . 8 Artifact . | . . . . . . . . . . . . Weapon 47 | 2 4 2 6 1 . 8 3 . 3 2 16 Energy Gun 13 | 1 2 . 2 . . 3 . . 1 . 4 Energy Cannon 5 | . . 1 1 . . . . . . . 3 Ballistic Gun 18 | 1 1 1 2 1 . 2 1 . 2 2 5 Ballistic Cannon 6 | . . . . . . 2 2 . . . 2 Launcher 1 | . . . . . . 1 . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 9 | . . . . . . . 9 . . . . Parts Lost 49 | . . 2 2 . . 14 7 . 1 . 23 Power 5 | . . . . . . 1 . . 1 . 3 Propulsion 15 | . . . . . . 4 4 . . . 7 Utility 16 | . . 2 2 . . 6 2 . . . 4 Weapon 13 | . . . . . . 3 1 . . . 9 Highest Loss Streak 9 | . . 1 2 . . 8 3 . 1 . 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 100 100 98 76 76 79 100 93 Engine 5 | . 14 11 9 7 7 7 7 7 1 . . Core 1 | . . . . . . . . . 4 6 4 Treads 1 | . . . . . . . 7 15 1 . 1 Leg 26 | . 28 33 36 30 30 29 16 15 20 26 21 Device 9 | . 14 11 . 15 15 13 2 . 2 6 10 Storage 10 | . 14 11 18 15 15 14 7 7 6 6 6 Processor 13 | . . . 7 7 7 10 23 23 25 26 16 Protection 4 | . . 10 6 7 7 5 1 . . . 3 Energy Gun 2 | . 14 . . . . 1 1 . 4 . 3 Energy Cannon 2 | . . 10 8 . . . . . . . 3 Ballistic Gun 9 | . 13 10 9 15 15 8 . . 3 18 10 Ballistic Cannon 3 | . . . . . . 3 6 7 6 6 5 Peak Build Rating 76 | 7 12 20 34 40 46 50 47 26 56 59 76 Average Rating 43 | 4 9 18 28 39 40 44 29 26 43 57 66 On Entrance 30 | . 7 11 20 33 40 41 45 26 26 56 59 Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 14 16 39 49 51 51 63 47 37 48 48 81 Greatest Support 76 | 20 26 51 68 69 69 69 69 40 67 67 76 Greatest Overweight (x) 19 | . . . . . . . 4 . . . 19 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 14 15 15 15 15 11 11 14 15 15 Average Carried 12 | 2 7 11 14 14 14 13 8 11 11 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 13 15 15 15 8 11 11 13 15 7 Class Distribution -------------------- 67% | Mutant 21% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Matter Collected 4661 | 263 134 219 245 117 273 671 607 . 34 252 1846 Remotely . | . . . . . . . . . . . . Salvage Created 5920 | 22 177 688 462 117 256 669 440 . 28 473 2588 Parts 271 | 3 11 49 30 6 6 39 13 . . 3 111 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . . Prevented 4 | . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Combat Hostiles Destroyed 124 | . 4 20 14 2 . 20 10 . 1 2 51 Melee 1 | . . . . . . . . . . . 1 Guns 51 | . 4 8 7 2 . 11 1 . . 2 16 Cannons 65 | . . 12 6 . . 7 8 . 1 . 31 AOE 1 | . . . . . . 1 . . . . . Classes Destroyed 17 | 1 1 4 1 1 . 4 1 . . 1 3 Worker 3 | . . . . . . 1 . . . . 2 Builder 9 | . . . . . . 3 . . . . 6 Tunneler 3 | 1 . . . . . . . . . . 2 Hauler 1 | . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . . 1 Operator 2 | . . 1 1 . . . . . . . . Swarmer 29 | . . 7 8 . . 6 . . . . 8 Saboteur 1 | . . . . . . . . . . . 1 Grunt 57 | . 4 10 3 . . 3 7 . . . 30 Brawler 2 | . . 1 . . . . . . . . 1 Duelist 3 | . . . . . . . 1 . . . 2 Protector 1 | . . . . . . . . . . . 1 Sentry 13 | . . 2 2 1 . 3 2 . . . 3 Specialist 2 | . . . . . . 1 . . . . 1 Hunter 5 | . . . 1 . . 3 . . . . 1 Programmer 9 | . . . . 1 . 4 . . 1 . 3 Compactor 2 | . . . . . . . . . . 2 . Wasp 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | 1 2 5 4 1 . 4 4 . 1 2 9 Combat Bots Only 7 | . 2 5 4 1 . 4 4 . 1 2 7 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 1 . 1 1 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 1 | . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Hostile Shots Fired 994 | . 23 73 81 17 . 297 110 3 10 . 380 Missed 311 | . 4 27 22 8 . 104 34 1 4 . 107 Damage Taken 10635 | . 231 434 630 108 . 3083 994 43 131 18 4963 Core 1315 | . 34 29 68 . . 190 129 . 57 . 808 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 40 | . . . . . . . . . . . 40 Redirected to Shielding 13 | . . . . . . . . . . . 13 Regen/Repaired (Parts) 282 | . . . . . 9 92 . . . 97 84 Core Remaining (%) 83 | 100 86 92 87 . . . . 54 . . . Volleys Fired 385 | 1 18 38 42 8 9 95 34 . 5 6 129 Largest 4 | 2 2 2 2 2 2 2 2 . 3 4 4 Hottest 324 | 60 85 83 85 50 50 110 110 . 103 131 324 Shots Fired 805 | 2 33 76 83 17 18 131 38 . 11 24 372 Gun 477 | 2 33 38 42 17 18 81 10 . 8 18 210 Cannon 324 | . . 38 41 . . 47 28 . 3 6 161 Launcher 3 | . . . . . . 3 . . . . . Special 1 | . . . . . . . . . . . 1 Kinetic 513 | 1 18 38 42 17 18 92 28 . 9 24 226 Thermal 262 | 1 15 38 41 . . 22 . . . . 145 Explosive 3 | . . . . . . 3 . . . . . Electromagnetic 26 | . . . . . . 14 10 . 2 . . Robot Hit Streak 51 | 1 7 15 8 9 20 23 23 . 4 6 51 Robot Miss Streak 7 | . 2 3 3 1 . 4 3 . 2 1 7 Penetration Max 1 | . . . . . . 1 . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . Shots Hit Robots 548 | 1 24 46 53 14 17 86 33 . 8 15 251 Core Hits 278 | 1 10 27 20 5 3 55 12 . 4 8 133 Critical Kills 5 | . . . 1 . . . . . . 2 2 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 35 | . . . 1 . . 9 6 . 1 3 15 Burn 2 | . . . . . . 2 . . . . . Meltdown 2 | . . . 1 . . . . . . . 1 Destroy 5 | . . . . . . . . . . 2 3 Blast 26 | . . . . . . 7 6 . 1 1 11 Melee Attacks 8 | . . . 1 . . . . . . . 7 Thermal 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14781 | 10 292 797 871 270 284 2533 1099 . 194 435 7996 Guns 7034 | 10 292 339 393 270 284 1017 190 . 84 323 3832 Cannons 7165 | . . 458 478 . . 955 909 . 110 112 4143 Explosions 555 | . . . . . . 555 . . . . . Melee . | . . . . . . . . . . . . Ramming 27 | . . . . . . 6 . . . . 21 Kinetic 9078 | . 196 339 393 270 284 1466 909 . 190 435 4596 Thermal 4714 | 10 96 458 478 . . 293 . . . . 3379 Explosive 555 | . . . . . . 555 . . . . . Electromagnetic 407 | . . . . . . 213 190 . 4 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . 2 2 7 16 16 2 2 3 Average Corruption 4 | . . . . 2 2 2 11 16 1 2 2 Corruption Purged 4 | . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 116 | . . . . 1 3 23 37 2 2 5 43 Message Errors 26 | . . . . . 1 3 6 . 1 1 14 Matter Fused 25 | . . . . . . 9 9 . 1 2 4 Heat Flow Errors 12 | . . . . . . 3 3 . . . 6 Energy Discharges 19 | . . . . . 1 4 7 . . 1 6 Parts Rejected 5 | . . . . . . 1 3 . . . 1 Parts Fused 6 | . . . . . . . 3 1 . . 2 Data Loss (minor) 9 | . . . . . 1 1 3 . . 1 3 Data Loss (major) 5 | . . . . . . 1 2 . . . 2 Misfires 3 | . . . . 1 . . . . . . 2 Alerts 2 | . . . . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 306 | . . . . . . 28 . . . . 278 Projectiles 306 | . . . . . . 28 . . . . 278 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 43 | . . . . . . 9 4 . 2 . 28 Impact . | . . . . . . . . . . . . Kinetic 37 | . . . . . . 8 4 . 2 . 23 Secondary 6 | . . . . . . 1 . . . . 5 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . . . . 3 Kicked 4 | . . . . . . 1 . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 600 | . 237 12 188 24 12 316 260 . 30 84 600 Average Temperature 118 | . 97 4 50 7 6 115 59 . 13 38 174 Received Heat Transfer 2554 | . 132 135 117 12 . 363 450 18 . . 1327 Effects 21 | . . . . . . 3 . . . . 18 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 14 | . . . . . . 3 . . . . 11 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 43 | . . . . . . . . . . . 43 Longest Duration 42 | . . . . . . . . . . . 42 Robots Corrupted 3 | . . . . . . 1 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 1 . . . . Parts Fried 3 | . . . . . . . 2 . . . 1 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 5 | . . . 2 . . . . . . . 3 Combat Hostiles 4 | . . . 1 . . . . . . . 3 Parts Melted 17 | . . 2 2 . . 1 . . . . 12 Heat Transferred 7853 | 25 236 962 999 . . 647 . . . . 4984 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Peak Influence 1102 | 5 137 327 473 282 98 335 . . 46 46 1102 Initial 160 | . 3 9 118 160 98 68 . . 25 . 32 Average 268 | . 64 139 287 199 98 205 . . 19 34 500 Maximum Alert Level 4 | . . 1 2 1 . 1 . . . . 4 Low Security (%) 53 | 100 100 66 16 57 100 49 . . 100 100 36 Level 1 27 | . . 33 73 42 . 50 . . . . 6 Level 2 5 | . . . 9 . . . . . . . 14 Level 3 12 | . . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 2 2 . . 8 . . 3 . 16 Investigation 5 | . . 1 . . . . . . 2 . 2 Extermination 7 | . . . . . . 3 . . 1 . 3 Reinforcement 13 | . 1 1 2 . . 2 . . . . 7 Assault 4 | . . . . . . . . . . . 4 Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 2 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Distress Signals 7 | . . 1 1 . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 235 | . 9 32 28 6 . 46 15 4 1 5 89 Peak Tracking Total 9 | . 3 6 5 4 . 9 5 4 1 2 8 Tactical Retreats 19 | . . 2 1 . . 2 4 . . . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Traps Triggered 11 | . . . . 2 . 3 . . 3 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Machines Disabled 11 | . . 1 2 . . 4 . . . . 4 Max in Single Turn 1 | . . 1 1 . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Machines Accessed 25 | . 4 3 4 2 . 5 . . 1 . 6 Terminals 17 | . 3 3 4 2 . 1 . . 1 . 3 Fabricators 3 | . . . . . . 2 . . . . 1 Repair Stations 3 | . . . . . . 2 . . . . 1 Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 54 | . 6 5 6 5 . 10 . . 3 . 19 Successful 30 | . 3 4 3 2 . 7 . . 1 . 10 Failed 24 | . 3 1 3 3 . 3 . . 2 . 9 Catastrophic 9 | . 1 . 2 1 . 1 . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . 1 1 . . . . . . . . Terminals 33 | . 5 5 6 5 . 1 . . 3 . 8 Fabricators 8 | . . . . . . 5 . . . . 3 Repair Stations 9 | . . . . . . 4 . . . . 5 Recycling Units 4 | . 1 . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 2 4 3 2 . 1 . . 1 . 4 Record 4 | . . . . 1 . . . . 1 . 2 Robot Analysis 2 | . . 1 . . . . . . . . 1 Open DSF 3 | . . . . 1 . 1 . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . 4 . . . . 4 Scan Component 4 | . . . . . . 2 . . . . 2 Repair 4 | . . . . . . 2 . . . . 2 Recycling Unit Hacks 3 | . 1 . . . . . . . . . 2 Report Inventory 2 | . 1 . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 1 1 2 . 4 . . 1 . 4 Full Trace Events 5 | . 1 1 . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . Parts Repaired 3 | . . . . . . 1 . . . . 2 Time 227 | . . . . . . 104 . . . . 123 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Total Allies 40 | . . . . . 21 . . . . 19 . Largest Group 21 | . . . . . 21 21 . . . 19 10 Highest-Rated Group 684 | . . . . . 507 507 . . . 684 388 Highest-Rated Ally 50 | . . . . . 35 35 . . . 50 50 Total Orders 5 | . . . . . . . . . . . 5 ROAM 1 | . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . . 2 Ally Attacks 166 | . . . . . . 29 . . . 103 34 Total Damage 5405 | . . . . . . 908 . . . 3476 1021 Kills 18 | . . . . . . 7 . . . 4 7 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Robot Analysis Total 2 | . . 1 . . . . . . . . 1 Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Turns Passed 8494 | 81 494 516 965 307 264 1894 886 18 441 316 2312 Spaces Moved 4664 | 55 327 233 581 216 183 1014 436 12 319 237 1051 Core 3 | 2 . . . . . . . . . . 1 Treads 565 | . . . . . . . 287 12 34 . 232 Legs 4096 | 53 327 233 581 216 183 1014 149 . 285 237 818 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 127 127 127 120 125 160 122 122 120 Average Speed 132 | 117 120 127 127 127 127 124 172 160 126 122 138 Slowest Speed 1000 | 120 120 130 130 127 127 127 400 160 160 122 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 68 23 58 8 82 23 57 4 10 89 29 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . 1 . . . Scrap Searched 3 | . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 112 | . . . . . . 45 10 . . 3 54 Melee . | . . . . . . . . . . . . Projectile 88 | . . . . . . 21 10 . . 3 54 AOE 24 | . . . . . . 24 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Was Fac Total 6262 | 66 399 374 728 237 202 1519 519 11 346 251 1610 Wait 847 | . 27 80 57 . . 350 28 . . . 305 Move 4653 | 54 326 232 580 216 182 1013 435 11 319 234 1051 Hop 1 | . . . . . . . . . . 1 . Pick Up 87 | 4 10 8 14 2 3 8 4 . 7 4 23 Fast Attach 63 | 7 . 1 5 . 2 11 9 . 5 . 23 Attach 49 | . 1 5 4 2 . 11 3 . 4 . 19 Detach 7 | . . 1 . . . 1 3 . . . 2 Swap 53 | . 6 5 7 2 . 12 1 . 1 2 17 Drop 100 | . 11 4 18 2 6 17 2 . 5 4 31 Fire 385 | 1 18 38 42 8 9 95 34 . 5 6 129 Melee 8 | . . . 1 . . . . . . . 7 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . 1 . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 11) 532 | -10/Materials | Identified exit to Mines 570 | -10/Materials | Discovered new exit (range 4) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 931 | -9/Materials | Discovered new exit (range 11) 1072 | -9/Materials | Discovered new exit (range 16) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1781 | -8/Materials | Discovered new exit (range 15) 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Utility x2 2062 | -7/Factory | Discovered new exit (range 16) 2171 | -7/Factory | Identified exit to DSF 2364 | -7/Factory | Sucked down chute 2364 | -7/Factory | Entered Waste 2365 | -7/Waste | Met a frightened Derelict 2365 | -7/Waste | Joined by Warlord forces that had cleared the area 2542 | -7/Waste | Discovered new exit (range 12) 2561 | -7/Waste | Found Prototype Processor 2561 | -7/Waste | Identified Exp. Melee Analysis Suite 2628 | -7/Waste | Entered Factory 2628 | -7/Factory | Accompanied by 21 allies 2713 | -7/Factory | Garrison activated, responded to threat 2747 | -7/Factory | Lost 17 allies 2969 | -7/Factory | Lost 4 allies 3336 | -7/Factory | Repaired Broken Enh. Gauss Cannon 3679 | -7/Factory | Fabricated Arm. Leg (x2) 3931 | -7/Factory | Discovered new exit (range 15) 4000 | -7/Factory | Discovered new exit (range 5) 4276 | -7/Factory | Cargo convoy interrupted 4318 | -7/Factory | Lost 3 parts (1n1u1w) 4464 | -7/Factory | Lost 8 parts (1p3n2u2w) 4522 | -7/Factory | Entered Lower Caves 4533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4666 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4718 | -7/Lower Caves | Lost 3 parts (3n) 4890 | -7/Lower Caves | Lost 3 parts (2u1w) 4954 | -7/Lower Caves | System corruption reached 10% 5009 | -7/Lower Caves | Identified exit to Lower Caves 5126 | -7/Lower Caves | Encountered a Warlord checkpoint 5408 | -7/Lower Caves | Entered another Lower Caves area 5408 | -7/Lower Caves | Discovered new exit (range 9) 5410 | -7/Lower Caves | Learned Factory interactive machine intel 5422 | -7/Lower Caves | Ambushed by wild Derelicts 5426 | -7/Lower Caves | Entered Factory 5426 | -6/Factory | Evolved 2 slots: Weapon x2 5427 | -6/Factory | Loaded intel: 54 interactive machine locations 5867 | -6/Factory | Sucked down chute 5867 | -6/Factory | Entered Waste 5909 | -6/Waste | Spotted C-40 Crusher 5919 | -6/Waste | Spotted C-40 Crusher 5923 | -6/Waste | Warlord forces began an assault 5931 | -6/Waste | Allies destroyed C-40 Crusher 5933 | -6/Waste | Spotted C-40 Crusher 5940 | -6/Waste | Destroyed C-40 Crusher 5943 | -6/Waste | Spotted C-40 Crusher 5944 | -6/Waste | Spotted C-40 Crusher 5947 | -6/Waste | Allies destroyed C-40 Crusher 5950 | -6/Waste | Spotted C-40 Crusher 5958 | -6/Waste | Allies destroyed C-40 Crusher 5958 | -6/Waste | Destroyed C-40 Crusher 6020 | -6/Waste | Allies destroyed C-40 Crusher 6042 | -6/Waste | Build established: Gunner 6052 | -6/Waste | Discovered new exit (range 22) 6183 | -6/Waste | Entered Factory 6183 | -6/Factory | Accompanied by 10 allies 6287 | -6/Factory | Lost 4 allies 6480 | -6/Factory | Repaired Antimatter Reactor 6542 | -6/Factory | Repaired Corrupted Gatling Laser 6680 | -6/Factory | Discovered new exit (range 21) 6866 | -6/Factory | Lost 5 allies 7058 | -6/Factory | Destroyed 7 combat bots 7233 | -6/Factory | First assault squad dispatched 7804 | -6/Factory | Lost 4 parts (3n1w) 8127 | -6/Factory | Build established: Scavenger-Gunner 8188 | -6/Factory | Core integrity fell below 50% 8470 | -6/Factory | Core integrity fell below 20% 8495 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08475_ Acquired Weapon Cycler. 08475_ U-05 Engineer builds a Wall. 08477_ R-10 Processor collects Unknown Processor. 08478_ Acquired Imp. Light Armor Plating. 08478_ Critical hit (Burn: +50). 08482_ Hvy. Treads destroyed. 08482_ Imp. Light Armor Plating destroyed. 08482_ R-10 Processor collects Carbon-fiber Leg. 08486_ Phase Cannon destroyed. 08486_ Fusion Compressor destroyed. 08489_ ,T6PJZQZ B YRART5EB 4V|SRZH5T#O=POAI H:Q Remote Datajacks cannot fire with other weapons in the same volley. 08490_ Adv. Heat Sink destroyed. 08491_ Relay Coupler [Hunter] fries itself. 08492_ Jacked L-41 Fighter... 08493_ Relay Coupler [Grunt] fries itself. 08494_ Relay Coupler [NC] fries itself. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????### #??????????????????????????????? | | ???????# + """ #??????????????????????????????? | | ???????# # """ #??????????????????????????????? | | ???????# # """ #??????????????????????????????? | | ???????# + #????##????????????????????????? | | ???????# ##################??????????????????????? | | ???????#"#???# #??????????????????????? | | ???????#%#???# #??????????????????????? | | ???????#"#???# #??????????????????????? | | ######## ##### """ #??????????????????????? | | # """"" #??????????????????????? | | *# """"" #??????????????????????? | | /% #??????????????????????? | | !#% """ #??????????????????????? | | #% """"" #??????????????????????? | | ###+#### #! """"" #??????????????????????? | | ] #?# %# #??????????????????????? | | #?# # #??????????????????????? | | """" #?# ##############??????????????????????? | | """" #?# ################????????????????????? | | """" #?# # #????????????????????? | | """" #?# # #????????????????????? | | #?# # #????????????????????? | | """" #?# # %%i %/!! #????????????????????? | | """" #?# #%k g%%!! #????????????????????? | | """" #?# %+ % % =l@ #????????????????????? | | """" #?# ####+###########????????????????????? | | #?# #??# #??####????????????????????????? | | ######?# #??# #??????????????????????????????? | | ???????# #??# #??????????????????????????????? | | ???????# #??# #??????????????????????????????? | | ???????# ?? ??????????????????????????????? | | ???????# ? ??????????????????????????????? | | ???????# ??????????????????????????????? | | ???????# ??????????????????????????????? | | ???????# ??????????????????????????????? | | ???????##########/#??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????"???????????????????????????????? | | ?????????????????"???????????????????????????????? | | ?????????????????"???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 325 Matter Stores 315 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Below The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed NetworkNovaDissipator Manual? 0 Play Time 02:25:58 Cumulative 19.1 hours Start 2024.08.21 @ 14:59:17 End 2024.08.22 @ 14:49:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ade3f879-e846-4409-888c-3dd05cbf623a