Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.01 @ 11:37:02 Player: Halloa Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (803) 803 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 3266 Bonus ------- Follower Combat Kills 243 Cogmind --------- Core Integrity 293/550 Matter 201/300 Energy 100/100 System Corruption 3% Temperature Critical (591) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Cryofiber Web Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Cannon > --- INVENTORY (10) --- Light Ion Engine Light Treads Cooling System Advanced Visual Processing Unit Sensor Array Experimental Sensor Array Seismic Detector Target Analyzer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Cooling System Advanced Visual Processing Unit Sensor Array Experimental Sensor Array Seismic Detector Target Analyzer Particle Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 30 | 7 7 3 6 2 5 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 1 . . . Treads 5 | 2 2 1 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 2 2 2 2 Device 7 | 1 1 2 2 . 1 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 10 | 2 2 . 4 . 2 Energy Gun 6 | 1 2 . 3 . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . . . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Backups 8 | 3 7 8 9 10 9 Power . | . 1 1 1 1 1 Propulsion 1 | 1 2 1 1 2 1 Utility 4 | . 2 4 5 6 5 Weapon 1 | . 1 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 12 | . 4 . 4 . 4 Power 1 | . . . 1 . . Propulsion 4 | . 2 . . . 2 Utility 6 | . 1 . 3 . 2 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 97 Engine 12 | . 14 14 11 11 9 Treads 24 | . 28 28 22 22 17 Device 17 | . 13 13 21 19 15 Storage 12 | . 14 14 11 11 9 Protection 1 | . . . . 2 11 Energy Gun 26 | . 26 28 26 28 14 Launcher 2 | . . . 6 4 . Peak Build Rating 27 | 7 12 20 25 25 27 Average Rating 15 | 6 11 13 18 18 24 On Entrance 11 | . 7 12 13 19 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 13 20 20 28 29 37 Greatest Support 46 | 40 46 46 46 46 46 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 Average Carried 8 | 3 7 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 8 9 10 10 9 Class Distribution -------------------- 48% | Mutant 30% | Gunner 15% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 765 | 312 47 86 170 101 49 Remotely . | . . . . . . Salvage Created 1124 | 169 41 148 336 146 284 Parts 77 | 15 3 11 29 4 15 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 21 | . . 5 9 3 4 Guns 13 | . . 5 5 3 . Cannons 1 | . . . . . 1 AOE 6 | . . . 4 . 2 Classes Destroyed 11 | 3 1 2 3 1 1 Worker 4 | 2 . . . . 2 Builder 2 | . . . 2 . . Tunneler 6 | 3 . 2 1 . . Hauler 1 | . 1 . . . . Recycler 3 | 1 . . 1 . 1 Operator 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 7 | . . 3 4 . . Grunt 12 | . . 2 5 2 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Best Kill Streak 8 | 2 1 3 8 2 6 Combat Bots Only 4 | . . 3 4 2 4 Max Kills in Single Turn 6 | 1 1 1 6 1 4 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 120 | . 1 24 28 1 66 Missed 24 | . . 4 6 . 14 Hits 96 | . 1 20 22 1 52 Melee 2 | . . . . . 2 Projectile 94 | . 1 20 22 1 50 Critical Strikes 4 | . . . 1 . 3 Damage Taken 1483 | . 8 187 275 15 998 Core 398 | . . 35 106 . 257 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 86 . 73 . Volleys Fired 78 | 14 10 17 26 3 8 Largest 3 | 2 2 2 3 3 3 Hottest 196 | 70 130 130 195 195 196 Shots Fired 179 | 28 19 34 72 9 17 Gun 166 | 28 19 34 68 9 8 Cannon 8 | . . . . . 8 Launcher 5 | . . . 4 . 1 Special . | . . . . . . Kinetic 15 | 14 1 . . . . Thermal 156 | 14 18 34 68 9 13 Explosive 5 | . . . 4 . 1 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 14 | 4 4 11 10 7 14 Robot Miss Streak 4 | 3 4 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 104 | 15 7 23 47 4 8 Core Hits 52 | 7 1 9 23 3 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 1 5 . 1 Burn 8 | . 1 1 5 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2534 | 198 115 364 1325 67 465 Guns 1579 | 198 115 364 743 62 97 Cannons 87 | . . . . . 87 Explosions 863 | . . . 582 . 281 Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 124 | 124 . . . . . Thermal 1497 | 74 115 364 743 62 139 Explosive 863 | . . . 582 . 281 Electromagnetic 45 | . . . . . 45 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . . . 36 . . Projectiles . | . . . . . . Explosions 36 | . . . 36 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . . 20 . . Shots 1 | . . . 1 . . Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 629 | 36 207 498 580 75 629 Average Temperature 166 | 11 67 175 214 46 296 Received Heat Transfer 507 | . . 48 126 9 324 Effects 21 | . . 4 12 . 5 Shutdowns 3 | . . 1 2 . . Energy Bleed 2 | . . . 2 . . Interference 5 | . . . 5 . . Matter Decay 2 | . . . 1 . 1 Short Circuit 4 | . . 2 1 . 1 Damage (minor) 2 | . . 1 1 . . Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | 1 . 3 2 1 1 Heat Transferred 4107 | 222 333 925 2109 148 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 189 | 10 15 60 189 66 86 Initial 57 | . . 2 . 57 8 Average 27 | 1 . 11 94 18 12 Influence Increases 960 | 30 28 130 488 148 136 Destroy 0b10 Robot/C 600 | . . 100 300 120 80 Destroy 0b10 Robot/NC 100 | 30 5 10 35 . 20 Destroy Leader 106 | . 2 20 54 20 10 Allied During Kill 17 | . . . 9 8 . Successful Hack 5 | . 5 . . . . Disable Machine 60 | . 15 . 45 . . Destroy Structure 57 | . 1 . 45 . 11 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 904 | 30 21 137 340 274 102 Entered New Map 110 | . . 5 . 91 14 Time Decay 719 | 30 21 132 320 183 33 Lost Part 50 | . . . . . 50 Lost Ally 25 | . . . 20 . 5 Squads Dispatched 5 | . 1 . 3 1 . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 6 5 19 4 8 Peak Tracking Total 8 | . 2 2 6 3 8 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . 2 . 3 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 4 . 2 1 . Terminals 4 | . 2 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 23 | . 11 . 9 3 . Successful 13 | . 4 . 6 3 . Failed 10 | . 7 . 3 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 6 . 3 1 . Terminals 16 | . 9 . 4 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 1 3 . Alert Level 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 5 | . . . 5 . . Insert Component 1 | . . . 1 . . Retrieve Study 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 2 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 2 . 1 . Largest Group 2 | . . 2 1 1 1 Highest-Rated Group 45 | . . 45 31 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 35 | . . . 14 19 2 Total Damage 563 | . . . 292 250 21 Kills 10 | . . . 6 3 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 3267 | 186 893 547 761 722 158 Sensors 334 | . 46 25 101 4 158 Terrain 208 | . . . 208 . . Seismic 3034 | 186 847 522 761 718 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3686 | 314 911 551 799 903 208 Spaces Moved 1838 | 164 496 286 341 482 69 Core 4 | 4 . . . . . Treads 1834 | 160 496 286 341 482 69 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 157 160 160 160 160 161 Slowest Speed 200 | 160 160 160 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 52 62 25 92 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . 51 . 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . . 51 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2422 | 189 600 346 538 602 147 Wait 408 | . 65 33 146 109 55 Move 1833 | 163 495 285 340 481 69 Hop . | . . . . . . Pick Up 26 | 5 7 3 9 . 2 Fast Attach 15 | 7 4 1 1 . 2 Attach 5 | . 1 . 2 . 2 Detach 5 | . 3 1 1 . . Swap 26 | . 4 3 6 7 6 Drop 24 | . 11 3 7 . 3 Fire 78 | 14 10 17 26 3 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 315 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 10) 755 | -10/Materials | Discovered new exit (range 15) 915 | -10/Materials | Derelicts attacked the area 1012 | -10/Materials | Discovered new exit (range 14) 1129 | -10/Materials | Discovered new exit (range 12) 1226 | -10/Materials | Entered Mines 1346 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1350 | -10/Mines | Found Prototype Device 1350 | -10/Mines | Identified Exp. Sensor Array 1461 | -10/Mines | Discovered new exit (range 11) 1581 | -10/Mines | Learned 2 Materials zone layouts 1760 | -10/Mines | Discovered new exit (range 10) 1777 | -10/Mines | Entered Materials 1777 | -9/Materials | Accompanied by 1 ally 1777 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1778 | -9/Materials | Identified exit to Materials 1782 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2080 | -9/Materials | Build established: Skirmisher 2557 | -9/Materials | Discovered new exit (range 10) 2576 | -9/Materials | Entered Mines 2577 | -9/Mines | Met a Derelict testing a Signal Generator 2606 | -9/Mines | Build established: Gunner 2694 | -9/Mines | Discovered exit to Materials (range 6) 2880 | -9/Mines | Learned Materials non-interactive machine intel 3069 | -9/Mines | Discovered exit to Materials (range 10) 3287 | -9/Mines | Learned location of Zion (-6) 3479 | -9/Mines | Entered Materials 3479 | -8/Materials | Accompanied by 1 ally 3479 | -8/Materials | Evolved 2 slots: Utility x2 3480 | -8/Materials | Loaded intel: 40 non-interactive machine locations 3687 | -8/Materials | Self-destructed Last Messages --------------- 03681_ Overheating: Hrd. Light Armor Plating damaged (-56). 03681_ U-05 Engineer lays Concrete. 03681_ Critical hit (Burn: +37). 03682_ Power failure averted by Cryofiber Web. 03682_ U-05 Engineer lays Concrete. 03682_ K-01 Serf collects debris. 03683_ Overheating: Matter decay (-60). 03683_ U-05 Engineer lays Concrete. 03684_ Overheating: Core damaged (-77). 03684_ U-05 Engineer lays Concrete. 03685_ Lgt. Angular Momentum Engine broken. 03685_ Overheating: Short circuit. 03685_ U-05 Engineer builds a Wall. 03685_ Hrd. Light Armor Plating destroyed. 03685_ K-01 Serf collects debris. 03685_ U-05 Engineer lays Concrete. 03685_ Imp. Treads+ destroyed. 03686_ Penetrated by Slug. 03686_ U-05 Engineer lays Concrete. 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T ???????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? [???????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? ???????????? | | ???"""?????????????????????? ???????????? | | ???"""?????????"""?????????? ? ???????????? | | ???"""?????????"""?????????? ? ???????????? | | ???????????????"""????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Gun | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeChainSlamshotty Manual? 0 Play Time 00:43:48 Cumulative 13.2 hours Start 2026.06.01 @ 10:52:18 End 2026.06.01 @ 11:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7e2f085e-d290-46f2-951b-1bb422a6b941