Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 05:58:23 Player: LandRaider Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (164) 820 Value Destroyed (6801) 6801 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (2212) 2212 TOTAL SCORE: 19213 Bonus ------- High Alert Combat Kills 195 Follower Combat Kills 1949 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -1632 Cogmind --------- Core Integrity 0/1450 Matter 8/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Micro Antimatter Reactor Biometal Medium Treads Enhanced Hardcell Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Advanced Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Zionite Weapon Casing Improved Medium Armor Plating Zionite Shade Armor > --- WEAPON ----------- Gamma Rifle Beamcaster Quantum Rifle Zionite Laser-H Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Zionite Light DM Reactor Light Quantum Reactor Biometal Medium Treads Advanced Heat Sink Experimental Heat Sink Precision Energy Filter Improved Transmission Jammer Remote Shield Dispersion Rifle HERF Cannon Compact HERF Cannon Linear Accelerator Advanced Remote Datajack [Rating: 173] Favorites ----------- Power Zionite Heavy DM Reactor Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . 1 . Utility 8 | . . . 1 . . . 3 . . . . . 1 . . . . 2 1 . Weapon 3 | . . . . . . . 2 . . . . . 1 . . . . . . . Parts Attached 222 | 8 4 4 19 . 4 7 34 14 4 . 6 12 7 21 7 4 17 21 29 . Power 26 | 1 2 . 5 . . 3 3 . 1 . . 2 1 1 . 1 2 2 2 . Engine 11 | 1 2 . 4 . . 2 1 . 1 . . . . . . . . . . . Core 6 | . . . 1 . . 1 1 . . . . 2 . 1 . . . . . . Reactor 9 | . . . . . . . 1 . . . . . 1 . . 1 2 2 2 . Propulsion 53 | 2 . 2 5 . 1 3 7 4 1 . 2 1 2 6 . . 3 3 11 . Treads 8 | 2 . . . . . . . 1 . . . . . 2 . . 1 1 1 . Leg 36 | . . 2 5 . 1 2 7 3 1 . 1 . . . . . 2 2 10 . Wheel 6 | . . . . . . 1 . . . . 1 1 1 2 . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 . . . . . . Utility 80 | 2 1 1 5 . . . 13 5 1 . 3 6 1 9 5 3 6 10 9 . Device 46 | 1 . . 4 . . . 7 5 . . 2 3 1 4 3 1 5 5 5 . Storage 10 | 1 1 1 . . . . 2 . . . 1 . . 2 . 1 . . 1 . Processor 10 | . . . 1 . . . 3 . . . . 1 . 1 . . . 3 1 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . Protection 13 | . . . . . . . 1 . 1 . . 2 . 1 2 1 1 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 3 1 1 4 . 3 1 11 5 1 . 1 3 3 5 2 . 6 6 7 . Energy Gun 18 | . . . . . . . 5 2 . . . 1 1 1 . . 2 4 2 . Energy Cannon 10 | . . . 1 . . 1 1 1 . . . . 1 2 1 . . . 2 . Ballistic Gun 7 | 3 . . 1 . 1 . . 1 . . . . . 1 . . . . . . Ballistic Cannon 16 | . 1 1 2 . 1 . 3 . 1 . 1 . . 1 1 . 1 1 2 . Launcher 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Impact Weapon 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . Slashing Weapon 3 | . . . . . . . . 1 . . . 1 . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 2 . . . 8 . . . 1 1 . . 1 5 1 4 4 . Parts Lost 115 | . . 7 2 . . 1 5 7 6 . 10 3 1 3 4 . 26 . 40 . Power 8 | . . 1 1 . . 1 . . . . 1 . . . 1 . . . 3 . Propulsion 29 | . . 2 . . . . 2 2 2 . 2 2 . 1 . . 3 . 13 . Utility 49 | . . 2 1 . . . 2 2 2 . 5 . . . 1 . 18 . 16 . Weapon 29 | . . 2 . . . . 1 3 2 . 2 1 1 2 2 . 5 . 8 . Highest Loss Streak 31 | . . 7 1 . . 1 4 1 4 . 6 3 1 2 4 . 23 . 31 . To Critical Strikes 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Average Backups 15 | 4 9 13 13 15 13 11 11 8 11 12 11 10 10 17 33 34 24 14 12 5 Power 2 | . 1 1 1 2 1 . 1 1 2 2 1 1 1 2 2 2 3 2 2 2 Propulsion . | 1 2 2 . . . . 1 . 1 1 . . . . 1 1 1 . 1 1 Utility 7 | . 3 5 5 6 5 6 4 2 4 4 3 4 4 11 22 23 16 7 3 . Weapon 4 | 1 2 5 6 7 5 5 3 3 3 4 4 3 2 3 5 6 3 3 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . . 10 1 7 1 2 . . . . . 1 10 4 . 1 2 . 1 Power 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Utility 17 | . . . 2 1 3 1 2 . . . . . . 5 1 . 1 1 . . Weapon 17 | . . . 6 . 4 . . . . . . . . 4 3 . . . . . Tool/Special 1 | . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 87 | . 100 81 97 100 99 91 89 90 88 80 75 79 80 91 75 67 75 97 84 4 Engine 3 | . 14 8 10 11 11 7 5 . 3 6 4 . . . . . . . . . Core 2 | . . . . . . 3 . 6 2 . . 3 5 5 7 8 1 . . . Reactor 2 | . . . . . . . . . . . . 5 5 5 1 1 8 9 6 . Treads 4 | . 28 18 . . . . . 3 2 . . . . 5 7 10 12 7 1 . Leg 14 | . . 4 31 33 33 18 21 22 20 20 20 8 5 . . . 1 14 19 . Wheel 3 | . . . . . . 7 2 . . . 1 7 7 13 9 5 1 . . . Device 17 | . 14 8 16 11 11 11 17 31 25 20 18 16 19 17 13 15 19 23 16 . Storage 8 | . 14 18 11 11 11 11 9 6 6 6 8 5 4 5 7 10 9 9 4 . Processor 4 | . . . 5 11 11 11 9 . . . . 3 5 5 1 . . 7 10 4 Protection 1 | . . . . . . . 1 . 1 6 4 5 5 1 5 4 3 1 4 . Energy Gun 6 | . . . . . . . 10 3 6 6 5 4 5 12 5 5 7 12 11 . Energy Cannon 3 | . . . 7 11 6 7 1 3 6 6 2 . 3 5 3 . . . . . Ballistic Gun 2 | . 21 12 6 11 2 2 . 3 2 . . . . . 1 . . . . . Ballistic Cannon 3 | . 6 12 8 . 4 3 3 . 1 . 4 5 5 1 5 5 4 2 3 . Launcher 1 | . . . . . 8 9 . 2 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 2 6 6 1 4 4 2 . . 1 4 . . Peak Build Rating 173 | 7 8 8 20 20 25 35 83 73 64 52 63 68 89 117 120 127 127 151 173 12 Average Rating 74 | 5 7 6 15 20 23 31 72 59 56 52 50 57 71 102 112 119 116 131 143 11 On Entrance 53 | . 7 8 6 20 20 25 33 40 64 52 52 38 56 82 111 116 127 104 151 12 Avg Prop Armor Cover (%) 8 | . . . . . . 11 10 8 9 . 11 5 4 9 4 1 2 8 8 . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 290 | 13 31 31 36 36 38 41 72 57 55 55 61 83 84 290 290 271 275 105 134 . Greatest Support 170 | 40 40 40 33 33 43 43 80 72 71 53 53 35 41 140 140 140 170 108 161 3 Greatest Overweight (x) 8 | . . 1 2 1 1 2 2 1 1 1 6 6 3 8 6 1 1 2 1 . Average Overweight (x) . | . . . . 1 . . . . . 1 2 2 1 2 3 1 . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 35 35 35 35 15 20 5 Average Capacity 18 | 7 10 15 15 15 15 15 15 15 15 15 15 15 14 23 35 35 25 15 15 5 Most Carried 35 | 7 15 15 15 15 15 15 15 14 15 15 15 15 15 35 35 35 35 15 15 5 Average Carried 17 | 4 9 13 13 14 14 14 14 11 14 15 14 13 13 22 34 34 24 14 12 5 Final Capacity 35 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 35 35 35 15 15 5 5 Final Carried 35 | 7 15 10 15 15 15 15 10 14 15 15 12 15 15 35 35 35 13 14 5 5 Class Distribution -------------------- 29% | Mutant 14% | Hauler-Tank 13% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Derelict-Skirmisher 5% | Scavenger-Tank 5% | Messiah-Assassin 4% | Messiah-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Derelict-Skirmisher | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Tank | -3/Proximity Caves Scavenger-Assassin | -3/Research Messiah-Assassin | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Matter Collected 6313 | 370 146 70 612 45 95 285 661 688 179 . 173 148 20 686 219 . 859 410 647 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8149 | 220 174 . 1033 209 . 98 889 296 215 . 135 103 20 859 273 . 1942 479 1204 . Parts 346 | 21 12 . 60 16 . 7 39 5 2 . 5 6 1 32 14 . 64 14 48 . Haulers Intercepted 7 | . . . 5 . . . . . . . . . . 1 . . . 1 . . Recyclers Shooed 10 | . . . . . . . 8 . . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . 8 . 4 6 . 5 . . 16 12 . 14 . . . Prevented 111 | . . . . . . 5 . 1 . . . . . 24 2 . 79 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Combat Hostiles Destroyed 115 | . 6 1 20 7 . 3 7 8 3 . 3 2 . 13 4 . 25 2 11 . Melee 2 | . . . . . . . . 2 . . . . . . . . . . . . Guns 45 | . 6 . 3 3 . 1 4 . 2 . . . . 8 4 . 3 2 9 . Cannons 40 | . . 1 17 4 . 1 1 4 1 . 3 2 . 2 . . 3 . 1 . AOE 19 | . . . . . . 1 2 2 . . . . . 1 . . 13 . . . Classes Destroyed 19 | 3 2 1 5 . . . 2 2 . . 2 . . . . . 2 . . . Worker 9 | 2 . . . . . . 3 . . . . . 1 . . . . . 3 . Builder 8 | . . . 1 . . . 3 . . . . 1 1 . . . . . 2 . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 5 . . . . . . . . . . 1 . . . 1 . . Recycler 9 | 1 . . 1 . . . 4 . . . . . . . . . . 2 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . Swarmer 25 | . 3 . 3 4 . 2 3 1 . . . . . 5 . . 4 . . . Grunt 47 | . 3 . 12 3 . 1 1 3 3 . . . . 4 4 . 9 1 3 . Brawler 3 | . . . . . . . . 1 . . . . . . . . 2 . . . Duelist 5 | . . . . . . . 1 1 . . . . . . . . 2 . 1 . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . Sentry 8 | . . . 5 . . . . 1 . . . . . . . . . . 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . . . . . 1 . . 4 . . 3 . 2 . Programmer 12 | . . . . . . . 2 . . . 1 2 . . . . 3 1 3 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . Martyr 1 | . . . . . . . . . . . . 1 . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . 1 . Mutant 3 | . . . . . . . . 1 . . . . . . . . 2 . . . Commander 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | 4 3 1 3 3 . 2 5 3 1 . 1 1 1 5 4 . 15 2 4 . Combat Bots Only 15 | . 3 1 3 3 . 2 3 3 1 . 1 1 . 5 4 . 15 1 3 . Max Kills in Single Turn 5 | 1 1 1 1 1 . 2 2 1 1 . 1 1 1 2 2 . 5 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 1 1 1 . . . . . 1 . . 5 . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Hostile Shots Fired 1223 | . 38 26 85 38 4 27 70 72 80 . 40 19 8 72 106 . 86 26 414 12 Missed 338 | . 9 6 29 9 3 8 22 16 33 . 12 5 . 20 14 . 22 9 118 3 Hits 885 | . 29 20 56 29 1 19 48 56 47 . 28 14 8 52 92 . 64 17 296 9 Melee 22 | . . 3 . . . . 12 . . . . . . . . . . . 7 . Projectile 863 | . 29 17 56 29 1 19 36 56 47 . 28 14 8 52 92 . 64 17 289 9 AOE 17 | . . 17 . . . . . . . . . . . . . . . . . . Critical Strikes 51 | . . 1 2 . . . 2 3 3 . 1 . 1 2 5 . 2 3 26 . Part Disruptions 5 | . . 1 . . . . . . . . . 1 . . . . . . 3 . Damage Taken 18604 | . 330 951 759 275 16 418 1388 1052 631 . 540 573 162 1032 1964 . 1716 323 6265 209 Core 3127 | . 36 213 141 18 . 67 383 114 82 . 51 63 18 13 284 . 143 36 1256 209 Absorbed by Shields 292 | . . . . . . . . . . . . . . . . . . 105 187 . Redirected to Shielding 149 | . . . . . . . . . . . . . . . . . 34 . 115 . Ignored by Resistances 765 | . . . . . . . . . . . 5 . . . . . . 124 636 . Regen/Repaired (Parts) 754 | . . . . . . . 70 . . . . . 312 . . . 372 . . . Core Remaining (%) 59 | 100 . . . . . 43 . . . . 25 93 . . . . 55 97 . . Volleys Fired 656 | 15 21 7 76 15 18 12 79 80 26 . 18 30 . 66 10 . 73 18 92 . Largest 5 | 2 2 2 2 2 2 2 4 3 3 . 3 2 . 5 5 . 2 4 4 . Hottest 362 | 40 40 50 98 91 91 98 250 182 194 . 198 104 . 362 362 . 305 319 319 . Shots Fired 1271 | 30 42 14 152 30 19 21 146 95 64 . 41 33 . 138 25 . 87 43 291 . Gun 648 | 30 42 7 33 15 1 8 88 16 31 . 18 2 . 94 12 . 13 36 202 . Cannon 520 | . . 7 119 15 1 9 48 66 33 . 23 31 . 43 13 . 23 . 89 . Launcher 91 | . . . . . 17 4 10 13 . . . . . . . . 47 . . . Special 12 | . . . . . . . . . . . . . . 1 . . 4 7 . . Kinetic 456 | 30 42 14 99 15 1 8 28 10 27 . 17 31 . 16 12 . 23 . 83 . Thermal 529 | . . . 53 15 1 9 41 67 37 . 24 . . 58 10 . 13 25 176 . Explosive 44 | . . . . . 17 4 10 13 . . . . . . . . . . . . Electromagnetic 163 | . . . . . . . . 5 . . . 2 . 63 3 . 47 11 32 . Phasic 67 | . . . . . . . 67 . . . . . . . . . . . . . Robot Hit Streak 12 | 7 11 12 12 12 . 3 7 9 7 . 5 6 . 6 3 . 10 11 11 . Robot Miss Streak 13 | 2 2 3 4 6 2 3 13 2 7 . 2 2 . 4 3 . 9 3 10 . Penetration Max 1 | . . . . . . 1 1 . . . . . . . 1 . . . . . Secondary Targets 5 | . . . . . . . . . . . . . . . . . . 1 4 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 588 | 19 30 8 99 12 . 9 55 32 29 . 22 14 2 51 13 . 22 31 140 . Core Hits 340 | 8 9 3 37 9 . 8 31 27 10 . 8 4 . 26 14 . 86 8 51 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 2 . . . . . 1 . . . . . Critical Strikes 28 | . . . 1 . . . 4 1 2 . 1 3 . 3 2 . 1 1 9 . Burn 9 | . . . . . . . . . . . 1 . . 1 . . . 1 6 . Destroy 3 | . . . . . . . . . 2 . . . . . 1 . . . . . Blast 12 | . . . 1 . . . 4 . . . . 3 . 1 . . 1 . 2 . Corrupt 3 | . . . . . . . . . . . . . . 1 1 . . . 1 . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 141 | . . . . . . . 2 11 . . . 21 15 14 . . 2 24 52 . Impact 95 | . . . . . . . 2 3 . . . 16 15 14 . . 2 24 19 . Slashing 13 | . . . . . . . . 8 . . . 5 . . . . . . . . Piercing 33 | . . . . . . . . . . . . . . . . . . . 33 . Sneak Attacks 8 | . . . . . . . . . . . . 1 2 . . . . 3 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22606 | 240 385 94 1807 213 . 652 2709 1297 719 . 567 568 211 1601 748 . 5196 915 4677 7 Guns 8338 | 240 385 60 382 72 . 149 1036 145 250 . 163 . . 825 535 . 693 471 2932 . Cannons 6925 | . . 34 1425 141 . 103 1008 423 469 . 404 505 . 524 213 . 233 . 1443 . Explosions 6217 | . . . . . . 400 665 630 . . . . . 252 . . 4270 . . . Melee 1076 | . . . . . . . . 99 . . . 63 211 . . . . 444 259 . Ramming 50 | . . . . . . . . . . . . . . . . . . . 43 7 Kinetic 5388 | 240 385 94 1029 72 . 149 494 80 298 . 307 505 . 117 199 . 233 . 1186 . Thermal 9865 | . . . 778 141 . 103 878 423 421 . 260 . . 827 492 . 2567 400 2575 . Explosive 1695 | . . . . . . 400 665 630 . . . . . . . . . . . . Electromagnetic 3860 | . . . . . . . . 65 . . . . . 657 57 . 2396 71 614 . Impact 828 | . . . . . . . . . . . . 63 211 . . . . 444 110 . Slashing 99 | . . . . . . . . 99 . . . . . . . . . . . . Piercing 149 | . . . . . . . . . . . . . . . . . . . 149 . Phasic 672 | . . . . . . . 672 . . . . . . . . . . . . . Highest Corruption 42 | . . 2 . . . . 4 5 5 5 6 14 . . . . 9 . 42 42 Average Corruption 6 | . . 2 . . . . 3 4 5 5 5 8 . . . . 7 . 11 42 Corruption Purged 7 | . . . . . . . 4 . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 253 | . . . . . . . 10 55 24 6 36 22 . . . . 46 . 51 3 Message Errors 70 | . . . . . . . 2 8 10 2 12 8 . . . . 16 . 10 2 Matter Fused 59 | . . . . . . . 1 15 4 3 7 3 . . . . 12 . 14 . Heat Flow Errors 34 | . . . . . . . 2 10 4 . 3 2 . . . . 7 . 6 . Energy Discharges 25 | . . . . . . . 1 8 . . 5 2 . . . . 5 . 4 . Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Data Loss (minor) 20 | . . . . . . . 2 7 1 . 3 2 . . . . 2 . 3 . Data Loss (major) 7 | . . . . . . . . 1 . . 1 3 . . . . . . 1 1 Misfires 12 | . . . . . . . 1 . 2 . 2 1 . . . . 4 . 2 . Alerts 8 | . . . . . . . . 3 3 1 . 1 . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 . Weapon Failures 10 | . . . . . . . 1 1 . . 2 . . . . . . . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 849 | . . . 11 . . 11 83 20 17 . . 68 131 29 . . 255 174 50 . Projectiles 153 | . . . 11 . . 5 37 . 17 . . 27 . 2 . . 6 . 48 . Explosions 348 | . . . . . . 6 46 20 . . . . . 27 . . 249 . . . Melee 348 | . . . . . . . . . . . . 41 131 . . . . 174 2 . Knockbacks 40 | . . . 7 . . . 1 . . . 2 8 1 1 1 . 1 3 15 . Impact 7 | . . . . . . . . . . . . 1 1 . . . . 3 2 . Kinetic 31 | . . . 7 . . . 1 . . . 2 7 . 1 1 . 1 . 11 . Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 160 | . . . . . . 46 . 21 . . . . . . . . 90 . . 3 Shots 7 | . . . . . . 1 . 1 . . . . . . . . 5 . . . Rammed 5 | . . . . . . . . . . . . . . . . . . . 3 2 Targets Rammed 10 | . . . . . . . . . . . . . . . . . . . 8 2 Kicked 5 | . . . . . . . . . . . . . . . . . . . 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 913 | . 2 60 225 192 24 111 693 238 400 . 418 208 . 365 913 . 176 199 540 . Average Temperature 117 | . 2 35 59 78 13 43 147 81 195 . 115 34 . 106 403 . 60 115 155 . Received Heat Transfer 3415 | . 144 80 336 72 . 60 201 317 214 . 332 . 21 416 382 . 144 17 679 . Effects 29 | . . . . . . . 15 . 2 . 1 . . . 9 . . . 2 . Shutdowns 4 | . . . . . . . 2 . . . 1 . . . 1 . . . . . Energy Bleed 3 | . . . . . . . 2 . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . . . 4 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Damage (minor) 5 | . . . . . . . 1 . 1 . . . . . 2 . . . 1 . Damage (major) 8 | . . . . . . . 8 . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . 1 1 2 . . 7 2 . . Combat Hostiles 8 | . . . . . . . . . . . . . . 2 . . 6 . . . Parts Fried 26 | . . . . . . . . . . . . 2 4 5 . . 13 2 . . Impact Corruptions 13 | . . . . . . . . . . . . 3 4 . . . . 5 1 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 29 | . . . 3 . . . 1 4 . . . . . . 1 . 6 . 14 . Heat Transferred 12965 | . . . 1406 259 . 185 1059 518 629 . 481 . . 927 686 . 2375 592 3848 . Parts Sabotaged 8 | . . . . . . . 8 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . . . . . . . . . . 1 . . 20 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Maximum Alert Level 3 | . . . . . . . 3 . . . . . . . . . . 3 2 1 Low Security (%) 54 | 100 100 100 100 100 . . 30 . . . . 100 100 . . . . 1 . . Level 1 17 | . . . . . . . 4 . . . . . . . . . . 57 45 100 Level 2 25 | . . . . . . . 49 . . . . . . . . . . 40 54 . Level 3 3 | . . . . . . . 15 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 777 | 15 87 30 126 109 . . 777 . . . . 130 17 . . . . 701 598 236 Initial 600 | . . . 7 39 . . . . . . . 26 11 . . . . 600 393 234 Average 237 | 2 28 5 70 50 . . 390 . . . . 36 2 . . . . 413 436 228 Influence Increases 7231 | 35 175 30 647 198 . 262 1303 351 175 . 165 285 54 426 90 . 522 1343 1168 2 Destroy 0b10 Robot/C 3160 | . 120 20 400 140 . 160 500 160 60 . 60 120 . 280 80 . 500 180 380 . Destroy 0b10 Robot/NC 255 | 35 . . 45 . . . 60 . . . . 5 10 10 . . 10 20 60 . Destroy Leader 602 | . 30 10 122 20 . 30 112 10 10 . 30 20 . 30 10 . 10 74 84 . Allied During Kill 408 | . . . . . . 57 185 1 . . . 5 . 16 . . 2 65 77 . Successful Hack 104 | . 8 . 45 8 . . 26 . . . . . 3 . . . . . 12 2 Disable Machine 225 | . . . 30 . . . 120 . . . . 30 . . . . . 30 15 . Anti-Garrison Action 300 | . . . . . . . 150 . . . . . . . . . . 150 . . Destroy Structure 572 | . 2 . 5 . . . 90 . . . . 90 26 . . . . 44 315 . Advance Influence 600 | . . . . . . . . . . . . . . . . . . 600 . . Lose Combat Pursuer 1005 | . 15 . . 30 . 15 60 180 105 . 75 15 15 90 . . . 180 225 . Influence Decreases 7015 | 35 175 10 564 249 52 262 572 989 265 3 122 304 76 305 213 . 522 642 1451 204 Entered New Map 971 | . . . 13 64 52 . . 272 19 3 . 17 13 2 24 . . . 308 184 Time Decay 4635 | 35 175 . 531 185 . 262 452 607 201 . 92 257 63 263 189 . 298 422 583 20 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . 200 . . Lost Part 879 | . . 10 20 . . . 50 70 45 . 30 30 . 20 . . 204 . 400 . Lost Ally 330 | . . . . . . . 70 40 . . . . . 20 . . 20 20 160 . Squads Dispatched 38 | . 1 . 2 . . . 13 . . . . 3 . . . . 1 5 13 . Investigation 5 | . . . . . . . 3 . . . . 2 . . . . . . . . Extermination 9 | . . . . . . . 3 . . . . . . . . . . 2 4 . Reinforcement 9 | . 1 . 2 . . . 2 . . . . 1 . . . . . 1 2 . Assault 12 | . . . . . . . 5 . . . . . . . . . 1 2 4 . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Construction Impeded 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Distress Signals 8 | . 1 . 2 . . . 1 . . . . . . . . . 1 . 3 . Communications Jammed 18 | . . . . . . . . . . . . . . . . . . . 18 . Distress Signals 18 | . . . . . . . . . . . . . . . . . . . 18 . Times Spotted 295 | . 11 9 36 8 1 9 35 20 7 . 10 4 4 22 9 . 39 22 44 5 Peak Tracking Total 11 | . 4 5 4 4 1 4 5 7 3 . 3 2 3 5 5 . 11 7 9 5 Tactical Retreats 37 | . 1 . . 1 . 1 2 9 5 . 2 1 1 3 . . . 3 8 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Traps Triggered 7 | . . . 4 . . . 1 . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . 7 . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . 7 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Machines Disabled 20 | . . . 2 . 1 . 9 . . . . 2 . . 1 . 1 3 1 . Max in Single Turn 1 | . . . 1 . 1 . 1 . . . . 1 . . 1 . 1 1 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Machines Accessed 49 | . 4 . 10 1 1 . 10 1 . 2 . 1 2 1 2 5 2 4 2 1 Terminals 16 | . 4 . 7 1 . . 1 . . . . . . . 1 . 1 . . 1 Fabricators 5 | . . . . . . . 3 . . . . 1 . . . . . 1 . . Repair Stations 4 | . . . . . . . 2 . . . . . 2 . . . . . . . Recycling Units 7 | . . . 2 . . . 2 . . . . . . . . . 1 . 2 . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Total Hacks 138 | . 11 . 33 2 6 . 25 1 . 16 . 3 4 1 2 15 4 7 5 3 Successful 83 | . 7 . 19 1 6 . 6 1 . 16 . 2 4 1 2 15 1 . 1 1 Failed 54 | . 4 . 13 1 . . 19 . . . . 1 . . . . 3 7 4 2 Catastrophic 10 | . 1 . 2 . . . 3 . . . . . . . . . 1 2 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 55 | . . . 3 . . . 19 . . . . 5 . . . . . 7 17 4 Terminals 44 | . 11 . 24 2 . . 1 . . . . . . . 1 . 2 . . 3 Fabricators 14 | . . . . . . . 9 . . . . 3 . . . . . 2 . . Repair Stations 10 | . . . . . . . 6 . . . . . 4 . . . . . . . Recycling Units 17 | . . . 6 . . . 4 . . . . . . . . . 2 . 5 . Scanalyzers 7 | . . . 3 . . . 1 . . . . . . . . . . 3 . . Garrison Access 6 | . . . . . . . 4 . . . . . . . . . . 2 . . Terminal Hacks 66 | . 7 . 14 1 6 . 1 1 . 16 . . . 1 2 15 1 . . 1 Record 12 | . 4 . 3 . . . . . . . . . . . 1 3 . . . 1 Part Schematic 19 | . . . . . 6 . . . . 9 . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . 1 . . . . . . 3 . . . . . 4 . . . . Open Door 4 | . . . . . . . . 1 . . . . . 1 1 . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . . . . 1 . . . . . 4 . . . . . . . Scan Component 3 | . . . . . . . 1 . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . Patch 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 9 1 . . 10 . . . . 1 1 . 1 . 1 4 2 . Full Trace Events 3 | . . . . . . . 2 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 2 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . 169 . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 20 . . . . 9 . . . . . 4 . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . . . . . Time 52 | . . . . . . . . . . . . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 11 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . 3 . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 . . find_recycling 1 | . . . . . . . . . . . . . . . . . . 1 . . Manual 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Relay Couplers Released 4 | . . . . . . . 1 . . . . . . . . . . 3 . . Machine Destruction 4 | . . . . . . . 1 . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . . . . . 2 . . . Allies Hacked 4 | . . . . . . . 2 . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Total Allies 29 | . . . . . 4 . 3 2 . . 1 4 . 1 . . 4 4 6 . Largest Group 5 | . . . . . 4 4 5 2 . . 1 3 2 1 . . 2 3 5 . Highest-Rated Group 532 | . . . . . 153 153 282 52 . . 96 153 99 116 . . 116 288 532 . Highest-Rated Ally 269 | . . . . . 40 40 85 32 . . 96 51 51 116 . . 116 269 122 . Zionite Dispatches 9 | . . . . . . . 2 . . . . 2 . . . . . 2 3 . Heavy 3 | . . . . . . . 1 . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 209 | . . . . . . 43 54 6 . . 5 16 1 14 . . 4 32 34 . Total Damage 9876 | . . . . . . 1161 2205 173 . . 213 829 20 614 . . 101 2286 2274 . Kills 54 | . . . . . . 5 19 1 . . . 5 . 2 . . 1 8 13 . Allies Corrupted 4 | . . . . . . . 1 . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Active Infowar (turns) 19837 | 47 575 30 1967 514 1466 1509 1641 1946 412 . . 550 375 2081 1159 397 2603 1033 1532 . Sensors 16161 | . . . 1110 514 1466 53 1624 1946 412 . . 550 375 2081 1159 397 2440 760 1274 . Terrain 3314 | . . . 318 . . . 308 . . . . . . . . . 1633 793 262 . Structural 495 | . . . 495 . . . . . . . . . . . . . . . . . Traps 1425 | . . . . . . . . . . . . . . . . . . . 1425 . Seismic 3723 | 47 575 30 956 . . 1456 659 . . . . . . . . . . . . . Decoding 2534 | . . . . . . . . . . . . . . . . . . 1033 1501 . Machine Analysis 5387 | . . . 1008 514 1466 1509 890 . . . . . . . . . . . . . Jamming 1581 | . . . . . . . . . . . . . . . . . . 756 825 . Robot Analysis Total 7 | . 1 . 2 . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 14 | . . . . 1 1 2 . 2 1 . 3 . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 71 | . . . . . . . . . . . . . . . . . . 29 42 . Traps 9 | . . . . . . . . . . . . . . . . . . 6 3 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 3 1 . Items 43 | . . . . . . . . . . . . . . . . . . 13 30 . Machines 7 | . . . . . . . . . . . . . . . . . . 4 3 . Patrols 5 | . . . . . . . . . . . . . . . . . . 2 3 . Guards 3 | . . . . . . . . . . . . . . . . . . 1 2 . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Turns Passed 23873 | 182 575 54 1968 514 1466 1509 1878 1969 935 234 1485 708 375 2803 1332 397 2603 1033 1808 45 Spaces Moved 13067 | 76 287 17 903 259 1031 969 1007 1287 592 124 690 440 187 1653 582 159 1168 497 1053 86 Core 229 | 2 . . . . . . . . . . . . . . . . . . 141 86 Treads 2128 | 74 287 12 . . . . . . . . . . . 144 321 159 1052 27 52 . Legs 7667 | . . 5 903 259 1031 843 691 1287 592 124 486 . . . . . 116 470 860 . Wheels 3043 | . . . . . . 126 316 . . . 204 440 187 1509 261 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 110 180 115 115 115 120 120 190 140 105 112 112 186 240 160 115 50 50 Average Speed 149 | 157 160 173 182 180 130 147 123 120 136 190 180 125 124 139 215 240 195 164 107 50 Slowest Speed 320 | 160 160 240 260 180 180 260 260 190 190 190 260 170 150 320 240 240 240 320 193 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 19 | . . . . . . . 7 . . . 2 . . 3 . . . 2 5 . Cave-ins Triggered 5 | . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 52 | 4 56 10 73 43 90 97 31 85 61 70 80 11 3 99 76 62 90 17 28 14 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 7 | . . . . 1 2 . . 2 . . 1 . . . 1 . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . . . 1 1 1 1 . . 1 . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 . 1 1 1 . . . . 1 1 . 1 1 . Scrap Searched 20 | . . 1 . 1 1 3 . 1 1 . 1 . . 4 5 . 2 . . . Spaces Dug 199 | . . . . . . . 30 17 1 . 3 18 13 38 . . 1 17 61 . Terrain Destroyed 769 | . . . . . 125 35 93 196 15 . 9 34 13 64 12 . 34 17 122 . Melee 106 | . . . . . . . 1 2 . . . 17 13 14 . . . 17 42 . Projectile 269 | . . . . . . 1 51 52 15 . 9 17 . 36 4 . 4 . 80 . AOE 394 | . . . . . 125 34 41 142 . . . . . 14 8 . 30 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Qua Total 16035 | 105 363 29 1078 278 1133 1029 1524 1594 674 123 898 526 310 2039 638 177 1383 639 1407 88 Wait 1446 | . 40 1 32 3 64 27 326 182 50 . 179 15 83 179 1 . 84 43 137 . Move 13046 | 75 286 16 902 258 1030 968 1006 1286 591 123 689 439 186 1652 581 158 1167 496 1051 86 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 7 8 . 20 1 6 3 16 9 2 . 2 4 12 50 14 4 20 6 4 . Fast Attach 129 | 7 1 . 12 . . 2 20 10 2 . 2 9 8 11 . 6 7 15 17 . Attach 90 | . . 5 5 . 1 1 21 8 2 . 6 2 1 7 5 . 8 3 15 . Detach 34 | . . . 1 . . . 10 2 1 . 1 2 1 1 3 . 1 6 5 . Swap 93 | 1 3 . 8 . 3 7 11 1 . . . 1 1 12 12 . 11 11 11 . Drop 186 | . 4 . 22 1 11 7 33 . . . 1 3 3 40 12 9 10 17 13 . Fire 656 | 15 21 7 76 15 18 12 79 80 26 . 18 30 . 66 10 . 73 18 92 . Melee 141 | . . . . . . . 2 11 . . . 21 15 14 . . 2 24 52 . Ram 3 | . . . . . . . . . . . . . . . . . . . 1 2 Kick 5 | . . . . . . . . . . . . . . . . . . . 5 . Crush 3 | . . . . . . . . . . . . . . . . . . . 3 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 . Rewire 7 | . . . . . . 2 . 5 . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . 7 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 2 exits: [*Acc] / *Qua) -2/Quarantine History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 15) 734 | -10/Materials | Discovered new exit (range 11) 758 | -10/Materials | Entered Mines 759 | -10/Mines | Met a Derelict bent on vengeance 775 | -10/Mines | Assembled infested the area 777 | -10/Mines | Discovered new exit (range 7) 796 | -10/Mines | Core integrity fell below 50% 805 | -10/Mines | Crushed by falling debris 805 | -10/Mines | Core integrity fell below 20% 812 | -10/Mines | Entered Materials 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 830 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Lost 7 parts (1p2n2u2w) 1366 | -9/Materials | Discovered new exit (range 15) 1668 | -9/Materials | Central database locked down 2298 | -9/Materials | Discovered new exit (range 12) 2780 | -9/Materials | Entered Mines 2812 | -9/Mines | Identified exit to Materials 2922 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2928 | -9/Mines | Learned location of Storage (-7) 3294 | -9/Mines | Entered Zion 3411 | -7/Zion | Discovered new exit (range 15) 3788 | -7/Zion | Learned location of Warlord (-5) 3905 | -7/Zion | Found Prototype Energy Gun 4115 | -7/Zion | Learned 12 Factory zone layouts 4147 | -7/Zion | Learned location of Armory (-3) 4326 | -7/Zion | Met Imprinter 4346 | -7/Zion | Imprinted 4348 | -7/Zion | Declared Zion's savior 4760 | -7/Zion | Entered Proximity Caves 4760 | -6/Proximity Caves | Accompanied by 4 allies 5083 | -6/Proximity Caves | Spotted B-75 Beast 5254 | -6/Proximity Caves | Allies destroyed B-75 Beast 5438 | -6/Proximity Caves | Core integrity fell below 50% 5508 | -6/Proximity Caves | Learned 4 Factory zone layouts 5863 | -6/Proximity Caves | Learned Factory terminal intel 5880 | -6/Proximity Caves | Discovered new exit (range 6) 6269 | -6/Proximity Caves | Entered Factory 6269 | -6/Factory | Accompanied by 3 allies 6269 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6270 | -6/Factory | Identified exit to Lower Caves 6270 | -6/Factory | Identified exit to Factory 6271 | -6/Factory | Loaded intel: 26 terminal locations 6274 | -6/Factory | Identified Storm Laser 6444 | -6/Factory | Zion Heavy squad teleported in 6840 | -6/Factory | Build established: Skirmisher 6918 | -6/Factory | P-60 Hacker assimilated allied 55-ZAM(M) 6969 | -6/Factory | First assault squad dispatched 7239 | -6/Factory | Zion Thermal Resupply teleported in 7436 | -6/Factory | Build established: Messiah-Skirmisher 7732 | -6/Factory | Terminal network hard line cut 8002 | -6/Factory | Fabricated Tactical Coordination Suite? 8122 | -6/Factory | Crushed by falling debris 8147 | -6/Factory | Entered Lower Caves 8154 | -6/Lower Caves | Lost 4 parts (2n2u) 8304 | -6/Lower Caves | Encountered a Warlord checkpoint 8387 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8417 | -6/Lower Caves | Build established: Mutant 8486 | -6/Lower Caves | Lost 3 allies 8820 | -6/Lower Caves | Build established: Scavenger-Mutant 8967 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9192 | -6/Lower Caves | Spotted B-75 Beast 9193 | -6/Lower Caves | Core integrity fell below 50% 9284 | -6/Lower Caves | Build established: Scavenger-Skirmisher 10063 | -6/Lower Caves | Discovered new exit (range 8) 10116 | -6/Lower Caves | Entered another Lower Caves area 10347 | -6/Lower Caves | Discovered exit to Factory (range 11) 10578 | -6/Lower Caves | Lost 4 parts (1n2u1w) 10706 | -6/Lower Caves | Spotted B-75 Beast 10801 | -6/Lower Caves | Learned 8 Factory zone layouts 11000 | -6/Lower Caves | Discovered new exit (range 12) 11039 | -6/Lower Caves | Build established: Scavenger-Mutant 11051 | -6/Lower Caves | Entered Data Miner 11051 | -6/Data Miner | Discovered new exit (range 6) 11088 | -6/Data Miner | Met Data Miner 11175 | -6/Data Miner | Received God Mode back door access code from Data Miner 11285 | -6/Data Miner | Entered Proximity Caves 11331 | -5/Proximity Caves | Escorted by Enhanced Grunt 11588 | -5/Proximity Caves | Learned location of 1 exit from Factory 11717 | -5/Proximity Caves | Spotted B-75 Beast 11749 | -5/Proximity Caves | Destroyed B-75 Beast 11998 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12045 | -5/Proximity Caves | Learned Factory terminal intel 12234 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12364 | -5/Proximity Caves | Lost 6 parts (1p2n3u) 12770 | -5/Proximity Caves | Entered Factory 12770 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12771 | -5/Factory | Identified exit to Factory 12773 | -5/Factory | Loaded intel: 26 terminal locations 12812 | -5/Factory | Incoming investigation squad redirected 12901 | -5/Factory | Zion Demo squad teleported in 13089 | -5/Factory | Discovered exit to Factory (range 3) 13191 | -5/Factory | Crushed by falling debris 13191 | -5/Factory | System corruption reached 10% 13222 | -5/Factory | Lost 3 parts (2n1w) 13355 | -5/Factory | Zion Hacker squad teleported in 13478 | -5/Factory | Entered another Factory area 13478 | -4/Factory | Accompanied by 2 allies 13478 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13486 | -4/Factory | Build established: Mutant 13701 | -4/Factory | Repaired Lrg. Storage Unit 13787 | -4/Factory | Repaired Com. Wheel 13825 | -4/Factory | Build established: Skirmisher 13846 | -4/Factory | Discovered new exit (range 7) 13852 | -4/Factory | Identified exit to Upper Caves 13853 | -4/Factory | Entered Upper Caves 14212 | -4/Upper Caves | Spotted B-86 Titan 14213 | -4/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 14519 | -4/Upper Caves | Build established: Derelict-Skirmisher 14836 | -4/Upper Caves | Learned Research stockpile data 14857 | -4/Upper Caves | Encountered a Warlord checkpoint 14866 | -4/Upper Caves | Discovered new exit (range 12) 14870 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 14877 | -4/Upper Caves | Identified exit to Upper Caves 14916 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15797 | -4/Upper Caves | Build established: Hauler-Tank 16151 | -4/Upper Caves | Build established: Hauler-Skirmisher 16645 | -4/Upper Caves | Build established: Scavenger-Tank 16656 | -4/Upper Caves | Entered another Upper Caves area 16843 | -4/Upper Caves | Encountered a Warlord checkpoint 16948 | -4/Upper Caves | Build established: Hauler-Tank 17105 | -4/Upper Caves | Learned location of Quarantine (-2) 17185 | -4/Upper Caves | Lost 4 parts (1p1u2w) 17966 | -4/Upper Caves | Discovered new exit (range 10) 17988 | -4/Upper Caves | Entered Zhirov 17988 | -4/Zhirov | Discovered new exit (range 3) 18032 | -4/Zhirov | Met Zhirov 18125 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18162 | -4/Zhirov | Found Alien Artifact 18162 | -4/Zhirov | Identified Integrated Dissipator 18162 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18206 | -4/Zhirov | Found Alien Artifact 18385 | -4/Zhirov | Entered Proximity Caves 18386 | -3/Proximity Caves | Identified exit to Research 18388 | -3/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 18483 | -3/Proximity Caves | Spotter reported a threat 18484 | -3/Proximity Caves | Spotter reported a threat 18577 | -3/Proximity Caves | Former 0b10 base attacked by MAIN.C 18604 | -3/Proximity Caves | Spotter reported a threat 18840 | -3/Proximity Caves | Spotter reported a threat 18885 | -3/Proximity Caves | 0b10 base defense nominally successful 18909 | -3/Proximity Caves | P-80 Master assimilated allied 3N-12N(M) 18917 | -3/Proximity Caves | P-80 Master assimilated allied SW-TCM(g) 18931 | -3/Proximity Caves | Lost 16 allies 18981 | -3/Proximity Caves | Destroyed 15 combat bots 19017 | -3/Proximity Caves | Lost 5 allies 19406 | -3/Proximity Caves | Spotted CX-EGP(g) 19416 | -3/Proximity Caves | Destroyed CX-EGP(g) 19755 | -3/Proximity Caves | Crushed by falling debris 19786 | -3/Proximity Caves | Lost 23 parts (1n18u4w) 19959 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 19960 | -3/Proximity Caves | Identified Transdimensional Reconstructor 19960 | -3/Proximity Caves | Warped through subspace 20367 | -3/Proximity Caves | Build established: Scavenger-Tank 20765 | -3/Proximity Caves | Spotted B-86 Titan 20767 | -3/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 20988 | -3/Proximity Caves | Entered Research 20988 | -3/Research | Evolved 2 slots: Utility x2 20989 | -3/Research | Identified exit to Armory 21049 | -3/Research | Build established: Scavenger-Skirmisher 21121 | -3/Research | Zion Experimental squad teleported in 21238 | -3/Research | Search patrols dispatched 21488 | -3/Research | Search patrols dispatched 21600 | -3/Research | Build established: Scavenger-Assassin 21750 | -3/Research | Found Prototype Protection 21750 | -3/Research | Identified Zio. Shade Armor 21785 | -3/Research | Found Zio. Shade Armor 21816 | -3/Research | Spotted B-86 Titan 21823 | -3/Research | Allies destroyed B-86 Titan 21917 | -3/Research | Discovered new exit (range 16) 21972 | -3/Research | Zion Light squad teleported in 21982 | -3/Research | Found Prototype Processor 21982 | -3/Research | Identified Exp. Terrain Scan Processor 22021 | -3/Research | Entered another Research area 22021 | -2/Research | Accompanied by 3 allies 22021 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22080 | -2/Research | Build established: Messiah-Tank 22168 | -2/Research | Zion Heavy squad teleported in 22283 | -2/Research | Crushed by falling debris 22431 | -2/Research | Lost 5 allies 22533 | -2/Research | Found Prototype Protection 22533 | -2/Research | Identified Zio. Weapon Casing 22619 | -2/Research | Zion Hacker squad teleported in 22637 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 22638 | -2/Research | Zion Heavy squad teleported in 22771 | -2/Research | First assault squad dispatched 22798 | -2/Research | Garrison activated, responded to threat 22878 | -2/Research | Build established: Messiah-Assassin 22959 | -2/Research | Lost 3 parts (3u) 23036 | -2/Research | Incoming assault squad redirected 23225 | -2/Research | Terminal network hard line cut 23532 | -2/Research | System corruption reached 10% 23572 | -2/Research | System corruption reached 30% 23590 | -2/Research | Core integrity fell below 50% 23652 | -2/Research | Lost 31 parts (3p10n10u8w) 23794 | -2/Research | Core integrity fell below 20% 23818 | -2/Research | Discovered new exit (range 15) 23824 | -2/Research | Discovered new exit (range 11) 23829 | -2/Research | Entered Quarantine 23869 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 23874 | -2/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ 1 : Active Terminals ] [ 2 : Unaware Analyses ] [ 3 : Component Stockpiles ] [ 4 : Component Schematics ] >>\\ZION-SEEK-1 [ Targeting Active Terminals... ] 23855_ 1UMGDABZU%RMD/N:JWP/0:|F3C5PK IMKHH 23864_ Detecting system override signal. 23869_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 17x terminals. ] [ Coordinates transferred. ] 23869_ Detecting system override signal. 23872_ Slammed into S-43 Plague. 23872_ Triggered Blade Trap. 23872_ Massive razor-sharp blades shoot up from within the floor. 23872_ Exp. Terrain Scan Processor severed. 23874_ System corrupted: Substantial component data lost. 23874_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????########??????????????????? | | ????????# ??# #??????????????????? | | ????????# ??#s"" #??????????????????? | | ????????# ??# "T #??????????????????? | | ????##### ?# ""s !#??????????????????? | | ????# #s ^ #??????????????????? | | ????# # ! #??????????????????? | | ????# ##@############???????????? | | ????# s ""G"" ?????????? | | ????# "" "" ????????? | | ????# """ """ ????????? | | ????# """ """ ????????? | | ????# """ """ ????????? | | ????# ### #?????????? | | ????# #?????????????? | | ????# ######## #?????????????? | | ????# #??????# #?????????????? | | ????# #???####/##+##????????????? | | ????# #???# #????????????? | | ????# ##### """ #????????????? | | ????# / ""&" #????????????? | | ????# ## """" #????????????? | | ????# ## T #????????????? | | ????# ## """" #????????????? | | ????####"T# ## ""&" #????????????? | | ???????#""# ## """ #????????????? | | ???????#### ^ ## ?????????????? | | ??????????# ######+######+###### ??? | | ??????????# #?# ?? | | ??????????# #?# ! ?? | | ?##########+## #?# ?? | | # # #?# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 55 Energy Capacity 910 Matter Stores 350 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 60 Recoil Reduction 5 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Tactical Coordination Suite | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Imp. Deuterium Engine | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive System Guard | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lrn. Sensor Array | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive D-63 Destroyer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Tactical Coordination Suite | x1 | -6/Factory Repaired ---------- Lrg. Storage Unit | 18% | -4/Factory Com. Wheel | 6% | -4/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- About That Survey... Decoder Ring My Bad Woof! Challenges ------------ None Game ------ Seed LatentNavigationWand Manual? 0 Play Time 04:29:54 Cumulative 147.4 hours Start 2026.09.05 @ 17:45:47 End 2026.09.06 @ 05:58:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 125 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38977980-c0ce-4388-be36-c962d477c388