Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 15:51:13 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2232) 2232 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6952 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Medium Storage Unit Improved Sensor Array Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Light Fission Core Medium Storage Unit Medium Storage Unit Improved Sensor Array Targeting Computer Targeting Computer Recalibrator Lightning Gun Gauss Rifle Rocket Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . 2 . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 87 | 8 7 31 1 13 2 13 5 7 Power 11 | 2 1 3 . 1 2 1 1 . Engine 8 | 2 1 3 . . 2 . . . Core 3 | . . . . 1 . 1 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 11 . 7 . 2 1 . Treads 7 | 2 . 1 . 4 . . . . Leg 11 | . . 8 . 3 . . . . Wheel 4 | . . 1 . . . 2 1 . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 16 | 2 . 6 . 4 . 1 1 2 Device 8 | 1 . 5 . 1 . . . 1 Storage 3 | 1 . 1 . . . . 1 . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . Weapon 37 | 2 6 11 1 1 . 9 2 5 Energy Gun 18 | 2 4 6 . . . 4 . 2 Energy Cannon 3 | . . 1 . . . 1 1 . Ballistic Gun 5 | . . 1 1 . . 1 1 1 Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 4 | . 1 1 . . . 1 . 1 Special Weapon 3 | . 1 1 . . . 1 . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . Parts Lost 29 | . . 7 . . . 5 . 17 Power 5 | . . 2 . . . 1 . 2 Propulsion 6 | . . 2 . . . 1 . 3 Utility 7 | . . 2 . . . 1 . 4 Weapon 11 | . . 1 . . . 2 . 8 Highest Loss Streak 11 | . . 5 . . . 3 . 11 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 92 | . 98 94 100 94 92 83 71 63 Engine 9 | . 14 10 11 7 13 9 . . Core 1 | . . . . 1 1 2 12 6 Treads 7 | . 28 2 . 11 30 23 . . Leg 19 | . . 25 33 19 . . . . Wheel 2 | . . 1 . . . 1 20 17 Device 16 | . 14 20 22 12 7 7 6 4 Storage 10 | . 14 11 11 9 7 7 6 6 Processor 1 | . . . . 10 7 7 6 6 Protection 1 | . . . . 3 7 6 6 4 Energy Gun 13 | . 25 16 11 . . 6 . 1 Energy Cannon 1 | . . 2 . . . 3 3 1 Ballistic Gun 2 | . . . 2 9 7 3 6 10 Special Weapon 1 | . . 1 8 . . . . . Peak Build Rating 51 | 9 10 19 19 38 41 45 51 51 Average Rating 20 | 7 9 16 17 26 40 37 46 42 On Entrance 24 | . 9 10 17 19 38 41 37 51 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 13 14 29 26 31 40 45 51 51 Greatest Support 112 | 40 40 40 30 112 112 112 84 84 Greatest Overweight (x) 7 | . . 4 . 1 . 1 . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 15 Average Capacity 10 | 7 8 9 10 10 10 10 14 14 Most Carried 14 | 5 8 10 10 10 10 10 14 14 Average Carried 9 | 2 6 9 9 9 9 8 9 13 Final Capacity 15 | 8 8 10 10 10 10 10 15 5 Final Carried 14 | 5 8 10 10 10 10 10 14 5 Class Distribution -------------------- 48% | Scavenger-Mutant 46% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Matter Collected 1365 | 232 77 394 39 240 . 203 61 119 Remotely . | . . . . . . . . . Salvage Created 2445 | 46 212 1028 31 93 . 514 111 410 Parts 137 | 8 13 58 6 1 . 27 9 15 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 57 | . 6 23 3 3 . 11 2 9 Melee 5 | . . 5 . . . . . . Guns 33 | . 4 9 3 2 . 8 1 6 Cannons 10 | . . 5 . 1 . 2 1 1 AOE 4 | . 2 . . . . . . 2 Classes Destroyed 13 | 1 6 2 . . . 3 . 1 Builder 2 | . 1 1 . . . . . . Tunneler 4 | 3 . 1 . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 2 | . 1 1 . . . . . . Operator 1 | . 1 . . . . . . . Watcher 4 | . 1 3 . . . . . . Swarmer 20 | . 3 8 3 . . 4 . 2 Grunt 20 | . 3 9 . 3 . . . 5 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 6 . . . . . 1 Specialist 4 | . . . . . . 4 . . Hunter 4 | . . . . . . 2 2 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 6 | 2 4 6 3 2 . 3 2 5 Combat Bots Only 5 | . 3 5 3 2 . 3 2 5 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . 1 . . . . . . 2 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Hostile Shots Fired 569 | . 20 149 27 15 . 96 66 196 Missed 166 | . 4 46 10 6 . 29 21 50 Damage Taken 6122 | . 205 1141 130 157 . 1547 610 2332 Core 1360 | . 29 214 35 36 . 195 100 751 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 39 | . . 39 . . . . . . Core Remaining (%) 78 | 100 88 . 37 93 . 72 . . Volleys Fired 187 | 10 27 48 11 8 . 42 9 32 Largest 3 | 2 2 2 1 2 . 3 3 3 Hottest 170 | 80 100 156 25 69 . 170 108 141 Shots Fired 347 | 20 46 92 13 16 . 77 18 65 Gun 247 | 20 39 61 13 8 . 40 9 57 Cannon 81 | . . 27 . 8 . 35 9 2 Launcher 12 | . 4 2 . . . . . 6 Special 7 | . 3 2 . . . 2 . . Kinetic 100 | . . 3 11 16 . 14 9 47 Thermal 208 | 20 41 87 2 . . 37 9 12 Explosive 12 | . 4 2 . . . . . 6 Electromagnetic 25 | . 1 . . . . 24 . . Robot Hit Streak 20 | 7 7 7 1 5 . 13 5 20 Robot Miss Streak 6 | 1 3 4 6 5 . 4 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 245 | 15 26 70 7 12 . 54 12 49 Core Hits 127 | 4 17 29 3 14 . 20 6 34 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 5 | . . 4 . . . . . 1 Critical Strikes 10 | . 1 8 . . . . . 1 Burn 4 | . 1 3 . . . . . . Destroy 1 | . . . . . . . . 1 Smash 5 | . . 5 . . . . . . Melee Attacks 40 | . . 37 . . . . . 3 Impact 37 | . . 37 . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5906 | 172 485 1917 83 232 . 1107 267 1643 Guns 2785 | 172 280 611 83 84 . 590 87 878 Cannons 1211 | . . 321 . 148 . 517 180 45 Explosions 777 | . 205 . . . . . . 572 Melee 1133 | . . 985 . . . . . 148 Ramming . | . . . . . . . . . Kinetic 1193 | . . 30 83 232 . 179 87 582 Thermal 2469 | 172 269 902 . . . 605 180 341 Explosive 777 | . 205 . . . . . . 572 Electromagnetic 334 | . 11 . . . . 323 . . Impact 985 | . . 985 . . . . . . Slashing 148 | . . . . . . . . 148 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 2 . . . . . Average Corruption 2 | . 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 1 13 8 . . . . . Message Errors 11 | . . 8 3 . . . . . Matter Fused 2 | . . 1 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 2 | . 1 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Data Loss (major) 2 | . . . 2 . . . . . Misfires 3 | . . 1 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 538 | . 9 527 . . . . 2 . Projectiles 2 | . . . . . . . 2 . Explosions 9 | . 9 . . . . . . . Melee 527 | . . 527 . . . . . . Knockbacks 12 | . . 6 . 5 . 1 . . Impact 6 | . . 6 . . . . . . Kinetic 6 | . . . . 5 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 403 | 90 216 360 . 11 . 130 12 403 Average Temperature 76 | 33 58 67 . 11 . 70 8 169 Received Heat Transfer 1488 | . 78 351 . 99 . . 12 948 Effects 2 | . . 1 . . . . . 1 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 8 | . . 7 . . . 1 . . Combat Hostiles 5 | . . 4 . . . 1 . . Parts Fried 5 | . . 4 . . . 1 . . Impact Corruptions 22 | . . 22 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . Heat Transferred 5222 | 400 686 2013 . . . 1078 296 749 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Peak Influence 340 | 15 281 340 194 75 . 255 183 289 Initial 133 | . 9 40 109 . . . 133 130 Average 136 | 7 116 160 112 57 . 110 144 176 Maximum Alert Level 1 | . 1 1 . . . 1 . 1 Low Security (%) 74 | 100 79 62 100 100 100 73 100 83 Level 1 25 | . 20 37 . . . 26 . 16 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 9 | . 1 3 . 1 . 2 2 . Investigation 3 | . . 3 . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . 1 . 2 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Distress Signals 5 | . 1 3 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 10 44 4 3 . 14 5 14 Peak Tracking Total 7 | . 4 7 4 3 . 5 3 7 Tactical Retreats 9 | . 1 6 . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Traps Triggered 5 | . 1 1 . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Machines Disabled 5 | . 1 3 1 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Machines Accessed 19 | . 3 10 . 2 1 . 1 2 Terminals 15 | . 2 8 . 2 1 . . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 7 25 . 6 1 . 1 4 Successful 25 | . 3 14 . 5 1 . 1 1 Failed 19 | . 4 11 . 1 . . . 3 Catastrophic 3 | . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 21 | . 3 15 . 3 . . . . Terminals 35 | . 4 20 . 6 1 . . 4 Fabricators . | . . . . . . . . . Repair Stations 8 | . 3 5 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . 1 5 . 4 1 . . 1 Record 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Terminal Index 3 | . 1 1 . 1 . . . . Alert Level 2 | . . 2 . . . . . . Security Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 1 4 . . . . . . Scan Component 3 | . 1 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 1 5 . 1 . . . . Terminals 7 | . 1 5 . 1 . . . . Track 2 | . . 2 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 3 | . 1 1 . 1 . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 9 . 2 . . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 52 | . . 52 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 1 1 1 . . Highest-Rated Group 10 | . . 10 10 10 10 10 . . Highest-Rated Ally 10 | . . 10 10 10 10 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Turns Passed 5348 | 137 457 3057 427 422 69 345 147 287 Spaces Moved 2033 | 59 223 877 226 234 41 122 82 169 Core 20 | 3 . 3 . . . . . 14 Treads 733 | 56 223 240 . 68 41 105 . . Legs 1017 | . . 625 226 166 . . . . Wheels 263 | . . 9 . . . 17 82 155 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 95 120 120 160 100 100 50 Average Speed 135 | 154 160 139 120 131 160 151 100 99 Slowest Speed 400 | 160 160 250 120 240 160 160 100 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 42 49 46 22 2 94 2 26 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . 3 7 . . . . . . Terrain Destroyed 62 | . 26 15 . . . . . 21 Melee . | . . . . . . . . . Projectile 8 | . 3 5 . . . . . . AOE 54 | . 23 10 . . . . . 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Total 4221 | 81 269 2562 371 335 46 211 128 218 Wait 1779 | . 8 1531 132 56 . 26 26 . Move 2026 | 58 222 876 225 233 40 121 82 169 Hop . | . . . . . . . . . Pick Up 41 | 5 3 15 1 8 2 2 5 . Fast Attach 42 | 7 1 14 . 9 . 5 2 4 Attach 13 | . . 5 . . 1 2 2 3 Detach 10 | . 1 5 . 1 . 2 1 . Swap 32 | 1 6 12 1 4 1 6 1 . Drop 45 | . 1 19 1 16 2 5 . 1 Fire 187 | 10 27 48 11 8 . 42 9 32 Melee 40 | . . 37 . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 14) 520 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -9/Materials | Lost 5 parts (1p2n1u1w) 1179 | -9/Materials | Build established: Scavenger-Mutant 2452 | -9/Materials | Discovered new exit (range 10) 2693 | -9/Materials | Repaired Sensor Array 2772 | -9/Materials | Core integrity fell below 50% 3030 | -9/Materials | Repaired Grenade Launcher 3068 | -9/Materials | Build established: Mutant 3547 | -9/Materials | Build established: Scavenger-Mutant 3652 | -9/Materials | Entered Mines 3652 | -9/Mines | Accompanied by 1 ally 3659 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3980 | -9/Mines | Discovered new exit (range 8) 4079 | -9/Mines | Entered Materials 4079 | -8/Materials | Accompanied by 1 ally 4079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4425 | -8/Materials | Discovered new exit (range 12) 4501 | -8/Materials | Entered Factory 4501 | -7/Factory | Accompanied by 1 ally 4501 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4570 | -7/Factory | Identified exit to DSF 4570 | -7/Factory | Entered DSF 4570 | -7/DSF | Accompanied by 1 ally 4624 | -7/DSF | Additional patrols routed to DSF 4693 | -7/DSF | Lost 3 parts (1p1u1w) 4773 | -7/DSF | Discovered new exit (range 16) 4822 | -7/DSF | Sterilization system engaged 4842 | -7/DSF | Ambient heat levels rising (+10) 4857 | -7/DSF | Ambient heat levels rising (+10) 4872 | -7/DSF | Ambient heat levels rising (+10) 4887 | -7/DSF | Ambient heat levels rising (+10) 4902 | -7/DSF | Ambient heat levels rising (+10) 4915 | -7/DSF | Entered Factory 4915 | -6/Factory | Evolved 2 slots: Propulsion x2 5005 | -6/Factory | Garrison activated, responded to threat 5062 | -6/Factory | Identified exit to Garrison 5062 | -6/Factory | Entered Garrison 5110 | -6/Garrison | Triggered checkpoint 5149 | -6/Garrison | Discovered new exit (range 81) 5149 | -6/Garrison | Discovered new exit (range 92) 5149 | -6/Garrison | Discovered new exit (range 43) 5233 | -6/Garrison | Triggered checkpoint 5236 | -6/Garrison | Triggered checkpoint 5288 | -6/Garrison | Lost 4 parts (2u2w) 5302 | -6/Garrison | Triggered checkpoint 5331 | -6/Garrison | Core integrity fell below 50% 5342 | -6/Garrison | Core integrity fell below 20% 5349 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05320_ Lightning Gun destroyed. 05320_ Rocket Launcher destroyed. 05320_ Acquired 55 matter. 05321_ The unstable cave ceiling collapses. 05321_ Gatling Laser destroyed. 05321_ Arm. Huge Wheel destroyed. 05324_ Critical hit (Burn: +37). 05325_ Acquired Axe. 05330_ Sneak attack on C-30 ARC. 05338_ Axe destroyed. 05339_ Attempting to rewire C-30 ARC. 05339_ C-30 ARC is unpowered. 05340_ Attempting to rewire C-30 ARC. 05340_ C-30 ARC is unpowered. 05341_ Attempting to rewire C-30 ARC. 05341_ C-30 ARC is unpowered. 05342_ Attempting to rewire C-30 ARC. 05342_ C-30 ARC is unpowered. 05343_ Dropped Lrg. Storage Unit. 05345_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????????????# + #??????#^^^ | | ????????????# + #??????#^^^#######++### | | ????????????# ### ##### #??????# #?????# #?? | | ????????????# #?# #???# ##??#### ####### #?? | | ????????????# #?# #??# #??# + + #?? | | ????????????# #?# #?? %% #??# ## ####### #?? | | ????????????# #?# #?? %* #### ## #?????# #?? | | ????????????# #?# #?? [ # ## #?????# #?? | | ????????????# ###+#### # # #?????# #?? | | ????????????# ^^ ####### #?? | | ????????????# ^^ #?? | | ????????????# ^^ #?? | | ????????????#######+### % ##########?? | | ??????????????????# ####ggg# ## ###????????? | | ??????????????????# +![%* " #????????? | | ??????????????????####!!!% " #????????? | | ?????????????????????#=![ " #????????? | | ?????????????????????# ! " #????????? | | ?????????????????????### ## ## ###???????## | | ?????????????########### ## ## ###########^ | | ?????????????# ^ | | ?????????????# # | | ?????????????# ###+#### ###+#### ## | | ?????????????#^^#?# #??## ## ###+##?# #??# ## | | ?????????????#^^#?# #???# ## #?# #??# #??# | | ?????????????# #?# #???#@ #######?# #??# #??# ## | | ?????????????# ### ##### #???????# #### #### ## | | ?????????????# ## + #???????# + + | | ?????????????# ## ###### #???????###### #### ## | | ????########## ##+###### #????????????# #??# #? | | ????# #????????????# #??# ## | | ????# #????????????# #??# T# | | ????# ####### ###+######+##?????????####+#### ## | | ????# #?????# #?# #????# #??????????# #? | | ????# #?????# #?# #????# #??????????# ####### ## | | ????# #?????# #?# #????# #??????????# #?????# | | ????# #?????# ###+#????# #??????????# ###???# | | ????# #?????# #????# #??????????# " #####+### | | ????# #?????##### #????# #??????????# " + #?? | | ????# #?????????# #????# #??????????# " #######?? | | ????# #?????????# #????# #??????????# ###???????? | | ??### #?????????# ###??# #??????????# #?????????? | | ??# #?????????#=!%#### #??????????# #?????????? | | ??# #?????????# =%+ #??????????# #?????????? | | ??# #?????????# %=####+#????????### #?????????? | | ??######?????????# ###??# #????????#"# #?????????? | | ??????############ #????# #????????#" #?????????? | | ??????#" #?#### ####?????#" #?????????? | | ??????#"T"### ## #?# !+ +! #?????#" #?????????? | | ??????######"""""# #?# # # #?????#"# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerFactoryArachnoskeleton Manual? 0 Play Time 00:49:00 Cumulative 210.8 hours Start 2024.10.13 @ 14:53:21 End 2024.10.13 @ 15:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b15bce24-b320-46d0-a177-467975e8ef3e