Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:08:57

Player: Flaborized

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (133)     665
Value Destroyed (3392)     3392
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (788)                788
              TOTAL SCORE: 7465

 Bonus
-------
High Alert Combat Kills    788

 Cogmind 
---------
Core Integrity             426/700
Matter                     178/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
     Heavy Ion Engine
     Heavy Ion Engine
     Light Nuclear Core
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Light Treads
  Improved Heat Sink
     Large Battery (200)
           Weight Redist. System
           Terrain Scanner
           Terrain Scan Processor
     Heavy Armor Plating
  Improved Light Armor Plating
           Shield Generator
           System Shield
           Shock Rifle
           Spread Laser
           Plasma Cannon
           Assault Cannon
           Shock Bomb Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Light Armor Plating
           Reflective Plating
>          --- WEAPON -----------
           Arc Projector
           Arc Projector
           Field Laser
           Minigun
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
     Light Nuclear Core
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Light Treads
     Large Battery
           Weight Redist. System
           Terrain Scanner
           Terrain Scan Processor
     Heavy Armor Plating
  Improved Light Armor Plating
           Shield Generator
           System Shield
           Spread Laser
           Spread Laser
           Plasma Cannon
           Assault Cannon
           Shock Bomb Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             78   | 6   2   8   .   52  10  
  Power                    8    | 1   .   1   .   6   .   
    Engine                 8    | 1   .   1   .   6   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   .   4   .   14  4   
    Treads                 18   | .   .   1   .   13  4   
    Leg                    4    | 2   .   2   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   .   2   .   6   3   
    Device                 4    | .   .   1   .   2   1   
    Storage                2    | 1   .   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   2   1   .   26  3   
    Energy Gun             18   | 2   .   .   .   14  2   
    Energy Cannon          4    | .   .   .   .   4   .   
    Ballistic Gun          4    | .   .   .   .   3   1   
    Ballistic Cannon       5    | .   2   1   .   2   .   
    Launcher               3    | .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   6   .   
  Corrupted Parts          3    | .   .   .   .   1   2   
    System Corruption      13   | .   .   .   .   4   9   
Parts Lost                 24   | .   .   1   .   9   14  
  Power                    2    | .   .   .   .   1   1   
  Propulsion               9    | .   .   1   .   3   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   10   | .   .   .   .   5   5   
  Highest Loss Streak      8    | .   .   1   .   3   8   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   82  94  100 98  96  
  Engine                   9    | .   14  11  11  9   6   
  Treads                   22   | .   .   3   11  25  28  
  Leg                      3    | .   28  23  11  .   .   
  Wheel                    1    | .   .   4   11  .   .   
  Device                   8    | .   .   7   11  8   7   
  Storage                  9    | .   14  11  11  9   7   
  Processor                2    | .   .   .   .   3   .   
  Protection               5    | .   .   .   .   5   14  
  Energy Gun               19   | .   .   .   .   25  17  
  Energy Cannon            2    | .   .   .   .   3   .   
  Ballistic Gun            4    | .   .   .   .   4   11  
  Ballistic Cannon         7    | .   25  33  33  1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             115  | 11  16  100 100 115 114 
  Greatest Support         80   | 20  20  30  10  60  80  
  Greatest Overweight (x)  33   | 1   .   9   9   33  2   
  Average Overweight (x)   2    | .   .   3   9   1   1   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  
  Average Capacity         23   | 6   8   16  25  25  25  
  Most Carried             25   | 2   8   12  16  25  25  
  Average Carried          21   | .   6   8   13  23  23  
  Final Capacity           25   | 8   8   25  25  25  25  
  Final Carried            25   | 2   8   12  16  25  24  

 Class Distribution 
--------------------
 43% | Gunner
 38% | Tank
 12% | Scavenger-Tank
  3% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Gunner | -9/Mines
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           2190 | 125  23   606  36   1063 337  
  Remotely                 660  | .    .    545  36   79   .    
Salvage Created            5333 | .    19   445  106  3744 1019 
  Parts                    311  | .    2    21   4    229  55   
Haulers Intercepted        6    | .    .    .    .    6    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  79   | .   1   10  2   53  13  
  Guns                     51   | .   .   .   .   38  13  
  Cannons                  21   | .   1   10  2   8   .   
  AOE                      7    | .   .   .   .   7   .   
Classes Destroyed          14   | .   1   5   1   6   1   
  Worker                   13   | .   .   .   1   11  1   
  Builder                  17   | .   .   1   .   12  4   
  Tunneler                 3    | .   .   .   .   2   1   
  Hauler                   6    | .   .   .   .   6   .   
  Recycler                 15   | .   .   3   .   9   3   
  Operator                 4    | .   .   1   .   3   .   
  Watcher                  3    | .   .   .   .   3   .   
  Swarmer                  13   | .   .   3   .   10  .   
  Grunt                    40   | .   1   2   2   29  6   
  Duelist                  4    | .   .   .   .   3   1   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   17   | .   .   5   .   8   4   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           14   | .   1   6   2   14  8   
  Combat Bots Only         11   | .   1   5   2   11  3   
Max Kills in Single Turn   2    | .   1   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        492   | .    2    53   3    215  219  
  Missed                   123   | .    1    20   1    46   55   
Damage Taken               4844  | .    11   508  30   2450 1845 
  Core                     652   | .    .    21   .    357  274  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Ignored by Resistances   81    | .    .    .    .    .    81   
Core Remaining (%)         82    | 100  100  .    94   35   .    
Volleys Fired              292   | 1    3    30   3    197  58   
  Largest                  4     | 2    2    3    3    4    4    
  Hottest                  248   | 90   78   117  117  248  203  
Shots Fired                873   | 2    6    90   9    574  192  
  Gun                      634   | 2    .    .    .    440  192  
  Cannon                   228   | .    6    90   9    123  .    
  Launcher                 11    | .    .    .    .    11   .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  298   | .    6    90   9    107  86   
  Thermal                  374   | 2    .    .    .    330  42   
  Explosive                11    | .    .    .    .    11   .    
  Electromagnetic          190   | .    .    .    .    126  64   
  Robot Hit Streak         26    | 1    2    8    4    22   26   
  Robot Miss Streak        7     | 1    2    3    1    4    7    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    1    3    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    
Shots Hit Robots           515   | 1    3    43   5    327  136  
  Core Hits                294   | .    1    17   4    170  102  
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         15    | .    .    2    .    13   .    
    Burn                   10    | .    .    .    .    10   .    
    Blast                  5     | .    .    2    .    3    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10012 | 24   62   886  107  6836 2097 
  Guns                     6564  | 24   .    .    .    4443 2097 
  Cannons                  2504  | .    62   886  107  1449 .    
  Explosions               944   | .    .    .    .    944  .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  3332  | .    62   886  107  1244 1033 
  Thermal                  4234  | 24   .    .    .    3623 587  
  Explosive                741   | .    .    .    .    741  .    
  Electromagnetic          1705  | .    .    .    .    1228 477  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    4    11   
  Average Corruption       9     | .    .    .    .    4    9    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  20    | .    .    .    .    .    20   
    Message Errors         9     | .    .    .    .    .    9    
    Matter Fused           2     | .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    2    
    Data Loss (minor)      3     | .    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            80    | .    .    .    .    80   .    
  Projectiles              45    | .    .    .    .    45   .    
  Explosions               35    | .    .    .    .    35   .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 20    | .    .    8    2    10   .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  19    | .    .    8    2    9    .    
  Secondary                1     | .    .    .    .    1    .    
Self-Inflicted Damage      46    | .    .    .    .    46   .    
  Shots                    2     | .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        490   | 30   60   490  80   418  420  
  Average Temperature      131   | 18   30   158  37   133  118  
  Received Heat Transfer   1797  | .    6    114  15   1260 402  
  Effects                  18    | .    .    6    .    10   2    
    Shutdowns              4     | .    .    3    .    1    .    
    Energy Bleed           2     | .    .    .    .    2    .    
    Interference           3     | .    .    .    .    3    .    
    Matter Decay           2     | .    .    1    .    1    .    
    Short Circuit          3     | .    .    1    .    2    .    
    Damage (minor)         3     | .    .    .    .    1    2    
    Damage (major)         1     | .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    3    1    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    11   1    
  Heat Transferred         8797  | 62   .    .    .    7823 912  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    3    .    

 Alert                          | -11  -10  -9   -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Peak Influence             1266 | .    45   390  169  1266 794  
  Initial                  567  | .    .    18   113  65   567  
  Average                  625  | .    26   191  154  749  644  
Maximum Alert Level        4    | .    .    1    .    4    3    
  Low Security (%)         19   | 100  100  62   100  6    .    
  Level 1                  14   | .    .    37   .    14   .    
  Level 2                  24   | .    .    .    .    21   81   
  Level 3                  27   | .    .    .    .    37   18   
  Level 4                  13   | .    .    .    .    19   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    1    .    
Squads Dispatched          23   | .    1    2    .    11   9    
  Investigation            5    | .    .    1    .    2    2    
  Extermination            2    | .    .    .    .    .    2    
  Reinforcement            8    | .    1    1    .    6    .    
  Assault                  3    | .    .    .    .    2    1    
  Garrison                 5    | .    .    .    .    1    4    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    3    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           3    | .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              121  | .   2   21  2   79  17  
  Peak Tracking Total      7    | .   1   7   2   6   5   
  Tactical Retreats        3    | .   .   1   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            3    | .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          15   | .   .   2   .   13  .   
  Max in Single Turn       6    | .   .   1   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          6    | .   .   1   .   2   3   
  Terminals                5    | .   .   1   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                19   | .   .   3   .   7   9   
  Successful               5    | .   .   1   .   1   3   
  Failed                   14   | .   .   2   .   6   6   
    Catastrophic           4    | .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                17   | .   .   3   .   7   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             5    | .   .   1   .   1   3   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   .   2   2   
  Full Trace Events        3    | .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               7212 | 59   117  787  396  5029 824  
Spaces Moved               2479 | 42   81   349  172  1581 254  
  Core                     12   | 11   .    .    .    1    .    
  Treads                   1689 | .    .    .    .    1435 254  
  Legs                     336  | 31   81   224  .    .    .    
  Wheels                   442  | .    .    125  172  145  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  215  215  240  
  Average Speed            229  | 108  120  182  215  247  241  
  Slowest Speed            1700 | 190  120  750  215  1700 320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    18   39   31   80   6    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          170  | .    .    5    1    164  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               19   | .    .    5    1    13   .    
  AOE                      151  | .    .    .    .    151  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      3407 | 50   95   431  192  2299 340  
  Wait                     468  | .    2    32   14   404  16   
  Move                     2474 | 41   80   348  171  1580 254  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  48   | 2    6    8    4    26   2    
  Fast Attach              38   | 6    2    3    .    22   5    
  Attach                   16   | .    .    2    .    10   4    
  Detach                   2    | .    .    .    .    2    .    
  Swap                     24   | .    .    3    .    20   1    
  Drop                     45   | .    2    5    .    38   .    
  Fire                     292  | 1    3    30   3    197  58   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   60 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 10)
  177 | -10/Materials | Entered another Materials area
  177 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  450 | -9/Materials  | Discovered new exit (range 13)
  477 | -9/Materials  | Build established: Gunner
  774 | -9/Materials  | Discovered new exit (range 3)
  964 | -9/Materials  | Entered Mines
  977 | -9/Mines      | Learned location of Zion (-7)
 1347 | -9/Mines      | Discovered new exit (range 6)
 1360 | -9/Mines      | Entered Materials
 1360 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1897 | -8/Materials  | Destroyed 11 combat bots
 2807 | -8/Materials  | Discovered new exit (range 15)
 3360 | -8/Materials  | First assault squad dispatched
 3702 | -8/Materials  | Core integrity fell below 50%
 3738 | -8/Materials  | Lost 3 parts (2n1w)
 3786 | -8/Materials  | Garrison activated, responded to threat
 4241 | -8/Materials  | Build established: Tank
 4579 | -8/Materials  | Discovered new exit (range 16)
 5448 | -8/Materials  | Sterilization system engaged
 5448 | -8/Materials  | Non-combat units ordered to evacuate
 5548 | -8/Materials  | Combat units ordered to evacuate
 5748 | -8/Materials  | Ambient heat levels rising (+10)
 5898 | -8/Materials  | Ambient heat levels rising (+10)
 6048 | -8/Materials  | Ambient heat levels rising (+10)
 6198 | -8/Materials  | Ambient heat levels rising (+10)
 6348 | -8/Materials  | Ambient heat levels rising (+10)
 6389 | -8/Materials  | Entered Factory
 6389 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6413 | -7/Factory    | Garrison activated, responded to threat
 6718 | -7/Factory    | Lost 5 parts (2n1u2w)
 6756 | -7/Factory    | Garrison activated, responded to threat
 7000 | -7/Factory    | Build established: Scavenger-Tank
 7157 | -7/Factory    | System corruption reached 10%
 7189 | -7/Factory    | First assault squad dispatched
 7213 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07196_ Lgt. Treads severed.
07198_ U-05 Engineer lays Concrete.
07198_ Arc Projector severed.
07198_ U-05 Engineer lays Concrete.
07198_ Lgt. Treads destroyed.
07199_ U-05 Engineer lays Concrete. <x2>
07200_ Hvy. Deuterium Engine destroyed.
07200_ U-05 Engineer lays Concrete. <x2>
07202_ L-41 Fighter destroyed.
07202_ Reflective Plating destroyed.
07202_ K-01 Serf collects debris.
07204_ Lgt. Treads destroyed.
07205_ System corrupted: Spread Laser failed to cycle.
07206_ Imp. Light Armor Plating destroyed.
07206_ K-01 Serf collects debris.
07209_ Flak Gun destroyed.
07210_ K-01 Serf collects debris.
07211_ D YPOS591QSBQ 20PPH4RBP,2WBST9NEP6DE
07211_ System corrupted: Spread Laser failed to cycle.
07211_ Spread Laser severed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Lyr. Medium Armor Plating | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneFusionBattery
  Manual?         0
Play Time         00:34:40
  Cumulative      62.0 hours
  Start           2024.03.31 @ 04:08:58
  End             2024.03.31 @ 23:08:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          52
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f47f58d6-ff48-4433-ba81-38e97bfd5ba4