Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:45:14 Player: SuperDrops Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (957) 957 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 3669 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 147 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 91/100 System Corruption 0% Temperature Cool (30) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (15) --- Ion Engine Cooled Ion Engine Medium Storage Unit Improved Terrain Scanner Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Improved Field Recycling Unit (0) Minigun Minigun Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Phasing Sabre > --- INVENTORY -------- Ion Engine Cooled Ion Engine Medium Storage Unit Improved Terrain Scanner Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Improved Field Recycling Unit Minigun Minigun Gauss Rifle Rocket Launcher Mining Laser Heavy Flail CR-A16's Pointy Stick [Rating: 31] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 39 | 6 3 2 16 . 6 6 Power 4 | 1 . . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 5 . . 2 Treads 9 | 2 . . 5 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 2 3 . 1 . Device 2 | . . 2 . . . . Storage 3 | 1 1 . 1 . . . Processor 2 | . . . 2 . . . Hackware 1 | . 1 . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | 2 1 . 6 . 5 3 Energy Gun 2 | 1 . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . . 3 . 3 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 12 | . . 2 4 1 . 5 Power . | . . . . . . . Propulsion 4 | . . . 2 . . 2 Utility 3 | . . 1 . 1 . 1 Weapon 5 | . . 1 2 . . 2 Highest Loss Streak 4 | . . 2 2 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 83 88 97 98 98 Engine 11 | . 14 14 11 11 11 10 Treads 31 | . 28 28 28 33 33 32 Device 1 | . . 8 7 . . . Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . . 10 19 11 11 Hackware 1 | . 12 1 . . . . Protection 6 | . . . . . 9 10 Ballistic Gun 11 | . 14 14 11 11 10 11 Launcher 1 | . 11 1 . . . . Impact Weapon 3 | . . . . 11 9 . Slashing Weapon 3 | . . . . . 1 10 Naked Turns . | . . . . . . . Heaviest Build 45 | 13 19 19 35 31 40 45 Greatest Support 68 | 40 40 40 60 60 60 68 Greatest Overweight (x) 10 | . . . 10 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 Most Carried 15 | 7 9 10 15 15 15 15 Average Carried 13 | 4 8 9 12 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 6 9 10 15 14 15 12 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 935 | 240 73 236 179 80 49 78 Remotely . | . . . . . . . Salvage Created 1203 | . 204 57 643 185 . 114 Parts 58 | . 19 . 34 . . 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 2 7 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 13 9 11 3 . 2 Melee 1 | . . . . . . 1 Guns 11 | . 2 3 5 . . 1 Cannons 4 | . . . 4 . . . AOE 19 | . 11 6 2 . . . Classes Destroyed 12 | . 5 1 4 1 . 1 Worker 2 | . . . 1 1 . . Tunneler 2 | . 1 . . 1 . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 7 | . 2 . 5 . . . Swarmer 12 | . 6 . 6 . . . Grunt 12 | . 7 . 2 2 . 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Sentry 3 | . . . 3 . . . Assembled 9 | . . 9 . . . . Best Kill Streak 8 | . 5 8 5 3 . 2 Combat Bots Only 8 | . 5 8 3 3 . 2 Max Kills in Single Turn 3 | . 3 3 3 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 253 | . 34 37 78 17 . 87 Missed 72 | . 12 14 17 5 . 24 Damage Taken 2683 | . 223 389 681 160 . 1230 Core 611 | . 25 176 149 10 . 251 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 19 . . . . Volleys Fired 120 | 1 26 24 52 1 1 15 Largest 2 | 2 2 1 2 1 1 1 Hottest 100 | 60 60 30 100 25 100 33 Shots Fired 166 | 2 29 24 94 1 1 15 Gun 108 | 2 14 17 61 1 . 13 Cannon 33 | . . . 33 . . . Launcher 24 | . 15 7 . . . 2 Special 1 | . . . . . 1 . Kinetic 85 | 1 11 17 42 1 . 13 Thermal 34 | . . . 33 . 1 . Explosive 24 | . 15 7 . . . 2 Electromagnetic 23 | 1 3 . 19 . . . Robot Hit Streak 9 | 1 2 3 9 8 . 7 Robot Miss Streak 4 | 1 3 3 4 . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 102 | 1 8 12 57 7 . 17 Core Hits 74 | . 23 21 23 1 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 3 | . . . . 3 . . Smash 3 | . . . . 3 . . Melee Attacks 21 | . . . 1 10 1 9 Impact 13 | . . . 1 10 . 2 Slashing 8 | . . . . . 1 7 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3363 | 22 997 453 1030 389 . 472 Guns 884 | 22 55 76 534 18 . 179 Cannons 333 | . . . 333 . . . Explosions 1492 | . 942 377 157 . . 16 Melee 648 | . . . . 371 . 277 Ramming 6 | . . . 6 . . . Kinetic 675 | 10 40 76 352 18 . 179 Thermal 490 | . . . 490 . . . Explosive 1335 | . 942 377 . . . 16 Electromagnetic 209 | 12 15 . 182 . . . Impact 479 | . . . . 371 . 108 Slashing 169 | . . . . . . 169 Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 6 6 . Average Corruption 1 | . . . 1 1 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 4 2 1 . Matter Fused 3 | . . . 1 1 1 . Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 336 | . 5 2 75 246 . 8 Projectiles 19 | . . . 19 . . . Explosions 63 | . 5 2 56 . . . Melee 254 | . . . . 246 . 8 Knockbacks 3 | . . . 1 2 . . Impact 3 | . . . 1 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 98 | . . 25 73 . . . Shots 4 | . . 2 2 . . . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 181 | 20 20 20 132 181 20 45 Average Temperature 37 | 15 7 12 43 91 10 9 Received Heat Transfer 628 | . 54 40 114 60 . 360 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 2 5 . . Impact Corruptions 11 | . . . . 9 . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 853 | . . . 853 . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 491 | . 491 138 304 161 . . Initial 113 | . . 113 46 90 . . Average 157 | . 256 119 150 104 . . Maximum Alert Level 2 | . 2 . 1 . . . Low Security (%) 76 | 100 39 100 78 100 . . Level 1 16 | . 29 . 21 . . . Level 2 7 | . 31 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 18 12 19 3 . 23 Peak Tracking Total 12 | . 6 8 3 3 . 12 Tactical Retreats 5 | . 1 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 3 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . . 25 Total Damage 707 | . . . . . . 707 Kills 5 | . . . . . . 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4704 | 103 433 356 774 146 1745 1147 Spaces Moved 2659 | 58 232 187 352 74 1076 680 Core 10 | 9 . . 1 . . . Treads 2649 | 49 232 187 351 74 1076 680 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 142 160 160 165 160 160 160 Slowest Speed 550 | 160 160 160 550 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 6 52 42 38 21 90 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . . 3 2 Spaces Dug 3 | . . . 1 1 1 . Terrain Destroyed 158 | . 91 53 10 1 1 2 Melee 3 | . . . 1 1 1 . Projectile . | . . . . . . . AOE 155 | . 91 53 9 . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2915 | 76 266 223 456 87 1095 712 Wait 15 | . 2 9 4 . . . Move 2653 | 57 231 186 351 73 1075 680 Hop . | . . . . . . . Pick Up 47 | 12 4 2 21 1 7 . Fast Attach 1 | . . . . . . 1 Attach 20 | 6 1 1 8 . 1 3 Detach . | . . . . . . . Swap 18 | . 2 1 8 . 5 2 Drop 18 | . . . 9 2 5 2 Fire 120 | 1 26 24 52 1 1 15 Melee 21 | . . . 1 10 1 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 6) 537 | -10/Materials | Entered Mines 566 | -10/Mines | Assembled infested the area 601 | -10/Mines | Core integrity fell below 50% 620 | -10/Mines | Destroyed 8 combat bots 707 | -10/Mines | Core integrity fell below 20% 819 | -10/Mines | Discovered new exit (range 11) 850 | -10/Mines | Discovered new exit (range 5) 893 | -10/Mines | Entered Materials 893 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Discovered new exit (range 15) 1323 | -9/Materials | Identified exit to Materials 1431 | -9/Materials | Build established: Scavenger-Mutant 1511 | -9/Materials | Discovered exit to Materials (range 16) 1644 | -9/Materials | Discovered new exit (range 10) 1657 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Entered Mines 1674 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1692 | -9/Mines | Found a hidden stash of uninstalled traps 1693 | -9/Mines | Discovered exit to Materials (range 15) 1728 | -9/Mines | Learned location of Storage (-9) 1772 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1813 | -9/Mines | Entered Zion 1861 | -7/Zion | System corruption cleaned by Quarantine Array 1906 | -7/Zion | Learned Factory fabricator intel 2078 | -7/Zion | Build established: Mutant 2211 | -7/Zion | Imprinted 2213 | -7/Zion | Declared Zion's savior 2703 | -7/Zion | Learned Factory emergency access door positions 2806 | -7/Zion | Found CR-A16's Pointy Stick 2818 | -7/Zion | Learned location of Warlord (-4) 3362 | -7/Zion | Discovered new exit (range 15) 3558 | -7/Zion | Entered Proximity Caves 3558 | -6/Proximity Caves | Accompanied by 4 allies 3804 | -6/Proximity Caves | Spotted B-75 Beast 4078 | -6/Proximity Caves | Build established: Scavenger-Mutant 4640 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4697 | -6/Proximity Caves | Core integrity fell below 50% 4704 | -6/Proximity Caves | Core integrity fell below 20% 4705 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier unfolds itself. Acquired 3 matter. Lgt. Treads destroyed. Imp. Deuterium Engine blown off. Med. Treads blown off. Hvy. Battle Rifle blown off. Phasing Sabre blown off. E-15 Imp destroyed. Rocket Launcher destroyed. Segregator fries itself beyond repair. Slug penetrates G-50 Soldier. Gauss Rifle destroyed. Propulsion Shielding fries itself beyond repair. Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. Adv. Targeting Computer destroyed. Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ????????## "* #????????????? | | ?????????## !% #????????????? | | ???????????# | ###????????????? | | ###?????????# ##??????????????? | | ##?????????#### $ #???????????????? | | ###??????????# ###" #???????????????? | | #?????????# ???#"" #???????????????? | | #?????????# ????###% ???????????????? | | #??????????# ???????# #??????????????? | | #??????????##???????? ??????????????? | | #???????????????????? % %?????????????? | | ##??????????????????? %% #????????????? | | ##?????????????????? % % %##????????????? | | #??????????????????### % %%#"?????????????? | | ##????????????????????#% ????????????????? | | #####?????????????????#??????????????????? | | ##???????????????????????????????????? | | # ##??????????????????????????????????? | | ## ###????????????????????????????????? | | ?### ##???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #### #???????????????????????????????? | | ???# ##??## ##???????????????????????????????? | | ???# #???## ############?????????????????????? | | ???# ???# !!%]gg% #?????????????????????? | | ??? # #######@[#?????????????????????? | | ?? ## ## #????#/=% ??????????????????? | | ?###?# ## ## #????# #????????????????? | | ?????# #### ## #???? #????????????????? | | ?????# #??# # #??? g#????????????????? | | ?????? #??# ### #?? # ???????????????? | | ?????? ???##???# #??""# g ?????????????? | | ???????????????? #?#####g g % ????????????? | | ???????????????? ??????Y ## g ???????????? | | ???????????????? ??????## ? ???????????? | | ???????????????? ???????? ? ????????????? | | ???????????????? ????????# ?? ????????????? | | ???????????????? ?????????#?? ??????????????? | | ???????????????? ????????????? ????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Spear | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Energy Filter | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite The One Challenges ------------ None Game ------ Seed GuidanceSlugPit Manual? 0 Play Time 00:51:27 Cumulative 4.4 hours Start 2024.04.01 @ 15:26:13 End 2024.04.01 @ 16:45:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9158b60-aab1-45d6-9f8f-d110e144d91e