Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 22:15:26 Player: Ceorik Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (198) 990 Value Destroyed (7201) 7201 Prototype IDs (32) 640 Alien Tech Used (4) 800 Bonus (676) 676 TOTAL SCORE: 17107 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 248 Met Data Miner 300 Met Zhirov 300 Friendly Fire -392 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced System Restoration Module Hacking Drone Bay (1/1) Tesla Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Heavy Siege Treads Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Quantum Capacitor Improved Medium Armor Plating Insulated Plating Advanced Thermal Shield > --- WEAPON ----------- Tesla Rifle HERF Cannon Force Lance > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Hacking Drone Bay Tesla Rifle Wave Gun KE Penetrator Railgun Micro-nuke Launcher [Rating: 123] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Experimental Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Pick Energy Gun Makeshift Laser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 Utility 8 | . . 2 2 . . . . . 2 . . . . 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 205 | 6 8 13 21 11 2 2 6 7 35 . 1 . 5 4 6 4 4 7 63 Power 28 | 1 1 2 2 1 . 1 . 1 6 . 1 . 1 1 . 2 . . 8 Engine 11 | 1 1 2 1 . . . . . 3 . . . 1 . . . . . 2 Core 16 | . . . 1 1 . 1 . 1 3 . 1 . . 1 . 2 . . 5 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 41 | 2 . 4 3 4 . . . 2 7 . . . . . 3 1 . 1 14 Treads 15 | 2 . 2 3 4 . . . 1 . . . . . . . . . . 3 Leg 16 | . . . . . . . . . 7 . . . . . 3 1 . 1 4 Wheel 8 | . . 2 . . . . . 1 . . . . . . . . . . 5 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . 2 Utility 74 | 1 3 4 10 2 . . 4 3 12 . . . 2 1 1 1 2 4 24 Device 32 | . 1 2 4 . . . 1 . 7 . . . . 1 . 1 . 1 14 Storage 9 | 1 1 . 1 . . . . . 2 . . . . . 1 . 1 . 2 Processor 9 | . . 2 2 . . . 3 . 1 . . . . . . . . . 1 Hackware 4 | . . . . . . . . . . . . . . . . . 1 2 1 Protection 20 | . 1 . 3 2 . . . 3 2 . . . 2 . . . . 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 4 3 6 4 2 1 2 1 10 . . . 2 2 2 . 2 2 17 Energy Gun 17 | 1 . . . 2 2 . . 1 1 . . . . 2 . . . . 8 Energy Cannon 5 | . . 2 . . . . . . 2 . . . . . . . . . 1 Ballistic Gun 14 | 1 1 . 4 1 . . . . 2 . . . 1 . . . . 2 2 Ballistic Cannon 5 | . 2 1 1 . . . . . 1 . . . . . . . . . . Launcher 8 | . . . 1 . . 1 2 . 1 . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 . . . . . 2 . 1 . . Piercing Weapon 7 | . . . . 1 . . . . 1 . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 . . 1 5 . 2 . . . . 1 . . 2 . 3 Corrupted Parts 6 | . . . . . . . . . 1 . . . 1 . . . . . 4 System Corruption 27 | . . . . . . . . . 2 . . . 1 . . . . . 24 Parts Lost 77 | . . 4 4 3 . 1 . 9 8 . 1 . 5 . . . . 18 24 Power 11 | . . . . . . . . 1 4 . 1 . 1 . . . . 1 3 Propulsion 20 | . . 2 2 . . . . 3 . . . . . . . . . 5 8 Utility 29 | . . 1 2 1 . . . 3 2 . . . 2 . . . . 7 11 Weapon 17 | . . 1 . 2 . 1 . 2 2 . . . 2 . . . . 5 2 Highest Loss Streak 9 | . . 4 2 2 . 1 . 9 3 . 1 . 3 . . . . 9 9 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . . . . 1 . Average Backups 7 | 2 7 14 14 14 14 13 13 12 4 4 4 4 3 4 4 4 3 3 7 Power . | . 1 2 2 2 2 1 1 . . . . . . . . . . . . Propulsion . | . 1 1 1 . 1 2 2 1 . . . . . . . . . . . Utility 4 | . 4 7 6 8 7 7 8 8 2 3 3 3 2 3 3 1 . 1 1 Weapon 2 | . 1 2 4 3 3 2 2 1 1 1 1 1 . . 1 2 2 . 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 1 4 5 6 2 . . . 2 1 . . . . 2 1 . . 4 Power 5 | . . 3 1 . . . . . . . . . . . . . . . 1 Propulsion 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . Utility 12 | . . 1 1 2 1 . . . 1 1 . . . . 2 1 . . 2 Weapon 7 | . . . 2 3 . . . . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 88 98 99 98 100 99 99 97 92 93 92 76 88 83 87 88 78 86 69 Engine 2 | . 14 11 7 . . . . . 3 . . . . 3 . . . . 3 Core 7 | . . . 1 7 7 9 14 13 5 12 11 12 6 6 11 11 11 10 3 Treads 8 | . 28 20 15 23 23 22 21 17 . . . . . . . . . . 3 Leg 10 | . . . . . . . . . 17 18 18 18 18 15 18 22 22 21 4 Wheel 1 | . . . 2 . . . . 1 . . . . . . . . . . 8 Device 15 | . 1 6 22 10 14 13 13 11 17 18 18 18 16 15 16 16 17 15 21 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 3 Processor 11 | . . 20 18 15 15 14 14 12 11 12 12 12 12 11 11 11 11 10 1 Protection 7 | . 1 5 3 11 7 7 7 10 9 6 6 6 7 11 11 11 8 5 5 Energy Gun 4 | . 10 . . 6 15 14 13 13 1 6 6 . . 1 3 . . . 4 Energy Cannon 1 | . . 6 2 . . . . . 3 . . . . . . . . . 2 Ballistic Gun 3 | . 7 . 10 13 4 2 . . 2 . . . 5 5 3 . . . . Ballistic Cannon 1 | . 3 14 4 . . . . . 1 . . . . . . . . . . Launcher 1 | . . . . . . . . . 2 6 6 . 6 . 1 5 . 4 . Slashing Weapon 1 | . . . . . . . . . 4 . . . . . 1 5 . 4 . Piercing Weapon 2 | . . . . 1 2 4 7 6 1 6 6 . 6 5 3 . . . 4 Peak Build Rating 123 | 6 8 14 32 44 44 48 61 58 78 71 71 71 74 86 89 89 100 99 123 Average Rating 61 | 5 6 11 23 38 43 45 52 54 68 71 70 58 69 79 85 87 80 89 78 On Entrance 50 | . 6 8 14 32 43 44 48 55 56 71 71 71 71 74 85 86 89 92 3 Avg Prop Armor Cover (%) 10 | . . 12 9 . . . . 9 4 . . . . . . . . . 12 Naked Turns 89 | . . . . . . . . . . . . . . . . . . 15 74 Heaviest Build 80 | 14 32 35 41 60 47 56 52 59 56 53 53 53 68 73 67 72 60 58 80 Greatest Support 80 | 40 40 40 42 70 70 70 70 70 68 60 60 60 60 60 80 80 80 80 75 Greatest Overweight (x) 4 | . . 3 3 1 . . . 1 1 . . . 1 1 1 . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 35 5 5 5 10 Average Capacity 8 | 7 9 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 8 Most Carried 15 | 3 15 15 15 15 15 15 15 15 7 5 5 5 5 5 5 5 5 5 10 Average Carried 8 | 2 8 14 14 14 14 14 14 13 4 5 5 5 4 4 4 4 4 4 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 15 15 14 15 15 14 15 8 5 5 5 5 1 5 5 5 5 3 5 Class Distribution -------------------- 26% | Mutant 18% | Scavenger-Assassin 15% | Assassin 14% | Scavenger-Mutant 10% | Derelict-Assassin 6% | Skirmisher 3% | Derelict-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Mutant | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Derelict-Assassin | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Assassin | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 6234 | 287 258 837 645 451 355 187 145 177 491 111 208 . 222 149 344 70 . 360 937 Remotely 50 | . . . 50 . . . . . . . . . . . . . . . . Salvage Created 7200 | 196 251 656 549 472 276 195 . 160 956 193 180 . 274 393 179 71 . 408 1791 Parts 391 | 14 10 45 38 31 9 15 . 8 67 6 10 . 10 19 9 4 . 18 78 Haulers Intercepted 5 | . 1 1 . 1 . . . . . 1 . . . 1 . . . . . Recyclers Shooed 7 | 1 . 2 . . . . . . 2 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . 5 13 . 6 . 6 7 . 5 . 3 . . 16 . Prevented 16 | . . . . . . . . . . . 1 . 10 . 5 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 156 | . 6 13 21 9 5 12 . 3 21 5 10 . 5 6 2 1 . 15 22 Melee 29 | . . . . . . . . 1 8 . 2 . 4 3 1 1 . 5 4 Guns 45 | . 2 . 9 9 5 4 . 2 2 . 1 . . . . . . 3 8 Cannons 25 | . 2 12 7 . . . . . 2 . . . . . . . . . 2 AOE 47 | . . . 4 . . 8 . . 9 5 7 . 1 3 1 . . 7 2 Classes Destroyed 18 | 2 6 2 1 1 . . . 1 2 . . . 1 . . 1 . . 1 Worker 10 | . 1 . 1 1 . . . . 1 . . . . 2 . . . . 4 Builder 5 | . . 1 . 2 . . . . 1 . . . . . . . . . 1 Tunneler 5 | 4 . . . . . . . . 1 . . . . . . . . . . Hauler 5 | . 1 1 . 1 . . . . . 1 . . . 1 . . . . . Recycler 6 | 1 . 2 . . . . . . 1 . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . Watcher 8 | . 1 1 2 . . . . 2 2 . . . . . . . . . . Swarmer 59 | . 2 . 14 2 2 12 . . 3 . 7 . . 3 1 . . 10 3 Saboteur 1 | . . . . . . . . . 1 . . . . . . . . . . Grunt 42 | . 4 9 1 2 . . . . 6 5 2 . 3 . . . . 2 8 Brawler 2 | . . . . . . . . . 1 . 1 . . . . . . . . Duelist 4 | . . . . . . . . 1 2 . . . . . . . . . 1 Sentry 19 | . . 4 5 2 . . . 2 1 . . . . . 1 . . 1 3 Hunter 9 | . . . 1 . . . . . 2 . . . 1 1 . . . 2 2 Programmer 15 | . . . . 3 . . . . 5 . . . . 2 . . . . 5 Thug 3 | . . . . . 3 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 2 2 8 4 3 3 4 . 2 6 6 7 . 2 3 2 1 . 4 6 Combat Bots Only 7 | . 2 7 4 2 3 4 . 1 5 5 7 . 2 3 2 1 . 4 4 Max Kills in Single Turn 4 | 1 1 2 2 2 1 3 . 2 4 2 3 . 1 3 1 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 3 . . 3 1 3 . 1 3 1 . . 3 2 Melee 1 | . . . . . . . . 1 1 . 1 . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1509 | . 31 99 136 117 21 30 . 211 138 32 28 . 49 48 12 24 . 178 355 Missed 431 | . 10 27 37 33 4 7 . 55 49 14 6 . 9 12 5 8 . 54 101 Hits 1078 | . 21 72 99 84 17 23 . 156 89 18 22 . 40 36 7 16 . 124 254 Melee 4 | . . . . . . . . 1 . . 2 . . . . . . 1 . Projectile 1074 | . 21 72 99 84 17 23 . 155 89 18 20 . 40 36 7 16 . 123 254 AOE 2 | . . . . 1 . . . . . . . . . . . . . . 1 Critical Strikes 38 | . . 1 3 1 2 . . 1 1 . 1 . 3 1 . . . 8 16 Actively Blocked 2 | . . 1 . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . . . . . Damage Taken 16891 | . 194 933 1321 949 342 348 . 1439 1629 254 439 . 737 523 97 100 . 2536 5050 Core 2575 | . 11 130 158 115 92 27 . 141 177 6 56 . 18 45 10 . . 541 1048 Absorbed by Shields 548 | . . . . . . . . . . . . . . 181 35 . . . 332 Reduced by Siege Mode 63 | . . . . . . . . . . . . . . . . . . . 63 Redirected to Shielding 270 | . 3 51 . 22 11 20 . 76 70 . . . . . . . . . 17 Ignored by Resistances 802 | . . . . . . . . . . . . . . . . . . . 802 Regen/Repaired (Parts) 160 | . . . . . . . . . . . . . . 160 . . . . . Core Remaining (%) 69 | 100 95 67 71 . . . . 46 . . . . 69 . . . . 40 . Volleys Fired 397 | 9 6 41 64 23 13 21 . 17 34 9 12 . 8 4 4 . . 28 104 Largest 3 | 2 2 2 2 3 3 3 . 2 2 1 2 . 1 1 1 . . 2 3 Hottest 218 | 70 70 98 98 185 155 150 . 150 176 43 93 . 50 60 39 . . 55 218 Shots Fired 671 | 18 12 81 127 62 38 45 . 30 44 9 13 . 10 4 4 . . 46 128 Gun 440 | 18 6 . 85 62 38 40 . 23 13 . 7 . 5 1 . . . 35 107 Cannon 166 | . 6 81 41 . . . . . 19 . . . . . . . . . 19 Launcher 65 | . . . 1 . . 5 . 7 12 9 6 . 5 3 4 . . 11 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 326 | 9 9 58 121 34 13 13 . . 21 . . . 1 . . . . 35 12 Thermal 202 | 9 3 23 5 28 25 27 . 23 4 . . . . . . . . . 55 Explosive 55 | . . . 1 . . 5 . 7 12 9 6 . 2 . . . . 11 2 Electromagnetic 88 | . . . . . . . . . 7 . 7 . 7 4 4 . . . 59 Robot Hit Streak 18 | 8 5 18 13 15 12 4 . 13 15 4 2 . 3 . 4 . . 8 14 Robot Miss Streak 5 | 2 2 4 4 4 3 4 . 3 3 1 2 . 1 . . . . 4 5 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . 1 Secondary Targets 8 | . . . . 2 1 3 . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 . . . . . . . . . . 1 Capacitor 82 | . . . . . . . . . . . . . . . . . . . 82 Shots Hit Robots 548 | 11 13 52 81 53 27 21 . 24 52 6 6 . 11 10 8 5 . 43 125 Core Hits 318 | 6 5 21 33 29 13 14 . 15 41 16 14 . 9 9 6 2 . 26 59 Critical Kills 4 | . . 1 . . . . . . 1 . . . . . . . . 1 1 Critical Parts Destroyed 4 | . 1 . . . . . . . . . . . . . . . . 1 2 Critical Strikes 30 | . 1 2 1 . 1 . . 4 3 . . . 1 2 2 . . 6 7 Burn 6 | . . . . . 1 . . 4 1 . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . Destroy 6 | . . . . . . . . . 1 . . . . . . . . 2 3 Blast 2 | . . 1 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . Smash 1 | . 1 . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 1 . . . . . 2 . . 4 . Impale 6 | . . . . . . . . . . . . . . 2 . . . . 4 Melee Attacks 219 | . 16 . 3 7 1 1 1 6 49 . 2 . 18 14 7 12 . 18 64 Thermal 2 | . . . . . . . . . 2 . . . . . . . . . . Impact 19 | . 16 . 3 . . . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . 35 . . . . . 4 12 . 18 . Piercing 129 | . . . . 7 1 1 1 6 12 . 2 . 18 14 3 . . . 64 Sneak Attacks 24 | . 2 . . 1 . . . . 5 . . . 2 3 3 . . . 8 Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 21307 | 139 375 1049 1701 1255 594 880 . 828 3030 1038 991 . 644 597 576 240 . 2053 5317 Guns 6286 | 139 24 . 825 1121 531 356 . 366 210 . 49 . 36 . . . . 508 2121 Cannons 2413 | . 52 1005 540 . . . . . 262 . . . . . . . . . 554 Explosions 6831 | . . . 290 . . 524 . 330 1237 1038 878 . 297 165 200 . . 910 962 Melee 5709 | . 299 . 32 134 63 . . 132 1321 . 64 . 311 432 376 240 . 635 1670 Ramming 68 | . . 44 14 . . . . . . . . . . . . . . . 10 Kinetic 3696 | 52 52 659 1302 434 143 97 . . 250 . . . . . . . . 508 199 Thermal 4260 | 87 24 346 217 687 388 259 . 366 160 . . . 33 53 . . . . 1640 Explosive 5342 | . . . 136 . . 524 . 330 1139 1038 878 . 54 . . . . 910 333 Electromagnetic 2232 | . . . . . . . . . 160 . 49 . 246 112 200 . . . 1465 Impact 331 | . 299 . 32 . . . . . . . . . . . . . . . . Slashing 2041 | . . . . . . . . . 978 . . . . . 188 240 . 635 . Piercing 3337 | . . . . 134 63 . . 132 343 . 64 . 311 432 188 . . . 1670 Highest Corruption 38 | . . . . 4 4 4 4 . 5 5 5 5 6 1 1 2 2 17 38 Average Corruption 3 | . . . . 2 4 4 4 . 4 5 5 5 5 1 1 1 2 2 6 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 256 | . . . . 9 27 17 . . 44 16 8 6 47 6 7 7 3 25 34 Message Errors 66 | . . . . . 4 5 . . 12 1 6 2 12 2 2 4 1 8 7 Matter Fused 58 | . . . . 1 10 3 . . 11 4 2 1 12 . 2 . . 2 10 Heat Flow Errors 26 | . . . . 3 3 1 . . 3 2 . 2 4 1 . 1 1 2 3 Energy Discharges 35 | . . . . 1 3 2 . . 9 4 . . 9 1 1 . . 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 Parts Fused 5 | . . . . . . . . . . . . 1 1 . 1 . 1 . 1 Data Loss (minor) 30 | . . . . 1 3 2 . . 7 4 . . 3 2 . . . 5 3 Data Loss (major) 8 | . . . . . 1 . . . . 1 . . 1 . 1 2 . 1 1 Misfires 9 | . . . . 2 2 1 . . . . . . 2 . . . . 1 1 Alerts 8 | . . . . . 1 1 . . 1 . . . 3 . . . . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . 1 3 Weapon Failures 5 | . . . . 1 . 2 . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 804 | . 91 6 59 14 . . . 5 97 7 57 . 4 99 . . . 78 287 Projectiles 23 | . . 6 17 . . . . . . . . . . . . . . . . Explosions 184 | . . . 32 . . . . 5 5 7 57 . 4 . . . . 63 11 Melee 597 | . 91 . 10 14 . . . . 92 . . . . 99 . . . 15 276 Knockbacks 13 | . 1 5 6 . . . . . 1 . . . . . . . . . . Impact 2 | . 1 . 1 . . . . . . . . . . . . . . . . Kinetic 9 | . . 4 4 . . . . . 1 . . . . . . . . . . Secondary 2 | . . 1 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 831 | . . . 207 . . . . 92 59 56 34 . . . . . . 69 314 Shots 18 | . . . 3 . . . . 3 2 1 1 . . . . . . 2 6 Rammed 8 | . . 6 1 . . . . . . . . . . . . . . . 1 Targets Rammed 8 | . . 6 1 . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | 36 18 120 14 242 266 287 . 435 211 182 26 198 228 250 36 270 260 143 382 Average Temperature 94 | 14 9 33 14 82 101 160 . 169 67 69 12 86 70 78 17 139 132 52 108 Received Heat Transfer 2752 | . 48 393 144 99 120 . . 408 228 48 72 . 315 . 24 . . 348 505 Effects 6 | . . . . . 1 . . 5 . . . . . . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 Total Turns 17 | . . . . . . . . . . . . . . . . . . . 17 Longest Duration 14 | . . . . . . . . . . . . . . . . . . . 14 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . 5 . 2 . . . . . . . . . . . . . . . 6 Combat Hostiles 9 | . 2 . 1 . . . . . . . . . . . . . . . 6 Parts Fried 28 | . 9 . 2 . . . . . . . . . 2 . 1 . . . 14 Impact Corruptions 9 | . 7 . 2 . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 3 . . 1 1 . 3 . . . . . . . . . . 2 Heat Transferred 7297 | 259 74 629 211 1475 905 518 . 1133 337 . . . 50 . . . . . 1706 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . 1 . . . . . 2 . . . . . . . . . 2 Low Security (%) 67 | 100 100 100 71 100 . . . . 30 . . . . 100 . . . . 64 Level 1 12 | . . . 28 . . . . . 9 . . . . . . . . . 27 Level 2 19 | . . . . . . . . . 60 . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 649 | 10 97 171 345 132 . . . . 649 . . . . 75 . . . . 540 Initial 132 | . . 26 40 132 . . . . . . . . . 67 . . . . 44 Average 160 | 1 27 52 143 39 . . . . 326 . . . . 16 . . . . 151 Influence Increases 5797 | 25 278 406 729 273 45 270 . 70 1193 135 230 . 320 196 40 . . 405 1182 Destroy 0b10 Robot/C 3180 | . 120 260 420 180 40 240 . 60 580 100 200 . 80 120 40 . . 300 440 Destroy 0b10 Robot/NC 220 | 25 20 25 15 20 5 . . 10 35 5 . . 5 15 . . . . 40 Destroy Leader 660 | . 24 74 114 62 . 30 . . 144 . 30 . 10 32 . . . 30 110 Allied During Kill 72 | . . . . . . . . . 72 . . . . . . . . . . Successful Hack 51 | . 19 . 10 10 . . . . . . . . . 12 . . . . . Disable Machine 330 | . 15 . 60 . . . . . 165 . . . . . . . . . 90 Destroy Structure 324 | . 5 2 35 1 . . . . 107 . . . . 2 . . . . 172 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 945 | . 75 45 75 . . . . . 75 30 . . 225 15 . . . 75 330 Influence Decreases 5261 | 25 215 371 536 545 64 234 36 70 709 506 223 120 212 280 64 . . 334 717 Entered New Map 699 | . . 37 58 159 8 . 36 . . 180 23 120 . 41 10 . . . 27 Time Decay 3764 | 25 215 304 438 356 56 224 . 52 489 326 190 . 182 239 54 . . 154 460 Lost Part 628 | . . 30 40 30 . 10 . 18 50 . 10 . 30 . . . . 180 230 Lost Ally 20 | . . . . . . . . . 20 . . . . . . . . . . Purge Threat 150 | . . . . . . . . . 150 . . . . . . . . . . Squads Dispatched 29 | . 3 1 2 3 . . . . 8 . . . . 3 . . . 1 8 Investigation 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 Extermination 15 | . . . . 2 . . . . 5 . . . . 3 . . . . 5 Reinforcement 7 | . 3 1 . . . . . . 1 . . . . . . . . . 2 Assault 2 | . . . . . . . . . 1 . . . . . . . . 1 . Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 10 | . 1 2 3 . . . . 1 1 . . . . 1 . . . . 1 Communications Jammed 2 | . . . . . . . . . 2 . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 14 27 37 18 7 7 1 9 43 6 7 . 15 8 3 1 . 23 58 Peak Tracking Total 11 | . 4 9 6 3 4 4 1 5 5 4 4 . 4 4 3 1 . 7 11 Tactical Retreats 40 | . 3 3 3 . . . . . 4 2 . . 9 1 . . . 2 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . 2 . . . . . . . . . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 24 | . 1 . 4 . . . . . 11 . . . . . . 2 . . 6 Max in Single Turn 5 | . 1 . 2 . . . . . 5 . . . . . . 1 . . 3 Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 35 | . 6 1 6 2 . . . 1 2 . . 4 . 3 1 1 6 . 2 Terminals 12 | . 5 1 4 1 . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . 1 . . . . 1 Scanalyzers 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . . . . . Total Hacks 105 | . 18 1 16 8 . . . 1 3 . . 28 . 6 1 1 19 . 3 Successful 84 | . 13 . 11 3 . . . 1 3 . . 28 . 3 1 1 19 . 1 Failed 20 | . 5 1 4 5 . . . . . . . . . 3 . . . . 2 Catastrophic 2 | . . 1 . 1 . . . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 22 | . 7 1 7 3 . . . . 1 . . . . 2 . . . . 1 Terminals 35 | . 17 1 12 4 . . . 1 . . . . . . . . . . . Fabricators 6 | . . . . 4 . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . 2 . . . . 1 Scanalyzers 6 | . . . 3 . . . . . . . . . . 1 . . . . 2 Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . . . . . Terminal Hacks 62 | . 6 . 4 2 . . . 1 . . . 28 . . 1 1 19 . . Record 19 | . . . . . . . . . . . . 11 . . . 1 7 . . Part Schematic 13 | . . . . . . . . . . . . 9 . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 6 | . . . 1 1 . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . Open Door 2 | . . . . . . . . 1 . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 5 | . 2 . 2 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . . . . . . . . . . . 1 Retrieve Study 3 | . . . 2 . . . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . . . . . . . Unauthorized Hacks 12 | . 6 . 4 1 . . . . . . . . . 1 . . . . . Terminals 11 | . 6 . 4 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 10 | . 5 . 4 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 1 4 2 . . . . 1 . . . . 3 . . . . 2 Full Trace Events 2 | . . . . 1 . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 16 . . . . 9 . . . . 4 . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . 117 . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . . . . . . . . . . . . 1 Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 2 | . . . . . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . . . . . 2 . . . . . . . . . . Highest-Rated Group 192 | . . . . . . . . . 192 . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . . . . . Total Orders 11 | . . . . . . . . . 4 . . . . 2 . . . . 5 EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . RETURN 10 | . . . . . . . . . 3 . . . . 2 . . . . 5 Ally Attacks 21 | . . . . . . . . . 21 . . . . . . . . . . Total Damage 1404 | . . . . . . . . . 1404 . . . . . . . . . . Kills 9 | . . . . . . . . . 9 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 17950 | . 97 213 1002 447 1144 678 1319 727 3083 734 386 238 1997 1159 920 867 236 1623 1080 Optics 2 | . . . . . . . 2 . . . . . . . . . . . . Sensors 17040 | . . 213 1002 447 1144 678 1319 727 2510 734 386 238 1997 1159 920 867 236 1383 1080 Terrain 9779 | . . . . . . . . . 1975 734 386 238 1882 1159 920 867 2 1616 . Structural 97 | . 97 . . . . . . . . . . . . . . . . . . Jamming 242 | . . . . . . . . . 242 . . . . . . . . . . Robot Analysis Total 6 | . . . 1 1 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . . . 1 . 1 1 . 1 . . . . 2 2 . 2 . Drone Launches 10 | . . . . . . . . . 3 . . . . 2 . . . . 5 Drone Recoveries 10 | . . . . . . . . . 3 . . . . 2 . . . . 5 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 21652 | 216 700 791 1295 926 1265 740 1319 828 3188 734 386 238 1997 1159 920 867 236 1667 2180 Spaces Moved 11406 | 111 350 340 619 487 764 370 831 472 1367 365 272 98 902 452 452 570 168 1072 1344 Core 412 | 2 . . . . . . . . . . . . . . . . . 32 378 Treads 4037 | 109 350 317 422 487 764 370 831 369 . . . . . . . . . . 18 Legs 5798 | . . . . . . . . . 1298 365 272 98 902 452 452 570 168 1040 181 Wheels 1154 | . . 23 197 . . . . 103 69 . . . . . . . . . 762 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . 5 Fastest Speed 50 | 50 160 110 110 155 155 155 155 115 100 130 130 130 130 200 132 132 132 50 50 Average Speed 140 | 158 160 157 142 155 155 155 155 146 123 130 130 130 142 200 172 132 132 129 102 Slowest Speed 290 | 160 160 240 160 232 155 155 155 240 130 130 130 130 200 200 200 137 132 190 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . 2 7 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 69 23 53 12 85 53 80 45 31 61 47 69 72 11 61 68 61 92 27 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 8 | . . . . . . . 2 . . 1 . 1 . . 1 . 3 . . Known Exits Taken 17 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 2 1 3 1 . . 1 . . . 3 2 . 5 . Spaces Dug 209 | . 4 . . . . 13 . 11 34 . 34 . 28 1 . 3 . 65 16 Terrain Destroyed 759 | . 4 . 38 . . 33 . 27 119 100 74 . 40 1 . 3 . 175 145 Melee 44 | . 4 . . . . 1 . . 12 . . . 6 1 . 3 . 1 16 Projectile 8 | . . . . . . . . . 6 . . . . . . . . 1 1 AOE 707 | . . . 38 . . 32 . 27 101 100 74 . 34 . . . . 173 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 16086 | 131 445 514 902 592 816 494 862 567 2740 614 286 208 1567 671 575 660 184 1265 1993 Wait 3491 | 3 41 92 143 25 24 91 8 54 1214 239 . 105 634 178 91 69 . 136 344 Move 11386 | 110 349 339 618 486 763 369 830 471 1366 364 271 97 901 451 451 569 167 1071 1343 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 93 | 3 14 9 17 11 2 2 2 2 5 1 . . . 3 4 1 2 . 15 Fast Attach 129 | 6 5 2 6 2 . . 8 2 23 . 1 3 2 5 4 1 4 7 48 Attach 64 | . 1 7 6 4 . 3 1 8 5 . . . 3 1 2 . 4 2 17 Detach 22 | . . 1 . . . . 1 . 2 . . . . 2 . . 2 2 12 Swap 129 | . 9 8 22 24 8 7 1 5 14 . . . . 5 2 4 . 1 19 Drop 145 | . 4 9 22 10 5 . 10 2 28 1 . 3 . 3 9 4 5 . 30 Fire 397 | 9 6 41 64 23 13 21 . 17 34 9 12 . 8 4 4 . . 28 104 Melee 214 | . 16 . 3 7 1 1 1 6 49 . 2 . 18 14 7 12 . 18 59 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 7 | . . 6 1 . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 5 . . . . 1 Rewire 1 | . . . . . . . . . . . . . . . 1 . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / Upp x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 217 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 7) 863 | -10/Materials | Discovered new exit (range 9) 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Utility x2 929 | -9/Materials | Discovered new exit (range 16) 1493 | -9/Materials | Lost 4 parts (2n1u1w) 1517 | -9/Materials | Discovered new exit (range 15) 1522 | -9/Materials | Destroyed 7 combat bots 1706 | -9/Materials | Identified exit to Materials 1708 | -9/Materials | Entered another Materials area 1708 | -8/Materials | Evolved 2 slots: Utility x2 1806 | -8/Materials | Build established: Scavenger-Mutant 1813 | -8/Materials | Central database locked down 2612 | -8/Materials | Garrison activated, responded to threat 2619 | -8/Materials | Build established: Mutant 2980 | -8/Materials | Discovered new exit (range 14) 3000 | -8/Materials | Identified exit to Factory 3003 | -8/Materials | Entered Factory 3003 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3865 | -7/Factory | Discovered new exit (range 9) 3927 | -7/Factory | Identified exit to Lower Caves 3929 | -7/Factory | Entered Lower Caves 4318 | -7/Lower Caves | Ambushed by wild Derelicts 4761 | -7/Lower Caves | Build established: Skirmisher 4867 | -7/Lower Caves | Encountered a Warlord checkpoint 4997 | -7/Lower Caves | Learned Factory garrison access intel 5183 | -7/Lower Caves | Discovered new exit (range 7) 5193 | -7/Lower Caves | Identified exit to Lower Caves 5193 | -7/Lower Caves | Spotted B-75 Beast 5194 | -7/Lower Caves | Entered another Lower Caves area 5615 | -7/Lower Caves | Found Alien Artifact 5625 | -7/Lower Caves | Identified Core Expander 5625 | -7/Lower Caves | Installed Core Expander, added new Power slot 5762 | -7/Lower Caves | Build established: Mutant 5912 | -7/Lower Caves | Encountered a Warlord checkpoint 5917 | -7/Lower Caves | Discovered new exit (range 11) 5932 | -7/Lower Caves | Identified exit to Zion 5934 | -7/Lower Caves | Entered Zion 5998 | -7/Zion | System corruption cleaned by Quarantine Array 6027 | -7/Zion | Given the Hacking Drone Bay 6027 | -7/Zion | Found Prototype Device 6231 | -7/Zion | Learned location of Armory (-3) 6368 | -7/Zion | Found Prototype Processor 6368 | -7/Zion | Identified Exp. Signal Interpreter 6373 | -7/Zion | Found Prototype Processor 6373 | -7/Zion | Identified Exp. Core Analyzer 6461 | -7/Zion | Learned Factory emergency access door positions 6627 | -7/Zion | Given A8's code to call for help 6798 | -7/Zion | Found Prototype Launcher 6798 | -7/Zion | Identified Gui. Missile Launcher 7234 | -7/Zion | Discovered new exit (range 11) 7250 | -7/Zion | Identified exit to Proximity Caves 7253 | -7/Zion | Entered Proximity Caves 7715 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7717 | -6/Proximity Caves | Learned Factory trap positions 7911 | -6/Proximity Caves | Core integrity fell below 50% 7938 | -6/Proximity Caves | Lost 9 parts (1p3n3u2w) 8073 | -6/Proximity Caves | Discovered new exit (range 5) 8079 | -6/Proximity Caves | Identified exit to Factory 8081 | -6/Proximity Caves | Entered Factory 8081 | -6/Factory | Evolved 2 slots: Utility x2 8082 | -6/Factory | Loaded intel: 124 trap records 8084 | -6/Factory | Loaded intel: 3 garrison access locations 8190 | -6/Factory | Build established: Derelict-Mutant 8211 | -6/Factory | Identified Hacking Drone Bay 8228 | -6/Factory | Lost 3 parts (1p2u) 8523 | -6/Factory | Build established: Scavenger-Mutant 8998 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9001 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9338 | -6/Factory | Fabricated HERF Cannon (x2) 9402 | -6/Factory | Build established: Scavenger-Assassin 9831 | -6/Factory | First assault squad dispatched 11252 | -6/Factory | Discovered new exit (range 13) 11268 | -6/Factory | Identified exit to Lower Caves 11269 | -6/Factory | Entered Lower Caves 11529 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11762 | -6/Lower Caves | Discovered new exit (range 18) 11994 | -6/Lower Caves | Found Imp. Powered Armor 12002 | -6/Lower Caves | Identified exit to Lower Caves 12003 | -6/Lower Caves | Entered another Lower Caves area 12055 | -6/Lower Caves | Destroyed 7 combat bots 12155 | -6/Lower Caves | Encountered a Warlord checkpoint 12364 | -6/Lower Caves | Discovered new exit (range 16) 12388 | -6/Lower Caves | Identified exit to Data Miner 12389 | -6/Lower Caves | Entered Data Miner 12391 | -6/Data Miner | Discovered new exit (range 6) 12416 | -6/Data Miner | Met Data Miner 12438 | -6/Data Miner | Learned location of Section 7 (-2) 12438 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12570 | -6/Data Miner | Received God Mode back door access code from Data Miner 12625 | -6/Data Miner | Identified exit to Proximity Caves 12627 | -6/Data Miner | Entered Proximity Caves 13162 | -5/Proximity Caves | Build established: Assassin 14312 | -5/Proximity Caves | Lost 3 parts (2u1w) 14522 | -5/Proximity Caves | Discovered new exit (range 7) 14536 | -5/Proximity Caves | Identified exit to Factory 14624 | -5/Proximity Caves | Entered Factory 14624 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14872 | -5/Factory | Identified exit to Upper Caves 15696 | -5/Factory | Repaired Imp. Titanium Leg 15783 | -5/Factory | Entered Upper Caves 15850 | -5/Upper Caves | Build established: Scavenger-Assassin 15926 | -5/Upper Caves | Encountered a Warlord checkpoint 16128 | -5/Upper Caves | Learned location of 1 exit from Factory 16549 | -5/Upper Caves | Discovered new exit (range 17) 16576 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16691 | -5/Upper Caves | Build established: Assassin 16702 | -5/Upper Caves | Identified exit to Upper Caves 16703 | -5/Upper Caves | Entered another Upper Caves area 16720 | -5/Upper Caves | Found DCF Scrap (16 items) 16897 | -5/Upper Caves | Discovered new exit (range 15) 16914 | -5/Upper Caves | Identified exit to Factory 16976 | -5/Upper Caves | Learned Factory interactive machine intel 17010 | -5/Upper Caves | Build established: Derelict-Assassin 17068 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 17524 | -5/Upper Caves | Discovered new exit (range 15) 17544 | -5/Upper Caves | Identified exit to Zhirov 17560 | -5/Upper Caves | Found Alien Artifact 17570 | -5/Upper Caves | Entered Zhirov 17572 | -5/Zhirov | Discovered new exit (range 3) 17595 | -5/Zhirov | Met Zhirov 17619 | -5/Zhirov | Learned location of Quarantine (-2) 17619 | -5/Zhirov | Learned location of Testing (-3) 17619 | -5/Zhirov | Learned location of Command (-1) 17640 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17679 | -5/Zhirov | Found Alien Artifact 17679 | -5/Zhirov | Identified Integrated Reactor 17679 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17734 | -5/Zhirov | Found Alien Artifact 17805 | -5/Zhirov | Identified exit to Proximity Caves 17806 | -5/Zhirov | Entered Proximity Caves 19114 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19401 | -4/Proximity Caves | Lost 7 parts (2n3u2w) 19432 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 19455 | -4/Proximity Caves | System corruption reached 10% 19458 | -4/Proximity Caves | Released all parts (4) 19460 | -4/Proximity Caves | Core integrity fell below 50% 19473 | -4/Proximity Caves | Entered Factory 19473 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19474 | -4/Factory | Identified exit to Upper Caves 19475 | -4/Factory | Loaded intel: 54 interactive machine locations 19489 | -4/Factory | Lost 9 parts (1p3n3u2w) 19559 | -4/Factory | Identified exit to Research 19565 | -4/Factory | Identified Transdimensional Reconstructor 19565 | -4/Factory | Warped through subspace 19566 | -4/Factory | Identified Dimensional Node Initializer 19566 | -4/Factory | Initialized slip node 19646 | -4/Factory | Build established: Mutant 20099 | -4/Factory | Incoming investigation squad redirected 20206 | -4/Factory | Build established: Scavenger-Tank 20357 | -4/Factory | Found Quantum Capacitor 20633 | -4/Factory | Build established: Scavenger-Mutant 21381 | -4/Factory | System corruption reached 10% 21475 | -4/Factory | Lost 5 parts (1p1n1u2w) 21557 | -4/Factory | Crushed by falling debris 21557 | -4/Factory | Core integrity fell below 50% 21557 | -4/Factory | System corruption reached 30% 21567 | -4/Factory | Crushed by falling debris 21575 | -4/Factory | Released all parts (7) 21588 | -4/Factory | Core integrity fell below 20% 21606 | -4/Factory | Lost 9 parts (1p3n5u) 21653 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 21574_ Myomer Leg destroyed. 21575_ Imp. Medium Armor Plating destroyed. 21575_ Released Micro-nuke Launcher. 21575_ Released Wave Gun. 21575_ Released Med. Storage Unit. 21575_ Released Quantum Capacitor. 21575_ Released Lrn. Sensor Array. 21575_ Released Adv. Signal Interpreter. 21575_ Released Force Lance. 21576_ Acquired 31 matter. 21577_ System corrupted: Heat flow error (+190). 21580_ The unstable cave ceiling collapses. 21580_ Myomer Leg crushed. 21601_ System corrupted: Matter fused (-5). 21602_ Acquired 5 matter. 21609_ K-01 Serf cleans the Subcomponent Replicator. 21620_ System corrupted: Heat flow error (+256). 21631_ W-44 Eye sends out distress signal. 21639_ M&WUKOUA%4&P Map ----- +----------------------------------------------------+ | ???????????????????"""??????????????????????????? | | ???????????????????"""??????????????????????????? | | ????????????????????????#############????????????# | | ????????????????????????# #????????????# | | ????????????????????????# "" #????????????# | | ????????????????????????# """ #????????????# | | ?????????????????######## "T """ #????????????# | | ?????????????????# / """ """ #????????????# | | ?????????????????# ### "" """ #????????????# | | ?????#/########### #?# #????????????# | | ????? #?######+######????????????# | | ????? #????# ############+#### | | ????? """ ###### | | ????? """ " | | ??????? ##### """ ###### | | ??????????????# #????# ################# | | "?????????????# "T" #????#######???????????????? | | "?????????????# ##############???????????????????? | | G?????????????# # * ! ??????????"""""????? | | "?????????????# # ??????????""?F"????? | | "?????????????# # """ """ """ ??????????""?""????? | | ??????????????# # """ """ """ ??????????????????? | | ??????????????# / """ """ """ #?????????????????? | | ??????????????# # #?????????????????? | | ??????????????# ######s#+#########???????????????? | | ??????????????# #????# s @ u t ????????? | | ??????????????# #????# ????????? | | ??????????????# #????# ????????? | | ??????????????# #????# w ?????????? | | ??????????????#/#????# ?????????? | | ??????????????? ?????# ??????????? | | ???????????????"?????# ??????????? | | ???????????????"?????# ############??????????? | | ???????????????"?????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#u #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# T?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"""?????????????????????????????????????????? | | ??????Y"?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 865 Matter Stores 690 Matter Capacity 700 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 EM Shielding 3 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Proton Missile Launcher | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Power Sword | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Spear | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ HERF Cannon | x2 | -6/Factory Repaired ---------- Imp. Titanium Leg | 3% | -5/Factory Studied --------- Assault Cannon | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Tesla Rifle | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- All Kinds Of Bad News Immobile And Lovin' It King Drone Challenges ------------ None Game ------ Seed RecyclingElectronFlamer Manual? 0 Play Time 02:27:42 Cumulative 87.8 hours Start 2026.02.28 @ 15:51:04 End 2026.02.28 @ 22:15:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7162213-4a70-43d3-a833-092249a2bcf5