Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.27 @ 22:22:18

Player: desik

Result: Destroyed by as-98105 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (722)      722
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1252

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Compact Wheel
        Armored Wheel
>               --- UTILITY (2) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (15) ---
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Battery (250)
          Light Armor Plating
                Hacking Suite
                Beam Cannon
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
                Beam Rifle
                Beam Cannon
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Battery
          Light Armor Plating
                Hacking Suite
                Beam Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             52   | 7   30  15  
  Power                    7    | 2   4   1   
    Engine                 7    | 2   4   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               25   | 2   14  9   
    Treads                 4    | .   4   .   
    Leg                    6    | .   2   4   
    Wheel                  15   | 2   8   5   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 3    | .   1   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   9   2   
    Energy Gun             6    | 1   4   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          6    | 1   4   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   5   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   4   2   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  98  
  Engine                   14   | .   14  14  
  Treads                   13   | .   17  .   
  Leg                      1    | .   .   4   
  Wheel                    12   | .   9   22  
  Device                   5    | .   5   2   
  Storage                  14   | .   14  14  
  Protection               7    | .   7   11  
  Energy Gun               11   | .   11  14  
  Energy Cannon            4    | .   2   12  
  Ballistic Gun            11   | .   14  .   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 14  32  34  
  Greatest Support         40   | 26  40  28  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             15   | 4   15  15  
  Average Carried          10   | 2   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   15  13  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           910  | 224 542 144 
  Remotely                 .    | .   .   .   
Salvage Created            959  | .   801 158 
  Parts                    68   | .   55  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  21   | .   17  4   
  Guns                     18   | .   16  2   
  Cannons                  2    | .   .   2   
  AOE                      1    | .   1   .   
Classes Destroyed          7    | .   5   2   
  Builder                  1    | .   .   1   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    17   | .   14  3   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1603 | .    1012 591  
  Core                     254  | .    143  111  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  13   | .    8    5    
  Regen/Repaired (Parts)   90   | .    90   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              106  | .    88   18   
  Largest                  2    | .    2    2    
  Hottest                  116  | .    116  116  
Shots Fired                197  | .    161  36   
  Gun                      176  | .    158  18   
  Cannon                   21   | .    3    18   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  104  | .    104  .    
  Thermal                  56   | .    20   36   
  Explosive                .    | .    .    .    
  Electromagnetic          37   | .    37   .    
  Robot Hit Streak         12   | .    10   12   
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           124  | .    100  24   
  Core Hits                49   | .    40   9    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    4    2    
    Burn                   4    | .    2    2    
    Destroy                1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1629 | .    1223 406  
  Guns                     1334 | .    1159 175  
  Cannons                  249  | .    18   231  
  Explosions               46   | .    46   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  626  | .    626  .    
  Thermal                  678  | .    272  406  
  Explosive                .    | .    .    .    
  Electromagnetic          325  | .    325  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  11   | .    9    2    
    Message Errors         3    | .    3    .    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      2    | .    2    .    
    Data Loss (minor)      1    | .    1    .    
    Data Loss (major)      1    | .    1    .    
    Alerts                 1    | .    .    1    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            17   | .    .    17   
  Projectiles              17   | .    .    17   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        369  | .    278  369  
  Average Temperature      125  | .    84   186  
  Received Heat Transfer   849  | .    531  318  
  Effects                  5    | .    1    4    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    1    .    
    Interference           3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1839 | .    766  1073 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             324  | .   324 180 
  Initial                  75   | .   .   75  
  Average                  190  | .   204 159 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         55   | 100 42  100 
  Level 1                  44   | .   57  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   8   .   
  Investigation            7    | .   7   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           5    | .   4   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   32  15  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   34  .   
  Successful               22   | .   22  .   
  Failed                   12   | .   12  .   
    Catastrophic           6    | .   6   .   
  Database Lockouts        .    | .   .   .   
  Manual                   27   | .   27  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   1    | .   1   .   
  Robot Analysis           3    | .   3   .   
  Alert Level              2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   10  .   
  Terminals                7    | .   7   .   
    Track                  2    | .   2   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Mechanics              1    | .   1   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1624 | 41   1256 327  
Spaces Moved               939  | 31   702  206  
  Core                     1    | 1    .    .    
  Treads                   316  | .    316  .    
  Legs                     8    | .    5    3    
  Wheels                   614  | 30   381  203  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   105  
  Average Speed            122  | 89   128  109  
  Slowest Speed            240  | 100  240  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 4    98   31   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          3    | .    3    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      3    | .    3    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1217 | 40  911 266 
  Wait                     73   | .   48  25  
  Move                     937  | 30  701 206 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 3   22  .   
  Fast Attach              15   | 6   8   1   
  Attach                   7    | .   5   2   
  Detach                   4    | .   4   .   
  Swap                     30   | 1   17  12  
  Drop                     20   | .   18  2   
  Fire                     106  | .   88  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   19 | -11/Junkyard  | Discovered new exit (range 16)
   42 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Repaired Lgt. Treads
  668 | -10/Materials | Discovered new exit (range 6)
  813 | -10/Materials | Core integrity fell below 50%
  940 | -10/Materials | Discovered new exit (range 16)
 1054 | -10/Materials | Discovered new exit (range 12)
 1133 | -10/Materials | Discovered new exit (range 10)
 1298 | -10/Materials | Entered Mines
 1300 | -10/Mines     | Met a Derelict bent on vengeance
 1475 | -10/Mines     | Learned Materials security intel
 1514 | -10/Mines     | Assembled infested the area
 1519 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1618 | -10/Mines     | Core integrity fell below 20%
 1625 | -10/Mines     | Destroyed by as-98105 with Assembled Blade

 Last Messages 
---------------
  coming from, and they're closing on this area, come on!"
01539_ B7-ED0(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01539_ HV Slug penetrates Wall.
01548_ U-05 Engineer destroyed.
01559_ Destroyed Asb. F-torch.
01574_ Beam Rifle destroyed.
01578_ Destroyed Asb. Heavy Rifle.
01581_ as-11965 suffers critical hit (Burn).
01581_ as-11965 destroyed.
01583_ System corrupted: IFF burst signal emitted.
01585_ Overheating: System interference.
01585_ Lgt. Assault Rifle temporarily disabled.
01585_ Imp. Heat Sink temporarily disabled.
01585_ Beam Rifle temporarily disabled.
01585_ Acquired 19 matter.
01601_ Lgt. Assault Rifle destroyed.
01608_ T-07 Excavator destroyed. <x2>
01618_ Arm. Wheel destroyed.
01622_ System corrupted: Matter fused (-9).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightSwordAmplifier
  Manual?         0
Play Time         01:03:40
  Cumulative      159.2 hours
  Start           2023.05.27 @ 21:09:31
  End             2023.05.27 @ 22:22:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           11
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 148687f6-dc7d-481b-ac85-d5a8206747e9