Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 20:08:56 Player: BionicBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (156) 780 Value Destroyed (5075) 5075 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 9724 Bonus ------- High Alert Combat Kills 547 Follower Combat Kills 202 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Experimental Sensor Array Weapon Cycler Energy Mantle Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Cryofiber Web Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Experimental Sensor Array Improved Terrain Scanner Transport Network Coupler Armor Integrity Analyzer Hacking Suite Ion Cannon Ion Cannon Heavy Ion Cannon Plasma Cutter [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 113 | 8 11 16 1 35 37 2 3 Power 12 | 1 2 2 . 2 5 . . Engine 11 | 1 2 1 . 2 5 . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 45 | 2 1 10 . 19 13 . . Treads 8 | . . 4 . . 4 . . Leg 33 | 2 1 6 . 19 5 . . Wheel 1 | . . . . . 1 . . Hover 3 | . . . . . 3 . . Flight . | . . . . . . . . Utility 22 | 3 2 2 . 4 7 2 2 Device 13 | 2 . . . 3 6 1 1 Storage 3 | 1 1 1 . . . . . Processor 6 | . 1 1 . 1 1 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 34 | 2 6 2 1 10 12 . 1 Energy Gun 10 | 2 3 . . 2 3 . . Energy Cannon 18 | . 1 2 . 8 7 . . Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon 4 | . 2 . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 2 4 . . Parts Lost 29 | . 1 . . 5 22 . 1 Power 1 | . . . . . 1 . . Propulsion 10 | . . . . 2 8 . . Utility 11 | . . . . 1 10 . . Weapon 7 | . 1 . . 2 3 . 1 Highest Loss Streak 7 | . 1 . . 2 7 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 96 90 12 8 Engine 7 | . 14 9 . 7 6 . . Core 1 | . . 1 11 1 . . . Treads 13 | . . 22 44 8 11 . . Leg 16 | . 28 20 . 25 12 . . Device 7 | . 2 . . 8 12 5 1 Storage 9 | . 14 11 11 9 6 . . Processor 11 | . 11 11 11 9 14 5 2 Energy Gun 3 | . 26 5 . . . . . Energy Cannon 14 | . 1 16 15 22 14 . . Ballistic Cannon 1 | . . . . . 4 . . Special Weapon 1 | . . . 6 3 . . 4 Naked Turns 78 | . . . . . 43 7 28 Heaviest Build 55 | 14 21 37 37 54 55 1 3 Greatest Support 88 | 20 20 88 88 88 66 3 3 Greatest Overweight (x) 17 | 2 1 . . 1 17 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 5 Average Capacity 13 | 5 9 12 15 15 14 5 5 Most Carried 15 | 4 10 15 15 15 15 5 5 Average Carried 12 | 1 8 11 14 12 13 4 5 Final Capacity 15 | 8 10 15 15 15 5 5 5 Final Carried 15 | 4 10 13 15 15 5 5 5 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Skirmisher 14% | Skirmisher 13% | Scavenger-Gunner 11% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 2211 | 270 118 162 10 441 1210 . . Remotely . | . . . . . . . . Salvage Created 6203 | 163 756 1239 85 1795 2165 . . Parts 337 | 21 33 75 6 96 106 . . Haulers Intercepted 10 | . 2 1 . 5 2 . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 109 | . 15 25 2 22 45 . . Guns 18 | . 12 3 . . 3 . . Cannons 84 | . 1 21 2 21 39 . . AOE 1 | . . . . . 1 . . Classes Destroyed 17 | 3 4 4 1 4 1 . . Worker 9 | 2 . 2 . 2 3 . . Builder 6 | . . 1 . 1 4 . . Tunneler 4 | 3 . . . . 1 . . Hauler 10 | . 2 1 . 5 2 . . Recycler 5 | 1 . 1 . 3 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . 1 . . . . . . Watcher 11 | . 3 2 . 4 2 . . Swarmer 12 | . . 1 . . 11 . . Grunt 64 | . 15 20 1 9 19 . . Brawler 4 | . . . 1 . 3 . . Duelist 4 | . . 2 . . 2 . . Sentry 12 | . . 2 . 6 4 . . Specialist 3 | . . . . 3 . . . Hunter 3 | . . . . 3 . . . Programmer 6 | . . . . . 6 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 13 | 4 3 13 1 8 6 . . Combat Bots Only 7 | . 2 7 1 4 5 . . Max Kills in Single Turn 4 | 1 1 2 1 2 4 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 532 | . 48 62 4 114 271 . 33 Missed 149 | . 14 14 1 33 74 . 13 Damage Taken 5774 | . 417 587 47 1605 2863 . 255 Core 1273 | . 89 100 10 366 527 . 181 Absorbed by Shields 42 | . . . . . . . 42 Regen/Repaired (Parts) 320 | . . . . 302 18 . . Core Remaining (%) 67 | 100 64 . 72 33 . . . Volleys Fired 360 | 10 61 57 3 92 135 . 2 Largest 3 | 2 2 2 2 3 3 . 1 Hottest 230 | 90 115 120 160 230 193 . 5 Shots Fired 875 | 20 117 114 5 230 387 . 2 Gun 182 | 20 111 21 . . 30 . . Cannon 673 | . 5 93 3 215 357 . . Launcher . | . . . . . . . . Special 20 | . 1 . 2 15 . . 2 Kinetic 130 | . . . . . 130 . . Thermal 743 | 20 117 114 5 230 257 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 6 18 7 4 14 22 . 1 Robot Miss Streak 5 | 1 5 3 . 3 5 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 518 | 13 81 63 4 141 215 . 1 Core Hits 231 | 7 32 39 3 51 99 . . Critical Kills 3 | . . 1 . . 2 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 21 | 1 10 2 . 1 7 . . Burn 14 | 1 10 1 . 1 1 . . Meltdown 3 | . . 1 . . 2 . . Blast 4 | . . . . . 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12696 | 156 1105 1440 100 3697 6198 . . Guns 1671 | 156 1045 201 . . 269 . . Cannons 10616 | . 53 1239 69 3522 5733 . . Explosions 180 | . . . . . 180 . . Melee . | . . . . . . . . Ramming 115 | . 7 . 19 73 16 . . Kinetic 1807 | . . . . . 1807 . . Thermal 10594 | 156 1098 1440 81 3624 4195 . . Explosive . | . . . . . . . . Electromagnetic 180 | . . . . . 180 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 2 13 13 13 Average Corruption 3 | . . . . 2 2 13 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . 12 34 2 9 Message Errors 11 | . . . . 3 6 . 2 Matter Fused 15 | . . . . 5 7 . 3 Heat Flow Errors 7 | . . . . 1 4 . 2 Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 12 | . . . . 2 8 1 1 Data Loss (major) 3 | . . . . 1 2 . . Misfires 1 | . . . . . 1 . . Misdirections 3 | . . . . . 1 1 1 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 143 | . . . . 59 84 . . Projectiles 143 | . . . . 59 84 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 23 | . 1 . . . 22 . . Impact 1 | . 1 . . . . . . Kinetic 20 | . . . . . 20 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 9 | . . . 5 3 1 . . Targets Rammed 22 | . 2 . 5 13 2 . . Kicked 12 | . 2 . . 10 . . . Crushed 1 | . . . . . 1 . . Highest Temperature 515 | 150 414 427 102 515 497 . 152 Average Temperature 135 | 50 111 141 51 138 153 . 82 Received Heat Transfer 1650 | . 222 237 30 432 711 . 18 Effects 33 | . 2 4 . 10 17 . . Shutdowns 3 | . 1 . . . 2 . . Energy Bleed 4 | . 1 2 . . 1 . . Interference 11 | . . . . 6 5 . . Matter Decay 5 | . . . . 2 3 . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 3 | . . . . 1 2 . . Damage (major) 6 | . . 2 . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . 2 1 . 2 2 . . Combat Hostiles 6 | . 2 1 . 1 2 . . Parts Melted 30 | . 9 6 . 7 8 . . Heat Transferred 18763 | 483 3627 2775 191 5980 5707 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 861 | 30 235 570 222 545 861 339 342 Initial 294 | . 19 23 222 40 247 294 237 Average 292 | 15 90 224 138 336 405 317 264 Maximum Alert Level 3 | . 1 2 1 2 3 1 1 Low Security (%) 35 | 100 96 46 59 28 9 . . Level 1 33 | . 3 39 40 15 49 100 100 Level 2 25 | . . 14 . 56 28 . . Level 3 4 | . . . . . 12 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 5 4 . 6 20 . 1 Investigation 10 | . 3 2 . 3 2 . . Extermination 5 | . . . . . 5 . . Reinforcement 10 | . 2 2 . 3 2 . 1 Assault 4 | . . . . . 4 . . Garrison 7 | . . . . . 7 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 1 . 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 193 | . 23 31 4 46 73 6 10 Peak Tracking Total 10 | . 5 4 2 5 10 6 7 Tactical Retreats 11 | . 2 . . 2 6 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 13 | . 2 2 . 1 5 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 9 | . . 1 1 . 7 . . Max in Single Turn 2 | . . 1 . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 18 | . 4 1 . 8 5 . . Terminals 13 | . 4 1 . 5 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . 2 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 61 | . 11 3 . 32 15 . . Successful 34 | . 4 1 . 23 6 . . Failed 27 | . 7 2 . 9 9 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 35 | . 11 3 . 13 8 . . Fabricators 4 | . . . . . 4 . . Repair Stations 14 | . . . . 11 3 . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . . 8 . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 1 . 5 3 . . Prototype ID Bank 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 4 | . 1 . . 1 2 . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 12 | . . . . 10 2 . . Scan Component 6 | . . . . 5 1 . . Repair 6 | . . . . 5 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . 8 . . . Insert Component 4 | . . . . 4 . . . Analyze 4 | . . . . 4 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 1 . 6 5 . . Full Trace Events 9 | . 2 1 . 4 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . 5 1 . . Time 244 | . . . . 225 19 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 5 | . . . 5 . . . . Largest Group 5 | . . . 5 2 . . . Highest-Rated Group 87 | . . . 87 47 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 56 | . . . 13 43 . . . Total Damage 688 | . . . 240 448 . . . Kills 9 | . . . 4 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 8329 | 157 1100 651 982 1922 3325 48 144 Spaces Moved 4464 | 94 666 300 662 907 1492 87 256 Core 451 | 10 . . . . 98 87 256 Treads 1738 | . . 119 662 267 690 . . Legs 2252 | 84 666 181 . 640 681 . . Wheels 7 | . . . . . 7 . . Hover 16 | . . . . . 16 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 145 112 50 50 50 Average Speed 135 | 118 123 129 145 129 161 50 50 Slowest Speed 900 | 150 190 145 145 190 900 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 6 89 28 98 69 38 79 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . 1 . . . 5 . . Terrain Destroyed 84 | . 1 2 . 46 35 . . Melee . | . . . . . . . . Projectile 84 | . 1 2 . 46 35 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 5973 | 115 826 450 675 1443 2105 90 269 Wait 870 | . 69 50 3 346 402 . . Move 4458 | 93 665 299 661 906 1492 86 256 Hop . | . . . . . . . . Pick Up 57 | 4 11 10 2 21 7 2 . Fast Attach 46 | 7 . 7 . 9 20 . 3 Attach 29 | . 1 2 . 12 12 2 . Detach 13 | . . 1 . 5 7 . . Swap 38 | 1 10 7 1 14 5 . . Drop 62 | . 7 17 . 25 13 . . Fire 360 | 10 61 57 3 92 135 . 2 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 12 | . 2 . . 10 . . . Crush 10 | . . . 5 3 2 . . Escape Stasis 18 | . . . . . 10 . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 3 exits: [*Fac] / Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 4) 654 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Derelicts attacked the area 986 | -10/Materials | Discovered new exit (range 11) 1193 | -10/Materials | Discovered new exit (range 5) 1258 | -10/Materials | Entered another Materials area 1258 | -9/Materials | Evolved 2 slots: Propulsion x2 1560 | -9/Materials | Build established: Scavenger-Mutant 1628 | -9/Materials | Discovered new exit (range 14) 1778 | -9/Materials | Discovered new exit (range 14) 1848 | -9/Materials | Destroyed 7 combat bots 1871 | -9/Materials | Build established: Mutant 1909 | -9/Materials | Entered Mines 1995 | -9/Mines | Found a hidden stash of uninstalled traps 2043 | -9/Mines | Discovered new exit (range 9) 2065 | -9/Mines | Learned Materials garrison access intel 2149 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2152 | -9/Mines | Found Prototype Device 2164 | -9/Mines | Discovered new exit (range 5) 2171 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2321 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2513 | -9/Mines | Learned location of Storage (-8) 2891 | -9/Mines | Entered Materials 2891 | -8/Materials | Accompanied by 2 allies 2891 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2892 | -8/Materials | Loaded intel: 1 garrison access location 2896 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3129 | -8/Materials | Discovered new exit (range 5) 3182 | -8/Materials | Build established: Gunner 3539 | -8/Materials | Discovered new exit (range 4) 3693 | -8/Materials | Build established: Scavenger-Gunner 3859 | -8/Materials | Core integrity fell below 50% 4033 | -8/Materials | Repaired Hvy. Ion Cannon 4079 | -8/Materials | Repaired Hvy. Ion Cannon 4118 | -8/Materials | Repaired Carbon-fiber Leg 4215 | -8/Materials | Repaired VSS Leg 4220 | -8/Materials | Discovered new exit (range 15) 4477 | -8/Materials | Repaired Broken Imp. Carbon-fiber Leg 4813 | -8/Materials | Entered Factory 4813 | -7/Factory | Evolved 2 slots: Utility x2 5289 | -7/Factory | Build established: Skirmisher 5404 | -7/Factory | Garrison activated, responded to threat 5746 | -7/Factory | Build established: Scavenger-Skirmisher 6106 | -7/Factory | Lost 3 parts (1n1u1w) 6325 | -7/Factory | Discovered new exit (range 14) 6403 | -7/Factory | Build established: Skirmisher 6540 | -7/Factory | Repaired Imp. Sensor Array 6798 | -7/Factory | Identified exit to Lower Caves 6846 | -7/Factory | Build established: Scavenger-Skirmisher 7147 | -7/Factory | Garrison activated, responded to threat 7613 | -7/Factory | First assault squad dispatched 7796 | -7/Factory | Garrison activated, responded to threat 7864 | -7/Factory | System corruption reached 10% 7913 | -7/Factory | Lost 4 parts (2n2u) 8060 | -7/Factory | Core integrity fell below 50% 8095 | -7/Factory | Released all parts (8) 8126 | -7/Factory | Lost 7 parts (1p5u1w) 8138 | -7/Factory | Sucked down chute 8138 | -7/Factory | Entered Waste 8146 | -7/Waste | Spotted C-40 Crusher 8161 | -7/Waste | Spotted C-40 Crusher 8162 | -7/Waste | Spotted C-40 Crusher 8168 | -7/Waste | Spotted C-40 Crusher 8168 | -7/Waste | Spotted C-40 Crusher 8172 | -7/Waste | Discovered new exit (range 20) 8174 | -7/Waste | Spotted C-40 Crusher 8186 | -7/Waste | Entered Factory 8292 | -7/Factory | Core integrity fell below 20% 8330 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08315_ Triggered Stasis Trap. 08315_ A bubble of rippling energy engulfs the area. 08315_ Field strength at 94. 08315_ Field strength at 88. 08316_ Field strength at 82. 08317_ Field strength at 71. 08318_ Field strength at 61. 08318_ K-01 Serf cleans the Nuclear Reactor. 08319_ Field strength at 51. 08320_ K-01 Serf cleans the Nuclear Reactor. 08320_ K-01 Serf cleans the Garrison Access. 08320_ Field strength at 37. 08321_ Field strength at 27. 08322_ Field strength at 13. 08323_ Remote Datajack destroyed. 08323_ Stasis field depleted. 08324_ System corrupted: Matter fused (-8). 08325_ K-01 Serf cleans the Nuclear Reactor. 08328_ U-05 Engineer lays Concrete. 08328_ K-01 Serf cleans the Nuclear Reactor. 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""" """???????????????? | | ????????????????? ???????????????? | | ??????????????? ???????????????? | | ????????????? ###+#########???????????????? | | ???????????? ????????????????????????????? | | ?????????????### ###?????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetLobotomyStorm Manual? 0 Play Time 01:55:23 Cumulative 18.9 hours Start 2024.04.30 @ 16:04:49 End 2024.04.30 @ 20:08:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22b0e499-532e-4a34-be0b-da2431ef003c