Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.25 @ 13:28:57

Player: PYNTER

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1656)     1656
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-39)                -39
              TOTAL SCORE: 4312

 Bonus
-------
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/700
Matter                     297/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Target Analyzer
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           VTOL Module
           Component Analysis Suite

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
  Improved Assault Rifle
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
   Armored Huge Wheel
           Energy Filter
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  Small Matter Pod
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Shotgun
  Energy Gun               Spread Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun
  Special Weapon           Plasma Cutter
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             88   | 6   19  21  29  13  
  Power                    9    | 2   2   2   2   1   
    Engine                 5    | 2   1   .   1   1   
    Core                   4    | .   1   2   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               29   | 2   7   4   12  4   
    Treads                 7    | .   .   2   5   .   
    Leg                    3    | .   3   .   .   .   
    Wheel                  8    | 2   2   2   1   1   
    Hover                  4    | .   .   .   2   2   
    Flight                 7    | .   2   .   4   1   
  Utility                  21   | .   3   5   9   4   
    Device                 5    | .   1   1   1   2   
    Storage                3    | .   .   1   2   .   
    Processor              3    | .   1   .   1   1   
    Hackware               2    | .   .   .   2   .   
    Protection             8    | .   1   3   3   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   7   10  6   4   
    Energy Gun             7    | 1   2   4   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          17   | 1   3   5   6   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 32   | .   4   7   1   20  
  Power                    5    | .   1   1   1   2   
  Propulsion               8    | .   1   1   .   6   
  Utility                  7    | .   .   2   .   5   
  Weapon                   12   | .   2   3   .   7   
  Highest Loss Streak      8    | .   3   7   1   8   
Average Slot Usage (%)     85   | .   84  81  95  69  
  Engine                   4    | .   4   .   6   5   
  Core                     7    | .   8   9   8   .   
  Treads                   6    | .   .   5   15  .   
  Leg                      7    | .   22  9   .   .   
  Wheel                    2    | .   4   3   .   1   
  Hover                    3    | .   .   .   1   16  
  Device                   4    | .   7   6   1   3   
  Storage                  2    | .   .   .   5   .   
  Processor                3    | .   .   6   3   8   
  Hackware                 6    | .   .   .   10  12  
  Protection               11   | .   7   19  14  1   
  Energy Gun               1    | .   2   6   .   .   
  Ballistic Gun            20   | .   20  11  26  13  
  Slashing Weapon          1    | .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 9   13  18  33  36  
  Greatest Support         44   | 20  20  40  40  44  
  Greatest Overweight (x)  10   | .   2   3   10  7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   4   
  Average Carried          2    | .   2   1   2   2   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 1   2   2   4   2   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 24% | Mutant
 18% | Hacker-Tank
 14% | Scavenger-Tank
  8% | Tank
  4% | Hacker-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1972 | 263 334 379 656 340 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2474 | 49  571 765 714 375 
  Parts                    129  | 3   32  33  41  20  
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           10   | .   1   6   2   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  39   | 1   10  8   12  8   
  Guns                     38   | 1   10  8   12  7   
  Cannons                  1    | .   .   .   .   1   
Classes Destroyed          12   | 1   4   4   1   2   
  Worker                   6    | .   4   2   .   .   
  Builder                  2    | .   .   1   1   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 7    | .   1   5   1   .   
  Watcher                  2    | .   .   1   .   1   
  Swarmer                  7    | .   3   .   .   4   
  Grunt                    20   | 1   7   5   6   1   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   3   5   1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           5    | 1   3   5   4   2   
  Combat Bots Only         5    | 1   3   5   4   2   
Max Kills in Single Turn   2    | 1   2   1   2   2   
  Gunslinging              1    | .   1   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4772 | .    662  960  694  2456 
  Core                     1027 | .    93   158  67   709  
  Absorbed by Shields      382  | .    .    .    .    382  
Core Remaining (%)         77   | 100  62   60   87   .    
Volleys Fired              213  | 1    69   61   32   50   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  128  | 70   90   85   73   128  
Shots Fired                414  | 2    101  98   96   117  
  Gun                      391  | 2    101  91   96   101  
  Cannon                   14   | .    .    .    .    14   
  Launcher                 .    | .    .    .    .    .    
  Special                  9    | .    .    7    .    2    
  Kinetic                  335  | 1    80   57   96   101  
  Thermal                  77   | 1    21   41   .    14   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | 2    5    10   20   21   
  Robot Miss Streak        5    | .    5    4    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    3    2    3    3    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           286  | 2    66   75   75   68   
  Core Hits                139  | 2    25   56   31   25   
  Critical Hits            2    | .    .    1    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    
Melee Attacks              6    | .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    6    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4042 | 28   802  1020 1002 1190 
  Guns                     3668 | 28   699  998  1002 941  
  Cannons                  234  | .    .    .    .    234  
  Explosions               .    | .    .    .    .    .    
  Melee                    103  | .    103  .    .    .    
  Ramming                  15   | .    .    .    .    15   
  Kinetic                  3076 | 15   538  580  1002 941  
  Thermal                  848  | 13   161  440  .    234  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 103  | .    103  .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    3    
  Average Corruption       1    | .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            19   | .    13   .    .    6    
  Projectiles              6    | .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    
  Melee                    13   | .    13   .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    
  Rammed                   7    | .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        491  | 9    72   312  245  491  
  Average Temperature      122  | 6    22   97   102  197  
  Received Heat Transfer   1626 | .    306  507  306  507  
  Effects                  9    | .    .    .    .    9    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    1    
  Heat Transferred         1620 | 37   422  711  .    450  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             225  | 20  213 225 171 222 
  Average Influence        75   | 5   93  51  64  112 
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         94   | 100 87  94  100 90  
  Level 1                  5    | .   12  5   .   9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   .   4   
  Investigation            2    | .   2   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   20  16  12  22  
  Peak Tracking Total      9    | .   5   9   4   9   
  Tactical Retreats        4    | .   1   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   6   1   4   2   
  Terminals                9    | .   5   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                44   | .   19  4   16  5   
  Successful               33   | .   12  4   13  4   
  Failed                   11   | .   7   .   3   1   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                27   | .   17  .   5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              13   | .   .   4   9   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   11  .   2   4   
  Record                   2    | .   1   .   1   .   
  Part Schematic           1    | .   .   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              3    | .   2   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             3    | .   1   .   1   1   
  Disarm Traps             2    | .   2   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 13   | .   .   4   9   .   
  Insert Component         6    | .   .   2   4   .   
  Analyze                  7    | .   .   2   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   6   1   1   1   
  Full Trace Events        4    | .   4   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   7    | .   .   2   4   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   
Parts Scanalyzed           6    | .   .   2   4   .   
  Part Schematics Acquired 6    | .   .   2   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   
Allies Hacked              1    | .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      53   | .   .   .   .   53  
  Highest-Rated Ally       37   | .   .   .   .   37  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   
  Total Damage             35   | .   .   .   .   35  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3087 | 67   827  558  1169 466  
Spaces Moved               1866 | 69   513  258  587  439  
  Core                     108  | 16   1    38   3    50   
  Treads                   534  | .    .    57   477  .    
  Legs                     541  | .    421  120  .    .    
  Wheels                   232  | 53   91   43   17   28   
  Hover                    404  | .    .    .    82   322  
  Flight                   47   | .    .    .    8    39   
  Fastest Speed            48   | 50   80   50   110  48   
  Average Speed            114  | 73   112  127  153  64   
  Slowest Speed            550  | 80   150  200  550  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 5    70   17   47   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2497 | 83  661 388 813 552 
  Wait                     156  | 1   18  17  97  23  
  Move                     1862 | 68  512 257 586 439 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  89   | 6   19  20  32  12  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   88   | 6   19  21  29  13  
  Detach                   23   | 1   8   4   10  .   
  Swap                     .    | .   .   .   .   .   
  Drop                     46   | .   10  8   27  1   
  Fire                     213  | 1   69  61  32  50  
  Melee                    6    | .   6   .   .   .   
  Ram                      7    | .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   7    | .   .   .   .   7   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   44 | -11/Scrapyard | Discovered new exit (range 8)
   68 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Lost 3 parts (1n2w)
  401 | -10/Materials | Discovered new exit (range 15)
  574 | -10/Materials | Discovered new exit (range 11)
  606 | -10/Materials | Build established: Scavenger-Mutant
  850 | -10/Materials | Discovered new exit (range 9)
  895 | -10/Materials | Entered another Materials area
  895 | -9/Materials  | Evolved 2 slots: Utility x2
 1203 | -9/Materials  | Discovered new exit (range 15)
 1258 | -9/Materials  | Lost 7 parts (1p1n2u3w)
 1453 | -9/Materials  | Entered another Materials area
 1453 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1509 | -8/Materials  | Repaired Core Shielding
 1789 | -8/Materials  | Build established: Scavenger-Tank
 2413 | -8/Materials  | Discovered new exit (range 19)
 2530 | -8/Materials  | Build established: Hacker-Tank
 2622 | -8/Materials  | Entered Factory
 2622 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2795 | -7/Factory    | Lost 3 parts (1p1n1u)
 2843 | -7/Factory    | Garrison activated, responded to threat
 2958 | -7/Factory    | Lost 8 parts (1p3n1u3w)
 3030 | -7/Factory    | Lost 4 parts (2n1u1w)
 3054 | -7/Factory    | Core integrity fell below 50%
 3085 | -7/Factory    | Core integrity fell below 20%
 3088 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
Slug penetrates Wall.
G-47 Trooper suffers critical hit.
G-47 Trooper destroyed.
Slug penetrates Manufacturing Mainframe.
Penetrated by Slug.
System corrupted: Component data lost.
Acquired Component Analysis Suite.
Kinecellerator destroyed.
Acquired Med. Reactive Plating.
System corrupted: Matter fused (-5).
S-27 Virus destroyed.
Acquired 20 matter.
Acquired Autogun.
Remote Datajack destroyed.
Med. Reactive Plating destroyed.
Autogun destroyed.
Slammed into S-27 Virus.
S-27 Virus destroyed.
Acquired VTOL Module.
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????   ???????????????????????????? |
| ???????????? ""????   ???????????????????????????? |
| ?????????????""????   ???????????????????????????? |
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| ????????+           + """ s#?????????????????????? |
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| ?????????# ###### ### !Y   #?????????????????????? |
| ?????????# #????# #?########?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            465
Matter Stores              327
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Core Shielding             20
Evasion (%)                60
Target Analysis            5
Recoil Reduction           2
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
              Spread Laser | -9/Materials | Scanalyzed
                Com. Wheel | -9/Materials | Scanalyzed
                   Shotgun | -8/Materials | Scanalyzed
             System Shield | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
                 Heat Sink | -8/Materials | Scanalyzed
         Hyp. Gauss Cannon | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hey, That's Mine!
Loot Pinata
Risk Taker
Shopping List
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              TeslaAutogunDoublenader
  Manual?         0
Play Time         00:40:27
  Cumulative      2.7 hours
  Start           2020.03.25 @ 12:50:44
  End             2020.03.25 @ 13:28:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad2e84ec-32a3-4e06-a783-904787b5d33a