Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 12:46:10 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2638) 2638 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 5812 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 280/280 System Corruption 7% Temperature Cool (14) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Weight Redist. System Advanced Visual Processing Unit Melee Analysis Suite Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Enhanced Flamer > --- INVENTORY (20) --- Large Matter Pod (150) Terrain Scan Processor Matter Filter System Shield Field Recycling Unit (0) Cobbler Unit Powered Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Heavy Mace Katana Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Advanced Visual Processing Unit Melee Analysis Suite Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Laser Precision Grenade Launcher > --- INVENTORY -------- Large Matter Pod Terrain Scan Processor Matter Filter System Shield Field Recycling Unit Cobbler Unit Powered Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Enhanced Flamer Heavy Mace Katana Katana [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . . 3 2 Weapon . | . . . . . Parts Attached 73 | . 9 11 31 22 Power 7 | . . 2 3 2 Engine 4 | . . 2 1 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 21 | . 2 3 10 6 Treads 3 | . 2 . 1 . Leg 9 | . . 1 2 6 Wheel 9 | . . 2 7 . Hover . | . . . . . Flight . | . . . . . Utility 20 | . 3 . 8 9 Device 7 | . . . 5 2 Storage 2 | . 2 . . . Processor 3 | . . . 2 1 Hackware 2 | . . . 1 1 Protection 6 | . 1 . . 5 Artifact . | . . . . . Weapon 25 | . 4 6 10 5 Energy Gun 3 | . 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 5 | . 1 . 3 1 Ballistic Cannon . | . . . . . Launcher 10 | . 1 5 2 2 Special Weapon 1 | . . . 1 . Impact Weapon 2 | . 1 1 . . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . . 2 2 Parts Lost 34 | . . 11 8 15 Power 7 | . . 3 2 2 Propulsion 12 | . . 3 5 4 Utility 5 | . . . . 5 Weapon 10 | . . 5 1 4 Highest Loss Streak 4 | . . 4 4 4 To Critical Strikes . | . . . . . Average Backups 15 | . 12 15 16 17 Power . | . 1 1 . . Propulsion . | . 1 . . . Utility 6 | . 4 7 6 5 Weapon 7 | . 4 6 8 9 Tool/Special . | . . . . . Unused Backups 19 | . 3 . 9 7 Power 2 | . . . 2 . Propulsion . | . . . . . Utility 12 | . 2 . 6 4 Weapon 5 | . 1 . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 88 92 91 Engine 6 | . 14 7 4 1 Core 2 | . . . 4 5 Treads 8 | . 21 12 . . Leg 6 | . 5 3 2 17 Wheel 9 | . . 9 19 2 Device 3 | . . . 10 8 Storage 11 | . 14 14 9 7 Processor 6 | . . . 17 15 Hackware 2 | . . . 6 4 Protection 10 | . 11 14 . 13 Energy Gun 1 | . 5 . . 3 Ballistic Gun 3 | . 15 . 5 1 Launcher 10 | . 6 20 1 1 Impact Weapon 2 | . 1 5 1 . Slashing Weapon 2 | . . . 9 5 Peak Build Rating 45 | . 8 12 29 45 Average Rating 17 | . 7 8 24 37 On Entrance 12 | 6 6 8 12 28 Avg Prop Armor Cover (%) 7 | . . 6 12 5 Naked Turns . | . . . . . Heaviest Build 68 | 11 49 52 62 68 Greatest Support 51 | 20 40 40 30 51 Greatest Overweight (x) 16 | . 1 4 16 6 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 15 20 20 20 Most Carried 20 | . 17 20 20 20 Average Carried 16 | . 12 16 18 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 17 20 20 18 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2292 | 200 153 434 835 670 Remotely 944 | . . . 835 109 Salvage Created 2301 | . 165 389 913 834 Parts 123 | . 10 23 52 38 Haulers Intercepted 4 | . 1 . 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled 9 | . . . 9 . Retrieved Matter 58 | . . . 58 . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 56 | . 3 16 19 18 Melee 11 | . . 1 6 4 Guns 9 | . . . 7 2 Cannons 1 | . . . 1 . AOE 34 | . 3 15 5 11 Classes Destroyed 16 | . 3 3 5 5 Worker 7 | . . . 5 2 Builder 4 | . 1 . 1 2 Hauler 4 | . 1 . 1 2 Recycler 2 | . . . 1 1 Mechanic 1 | . . . . 1 Operator 2 | . . . 1 1 Watcher 1 | . . . 1 . Swarmer 7 | . . . 7 . Grunt 24 | . 3 2 10 9 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 7 | . . 1 2 4 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Artisan 1 | . . 1 . . Subdweller 13 | . . 13 . . Best Kill Streak 5 | . 4 3 4 5 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 2 2 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 425 | . 5 50 99 271 Missed 143 | . 3 12 25 103 Hits 282 | . 2 38 74 168 Melee 12 | . . . . 12 Projectile 270 | . 2 38 74 156 AOE 2 | . . 2 . . Critical Strikes 7 | . . 1 2 4 Damage Taken 4635 | . 21 1141 902 2571 Core 1169 | . . 175 282 712 Absorbed by Shields . | . . . . . Redirected to Shielding 95 | . . 26 . 69 Core Remaining (%) 59 | 100 . 30 48 . Volleys Fired 124 | . 9 30 39 46 Largest 2 | . 2 2 2 2 Hottest 105 | . 70 60 80 105 Shots Fired 192 | . 18 44 71 59 Gun 110 | . 15 . 64 31 Cannon . | . . . . . Launcher 79 | . 3 44 6 26 Special 3 | . . . 1 2 Kinetic 93 | . 9 . 64 20 Thermal 16 | . 6 . 1 9 Explosive 67 | . 3 44 6 14 Electromagnetic 16 | . . . . 16 Robot Hit Streak 11 | . 5 9 11 7 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 178 | . 11 30 74 63 Core Hits 134 | . 9 37 40 48 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 1 4 3 Burn 1 | . . . . 1 Destroy 1 | . . . 1 . Smash 1 | . . 1 . . Sever 5 | . . . 3 2 Melee Attacks 99 | . 7 8 61 23 Impact 15 | . 7 8 . . Slashing 84 | . . . 61 23 Piercing . | . . . . . Sneak Attacks 12 | . . 1 7 4 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 8620 | . 285 1913 2208 4214 Guns 1380 | . 108 . 705 567 Cannons . | . . . . . Explosions 5471 | . 177 1778 584 2932 Melee 1728 | . . 135 909 684 Ramming 9 | . . . . 9 Kinetic 1680 | . 84 . 705 891 Thermal 1001 | . 24 . 10 967 Explosive 3873 | . 177 1778 584 1334 Electromagnetic 329 | . . . . 329 Impact 135 | . . 135 . . Slashing 1593 | . . . 909 684 Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . . 21 Message Errors 6 | . . . . 6 Matter Fused 6 | . . . . 6 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 289 | . . 65 90 134 Projectiles . | . . . . . Explosions 137 | . . 35 7 95 Melee 152 | . . 30 83 39 Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 770 | . . 309 . 461 Shots 25 | . . 15 . 10 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 214 | . 36 214 33 90 Average Temperature 22 | . 13 129 10 36 Received Heat Transfer 1396 | . 12 433 360 591 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . 1 . 1 . Heat Transferred 1272 | . 74 . 80 1118 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 61 | . 100 . 89 7 Level 1 21 | . . . 10 47 Level 2 16 | . . . . 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 588 | . 98 . 264 588 Initial 108 | . . . . 108 Average 196 | . 18 . 102 412 Influence Increases 1737 | . 113 75 611 938 Destroy 0b10 Robot/C 860 | . 60 60 380 360 Destroy 0b10 Robot/NC 105 | . 10 . 50 45 Destroy Leader 180 | . 12 . 84 84 Successful Hack 30 | . 7 . 23 . Disable Machine 180 | . 15 . 30 135 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 202 | . 9 . 44 149 Lose Combat Pursuer 30 | . . 15 . 15 Influence Decreases 1197 | . 113 75 372 637 Entered New Map 131 | . . . . 131 Time Decay 820 | . 113 55 296 356 Lost Part 246 | . . 20 76 150 Squads Dispatched 14 | . 1 . 4 9 Investigation 4 | . 1 . 3 . Extermination 1 | . . . . 1 Reinforcement 4 | . . . 1 3 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 4 19 22 26 Peak Tracking Total 4 | . 2 3 4 4 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 14 | . 1 1 2 10 Max in Single Turn 5 | . 1 1 1 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 7 | . 1 2 4 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 3 5 12 . Successful 13 | . 1 5 7 . Failed 7 | . 2 . 5 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 6 | . 2 . 4 . Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access 4 | . . . 4 . Terminal Hacks 8 | . 1 5 2 . Record 4 | . . 4 . . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Registered Components 1 | . 1 . . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 4 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1635 | . . . 829 806 Optics 1635 | . . . 829 806 Structural 44 | . . . 44 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4076 | . 521 1889 860 806 Spaces Moved 1936 | 1 246 928 418 343 Core 1 | . . . 1 . Treads 505 | . 165 340 . . Legs 380 | 1 81 66 3 229 Wheels 1050 | . . 522 414 114 Hover . | . . . . . Flight . | . . . . . Fastest Speed 85 | 120 120 120 85 120 Average Speed 167 | 120 180 190 106 168 Slowest Speed 850 | 120 240 400 850 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . 1 . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 2 24 64 29 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 3 2 Terrain Destroyed 458 | . 7 231 43 177 Melee 5 | . . . 3 2 Projectile . | . . . . . AOE 453 | . 7 231 40 175 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2423 | . 293 988 679 463 Wait 88 | . 1 2 81 4 Move 1932 | . 245 927 417 343 Hop . | . . . . . Pick Up 40 | . 14 8 14 4 Fast Attach 31 | . 3 3 14 11 Attach 21 | . 2 7 7 5 Detach 11 | . 2 . 8 1 Swap 46 | . 4 3 20 19 Drop 34 | . 6 . 22 6 Fire 124 | . 9 30 39 46 Melee 95 | . 7 8 57 23 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 2) 522 | -10/Materials | Entered Subcaves 525 | -10/Subcaves | Learned Materials terminal intel 1077 | -10/Subcaves | Ambushed by Subdweller buried in earth 1238 | -10/Subcaves | Discovered new exit (range 12) 1449 | -10/Subcaves | Lost 4 parts (1p1n2w) 1687 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1710 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1795 | -10/Subcaves | Core integrity fell below 50% 2211 | -10/Subcaves | Visited 4L-MR0's lab 2224 | -10/Subcaves | Found Powered Cannon 2351 | -10/Subcaves | Visited Clippyterm 2355 | -10/Subcaves | Learned location of Extension (-5) 2355 | -10/Subcaves | Learned 40 Factory zone layouts 2402 | -10/Subcaves | Discovered new exit (range 7) 2411 | -10/Subcaves | Entered Materials 2411 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2412 | -8/Materials | Loaded intel: 12 terminal locations 2861 | -8/Materials | Lost 3 parts (1p1n1w) 3139 | -8/Materials | Lost 4 parts (1p3n) 3157 | -8/Materials | Discovered new exit (range 19) 3171 | -8/Materials | Build established: Scavenger-Mutant 3179 | -8/Materials | Core integrity fell below 50% 3271 | -8/Materials | Entered Factory 3271 | -7/Factory | Evolved 2 slots: Utility x2 3272 | -7/Factory | Identified exit to Factory 3272 | -7/Factory | Identified exit to Lower Caves 3366 | -7/Factory | Lost 4 parts (1n3u) 3444 | -7/Factory | Discovered exit to Factory (range 19) 3584 | -7/Factory | Lost 4 parts (1p1n1u1w) 3743 | -7/Factory | Garrison activated, responded to threat 3811 | -7/Factory | Build established: Mutant 4065 | -7/Factory | Core integrity fell below 50% 4070 | -7/Factory | Core integrity fell below 20% 4077 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04051_ M-28 Smith unfolds itself. 04053_ AAUMMV4H 04075_ L-41 Fighter suffers critical hit (Burn). 04075_ L-41 Fighter critical meltdown. 04075_ U-05 Engineer lays Concrete. 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""" ##+#" | | #??# # # """ ##!! ## ## | | ##+#############+### # """ ## ## #? | | # #######+##### #? | | ########+###### #? | | ^ #? | | =]] #####+##+###### ## | | ]] ! #???# # | | #####+############+####### """% = # | | # #?# # """ ] # "" | | # """" #?# # """ # | | # """" #?# #% ===# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeTimingLattice Manual? 0 Play Time 00:19:42 Cumulative 1293.6 hours Start 2026.04.02 @ 12:22:57 End 2026.04.02 @ 12:46:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1588 Rogue 1304 Adventurer 124 Explorer 160 Win Type - Total 63 Types 49/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3850a0c8-93e1-4161-bae0-ce4fe7dad3ab