Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.23 @ 17:23:23 Player: wchar_t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (126) 630 Value Destroyed (5298) 5298 Prototype IDs (67) 1340 Alien Tech Used (2) 400 Bonus (11788) 11788 TOTAL SCORE: 28956 Bonus ------- Pacifist 564 Triggered Max Security 2000 High Alert Combat Kills 2167 Follower Combat Kills 154 Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -197 Cogmind --------- Core Integrity 453/1600 Matter 176/300 Energy 103/450 System Corruption 4% Temperature Cool (6) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Cooled Field Propulsion Drive Improved Diametric Drive > --- UTILITY (11) ----- Energy Well Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Layered Light Armor Plating Null Cannon Core Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Layered Heavy Armor Plating Experimental Thermal Shield Experimental EM Disruption Field Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Chainsword Molecular Scythe > --- INVENTORY -------- Cooled Field Propulsion Drive Experimental Q-thruster Energy Well Energy Well Phase Shifter Subatomic Replicator Null Cannon Core Cannon Neutron Missile Launcher [Rating: 175] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Hover Unit Improved Antigrav System Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Molecular Scythe Energy Cannon Null Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 8 | . . . 1 . . . 1 1 . . . . 1 . . . . . 1 1 . 2 . . . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 1 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 329 | 2 . 2 1 3 1 . 5 23 5 1 7 8 18 3 . . 7 13 19 23 11 64 3 28 82 Power 32 | . . . . . . . . 1 . 1 . . 4 . . . . 1 1 4 2 12 . 1 5 Engine 9 | . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . 3 . . 1 Core 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . 1 . . . . . . 3 2 9 . 1 4 Propulsion 59 | 2 . 1 . 2 1 . 1 3 1 . 1 . 5 . . . . 3 5 3 1 13 1 9 7 Treads 4 | 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Flight 53 | . . 1 . . 1 . 1 3 1 . 1 . 5 . . . . 3 5 3 1 11 1 9 7 Utility 163 | . . 1 1 1 . . 1 15 1 . 3 . 9 1 . . 2 8 7 12 5 32 . 13 51 Device 86 | . . . . 1 . . . 2 . . 1 . 2 1 . . 1 5 3 7 3 21 . 6 33 Storage 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . 1 5 Processor 21 | . . . 1 . . . . 2 . . . . 3 . . . . 1 . 1 . 3 . 4 6 Hackware 18 | . . . . . . . 1 5 . . . . 2 . . . . 2 2 1 . . . 2 3 Protection 28 | . . 1 . . . . . 5 1 . 2 . 1 . . . 1 . 2 3 2 6 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 75 | . . . . . . . 3 4 3 . 3 8 . 2 . . 5 1 6 4 3 7 2 5 19 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . . 1 1 1 . . 3 . . . . . . 1 . . 3 . 1 5 Special Weapon 11 | . . . . . . . . . . . 2 2 . 1 . . 1 . 1 . 3 1 . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 39 | . . . . . . . . 3 2 . 1 3 . 1 . . 4 1 4 4 . 3 1 3 9 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 . 1 . . . 1 3 2 . . . 1 . 2 1 1 5 2 2 2 Parts Lost 49 | . . 1 . 1 . . 1 3 1 2 . . . . . . . . . . 8 4 . 3 25 Power 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Propulsion 17 | . . 1 . . . . . 1 . . . . . . . . . . . . 3 3 . . 9 Utility 22 | . . . . 1 . . 1 2 1 . . . . . . . . . . . 4 1 . 3 9 Weapon 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 Highest Loss Streak 18 | . . 1 . 1 . . 1 2 1 1 . . . . . . . . . . 8 2 . 1 18 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 83 | . 28 9 12 45 42 44 42 82 88 100 92 92 92 92 93 93 92 92 88 84 82 76 91 84 86 Engine 2 | . . . . . . . . 5 7 . . . . . . . . 4 5 . . 2 4 . 1 Core 2 | . . . . . . . . . . 6 7 7 5 6 6 6 6 5 4 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 4 3 4 4 7 5 Flight 32 | . . 2 . . 5 11 10 33 32 38 38 38 40 40 40 40 40 35 31 28 27 29 39 35 35 Device 7 | . . . . 10 4 . . 5 . . . 7 5 6 6 6 6 5 5 6 8 10 13 12 14 Storage 4 | . . . . . . . . 3 7 7 7 7 6 6 6 6 6 5 5 4 4 3 4 4 4 Processor 9 | . . . 1 11 11 11 9 11 15 15 14 7 7 13 13 13 13 11 10 11 9 8 4 4 9 Hackware 5 | . . . . . . . . 3 . . . . 11 6 6 6 6 10 10 9 8 4 4 6 4 Protection 6 | . . 5 11 7 . . . 7 15 15 15 15 6 6 6 6 6 5 8 8 8 3 8 6 3 Slashing Weapon 5 | . . . . . . . . 6 7 7 6 3 6 5 6 6 5 4 4 9 8 4 8 8 6 Naked Turns 59 | . . 59 . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | . . 1 1 2 1 . 6 20 23 24 35 28 25 27 24 24 27 34 50 52 51 52 47 60 75 Greatest Support 80 | 3 3 4 3 3 3 3 3 25 25 25 28 28 34 34 28 28 28 35 46 54 52 62 72 76 80 Greatest Overweight (x) 1 | . . . . . . . 1 . . . 1 . . . . . . 1 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 25 20 Average Capacity 9 | 5 5 5 5 5 5 5 5 6 8 8 8 8 9 10 10 10 10 10 10 10 10 9 10 10 9 Most Carried 10 | . . 2 5 5 5 5 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . . 1 3 4 4 5 5 6 7 6 7 6 9 9 10 10 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . . 2 5 4 5 5 5 8 6 8 8 8 10 10 10 10 10 10 10 10 9 10 10 10 5 Class Distribution -------------------- 36% | Hacker-Sprinter 20% | Sprinter 17% | Scout 10% | Scavenger-Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Scout | -2/Research Scout | -2/Testing Scout | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Matter Collected 3686 | 205 . 20 . 44 . . . 362 53 43 . 122 219 . 40 . 70 120 142 310 111 549 . 250 1026 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5713 | . . . . . . . 11 532 53 45 . 122 567 . . . 242 23 149 832 149 954 . 250 1784 Parts 305 | . . . . . . . 6 29 5 6 . 5 13 2 . . 6 3 17 42 2 56 . 17 96 Haulers Intercepted 10 | . . . . . . . . 3 . . . . 3 . . . 1 . . 3 . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 4 3 . 2 . 4 3 . 11 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 65 | . . . . . . . 3 . 4 3 . 5 . 1 . . 5 . 2 3 3 11 . 1 24 Melee 23 | . . . . . . . . . 2 . . . . . . . . . . 3 . 7 . 1 10 Cannons 4 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 AOE 38 | . . . . . . . 3 . 2 3 . 4 . 1 . . 4 . 1 . 3 4 . . 13 Classes Destroyed 14 | . . . . . . . 1 4 . . . 3 . 1 . . 1 . 2 . 1 . . . 1 Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Builder 4 | . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . Hauler 10 | . . . . . . . . 3 . . . . 3 . . . 1 . . 3 . . . . . Recycler 13 | . . . . . . . . 2 . . . . 2 . . . . . . 1 . 2 . 1 5 Operator 14 | . . . . . . . . 4 . . . . . . . . . 1 1 4 . . . 2 2 Watcher 17 | . . . . . . . . 5 . . . . 1 . . . . . 2 3 . 3 . . 3 Swarmer 25 | . . . . . . . 3 . 4 3 . . . . . . . . . . . 4 . . 11 Grunt 14 | . . . . . . . . . . . . 3 . . . . 5 . . . 2 . . . 4 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Programmer 21 | . . . . . . . . . . . . . . . . . . . 2 3 . 7 . 1 8 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . . . . . . . 3 3 3 3 . 3 2 1 . . 6 1 2 4 3 4 . 1 6 Combat Bots Only 6 | . . . . . . . 3 . 3 3 . 3 . 1 . . 5 . 2 3 3 3 . 1 6 Max Kills in Single Turn 5 | . . . . . . . 3 1 1 3 . 1 1 1 . . 2 1 1 1 3 3 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . 1 3 . 1 . 1 . . 2 . 1 . 3 3 . . 4 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Damage Taken 9305 | . . 175 34 139 . . 74 472 169 241 . 136 171 12 . . 54 282 629 262 1477 426 84 718 3750 Core 2171 | . . 132 31 16 . . . 65 58 29 . 5 59 . . . 36 69 60 11 406 35 30 203 926 Absorbed by Shields 99 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 93 Redirected to Shielding 749 | . . . . 34 . . . 99 16 21 . 41 13 . . . . 40 15 26 75 9 34 223 103 Regen/Repaired (Parts) 343 | . . . . . . . . . . . . . 89 . . . . 90 . . . . . . 164 Core Remaining (%) 79 | 100 . 47 . . . 88 100 . . . . 77 . . . . 88 93 94 . 67 . 95 . 28 Volleys Fired 49 | . . . . . . . 1 3 3 1 . 13 . 2 . . 5 . 3 . 2 2 . . 14 Largest 1 | . . . . . . . 1 1 1 1 . 1 . 1 . . 1 . 1 . 1 1 . . 1 Hottest 300 | . . . . . . . 36 36 36 36 . . . . . . . . . . . 49 . . 300 Shots Fired 50 | . . . . . . . 1 3 3 2 . 13 . 2 . . 5 . 3 . 2 2 . . 14 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 20 | . . . . . . . 1 3 3 2 . . . . . . . . . . . 2 . . 9 Special 25 | . . . . . . . . . . . . 13 . 2 . . 5 . 3 . 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Explosive 45 | . . . . . . . 1 3 3 2 . 13 . 2 . . 5 . 3 . 2 2 . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . . . . . . . . 2 3 . 6 . . . . 2 . 5 . 6 1 . . 4 Robot Miss Streak 5 | . . . . . . . . . . . . 1 . 2 . . 5 . . . . 1 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 195 | . . . . . . . . 21 4 1 . 7 16 . . . 4 1 9 30 1 38 . 6 57 Core Hits 161 | . . . . . . . 3 9 4 4 . 16 4 1 . . 10 1 7 13 17 20 . 3 49 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Critical Strikes 22 | . . . . . . . . 1 . . . 2 2 . . . 1 . . 2 . 5 . . 9 Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sever 20 | . . . . . . . . . . . . 2 2 . . . 1 . . 2 . 5 . . 8 Melee Attacks 381 | . . . . . . . 1 44 6 . 1 4 39 1 . . 2 6 27 56 4 75 2 26 87 Impact 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Slashing 378 | . . . . . . . . 42 6 . 1 4 39 1 . . 2 6 27 56 4 75 2 26 87 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 40 | . . . . . . . . 8 . . . . 5 . . . 2 . 1 8 . 5 . 1 10 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 16 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 9 Damage Inflicted 22132 | . . 13 7 . . . 150 1816 397 185 . 1048 1372 106 . . 1007 95 815 2157 1277 2918 . 465 8304 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 662 | . . . . . . . . . . . . . . . . . . . . . . . . . 662 Explosions 8757 | . . . . . . . 150 . 320 185 . 758 . 106 . . 741 . 289 . 1243 673 . . 4292 Melee 12170 | . . . . . . . . 1816 77 . . . 1372 . . . 193 95 400 2157 . 2245 . 465 3350 Ramming 20 | . . 13 7 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 662 | . . . . . . . . . . . . . . . . . . . . . . . . . 662 Explosive 8757 | . . . . . . . 150 . 320 185 . 758 . 106 . . 741 . 289 . 1243 673 . . 4292 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 120 | . . . . . . . . 120 . . . . . . . . . . . . . . . . . Slashing 12573 | . . . . . . . . 1696 77 . . 290 1372 . . . 266 95 526 2157 34 2245 . 465 3350 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 9 9 11 11 . . . . . . 1 3 2 4 11 11 1 4 Average Corruption 3 | . . . . . . . . 2 9 10 11 . . . . . . 1 1 1 2 8 11 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . . . . . 17 11 2 . . . . . . . 3 3 11 1 25 3 1 24 Message Errors 25 | . . . . . . . . 4 4 1 . . . . . . . 1 1 . . 8 . . 6 Matter Fused 20 | . . . . . . . . 5 1 . . . . . . . . 1 . 5 . 4 . . 4 Heat Flow Errors 15 | . . . . . . . . 1 3 . . . . . . . . 1 . 1 . 2 1 . 6 Energy Discharges 18 | . . . . . . . . 3 1 . . . . . . . . . 1 2 1 6 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . 1 2 . . . . . . . . . . 2 . 3 1 . 3 Data Loss (major) 7 | . . . . . . . . 3 . . . . . . . . . . 1 1 . . . . 2 Misfires 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2368 | . . . . . . . . 514 19 10 . . 133 23 . . 12 . 109 350 20 195 . 102 881 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 564 | . . . . . . . . . 19 10 . . . 23 . . 12 . 16 . 20 39 . . 425 Melee 1804 | . . . . . . . . 514 . . . . 133 . . . . . 93 350 . 156 . 102 456 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 358 | . . 6 3 . . . . 27 . . . . . . . . . . . . . . . . 322 Shots 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . . 2 . . . . . 77 149 58 130 204 137 72 . . 3 216 25 137 . 259 152 249 335 Average Temperature 50 | . . 2 . . . . . 3 33 18 55 55 43 24 . . 2 92 7 81 . 98 76 55 60 Received Heat Transfer 841 | . . 114 9 27 . . 9 6 . 18 . 15 48 . . . 27 51 85 27 243 . 18 27 117 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . . . . . . . . . . . . 150 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Peak Influence 2098 | . 22 88 93 36 . . 144 502 . . . . 287 . . . . 800 465 376 1895 1645 1645 1329 2098 Initial 1100 | . . 8 33 36 . . . 65 . . . . . . . . . 750 135 201 131 1100 804 1100 807 Average 686 | . 11 49 53 17 . . 21 130 . . . . 80 . . . . 543 241 153 1676 1278 1610 1163 1642 Maximum Alert Level 5 | . . . . . . . . 2 . . . . 1 . . . . 3 2 1 5 5 5 4 5 Low Security (%) 41 | 100 100 100 100 100 . 100 100 88 . . . . 98 . . . . . 32 72 . . . . . Level 1 12 | . . . . . . . . 5 . . . . 1 . . . . 15 56 27 . . . . . Level 2 4 | . . . . . . . . 6 . . . . . . . . . 53 11 . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . 30 . . . 29 1 15 6 Level 4 19 | . . . . . . . . . . . . . . . . . . . . . . 65 . 84 28 Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 64 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . 99 . 98 . . Squads Dispatched 64 | . . . 1 . . . 1 10 . . . . 6 . . . . 1 7 4 7 9 . 4 14 Investigation 16 | . . . . . . . 1 5 . . . . 1 . . . . 1 3 1 . 2 . . 2 Extermination 11 | . . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 5 Reinforcement 16 | . . . 1 . . . . 2 . . . . 5 . . . . . 2 2 1 2 . 1 . Assault 19 | . . . . . . . . 1 . . . . . . . . . . . . 6 3 . 2 7 Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Data Miner Redirects 18 | . . . . . . . . . . . . . . . . . . . 3 1 . 4 . 1 9 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Distress Signals 25 | . . . 2 1 . . 2 . . . . 5 1 . . . 1 . 3 1 2 3 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 387 | . 1 6 7 6 . 6 12 21 13 4 . 10 17 4 . . 9 18 38 22 47 42 9 25 70 Peak Tracking Total 29 | . 1 4 8 4 . 6 8 2 9 1 . 3 7 3 . . 5 12 8 4 29 8 8 11 14 Tactical Retreats 69 | . . 3 . 2 . . . 5 4 . . . 4 . . . . 5 12 5 2 6 . 9 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Traps Triggered 22 | . . . . . . . . 5 . 1 . . 1 . . . . 3 2 1 . 6 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Machines Disabled 36 | . . . . . . . . 17 . . . 3 . 1 . . . 1 1 2 2 3 1 2 3 Max in Single Turn 2 | . . . . . . . . 1 . . . 1 . 1 . . . 1 1 1 1 2 1 1 1 Garrison Access 13 | . . . . . . . . 3 . . . . 3 . . . . 1 1 2 . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Machines Accessed 127 | . 1 . 1 . 1 . 3 20 2 . 1 . 18 . . 4 1 14 15 16 . 13 . 6 11 Terminals 78 | . 1 . 1 . . . 3 11 . . . . 10 . . . 1 10 11 10 . 8 . 4 8 Fabricators 9 | . . . . . . . . 2 . . . . 1 . . . . 1 2 2 . 1 . . . Repair Stations 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . 2 Recycling Units 6 | . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . Garrison Access 16 | . . . . . . . . 3 . . . . 3 . . . . 2 2 2 . 2 . 2 . Total Hacks 294 | . 2 . 2 . 1 . 9 52 7 . 5 . 33 . . 26 1 31 35 31 . 24 . 12 23 Successful 160 | . 1 . . . 1 . 3 16 7 . 5 . 21 . . 26 1 16 21 18 . 9 . 4 11 Failed 134 | . 1 . 2 . . . 6 36 . . . . 12 . . . . 15 14 13 . 15 . 8 12 Catastrophic 35 | . . . 1 . . . 1 8 . . . . 2 . . . . 3 4 1 . 6 . 4 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . . . 2 . 1 . 5 30 . . . . 9 . . . . 7 12 14 . 6 . 1 10 Terminals 172 | . 2 . 2 . . . 9 27 . . . . 19 . . . 1 25 25 20 . 17 . 9 16 Fabricators 20 | . . . . . . . . 6 . . . . 1 . . . . 2 5 5 . 1 . . . Repair Stations 17 | . . . . . . . . 4 . . . . 4 . . . . 2 . . . 2 . . 5 Recycling Units 14 | . . . . . . . . 8 . . . . 2 . . . . . . 2 . . . . 2 Scanalyzers 7 | . . . . . . . . . . . . . 4 . . . . . . 2 . 1 . . . Garrison Access 25 | . . . . . . . . 7 . . . . 3 . . . . 2 5 2 . 3 . 3 . Terminal Hacks 101 | . 1 . . . 1 . 2 7 7 . 5 . 7 . . 26 1 13 11 10 . 4 . 3 3 Record 18 | . . . . . . . . . 6 . . . . . . 11 1 . . . . . . . . Part Schematic 15 | . . . . . . . . 1 . . 5 . . . . 9 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . . 3 . 1 2 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Branch Access Points 5 | . 1 . . . . . . . . . . . 1 . . . . 1 1 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 12 | . . . . . . . . . . . . . 1 . . . . 3 1 3 . 1 . 2 1 Unreport Threat 12 | . . . . . . . . 1 . . . . 1 . . . . 4 1 2 . 2 . 1 . Locate Traps 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Registered Components 5 | . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . 1 Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Zone Layout 6 | . . . . . . . 1 2 . . . . . . . . . . 3 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 3 . . . . . . . . . . 4 3 . 1 . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Load Schematic 6 | . . . . . . . . 2 . . . . . . . . . . 2 2 . . . . . Build 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Repair Station Hacks 11 | . . . . . . . . . . . . . 4 . . . . 2 . . . 1 . . 4 Scan Component 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . 2 Repair 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . Insert Component 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Analyze 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access Hacks 12 | . . . . . . . . 2 . . . . 3 . . . . 1 1 2 . 2 . 1 . Seal Access 12 | . . . . . . . . 2 . . . . 3 . . . . 1 1 2 . 2 . 1 . Unauthorized Hacks 20 | . . . . . . . 1 4 . . . . 4 . . . . . 5 1 . 1 . . 4 Terminals 13 | . . . . . . . 1 2 . . . . 2 . . . . . 4 . . 1 . . 3 Track 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Botnet 9 | . . . . . . . 1 2 . . . . 2 . . . . . 3 . . . . . 1 Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunnel 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . Used 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacking Detections 88 | . . . 1 . . . 3 17 . . . . 11 . . . . 10 9 10 . 11 . 5 11 Full Trace Events 10 | . . . . . . . 2 3 . . . . . . . . . . 1 . . 2 . . 2 Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . 1 . . 21 . 1 . . 9 . . . 1 . . . . . Parts Built 4 | . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . . Authchips 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Time 188 | . . . . . . . . 36 . . . . . . . . . . 76 76 . . . . . Total Part Build Rating 16 | . . . . . . . . 6 . . . . . . . . . . 5 5 . . . . . Parts Repaired 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 Time 120 | . . . . . . . . . . . . . 44 . . . . 44 . . . . . . 32 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Total Allies 13 | . . . . 3 . . . 3 . . . 2 . . . . 1 . 2 . . . . . 2 Largest Group 3 | . . . . 3 . . . 3 . . . 2 . . . . 1 . 2 . . . . . 1 Highest-Rated Group 96 | . . . . 40 . . . 93 . . . 68 . . . . 96 . 92 . . . . . 45 Highest-Rated Ally 96 | . . . . 16 . . . 31 . . . 34 . . . . 96 . 46 . . . . . 45 Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 61 | . . . . . . . . 35 . . . 8 . . . . 8 . 10 . . . . . . Total Damage 1496 | . . . . . . . . 892 . . . 80 . . . . 275 . 249 . . . . . . Kills 10 | . . . . . . . . 8 . . . . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 2 1 . . . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Turns Passed 11711 | 16 34 140 87 174 111 26 97 1179 288 95 256 400 1145 275 160 22 416 472 1224 1195 141 1260 70 622 1806 Spaces Moved 28539 | 27 67 279 162 339 215 51 160 3215 626 369 906 806 2964 331 337 85 524 1442 3394 2755 392 2484 241 2106 4262 Core 1325 | 27 67 224 162 339 215 51 160 80 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . Flight 27194 | . . 55 . . . . . 3135 626 369 906 806 2964 331 337 85 524 1442 3394 2755 392 2464 241 2106 4262 Fastest Speed 6 | 50 50 40 50 50 50 50 50 24 23 23 23 27 23 23 26 26 26 23 21 25 25 19 11 7 6 Average Speed 23 | 50 50 48 50 50 50 50 52 26 25 23 25 27 26 24 26 26 26 23 24 25 25 24 21 17 13 Slowest Speed 136 | 50 50 60 50 50 50 50 100 50 26 23 101 27 28 26 26 26 26 105 100 25 31 136 22 91 99 Overloaded Moves 34 | . . . . . . . . . . . . . . . . . . . . . . . 7 3 24 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 237 | . . 1 . . . . . 23 . . . . 22 . . . 1 25 31 25 14 35 1 15 44 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 19 71 24 58 65 23 26 76 62 64 83 66 59 51 65 75 71 49 71 48 63 46 58 49 45 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . . . 1 . . 1 . 1 . . 1 . . . . . . . . . Known Exits Taken 16 | . 1 . . . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . . . . 1 . . . . . . . . . . . 1 1 . Scrap Searched 13 | . . 2 . 1 . 1 . . 3 2 1 . . . 1 . 2 . . . . . . . . Spaces Dug 174 | . . . . . . . 1 22 . . . . 14 . . . . 4 12 17 2 24 . 14 64 Terrain Destroyed 601 | . . . . . . . 11 44 38 16 . 63 14 33 . . 34 4 24 17 9 68 . 14 212 Melee 110 | . . . . . . . 1 13 . . . . 14 . . . . 4 12 17 2 24 . 14 9 Projectile 11 | . . . . . . . . . . . . . . 1 . . 3 . . . . . . . 7 AOE 480 | . . . . . . . 10 31 38 16 . 63 . 32 . . 31 . 12 . 7 44 . . 196 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Acc Com Total 32532 | 28 66 282 166 342 219 50 168 3428 747 379 935 969 3229 520 408 84 793 1529 3714 3167 414 2992 254 2317 5332 Wait 3041 | . . . . . . . . 136 103 . 5 72 194 182 72 . 250 89 272 341 7 303 6 148 861 Move 28050 | 26 66 276 161 338 214 50 159 3169 625 368 905 805 2920 330 336 84 521 1393 3331 2704 365 2414 238 2076 4176 Hop 224 | . . 1 . . . . . 21 . . . . 21 . . . 1 23 30 25 12 34 1 14 41 Pick Up 105 | . . . 3 1 1 . 1 14 3 6 8 2 12 . . . 1 2 9 7 4 12 . 3 16 Fast Attach 190 | 2 . 2 1 1 . . 3 17 . . . 5 8 1 . . 5 6 7 6 5 42 3 24 52 Attach 67 | . . . . 2 1 . . 3 5 1 4 3 2 1 . . 2 1 5 6 4 14 . 2 11 Detach 74 | . . 2 . . 1 . . 3 . . 1 4 3 1 . . 1 . 3 8 3 20 1 5 18 Swap 73 | . . . . . . . 2 3 . . 3 . 8 1 . . . 6 7 11 3 8 . 2 19 Drop 206 | . . . . . 2 . 1 14 2 3 8 6 17 1 . . 5 3 19 13 5 30 3 21 53 Fire 49 | . . . . . . . 1 3 3 1 . 13 . 2 . . 5 . 3 . 2 2 . . 14 Melee 348 | . . . . . . . 1 44 6 . 1 4 39 1 . . 2 6 27 46 3 75 2 22 69 Ram 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . 1 . . . . 5 . . . . . 1 . 1 38 . . 2 Rewire 55 | . . . . . . . . . . . . 55 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 8 exits: *Res x3 / *Upp x2 / Ext x2 / Arm) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 14) 17 | -11/Junkyard | Entered Materials 19 | -10/Materials | Identified exit to Mines 51 | -10/Materials | Entered Mines 184 | -10/Mines | Discovered new exit (range 13) 188 | -10/Mines | Core integrity fell below 50% 191 | -10/Mines | Entered Materials 191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 192 | -9/Materials | Identified exit to Storage 258 | -9/Materials | Discovered new exit (range 6) 278 | -9/Materials | Entered Mines 291 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 304 | -9/Mines | Build established: Mutant 306 | -9/Mines | Assembled infested the area 321 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 334 | -9/Mines | Met 8R-AWN 370 | -9/Mines | Found a hidden stash of uninstalled traps 418 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 450 | -9/Mines | Discovered new exit (range 5) 452 | -9/Mines | Entered Exiles 459 | -9/Exiles | Discovered new exit (range 16) 465 | -9/Exiles | Welcomed by 8R-AWN 473 | -9/Exiles | Met EX-HEX 487 | -9/Exiles | Met EX-BIN 494 | -9/Exiles | Aligned with FarCom system 494 | -9/Exiles | Given EX-Vault access code 507 | -9/Exiles | Opened EX-Vault 512 | -9/Exiles | Found AWS/Autocannon 524 | -9/Exiles | Warned to stay clear of 0b10 Research branches 539 | -9/Exiles | Met EX-DEC 557 | -9/Exiles | Discovered new exit (range 15) 563 | -9/Exiles | Left Exiles lab with AWS/Autocannon 563 | -9/Exiles | Entered Mines 587 | -8/Mines | Discovered new exit (range 5) 589 | -8/Mines | Entered Materials 589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 626 | -8/Materials | Hacking Suite fried by hacking feedback 681 | -8/Materials | Identified exit to Factory 686 | -8/Materials | Entered Factory 686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 888 | -7/Factory | Discovered new exit (range 13) 957 | -7/Factory | Discovered new exit (range 16) 1508 | -7/Factory | Fabricated Imp. Propulsion Shielding (x2) 1539 | -7/Factory | Identified exit to Factory 1632 | -7/Factory | Crushed by falling debris 1713 | -7/Factory | Allied Derelicts emerged from ambush trap array 1756 | -7/Factory | Discovered new exit (range 12) 1759 | -7/Factory | Identified exit to Lower Caves 1803 | -7/Factory | Discovered exit to Lower Caves (range 8) 1847 | -7/Factory | Garrison activated, responded to threat 1865 | -7/Factory | Entered Lower Caves 1897 | -7/Lower Caves | Learned Factory trap positions 1897 | -7/Lower Caves | Learned Armory security intel 1897 | -7/Lower Caves | Learned Armory garrison access intel 1910 | -7/Lower Caves | Build established: Scavenger-Sprinter 2152 | -7/Lower Caves | Discovered new exit (range 3) 2152 | -7/Lower Caves | Identified exit to Lower Caves 2153 | -7/Lower Caves | Entered another Lower Caves area 2167 | -7/Lower Caves | System corruption reached 10% 2245 | -7/Lower Caves | Discovered new exit (range 13) 2247 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2247 | -7/Lower Caves | Identified exit to Zion 2248 | -7/Lower Caves | Entered Zion 2256 | -7/Zion | Given A8's code to call for help 2266 | -7/Zion | System corruption cleaned by Quarantine Array 2272 | -7/Zion | Discovered new exit (range 10) 2273 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2311 | -7/Zion | Learned Factory emergency access door positions 2328 | -7/Zion | Learned location of Warlord (-5) 2391 | -7/Zion | Learned 8 Factory zone layouts 2394 | -7/Zion | Learned Factory terminal intel 2473 | -7/Zion | Build established: Sprinter 2488 | -7/Zion | Found Prototype Special Weapon 2489 | -7/Zion | Found Prototype Special Weapon 2490 | -7/Zion | Found Prototype Special Weapon 2499 | -7/Zion | Identified RU-N14's Throwing Claymores (x3) 2504 | -7/Zion | Entered Proximity Caves 2536 | -6/Proximity Caves | Learned Factory security intel 2873 | -6/Proximity Caves | Found Prototype Launcher 2873 | -6/Proximity Caves | Identified Tesla Bomb Launcher 2897 | -6/Proximity Caves | Discovered exit to Factory (range 16) 2904 | -6/Proximity Caves | Entered Factory 2904 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2906 | -6/Factory | Loaded intel: 109 trap records 2909 | -6/Factory | Loaded intel: 25 terminal locations 2937 | -6/Factory | Identified exit to Lower Caves 2997 | -6/Factory | Discovered new exit (range 8) 3194 | -6/Factory | Discovered new exit (range 21) 3280 | -6/Factory | Discovered new exit (range 4) 3324 | -6/Factory | Build established: Hacker-Sprinter 3740 | -6/Factory | Repaired Imp. Propulsion Shielding 3767 | -6/Factory | Repaired Imp. Reaction Control System 4049 | -6/Factory | Entered Lower Caves 4050 | -6/Lower Caves | Encountered a Warlord checkpoint 4154 | -6/Lower Caves | Discovered new exit (range 12) 4158 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4164 | -6/Lower Caves | Identified exit to Lower Caves 4324 | -6/Lower Caves | Entered another Lower Caves area 4331 | -6/Lower Caves | Discovered new exit (range 12) 4334 | -6/Lower Caves | Identified exit to Factory 4350 | -6/Lower Caves | Build established: Scout 4482 | -6/Lower Caves | Discovered new exit (range 7) 4484 | -6/Lower Caves | Identified exit to Data Miner 4484 | -6/Lower Caves | Entered Data Miner 4484 | -6/Data Miner | Discovered new exit (range 6) 4488 | -6/Data Miner | Met Data Miner 4495 | -6/Data Miner | Learned location of Section 7 (-3) 4495 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4500 | -6/Data Miner | Received God Mode back door access code from Data Miner 4506 | -6/Data Miner | Identified exit to Proximity Caves 4506 | -6/Data Miner | Entered Proximity Caves 4528 | -5/Proximity Caves | Spotter reported a threat 4528 | -5/Proximity Caves | Spotter reported a threat 4530 | -5/Proximity Caves | Learned Factory emergency access door positions 4642 | -5/Proximity Caves | Escorted by Enhanced Grunt 4666 | -5/Proximity Caves | Spotter reported a threat 4726 | -5/Proximity Caves | Spotter reported a threat 4748 | -5/Proximity Caves | Learned location of 1 exit from Factory 4767 | -5/Proximity Caves | Spotted B-75 Beast 4790 | -5/Proximity Caves | Spotter reported a threat 4815 | -5/Proximity Caves | Found Imp. Powered Armor 4920 | -5/Proximity Caves | Discovered exit to Factory (range 9) 4922 | -5/Proximity Caves | Entered Factory 4922 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4923 | -5/Factory | Identified exit to Factory 5008 | -5/Factory | Identified exit to Upper Caves 5042 | -5/Factory | Spotted B-75 Beast 5062 | -5/Factory | Repaired Greatsword? 5222 | -5/Factory | Search patrols dispatched 5256 | -5/Factory | Build established: Hacker-Sprinter 5394 | -5/Factory | Entered another Factory area 5394 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5475 | -4/Factory | Spotted B-86 Titan 5480 | -4/Factory | Identified exit to Upper Caves 5480 | -4/Factory | Identified exit to Extension 5480 | -4/Factory | Identified exit to Armory 5670 | -4/Factory | Discovered new exit (range 22) 5712 | -4/Factory | Incoming investigation squad redirected 5845 | -4/Factory | Incoming investigation squad redirected 5851 | -4/Factory | Discovered new exit (range 7) 5997 | -4/Factory | Fabricated Biomechanical Wings (x1) 6193 | -4/Factory | Discovered new exit (range 17) 6305 | -4/Factory | Spotted B-86 Titan 6354 | -4/Factory | Incoming investigation squad redirected 6385 | -4/Factory | Allied Derelicts emerged from ambush trap array 6461 | -4/Factory | Found Prototype Slashing Weapon 6461 | -4/Factory | Identified Molecular Scythe 6617 | -4/Factory | Identified exit to Research 6618 | -4/Factory | Entered Research 6618 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6640 | -3/Research | Discovered new exit (range 7) 6642 | -3/Research | Identified exit to Quarantine 6741 | -3/Research | Found Adv. Powered Armor 6809 | -3/Research | Spotted B-86 Titan 6882 | -3/Research | Spotted B-86 Titan 6906 | -3/Research | Found Molecular Scythe 6909 | -3/Research | Found Faulty Molecular Scythe 6915 | -3/Research | Found Molecular Scythe 6916 | -3/Research | Found Molecular Scythe 7227 | -3/Research | Incoming investigation squad redirected 7233 | -3/Research | Found Prototype Device 7233 | -3/Research | Identified Exp. EM Disruption Field 7251 | -3/Research | Discovered new exit (range 4) 7251 | -3/Research | Identified exit to Research 7482 | -3/Research | Fabricated Biomechanical Wings (x1) 7813 | -3/Research | Entered Quarantine 7814 | -3/Quarantine | Maximum security lockdown engaged 7865 | -3/Quarantine | Discovered exit to Research (range 11) 7894 | -3/Quarantine | Found Alien Artifact 7902 | -3/Quarantine | Found Alien Artifact 7902 | -3/Quarantine | Identified Core Reset Matrix 7902 | -3/Quarantine | Identified Subatomic Replicator 7902 | -3/Quarantine | Used Core Reset Matrix 7906 | -3/Quarantine | Detected hypermatrix surge 7906 | -3/Quarantine | Sensed 7 artifacts in vicinity 7934 | -3/Quarantine | Discovered exit to Research (range 4) 7938 | -3/Quarantine | Scanned by Researcher 7949 | -3/Quarantine | Found Core Cannon 7954 | -3/Quarantine | Entered Research 7954 | -2/Research | Evolved 2 slots: Propulsion x2 7983 | -2/Research | Lost 8 parts (3n4u1w) 8119 | -2/Research | Spotted B-90 Cyclops 8209 | -2/Research | Incoming investigation squad redirected 8212 | -2/Research | Incoming investigation squad redirected 8242 | -2/Research | Build established: Sprinter 8454 | -2/Research | First assault squad dispatched 8470 | -2/Research | Incoming assault squad redirected 8689 | -2/Research | System corruption reached 10% 8719 | -2/Research | Incoming assault squad redirected 8732 | -2/Research | Found Prototype Device 8732 | -2/Research | Identified Exp. Thermal Shield 8747 | -2/Research | Spotted B-90 Cyclops 9011 | -2/Research | Discovered new exit (range 8) 9012 | -2/Research | Identified exit to Testing 9018 | -2/Research | Spotted B-90 Cyclops 9022 | -2/Research | Build established: Scout 9023 | -2/Research | Found Unknown Device 9023 | -2/Research | Identified Quantum Capacitor 9075 | -2/Research | Found Unknown Device 9075 | -2/Research | Identified Adv. Force Booster 9080 | -2/Research | Discovered new exit (range 22) 9084 | -2/Research | Found Prototype Launcher 9084 | -2/Research | Identified Tactical Quantum Warhead 9214 | -2/Research | Entered Testing 9215 | -2/Testing | Maximum security lockdown engaged 9254 | -2/Testing | Found Prototype Energy Cannon 9254 | -2/Testing | Identified Null Cannon 9276 | -2/Testing | Discovered new exit (range 22) 9284 | -2/Testing | Spotted PD-KFAWNQ19MZ 9284 | -2/Testing | Entered Access 9284 | -1/Access | Evolved 2 slots: Utility x2 9613 | -1/Access | Spotted B-99 Colossus 9715 | -1/Access | Spotted B-99 Colossus 9784 | -1/Access | First assault squad dispatched 9807 | -1/Access | Incoming assault squad redirected 9871 | -1/Access | Discovered new exit (range 7) 9906 | -1/Access | Entered Command 9926 | -1/Command | Repaired Imp. Propulsion Shielding 10059 | -1/Command | Lost 4 parts (2p2u) 10078 | -1/Command | Spotted B-99 Colossus 10110 | -1/Command | Found Unknown Launcher 10110 | -1/Command | Identified Gamma Bomb Array 10147 | -1/Command | Build established: Hacker-Sprinter 10288 | -1/Command | Spotted Executioner 10288 | -1/Command | Spotted Striker 10288 | -1/Command | Spotted Alpha 7 10295 | -1/Command | Spotted Executioner 10295 | -1/Command | Spotted Alpha 7 10373 | -1/Command | Incoming investigation squad redirected 10375 | -1/Command | Repaired Field Propulsion Array? 10452 | -1/Command | Search patrols dispatched 10560 | -1/Command | Found Prototype Hackware 10560 | -1/Command | Identified Exp. System Shield 10687 | -1/Command | First assault squad dispatched 10709 | -1/Command | Incoming assault squad redirected 10712 | -1/Command | Incoming assault squad redirected 10920 | -1/Command | Build established: Sprinter 10934 | -1/Command | Incoming assault squad redirected 11039 | -1/Command | Spotted B-99 Colossus 11101 | -1/Command | Incoming assault squad redirected 11280 | -1/Command | Incoming investigation squad redirected 11533 | -1/Command | Incoming assault squad redirected 11588 | -1/Command | Spotted Striker 11617 | -1/Command | Destroyed Striker 11690 | -1/Command | Spotted Executioner 11691 | -1/Command | Spotted Executioner 11693 | -1/Command | Spotted B-99 Colossus 11693 | -1/Command | Spotted B-99 Colossus 11697 | -1/Command | Discovered new exit (range 8) 11703 | -1/Command | Incoming assault squad redirected 11708 | -1/Command | Core integrity fell below 50% 11712 | -1/Command | Incoming assault squad redirected 11712 | -1/Command | Emitted hypermatrix ping 11712 | *** | Heading to fleet! Last Messages --------------- 11709_ Field Propulsion Drive destroyed. 11709_ Knocked back. 11709_ Penetrated by Slug. 11709_ Slug penetrates Reinforced Barrier. 11709_ Slug penetrates Wall. 11709_ Slug penetrates Reinforced Barrier. 11710_ Acquired 9 matter. 11710_ Triggered Stasis Trap. 11710_ A bubble of rippling energy engulfs the area. 11710_ Field strength at 91. 11710_ Field strength at 82. 11710_ Enh. Optical Array destroyed. 11710_ Critical hit (Blast). 11710_ Knocked back. 11710_ Slug penetrates Reinforced Barrier. 11711_ Penetrated by Slug. 11712_ System corrupted: Substantial component data lost. 11712_ ALERT: Higher priority target reported, redirecting assault. 11712_ Emitted hypermatrix ping. 11712_ Field strength at 4. 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Propulsion Shielding | x2 | -7/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -3/Research | Authchip Alien Tech Used ----------------- Core Reset Matrix Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateLightpackGun Manual? 0 Play Time 05:14:46 Cumulative 286.8 hours Start 2023.04.21 @ 22:18:50 End 2023.04.23 @ 17:23:23 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 103 Adventurer 8 Explorer 8 Win Type 2 Total 21 Types 12/1/5/1/1/1/0/0/0 Lore% 87 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 916ecf41-f42b-412d-905b-561eb0282c3b