Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 18:24:51 // Winter2019/RPGLIKE Player: abcdefg Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (2859) 2859 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 8583 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 455 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/800 Matter 290/300 Energy 194/505 System Corruption 0% Temperature Critical (676) Movement Hovering (45) Location -6/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (6) --- Improved Hover Unit Improved Hover Unit Airjet Gravmag System Combat Airjet Makeshift Hover Unit > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Improved Heat Sink Reaction Control System System Restoration Module > --- WEAPON (5) ------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun Field Lobotomy Kit > --- INVENTORY (4) ---- Heart of Steel Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Gravmag System Combat Airjet Makeshift Hover Unit > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Reaction Control System System Restoration Module > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun Field Lobotomy Kit > --- INVENTORY -------- Heart of Steel [Rating: 75] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 15 | 1 2 . . 3 6 2 . . 1 Power 2 | . . . . . 2 . . . . Propulsion 5 | . 1 . . 2 1 1 . . . Utility 4 | . . . . 1 2 . . . 1 Weapon 4 | 1 1 . . . 1 1 . . . Parts Attached 77 | 4 12 2 5 5 23 20 . 1 5 Power 10 | 1 1 . . . 6 1 . . 1 Engine 7 | 1 . . . . 4 1 . . 1 Core 3 | . 1 . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 1 4 2 1 3 2 7 . . 1 Treads 1 | . 1 . . . . . . . . Leg . | . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . Hover 19 | . 3 2 1 3 2 7 . . 1 Flight . | . . . . . . . . . . Utility 16 | . 2 . . 2 9 . . 1 2 Device 14 | . 2 . . 1 8 . . 1 2 Storage 2 | . . . . 1 1 . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 5 . 4 . 6 12 . . 1 Energy Gun 9 | 1 . . . . 1 7 . . . Energy Cannon 12 | . 3 . 4 . 3 2 . . . Ballistic Gun 3 | 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 5 | . . . . . 1 3 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 87 100 99 99 100 100 98 Engine 9 | . 5 . . . 15 16 16 16 14 Core 5 | . 11 14 14 11 2 . . . . Treads 1 | . . 7 . . . . . . . Hover 29 | . 23 19 28 38 32 30 33 33 31 Device 16 | . 16 14 14 8 18 16 16 21 24 Storage 3 | . . . . 6 6 5 5 . . Energy Gun 7 | . 7 . . . . 11 22 22 21 Energy Cannon 18 | . 13 42 30 34 21 10 . . . Ballistic Gun 2 | . 13 . . . . . . . . Special Weapon 1 | . . . . . . 4 5 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 7 18 18 18 22 41 53 50 50 53 Greatest Support 65 | 10 25 25 23 41 48 64 64 64 65 Greatest Overweight (x) 1 | . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 1 3 3 3 3 3 3 3 4 4 Average Capacity 2 | 1 1 3 3 3 3 3 3 3 4 Most Carried 4 | 1 3 3 3 3 3 3 3 4 4 Average Carried 2 | . . 2 2 2 2 2 2 3 3 Final Capacity 4 | 1 3 3 3 3 3 3 3 4 4 Final Carried 4 | . 3 3 3 1 3 2 3 4 3 Class Distribution -------------------- 46% | Scavenger-Skirmisher 24% | Gunner 10% | Mutant 9% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Scavenger-Gunner | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1253 | 240 277 29 . 105 224 280 34 24 40 Remotely . | . . . . . . . . . . Salvage Created 3590 | . 548 298 . 64 1083 631 258 94 614 Parts 170 | . 30 5 . 15 49 37 12 5 17 Haulers Intercepted 3 | . . . . . 3 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 4 1 . Prevented 12 | . . . . . . . 7 5 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 76 | . 12 15 . 9 14 11 4 4 7 Guns 20 | . 9 . . . . 2 3 3 3 Cannons 42 | . 3 13 . 7 13 6 . . . AOE 10 | . . 2 . 2 . 1 1 . 4 Classes Destroyed 15 | . 4 3 . 1 4 . 2 1 . Worker 2 | . 1 . . . 1 . . . . Builder 2 | . . . . . 2 . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 3 | . . . . . 3 . . . . Recycler 1 | . . . . . . . . . 1 Operator 5 | . 1 . . . 2 1 . . 1 Watcher 11 | . 3 . . . 5 3 . . . Swarmer 16 | . . . . 9 3 1 3 . . Grunt 31 | . 12 . . . 5 7 . 3 4 Duelist 2 | . . . . . . . . 1 1 Sentry 8 | . . . . . 5 2 . . 1 Demolisher 2 | . . 2 . . . . . . . Hunter 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . . 1 . 1 Decomposer 1 | . . . . . . . . 1 . Packrat 1 | . . . . . . . 1 . . Assembled 13 | . . 13 . . . . . . . Best Kill Streak 6 | . 4 3 . 3 4 3 3 4 6 Combat Bots Only 5 | . 3 3 . 3 2 3 3 4 5 Max Kills in Single Turn 3 | . 2 2 . 1 1 1 2 1 3 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . . 2 . 1 . 1 1 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 290 | . 48 39 . 42 32 31 29 22 47 Missed 106 | . 13 14 . 20 12 18 5 8 16 Damage Taken 3198 | . 337 423 . 210 352 193 386 212 1085 Core 2640 | . 265 339 . 164 284 160 302 172 954 Absorbed by Shields 90 | . 90 . . . . . . . . Redirected to Core 1915 | . 224 287 . 142 245 111 288 137 481 Core Remaining (%) 97 | 100 . . . 98 92 . . 100 . Volleys Fired 223 | . 50 24 . 17 42 46 18 7 19 Largest 4 | . 2 3 . 3 3 4 4 4 4 Hottest 244 | . 112 168 . 168 175 244 220 220 220 Shots Fired 577 | . 97 53 . 37 119 112 56 29 74 Gun 292 | . 68 . . . . 68 53 29 74 Cannon 264 | . 29 53 . 37 118 27 . . . Launcher . | . . . . . . . . . . Special 21 | . . . . . 1 17 3 . . Kinetic 44 | . 44 . . . . . . . . Thermal 24 | . 24 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 488 | . 29 53 . 37 118 95 53 29 74 Robot Hit Streak 29 | . 10 10 . 5 27 15 14 15 29 Robot Miss Streak 4 | . 3 2 . 3 2 4 2 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 . . . . . 1 2 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 Shots Hit Robots 405 | . 64 35 . 18 87 76 41 18 66 Core Hits 167 | . 27 21 . 9 40 27 13 8 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . 4 1 . . 2 1 1 . 3 Burn 3 | . 3 . . . . . . . . Corrupt 9 | . 1 1 . . 2 1 1 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7693 | . 1019 831 . 439 2166 1274 386 326 1252 Guns 2739 | . 664 . . . . 575 296 326 878 Cannons 4032 | . 354 701 . 340 2033 604 . . . Explosions 880 | . . 118 . 87 116 95 90 . 374 Melee . | . . . . . . . . . . Ramming 42 | . 1 12 . 12 17 . . . . Kinetic 430 | . 430 . . . . . . . . Thermal 1114 | . 234 118 . 87 116 95 90 . 374 Explosive . | . . . . . . . . . . Electromagnetic 6107 | . 354 701 . 340 2033 1179 296 326 878 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 1 . 4 4 . Average Corruption 1 | . 1 1 1 1 1 . 3 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . 2 7 1 2 6 . 9 7 . Message Errors 4 | . . 1 . . 1 . 1 1 . Matter Fused 7 | . 1 1 . 1 . . 3 1 . Heat Flow Errors 6 | . . . . . 2 . 1 3 . Energy Discharges 4 | . 1 2 . 1 . . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . 1 . 1 . . 1 . Data Loss (major) 3 | . . . . . . . 3 . . Misfires 3 | . . 1 . . 1 . . 1 . Weapon Failures 3 | . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 179 | . 38 3 . . 26 . 55 . 57 Projectiles 67 | . 38 3 . . 26 . . . . Explosions 112 | . . . . . . . 55 . 57 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 151 | . . 3 . 30 8 . . . 110 Shots 4 | . . . . 2 . . . . 2 Rammed 9 | . 1 4 . 1 3 . . . . Targets Rammed 9 | . 1 4 . 1 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 676 | . 130 123 . 360 336 272 519 509 676 Average Temperature 121 | . 30 49 . 132 113 93 208 237 193 Received Heat Transfer 704 | . 173 60 . . 180 39 . 162 90 Effects 21 | . . . . 1 . . 3 5 12 Shutdowns 6 | . . . . . . . . 3 3 Energy Bleed 3 | . . . . 1 . . 1 1 . Interference 5 | . . . . . . . 2 1 2 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 2 . 1 1 Combat Hostiles 4 | . . . . . 1 2 . 1 . Parts Fried 51 | . 3 . . . 14 11 2 5 16 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . Heat Transferred 1675 | . 925 150 . 150 50 100 50 . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . 1 . 2 3 2 1 . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 623 | . 383 157 . 320 623 549 . . 493 Initial 193 | . . 90 . . 46 193 . . 175 Average 243 | . 155 75 . 145 361 395 . . 283 Maximum Alert Level 2 | . 1 . . 1 2 2 . . 2 Low Security (%) 43 | 100 68 100 . 70 1 5 . . 26 Level 1 39 | . 31 . . 29 71 42 . . 53 Level 2 17 | . . . . . 26 51 . . 20 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 4 . . . 3 3 . . 3 Investigation 6 | . 3 . . . 1 2 . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . 2 1 . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 4 | . . . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 25 14 . 12 33 24 5 4 12 Peak Tracking Total 7 | . 4 4 . 3 5 4 4 4 7 Tactical Retreats 10 | . 3 1 . . 1 1 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . 3 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 8 | . 1 1 . 1 4 1 . . . Max in Single Turn 1 | . 1 1 . 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 27 | . 6 1 1 1 8 5 3 2 . Terminals 18 | . 6 . . 1 7 4 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 77 | . 26 1 1 4 24 14 5 2 . Successful 46 | . 15 1 1 1 15 6 5 2 . Failed 30 | . 10 . . 3 9 8 . . . Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 27 | . 12 . 1 3 6 5 . . . Terminals 66 | . 26 . . 4 23 13 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 34 | . 11 1 1 1 10 3 5 2 . Record 3 | . . . . . . . 3 . . Part Schematic 2 | . 2 . . . . . . . . Prototype ID Bank 3 | . 2 . . . . 1 . . . Open Door 5 | . . 1 . . . . 2 2 . Branch Access Points 2 | . 1 . . . 1 . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . Alert Level 3 | . 1 . . . 2 . . . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 3 | . 2 . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Assault Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 4 | . . . . 1 2 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 11 | . 4 . . . 4 3 . . . Terminals 11 | . 4 . . . 4 3 . . . Assimilate 2 | . . . . . 1 1 . . . Botnet 9 | . 4 . . . 3 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 4 | . . . . . 3 . . . 1 Used . | . . . . . . . . . . Hacking Detections 18 | . 6 . . 1 6 5 . . . Full Trace Events 4 | . 2 . . . 1 1 . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . . . . 6 . . . Non-combat 5 | . . . . . . 5 . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 6 | . . . . . . 6 . . . parse_system 2 | . . . . . . 2 . . . no_distress 1 | . . . . . . 1 . . . find_chute 1 | . . . . . . 1 . . . find_dsf 1 | . . . . . . 1 . . . find_recycling 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 10 | . . 1 . 3 1 5 . . . Largest Group 3 | . . 1 1 2 3 3 1 . . Highest-Rated Group 152 | . . 31 31 62 152 68 21 . . Highest-Rated Ally 90 | . . 31 31 31 90 30 21 . . Total Orders 4 | . . . . . . 4 . . . STAY 1 | . . . . . . 1 . . . ROAM 1 | . . . . . . 1 . . . FOLLOW 2 | . . . . . . 2 . . . Ally Attacks 84 | . . . . 12 51 18 3 . . Total Damage 1706 | . . . . 125 1125 399 57 . . Kills 20 | . . . . 3 11 6 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 2 | . . . . . 1 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5486 | 34 899 788 178 462 1197 722 539 333 334 Spaces Moved 6707 | 33 943 649 248 550 1315 928 1032 624 385 Core 1 | 1 . . . . . . . . . Treads 209 | . 17 192 . . . . . . . Legs . | . . . . . . . . . . Wheels 222 | 32 190 . . . . . . . . Hover 6275 | . 736 457 248 550 1315 928 1032 624 385 Flight . | . . . . . . . . . . Fastest Speed 45 | 50 56 66 66 55 50 45 45 45 45 Average Speed 56 | 79 64 93 66 59 51 48 45 45 45 Slowest Speed 160 | 80 160 160 66 66 55 50 45 45 45 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 3 98 99 61 86 80 26 87 58 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 2 . . 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . 2 . 12 9 7 7 . 14 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 51 | . . 2 . 12 9 7 7 . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 7974 | 40 1146 781 263 650 1739 1125 1068 658 504 Wait 700 | . 91 83 . 65 294 75 9 6 77 Move 6698 | 32 942 648 247 549 1314 927 1031 623 385 Hop . | . . . . . . . . . . Pick Up 83 | 4 18 2 5 1 22 22 1 1 7 Fast Attach 1 | . 1 . . . . . . . . Attach 39 | 4 9 1 3 3 9 6 . . 4 Detach 2 | . 1 . 1 . . . . . . Swap 37 | . 2 1 2 2 14 14 . 1 1 Drop 62 | . 14 1 5 . 14 21 . 2 5 Fire 223 | . 50 24 . 17 42 46 18 7 19 Melee . | . . . . . . . . . . Ram 6 | . 1 1 . 1 3 . . . . Kick . | . . . . . . . . . . Crush 3 | . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous 117 | . 17 17 . 12 27 14 6 18 6 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Upgraded with Propulsion slot (x1) 302 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Identified exit to Mines 721 | -10/Materials | Discovered new exit (range 10) 765 | -10/Materials | Reached level 2 793 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Central database locked down 871 | -10/Materials | Upgraded with Weapon slot (x1) 934 | -10/Materials | Entered Mines 950 | -10/Mines | Assembled infested the area 954 | -10/Mines | Discovered new exit (range 3) 977 | -10/Mines | Met a Derelict bent on vengeance 1187 | -10/Mines | Learned location of Zion (-6) 1200 | -10/Mines | Build established: Gunner 1482 | -10/Mines | Received a Mining Laser from a helpful Derelict 1489 | -10/Mines | Met a Derelict shopkeep closing up shop 1652 | -10/Mines | Build established: Scavenger-Gunner 1662 | -10/Mines | Discovered new exit (range 9) 1672 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1672 | -10/Mines | Discovered new exit (range 5) 1722 | -10/Mines | Entered Exiles 1722 | -10/Exiles | Accompanied by 1 ally 1739 | -10/Exiles | Met 8R-AWN 1750 | -10/Exiles | Met EX-HEX 1770 | -10/Exiles | Met EX-BIN 1778 | -10/Exiles | Aligned with FarCom system 1778 | -10/Exiles | Given EX-Vault access code 1798 | -10/Exiles | Opened EX-Vault 1813 | -10/Exiles | Found Field Lobotomy Kit 1831 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1856 | -10/Exiles | Met EX-DEC 1892 | -10/Exiles | Discovered new exit (range 14) 1900 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1900 | -10/Exiles | Entered Mines 1902 | -9/Mines | Reached level 3 1906 | -9/Mines | Upgraded with Propulsion slot (x1) 1925 | -9/Mines | Found a hidden stash of uninstalled traps 2090 | -9/Mines | Discovered new exit (range 7) 2159 | -9/Mines | Learned 2 Materials zone layouts 2168 | -9/Mines | Reached level 4 2176 | -9/Mines | Escorted by a lone wolf Derelict 2207 | -9/Mines | Build established: Scavenger-Skirmisher 2208 | -9/Mines | Upgraded with Propulsion slot (x1) 2216 | -9/Mines | Upgraded with Utility slot (x1) 2362 | -9/Mines | Entered Materials 2362 | -8/Materials | Accompanied by 2 allies 2364 | -8/Materials | Reached level 5 2367 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2419 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 2458 | -8/Materials | Reached level 6 2537 | -8/Materials | Upgraded with Power slot (x1) 2537 | -8/Materials | Upgraded with Utility slot (x1) 2591 | -8/Materials | Upgraded with Power slot (x1) 2591 | -8/Materials | Upgraded with Utility slot (x1) 2769 | -8/Materials | Reached level 7 2826 | -8/Materials | Upgraded with Propulsion slot (x1) 2902 | -8/Materials | Discovered new exit (range 14) 2988 | -8/Materials | Discovered new exit (range 8) 3481 | -8/Materials | Reached level 8 3489 | -8/Materials | Upgraded with Weapon slot (x1) 3559 | -8/Materials | Entered Factory 3561 | -7/Factory | Reached level 9 3622 | -7/Factory | Assimilated L-41 Fighter with FLK Orb 3682 | -7/Factory | Upgraded with Weapon slot (x1) 3967 | -7/Factory | Reached level 10 4047 | -7/Factory | Upgraded with Propulsion slot (x1) 4083 | -7/Factory | Discovered new exit (range 6) 4189 | -7/Factory | Discovered new exit (range 9) 4281 | -7/Factory | Entered Lower Caves 4281 | -7/Lower Caves | Accompanied by 1 ally 4283 | -7/Lower Caves | Reached level 11 4321 | -7/Lower Caves | Learned Research garrison access intel 4581 | -7/Lower Caves | Build established: Gunner 4774 | -7/Lower Caves | Discovered new exit (range 13) 4820 | -7/Lower Caves | Entered another Lower Caves area 4823 | -7/Lower Caves | Encountered a Warlord checkpoint 4896 | -7/Lower Caves | Reached level 12 4964 | -7/Lower Caves | Found Prototype Device 5109 | -7/Lower Caves | Discovered new exit (range 15) 5153 | -7/Lower Caves | Entered Factory 5155 | -6/Factory | Reached level 13 5155 | -6/Factory | Upgraded with Utility slot (x1) 5230 | -6/Factory | Garrison activated, responded to threat 5396 | -6/Factory | Garrison activated, responded to threat 5481 | -6/Factory | Core integrity fell below 50% 5485 | -6/Factory | Core integrity fell below 20% 5488 | -6/Factory | Core destroyed Last Messages --------------- 05483_ Overheating: Imp. Hover Unit damaged (-11). 05484_ Power failure, Lgt. Deuterium Engine shutdown. 05484_ Overheating: Imp. Hover Unit damaged (-9). 05484_ Overheating: Lightning Gun damaged (-19). 05484_ Overheating: Airjet damaged (-13). 05485_ Overheating: Core damaged (-152). 05487_ Chain reaction triggered in Mic. Nuclear Core. 05487_ Destroyed Gravmag System. 05487_ Shock Rifle fried. 05487_ Target Analyzer fried. 05487_ Gravmag System fried. 05487_ Shock Rifle fried. 05487_ Imp. Heat Sink fried. 05487_ P-60 Hacker destroyed. 05488_ Overheating: Core damaged (-80). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# ? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????#######????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ##???????????????+ "" | | ?????? ??????????????# ????????????????# "" | | ?????? ?????????????# #????????????????# | | ???????? ????????????# #??????########### | | ??????####+############ #??????# # "" | | ??????# #??????# """ # "" | | ???#### #??????# """ "Y" # | | ?? %* " | ######## """ + | | ?? ! % """ % + """ # "" | | ?? G ######## # "" | | ??????# """ #??????# # | | ??????#%= " = #########??????# # | | ??????### [H% #??????????????########### "" | | ????????# !* #########?##########?????# "" | | ????????# g=gg###;#;;;# ?????# | | ????????# "" % = ; ?????# | | ????????# """ ##+####;% # """ ""???????######+ | | ????????## """ "% #;@ #??????????????# | | ?????????# " = ;# #??????????????# | | ?????????# """ # "# +??????????????# " " | | ?????????# """ # ## #??????????????# " " | | ?????????# """ ######## #??????????????# " " | | ??????????? ???????# #??????????????# " " | | ??????????? """ ??????? ??????????????# " " | | ?????????? ??"" ??????? ??????????????# " " | | ??????????????" ??????? T ?????????????# " " | | ?????????????? ??????? #?????????????# " " | | ??????????????? ??????? #?????????????# " " | | ??????????????? ???????##+###?????????????#= | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 34 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lrg. Battery | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Levels Raised 12 | . 1 . . 2 4 2 1 1 1 XP Earned 22015 | 3000 1690 825 350 2099 5748 3978 950 950 2425 XP Spent 20560 | 750 3050 660 . 2400 5700 3700 1300 1000 2000 Upgrades 31 | 2 6 5 . 3 6 3 2 1 3 Power Slot 2 | . . . . . 2 . . . . Propulsion Slot 5 | . 1 . . 2 1 1 . . . Utility Slot 4 | . . . . 1 2 . . . 1 Weapon Slot 4 | 1 1 . . . 1 1 . . . Core Integrity 4 | . . 4 . . . . . . . Mass Support 2 | . 1 . . . . 1 . . . Inventory Capacity 4 | 1 2 . . . . . . 1 . Ranged Accuracy 4 | . 1 1 . . . . 2 . . Hack Attack % 2 | . . . . . . . . . 2 Protomatter Created 934 | . 176 96 . 69 139 220 . 131 103 Integrity Restored 2229 | . 321 284 . 240 485 220 144 391 144 Core 1830 | . 261 256 . 240 233 185 144 367 144 Parts 399 | . 60 28 . . 252 35 . 24 . Protomatter Decayed 375 | . 23 70 . . 115 167 . . . Game ------ Seed AngularTripodDoomcannon Manual? 0 Play Time 01:37:35 Cumulative 21.4 hours Start 2024.05.07 @ 07:22:26 End 2024.06.15 @ 18:24:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a559a30-2e65-418a-be9b-66944a5a8b44