Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.23 @ 14:38:09 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2907) 2907 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8512 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 915/1000 Matter 0/300 Energy 466/480 System Corruption 0% Temperature Warm (135) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (7) ------ Medium Storage Unit Targeting Computer Advanced Targeting Computer System Shield Improved Component Analysis Suite > --- WEAPON (3) ------- Autogun Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY (10) --- Improved Titanium Leg Biomechanical Wings Large Storage Unit High-capacity Storage Unit Autogun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Cloaking Device > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Armored Huge Wheel Medium Storage Unit Small Matter Pod Targeting Computer Reactive Plating System Shield Minigun High-powered Shotgun Gauss Rifle Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Grenade Launcher [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Flight Unit Biomechanical Wings Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power 2 | . . . 1 . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . Utility 5 | . . . 1 1 1 . . . . . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 58 | 6 3 2 7 7 7 1 5 6 . 9 5 Power 13 | 1 1 . 2 2 2 . 1 3 . 1 . Engine 8 | 1 1 . 2 1 1 . . 1 . 1 . Core 5 | . . . . 1 1 . 1 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 9 | 2 . 1 1 1 1 1 . . . 1 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 8 | 2 . 1 1 1 1 1 . . . 1 . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 16 | 1 . 1 2 3 1 . 3 1 . 1 3 Device 4 | . . . 1 1 . . 1 . . . 1 Storage 6 | 1 . 1 1 1 . . . . . 1 1 Processor 4 | . . . . 1 1 . 1 1 . . . Hackware 1 | . . . . . . . . . . . 1 Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 2 . 2 1 3 . 1 2 . 6 1 Energy Gun 3 | 1 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 1 . . 1 1 1 . . 1 . 3 . Ballistic Cannon 6 | . . . 1 . 2 . . 1 . 2 . Launcher 3 | . . . . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 30 | . 2 1 3 . 4 . 2 6 . 9 3 Power 8 | . 1 . . . 1 . 1 2 . 2 1 Propulsion 4 | . . . 1 . 2 . . . . 1 . Utility 7 | . . 1 . . 1 . 1 1 . 2 1 Weapon 11 | . 1 . 2 . . . . 3 . 4 1 Highest Loss Streak 4 | . 2 1 3 . 2 . 1 3 . 4 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | . 4 6 6 10 13 13 13 12 10 5 5 Power . | . 1 1 . . 1 1 . . 1 . . Propulsion . | . . . 1 . . 1 1 1 1 . 1 Utility 4 | . 1 3 3 5 7 6 5 4 3 2 1 Weapon 4 | . 2 2 1 4 5 5 6 6 5 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . 1 1 . 4 1 . . . . 3 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 6 | . . 1 . . 2 1 . . . . 2 Weapon 2 | . . . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 87 99 85 99 89 79 81 81 86 76 70 Engine 12 | . 13 14 20 14 9 13 10 7 13 12 10 Core 4 | . . . . 3 4 . 3 9 6 5 5 Wheel 14 | . 28 28 21 27 16 13 13 13 13 6 5 Device 2 | . . . 6 9 4 6 2 2 . . 2 Storage 14 | . 14 23 22 18 14 13 13 13 13 12 10 Processor 10 | . . . . 8 14 13 12 13 13 13 11 Protection 1 | . 3 3 . . . . 3 . 6 3 . Energy Gun 2 | . 23 28 5 . . . . . . . . Ballistic Gun 7 | . 4 . 8 9 14 5 . 3 13 12 10 Ballistic Cannon 6 | . . . . 9 7 13 13 11 6 3 . Launcher 2 | . . . . . . . 5 3 . 2 4 Peak Build Rating 58 | 6 7 8 15 24 40 46 58 58 52 54 46 Average Rating 36 | 5 6 7 11 19 28 45 50 52 52 39 39 On Entrance 28 | . 6 7 8 15 24 38 46 58 52 52 34 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 12 15 16 28 46 65 65 82 78 77 78 68 Greatest Support 56 | 26 26 26 22 38 40 56 56 56 56 56 28 Greatest Overweight (x) 2 | . . . 2 1 2 1 1 2 1 2 2 Average Overweight (x) 1 | . . . . . 1 1 1 . 1 1 2 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 13 15 15 15 15 15 15 12 Most Carried 15 | 1 8 8 8 15 15 15 15 15 11 11 8 Average Carried 10 | . 4 6 6 10 13 14 14 13 11 5 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 10 Final Carried 15 | 1 6 8 8 14 15 15 14 11 11 5 6 Class Distribution -------------------- 69% | Gunner 23% | Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2816 | 239 131 31 85 334 316 85 557 435 . 577 26 Remotely . | . . . . . . . . . . . . Salvage Created 2133 | . 132 2 290 136 403 74 191 383 . 421 101 Parts 114 | . 8 . 13 18 17 4 5 18 . 24 7 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 5 16 . 21 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 77 | . 5 3 7 7 12 3 7 12 . 20 1 Guns 38 | . 4 3 6 4 4 1 1 1 . 14 . Cannons 29 | . . . . 3 8 2 4 9 . 3 . AOE 10 | . 1 . 1 . . . 2 2 . 3 1 Classes Destroyed 13 | . 2 1 1 2 2 1 . 1 . 1 2 Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . Swarmer 31 | . 3 . . 4 4 . 1 4 . 15 . Grunt 21 | . 2 . 6 1 6 . 1 4 . 1 . Brawler 3 | . . . . . 1 . 2 . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 7 | . . . 1 1 . 2 2 . . 1 . Hunter 5 | . . . . 1 . . 1 2 . . 1 Programmer 2 | . . . . . . 1 . 1 . . . Behemoth 2 | . . . . . . . . 1 . 1 . Assembled 3 | . . 3 . . . . . . . . . Best Kill Streak 6 | . 5 2 3 6 6 1 5 4 . 5 2 Combat Bots Only 6 | . 5 2 3 5 6 1 5 4 . 5 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 2 1 . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . 1 . . . 1 1 . 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 609 | . 22 4 40 52 63 93 63 85 . 154 33 Missed 202 | . 5 2 13 17 24 34 23 29 . 45 10 Hits 407 | . 17 2 27 35 39 59 40 56 . 109 23 Melee 3 | . . 1 . . 2 . . . . . . Projectile 404 | . 17 1 27 35 37 59 40 56 . 109 23 Critical Strikes 3 | . . . . . . . 1 . . 2 . Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 4347 | . 305 67 254 297 488 322 412 720 . 1170 312 Core 595 | . 43 57 30 39 37 49 20 95 . 140 85 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 1548 | . 85 18 82 95 143 108 165 204 . 558 90 Regen/Repaired (Parts) 420 | . . . 20 . 62 100 . . . . 238 Core Remaining (%) 83 | 100 . 60 92 92 94 . . . . 64 . Volleys Fired 212 | . 10 3 17 25 33 12 22 31 . 49 10 Largest 3 | . 2 2 2 2 3 3 3 3 . 3 3 Hottest 119 | . 80 80 80 58 81 105 119 119 . 109 94 Shots Fired 453 | . 19 6 26 40 67 35 48 71 . 117 24 Gun 227 | . 19 6 26 19 34 11 4 15 . 73 20 Cannon 203 | . . . . 21 33 24 38 51 . 36 . Launcher 23 | . . . . . . . 6 5 . 8 4 Special . | . . . . . . . . . . . . Kinetic 390 | . . . 11 40 67 35 42 66 . 109 20 Thermal . | . . . . . . . . . . . . Explosive 22 | . . . . . . . 6 5 . 8 3 Electromagnetic 41 | . 19 6 15 . . . . . . . 1 Robot Hit Streak 49 | . 4 7 9 15 40 49 19 10 . 23 24 Robot Miss Streak 4 | . 2 . 4 2 1 1 1 2 . 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . Shots Hit Robots 320 | . 12 4 22 30 56 27 41 43 . 66 19 Core Hits 148 | . 7 4 12 12 21 6 16 24 . 39 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 6 | . . . . . 3 . 1 . . 1 1 Destroy 1 | . . . . . . . . . . . 1 Blast 5 | . . . . . 3 . 1 . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7838 | . 396 43 494 568 1076 651 1248 1411 . 1598 353 Guns 2736 | . 156 43 400 229 472 158 34 184 . 848 212 Cannons 3533 | . . . . 339 604 493 802 891 . 404 . Explosions 1567 | . 238 . 94 . . . 412 336 . 346 141 Melee . | . . . . . . . . . . . . Ramming 2 | . 2 . . . . . . . . . . Kinetic 5904 | . . . 234 568 1076 651 836 1075 . 1252 212 Thermal 332 | . 238 . 94 . . . . . . . . Explosive 1183 | . . . . . . . 412 336 . 346 89 Electromagnetic 417 | . 156 43 166 . . . . . . . 52 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 . Average Corruption 1 | . . . . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . 1 1 9 . Message Errors 5 | . . . . . . . . . . 5 . Matter Fused 3 | . . . . . . . . . 1 2 . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 110 | . 79 . . 1 . . . 11 . 19 . Projectiles 13 | . . . . 1 . . . 11 . 1 . Explosions 97 | . 79 . . . . . . . . 18 . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . 1 5 . . 3 . 2 . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . 1 5 . . 3 . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 196 | . 196 . . . . . . . . . . Shots 3 | . 3 . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 512 | . 105 36 231 68 196 294 432 512 . 468 135 Average Temperature 135 | . 43 17 106 28 76 139 155 166 . 158 61 Received Heat Transfer 1221 | . . . 186 45 153 120 153 159 . 405 . Effects 28 | . . . . . . . 4 5 . 19 . Shutdowns 8 | . . . . . . . 1 1 . 6 . Energy Bleed 6 | . . . . . . . 2 1 . 3 . Interference 6 | . . . . . . . . 2 . 4 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . 1 1 . 2 . Damage (major) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 350 | . 200 . 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 100 100 . . . . 53 Level 1 7 | . . . . . . . . . . . 46 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 300 | . 136 37 57 115 154 30 . . . . 300 Initial 300 | . . 37 . . 29 1 . . . . 300 Average 50 | . 28 4 21 29 50 6 . . . . 187 Influence Increases 2184 | . 166 . 177 175 315 102 150 290 . 470 339 Destroy 0b10 Robot/C 1440 | . 100 . 140 140 240 60 140 240 . 360 20 Destroy 0b10 Robot/NC 25 | . . . . 5 . . . . . 10 10 Destroy Leader 230 | . 20 . 20 30 30 30 10 50 . 40 . Successful Hack 37 | . 5 . . . 20 12 . . . . . Disable Machine 45 | . 18 . 9 . 9 . . . . . 9 Destroy Structure 32 | . 23 . 8 . 1 . . . . . . Advance Influence 300 | . . . . . . . . . . . 300 Lose Combat Pursuer 75 | . . . . . 15 . . . . 60 . Influence Decreases 2105 | . 50 116 177 100 386 106 150 270 20 470 260 Entered New Map 148 | . . 79 . . 46 3 . . 20 . . Time Decay 1677 | . 30 37 147 100 300 103 140 210 . 380 230 Lost Part 280 | . 20 . 30 . 40 . 10 60 . 90 30 Squads Dispatched 6 | . . . . 1 3 1 . . . . 1 Investigation 4 | . . . . 1 2 1 . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 1 | . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . 1 . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 9 3 11 11 15 2 8 12 . 24 3 Peak Tracking Total 6 | . 5 2 3 5 6 1 5 4 . 5 2 Tactical Retreats 5 | . . . . . 1 . 1 . . 3 . ECM-based Alert Blocks 1 | . . . . . . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 5 | . 2 . 1 . 1 . . . . . 1 Max in Single Turn 2 | . 2 . 1 . 1 . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 16 | . 1 1 1 2 2 1 . . 4 . 4 Terminals 2 | . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . 1 . 1 . 2 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 58 | . 1 1 2 4 6 3 . . 29 . 12 Successful 51 | . 1 1 2 4 5 2 . . 29 . 7 Failed 7 | . . . . . 1 1 . . . . 5 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . 1 . . . . . . 1 . 3 Terminals 6 | . . . . . . . . . . . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 16 | . 1 . 2 . 6 3 . . . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 2 Terminal Hacks 32 | . . 1 . . . . . . 29 . 2 Record 13 | . . . . . . . . . 11 . 2 Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 14 | . 1 . 2 . 5 2 . . . . 4 Scan Component 7 | . . . 1 . 3 1 . . . . 2 Repair 6 | . . . 1 . 2 1 . . . . 2 Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 2 1 . . . . 3 Full Trace Events 4 | . . . . 1 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . . . Parts Repaired 6 | . . . 1 . 2 1 . . . . 2 Time 184 | . . . 38 . 39 19 . . . . 88 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 3422 | . . . 225 326 760 492 1229 390 . . . Optics 3185 | . . . . 325 760 492 1218 390 . . . Cloaking 563 | . . . . . . . 368 195 . . . ECM 1110 | . . . 225 230 26 492 137 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 6326 | 60 227 372 357 326 760 492 1262 513 120 1366 471 Spaces Moved 4279 | 49 195 389 251 229 363 366 937 320 105 918 157 Core 1 | 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4278 | 48 195 389 251 229 363 366 937 320 105 918 157 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 90 98 115 115 100 115 115 130 Average Speed 112 | 89 90 87 96 101 110 115 115 114 115 129 130 Slowest Speed 130 | 100 90 90 110 105 130 115 115 130 115 130 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 34 74 18 26 10 8 75 52 73 87 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . . . . 2 2 . 2 . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 182 | . 21 . 8 . . . 47 75 . 31 . Melee . | . . . . . . . . . . . . Projectile 22 | . . . . . . . 3 8 . 11 . AOE 160 | . 21 . 8 . . . 44 67 . 20 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total 5415 | 61 226 417 338 283 683 412 1080 404 104 1003 404 Wait 776 | 6 11 18 57 12 250 29 111 44 . 16 222 Move 4268 | 48 194 388 250 228 362 365 936 319 104 917 157 Hop . | . . . . . . . . . . . . Pick Up 43 | 1 7 4 4 6 11 3 2 1 . . 4 Fast Attach 22 | 6 . . 5 . 2 1 1 2 . 2 3 Attach 34 | . 2 1 1 3 5 1 5 5 . 7 4 Detach 5 | . . . . 1 . . 2 . . . 2 Swap 18 | . 1 1 1 6 2 . . 1 . 5 1 Drop 23 | . . 2 3 2 10 1 1 1 . 2 1 Fire 212 | . 10 3 17 25 33 12 22 31 . 49 10 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . Rewire 5 | . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 381 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 469 | -10/Mines | Assembled infested the area 474 | -10/Mines | Assisted by a Guerilla fighting off Assembled 656 | -10/Mines | Discovered new exit (range 6) 660 | -10/Mines | Entered Materials 660 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 661 | -9/Materials | Identified exit to Mines 789 | -9/Materials | Lost 3 parts (1n2w) 864 | -9/Materials | Repaired Recoil Stabilizer 981 | -9/Materials | Discovered new exit (range 10) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -8/Materials | Discovered new exit (range 14) 1343 | -8/Materials | Entered Factory 1343 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1371 | -7/Factory | Repaired ECM Suite 1416 | -7/Factory | Repaired Hcp. Matter Pod 1628 | -7/Factory | Build established: Gunner 1980 | -7/Factory | Discovered new exit (range 10) 2103 | -7/Factory | Entered another Factory area 2103 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2244 | -6/Factory | Repaired Minigun 2589 | -6/Factory | Discovered new exit (range 5) 2595 | -6/Factory | Entered Lower Caves 2714 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3433 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3791 | -6/Lower Caves | Discovered new exit (range 8) 3857 | -6/Lower Caves | Entered another Lower Caves area 4006 | -6/Lower Caves | Spotted B-75 Beast 4053 | -6/Lower Caves | Destroyed B-75 Beast 4092 | -6/Lower Caves | Encountered a Warlord checkpoint 4198 | -6/Lower Caves | Lost 3 parts (2p1w) 4332 | -6/Lower Caves | Discovered new exit (range 11) 4370 | -6/Lower Caves | Entered Data Miner 4370 | -6/Data Miner | Discovered new exit (range 6) 4392 | -6/Data Miner | Met Data Miner 4433 | -6/Data Miner | Learned location of Section 7 (-2) 4433 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4444 | -6/Data Miner | Received God Mode back door access code from Data Miner 4490 | -6/Data Miner | Entered Proximity Caves 4551 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4600 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 4822 | -5/Proximity Caves | Identified exit to Factory 4957 | -5/Proximity Caves | Spotter reported a threat 5032 | -5/Proximity Caves | Spotted B-75 Beast 5042 | -5/Proximity Caves | Spotter reported a threat 5256 | -5/Proximity Caves | Lost 3 parts (2u1w) 5352 | -5/Proximity Caves | Destroyed B-75 Beast 5856 | -5/Proximity Caves | Entered Factory 5856 | -5/Factory | Evolved 2 slots: Utility x2 5924 | -5/Factory | Repaired Gauss Rifle 5970 | -5/Factory | Repaired Rnf. Deuterium Engine 6232 | -5/Factory | Build established: Hacker-Gunner 6327 | -5/Factory | Self-destructed Last Messages --------------- 06321_ Slug penetrates H-66 Slayer. 06321_ H-66 Slayer suffers critical hit (Destroy). 06321_ Destroyed Flexi-carbon Leg. 06322_ Penetrated by Slug. 06322_ Slug penetrates Wall. 06322_ U-05 Engineer lays Concrete. 06323_ Penetrated by Slug. 06323_ Mic. Nuclear Core destroyed. 06323_ U-05 Engineer lays Concrete. 06324_ Slug penetrates H-66 Slayer. 06324_ H-66 Slayer destroyed. 06324_ Terminal disabled. 06324_ U-05 Engineer destroyed. 06326_ Slug penetrates Wall. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????????????##########? | | ?????????????????????# #? | | ????????????# ?????# """ #? | | ????????????# ####?# """ #? | | ????????????+ ?# """ #? | | ????????????# ?# #? | | ????????????# ## """ #? | | ????????????# / # """ #? | | ????????????# # """ #? | | ????????????# !!! # #? | | ?????????????# !! ]####/#####? | | ?????????????# !! @ #??? | | ?????????????# #??? | | ???????####### ^ #??? | | ??????? ^ #??? | | ??????????### = #??? | | ????????????# !%= ###??? | | ????????????# ! ""#??? | | ????????????# % ""#??? | | ????????????# ! "#??? | | ????????????# h ""#??? | | ????????????# ""#??? | | ????????? """""" ###??? | | ?????? """""" #????? | | ?????? """""" #????? | | ?????? """""" #????? | | ?????? ??""""" #????? | | ??????? ?""""" #????? | | ??????? """""" ""#????? | | ??????? """""" T"#????? | | ??????? """""" ""#????? | | ?????? #????? | | ?????? #????? | | ?????? ##+##+##???? | | ?????# # #???? | | ?????# # """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 42 Energy Capacity 565 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Recoil Stabilizer | 20% | -9/Materials ECM Suite | 5% | -7/Factory Hcp. Matter Pod | 4% | -7/Factory Minigun | 20% | -6/Factory Gauss Rifle | 12% | -5/Factory Rnf. Deuterium Engine | 28% | -5/Factory Studied --------- Hpw. Shotgun | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Item+ Spot Them First Challenges ------------ None Game ------ Seed TitaniumDecoyLayer Manual? 0 Play Time 01:04:21 Cumulative 15.2 hours Start 2026.04.23 @ 13:29:37 End 2026.04.23 @ 14:38:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22bef2f3-74f9-498b-b1a7-ae543838ae80