Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 18:53:55 Player: APerTAS Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (362) 362 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2497 Bonus ------- None Cogmind --------- Core Integrity 420/550 Matter 82/300 Energy 119/170 System Corruption 0% Temperature Critical (671) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (6) ------- Beamcaster Light Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (20) --- Ion Engine Light Ion Engine Deuterium Engine Light Treads Light Treads Heat Sink Improved Heat Sink Small Storage Unit Signal Interpreter Improved Signal Interpreter Terrain Scanner Makeshift Terrain Scanner Hardened Light Armor Plating Makeshift System Shield Faulty Heavy Particle Gun Minigun Improved Light Cannon Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Particle Gun Beamcaster Beam Cannon Heavy Particle Cannon Light Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Deuterium Engine Light Treads Light Treads Heat Sink Improved Heat Sink Small Storage Unit Signal Interpreter Improved Signal Interpreter Terrain Scanner Makeshift Terrain Scanner Hardened Light Armor Plating Makeshift System Shield Heavy Particle Gun Minigun Remote Datajack Mining Laser [Rating: 28] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Makeshift Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . . . 4 Parts Attached 33 | 6 2 5 10 1 9 Power 5 | 1 . 1 2 . 1 Engine 5 | 1 . 1 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 2 . 2 Treads 6 | 2 . . 2 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 . 4 2 . 1 Device 4 | . . 2 2 . . Storage 3 | 1 . 2 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 2 . 4 1 5 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon 3 | . 1 . . . 2 Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 2 | . 1 . 1 . . Launcher . | . . . . . . Special Weapon 3 | . . . 2 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . . . 3 4 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 4 | . . . . 1 3 Highest Loss Streak 4 | . . . . 3 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 85 100 100 89 95 Engine 13 | . 14 14 14 10 9 Treads 26 | . 28 28 28 28 18 Device 10 | . . 14 14 10 . Storage 13 | . 14 14 14 14 9 Energy Gun 9 | . 2 . 11 14 17 Energy Cannon 6 | . 11 14 2 . 13 Ballistic Gun 2 | . 2 . . . 18 Ballistic Cannon 7 | . 11 14 5 7 . Special Weapon 4 | . . . 8 3 . Naked Turns . | . . . . . . Heaviest Build 64 | 12 16 56 58 58 64 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 17 | 7 8 16 20 20 20 Most Carried 19 | 4 8 10 18 18 19 Average Carried 13 | 2 7 8 16 17 16 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 19 | 4 8 10 18 17 19 Class Distribution -------------------- 89% | Mutant 10% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Derelict-Executioner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 549 | 174 167 117 40 . 51 Remotely . | . . . . . . Salvage Created 423 | . 135 144 40 . 104 Parts 40 | . 13 14 4 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . 4 7 . . 5 Guns 4 | . . . . . 4 Cannons 12 | . 4 7 . . 1 Classes Destroyed 4 | . 3 . . . 1 Watcher 3 | . 3 . . . . Swarmer 11 | . 2 5 . . 4 Grunt 4 | . 2 2 . . . Sentry 1 | . . . . . 1 Best Kill Streak 4 | . 4 3 . . 4 Combat Bots Only 4 | . 2 3 . . 4 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 140 | . 30 36 . 13 61 Missed 29 | . 8 15 . 1 5 Damage Taken 1455 | . 225 180 . 456 594 Core 224 | . 12 20 . 62 130 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . . . 62 . Volleys Fired 96 | . 17 15 43 4 17 Largest 6 | . 2 2 1 2 6 Hottest 319 | . 95 95 100 110 319 Shots Fired 162 | . 34 30 43 6 49 Gun 61 | . . . 24 3 34 Cannon 81 | . 34 30 . 2 15 Launcher . | . . . . . . Special 20 | . . . 19 1 . Kinetic 57 | . 17 15 . 2 23 Thermal 96 | . 17 15 35 3 26 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 3 6 5 4 6 Robot Miss Streak 9 | . 3 5 1 1 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | . 17 13 13 5 19 Core Hits 22 | . 6 8 1 1 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . 1 1 1 Burn 3 | . . . 1 1 1 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1101 | . 333 222 204 79 263 Guns 414 | . . . 180 64 170 Cannons 663 | . 333 222 . 15 93 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 315 | . 141 83 . 15 76 Thermal 786 | . 192 139 204 64 187 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 1 . . 1 . Impact . | . . . . . . Kinetic 2 | . 1 . . 1 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 773 | . 297 165 304 146 773 Average Temperature 144 | . 129 39 77 78 419 Received Heat Transfer 189 | . 84 33 . . 72 Effects 35 | . 1 . 1 . 33 Shutdowns 5 | . . . . . 5 Energy Bleed 4 | . 1 . 1 . 2 Interference 6 | . . . . . 6 Matter Decay 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 13 | . . . . . 13 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . . 2 Heat Transferred 1715 | . 407 296 383 185 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 120 | . 99 120 . . 103 Initial . | . . . . . . Average 46 | . 36 75 . . 38 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 10 7 . 2 9 Peak Tracking Total 6 | . 5 3 . 2 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 13 | . 7 . 4 . 2 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 72 | . 17 . 49 . 6 Successful 60 | . 9 . 49 . 2 Failed 12 | . 8 . . . 4 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 3 . 1 . 3 Terminals 13 | . 10 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 7 . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 56 | . 6 . 49 . 1 Record 50 | . . . 49 . 1 Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Reject 1 | . 1 . . . . Tunnel 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 7 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . 2 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 16 | . . . 16 16 . Highest-Rated Ally 8 | . . . 8 8 . Total Orders . | . . . . . . Ally Attacks 1 | . . . . 1 . Total Damage 12 | . . . . 12 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4751 | 151 804 723 2534 37 502 Spaces Moved 2012 | 86 465 313 960 12 176 Core 1 | 1 . . . . . Treads 2011 | 85 465 313 960 12 176 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 Average Speed 213 | 158 160 212 240 240 240 Slowest Speed 240 | 160 160 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 6 49 76 95 10 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 12 | . . . 9 . 3 Melee . | . . . . . . Projectile 12 | . . . 9 . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2299 | 101 491 341 1126 16 224 Wait 106 | . . . 95 . 11 Move 2007 | 85 464 312 959 11 176 Hop . | . . . . . . Pick Up 42 | 10 6 6 11 . 9 Fast Attach . | . . . . . . Attach 15 | 6 . 1 . 1 7 Detach 1 | . . . . . 1 Swap 18 | . 2 4 10 . 2 Drop 9 | . 2 3 3 . 1 Fire 96 | . 17 15 43 4 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . 5 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 9) 622 | -10/Materials | Discovered new exit (range 4) 956 | -10/Materials | Entered Mines 958 | -10/Mines | Met a Derelict bent on vengeance 1118 | -10/Mines | Learned Materials stockpile data 1355 | -10/Mines | Discovered new exit (range 15) 1598 | -10/Mines | Discovered new exit (range 6) 1624 | -10/Mines | Learned 2 Materials zone layouts 1662 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1665 | -10/Mines | Discovered new exit (range 5) 1679 | -10/Mines | Entered Exiles 1679 | -10/Exiles | Found Exiles lab destroyed 2987 | -10/Exiles | Learned location of Zion (-7) 3132 | -10/Exiles | Discovered new exit (range 10) 4154 | -10/Exiles | Discovered new exit (range 15) 4213 | -10/Exiles | Entered Mines 4213 | -9/Mines | Accompanied by 2 allies 4231 | -9/Mines | Assembled infested the area 4233 | -9/Mines | Discovered new exit (range 5) 4236 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4250 | -9/Mines | Entered Materials 4250 | -8/Materials | Evolved 4 slots: Weapon x4 4268 | -8/Materials | Lost 3 allies 4276 | -8/Materials | Lost 3 parts (1p1u1w) 4530 | -8/Materials | Build established: Derelict-Executioner 4752 | -8/Materials | Self-destructed Last Messages --------------- Overheating: Lgt. Treads damaged (-13). Overheating: Lgt. Treads damaged (-52). Overheating: Hvy. Particle Cannon damaged (-28). Overheating: Lgt. Assault Rifle damaged (-3). Overheating: Beamcaster damaged (-19). Overheating: Mak. Shrapnel Gun damaged (-9). Overheating: Core damaged (-77). Destroyed Flight Unit. Power failure, Mak. Power Source shutdown. Overheating: System interference. Beamcaster temporarily disabled. Overheating: Matter decay (-19). Hvy. Particle Cannon destroyed. Overheating: Lgt. Treads damaged (-6). Overheating: Hcp. Storage Unit damaged (-108). Lgt. Treads destroyed. Flight Unit melted. S-10 Pest destroyed. Overheating: Lgt. Assault Rifle damaged (-4). Power failure, Mak. Power Source shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????###########??????????????????? | | ###############?????# """T""" #??????????????????? | | #?????# #??????????????????? | | ############# #?????# [#??????????????????? | | #########???# #?????# ###????????????????? | | # #???# #?????# """g""" + ?????????????????? | | # !!! #???# #?????# """ """g#??????????????????? | | # !!! ##### ####?## """*""" #??????????????????? | | / ! / #?## %%@ #??????????????????? | | # ##### #?####+######## ???????????? | | # #???# ##### = #??????????? | | ########???# % #??????????? | | #################### " #??????????? | | # """ # # !! """""?????????????? | | # """"" # """ # ! [ """???????????????? | | # """"" # """ # % *%="""???????????????? | | # """"" # """ + "????????????????? | | + """ # # ???????????????? | | # # """ # ] ??????????????? | | # # """ # ########## ?????????????? | | # # """ # #???????????????????????? | | #??????????????????# #???????????????????????? | | #??????????????????# #???????????????????????? | | ?????????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | | ##??????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Cloak Strength 3 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed MicroDynamicGravjet Manual? 0 Play Time 00:28:09 Cumulative 7.9 hours Start 2024.07.12 @ 18:25:15 End 2024.07.12 @ 18:53:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: cd35621f-ff48-4160-91e7-15858d4dfd54