Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 01:09:55 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (371) 371 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1311 Bonus ------- None Cogmind --------- Core Integrity 80/250 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- Terrain Scan Processor Seismic Detector Core Shielding Core Shielding Spread Laser Spread Laser Light EM Pulse Cannon Light Assault Rifle Light Cannon Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Core Shielding > --- WEAPON ----------- EM Pulse Gun Spread Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Seismic Detector Core Shielding Spread Laser Spread Laser Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Protection Core Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 8 4 1 9 3 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 3 . . 3 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel 4 | 3 . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 2 . . 1 Device 2 | 1 . . . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 12 | 2 2 1 6 1 Energy Gun 4 | 1 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 1 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 2 . 4 2 Power 1 | . . . 1 . Propulsion 3 | . 1 . 2 . Utility 1 | . . . . 1 Weapon 3 | . 1 . 1 1 Highest Loss Streak 4 | . 2 . 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 87 85 87 95 Engine 12 | . 14 14 12 11 Treads 21 | . . . 1 28 Wheel 3 | . 16 14 17 . Device 9 | . 11 . . 10 Storage 14 | . 14 14 14 14 Protection 4 | . 2 14 14 3 Energy Gun 14 | . 14 14 17 14 Ballistic Gun 11 | . 14 8 . 12 Naked Turns . | . . . . . Heaviest Build 31 | 14 29 31 31 29 Greatest Support 40 | 26 26 16 40 40 Greatest Overweight (x) 4 | 4 1 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 12 | 5 12 12 12 11 Average Carried 9 | 2 8 12 11 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 4 12 12 10 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 671 | 82 171 16 53 349 Remotely . | . . . . . Salvage Created 1103 | 161 183 16 62 681 Parts 60 | 10 11 4 8 27 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 7 | . . . . 7 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . . 4 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 12 | . 4 . 5 3 Guns 9 | . 4 . 2 3 AOE 3 | . . . 3 . Classes Destroyed 11 | 3 4 . 2 2 Worker 2 | 2 . . . . Builder 2 | . . . . 2 Tunneler 2 | 1 . 1 . . Hauler 1 | . 1 . . . Recycler 8 | 1 . . . 7 Watcher 1 | . 1 . . . Swarmer 7 | . 3 . 4 . Grunt 1 | . 1 . . . Sentry 3 | . . . . 3 Artisan 1 | . . . 1 . Subdweller 1 | . . . 1 . Best Kill Streak 6 | 3 4 1 4 6 Combat Bots Only 4 | . 4 . 4 2 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 138 | . 26 . 80 32 Missed 49 | . 8 . 32 9 Damage Taken 1043 | 66 180 . 410 387 Core 170 | . 24 . 112 34 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . 23 2 Core Remaining (%) 100 | 100 . . . . Volleys Fired 90 | 13 21 8 16 32 Largest 2 | 2 2 2 2 2 Hottest 105 | 60 60 60 105 85 Shots Fired 165 | 26 41 14 21 63 Gun 152 | 26 41 12 10 63 Cannon 2 | . . . 2 . Launcher 11 | . . 2 9 . Special . | . . . . . Kinetic 73 | 13 21 6 2 31 Thermal 37 | . . . 5 32 Explosive 11 | . . 2 9 . Electromagnetic 44 | 13 20 6 5 . Robot Hit Streak 11 | 7 8 3 7 11 Robot Miss Streak 6 | 2 3 1 1 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | 20 21 8 6 55 Core Hits 79 | 6 10 1 13 49 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 3 | . 1 . . 2 Destroy 2 | . . . . 2 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1636 | 318 227 88 281 722 Guns 1308 | 196 227 88 75 722 Cannons . | . . . . . Explosions 328 | 122 . . 206 . Melee . | . . . . . Ramming . | . . . . . Kinetic 515 | 76 76 47 . 316 Thermal 567 | 122 . . 39 406 Explosive 206 | . . . 206 . Electromagnetic 348 | 120 151 41 36 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | 8 . . 9 . Projectiles . | . . . . . Explosions 17 | 8 . . 9 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 118 | 66 . . 52 . Shots 5 | 2 . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 216 | 32 44 20 . 216 Average Temperature 43 | 18 23 15 . 62 Received Heat Transfer 438 | . 51 . 222 165 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 660 | 100 . . 50 510 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 2 . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Peak Influence 157 | 20 157 15 . 108 Initial 43 | . 13 5 . 43 Average 20 | 4 100 9 . 9 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 11 . 10 6 Peak Tracking Total 6 | . 4 . 6 4 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . . . . 6 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . . . . 31 Successful 27 | . . . . 27 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 26 | . . . . 26 Record 24 | . . . . 24 Zone Layout 1 | . . . . 1 Release Object 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . . 7 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 3825 | 127 472 102 251 2873 Spaces Moved 1508 | 70 365 69 164 840 Core 20 | 20 . . . . Treads 845 | . . . 5 840 Legs . | . . . . . Wheels 643 | 50 365 69 159 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 115 105 160 Average Speed 137 | 106 107 115 113 160 Slowest Speed 250 | 250 115 115 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 79 13 6 98 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 74 | 7 . 13 54 . Melee . | . . . . . Projectile . | . . . . . AOE 74 | 7 . 13 54 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 3087 | 95 405 78 204 2305 Wait 1450 | . 6 1 16 1427 Move 1504 | 69 364 68 163 840 Hop . | . . . . . Pick Up 16 | 4 9 . . 3 Fast Attach 8 | 7 . . 1 . Attach 5 | . 1 . 2 2 Detach . | . . . . . Swap 12 | 1 3 1 6 1 Drop 2 | 1 1 . . . Fire 90 | 13 21 8 16 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Discovered new exit (range 6) 600 | -10/Materials | Entered Mines 613 | -10/Mines | Learned 2 Materials zone layouts 696 | -10/Mines | Discovered new exit (range 4) 702 | -10/Mines | Entered Subcaves 728 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 910 | -10/Subcaves | Discovered new exit (range 12) 946 | -10/Subcaves | Core integrity fell below 50% 953 | -10/Subcaves | Entered Recycling 954 | -9/Recycling | Met a Zionite searching for Scraptown 975 | -9/Recycling | Lost 4 parts (1p2n1w) 3137 | -9/Recycling | Discovered new exit (range 8) 3727 | -9/Recycling | Scanned before Scraplab entrance 3778 | -9/Recycling | Entered Scraplab 3800 | -9/Recycling | Discovered new exit (range 2) 3813 | -9/Recycling | Angered Scraplab inhabitants 3826 | -9/Recycling | Self-destructed Last Messages --------------- The current SE iteration seems stable enough to serve as a potential candidate for mass production, though additional study is required to determine how to best ensure reliably beneficial outputs. The latest prototype is currently still unable to survive for long as a standalone component, requiring a connection to a complete system to keep the subatomizers in check. Do not extract SEP-X from this machine for transport or external testing unless prepared to protect it from degradation. >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 03814_ Terrain Scanner destroyed. Prototype Device integrity failing. 03822_ HG-2KX(j): "Defend the Scraplab!" 03823_ Spread Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #??#????????????############????????? | | ???###?##???????#"""""""#@j#?????#??? | | #??####??#?#????# " X!" ## #????????? | | ???###?#?######## #????????? | | ???###??### / #????????? | | ##?#??#??# ##### "#????????? | | #?#??###?## #?### ""#????????? | | ##???##?### ###?#"& "& X ""#????????? | | ?#??###???# #???#"""""""" #????????? | | ???###?#####################????????? | | #????#?# #?#??????????????????? | | ?###???# #????#???????????????? | | ## ##### #????#???????????????? | | #?# #???????????#????????? | | ######+####?#??????#???????????? | | ##?#?# #?##????????????????????? | | ###### ##?#?#??????????????????? | | + ##?#?#??????????????????? | | #########??#???????????????????? | | #+######???#??###???????????????????? | | ##??#####????????????????????? | | < ####?#????????#??????????????? | | ##?#?????????????????????????? | | #########??#????????????????????????? | | ""#???##?#??????????????????????????? | | Y"##????#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommMiniInterrupter Manual? 0 Play Time 00:17:35 Cumulative 467.5 hours Start 2024.07.14 @ 00:52:14 End 2024.07.14 @ 01:09:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 516 Rogue 516 Adventurer 0 Explorer 0 Win Type - Total 41 Types 24/3/12/1/0/0/1/0/0 Lore% 50 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c385a72f-9caa-42b9-aafc-0ae810ce5c3a