Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.30 @ 15:44:26 Player: RustedShell Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (186) 930 Value Destroyed (7458) 7458 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5328) 5328 TOTAL SCORE: 19116 Bonus ------- High Alert Combat Kills 1327 Follower Combat Kills 1164 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3920 Friendly Fire -2683 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (21) Movement Core (350) Ox6 Location -4/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Experimental Optical Array Experimental Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg Huge Storage Unit Medium Matter Pod (100) GAL Module Peak State ------------ > --- POWER ------------ F-cell Engine Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Experimental Optical Array Improved Targeting Computer Advanced Kinecellerator Point Defense Array > --- WEAPON ----------- Vortex Rifle Vortex Shotgun Gauss Rifle Heavy Autocannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Huge Storage Unit Medium Matter Pod Advanced Assault Cannon Advanced Assault Cannon GAL Module [Rating: 128] Favorites ----------- Power Reinforced Fission Core Engine F-cell Engine Power Core Reinforced Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Segregator Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Slots Evolved 13 | . 1 2 . . . 6 2 2 . . Power 2 | . . . . . . 1 . 1 . . Propulsion 3 | . 1 . . . . 1 1 . . . Utility 5 | . . 1 . . . 2 1 1 . . Weapon 3 | . . 1 . . . 2 . . . . Parts Attached 187 | 7 8 7 4 . 6 44 65 4 11 31 Power 21 | 1 1 . 1 . 1 6 6 1 . 4 Engine 9 | 1 1 . 1 . . 3 1 . . 2 Core 11 | . . . . . 1 3 5 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 50 | 2 4 3 . . . 13 18 1 5 4 Treads 21 | 2 . . . . . 12 7 . . . Leg 20 | . . 3 . . . . 10 . 3 4 Wheel 5 | . 4 . . . . . . . 1 . Hover 3 | . . . . . . 1 1 1 . . Flight 1 | . . . . . . . . . 1 . Utility 56 | 2 2 1 2 . 4 12 18 1 2 12 Device 34 | 1 1 1 . . 4 10 9 1 2 5 Storage 9 | 1 1 . . . . 1 3 . . 3 Processor 7 | . . . 2 . . . 3 . . 2 Hackware 1 | . . . . . . . 1 . . . Protection 5 | . . . . . . 1 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 60 | 2 1 3 1 . 1 13 23 1 4 11 Energy Gun 8 | 1 . 1 . . . 2 . 1 1 2 Energy Cannon 4 | . . . . . . . 3 . 1 . Ballistic Gun 18 | 1 1 1 1 . 1 5 7 . . 1 Ballistic Cannon 20 | . . 1 . . . 4 9 . 1 5 Launcher 3 | . . . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 5 | . . . . . . 2 1 . . 2 Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . 1 4 . . 15 Parts Lost 33 | . . . . . . . 8 . . 25 Power 5 | . . . . . . . 1 . . 4 Propulsion 9 | . . . . . . . 3 . . 6 Utility 8 | . . . . . . . 2 . . 6 Weapon 11 | . . . . . . . 2 . . 9 Highest Loss Streak 20 | . . . . . . . 7 . . 20 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 99 100 100 99 98 96 80 92 95 Engine 6 | . 12 10 10 10 2 4 5 5 5 4 Core 5 | . . . . . 7 7 4 8 10 9 Treads 7 | . 12 . . . . 22 16 . . . Leg 18 | . . 24 30 30 30 2 10 15 20 24 Wheel 1 | . 18 5 . . . . . . . . Device 11 | . 12 19 14 10 9 10 8 8 12 14 Storage 10 | . 12 10 10 10 10 12 11 10 10 9 Processor 7 | . . . 5 10 10 6 5 10 10 9 Energy Gun 6 | . 1 5 10 10 10 6 2 4 5 8 Ballistic Gun 14 | . 23 20 20 20 20 12 12 10 8 4 Ballistic Cannon 4 | . . 3 . . . 11 7 5 6 7 Peak Build Rating 128 | 7 9 17 20 20 28 64 85 82 99 128 Average Rating 50 | 5 7 15 18 19 23 53 75 71 86 99 On Entrance 36 | . 7 9 17 19 20 26 64 60 76 99 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 18 30 35 38 37 41 76 103 108 117 142 Greatest Support 137 | 40 42 42 30 30 30 114 137 55 100 115 Greatest Overweight (x) 17 | . . 1 1 1 1 2 2 1 1 17 Average Overweight (x) . | . . . 1 1 1 . . 1 1 . Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 25 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 15 15 Most Carried 16 | 4 12 15 15 13 15 15 16 13 12 14 Average Carried 13 | 3 7 14 13 12 14 14 14 11 11 11 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 12 15 12 13 15 15 13 11 12 8 Class Distribution -------------------- 62% | Hacker-Gunner 23% | Scavenger-Gunner 7% | Hacker-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Matter Collected 6618 | 213 177 241 177 . 88 1354 2543 232 396 1197 Remotely . | . . . . . . . . . . . Salvage Created 7878 | 149 211 152 266 . . 1358 4139 45 286 1272 Parts 367 | 9 10 16 14 . . 74 187 3 5 49 Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 7 | 1 . . . . . 1 5 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Combat Hostiles Destroyed 121 | . 4 5 4 . . 19 50 1 5 33 Melee 1 | . . . . . . . 1 . . . Guns 57 | . 4 3 4 . . 11 23 1 3 8 Cannons 36 | . . . . . . 8 17 . 2 9 AOE 27 | . . 2 . . . . 9 . . 16 Classes Destroyed 24 | 2 3 2 1 . . 7 6 . . 3 Worker 16 | . . 1 . . . 2 13 . . . Builder 8 | . . . . . . 2 6 . . . Tunneler 4 | 2 . . . . . . 1 1 . . Hauler 2 | . . . . . . . 2 . . . Recycler 16 | 1 1 . 1 . . 2 11 . . . Mechanic 3 | . . . . . . 1 2 . . . Operator 1 | . . 1 . . . . . . . . Watcher 9 | . 1 1 . . . 2 5 . . . Swarmer 18 | . 2 3 . . . . 7 . . 6 Saboteur 4 | . . . . . . . 1 . . 3 Grunt 44 | . 2 2 2 . . 3 18 . 3 14 Brawler 5 | . . . . . . 1 3 . . 1 Duelist 2 | . . . . . . 1 . . 1 . Protector 2 | . . . . . . . . . . 2 Sentry 10 | . . . 2 . . 2 5 . 1 . Specialist 2 | . . . . . . . 2 . . . Hunter 14 | . . . . . . 7 5 . . 2 Programmer 14 | . . . . . . 4 6 1 . 3 Heavy 3 | . . . . . . . 3 . . . Behemoth 1 | . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . 1 Z-Heavy 2 | . . . . . . . 2 . . . Thug 1 | . . . . . . . . . . 1 Wizard 2 | . . . . . . . . . . 2 Fireman 1 | . . . . . . . 1 . . . Best Kill Streak 18 | 2 3 5 3 . . 4 18 2 3 12 Combat Bots Only 12 | . 2 3 2 . . 3 7 1 3 12 Max Kills in Single Turn 6 | 1 1 5 1 . . 3 6 2 1 5 Gunslinging 1 | . . . . . . . 1 . . . Exploded 5 | . . 2 . . . . 3 . . 5 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Hostile Shots Fired 738 | . 19 15 13 . 13 100 160 7 4 407 Missed 216 | . 7 7 5 . 2 33 29 2 . 131 Damage Taken 8082 | . 80 46 61 . 112 698 2432 61 69 4523 Core 1417 | . 12 . . . 18 77 146 12 . 1152 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 4817 | . 55 31 39 . 68 418 1455 36 42 2673 Regen/Repaired (Parts) 262 | . . . . . . . . . . 262 Core Remaining (%) 93 | 100 95 . . . 95 90 85 . . . Volleys Fired 265 | 8 22 6 9 . 8 45 108 3 11 45 Largest 5 | 2 2 3 3 . 3 5 5 5 5 5 Hottest 259 | 60 60 93 93 . 96 212 254 259 259 256 Shots Fired 963 | 16 44 15 21 . 22 212 411 15 55 152 Gun 584 | 16 44 14 21 . 22 122 226 9 33 77 Cannon 352 | . . 1 . . . 90 163 6 22 70 Launcher 27 | . . . . . . . 22 . . 5 Special . | . . . . . . . . . . . Kinetic 714 | 8 34 10 12 . 14 180 321 9 33 93 Thermal 61 | . . . . . . . 47 3 11 . Explosive 27 | . . . . . . . 22 . . 5 Electromagnetic 116 | 8 10 5 9 . 8 32 21 3 11 9 Entropic 45 | . . . . . . . . . . 45 Robot Hit Streak 44 | 8 30 7 18 . 7 44 43 14 23 24 Robot Miss Streak 6 | 1 2 1 1 . 1 3 6 2 3 5 Penetration Max 2 | . . . . . . 2 1 . . 1 Secondary Targets 3 | . . 1 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . Shots Hit Robots 684 | 13 36 10 17 . 17 147 275 11 43 115 Core Hits 555 | 4 10 9 9 . 5 100 300 8 24 86 Critical Kills 17 | . . . . . . 6 11 . . . Critical Parts Destroyed 19 | . . . . . . 3 11 . 1 4 Critical Strikes 47 | 1 . . . . . 11 27 . 1 7 Destroy 34 | . . . . . . 9 23 . 1 1 Blast 8 | . . . . . . 2 3 . . 3 Corrupt 2 | 1 . . . . . . 1 . . . Detonate 3 | . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24636 | 179 455 413 306 . 258 3050 10627 309 1082 7957 Guns 9855 | 179 455 157 276 . 258 1457 3657 172 549 2695 Cannons 7574 | . . 17 . . . 1239 3402 137 442 2337 Explosions 7106 | . . 235 26 . . 343 3524 . 91 2887 Melee . | . . . . . . . . . . . Ramming 101 | . . 4 4 . . 11 44 . . 38 Kinetic 11874 | 88 327 89 124 . 217 2313 5319 222 538 2637 Thermal 3284 | . . . 26 . . 343 2037 77 331 470 Explosive 5447 | . . 235 . . . . 2795 . . 2417 Electromagnetic 1765 | 91 128 85 152 . 41 383 432 10 213 230 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 2165 | . . . . . . . . . . 2165 Highest Corruption 2 | . . . . . . . 1 . 1 2 Average Corruption 1 | . . . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . . . . 9 . 5 3 Message Errors 5 | . . . . . . . 2 . 2 1 Matter Fused 2 | . . . . . . . 1 . 1 . Energy Discharges 3 | . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 525 | . . . . . . 18 212 . . 295 Projectiles 204 | . . . . . . 18 34 . . 152 Explosions 321 | . . . . . . . 178 . . 143 Melee . | . . . . . . . . . . . Knockbacks 42 | . . 1 . . . 15 14 . 2 10 Impact 1 | . . . . . . . 1 . . . Kinetic 39 | . . 1 . . . 14 12 . 2 10 Secondary 2 | . . . . . . 1 1 . . . Self-Inflicted Damage 337 | . . . . . . 59 259 . 19 . Shots 11 | . . . . . . 2 8 . 1 . Rammed 3 | . . . . . . 2 1 . . . Targets Rammed 9 | . . 1 2 . . 2 2 . . 2 Kicked 6 | . . 1 2 . . . 1 . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 565 | . 36 36 48 . 88 342 565 169 154 217 Average Temperature 103 | . 18 13 23 . 32 96 160 89 59 39 Received Heat Transfer 1463 | . 54 18 48 . . 57 697 . 33 556 Effects 23 | . . . . . . 1 22 . . . Shutdowns 3 | . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . . 3 . . . Interference 3 | . . . . . . 1 2 . . . Matter Decay 4 | . . . . . . . 4 . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 3 | . . . . . . . 3 . . . Damage (major) 5 | . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 2 . . . . 3 2 . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 . . 2 Heat Transferred 2800 | . . . 50 . . 250 1815 74 311 300 Parts Sabotaged 2 | . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 . . 2 2 . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Peak Influence 1499 | 15 157 173 110 . . 282 1499 548 . . Initial 493 | . 7 6 . . . . 7 493 . . Average 259 | 5 64 53 36 . . 68 577 524 . . Maximum Alert Level 4 | . . . . . . 1 4 2 . . Low Security (%) 71 | 100 100 100 100 . . 95 32 . . . Level 1 3 | . . . . . . 4 7 . . . Level 2 8 | . . . . . . . 16 100 . . Level 3 10 | . . . . . . . 28 . . . Level 4 5 | . . . . . . . 15 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . . 1 . . . 9 22 . . . Investigation 2 | . . . . . . 2 . . . . Extermination 6 | . . . . . . 3 3 . . . Reinforcement 15 | . . 1 . . . 3 11 . . . Assault 3 | . . . . . . 1 2 . . . Garrison 6 | . . . . . . . 6 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 4 . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Distress Signals 8 | . . . . . . . 6 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 246 | . 8 7 4 . 6 26 79 2 6 108 Peak Tracking Total 25 | . 2 5 2 . 3 4 7 1 3 25 Tactical Retreats 10 | . 2 . . . . . 5 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Traps Triggered 4 | . 1 . . . . . 3 . . . Indirectly 1 | . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 21 | . . . . . . . 1 . 2 18 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Machines Disabled 28 | . . 1 . . . 1 23 1 . 2 Max in Single Turn 8 | . . 1 . . . 1 8 1 . 2 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Machines Accessed 12 | . 3 1 1 . . 1 1 . 1 4 Terminals 5 | . 3 . 1 . . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . 10 1 1 . . 2 2 . 1 11 Successful 22 | . 7 1 1 . . . 1 . 1 11 Failed 6 | . 3 . . . . 2 1 . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . . . . 3 . 8 13 . . . Terminals 12 | . 10 . 1 . . . . . 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 7 . 1 . . . . . 1 11 Record 11 | . . . . . . . . . 1 10 Robot Analysis 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Scan Component 1 | . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 2 . . . . 1 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 4 . . . Machine Destruction 2 | . . . . . . 2 . . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Total Allies 14 | . . . . 4 . 1 9 . . . Largest Group 4 | . . . . 4 4 4 4 1 1 1 Highest-Rated Group 273 | . . . . 160 160 153 273 173 173 168 Highest-Rated Ally 180 | . . . . 41 41 41 180 173 173 168 Zionite Dispatches 4 | . . . . . . 1 3 . . . Heavy 1 | . . . . . . . 1 . . . Fire 1 | . . . . . . . 1 . . . Hero 1 | . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 195 | . . . . . 21 21 123 5 14 11 Total Damage 5650 | . . . . . 558 654 3862 54 270 252 Kills 35 | . . . . . 7 1 25 . 1 1 Allies Corrupted 2 | . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 3 . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 1 2 . . . Main Access 1 | . . . . . . . 1 . . . Emergency Access 1 | . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Turns Passed 10627 | 104 654 457 695 1285 1558 1625 2115 147 664 1323 Spaces Moved 5324 | 47 460 239 339 676 800 813 973 67 316 594 Core 9 | 8 . . . . . . . . . 1 Treads 1551 | 39 139 . . . . 737 636 . . . Legs 3360 | . . 156 339 676 800 76 337 67 316 593 Wheels 404 | . 321 83 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 93 93 190 190 190 160 120 190 190 113 Average Speed 172 | 141 113 156 190 190 190 165 165 190 190 187 Slowest Speed 900 | 160 160 190 190 190 190 260 260 190 190 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 77 32 73 82 86 20 37 3 43 75 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . . 1 . . 4 . . . Known Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 2 | . . . 1 . . . . . 1 . Scrap Searched 7 | . . . . 1 4 . . . 2 . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 304 | . . 10 . . . 20 227 . 15 32 Melee . | . . . . . . . . . . . Projectile 62 | . . . . . . 14 26 . 7 15 AOE 242 | . . 10 . . . 6 201 . 8 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp War Total 6108 | 65 545 309 372 677 821 970 1223 78 348 700 Wait 164 | . 44 48 10 1 . 26 25 4 . 6 Move 5314 | 46 459 238 338 675 799 812 972 66 315 594 Hop . | . . . . . . . . . . . Pick Up 36 | 4 8 5 1 1 2 9 4 . 1 1 Fast Attach 110 | 7 1 2 2 . 4 18 41 2 11 22 Attach 26 | . 1 1 . . . 5 9 2 . 8 Detach 6 | . 1 1 . . . . 1 . . 3 Swap 51 | . 6 4 2 . 2 21 15 . . 1 Drop 125 | . 3 3 8 . 6 32 46 1 8 18 Fire 265 | 8 22 6 9 . 8 45 108 3 11 45 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . 1 2 . . . 1 . . 2 Crush 3 | . . . . . . 2 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Warlord History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 15) 105 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Evolved 1 slot: Propulsion x1 317 | -10/Materials | Build established: Hacker-Mutant 334 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Discovered exit to Materials (range 11) 550 | -10/Materials | Discovered exit to Materials (range 13) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1052 | -9/Materials | Build established: Hacker-Skirmisher 1197 | -9/Materials | Identified exit to Mines 1197 | -9/Materials | Discovered exit to Mines (range 8) 1216 | -9/Materials | Entered Mines 1369 | -9/Mines | Identified exit to Materials 1369 | -9/Mines | Discovered exit to Materials (range 15) 1650 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1776 | -9/Mines | Discovered exit to Materials (range 8) 1777 | -9/Mines | Build established: Hacker-Gunner 1911 | -9/Mines | Entered Zion 1984 | -7/Zion | Found GAL Module 2487 | -7/Zion | Met Imprinter 2521 | -7/Zion | Imprinted 2523 | -7/Zion | Declared Zion's savior 2884 | -7/Zion | Learned Factory terminal intel 2953 | -7/Zion | Received a visual enhancement algorithm 3175 | -7/Zion | Identified exit to Proximity Caves 3175 | -7/Zion | Discovered exit to Proximity Caves (range 10) 3196 | -7/Zion | Entered Proximity Caves 3196 | -6/Proximity Caves | Accompanied by 4 allies 3308 | -6/Proximity Caves | Learned Factory stockpile data 3737 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4280 | -6/Proximity Caves | Identified exit to Factory 4280 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4754 | -6/Proximity Caves | Entered Factory 4754 | -6/Factory | Accompanied by 4 allies 4754 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4755 | -6/Factory | Identified exit to Lower Caves 4757 | -6/Factory | Loaded intel: 26 terminal locations 4828 | -6/Factory | Retrieved Zion intel report: Emergency Access 4971 | -6/Factory | Lost 3 allies 5232 | -6/Factory | Build established: Scavenger-Gunner 5239 | -6/Factory | Zion Explosive Resupply teleported in 5569 | -6/Factory | Build established: Hacker-Gunner 6160 | -6/Factory | Spotted B-75 Beast 6183 | -6/Factory | Destroyed B-75 Beast 6235 | -6/Factory | Identified exit to Factory 6235 | -6/Factory | Discovered exit to Factory (range 12) 6379 | -6/Factory | Entered another Factory area 6379 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6456 | -5/Factory | Zion Heavy squad teleported in 6900 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7290 | -5/Factory | Destroyed 7 combat bots 7449 | -5/Factory | Zion hero teleported in (7V-RTL) 7536 | -5/Factory | Retrieved Zion intel report: Main Access 7536 | -5/Factory | Identified exit to Factory 7579 | -5/Factory | First assault squad dispatched 7714 | -5/Factory | Garrison activated, responded to threat 7897 | -5/Factory | Zion Fire squad teleported in 8019 | -5/Factory | Cargo convoy interrupted 8038 | -5/Factory | Garrison activated, responded to threat 8441 | -5/Factory | Destroyed 7 combat bots 8461 | -5/Factory | Lost 7 parts (1p3n2u1w) 8494 | -5/Factory | Entered another Factory area 8494 | -4/Factory | Accompanied by 1 ally (7V-RTL) 8494 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8601 | -4/Factory | Identified exit to Upper Caves 8601 | -4/Factory | Discovered exit to Upper Caves (range 19) 8641 | -4/Factory | Entered Upper Caves 8641 | -4/Upper Caves | Accompanied by 1 ally (7V-RTL) 8687 | -4/Upper Caves | Learned Research security intel 8716 | -4/Upper Caves | Identified exit to Upper Caves 8760 | -4/Upper Caves | Build established: Scavenger-Gunner 8864 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9298 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9305 | -4/Upper Caves | Entered Warlord 9305 | -4/Warlord | Accompanied by 1 ally (7V-RTL) 9416 | -4/Warlord | System corruption cleaned by Quarantine Array 9559 | -4/Warlord | Visited the Vortex Lab 9570 | -4/Warlord | Warlord's base attacked by MAIN.C 9570 | -4/Warlord | Found Prototype Energy Gun 9570 | -4/Warlord | Identified Vortex Rifle 9580 | -4/Warlord | Found Prototype Energy Gun 9580 | -4/Warlord | Identified Vortex Shotgun 9920 | -4/Warlord | Warlord forces counterattacked 9921 | -4/Warlord | Lost 9 allies 9948 | -4/Warlord | Spotted Executioner 9953 | -4/Warlord | Destroyed Executioner 9956 | -4/Warlord | Spotted Executioner 9997 | -4/Warlord | Destroyed 7 combat bots 10025 | -4/Warlord | Lost 12 allies 10073 | -4/Warlord | Found Signal Generator 10206 | -4/Warlord | Found Prototype Device 10206 | -4/Warlord | Identified Minesniffer Drone Bay 10244 | -4/Warlord | Rebuked by Warlord 10245 | -4/Warlord | Warlord base infiltrated, sounded retreat 10246 | -4/Warlord | Enhanced Grunt warped into view 10246 | -4/Warlord | Enhanced Grunt warped into view 10246 | -4/Warlord | Enhanced Grunt warped into view 10246 | -4/Warlord | Enhanced Demolisher warped into view 10246 | -4/Warlord | Enhanced Demolisher warped into view 10246 | -4/Warlord | Enhanced Demolisher warped into view 10285 | -4/Warlord | Lost 4 allies 10365 | -4/Warlord | Found Prototype Ballistic Cannon 10365 | -4/Warlord | Identified Hvy. Autocannon 10405 | -4/Warlord | Spotted Executioner 10409 | -4/Warlord | Spotted Executioner 10415 | -4/Warlord | Found Prototype Device 10415 | -4/Warlord | Identified Adv. Kinecellerator 10418 | -4/Warlord | Spotted Executioner 10423 | -4/Warlord | Spotted Executioner 10475 | -4/Warlord | Found Prototype Launcher 10475 | -4/Warlord | Identified Chain Missile Launcher 10482 | -4/Warlord | Lost 4 parts (1n3w) 10485 | -4/Warlord | Lost 12 allies 10485 | -4/Warlord | Spotted Striker 10502 | -4/Warlord | Destroyed Striker 10539 | -4/Warlord | Destroyed 12 combat bots 10550 | -4/Warlord | Spotted Executioner 10550 | -4/Warlord | Spotted Executioner 10571 | -4/Warlord | Spotted Striker 10592 | -4/Warlord | Spotted B-90 Cyclops 10603 | -4/Warlord | Spotted Striker 10604 | -4/Warlord | Spotted Executioner 10604 | -4/Warlord | Spotted Executioner 10606 | -4/Warlord | Core integrity fell below 50% 10614 | -4/Warlord | Found Prototype Device 10614 | -4/Warlord | Identified Exp. Thermal Shield 10620 | -4/Warlord | Found Prototype Processor 10620 | -4/Warlord | Identified Exp. Melee Analysis Suite 10626 | -4/Warlord | Core integrity fell below 20% 10628 | -4/Warlord | Destroyed by Striker with Plasma Lance Last Messages --------------- 10617_ Slug penetrates Striker. 10618_ Penetrated by Slug. 10620_ Acquired Prototype Processor. 10620_ Identified Exp. Melee Analysis Suite. 10620_ Penetrated by Slug. 10621_ Enh. Biometal Leg destroyed. 10621_ Rnf. Deuterium Engine destroyed. 10621_ Penetrated by Slug. 10622_ Critical hit (Burn: +50). 10622_ Particle Cleaver destroyed. 10622_ Critical hit (Impale). 10623_ Exp. Thermal Shield destroyed. 10623_ Penetrated by Slug. 10625_ Rnf. Fission Core destroyed. 10626_ Helical Railgun destroyed. 10626_ Penetrated by Slug. 10626_ Slug penetrates Blast Doors. 10627_ Penetrated by Slug. 10627_ Adv. Energy Well destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | #???????????????????????????????????????? | | * #?????????????????????????????##????????? | | #????????????????????????????## ????????? | | # # ????????????????????????????# ???????? | | # # # #???????????????????????????? ???????? | | # #???????????????????????????? ???????? | | #????????????????????????????? ???????? | | # #?????????????????? ?????????? ??????? | | # #??????????????????? ????????? ??????? | | # % #???????????????????# ?????##; ??????? | | # #???????????????????# ??### ##????? | | " #???????????????????? ?? ###?? | | # %* #????????????????????? ##; "## ##? | | ## #####??#""#???????????????? "??# #? | | #?????#""#?????????????????;p #??# ?? | | #?????#""#???????????????? ? # #?? | | #?###?#""#???????????????# ;# # #?? | | ## # ### ###""#???????????#### # ## = "# ##? | | # ;#]#""######??#### # # /"### #? | | * *[* **= "![= =####;#;;;p# #g "!!=]"## ##? | | %! %![ ==!""== =*= / %! !p #????#*%*# ##?? | | #! =] !==%!%%*%=%== *%%%!*[%###!*![[====##??? | | == [%%=%[[![%!%% s%!!% !!E%#%#=!%%*=##??? | | E * / =] *=!!]!%%!KKg%[!!%s[g%g[BB%## #??? | | E ! =[ *%=%*%=* %%% @[%=[!!sig[g%BB==*== ; ?? | | ! [!% * %%===[!%g*!%=%!%[!gsgs%E%[!*[; ; ?? | | # * ![%[[* != = !=*=!=%=!!*s%[*##!; ;#?? | | [%%=%%!!=""* =! !! [[==**##%=%##??# #?? | | # =[**[#*!!""! ="##;;##; ! ### ##???# #?? | | #### !%"=#####""########??# ######## #???? #?? | | #??# ! "#???#""#??????????##????## #???? #?? | | #??# ###???#""#????????????????# ##???? ##?? | | #??# #?????#""#???????????????## ##????? #??? | | #??# #?????#""#???????????????# #?????? ##??? | | #??# #?????#""#???????????????# #?????? #???? | | #### #?????###????????????????# ##?????? #???? | | #????????????????????????# #??????? ##??? | | =!#???????????????????????## ##????## #??? | | !%##?????????????????????## ##??## #??? | | !* #?????????????????????# ##?# #??? | | #####??????????????????# ## ### #??? | | #?????????????????# #?## ## #??? | | ###+####????????????? ???## ## #??? | | # #??????????? ????# ## ##??? | | +### + #??????????# ## ????## #???? | | # ### / / #??????????####?#??????### ##???? | | " # #?# / / #????????????????????????######????? | | "" # #?# / / #??????????????????????????????????? | | "" # ### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Energy Generation 47 Energy Capacity 1000 Matter Stores 400 Matter Capacity 450 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 50 Offensive Hacking 30 Item Schematics ----------------- Hvy. Phase Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Achiever Collateral Damage Heroic Deeds Hunted Oh No You Don't! Quick And Dirty Sniper Challenges ------------ None Game ------ Seed ReinforcedFocalNullifier Manual? 0 Play Time 02:28:53 Cumulative 23.3 hours Start 2024.09.29 @ 17:35:42 End 2024.09.30 @ 15:44:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 13 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 25x20 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ce01786-13d4-4dcf-a84c-0f869bb9c538