Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 13:18:28 Player: stevie364 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (100) 500 Value Destroyed (2312) 2312 Prototype IDs (53) 1060 Alien Tech Used (5) 1000 Bonus (4600) 4600 TOTAL SCORE: 16772 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 58/300 Energy 47/100 System Corruption 24% Temperature Cool (0) Movement Hovering (70) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Improved Transmission Jammer Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Antigrav Array VTOL Module Improved Flight Unit Improved Flight Unit Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Transmission Jammer Reaction Control System Experimental Utility Shielding Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Helical Railgun Lance > --- INVENTORY -------- Light Deuterium Engine Stasis Canceller Advanced ECM Suite Improved Cloaking Device Layered Light Armor Plating Improved System Shield Transdimensional Reconstructor Quantum Rifle Enhanced Coil Gun Heavy Rocket Launcher [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . . 1 . 1 . . . 1 . . . . 1 . Utility 7 | . . . . . . . 1 2 1 . . 2 . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 126 | 7 4 2 21 3 4 . 10 12 7 . 3 8 5 3 1 4 1 18 13 Power 12 | 1 . . 3 . . . 1 2 . . . . 1 . . 1 1 2 . Engine 5 | 1 . . 3 . . . . . . . . . . . . . 1 . . Core 4 | . . . . . . . 1 2 . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 . 2 . Propulsion 44 | 2 2 . 9 . . . 5 1 4 . . 1 2 . . 1 . 9 8 Treads 11 | 2 2 . 7 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . 1 . . . . . . . . . . . . 1 . 1 8 Flight 22 | . . . 1 . . . 5 1 4 . . 1 2 . . . . 8 . Utility 33 | 2 1 . 1 1 3 . 3 5 2 . 2 4 1 3 . 2 . 1 2 Device 12 | 1 . . 1 1 . . . 2 1 . 1 1 1 2 . . . 1 . Storage 8 | 1 1 . . . 3 . 1 1 . . . . . . . 1 . . . Processor 3 | . . . . . . . 2 . . . . 1 . . . . . . . Hackware 5 | . . . . . . . . 2 . . . 2 . 1 . . . . . Protection 4 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon 37 | 2 1 2 8 2 1 . 1 4 1 . 1 3 1 . 1 . . 6 3 Energy Gun 8 | . 1 . 5 . . . . . . . . . . . 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 16 | 2 . . 2 . 1 . 1 2 1 . 1 . 1 . . . . 5 . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Launcher 7 | . . 2 1 1 . . . 1 . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . . 1 . . . 1 1 . . 5 . 3 2 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . System Corruption 10 | . . . . . 10 . . . . . . . . . . . . . . Parts Lost 44 | . 1 . 4 . . . . 2 1 . . 1 3 . 1 . 1 20 10 Power 4 | . . . 1 . . . . 1 . . . . 1 . . . . . 1 Propulsion 24 | . . . 1 . . . . 1 1 . . 1 2 . 1 . 1 11 5 Utility 7 | . . . . . . . . . . . . . . . . . . 5 2 Weapon 9 | . 1 . 2 . . . . . . . . . . . . . . 4 2 Highest Loss Streak 10 | . 1 . 1 . . . . 2 1 . . 1 3 . 1 . 1 8 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Backups 10 | 2 11 15 14 15 15 15 8 8 9 10 9 9 9 9 10 10 10 4 4 Power . | . 1 2 1 1 1 1 . . . 1 1 1 . . . . . . . Propulsion 2 | . 6 8 5 5 5 5 . . 1 2 2 1 . . . . . . . Utility 3 | . 1 2 3 4 4 4 3 4 5 5 5 5 6 6 7 6 6 2 2 Weapon 2 | . 2 3 4 5 4 4 3 2 1 1 1 1 2 3 3 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 3 1 10 . 1 2 2 4 . . 2 2 2 . 3 2 1 1 1 Power 2 | . . . 2 . . . . . . . . . . . . . . . . Propulsion 10 | . 3 1 6 . . . . . . . . . . . . . . . . Utility 15 | . . . 1 . . 1 1 3 . . 1 1 2 . 1 1 1 1 1 Weapon 9 | . . . 1 . 1 1 1 1 . . . 1 . . 2 1 . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 100 100 100 99 97 97 100 100 95 98 89 86 84 81 38 42 Engine 6 | . 14 14 10 11 11 11 . . . . . . . . . . . . . Core 2 | . . . . . . . 8 5 6 6 6 5 9 5 5 5 5 . . Treads 20 | . 28 28 43 44 44 44 . . . . . . . . . . . . . Flight 13 | . . . . . . . 43 38 39 40 40 34 34 31 28 26 23 12 1 Device 8 | . 13 14 11 11 10 11 9 7 6 6 6 5 5 9 10 7 5 2 . Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 5 5 5 5 5 5 . . Processor 2 | . . . . . . . 8 7 6 6 6 5 5 5 5 5 5 1 . Hackware 6 | . . . . . . . . 14 13 13 13 19 21 21 21 21 21 11 8 Protection 1 | . . . . . . . . . 5 6 6 5 5 . . 2 5 . . Energy Gun 4 | . . 14 14 6 . . . . . . . . . . 1 5 5 . . Ballistic Gun 7 | . 26 7 7 3 . 11 9 10 12 13 13 7 5 5 3 . . 3 3 Ballistic Cannon 2 | . . . . 7 11 10 9 2 . . . . . . . . . . . Launcher 2 | . . 7 . 4 11 . . . . . . . . . . . . . . Peak Build Rating 100 | 7 8 9 17 18 20 20 33 43 53 53 55 62 82 82 80 82 74 100 100 Average Rating 27 | 6 7 8 14 17 18 19 31 40 51 53 52 57 70 81 76 74 71 41 65 On Entrance 40 | . 7 8 9 16 18 20 20 32 40 53 53 53 62 76 80 74 74 69 39 Avg Prop Armor Cover (%) 2 | . . . . . . . . 2 . . . . . 2 2 . . 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 39 | 15 30 30 34 39 39 38 21 24 32 32 32 32 35 26 26 26 26 27 28 Greatest Support 84 | 40 40 40 80 80 80 80 25 25 32 32 32 32 42 42 42 35 35 44 84 Greatest Overweight (x) 3 | . . . . . . . . . 1 . . . . . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | 7 14 15 15 15 15 15 8 9 10 10 10 10 10 10 10 10 10 5 5 Most Carried 15 | 4 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 10 | 2 11 14 14 15 15 14 8 8 9 10 9 9 9 9 9 9 10 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 3 15 15 15 15 15 15 8 10 10 10 10 10 10 10 10 10 10 4 3 Class Distribution -------------------- 32% | Mutant 32% | Scavenger-Mutant 25% | Hacker-Sprinter 6% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 3378 | 494 340 107 456 98 . 93 . 381 441 . 32 358 40 65 10 80 10 284 89 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4272 | 252 634 6 1199 77 . 67 . 412 221 . 127 305 . 67 . 96 413 396 . Parts 222 | 20 40 . 69 12 . 7 . 22 9 . 4 15 . . . . 3 21 . Haulers Intercepted 9 | . 1 . 3 . . . . 2 1 . 1 . . . . . . 1 . Recyclers Shooed 6 | . 3 . . . . . . . . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . . . . 1 . 1 . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 60 | . 10 2 22 5 . 4 . 2 2 . . 3 . . . . . 10 . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . Guns 42 | . 10 . 22 1 . . . 2 2 . . . . . . . . 5 . Cannons 1 | . . . . . . 1 . . . . . . . . . . . . . AOE 16 | . . 1 . 4 . 3 . . . . . 3 . . . . . 5 . Classes Destroyed 13 | 3 4 1 2 . . 1 . 1 1 . . . . . . . . . . Worker 8 | 1 1 . 1 . . . . 1 1 . 1 2 . . . . . . . Tunneler 9 | 8 . . . 1 . . . . . . . . . . . . . . . Hauler 9 | . 1 . 3 . . . . 2 1 . 1 . . . . . . 1 . Recycler 11 | 1 4 . 1 . . . . 3 . . . 2 . . . . . . . Operator 3 | . . . 2 . . . . . . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . Swarmer 28 | . 6 . 2 4 . 3 . . 1 . . 3 . . . . . 9 . Grunt 20 | . 4 1 14 1 . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . Sentry 6 | . . . 6 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . Programmer 3 | . . . . . . . . 2 . . . . . . . . . 1 . Packrat 4 | . . . . . . . . . . . . . . 1 . . 3 . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 8 1 6 4 . 3 . 4 2 . 2 5 . . . . . 5 . Combat Bots Only 6 | . 3 1 6 4 . 3 . 1 2 . . 3 . . . . . 5 . Max Kills in Single Turn 4 | 1 2 1 2 2 . 3 . 1 1 . 1 4 . 1 . . 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 2 . 3 . . . . . 3 . . . . . 3 . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 620 | . 53 3 98 7 . 9 34 38 3 . 15 45 14 44 13 . 9 169 66 Missed 243 | . 10 . 27 2 . 5 17 18 1 . 10 14 7 28 10 . 7 63 24 Hits 377 | . 43 3 71 5 . 4 17 20 2 . 5 31 7 16 3 . 2 106 42 Melee 18 | . . 2 . . . . . . 1 . . . . . . . . . 15 Projectile 359 | . 43 1 71 5 . 4 17 20 1 . 5 31 7 16 3 . 2 106 27 Critical Strikes 15 | . 1 . 3 . . . . 2 . . . . . . . . . 2 7 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . 1 . . . . . . . . . . . Damage Taken 6596 | . 466 217 988 88 . 62 251 245 45 . 45 528 138 230 46 . 55 2112 1080 Core 1820 | . 117 73 117 11 . . 46 16 . . 12 101 . 72 13 . . 780 462 Absorbed by Shields 32 | . . . . . . . . 32 . . . . . . . . . . . Redirected to Shielding 57 | . . . . . . . . . . . . . . . . . . 43 14 Regen/Repaired (Parts) 100 | . 14 . . . . . . . . . . 86 . . . . . . . Core Remaining (%) 82 | 100 . 24 . . . 68 91 97 . . 98 89 . . . . 92 . . Volleys Fired 270 | 38 50 13 67 8 . 4 13 22 11 . 7 6 . . . . . 31 . Largest 2 | 2 2 2 2 2 . 2 1 2 2 . 2 2 . . . . . 2 . Hottest 124 | 40 40 60 121 96 . 65 40 65 56 . 58 63 . . . . . 124 . Shots Fired 483 | 76 97 14 132 14 . 7 13 36 21 . 13 10 . . . . . 50 . Gun 440 | 76 97 7 130 11 . 3 . 26 21 . 13 8 . . . . . 48 . Cannon 27 | . . . . 1 . 3 13 10 . . . . . . . . . . . Launcher 16 | . . 7 2 2 . 1 . . . . . 2 . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 370 | 76 97 1 53 6 . 6 13 36 21 . 13 8 . . . . . 40 . Thermal 97 | . . 6 77 6 . . . . . . . . . . . . . 8 . Explosive 16 | . . 7 2 2 . 1 . . . . . 2 . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 7 12 3 14 9 . 3 . 6 5 . 6 8 . . . . . 10 . Robot Miss Streak 5 | 3 2 1 3 2 . 4 . 2 1 . 1 5 . . . . . 4 . Penetration Max 2 | . . . . . . . . 1 1 . 2 . . . . . . 1 . Secondary Targets 2 | . . . 1 . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . 1 . Shots Hit Robots 329 | 44 63 4 91 9 . 3 . 19 15 . 10 11 7 1 . 2 8 32 10 Core Hits 162 | 11 24 5 45 7 . 6 . 10 8 . 3 10 1 1 . . 5 23 3 Critical Kills 2 | . . . . . . . . 1 . . . . . . . . . 1 . Critical Parts Destroyed 10 | . . . . . . . . 1 . . 1 1 . . . . . 7 . Critical Strikes 21 | . . . 5 . . . . 2 . . 1 2 . . . 1 1 8 1 Burn 5 | . . . 5 . . . . . . . . . . . . . . . . Destroy 12 | . . . . . . . . 2 . . 1 1 . . . . . 8 . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . 1 . . . 1 1 . . Melee Attacks 67 | . . . . . . . . . . . . 15 11 1 . 2 10 16 12 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . . . . 12 Piercing 55 | . . . . . . . . . . . . 15 11 1 . 2 10 16 . Sneak Attacks 7 | . . . . . . . . . . . . 1 1 1 . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8074 | 617 805 171 1466 336 . 226 . 413 344 . 304 924 321 78 . 170 590 1083 226 Guns 4652 | 617 805 44 1381 157 . 35 . 413 344 . 304 35 . . . . . 517 . Cannons 16 | . . . . . . 16 . . . . . . . . . . . . . Explosions 1404 | . . 126 75 179 . 175 . . . . . 414 . . . . . 435 . Melee 1983 | . . . . . . . . . . . . 468 321 78 . 170 590 131 225 Ramming 19 | . . 1 10 . . . . . . . . 7 . . . . . . 1 Kinetic 3582 | 617 805 . 572 72 . 51 . 413 344 . 304 35 . . . . . 369 . Thermal 1086 | . . 44 809 85 . . . . . . . . . . . . . 148 . Explosive 1404 | . . 126 75 179 . 175 . . . . . 414 . . . . . 435 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 225 | . . . . . . . . . . . . . . . . . . . 225 Piercing 1758 | . . . . . . . . . . . . 468 321 78 . 170 590 131 . Highest Corruption 24 | . . 1 . . 10 10 . 2 2 5 5 2 . . . . . 8 24 Average Corruption 4 | . . 1 . . 10 10 . 1 1 5 5 2 . . . . . 7 8 Corruption Purged 2 | . . . . . . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 61 | . . 2 . . . 10 . 2 3 . 8 3 . . . . . 30 3 Message Errors 10 | . . . . . . . . 1 . . 1 . . . . . . 7 1 Matter Fused 16 | . . . . . . 3 . 1 2 . 1 . . . . . . 8 1 Heat Flow Errors 11 | . . . . . . 2 . . . . 2 2 . . . . . 4 1 Energy Discharges 9 | . . 2 . . . 2 . . 1 . 1 . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 2 . . . . 1 . . . . . . 4 . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . . . . . Misfires 3 | . . . . . . 1 . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 648 | . . . 4 . . . . . . . . 161 11 . . 242 214 16 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 20 | . . . 4 . . . . . . . . . . . . . . 16 . Melee 628 | . . . . . . . . . . . . 161 11 . . 242 214 . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . 44 46 40 . . . . . . . 3 . . . . . 65 . Shots 7 | . . 2 2 1 . . . . . . . . . . . . . 2 . Rammed 6 | . . . 2 . . . . . . . . 2 . . . . . . 2 Targets Rammed 7 | . . 1 2 . . . . . . . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 5 . 330 54 . 240 38 11 335 144 347 271 352 3 . . . 219 92 Average Temperature 90 | . 5 . 69 23 . 101 11 4 124 74 142 47 163 2 . . . 92 92 Received Heat Transfer 936 | . 144 . 465 18 . . 99 15 . . 18 36 30 9 . . . 18 84 Effects 11 | . . . . . . . . . 1 . 4 2 4 . . . . . . Shutdowns 2 | . . . . . . . . . 1 . 1 . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 2 . 1 . . . . . . Interference 5 | . . . . . . . . . . . . 2 3 . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 6 . . . . . . . . . . . . . . . . Heat Transferred 2729 | . . 100 2259 185 . . . . . . . . . . . . . 185 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Maximum Alert Level 5 | . . . 1 . . . . . . . . . . . . . . . 5 Low Security (%) 90 | 100 100 100 39 100 . 100 100 100 100 100 100 100 100 . . . . 100 . Level 1 7 | . . . 60 . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . 99 Peak Influence 1675 | 10 117 36 317 180 . 79 111 55 36 . 15 127 24 . . . . 143 1675 Initial 60 | . . 36 . 60 . . . 45 16 . . . 24 . . . . 9 1 Average 64 | . 26 1 171 36 . 39 16 22 5 . 1 27 4 . . . . 30 1623 Influence Increases 3078 | 50 319 12 790 146 . 111 205 151 68 . 35 341 18 105 105 10 20 517 75 Destroy 0b10 Robot/C 1160 | . 200 . 440 100 . 80 . 40 40 . . 60 . . . . . 200 . Destroy 0b10 Robot/NC 220 | 50 35 . 35 5 . . . 30 10 . 10 25 . . . 10 5 5 . Destroy Leader 250 | . 44 . 116 10 . 20 . 24 2 . 2 . . . . . . 32 . Successful Hack 176 | . 9 . 32 . . . 31 6 16 . 8 42 12 . . . . 20 . Disable Machine 195 | . 30 . 30 30 . . . . . . . 45 . . . . . 30 30 Destroy Structure 147 | . 1 12 17 1 . 11 9 6 . . . 34 6 . . . . 50 . Partial Spotted 120 | . . . . . . . 15 . . . 15 . . . . . . 90 . Lose Combat Pursuer 810 | . . . 120 . . . 150 45 . . . 135 . 105 105 . 15 90 45 Influence Decreases 3102 | 50 226 105 636 300 . 111 104 217 103 . 35 291 68 20 87 113 5 529 102 Entered New Map 380 | . . 57 . 94 . . . 56 19 . . . 26 . 17 103 . 6 2 Time Decay 2125 | 50 216 48 446 206 . 111 104 161 74 . 35 167 42 20 60 10 5 370 . Lost Part 333 | . 10 . 40 . . . . . 10 . . 10 . . 10 . . 153 100 Lost Ally 10 | . . . . . . . . . . . . 10 . . . . . . . Purge Threat 254 | . . . 150 . . . . . . . . 104 . . . . . . . Squads Dispatched 27 | . 2 . . . . . . 2 1 . 2 5 2 . . . . 7 6 Investigation 4 | . 2 . . . . . . 1 1 . . . . . . . . . . Extermination 13 | . . . . . . . . 1 . . 1 3 2 . . . . 6 . Reinforcement 3 | . . . . . . . . . . . 1 1 . . . . . 1 . Assault 6 | . . . . . . . . . . . . . . . . . . . 6 Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 4 | . 2 . . . . . 1 . . . . . . . . . . . 1 Communications Jammed 5 | . . . . . . . . . . . . 5 . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 220 | . 18 3 37 5 . 4 16 6 5 5 2 21 7 13 9 . 1 28 40 Peak Tracking Total 26 | . 4 2 6 4 . 3 10 3 3 5 2 6 7 10 6 . 1 5 26 Tactical Retreats 27 | . . 1 4 . . . 4 3 2 . . 4 . 1 3 . 1 3 1 ECM-based Alert Blocks 6 | . . . . . . . . . 4 . . 2 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 13 | . 1 1 . . . . . 2 6 . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . 5 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 13 | . 2 . 2 2 . . . . . . . 3 . . . . . 2 2 Max in Single Turn 2 | . 1 . 1 2 . . . . . . . 2 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 62 | . 4 1 7 . 5 . 6 3 6 . 1 10 4 . 1 9 . 5 . Terminals 35 | . 3 . 5 . . . 4 2 4 . 1 8 3 . . . . 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . 1 . . . 2 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 2 . 1 . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . Total Hacks 219 | . 13 1 21 . 50 . 16 7 13 . 2 26 12 . 1 48 . 9 . Successful 170 | . 7 1 11 . 50 . 9 3 8 . 1 20 7 . 1 48 . 4 . Failed 49 | . 6 . 10 . . . 7 4 5 . 1 6 5 . . . . 5 . Catastrophic 9 | . 1 . 2 . . . 2 . 1 . . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 39 | . 3 . 7 . 1 . 3 5 2 . . 11 4 . . . . 3 . Terminals 99 | . 11 . 18 . . . 14 6 9 . 2 20 10 . . . . 9 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . . . 1 . . . 6 . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . 2 . 2 . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 143 | . 3 1 7 . 50 . 5 2 6 . 1 11 5 . 1 48 . 3 . Record 97 | . 1 . 2 . 49 . 1 1 2 . 1 2 1 . . 36 . 1 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 8 | . . . 2 . . . 1 . . . . 1 . . . 4 . . . Prototype ID Bank 8 | . . . . . . . 2 . 2 . . . . . . 4 . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . . . Level Access Points 4 | . . . . . . . . 1 1 . . 1 1 . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . 2 . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . . . . . . 1 . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . . . . . . 6 . . . . . . . Scan Component 4 | . 1 . . . . . . . . . . 3 . . . . . . . Repair 4 | . 1 . . . . . . . . . . 3 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 1 . . . 2 . 1 . . . 1 . . . . . . Retrieve Study 5 | . . . 1 . . . 2 . 1 . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 2 . . . 2 1 1 . . 3 1 . . . . 1 . Terminals 13 | . 2 . 2 . . . 2 1 1 . . 3 1 . . . . 1 . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . Botnet 12 | . 2 . 2 . . . 2 1 1 . . 2 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . 6 . . . 4 3 5 . 1 9 4 . . . . 5 . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 1 . . . 2 . 1 . . . 1 . . . . . . Parts Repaired 4 | . 1 . . . . . . . . . . 3 . . . . . . . Time 134 | . 26 . . . . . . . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 6 | . . 3 . 1 . . . . . 1 . 1 . . . . . . . Largest Group 3 | . . 3 . 1 1 . . . . 1 . 1 . . . . . . . Highest-Rated Group 40 | . . 40 . 31 31 . . . . 31 . 10 . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 31 . . . . 31 . 10 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . . . . . . . . . . . Total Damage 66 | . . 66 . . . . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Active Infowar (turns) 10833 | 1746 766 1027 1402 1036 820 263 388 427 432 19 312 978 241 220 124 86 158 388 . Optics 3756 | . . . . . . . 376 427 432 19 312 978 241 220 124 86 158 383 . Traps 37 | . . . . . . . . . . . 37 . . . . . . . . Seismic 7489 | 1746 766 1027 1402 1036 820 263 388 41 . . . . . . . . . . . Cloaking 125 | . . . . . . . . . . . . . . 79 6 1 . 39 . Jamming 183 | . . . . . . . . 33 . . 1 110 29 . . . . 10 . ECM 70 | . . . . . . . . 4 24 . 20 22 . . . . . . . Robot Analysis Total 8 | . . . 2 . . . 1 . . . . 1 . . . 4 . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 12153 | 2052 792 1027 1403 1036 825 263 388 427 432 19 312 978 251 220 124 86 158 1178 182 Spaces Moved 12244 | 134 275 581 542 624 509 149 596 907 868 81 691 1614 614 660 406 236 464 2084 209 Core 22 | 2 . . . . . . . . . . . . . . . . . 19 1 Treads 2812 | 132 275 581 542 624 509 149 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 101 | . . . . . . . . . . . . . . . . . . . 101 Flight 9309 | . . . . . . . 596 907 868 81 691 1614 614 660 406 236 464 2065 107 Fastest Speed 19 | 50 160 160 160 160 160 160 27 27 23 23 23 23 19 24 24 27 27 24 45 Average Speed 58 | 158 160 160 160 160 160 160 27 27 23 23 23 23 19 26 26 27 27 35 50 Slowest Speed 200 | 160 160 160 160 160 160 160 28 31 102 23 23 23 27 27 27 27 29 200 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . 5 1 2 . 3 9 4 3 . . . 18 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Time Travels 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 52 | 4 61 85 57 94 89 42 39 34 21 81 24 37 21 86 67 63 66 38 34 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 7 | . . 1 . 1 1 . . . . . . . . 1 . 3 . . . Known Exits Taken 6 | . . . 1 . . . . 1 . . 1 1 . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . . . . . 1 1 1 1 . . . Scrap Searched 8 | . . 2 . 1 . 1 . . . . . . . 3 1 . . . . Spaces Dug 35 | . . . . . . . 10 1 . . . 6 3 . . . . 15 . Terrain Destroyed 101 | . . 12 13 1 . 13 11 5 . . . 18 3 . . . . 25 . Melee 20 | . . . . . . . . . . . . 6 3 . . . . 11 . Projectile 22 | . . . . 1 . 2 11 5 . . . 1 . . . . . 2 . AOE 59 | . . 12 13 . . 11 . . . . . 11 . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Total 16632 | 1895 534 665 954 646 517 168 802 1051 1072 80 825 2162 724 697 420 253 477 2426 264 Wait 3635 | 1713 179 62 276 9 . 8 174 68 145 . 113 478 84 33 8 . . 267 18 Move 12141 | 133 274 580 541 623 508 148 585 904 864 80 684 1597 605 654 405 235 463 2049 209 Hop 40 | . . . . . . . 5 1 2 . 3 7 4 2 . . . 16 . Pick Up 90 | 4 18 2 18 . 1 3 4 14 3 . 2 4 6 2 3 3 1 2 . Fast Attach 68 | 6 2 . 4 . . . 1 1 6 . 3 5 2 . . 4 1 19 14 Attach 34 | 1 . . 5 . . . 5 5 2 . 1 2 2 2 . . . 6 3 Detach 10 | . . . . . . . . 2 . . . . . . . . . 6 2 Swap 93 | . 3 4 18 5 7 2 5 13 5 . 6 12 3 2 1 3 . 4 . Drop 107 | . 8 3 23 1 1 3 10 11 4 . 6 4 7 1 3 6 2 10 4 Fire 270 | 38 50 13 67 8 . 4 13 22 11 . 7 6 . . . . . 31 . Melee 67 | . . . . . . . . . . . . 15 11 1 . 2 10 16 12 Ram 4 | . . . . . . . . . . . . 2 . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 2 . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . 10 30 . . 30 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / Sto) -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 2053 | -11/Scrapyard | Entered Materials 2053 | -10/Materials | Discovered new exit (range 8) 2054 | -10/Materials | Build established: Mutant 2595 | -10/Materials | Repaired Seismic Detector 2744 | -10/Materials | Discovered new exit (range 10) 2845 | -10/Materials | Entered Mines 2897 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2957 | -10/Mines | Found a hidden stash of uninstalled traps 2967 | -10/Mines | Discovered new exit (range 15) 3112 | -10/Mines | Learned location of Storage (-7) 3319 | -10/Mines | Excavation squad dispatched 3319 | -10/Mines | A large section of the Mines collapsed 3495 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3523 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3531 | -10/Mines | Core integrity fell below 50% 3872 | -10/Mines | Entered Materials 3872 | -9/Materials | Evolved 2 slots: Propulsion x2 4255 | -9/Materials | Build established: Scavenger-Mutant 4642 | -9/Materials | Discovered new exit (range 4) 5222 | -9/Materials | Discovered new exit (range 10) 5224 | -9/Materials | Identified exit to Mines 5275 | -9/Materials | Entered Mines 5285 | -9/Mines | Met a Derelict bent on vengeance 5332 | -9/Mines | Learned Materials stockpile data 5384 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5480 | -9/Mines | Discovered new exit (range 9) 5596 | -9/Mines | Assembled infested the area 5601 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5914 | -9/Mines | Escorted by a lone wolf Derelict 6260 | -9/Mines | Discovered new exit (range 9) 6304 | -9/Mines | Discovered new exit (range 5) 6311 | -9/Mines | Entered Exiles 6311 | -9/Exiles | Accompanied by 1 ally 6351 | -9/Exiles | Met 8R-AWN 6377 | -9/Exiles | Met EX-HEX 6420 | -9/Exiles | Met EX-BIN 6443 | -9/Exiles | Aligned with FarCom system 6444 | -9/Exiles | Given EX-Vault access code 6515 | -9/Exiles | Opened EX-Vault 6526 | -9/Exiles | Found Chronowheel 6563 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6604 | -9/Exiles | Met EX-DEC 6615 | -9/Exiles | Learned location of Zion (-6) 6679 | -9/Exiles | Visited The Gauntlet 6902 | -9/Exiles | Discovered new exit (range 10) 7136 | -9/Exiles | System corruption reached 10% 7136 | -9/Exiles | Left Exiles lab with Chronowheel 7136 | -9/Exiles | Entered Mines 7359 | -8/Mines | Discovered new exit (range 6) 7399 | -8/Mines | Entered Materials 7399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7685 | -8/Materials | Build established: Sprinter 7777 | -8/Materials | Discovered new exit (range 10) 7787 | -8/Materials | Entered Factory 7787 | -7/Factory | Evolved 2 slots: Utility x2 7788 | -7/Factory | Identified exit to Storage 8092 | -7/Factory | Build established: Hacker-Sprinter 8198 | -7/Factory | Discovered new exit (range 14) 8201 | -7/Factory | Identified exit to Factory 8214 | -7/Factory | Entered another Factory area 8214 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8222 | -6/Factory | Identified exit to Lower Caves 8222 | -6/Factory | Identified exit to Extension 8608 | -6/Factory | Identified exit to Factory 8646 | -6/Factory | Sucked down chute 8646 | -6/Factory | Entered Waste 8647 | -6/Waste | Met a frightened Derelict 8653 | -6/Waste | Spotted C-40 Crusher 8658 | -6/Waste | Spotted C-40 Crusher 8659 | -6/Waste | Spotted C-40 Crusher 8660 | -6/Waste | Spotted C-40 Crusher 8661 | -6/Waste | EMP discharged 8662 | -6/Waste | Spotted C-40 Crusher 8662 | -6/Waste | Discovered new exit (range 13) 8662 | -6/Waste | Spotted C-40 Crusher 8665 | -6/Waste | Entered Factory 8695 | -6/Factory | Found Unknown Protection 8695 | -6/Factory | Identified Hvy. Insulated Plating 8909 | -6/Factory | Activated Chronowheel 8909 | -6/Factory | Spacetime reconverged on an earlier point 8959 | -6/Factory | Discovered exit to Factory (range 19) 8977 | -6/Factory | Entered another Factory area 8977 | -5/Factory | Evolved 2 slots: Utility x2 9228 | -5/Factory | Garrison activated, responded to threat 9523 | -5/Factory | Discovered new exit (range 12) 9557 | -5/Factory | Identified exit to Upper Caves 9595 | -5/Factory | Repaired Imp. Flight Unit 9627 | -5/Factory | Found Prototype Processor 9627 | -5/Factory | Identified Exp. Targeting Computer 9716 | -5/Factory | Identified exit to Factory 9812 | -5/Factory | Repaired VTOL Module+ 9864 | -5/Factory | Repaired Imp. Flight Unit 9955 | -5/Factory | Entered another Factory area 9955 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9967 | -4/Factory | Identified exit to Research 10196 | -4/Factory | Spotted B-86 Titan 10198 | -4/Factory | Discovered new exit (range 20) 10206 | -4/Factory | Entered Upper Caves 10235 | -4/Upper Caves | Lost 3 parts (1p2n) 10276 | -4/Upper Caves | Learned Research trap positions 10287 | -4/Upper Caves | Encountered a Warlord checkpoint 10289 | -4/Upper Caves | Learned location of Armory (-3) 10425 | -4/Upper Caves | Discovered new exit (range 6) 10426 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10426 | -4/Upper Caves | Entered another Upper Caves area 10427 | -4/Upper Caves | Encountered a Warlord checkpoint 10442 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10451 | -4/Upper Caves | Learned Research stockpile data 10474 | -4/Upper Caves | Lost 3 allies 10545 | -4/Upper Caves | Discovered new exit (range 16) 10550 | -4/Upper Caves | Entered Zhirov 10550 | -4/Zhirov | Discovered new exit (range 3) 10555 | -4/Zhirov | Met Zhirov 10560 | -4/Zhirov | Learned location of Quarantine (-3) 10560 | -4/Zhirov | Learned location of Testing (-2) 10560 | -4/Zhirov | Learned location of Command (-1) 10566 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10576 | -4/Zhirov | Found Alien Artifact 10576 | -4/Zhirov | Identified Integrated Dissipator 10576 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10584 | -4/Zhirov | Found Alien Artifact 10636 | -4/Zhirov | Entered Proximity Caves 10658 | -3/Proximity Caves | Spotted B-86 Titan 10791 | -3/Proximity Caves | Discovered exit to Research (range 11) 10794 | -3/Proximity Caves | Entered Research 10794 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10795 | -3/Research | Loaded intel: 82 trap records 11023 | -3/Research | Identified Transdimensional Reconstructor 11023 | -3/Research | Warped through subspace 11062 | -3/Research | Lost 8 parts (5n2u1w) 11159 | -3/Research | Lost 5 parts (3n1u1w) 11483 | -3/Research | Discovered new exit (range 11) 11491 | -3/Research | Build established: Scavenger-Mutant 11669 | -3/Research | Core integrity fell below 50% 11786 | -3/Research | Spotted B-90 Cyclops 11870 | -3/Research | Found Fusion Bomb Launcher 11883 | -3/Research | Discovered new exit (range 12) 11957 | -3/Research | Build established: Hacker-Mutant 11972 | -3/Research | Identified exit to Quarantine 11972 | -3/Research | Entered Quarantine 11973 | -3/Quarantine | Maximum security lockdown engaged 12004 | -3/Quarantine | Found Alien Artifact 12004 | -3/Quarantine | Identified Phase Redirector 12017 | -3/Quarantine | Found Alien Artifact 12017 | -3/Quarantine | Identified Core Reset Matrix 12017 | -3/Quarantine | Used Core Reset Matrix 12021 | -3/Quarantine | Detected hypermatrix surge 12021 | -3/Quarantine | Sensed 14 artifacts in vicinity 12089 | -3/Quarantine | Found Core Cannon 12145 | -3/Quarantine | Core integrity fell below 20% 12147 | -3/Quarantine | System corruption reached 10% 12154 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12151_ G-67 Veteran unfolds itself. 12152_ Imp. Gyrokinetic Inverter destroyed. 12152_ Katana destroyed. 12152_ System corrupted by crushing effect (+4). 12152_ System corrupted by crushing effect (+2). 12152_ Slammed into B-74 Champion. 12152_ Imp. Gyrokinetic Inverter blown off. 12152_ Hacking Suite blown off. 12152_ E-15 Imp destroyed. 12153_ System corrupted: Matter fused (-6). 12153_ Slammed into G-67 Veteran. 12154_ C-45 Heavy ARC bursts open, deploying its payload. 12154_ H-77 Assassin unfolds itself. 12154_ P-80 Master unfolds itself. 12154_ H-77 Assassin unfolds itself. 12154_ I-47 Archangel unfolds itself. 12154_ Slug penetrates P-80 Master. 12154_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????? ??????# """#?????????????????????? | | ??????? #?????#""R"#?????????????????????? | | ???????" #???###"" "####??????????????????? | | ????? 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""" # """#???????????????????????????????? | | """ # """#???????????????????????????????? | | """ #######???????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 73 Recoil Reduction 4 Offensive Hacking 41 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 30% | -10/Materials Imp. Flight Unit | 15% | -5/Factory VTOL Module | 8% | -5/Factory Imp. Flight Unit | 27% | -5/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Redirector Core Reset Matrix Core Cannon Achievements -------------- 10k Club Alien Roots Alien Tech Armchair Analyst Cya! Dangerous Findings Deductive Reasoning Dynamic Key Everything Is Under Control Ghost 'Em GoHome() Hey, That's Mine! Hornet's Nest Hunted Leap Before You Look Oops Sixth Sense Spacetime Is Relative Subspace Traveler That Tickles The Science Guy Troublemaker Challenges ------------ None Game ------ Seed AmuletTitaniumPrototype Manual? 0 Play Time 03:19:25 Cumulative 6.7 hours Start 2026.02.21 @ 23:26:54 End 2026.02.23 @ 13:18:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 454f96ac-865d-4e2f-96ae-3ccb20671b21