Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 15:38:56

Player: DuckBoy

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (186)     930
Value Destroyed (6915)     6915
Prototype IDs (32)         640
Alien Tech Used (3)        600
Bonus (70)                 70
              TOTAL SCORE: 16355

 Bonus
-------
High Alert Combat Kills    247
Follower Combat Kills      164
Met Imprinter              300
Was Imprinted              300
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      274
Friendly Fire              -2715

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     1088/1100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
     Assembled Alloy Leg
>              --- UTILITY (12) -----
     Assembled Nanovents
     Assembled Biocell Array
      Improved Signal Interpreter
  Experimental Armor Integrity Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Transmission Jammer
               GOLEM Unit
               GOLEM Unit

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
         Large Storage Unit
     Assembled Biocell Array
     Assembled Suspension Frame
      Improved Signal Interpreter
     Assembled Combat Suite
  Experimental Armor Integrity Analyzer
     Assembled Alloy Armor
     Assembled Alloy Armor
      Improved Force Field
               System Mapper
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
      Advanced Sensor Array
      Advanced Transmission Jammer
               GOLEM Unit
               GOLEM Unit
               GOLEM Unit
               GOLEM Unit
               GOLEM Unit
               GOLEM Unit
               Transdimensional Reconstructor
[Rating: 167]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Medium Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Mapper
  Protection               Improved Light Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   11  1   1   1   31  16  10  11  2   12  16  2   2   .   .   5   1   3   2   1   10  
  Power                    19   | 1   2   .   .   .   6   3   1   .   .   2   1   .   .   .   .   1   .   .   .   .   2   
    Engine                 13   | 1   2   .   .   .   5   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               25   | 2   3   .   .   .   6   3   .   4   .   2   2   .   .   .   .   .   .   .   .   .   3   
    Treads                 20   | 2   3   .   .   .   5   3   .   4   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   2   .   1   .   7   7   6   3   1   3   6   2   2   .   .   4   1   3   2   1   4   
    Device                 27   | .   1   .   .   .   5   2   2   1   .   2   1   2   1   .   .   1   1   3   2   1   2   
    Storage                7    | 1   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             15   | .   .   .   .   .   2   3   2   1   1   1   4   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   4   1   .   1   12  3   3   4   1   5   7   .   .   .   .   .   .   .   .   .   1   
    Energy Gun             23   | 1   3   .   .   1   5   1   2   3   .   2   4   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   1   .   .   .   5   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   6   .   .   .   1   6   
Parts Lost                 49   | .   .   .   .   .   13  13  1   1   .   2   2   .   .   .   .   .   1   .   1   .   15  
  Power                    8    | .   .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  22   | .   .   .   .   .   2   5   .   1   .   1   2   .   .   .   .   .   1   .   1   .   9   
  Weapon                   11   | .   .   .   .   .   5   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   .   .   .   4   6   1   1   .   1   1   .   .   .   .   .   1   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   86  100 100 100 93  90  99  99  100 99  91  86  87  88  88  67  88  88  89  88  85  
  Engine                   4    | .   14  14  14  14  13  9   5   6   6   7   4   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   3   6   6   6   4   1   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   3   6   5   5   5   4   5   5   5   5   4   
  Treads                   7    | .   27  28  28  28  16  9   13  12  13  13  5   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   7   13  11  11  11  10  11  10  10  10  9   
  Device                   23   | .   1   14  14  14  19  13  18  20  20  19  23  26  33  29  29  24  29  31  31  30  25  
  Storage                  9    | .   14  14  14  14  9   7   6   6   6   6   9   13  11  11  11  11  11  10  10  10  9   
  Processor                5    | .   .   .   .   .   .   9   13  15  13  11  2   .   1   5   5   5   5   5   5   5   7   
  Protection               9    | .   .   .   .   .   5   7   14  10  13  14  12  6   5   5   5   3   5   9   10  10  9   
  Energy Gun               6    | .   14  .   .   11  15  1   6   13  13  11  7   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   1   3   .   .   .   .   5   20  17  17  17  4   17  15  15  15  13  
  Ballistic Gun            3    | .   14  14  14  14  8   17  13  3   4   6   2   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 11  31  29  49  49  69  77  76  75  78  90  115 119 121 120 120 117 121 133 133 133 133 
  Greatest Support         80   | 40  40  40  40  40  43  40  40  56  56  56  60  60  80  80  80  80  60  80  80  80  80  
  Greatest Overweight (x)  4    | .   1   .   1   1   4   4   1   1   1   1   3   1   1   1   1   1   2   1   1   1   2   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   1   1   1   1   .   1   1   1   1   .   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 6   14  15  16  20  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             20   | 4   15  15  15  15  20  20  20  20  20  20  20  15  15  14  14  15  15  15  14  15  15  
  Average Carried          14   | 1   9   15  15  15  17  16  19  19  19  19  10  14  14  14  14  14  14  13  14  14  14  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            20   | 4   15  15  15  15  19  19  20  19  20  20  15  14  14  14  14  15  15  14  14  15  5   

 Class Distribution 
--------------------
 44% | Golem
 25% | Scavenger-Tank
 12% | Scavenger-Mutant
  7% | Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
       Skirmisher | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Zion
            Golem | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory
            Golem | -4/Upper Caves
            Golem | -4/Upper Caves
            Golem | -4/Warlord

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Matter Collected           3114  | 181  233  47   .    .    718  621  174  189  34   359  314  20   34   .    5    .    85   30   15   .    55   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11383 | .    267  22   .    79   1669 1008 178  160  59   1097 3329 272  1388 68   486  .    314  32   718  97   140  
  Parts                    505   | .    27   5    .    4    93   58   10   7    2    91   24   11   80   2    27   .    12   4    35   8    5    
Haulers Intercepted        6     | .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109   | .    .    .    .    .    .    .    .    8    4    .    .    11   .    .    27   .    12   .    39   8    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Combat Hostiles Destroyed  159  | .   8   3   .   3   31  22  4   4   1   5   30  4   14  .   10  .   4   .   10  4   2   
  Guns                     73   | .   8   .   .   1   30  18  4   3   1   5   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  67   | .   .   .   .   .   1   3   .   .   .   .   15  4   14  .   10  .   4   .   10  4   2   
  AOE                      7    | .   .   3   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | .   4   .   .   1   4   3   .   1   .   3   2   1   1   .   .   .   .   .   .   .   .   
  Worker                   5    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   1   1   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   
  Swarmer                  34   | .   6   3   .   .   8   7   .   2   .   .   .   .   .   .   4   .   .   .   .   4   .   
  Grunt                    54   | .   2   .   .   2   18  7   3   .   1   .   .   2   8   .   .   .   3   .   8   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   5   3   .   1   .   .   .   .   2   .   1   .   1   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   3   .   .   .   2   .   1   
  Programmer               9    | .   .   .   .   .   .   2   1   .   .   .   .   .   4   .   2   .   .   .   .   .   .   
  Zionite                  25   | .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Golem                    27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   3   .   2   6   11  3   1   1   7   5   3   7   .   4   .   2   1   2   3   1   
  Combat Bots Only         11   | .   4   3   .   2   6   11  3   1   1   2   1   3   4   .   4   .   2   .   2   3   1   
Max Kills in Single Turn   5    | .   1   2   .   2   1   2   1   1   1   2   5   1   2   1   1   .   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   
Damage Taken               11425 | .     191   26    .     228   2054  1827  456   439   .     568   876   271   414   .     222   .     204   .     207   13    3429  
  Core                     2378  | .     18    7     .     47    407   294   19    49    .     10    278   26    21    .     17    .     49    .     32    .     1104  
  Absorbed by Shields      404   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     185   13    206   
  Redirected to Shielding  150   | .     .     .     .     .     .     .     .     .     .     .     150   .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         66    | 100   .     .     .     71    26    58    .     .     .     .     .     55    .     .     .     .     91    .     .     .     .     
Volleys Fired              965   | .     30    3     .     6     124   65    11    27    1     145   435   16    36    1     18    .     8     1     20    6     12    
  Largest                  3     | .     2     1     .     2     3     3     3     2     3     3     3     3     3     3     3     .     3     3     3     3     3     
  Hottest                  178   | .     70    30    .     70    148   131   136   124   178   178   165   75    75    75    75    .     75    75    75    75    75    
Shots Fired                1788  | .     60    3     .     10    338   185   33    37    3     278   498   48    106   3     54    .     24    3     60    16    29    
  Gun                      965   | .     60    .     .     9     328   158   33    35    3     203   136   .     .     .     .     .     .     .     .     .     .     
  Cannon                   427   | .     .     .     .     .     10    27    .     .     .     .     47    48    106   3     54    .     24    3     60    16    29    
  Launcher                 6     | .     .     3     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  390   | .     .     .     .     .     .     .     .     .     .     75    315   .     .     .     .     .     .     .     .     .     .     
  Kinetic                  456   | .     30    .     .     6     134   152   22    14    1     79    18    .     .     .     .     .     .     .     .     .     .     
  Thermal                  1205  | .     28    .     .     3     184   33    11    21    2     199   381   48    106   3     54    .     24    3     60    16    29    
  Explosive                6     | .     .     3     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          121   | .     2     .     .     .     20    .     .     .     .     .     99    .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         71    | .     8     7     .     11    17    14    10    11    8     29    71    14    18    2     10    .     9     1     13    8     14    
  Robot Miss Streak        13    | .     4     .     .     2     4     13    4     4     .     5     9     3     2     .     1     .     2     1     1     1     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        18    | .     2     .     .     1     4     3     1     1     .     6     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     1     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1184  | .     31    2     .     7     224   117   29    21    3     174   402   24    45    1     30    .     17    1     25    8     23    
  Core Hits                672   | .     17    2     .     5     88    71    20    12    3     72    297   5     31    1     11    .     7     1     19    4     6     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         20    | .     1     .     .     .     5     .     1     2     .     9     2     .     .     .     .     .     .     .     .     .     .     
    Burn                   15    | .     1     .     .     .     4     .     1     2     .     7     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                3     | .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25808 | .     342   196   .     178   3066  2204  529   461   58    3007  7522  1109  2159  55    1257  .     726   54    1416  453   1016  
  Guns                     9564  | .     342   .     .     81    2877  1654  529   410   58    2084  1529  .     .     .     .     .     .     .     .     .     .     
  Cannons                  9152  | .     .     .     .     .     175   325   .     .     .     .     424   1109  2142  55    1257  .     726   54    1416  453   1016  
  Explosions               2829  | .     .     196   .     97    .     225   .     51    .     .     2260  .     .     .     .     .     .     .     .     .     .     
  Melee                    138   | .     .     .     .     .     .     .     .     .     .     138   .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  31    | .     .     .     .     .     14    .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     
  Kinetic                  4436  | .     134   .     .     55    1330  1515  314   167   16    808   97    .     .     .     .     .     .     .     .     .     .     
  Thermal                  19128 | .     208   .     .     26    1587  464   215   243   42    2061  6054  1109  2142  55    1257  .     726   54    1416  453   1016  
  Explosive                569   | .     .     196   .     97    .     225   .     51    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1506  | .     .     .     .     .     135   .     .     .     .     .     1371  .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 138   | .     .     .     .     .     .     .     .     .     .     138   .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         4     | .     .     .     .     .     .     2     .     .     .     .     .     .     1     1     1     1     1     .     .     .     4     
  Average Corruption       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     1     1     1     .     .     .     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  35    | .     .     .     .     .     .     3     .     .     .     .     .     .     7     3     6     7     7     .     .     .     2     
    Message Errors         12    | .     .     .     .     .     .     2     .     .     .     .     .     .     3     1     2     2     2     .     .     .     .     
    Matter Fused           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     2     .     .     .     .     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     2     .     .     .     .     1     
    Energy Discharges      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     2     .     .     .     1     
    Data Loss (major)      1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            685   | .     .     38    .     .     .     20    .     .     .     8     261   130   14    .     92    .     42    .     6     42    32    
  Projectiles              397   | .     .     .     .     .     .     20    .     .     .     8     11    130   14    .     92    .     42    .     6     42    32    
  Explosions               288   | .     .     38    .     .     .     .     .     .     .     .     250   .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      68    | .     .     .     .     29    4     .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     .     
  Shots                    2     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Rammed                   2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        317   | .     69    .     .     .     60    173   6     12    36    280   3     .     234   109   192   194   .     .     .     .     317   
  Average Temperature      60    | .     21    .     .     .     13    59    4     8     24    168   3     .     117   62    78    89    .     .     .     .     159   
  Received Heat Transfer   3069  | .     48    .     .     18    1215  315   207   96    .     343   108   153   117   .     18    .     51    .     37    .     343   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           12    | .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          12    | .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             24    | .     1     .     .     .     13    2     1     2     .     2     .     .     3     .     .     .     .     .     .     .     .     
  Heat Transferred         28479 | .     620   .     .     74    4168  781   536   629   74    5512  11585 600   1175  25    675   .     425   25    775   225   575   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Peak Influence             679  | .   258 167 .   116 524 679 373 .   .   .   .   .   495 .   .   .   .   26  .   .   .   
  Initial                  332  | .   .   52  .   .   44  238 332 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average                  208  | .   111 162 .   102 157 440 310 .   .   .   .   .   224 .   .   .   .   8   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Low Security (%)         52   | 100 82  100 .   100 69  .   2   .   .   .   .   .   46  .   .   .   .   100 .   .   .   
  Level 1                  31   | .   17  .   .   .   18  40  97  .   .   .   .   .   32  .   .   .   .   .   .   .   .   
  Level 2                  16   | .   .   .   .   .   12  59  .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   2   8   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Investigation            3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   .   .   .   .   2   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Distress Signals           10   | .   .   .   .   .   8   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              306  | .   16  3   .   16  46  28  5   8   1   36  33  4   26  .   4   .   5   1   7   5   62  
  Peak Tracking Total      20   | .   4   3   .   15  5   9   3   5   1   7   2   3   5   .   2   .   3   1   4   4   20  
  Tactical Retreats        42   | .   3   .   .   1   2   1   .   2   .   7   17  .   1   .   1   .   1   .   1   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Disabled          13   | .   1   .   .   .   .   3   .   1   .   .   4   .   2   .   .   .   .   .   .   1   1   
  Max in Single Turn       3    | .   1   .   .   .   .   3   .   1   .   .   1   .   1   .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Accessed          35   | .   5   .   1   .   3   1   2   .   .   .   .   .   5   1   .   9   .   .   .   1   7   
  Terminals                14   | .   5   .   .   .   2   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   11  .   1   .   6   3   4   .   .   .   .   .   11  1   .   48  .   .   .   1   17  
  Successful               79   | .   4   .   1   .   2   1   2   .   .   .   .   .   2   1   .   48  .   .   .   1   17  
  Failed                   24   | .   7   .   .   .   4   2   2   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
    Catastrophic           5    | .   1   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   9   .   .   .   4   .   4   .   .   4   .   .   11  .   .   .   .   .   .   .   .   
  Terminals                30   | .   11  .   .   .   4   .   4   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             73   | .   3   .   1   .   .   .   1   .   .   .   .   .   1   1   .   48  .   .   .   1   17  
  Record                   53   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   1   15  
  Part Schematic           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   .   .   3   1   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total Allies               11   | .   .   .   .   .   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      226  | .   .   .   .   .   .   .   .   124 .   226 .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   31  .   40  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             496  | .   .   .   .   .   .   .   .   496 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Turns Passed               23632 | 68   693  84   287  61   1484 654  605  1133 506  3414 6682 590  1269 493  774  844  801  340  984  366  1500 
Spaces Moved               8630  | 38   350  48   160  19   462  213  208  409  209  1214 1497 297  574  273  372  177  395  161  486  185  883  
  Core                     74    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Treads                   3999  | 34   350  48   160  19   321  80   208  409  209  1214 947  .    .    .    .    .    .    .    .    .    .    
  Legs                     4283  | .    .    .    .    .    .    .    .    .    .    .    550  297  574  273  372  177  395  161  486  185  813  
  Wheels                   274   | .    .    .    .    .    141  133  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  145  145  240  240  240  240  160  180  180  180  180  150  180  180  180  180  50   
  Average Speed            199   | 148  160  160  179  240  214  189  240  240  240  240  213  180  180  180  180  151  195  180  180  180  163  
  Slowest Speed            245   | 160  240  160  240  240  245  240  240  240  240  240  240  180  180  180  180  180  210  180  180  180  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43    | 4    68   18   51   12   44   8    5    56   46   91   83   53   15   50   49   62   56   4    56   24   92   
  Regions Visited          21
    Branch Regions         15
  Pre-discovered Areas     10    | .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    1    .    .    
  Known Exits Taken        15    | .    1    .    .    .    .    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    2    .    .    .    .    .    1    2    4    .    1    .    2    .    .    1    .    3    1    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    .    .    .    .    6    9    13   .    .    .    .    .    3    .    .    
Terrain Destroyed          238   | .    .    25   .    7    3    18   1    16   .    .    25   24   52   2    19   .    6    2    29   6    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               162   | .    .    .    .    .    3    .    1    .    .    .    15   24   52   2    19   .    6    2    29   6    3    
  AOE                      76    | .    .    25   .    7    .    18   .    16   .    .    10   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Total                      13170 | 47   419  52   161  25   694  319  291  527  211  1418 4200 316  728  273  436  759  406  208  550  207  923  
  Wait                     3189  | .    22   1    .    .    47   13   49   4    .    17   2218 1    110  .    47   559  .    43   43   12   3    
  Move                     8609  | 37   349  47   159  18   461  212  207  408  208  1213 1496 296  573  272  371  176  394  160  485  184  883  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76    | 4    6    .    .    .    16   12   5    3    .    12   10   .    2    .    .    2    2    1    .    .    1    
  Fast Attach              55    | 6    5    .    .    .    10   5    5    4    .    2    4    .    .    .    .    5    .    .    .    2    7    
  Attach                   33    | .    .    .    .    .    10   10   3    1    .    3    1    .    .    .    .    1    .    .    .    .    4    
  Detach                   11    | .    .    .    .    .    1    .    1    .    .    1    1    1    1    .    .    1    .    .    .    1    3    
  Swap                     59    | .    6    1    1    1    11   1    2    6    2    7    11   2    2    .    .    .    1    3    2    .    .    
  Drop                     100   | .    1    .    1    .    12   1    8    10   .    16   22   .    1    .    .    15   1    .    .    2    10   
  Fire                     965   | .    30   3    .    6    124  65   11   27   1    145  435  16   36   1    18   .    8    1    20   6    12   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   66    | .    .    .    .    .    .    .    .    64   .    .    2    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    69 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Discovered new exit (range 16)
   501 | -10/Materials      | Identified exit to Mines
   577 | -10/Materials      | Discovered new exit (range 8)
   762 | -10/Materials      | Entered Mines
   772 | -10/Mines          | Met a Derelict bent on vengeance
   840 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   840 | -10/Mines          | Discovered new exit (range 5)
   846 | -10/Mines          | Entered Exiles
   885 | -10/Exiles         | Met 8R-AWN
   912 | -10/Exiles         | Met EX-HEX
   960 | -10/Exiles         | Met EX-BIN
   981 | -10/Exiles         | Met EX-DEC
   986 | -10/Exiles         | Learned location of Zion (-6)
  1104 | -10/Exiles         | Discovered new exit (range 14)
  1133 | -10/Exiles         | Entered Mines
  1134 | -9/Mines           | Assembled infested the area
  1139 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1177 | -9/Mines           | Discovered new exit (range 8)
  1194 | -9/Mines           | Entered Materials
  1194 | -8/Materials       | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  1257 | -8/Materials       | Lost 4 parts (1p1u2w)
  1705 | -8/Materials       | Build established: Tank
  1739 | -8/Materials       | Core integrity fell below 50%
  2612 | -8/Materials       | Discovered new exit (range 15)
  2678 | -8/Materials       | Entered Factory
  2678 | -7/Factory         | Evolved 2 slots: Utility x2
  2899 | -7/Factory         | Discovered new exit (range 16)
  3019 | -7/Factory         | Lost 6 parts (1p1n3u1w)
  3052 | -7/Factory         | Destroyed 11 combat bots
  3215 | -7/Factory         | Identified exit to Factory
  3260 | -7/Factory         | Garrison activated, responded to threat
  3332 | -7/Factory         | Entered another Factory area
  3332 | -6/Factory         | Evolved 2 slots: Utility x2
  3565 | -6/Factory         | Build established: Scavenger-Tank
  3632 | -6/Factory         | Identified exit to Lower Caves
  3937 | -6/Factory         | Entered Lower Caves
  4158 | -6/Lower Caves     | Learned Factory terminal intel
  4489 | -6/Lower Caves     | Build established: Scavenger-Mutant
  4580 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4767 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5030 | -6/Lower Caves     | Discovered new exit (range 15)
  5066 | -6/Lower Caves     | Identified exit to Lower Caves
  5070 | -6/Lower Caves     | Entered another Lower Caves area
  5512 | -6/Lower Caves     | Build established: Scavenger-Tank
  5554 | -6/Lower Caves     | Discovered new exit (range 7)
  5571 | -6/Lower Caves     | Identified exit to Zion
  5576 | -6/Lower Caves     | Entered Zion
  5903 | -6/Zion            | Discovered new exit (range 15)
  6078 | -6/Zion            | Learned location of Quarantine (-3)
  6606 | -6/Zion            | Loaded intel: 5 derelict terminal locations
  6678 | -6/Zion            | Received a hallucinogenic algorithm
  7004 | -6/Zion            | Given the Hacking Drone Bay
  7539 | -6/Zion            | Gained Derelict followers
  7907 | -6/Zion            | Imprinted
  7909 | -6/Zion            | Declared Zion's savior
  8393 | -6/Zion            | Attacked by Zionites
  8756 | -6/Zion            | Destroyed Imprinter
  8762 | -6/Zion            | Extracted access codes from Imprinter's data core
  8931 | -6/Zion            | Opened final containment barrier to the Deep Caves
  8983 | -6/Zion            | Discovered new exit (range 3)
  8983 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  8988 | -6/Zion            | Identified exit to Deep Caves
  8990 | -6/Zion            | Entered Deep Caves
  9437 | -6/Deep Caves      | Found Prototype Protection
  9437 | -6/Deep Caves      | Identified Zio. Weapon Casing
  9525 | -6/Deep Caves      | Z-Facility disabled
  9910 | -6/Deep Caves      | Discovered new exit (range 7)
 10477 | -6/Deep Caves      | Spotted as-49249
 10507 | -6/Deep Caves      | Destroyed as-49249
 10712 | -6/Deep Caves      | Found GOLEM Unit
 10772 | -6/Deep Caves      | Spotted as-96180
 10783 | -6/Deep Caves      | Destroyed as-96180
 10993 | -6/Deep Caves      | Exposed GOLEM chamber
 11274 | -6/Deep Caves      | Build established: Scavenger-Mutant
 11668 | -6/Deep Caves      | Spotted as-70963
 11684 | -6/Deep Caves      | Destroyed as-70963
 12528 | -6/Deep Caves      | Build established: Golem
 12704 | -6/Deep Caves      | Found GOLEM Unit
 13153 | -6/Deep Caves      | Found GOLEM Unit
 13798 | -6/Deep Caves      | Found GOLEM Unit
 14254 | -6/Deep Caves      | Found GOLEM Unit
 14708 | -6/Deep Caves      | Found GOLEM Unit
 15030 | -6/Deep Caves      | Found GOLEM Unit
 15672 | -6/Deep Caves      | Entered Proximity Caves
 15673 | -5/Proximity Caves | Identified exit to Factory
 16262 | -5/Proximity Caves | Entered Factory
 16262 | -5/Factory         | Evolved 2 slots: Utility x2
 16263 | -5/Factory         | Loaded intel: 25 terminal locations
 17201 | -5/Factory         | Discovered new exit (range 5)
 17221 | -5/Factory         | Identified exit to Factory
 17255 | -5/Factory         | Identified exit to Upper Caves
 17531 | -5/Factory         | Entered Upper Caves
 17947 | -5/Upper Caves     | Identified exit to Upper Caves
 18024 | -5/Upper Caves     | Entered another Upper Caves area
 18026 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18620 | -5/Upper Caves     | Learned Factory terminal intel
 18787 | -5/Upper Caves     | Discovered new exit (range 5)
 18796 | -5/Upper Caves     | Identified exit to Zhirov
 18798 | -5/Upper Caves     | Entered Zhirov
 18800 | -5/Zhirov          | Discovered new exit (range 3)
 18861 | -5/Zhirov          | Learned location of Testing (-2)
 18861 | -5/Zhirov          | Learned location of Command (-1)
 18916 | -5/Zhirov          | Found Alien Artifact
 18916 | -5/Zhirov          | Identified Integrated Dissipator
 18916 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18934 | -5/Zhirov          | Found Alien Artifact
 19638 | -5/Zhirov          | Identified exit to Proximity Caves
 19642 | -5/Zhirov          | Entered Proximity Caves
 20223 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 20269 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20443 | -4/Proximity Caves | Entered Factory
 20443 | -4/Factory         | Evolved 2 slots: Utility x2
 20444 | -4/Factory         | Loaded intel: 28 terminal locations
 20760 | -4/Factory         | Discovered new exit (range 12)
 20781 | -4/Factory         | Identified exit to Upper Caves
 20783 | -4/Factory         | Entered Upper Caves
 21003 | -4/Upper Caves     | Learned location of 2 exits from Research
 21475 | -4/Upper Caves     | Discovered new exit (range 15)
 21744 | -4/Upper Caves     | Identified exit to Upper Caves
 21767 | -4/Upper Caves     | Entered another Upper Caves area
 21836 | -4/Upper Caves     | Learned Research trap positions
 21969 | -4/Upper Caves     | Discovered new exit (range 9)
 21973 | -4/Upper Caves     | Learned 8 Research zone layouts
 22006 | -4/Upper Caves     | Found Alien Artifact
 22006 | -4/Upper Caves     | Identified Dimensional Node Initializer
 22006 | -4/Upper Caves     | Initialized slip node
 22128 | -4/Upper Caves     | Identified exit to Warlord
 22133 | -4/Upper Caves     | Entered Warlord
 22880 | -4/Warlord         | Rebuked by Warlord
 22905 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22910 | -4/Warlord         | Found Prototype Reactor
 22910 | -4/Warlord         | Identified Vortex Chain Reactor
 22929 | -4/Warlord         | Found Prototype Hackware
 22929 | -4/Warlord         | Identified System Mapper
 22934 | -4/Warlord         | Found Prototype Processor
 22934 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 23147 | -4/Warlord         | Found Prototype Energy Gun
 23147 | -4/Warlord         | Identified Vortex Shotgun
 23208 | -4/Warlord         | Build established: Hacker-Golem
 23255 | -4/Warlord         | Warlord forces counterattacked
 23395 | -4/Warlord         | Opened side exit
 23414 | -4/Warlord         | Spotted Executioner
 23491 | -4/Warlord         | Spotted B-90 Cyclops
 23511 | -4/Warlord         | Spotted Striker
 23547 | -4/Warlord         | Lost 7 parts (4u3w)
 23559 | -4/Warlord         | Core integrity fell below 50%
 23560 | -4/Warlord         | Spotted B-90 Cyclops
 23560 | -4/Warlord         | Spotted Striker
 23561 | -4/Warlord         | Spotted Executioner
 23566 | -4/Warlord         | Identified Transdimensional Reconstructor
 23566 | -4/Warlord         | Warped through subspace
 23580 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 23598 | -4/Warlord         | Core integrity fell below 20%
 23627 | -4/Warlord         | Spotted Striker
 23628 | -4/Warlord         | Lost 8 parts (3n5u)
 23633 | -4/Warlord         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
23591_ Myomer Leg destroyed.
23593_ The unstable cave ceiling collapses.
23595_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
23596_ Discarded Asb. Focal Cannon.
23596_ Dropped Lrg. Storage Unit.
23597_ GOLEM Unit beginning Asb. Alloy Leg integration.
23597_ GOLEM Unit springs to life.
23597_ GOLEM Unit destroyed.
23597_ Acquired Adv. Transmission Jammer.
23598_ System corrupted: Component data lost.
23598_ as-88848 GOLEM Unit beginning Asb. Alloy Leg integration.
23598_ GOLEM Unit springs to life.
23599_ as-71414 GOLEM Unit beginning Asb. Alloy Leg integration.
23600_ The unstable cave ceiling collapses.
23605_ ANNOUNCEMENT: Detected 1 Hunter squad, 1 Grunt squad, 1 Demolisher
  squad, 1 Melee squad, with prototype support.
23609_ Acquired 55 matter.
23628_ Penetrated by Slug. <x3>
23629_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
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| =""!=[ "![ """""""#?######      #????              |
| *%!|%]=%%*[       ###  ##;      #????              |
| %==%!%%%=%!!=     +         #????????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          55
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    20
Armor Coverage             600
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
  Lrg. Storage Unit | -10/Materials | Hacked
  Assault Drone Bay | -5/Zhirov     | Free
     Exp. Heat Sink | -5/Zhirov     | Free
 Exp. Optical Array | -5/Zhirov     | Free
   Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterNullDetonator
  Manual?         0
Play Time         02:00:57
  Cumulative      254.8 hours
  Start           2022.10.15 @ 13:32:22
  End             2022.10.15 @ 15:38:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           174
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             70
Gallery%          73
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9333443-0c14-4f61-9ca3-c3f1583bb74a