Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 07:03:39

Player: Demise

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (114)     570
Value Destroyed (3074)     3074
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (344)                344
              TOTAL SCORE: 8468

 Bonus
-------
High Alert Combat Kills    27
Follower Combat Kills      96
Aligned with FarCom        300
Friendly Fire              -79

 Cogmind 
---------
Core Integrity             0/700
Matter                     220/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
                Core Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
                Launcher Guidance Computer
  Hypervelocity Gauss Rifle
                Greatsword

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
                System Shield
                Decoy Drone Bay
>               --- WEAPON -----------
       Improved Assault Rifle
                Missile Launcher
>               --- INVENTORY --------
                Nuclear Core
          Light Treads
          Light Treads
       Improved VTOL Module
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
  High-capacity Matter Pod
   Experimental Sensor Array
       Advanced Signal Interpreter
                Matter Filter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                PSU Rigger
                Shock Rifle
                Shock Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Datajack
                Katana
                Greatsword
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 5   19  .   50  7   2   6   41  9   4   7   
  Power                    13   | .   4   .   6   .   .   1   1   1   .   .   
    Engine                 12   | .   4   .   5   .   .   1   1   1   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   4   .   10  2   .   3   7   1   .   2   
    Treads                 24   | 2   4   .   8   2   .   .   7   1   .   .   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  46   | 1   6   .   15  .   .   .   15  5   1   3   
    Device                 9    | .   1   .   2   .   .   .   4   1   1   .   
    Storage                12   | 1   5   .   5   .   .   .   1   .   .   .   
    Processor              9    | .   .   .   4   .   .   .   2   1   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   2   .   1   
    Protection             13   | .   .   .   4   .   .   .   8   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   5   .   19  5   2   2   18  2   3   2   
    Energy Gun             14   | .   .   .   2   .   .   1   10  1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          31   | 2   3   .   14  4   1   .   4   .   2   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   1   .   1   1   .   1   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   3   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   5   .   .   .   2   .   .   1   
Parts Lost                 24   | .   .   .   7   2   .   4   3   .   7   1   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               9    | .   .   .   2   2   .   2   1   .   2   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   4   1   
  Weapon                   7    | .   .   .   4   .   .   1   1   .   1   .   
  Highest Loss Streak      7    | .   .   .   4   2   .   3   1   .   7   1   
Average Slot Usage (%)     93   | .   98  100 97  99  100 99  98  98  76  13  
  Engine                   9    | .   12  14  10  11  11  11  8   6   5   .   
  Treads                   18   | .   27  28  18  21  22  11  17  15  11  .   
  Device                   1    | .   .   .   1   .   .   .   3   .   5   .   
  Storage                  27   | .   27  28  29  33  33  33  27  23  19  .   
  Processor                8    | .   .   .   11  11  11  11  9   7   5   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   14  12  2   
  Protection               4    | .   .   .   1   .   .   .   13  15  .   .   
  Energy Gun               4    | .   .   .   2   .   .   2   13  12  .   .   
  Ballistic Gun            14   | .   26  28  18  21  12  19  3   .   6   2   
Naked Turns                169  | .   .   .   .   .   .   .   .   .   56  113 
Heaviest Build             127  | 7   56  56  111 110 110 111 126 126 127 6   
  Greatest Support         48   | 40  40  40  44  44  44  44  42  48  48  5   
  Greatest Overweight (x)  42   | .   1   1   18  2   2   11  11  2   42  1   
  Average Overweight (x)   2    | .   .   1   2   2   2   9   3   2   1   .   
Largest Inventory Capacity 28   | 6   18  18  28  28  28  28  28  28  28  4   
  Average Capacity         23   | 5   13  18  24  28  28  28  28  28  24  4   
  Most Carried             28   | 5   16  18  28  28  28  28  28  28  28  4   
  Average Carried          23   | 4   11  17  24  27  27  27  27  26  24  3   
  Final Capacity           28   | 6   18  18  28  28  28  28  28  28  4   4   
  Final Carried            28   | 5   16  18  28  28  27  28  28  28  4   4   

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 23% | Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste
        Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           3847 | 270  382  97   1402 283  .    308  531  20   295  259  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4943 | 92   527  .    1691 62   .    325  1469 35   483  259  
  Parts                    262  | 6    38   .    111  1    .    21   73   1    2    9    
Haulers Intercepted        13   | .    2    .    6    .    .    .    5    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  76   | .   14  .   23  6   .   9   16  .   3   5   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   5   
  Guns                     57   | .   14  .   22  3   .   8   10  .   .   .   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   3   .   1   5   .   3   .   
Classes Destroyed          16   | 2   4   .   4   2   .   1   1   .   1   1   
  Worker                   5    | .   .   .   4   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   13   | .   2   .   6   .   .   .   5   .   .   .   
  Recycler                 7    | 1   .   .   1   .   .   .   5   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   .   5   .   .   .   4   1   .   .   
  Swarmer                  14   | .   6   .   1   .   .   3   4   .   .   .   
  Grunt                    34   | .   8   .   12  .   .   5   5   .   .   4   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   .   10  .   .   .   6   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Compactor                3    | .   .   .   .   .   .   .   .   .   3   .   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   
Best Kill Streak           5    | 2   4   .   4   3   .   3   5   1   1   3   
  Combat Bots Only         4    | .   3   .   4   3   .   3   4   .   1   3   
Max Kills in Single Turn   2    | 1   2   .   1   2   .   1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   2   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Damage Taken               5218  | .    437  31   1806 554  .    526  649  .    630  585  
  Core                     1216  | .    59   .    180  108  .    107  55   .    274  433  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    76   .    .    .    1    90   .    .    .    
Volleys Fired              387   | 5    59   1    167  19   .    26   71   4    33   2    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    1    
  Hottest                  100   | 40   100  40   100  46   .    68   100  100  59   33   
Shots Fired                718   | 10   111  2    302  34   1    51   136  8    61   2    
  Gun                      660   | 10   104  2    289  29   1    49   133  8    33   2    
  Cannon                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Launcher                 43    | .    .    .    5    5    .    2    3    .    28   .    
  Special                  14    | .    7    .    7    .    .    .    .    .    .    .    
  Kinetic                  511   | 10   104  2    270  29   1    44   16   .    33   2    
  Thermal                  14    | .    7    .    7    .    .    .    .    .    .    .    
  Explosive                43    | .    .    .    5    5    .    2    3    .    28   .    
  Electromagnetic          150   | .    .    .    20   .    .    5    117  8    .    .    
  Robot Hit Streak         36    | 5    18   1    23   20   .    22   20   1    36   .    
  Robot Miss Streak        5     | 2    2    1    3    2    .    1    5    2    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    .    2    2    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    .    .    .    
Shots Hit Robots           544   | 6    88   1    221  23   4    41   87   2    56   15   
  Core Hits                199   | 3    34   .    72   14   .    18   43   1    8    6    
  Critical Hits            3     | .    .    .    2    .    .    .    .    .    .    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    .    1    
Melee Attacks              31    | .    1    .    .    .    4    .    4    2    .    20   
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    .    .    .    .    .    4    2    .    20   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11920 | 68   913  .    3162 532  .    629  2104 56   3660 796  
  Guns                     6981  | 68   888  .    2942 345  .    537  1683 56   462  .    
  Cannons                  18    | .    .    .    18   .    .    .    .    .    .    .    
  Explosions               4054  | .    .    .    156  187  .    92   421  .    3198 .    
  Melee                    785   | .    .    .    .    .    .    .    .    .    .    785  
  Ramming                  58    | .    1    .    46   .    .    .    .    .    .    11   
  Kinetic                  5099  | 68   888  .    2630 345  .    517  189  .    462  .    
  Thermal                  281   | .    24   .    156  .    .    .    101  .    .    .    
  Explosive                3797  | .    .    .    .    187  .    92   320  .    3198 .    
  Electromagnetic          1900  | .    .    .    330  .    .    20   1494 56   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 785   | .    .    .    .    .    .    .    .    .    .    785  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    6    6    6    6    .    .    .    1    
  Average Corruption       5     | .    .    .    4    6    6    6    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  150   | .    .    .    62   36   23   28   .    .    .    1    
    Message Errors         38    | .    .    .    16   11   3    8    .    .    .    .    
    Matter Fused           36    | .    .    .    13   9    9    5    .    .    .    .    
    Heat Flow Errors       21    | .    .    .    8    4    2    7    .    .    .    .    
    Energy Discharges      11    | .    .    .    2    5    3    1    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    8    3    5    2    .    .    .    1    
    Data Loss (major)      2     | .    .    .    2    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    2    1    1    .    .    .    .    
    Targeting Errors       16    | .    .    .    12   1    .    3    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            198   | .    .    .    110  3    .    7    2    .    .    76   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               122   | .    .    .    110  3    .    7    2    .    .    .    
  Melee                    76    | .    .    .    .    .    .    .    .    .    .    76   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      324   | .    .    .    186  46   .    47   17   .    23   5    
  Shots                    6     | .    .    .    2    1    .    1    1    .    1    .    
  Rammed                   6     | .    .    .    3    .    .    .    .    .    .    3    
Targets Rammed             8     | .    1    .    4    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    1    .    .    .    .    .    .    .    
Highest Temperature        273   | .    60   .    235  225  195  273  252  90   .    .    
  Average Temperature      59    | .    15   .    43   84   100  71   71   36   .    .    
  Received Heat Transfer   1500  | .    189  .    669  18   .    225  252  .    .    147  
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              22    | .    .    .    4    .    .    .    16   2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | .    50   .    100  .    .    .    50   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    3    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             530  | 10  190 108 530 221 .   120 239 178 38  340 
  Initial                  206  | .   6   27  .   206 .   .   .   108 .   .   
  Average                  105  | 5   101 45  187 59  .   38  70  133 7   121 
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   .   .   1   
  Low Security (%)         80   | 100 99  100 51  71  .   100 96  100 100 68  
  Level 1                  15   | .   .   .   35  28  .   .   3   .   .   31  
  Level 2                  3    | .   .   .   12  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   5   .   4   .   .   .   3   .   .   4   
  Investigation            9    | .   3   .   2   .   .   .   2   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   2   .   .   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           6    | .   1   .   2   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   27  3   55  9   .   9   29  2   14  16  
  Peak Tracking Total      5    | .   4   3   5   4   .   3   4   2   3   4   
  Tactical Retreats        12   | .   1   .   5   1   .   .   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            8    | .   4   .   2   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   3   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   
Power Sources Rigged       6    | .   .   .   .   .   .   .   6   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          8    | .   .   .   6   .   1   .   .   .   .   1   
  Max in Single Turn       4    | .   .   .   4   .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          42   | .   8   .   16  1   2   .   9   3   .   3   
  Terminals                26   | .   7   .   11  .   .   .   6   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   2   .   .   .   1   1   .   1   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                166  | .   32  .   54  1   2   .   48  19  .   10  
  Successful               103  | .   18  .   32  1   2   .   34  10  .   6   
  Failed                   60   | .   13  .   21  .   .   .   13  9   .   4   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   1   .   .   .   
  Manual                   85   | .   25  .   26  .   1   .   23  7   .   3   
  Terminals                94   | .   29  .   33  .   .   .   23  6   .   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          36   | .   .   .   8   .   .   .   14  9   .   5   
  Recycling Units          6    | .   3   .   3   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   10  .   .   .   10  .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   
Terminal Hacks             27   | .   8   .   9   1   2   .   4   3   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           5    | .   2   .   2   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   .   .   1   1   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       25   | .   .   .   5   .   .   .   12  4   .   4   
  Scan Component           14   | .   .   .   3   .   .   .   6   3   .   2   
  Repair                   11   | .   .   .   2   .   .   .   6   1   .   2   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   10  .   .   .   10  .   .   .   
  Insert Component         10   | .   .   .   5   .   .   .   5   .   .   .   
  Analyze                  10   | .   .   .   5   .   .   .   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   9   .   7   .   .   .   8   2   .   2   
  Terminals                24   | .   8   .   6   .   .   .   7   1   .   2   
    Track                  3    | .   1   .   2   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   2   .   .   1   
    Botnet                 15   | .   5   .   4   .   .   .   4   1   .   1   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   7   .   13  .   .   .   8   3   .   3   
  Full Trace Events        6    | .   1   .   2   .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   5   .   .   .   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   
    Matter                 126  | .   .   .   .   .   .   .   .   126 .   .   
    Time                   42   | .   .   .   .   .   .   .   .   42  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   
Parts Repaired             11   | .   .   .   2   .   .   .   6   1   .   2   
  Time                     462  | .   .   .   45  .   .   .   278 25  .   114 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   9   .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   5   .   .   .   4   .   .   .   
  Part Schematics Acquired 8    | .   .   .   5   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   2   .   .   1   
  Machine Destruction      3    | .   .   .   .   .   .   .   2   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total Allies               7    | .   .   3   .   2   .   .   1   .   .   1   
  Largest Group            3    | .   .   3   3   2   1   .   1   .   .   1   
  Highest-Rated Group      42   | .   .   40  40  42  31  .   10  .   .   10  
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   10  .   .   10  
Total Orders               9    | .   .   .   .   .   .   .   .   .   9   .   
  ROAM                     4    | .   .   .   .   .   .   .   .   .   4   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   5   .   
Ally Attacks               29   | .   .   7   18  4   .   .   .   .   .   .   
  Total Damage             298  | .   .   73  163 62  .   .   .   .   .   .   
  Kills                    10   | .   .   3   6   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       5    | .   2   .   2   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               14189 | 81   1304 846  3969 1391 641  880  3422 460  505  690  
Spaces Moved               6696  | 44   655  466  1750 713  335  435  1281 181  265  571  
  Core                     707   | 13   .    .    4    .    .    .    .    .    120  570  
  Treads                   5334  | 31   655  466  1622 713  335  11   1175 181  145  .    
  Legs                     124   | .    .    .    124  .    .    .    .    .    .    .    
  Wheels                   530   | .    .    .    .    .    .    424  106  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            50    | 50   160  180  165  185  185  180  180  197  50   50   
  Average Speed            176   | 127  160  180  188  185  185  180  207  199  148  77   
  Slowest Speed            2150  | 160  180  180  950  185  185  225  280  205  2150 100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 4    95   99   94   99   70   84   71   6    88   13   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     5     | .    1    1    1    1    1    .    .    .    .    .    
  Known Exits Taken        5     | .    1    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    1    1    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    3    .    1    .    .    .    .    
Spaces Dug                 62    | .    2    .    32   .    .    22   4    1    .    1    
Terrain Destroyed          374   | .    5    .    141  41   .    22   33   1    130  1    
  Melee                    7     | .    1    .    .    .    .    .    4    1    .    1    
  Projectile               10    | .    4    .    6    .    .    .    .    .    .    .    
  AOE                      357   | .    .    .    135  41   .    22   29   .    130  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      8315 | 58   792  473  2126 759  356  481  1918 267  310  775  
  Wait                     769  | .    23   3    60   2    .    8    440  67   3    163  
  Move                     6687 | 43   654  465  1749 712  334  434  1280 181  264  571  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  135  | 5    20   3    42   10   7    5    32   3    3    5    
  Fast Attach              45   | 5    6    .    15   .    .    3    10   1    1    4    
  Attach                   31   | .    2    .    10   4    .    2    7    2    1    3    
  Detach                   10   | .    .    .    6    .    .    .    3    .    .    1    
  Swap                     75   | .    11   .    25   3    2    1    25   6    2    .    
  Drop                     128  | .    15   1    48   9    9    2    37   1    3    3    
  Fire                     387  | 5    59   1    167  19   .    26   71   4    33   2    
  Melee                    31   | .    1    .    .    .    4    .    4    2    .    20   
  Ram                      4    | .    .    .    1    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    1    .    3    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9    | .    .    .    .    .    .    .    9    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
    82 | -11/Scrapyard | Entered Materials
   223 | -10/Materials | Discovered new exit (range 14)
   311 | -10/Materials | Build established: Mutant
   511 | -10/Materials | Discovered new exit (range 13)
   535 | -10/Materials | Central database locked down
   748 | -10/Materials | Identified exit to Mines
   748 | -10/Materials | Identified exit to Materials
  1386 | -10/Materials | Entered Mines
  1395 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1433 | -10/Mines     | Discovered exit to Materials (range 11)
  1625 | -10/Mines     | Discovered exit to Materials (range 13)
  1700 | -10/Mines     | Learned location of Zion (-6)
  1965 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2232 | -10/Mines     | Entered Materials
  2232 | -9/Materials  | Accompanied by 3 allies
  2232 | -9/Materials  | Evolved 2 slots: Utility x2
  2579 | -9/Materials  | Lost 4 parts (1n1u2w)
  2726 | -9/Materials  | Discovered new exit (range 14)
  2904 | -9/Materials  | Build established: Scavenger-Mutant
  3028 | -9/Materials  | Repaired Lgt. Assault Rifle
  3082 | -9/Materials  | Identified exit to Mines
  3255 | -9/Materials  | Build established: Hauler-Mutant
  3528 | -9/Materials  | Discovered new exit (range 6)
  3535 | -9/Materials  | Identified exit to Materials
  3859 | -9/Materials  | Central database locked down
  4598 | -9/Materials  | Discovered exit to Materials (range 16)
  5622 | -9/Materials  | Discovered exit to Materials (range 16)
  5683 | -9/Materials  | Repaired Adv. Treads
  6201 | -9/Materials  | Entered Mines
  6219 | -9/Mines      | Assembled infested the area
  6224 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  6253 | -9/Mines      | Core integrity fell below 50%
  6530 | -9/Mines      | Discovered exit to Materials (range 5)
  6593 | -9/Mines      | Found the Drone Emporium
  6602 | -9/Mines      | Found Prototype Device
  6660 | -9/Mines      | Found a hidden stash of uninstalled traps
  6775 | -9/Mines      | Discovered new exit (range 3)
  6799 | -9/Mines      | Discovered exit to Materials (range 3)
  6925 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6929 | -9/Mines      | Found Prototype Device
  7004 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  7307 | -9/Mines      | Learned Materials security intel
  7592 | -9/Mines      | Entered Exiles
  7592 | -9/Exiles     | Accompanied by 1 ally
  7622 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  7637 | -9/Exiles     | Met 8R-AWN
  7674 | -9/Exiles     | Met EX-HEX
  7764 | -9/Exiles     | Met EX-DEC
  7859 | -9/Exiles     | Met EX-BIN
  7883 | -9/Exiles     | Aligned with FarCom system
  7885 | -9/Exiles     | Given EX-Vault access code
  7931 | -9/Exiles     | Opened EX-Vault
  7947 | -9/Exiles     | Found Firepult
  7998 | -9/Exiles     | Found XL Autogun Array
  8007 | -9/Exiles     | Found PSU Rigger
  8062 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8217 | -9/Exiles     | Discovered new exit (range 10)
  8233 | -9/Exiles     | Left Exiles lab with PSU Rigger
  8233 | -9/Exiles     | Entered Mines
  8260 | -8/Mines      | Core integrity fell below 20%
  8311 | -8/Mines      | Lost 3 parts (1p2n)
  8940 | -8/Mines      | Discovered exit to Materials (range 10)
  9113 | -8/Mines      | Entered Materials
  9113 | -8/Materials  | Evolved 2 slots: Utility x2
  9212 | -8/Materials  | Identified Exp. Sensor Array
  9521 | -8/Materials  | Build established: Hauler-Skirmisher
  9783 | -8/Materials  | Discovered new exit (range 10)
  9819 | -8/Materials  | Identified exit to Factory
 10212 | -8/Materials  | Build established: Hauler-Mutant
 10623 | -8/Materials  | Repaired Hrd. Medium Armor Plating?
 10734 | -8/Materials  | Repaired Imp. Assault Rifle
 10786 | -8/Materials  | Repaired Hvy. Ion Engine
 10823 | -8/Materials  | Repaired Autogun
 10904 | -8/Materials  | Repaired Exp. Sensor Array
 10932 | -8/Materials  | Repaired Hcp. Storage Unit
 11599 | -8/Materials  | Discovered exit to Factory (range 16)
 12081 | -8/Materials  | Central database locked down
 12394 | -8/Materials  | Identified Decoy Drone Bay
 12535 | -8/Materials  | Entered Factory
 12535 | -7/Factory    | Evolved 2 slots: Utility x2
 12536 | -7/Factory    | Identified exit to Storage
 12816 | -7/Factory    | Repaired Hvy. Ion Engine
 12950 | -7/Factory    | Fabricated Matter Filter (x2)
 12995 | -7/Factory    | Sucked down chute
 12995 | -7/Factory    | Entered Waste
 13009 | -7/Waste      | Spotted C-40 Crusher
 13039 | -7/Waste      | Spotted C-40 Crusher
 13078 | -7/Waste      | Discovered new exit (range 63)
 13105 | -7/Waste      | Destroyed C-40 Crusher
 13192 | -7/Waste      | Spotted C-40 Crusher
 13192 | -7/Waste      | Spotted C-40 Crusher
 13198 | -7/Waste      | Spotted C-40 Crusher
 13202 | -7/Waste      | Destroyed C-40 Crusher
 13258 | -7/Waste      | Destroyed C-40 Crusher
 13378 | -7/Waste      | Spotted C-40 Crusher
 13380 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 13406 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 13415 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13418 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13419 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13421 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13422 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13453 | -7/Waste      | Lost 7 parts (2n4u1w)
 13500 | -7/Waste      | Entered Factory
 13738 | -7/Factory    | Build established: Mutant
 13897 | -7/Factory    | Core integrity fell below 50%
 14063 | -7/Factory    | Repaired Greatsword
 14134 | -7/Factory    | Repaired Broken Hyp. Gauss Rifle
 14146 | -7/Factory    | Core integrity fell below 20%
 14190 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
>>Scan(Broken Hyp. Gauss Rifle)
Scanning Broken Hyp. Gauss Rifle...
  Ready to Repair:
    Broken Hyp. Gauss Rifle
    Rating: 5
    Time: 70
>>Repair
Repairing Broken Hyp. Gauss Rifle...
  ETC: 70
14064_ ALERT: Suspicious activity at Repair Station F002. Dispatching
  Investigation squad.
14134_ Repair station completes Broken Hyp. Gauss Rifle repairs.
14135_ Acquired Hyp. Gauss Rifle.
14138_ HV Slug penetrates Wall. <x3>
14142_ Slug penetrates Repair Station.
14142_ Repair Station disabled.
14145_ Slug penetrates Door.
14148_ Slug penetrates Repair Station.
14187_ Penetrated by Slug.
14187_ Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
|       #???#  =[*       #    +    #???              |
|       #####  !         #    ####/####              |
|             #######   ##    ##      #              |
|     #+#####+#####?#   ##    ##      #              |
|     #????#      #?#   ########   "" #              |
|     #????#  """ #?#   #??????#   R" #              |
|     #????#  """ #?#   #??????#   "" #              |
|     #????#  """ #?     ??????#      #              |
|     #????#      #       ?????##"#####              |
| ### #????#  /   #       #?????# #????              |
| ??# #????########       #?????# #????              |
| ###+#####???????#       #?????# #????              |
|      !  #???????#       #?????# #????              |
|   !     #???????#       ####### #????              |
| !       #???????###   ###       #????              |
|         #?????????#   #?# ###########              |
| """ """ #??????????   ??# #?#       #              |
| """ """ #???????????????# #?#       #              |
| """ """ #????????##  ???# #?#       #              |
|         #????????#     ## ###       #              |
| +#####+######????#          #       #              |
|  #???#                      +       #              |
|  #???#    #???####          #       #              |
|  #???#    #??????#     ### h#       #              |
|  #####    #??????###+#####  #       #              |
|        ##+######  !      @  #       #              |
|        #       #         ## #       #              |
| ""   = + " " " #     !   ?# #####+###              |
| ""     # " " " #        ??# #???# #??              |
| """    # " " " # """ """??# #??##h###              |
| """    # " " " # """ ""???# ####    #              |
| """    # " " " #?""" ""???#    +    #              |
|        # " " " #?     ????#  Y #    #              |
|        + " " " #??##??????#    #  ! #              |
|   ###### " " " #??????????#    +    #              |
| +###???# " " " #??????????#    #  ""#              |
|      ??#       #??????????#    #  T"#              |
| """"" #######+##??????????#    #/ ""#              |
| """"" #?????# #???????????#    #    #              |
| """   ####### ##########??#    ######              |
|       #!    #!^^       #??#    #?????              |
| """""?#     #        g #??#    #?????              |
| """""?#     #^^"""    b####    #?????              |
| """   #     # ^"""        #    #?????              |
|       #     #  """   g         ##????              |
| #######     +                   #????              |
| ??????# """ #                   #????              |
| ??????# """ #              #### #????              |
| ??????# """ ########       #### ###??              |
| ??????#  "" #??????#  ! !  ##     #??              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Hcp. Matter Pod | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Scanalyzed
      Aerolev Unit | -9/Materials | Scanalyzed
  Imp. Flight Unit | -9/Materials | Scanalyzed
 Hpw. Tractor Beam | -9/Materials | Scanalyzed
     System Shield | -8/Materials | Hacked
 Exp. Sensor Array | -8/Materials | Scanalyzed
  Imp. VTOL Module | -8/Materials | Scanalyzed
          Humpback | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Matter Filter | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveXenonTorch
  Manual?         0
Play Time         01:43:05
  Cumulative      183.2 hours
  Start           2021.01.07 @ 00:31:28
  End             2021.01.07 @ 07:03:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc88a2a8-40bb-4f75-a900-c5228b0a20f7