Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.22 @ 19:16:02 Player: Apothem Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2166) 2166 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 8319 Bonus ------- Pacifist 200 High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/1300 Matter 84/300 Energy 25/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Field Propulsion Array Medium Storage Unit Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced ECM Suite Cloaking Device > --- WEAPON ----------- Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System VTOL Module Improved Heat Sink Medium Matter Pod Advanced Assault Cannon Grenade Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Smartbomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 3 | . . 1 . . . . 1 . 1 Propulsion 3 | . . 1 . 1 . . 1 . . Utility 6 | . . . . 1 2 2 . 1 . Weapon 2 | . . . . . . . . 1 1 Parts Attached 167 | 7 1 6 13 22 12 43 24 22 17 Power 42 | 1 . 1 4 8 2 10 7 4 5 Engine 26 | 1 . 1 4 6 . 6 6 2 . Core 11 | . . . . 2 2 4 1 2 . Reactor 5 | . . . . . . . . . 5 Propulsion 55 | 3 . 2 6 7 5 14 5 8 5 Treads 3 | . . 2 1 . . . . . . Leg . | . . . . . . . . . . Wheel 6 | 3 . . 3 . . . . . . Hover 10 | . . . . . 5 1 . 4 . Flight 36 | . . . 2 7 . 13 5 4 5 Utility 35 | 1 1 1 . 4 2 9 7 5 5 Device 19 | . . . . 1 1 6 4 3 4 Storage 9 | 1 1 . . . . 3 3 1 . Processor 1 | . . . . 1 . . . . . Hackware 2 | . . . . . . . . 1 1 Protection 4 | . . 1 . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 35 | 2 . 2 3 3 3 10 5 5 2 Energy Gun 4 | . . . 1 1 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 2 . 2 2 2 . 8 3 2 1 Ballistic Cannon 8 | . . . . . 1 2 2 3 . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 1 1 . 1 4 Parts Lost 63 | . . . . 5 3 17 8 19 11 Power 11 | . . . . 2 1 3 1 4 . Propulsion 26 | . . . . 1 2 5 4 10 4 Utility 14 | . . . . . . 6 1 2 5 Weapon 12 | . . . . 2 . 3 2 3 2 Highest Loss Streak 13 | . . . . 3 2 5 5 13 9 Average Slot Usage (%) 67 | . 85 83 86 83 96 68 61 42 15 Engine 6 | . 14 16 21 10 . 2 5 1 . Core 4 | . . . . 4 14 8 1 2 . Wheel 2 | . 28 16 11 . . . . . . Hover 4 | . . . . . 26 5 3 1 . Flight 13 | . . . 19 33 . 12 18 14 2 Device 6 | . . . . 5 15 11 7 6 1 Storage 7 | . 14 11 11 9 7 5 7 5 1 Processor 4 | . . . . 3 7 6 5 5 4 Protection 2 | . . 11 1 . 6 3 . . . Energy Gun 3 | . . . . 2 11 5 5 . . Ballistic Gun 6 | . 28 21 19 14 . 3 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 13 17 25 25 27 34 36 29 29 58 Greatest Support 44 | 32 32 40 32 24 42 23 28 44 23 Greatest Overweight (x) 10 | 1 . 1 1 3 1 10 3 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 4 Average Capacity 7 | 4 6 8 8 8 8 7 7 7 4 Most Carried 8 | 4 4 8 8 8 8 8 8 8 4 Average Carried 6 | 2 2 5 7 7 7 7 6 6 3 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 4 Final Carried 8 | 2 3 8 7 8 8 7 7 4 4 Class Distribution -------------------- 42% | Mutant 14% | Sprinter 13% | Scavenger-Sprinter 9% | Hacker-Mutant 8% | Scavenger-Mutant 8% | Hacker-Sprinter 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2347 | 192 . 268 188 345 290 551 370 69 74 Remotely . | . . . . . . . . . . Salvage Created 3090 | . . 317 215 466 551 868 482 133 58 Parts 160 | . . 21 13 31 29 41 15 7 3 Haulers Intercepted 5 | . . 1 . 1 2 1 . . . Recyclers Shooed 6 | . . . 2 . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 53 | . . 7 5 9 8 11 6 5 2 Guns 45 | . . 7 5 9 7 10 4 3 . Cannons 3 | . . . . . 1 . . 2 . AOE 2 | . . . . . . . . . 2 Classes Destroyed 10 | . . 4 1 1 2 2 . . . Worker 1 | . . . . . . 1 . . . Hauler 5 | . . 1 . 1 2 1 . . . Recycler 5 | . . . 1 . . 2 2 . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . . . . . 1 . 1 . . Swarmer 24 | . . 3 3 2 . 6 4 4 2 Grunt 14 | . . 1 2 3 4 3 . 1 . Sentry 11 | . . 3 . 4 3 1 . . . Hunter 3 | . . . . . 1 . 2 . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 7 | . . 4 3 3 4 7 6 4 2 Combat Bots Only 5 | . . 4 3 2 4 5 4 4 2 Max Kills in Single Turn 2 | . . 1 1 2 2 1 1 1 2 Gunslinging 1 | . . . . 1 1 . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 8080 | . . 269 102 964 532 1669 570 2043 1931 Core 3068 | . . 45 24 262 71 289 176 876 1325 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 100 . 82 52 89 66 82 23 . Volleys Fired 213 | . 4 16 11 43 28 49 38 21 3 Largest 2 | . 2 2 2 2 2 2 2 1 1 Hottest 100 | . 40 46 46 73 100 100 60 48 80 Shots Fired 357 | . 8 32 22 86 56 80 49 21 3 Gun 312 | . 8 32 22 86 40 76 43 5 . Cannon 42 | . . . . . 16 4 6 16 . Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 257 | . 8 32 22 75 16 61 22 21 . Thermal 54 | . . . . 11 16 . 27 . . Explosive 3 | . . . . . . . . . 3 Electromagnetic 43 | . . . . . 24 19 . . . Robot Hit Streak 28 | . 3 6 17 22 24 23 28 7 5 Robot Miss Streak 4 | . 1 2 1 1 3 3 1 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . 2 1 3 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . Shots Hit Robots 301 | . 5 22 19 71 49 70 45 17 3 Core Hits 179 | . 1 13 9 26 26 48 29 16 11 Critical Hits 4 | . . 1 1 . 1 1 . . . Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5987 | . 62 303 274 1059 996 1512 737 430 614 Guns 4139 | . 62 303 274 1059 549 1286 538 68 . Cannons 1002 | . . . . . 367 74 199 362 . Explosions 798 | . . . . . 80 152 . . 566 Melee . | . . . . . . . . . . Ramming 48 | . . . . . . . . . 48 Kinetic 3920 | . 62 303 274 947 367 998 539 430 . Thermal 644 | . . . . 112 266 68 198 . . Explosive 650 | . . . . . . 84 . . 566 Electromagnetic 725 | . . . . . 363 362 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 1 1 1 . . 1 . 2 Average Corruption 1 | . . 1 1 1 . . 1 . 1 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . 1 2 . . . . 1 Message Errors 2 | . . . . 1 . . . . 1 Targeting Errors 2 | . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . . . 2 55 . . . Projectiles 2 | . . . . . 2 . . . . Explosions 55 | . . . . . . 55 . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . 1 10 . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . 1 9 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 211 | . . . . . 53 137 . . 21 Shots 4 | . . . . . 2 2 . . . Rammed 14 | . . . . . . . . . 14 Targets Rammed 14 | . . . . . . . . . 14 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 174 | . . 13 9 49 174 132 40 18 . Average Temperature 25 | . . 5 5 13 44 24 12 9 . Received Heat Transfer 1590 | . . 75 36 477 198 504 48 171 81 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 4 | . . . . . 2 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 10 | . . . . . . . 10 . . Heat Transferred 1839 | . . . . 333 605 50 851 . . Parts Sabotaged 3 | . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 530 | . . 288 219 418 521 530 460 289 160 Initial 219 | . . . 94 72 115 219 202 93 91 Average 212 | . . 161 198 151 289 353 262 134 59 Maximum Alert Level 2 | . . 1 1 2 2 2 2 1 . Low Security (%) 45 | 100 100 50 32 75 31 . 20 84 100 Level 1 43 | . . 49 67 22 49 59 74 15 . Level 2 11 | . . . . 2 19 40 4 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . . . 5 8 5 3 2 2 Investigation 2 | . . . . . . . . 1 1 Extermination 2 | . . . . . . 1 1 . . Reinforcement 12 | . . . . 3 5 . 2 1 1 Assault 2 | . . . . . . 2 . . . Garrison 7 | . . . . 2 3 2 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . . 3 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 3 8 5 31 15 28 27 22 14 Peak Tracking Total 14 | . 3 4 3 10 5 9 11 14 9 Tactical Retreats 22 | . . . . 6 2 6 3 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . 2 . 1 2 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . . . 1 2 . . . Max in Single Turn 2 | . . . . . 1 2 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 24 | . . 3 . 6 1 4 6 2 2 Terminals 11 | . . 3 . 3 . 1 2 . 2 Fabricators 3 | . . . . . . 1 1 1 . Repair Stations 2 | . . . . 1 . . 1 . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers 6 | . . . . 2 . 1 2 1 . Garrison Access . | . . . . . . . . . . Total Hacks 71 | . . 8 . 23 1 6 21 7 5 Successful 50 | . . 6 . 20 1 5 12 3 3 Failed 21 | . . 2 . 3 . 1 9 4 2 Catastrophic 3 | . . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 26 | . . 8 . 6 . 1 6 . 5 Fabricators 9 | . . . . . . 2 3 4 . Repair Stations 5 | . . . . 2 . . 3 . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers 29 | . . . . 15 . 2 9 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . . 6 . 3 . 1 2 . 3 Prototype ID Bank 1 | . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . 1 Unreport Threat 5 | . . . . 2 . . 1 . 2 Maintenance Status 1 | . . . . . . . 1 . . Surveillance Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . . 1 . 1 . 1 . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . 2 2 2 . Load Schematic 3 | . . . . . . 1 1 1 . Build 3 | . . . . . . 1 1 1 . Repair Station Hacks 5 | . . . . 2 . . 3 . . Scan Component 2 | . . . . 1 . . 1 . . Repair 2 | . . . . 1 . . 1 . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . Report Inventory 2 | . . . . . 1 1 . . . Scanalyzer 22 | . . . . 15 . 1 5 1 . Insert Component 11 | . . . . 7 . 1 2 1 . Analyze 11 | . . . . 8 . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . . 2 . 4 1 3 5 2 2 Full Trace Events 4 | . . 1 . 1 . . . 1 1 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 7 . . 2 . . Parts Built 2 | . . . . . . . 1 1 . Matter 657 | . . . . . . 219 219 219 . Time 174 | . . . . . . 58 58 58 . Total Part Build Rating 6 | . . . . . . . 3 3 . Parts Repaired 2 | . . . . 1 . . 1 . . Time 111 | . . . . 51 . . 60 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 11 | . . . . 7 . 1 2 1 . Part Schematics Acquired 9 | . . . . 7 . . 2 . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 3192 | 46 94 240 188 421 356 613 591 336 307 Spaces Moved 3281 | 43 79 146 117 507 462 472 627 420 408 Core 298 | 23 . . . . . 4 6 20 245 Treads 6 | . . 6 . . . . . . . Legs . | . . . . . . . . . . Wheels 377 | 20 79 140 116 22 . . . . . Hover 673 | . . . . . 447 191 . 35 . Flight 1927 | . . . 1 485 15 277 621 365 163 Fastest Speed 25 | 50 100 100 100 26 26 27 25 27 34 Average Speed 55 | 74 100 106 109 33 54 87 31 36 56 Slowest Speed 550 | 100 100 180 117 250 116 550 200 120 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 30 | . . . . 7 . 2 10 9 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 3 23 19 28 63 14 15 16 17 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 72 | . . . . . 15 17 . 1 39 Melee . | . . . . . . . . . . Projectile 2 | . . . . . 1 . . 1 . AOE 70 | . . . . . 14 17 . . 39 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 4286 | 54 86 197 157 664 511 597 967 576 477 Wait 460 | . . 19 . 69 . . 245 103 24 Move 3216 | 42 78 145 116 492 461 467 607 404 404 Hop 26 | . . . . 7 . 2 9 6 2 Pick Up 69 | 5 2 9 3 14 4 11 8 10 3 Fast Attach 53 | 3 . 4 4 9 2 12 6 2 11 Attach 87 | 3 1 2 4 8 3 21 18 20 7 Detach 48 | . . . 6 3 1 13 14 8 3 Swap 28 | 1 . . 5 5 7 10 . . . Drop 54 | . 1 2 8 14 5 12 4 2 6 Fire 213 | . 4 16 11 43 28 49 38 21 3 Melee . | . . . . . . . . . . Ram 14 | . . . . . . . . . 14 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 141 | -10/Materials | Entered another Materials area 141 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 333 | -9/Materials | Build established: Mutant 368 | -9/Materials | Discovered new exit (range 9) 381 | -9/Materials | Entered Mines 467 | -9/Mines | Met a Derelict bent on vengeance 555 | -9/Mines | Discovered new exit (range 13) 569 | -9/Mines | Entered Materials 569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 741 | -8/Materials | Repaired Imp. Assault Rifle 796 | -8/Materials | Garrison activated, responded to threat 906 | -8/Materials | Lost 3 parts (1n2w) 986 | -8/Materials | Discovered new exit (range 16) 989 | -8/Materials | Identified exit to Factory 990 | -8/Materials | Entered Factory 990 | -7/Factory | Evolved 2 slots: Utility x2 1081 | -7/Factory | Garrison activated, responded to threat 1328 | -7/Factory | Discovered new exit (range 13) 1342 | -7/Factory | Identified exit to Factory 1346 | -7/Factory | Entered another Factory area 1346 | -6/Factory | Evolved 2 slots: Utility x2 1575 | -6/Factory | Garrison activated, responded to threat 1654 | -6/Factory | Lost 5 parts (2n1u2w) 1696 | -6/Factory | First assault squad dispatched 1724 | -6/Factory | Spotted B-75 Beast 1811 | -6/Factory | Lost 4 parts (2p1u1w) 1853 | -6/Factory | Discovered new exit (range 7) 1872 | -6/Factory | Identified exit to Factory 1959 | -6/Factory | Entered another Factory area 1959 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1963 | -5/Factory | Lost 5 parts (1p2n2u) 2023 | -5/Factory | Repaired Imp. VTOL Module 2359 | -5/Factory | Lost 5 parts (1p2n1u1w) 2363 | -5/Factory | Fabricated Imp. VTOL Module? 2531 | -5/Factory | Discovered new exit (range 15) 2537 | -5/Factory | Identified exit to Factory 2550 | -5/Factory | Entered another Factory area 2550 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2659 | -4/Factory | Fabricated Imp. VTOL Module? 2713 | -4/Factory | Lost 4 parts (2p1n1w) 2866 | -4/Factory | Core integrity fell below 50% 2879 | -4/Factory | Discovered new exit (range 15) 2885 | -4/Factory | Identified exit to Research 2886 | -4/Factory | Entered Research 2886 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 2908 | -3/Research | Lost 13 parts (2p7n2u2w) 3046 | -3/Research | Found Prototype Launcher 3046 | -3/Research | Identified Mni. Smartbomb Launcher 3059 | -3/Research | Core integrity fell below 50% 3100 | -3/Research | Build established: Hacker-Mutant 3126 | -3/Research | Core integrity fell below 20% 3140 | -3/Research | Lost 9 parts (4n3u2w) 3182 | -3/Research | Spotted B-86 Titan 3193 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 03094_ Slug penetrates Wall. 03098_ Slug penetrates Reaction Chamber. 03103_ Penetrated by Slug. 03103_ Slug penetrates Wall. 03107_ Penetrated by Slug. 03107_ Imp. System Shield destroyed. 03107_ Slug penetrates Wall. 03109_ Identified Cld. Impulse Thruster. 03109_ Malfunction: Meltdown. 03109_ Broken Adv. Signal Interpreter damaged (-1). 03117_ Slug penetrates Wall. 03117_ Penetrated by Slug. 03120_ Slug penetrates Wall. 03125_ Slammed into G-73 Enforcer. 03125_ Destabilizing: System corrupted (+1). 03126_ Slammed into G-67 Veteran. 03174_ Slug penetrates Wall. 03186_ Acquired Field Propulsion Array. 03189_ Dropped Prc. Matter Filter. 03190_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | +############+######## ???????????????????? | | ????????????????????? | | ##### ###???????????????????????????? | | #???# #?????????????????????????????? | | ##+#####+## +?????????????????????????????? | | # # ######?????????????????????????????? | | # # # #?????????????????????????????? | | # # + #?????????????????????????????? | | # # # #?????????????????????????????? | | # # # #?????????????????????????????? | | # # + #?????????????????????????????? | | / # # #?????????????????????????????? | | # # #?? #?????????????????????????????? | | ########### #????#?????????????????????????????? | | #?????????# #??????????????????????????????????? | | ###########+##????##########???????????????????? | | # #????# !!! #???????????????????? | | # #????# !! !#???????????????????? | | # #????# !! #???????????????????? | | # #????# #???????????????????? | | # #???## #???????????????????? | | # #???#; ! #???????????????????? | | # #???## #???????????????????? | | # #????# #???????????????????? | | + #????# #???????????????????? | | # #????##;;;@########???????????????? | | # ####### +???????????????? | | # + R #???????????????? | | #################### k #???????????????? | | #??????????????????# "" +???????????????? | | #??????????????????#""" #???????????????? | | /??????????????????#"F #???????????????? | | ??? ?????????????????#""" !! #???????????????? | | ?????????????????????# "" ! BB#???????????????? | | ?????????????????????+ BB ??????????????? | | ?????????????????????# ??????????????? | | ?????????????????????? ###?????????????? | | ????????????????????????##### #???????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 80 Energy Generation 77 Energy Capacity 455 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Recoil Reduction 1 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Flak Cannon | -5/Factory | Scanalyzed Adv. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -5/Factory Imp. VTOL Module | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketKineticLoader Manual? 0 Play Time 01:01:30 Cumulative 99.1 hours Start 2021.09.22 @ 18:10:28 End 2021.09.22 @ 19:16:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 0 Adventurer 70 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7aa1e4e-b4dd-41be-aea0-f6387e5ceea7