Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.09 @ 12:22:55 // Winter2019/RPGLIKE Player: X-02 Maeterlinck Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2914) 2914 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 7137 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 202 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1200 Matter 245/300 Energy 13/380 System Corruption 35% Temperature Warm (104) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Machine Analyzer Experimental Sensor Array Signal Interpreter Improved Signal Interpreter Targeting Computer Transmission Jammer Improved Shield Generator System Shield > --- WEAPON (3) ------- Latent Energy Streamer Flak Gun Improved Datajack > --- INVENTORY (5) ---- Advanced Targeting Computer System Restoration Module Thief Drone Bay (2/3) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Machine Analyzer Experimental Sensor Array Signal Interpreter Improved Signal Interpreter Targeting Computer Transmission Jammer Improved Shield Generator System Shield > --- WEAPON ----------- Arc Projector Latent Energy Streamer Improved Datajack > --- INVENTORY -------- Ion Engine Advanced Targeting Computer System Restoration Module Thief Drone Bay [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Weight Redist. System Processor Targeting Computer Hackware System Shield Weapon Latent Energy Streamer Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 13 | 4 . . . 2 6 1 Power 2 | . . . . 1 1 . Propulsion 2 | 1 . . . . 1 . Utility 7 | 2 . . . 1 3 1 Weapon 2 | 1 . . . . 1 . Parts Attached 58 | 8 5 . . 4 29 12 Power 11 | 2 1 . . 1 5 2 Engine 11 | 2 1 . . 1 5 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 . . 2 8 2 Treads . | . . . . . . . Leg 15 | 2 1 . . 2 8 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 . . 1 8 6 Device 13 | . 1 . . 1 5 6 Storage . | . . . . . . . Processor 4 | 2 . . . . 2 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 2 . . . 8 2 Energy Gun 5 | 1 1 . . . 2 1 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 3 | 1 1 . . . . 1 Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 10 | . . . . . . 10 Parts Lost 1 | . . . . . . 1 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 100 97 94 99 Engine 15 | . 11 12 12 15 16 17 Leg 20 | . 24 25 25 21 18 17 Device 12 | . 10 12 12 17 12 13 Processor 23 | . 25 25 25 21 20 24 Hackware 2 | . . . . . 5 5 Energy Gun 8 | . 11 12 12 10 6 5 Energy Cannon 3 | . . . . . 6 5 Ballistic Gun 5 | . 12 12 12 10 . . Ballistic Cannon 1 | . . . . . 4 . Special Melee Weapon 1 | . . . . . 1 5 Naked Turns . | . . . . . . . Heaviest Build 41 | 9 9 9 9 18 33 41 Greatest Support 73 | 25 31 31 31 34 73 73 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 4 5 Average Capacity 3 | 2 3 3 3 3 3 4 Most Carried 5 | 3 3 3 3 3 4 5 Average Carried 2 | . . 2 2 2 2 3 Final Capacity 5 | 3 3 3 3 3 4 5 Final Carried 3 | . 3 2 3 3 2 3 Class Distribution -------------------- 71% | Hacker-Mutant 28% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 788 | 229 67 40 . . 321 131 Remotely . | . . . . . . . Salvage Created 3271 | . 162 68 . . 2110 931 Parts 167 | . 10 3 . 2 96 56 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 63 | . 4 4 . 1 36 18 Guns 44 | . 3 4 . 1 28 8 AOE 10 | . 1 . . . 3 6 Classes Destroyed 14 | . 3 1 . . 8 2 Worker 3 | . 1 . . . . 2 Builder 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 3 | . . . . . 2 1 Mechanic 1 | . . . . . . 1 Watcher 4 | . . . . . 4 . Swarmer 11 | . 2 . . . 9 . Grunt 33 | . 2 2 . 1 15 13 Brawler 2 | . . . . . 1 1 Sentry 11 | . . . . . 10 1 Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 6 | . 3 2 . 1 6 4 Combat Bots Only 6 | . 2 2 . 1 6 4 Max Kills in Single Turn 3 | . 1 1 . 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 3469 | . 121 110 . . 1107 2131 Core 2704 | . 98 85 . . 884 1637 Absorbed by Shields 614 | . . . . . . 614 Redirected to Core 2063 | . 72 71 . . 692 1228 Regen/Repaired (Parts) 65 | . . . . . 65 . Core Remaining (%) 95 | 100 . . . 100 86 . Volleys Fired 363 | . 16 17 . 4 153 173 Largest 2 | . 2 1 . 1 1 2 Hottest 88 | . 60 40 . 40 50 88 Shots Fired 363 | . 18 17 . 4 153 171 Gun 351 | . 18 17 . 4 153 159 Cannon 12 | . . . . . . 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 12 | . 2 . . . . 10 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 351 | . 16 17 . 4 153 161 Robot Hit Streak 41 | . 11 15 . 3 14 41 Robot Miss Streak 4 | . 4 1 . 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 338 | . 12 14 . 3 141 168 Core Hits 168 | . 7 9 . 1 62 89 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 1 . . 3 . Corrupt 5 | . 1 1 . . 3 . Melee Attacks 18 | . . . . . 9 9 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 16 | . . . . . 9 7 Combat Hostiles 5 | . . . . . . 5 Follow-up Attacks . | . . . . . . . Damage Inflicted 6295 | . 311 172 . 37 2949 2826 Guns 3893 | . 167 172 . 37 2346 1171 Cannons 35 | . . . . . . 35 Explosions 2267 | . 144 . . . 543 1580 Melee . | . . . . . . . Ramming 100 | . . . . . 60 40 Kinetic 296 | . . . . . . 296 Thermal 1031 | . 144 . . . 543 344 Explosive . | . . . . . . . Electromagnetic 4868 | . 167 172 . 37 2346 2146 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . . . . . 35 Average Corruption 8 | . . . . . . 8 Corruption Purged 14 | . . . . . . 14 Corruption Blocked . | . . . . . . . Effects 33 | . . . . . . 33 Message Errors 9 | . . . . . . 9 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 46 | . . . . . . 46 Projectiles . | . . . . . . . Explosions 46 | . . . . . . 46 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 204 | . 25 . . . 156 23 Shots 6 | . 1 . . . 4 1 Rammed . | . . . . . . . Targets Rammed 20 | . . . . . 14 6 Kicked 20 | . . . . . 14 6 Crushed . | . . . . . . . Highest Temperature 270 | . 66 40 . 40 129 270 Average Temperature 64 | . 41 15 . 21 32 80 Received Heat Transfer 1770 | . 54 61 . . 630 1025 Siege Activations . | . . . . . . . Robots Corrupted 9 | . . . . . 5 4 Combat Hostiles 9 | . . . . . 5 4 Parts Fried 28 | . . . . . 13 15 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 950 | . 150 . . . 550 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . 2 . . . 7 2 Missiles Intercepted . | . . . . . . . Latent Energy Used 1536 | . . . . . . 1536 LE Corruption 27 | . . . . . . 27 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 559 | . 81 80 . 53 275 559 Initial . | . . . . . . . Average 53 | . 16 34 . 8 80 62 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 94 | 100 100 100 . 100 92 90 Level 1 4 | . . . . . 7 7 Level 2 . | . . . . . . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . . . 6 9 Investigation 1 | . . . . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . . . 3 3 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 4 1 Communications Jammed 1 | . . . . . . 1 Distress Signals . | . . . . . . . Times Spotted 112 | . 6 6 . 2 63 35 Peak Tracking Total 9 | . 3 2 . 2 6 9 Tactical Retreats 7 | . . 2 . . 4 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 22 | . . . . . 4 18 Max in Single Turn 4 | . . . . . 2 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 30 | . 8 . 5 2 13 2 Terminals 16 | . 7 . . 1 7 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 153 | . 24 . 50 4 67 8 Successful 141 | . 20 . 50 4 59 8 Failed 12 | . 4 . . . 8 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 3 . 2 1 Terminals 50 | . 23 . . 3 23 1 Fabricators 7 | . . . . . . 7 Repair Stations 13 | . . . . . 13 . Recycling Units 3 | . 1 . . . 2 . Scanalyzers 27 | . . . . . 27 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 92 | . 19 . 50 4 18 1 Record 65 | . 3 . 49 2 11 . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 2 . . . 1 . Alert Level 3 | . 2 . . . 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 2 | . 1 . . . 1 . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Assault Status 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 5 | . 2 . . 1 2 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 7 | . . . . . . 7 Network Status 2 | . . . . . . 2 Load Schematic 2 | . . . . . . 2 Build 3 | . . . . . . 3 Repair Station Hacks 13 | . . . . . 13 . Scan Component 6 | . . . . . 6 . Repair 6 | . . . . . 6 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 3 | . 1 . . . 2 . Process 2 | . 1 . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 26 | . . . . . 26 . Insert Component 12 | . . . . . 12 . Analyze 14 | . . . . . 14 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 . . . 11 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 116 | . . . . . . 116 Total Robot Build Rating 3 | . . . . . . 3 Part Schematics Acquired 11 | . . . . . 11 . Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 168 | . . . . . . 168 Total Part Build Rating 16 | . . . . . . 16 Parts Repaired 6 | . . . . . 6 . Time 292 | . . . . . 292 . Parts Recycled . | . . . . . . . Recycled Matter 227 | . 7 . . . 220 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 11 | . . . . . 11 . Part Schematics Acquired 11 | . . . . . 11 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 11 | . . . . . 7 4 Non-combat 9 | . . . . . 7 2 Combat 2 | . . . . . . 2 Robot Hacks Applied 11 | . . . . . 7 4 parse_system 6 | . . . . . 4 2 no_distress 3 | . . . . . 2 1 find_recycling 2 | . . . . . 1 1 Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 3 . 2 Largest Group 3 | . . . . 3 3 2 Highest-Rated Group 58 | . . . . 40 40 58 Highest-Rated Ally 32 | . . . . 16 16 32 Total Orders . | . . . . . . . Ally Attacks 77 | . . . . 14 58 5 Total Damage 869 | . . . . 76 660 133 Kills 7 | . . . . 1 5 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 3 | . . . . 3 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 10304 | 88 1262 785 1804 929 3489 1947 Spaces Moved 7033 | 68 1000 611 1499 711 2316 828 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 7018 | 53 1000 611 1499 711 2316 828 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 104 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 71 | 4 99 81 96 99 99 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 321 | . 5 . . . 74 242 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 321 | . 5 . . . 74 242 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 8558 | 84 1044 648 1504 785 2883 1610 Wait 864 | 2 12 5 4 53 258 530 Move 7027 | 67 999 610 1498 710 2315 828 Hop . | . . . . . . . Pick Up 67 | 6 9 2 1 4 31 14 Fast Attach 2 | 2 . . . . . . Attach 47 | 5 5 . . 2 24 11 Detach 13 | . . . . . 11 2 Swap 9 | 1 . . . 2 5 1 Drop 37 | 1 1 3 . 4 21 7 Fire 363 | . 16 17 . 4 153 173 Melee 18 | . . . . . 9 9 Ram . | . . . . . . . Kick 20 | . . . . . 14 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . 4 1 . . . Trap . | . . . . . . . Miscellaneous 86 | . 2 7 . 6 42 29 Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Identified exit to Materials 10 | -11/Junkyard | Discovered exit to Materials (range 15) 14 | -11/Junkyard | Upgraded with Propulsion slot (x1) 14 | -11/Junkyard | Upgraded with Utility slot (x2) 14 | -11/Junkyard | Upgraded with Weapon slot (x1) 89 | -11/Junkyard | Entered Materials 107 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Identified exit to Materials 276 | -10/Materials | Discovered exit to Materials (range 20) 316 | -10/Materials | Build established: Hacker-Mutant 564 | -10/Materials | Discovered exit to Materials (range 19) 1181 | -10/Materials | Discovered exit to Materials (range 11) 1351 | -10/Materials | Entered Mines 1351 | -10/Mines | Discovered exit to Materials (range 9) 1372 | -10/Mines | Assembled infested the area 1377 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1541 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1544 | -10/Mines | Found Prototype Device 1699 | -10/Mines | Found a hidden stash of uninstalled traps 1752 | -10/Mines | Learned location of Storage (-9) 2128 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2129 | -10/Mines | Identified exit to Exiles 2129 | -10/Mines | Discovered exit to Exiles (range 5) 2136 | -10/Mines | Entered Exiles 2152 | -10/Exiles | Identified exit to Mines 2152 | -10/Exiles | Discovered exit to Mines (range 16) 2169 | -10/Exiles | Met 8R-AWN 2196 | -10/Exiles | Met EX-HEX 2265 | -10/Exiles | Met EX-DEC 2305 | -10/Exiles | Learned location of Zion (-7) 2393 | -10/Exiles | Met EX-BIN 2546 | -10/Exiles | Reached level 2 2546 | -10/Exiles | Aligned with FarCom system 2547 | -10/Exiles | Given EX-Vault access code 2659 | -10/Exiles | Visited The Gauntlet 3115 | -10/Exiles | Discovered exit to Mines (range 16) 3461 | -10/Exiles | Opened EX-Vault 3477 | -10/Exiles | Found Latent Energy Streamer 3503 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3940 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 3940 | -10/Exiles | Entered Mines 4016 | -9/Mines | Met a Derelict bent on vengeance 4036 | -9/Mines | Identified exit to Materials 4036 | -9/Mines | Discovered exit to Materials (range 14) 4100 | -9/Mines | Found the Drone Emporium 4111 | -9/Mines | Found Prototype Device 4221 | -9/Mines | Upgraded with Power slot (x1) 4221 | -9/Mines | Upgraded with Utility slot (x1) 4221 | -9/Mines | Identified Thief Drone Bay 4473 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4571 | -9/Mines | Discovered exit to Materials (range 18) 4697 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4869 | -9/Mines | Entered Materials 4869 | -8/Materials | Accompanied by 3 allies 4871 | -8/Materials | Reached level 3 4871 | -8/Materials | Reached level 4 4871 | -8/Materials | Reached level 5 4871 | -8/Materials | Reached level 6 4871 | -8/Materials | Upgraded with Power slot (x1) 4871 | -8/Materials | Upgraded with Propulsion slot (x1) 4871 | -8/Materials | Upgraded with Utility slot (x1) 4871 | -8/Materials | Upgraded with Weapon slot (x1) 4927 | -8/Materials | Identified Exp. Sensor Array 5088 | -8/Materials | Reached level 7 5090 | -8/Materials | Upgraded with Utility slot (x1) 5868 | -8/Materials | Reached level 8 5870 | -8/Materials | Upgraded with Utility slot (x1) 6332 | -8/Materials | Identified exit to Factory 6332 | -8/Materials | Discovered exit to Factory (range 8) 6511 | -8/Materials | Discovered exit to Factory (range 19) 6716 | -8/Materials | Repaired Broken Imp. Carbon-fiber Leg 6760 | -8/Materials | Repaired Imp. Carbon-fiber Leg 6833 | -8/Materials | Repaired Broken Imp. Carbon-fiber Leg 7091 | -8/Materials | Garrison activated, responded to threat 7093 | -8/Materials | Reached level 9 7365 | -8/Materials | Reached level 10 7448 | -8/Materials | Discovered exit to Factory (range 8) 7494 | -8/Materials | Repaired Imp. Carbon-fiber Leg 7532 | -8/Materials | Repaired Lgt. Deuterium Engine 7582 | -8/Materials | Repaired Imp. Carbon-fiber Leg 7680 | -8/Materials | Build established: Hacker-Assassin 8358 | -8/Materials | Entered Factory 8360 | -7/Factory | Reached level 11 8471 | -7/Factory | Identified exit to DSF 8669 | -7/Factory | Fabricated O-24 Administrator (x1) 9017 | -7/Factory | Reached level 12 9255 | -7/Factory | System corruption reached 10% 9481 | -7/Factory | Fabricated System Restoration Module (x2) 9787 | -7/Factory | Fabricated System Restoration Module (x2) 9790 | -7/Factory | Upgraded with Utility slot (x1) 10087 | -7/Factory | Core integrity fell below 50% 10262 | -7/Factory | Reached level 13 10263 | -7/Factory | Core integrity fell below 20% 10279 | -7/Factory | System corruption reached 30% 10305 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10286_ G-47 Trooper destroyed. 10286_ U-05 Engineer lays Concrete. 10288_ K-01 Serf collects debris. 10288_ U-05 Engineer lays Concrete. 10290_ U-05 Engineer builds a Wall. 10291_ U-05 Engineer lays Concrete. 10292_ System corrupted: Energy discharge (-24). 10292_ U-05 Engineer builds a Door. 10294_ U-05 Engineer builds a Wall. 10296_ U-05 Engineer lays Concrete. 10296_ Y-54 Guardian destroyed. 10297_ P-60 Hacker IFF system glitched. 10298_ U-05 Engineer lays Concrete. 10300_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 10300_ U-05 Engineer lays Concrete. 10301_ Lgt. Deuterium Engine destroyed. 10303_ U-05 Engineer lays Concrete. 10304_ U-05 Engineer builds a Wall. 10305_ K-01 Serf collects debris. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ????????????????""??""???????????????????????????? | | ????????????????""??""???????????????????????????? | | ?????????????????????????????????????????????????? | | ??????a????????????##?##?????????????????????????? | | ?????????????????? u? ????????T?????????????C??? | | ???????????????####""#"###???????????????????????? | | ???????????????#;;;"";"""#???????????????????????? | | ???????????? ### "#???????????????????????? | | ???????????# # "#???????????????????????" | | ???????????# # "##??????????????????????" | | ???????????# # = " ???????????????????????" | | ???????????# # " ???????????????? ????? | | ???????????# # "#???????????????? ??#?? | | ???????????# # ; ="????????????????? #?? | | ???????????# # ; "??#####?????????# #?? | | ?????????### #;; ### ###???????# +?? | | ?????????# ;;;;";;;#;;;;;;;;;######### k o#?? | | ??????#### # #!!! =## #?? | | ??????? ; #!!! ## ##? | | ?????????# ; ;! ! # #? | | ?????????# ## !%[ ; # ## | | "############ # ! g%! g; # | | " + [%g*%= @ g u T ? | | # up % g # ?? | | Y [[ g # ?? | | # [[ ??? | | # # ; %*#### | | # # k# # # | | "############# # #########;;;# u # # | | ????????????## ###????????## ####";;## # | | ?????????????# ############";######## # | | ???????????????# a %= !%= ##/# | | ???????????????# T = =*| =[ # | | ???????????????# !%r # | | ???????????????# ##/# u ########%### # | | ???????????????####### %% #?# #?# # | | ?????????????????????#[ u " #?# #?# # | | ?????????????????????# "" #?# #?# # | | ?????????????????????# """ #?# #?# # | | ?????????????????????# !!! " " """ ### ### # | | ?????????????????????# !! " "" """ # # # | | ?????????????????????# !! " # # # | | ?????????????????????# " / /%[# # | | ?????????????????????######""""########### %=# # | | ??????????????????????????######?????????# # # | | ?????????????????????????????????????#######+### # | | ?????????????????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 28 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Resistance: KI 45 Resistance: TH 45 Resistance: EX 45 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded System Restoration Module | x2 | -7/Factory System Restoration Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First This Is Interesting... Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Levels Raised 12 | . . . 1 . 8 3 XP Earned 24526 | 6000 500 750 350 1316 10972 4638 XP Spent 23860 | 5850 . . . 1600 11280 5130 Upgrades 54 | 16 . . . 2 26 10 Power Slot 2 | . . . . 1 1 . Propulsion Slot 2 | 1 . . . . 1 . Utility Slot 7 | 2 . . . 1 3 1 Weapon Slot 2 | 1 . . . . 1 . Core Integrity 12 | . . . . . 8 4 Heat Dissipation 3 | . . . . . 3 . Energy Storage 1 | . . . . . . 1 Mass Support 2 | 1 . . . . 1 . Inventory Capacity 5 | 3 . . . . 1 1 Sight Range 4 | 4 . . . . . . Sensor Range 4 | 4 . . . . . . Terrain Scan Density 2 | . . . . . 2 . Ranged Accuracy 2 | . . . . . 2 . KI Resistance % 2 | . . . . . 1 1 TH Resistance % 2 | . . . . . 1 1 EX Resistance % 2 | . . . . . 1 1 Protomatter Created 939 | . 17 48 . 33 424 417 Integrity Restored 1744 | . 32 144 . 110 814 644 Core 1502 | . 32 144 . 7 751 568 Parts 242 | . . . . 103 63 76 Protomatter Decayed 408 | . . 6 . 11 260 131 Game ------ Seed LaserAssaultWarhead Manual? 0 Play Time 01:52:13 Cumulative 16.9 hours Start 2023.12.09 @ 09:56:38 End 2023.12.09 @ 12:22:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 10 Rogue 1 Adventurer 3 Explorer 6 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9880d77-a811-4ec0-b06c-7a6d44a5fdda