Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 17:28:26 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2718) 2718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 6112 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 83 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 140/160 System Corruption 0% Temperature Cool (18) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Hacking Suite Hacking Suite > --- WEAPON (3) ------- Assault Cannon Impact Mace > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Layered Light Armor Plating Flak Gun Proton Missile Launcher Heavy Rocket Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Ion Cannon Plasma Cannon Proton Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Aerolev Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Plasma Cannon Datajack Axe [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . . . 1 2 Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 133 | 7 2 . 3 3 66 52 Power 20 | 1 1 . . 1 9 8 Engine 10 | 1 . . . . 3 6 Core 10 | . 1 . . 1 6 2 Reactor . | . . . . . . . Propulsion 52 | 2 . . 1 2 26 21 Treads 4 | . . . . . 4 . Leg 31 | 2 . . 1 2 19 7 Wheel . | . . . . . . . Hover 9 | . . . . . . 9 Flight 8 | . . . . . 3 5 Utility 21 | 2 . . 1 . 9 9 Device 8 | 1 . . 1 . 3 3 Storage 6 | 1 . . . . 1 4 Processor . | . . . . . . . Hackware 4 | . . . . . 3 1 Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 40 | 2 1 . 1 . 22 14 Energy Gun 18 | 2 . . . . 13 3 Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 2 | . . . . . 2 . Ballistic Cannon 2 | . 1 . . . . 1 Launcher 4 | . . . . . 2 2 Special Weapon 2 | . . . . . 2 . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 . 1 1 Unidentified Prototypes 4 | . . . . . 1 3 Corrupted Parts 4 | . . . . . 4 . System Corruption 34 | . . . . . 34 . Parts Lost 46 | . . . . . 24 22 Power 6 | . . . . . 4 2 Propulsion 19 | . . . . . 6 13 Utility 7 | . . . . . 4 3 Weapon 14 | . . . . . 10 4 Highest Loss Streak 9 | . . . . . 9 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 100 100 97 100 89 76 Engine 1 | . 6 . . . . 4 Core 6 | . 7 14 11 11 7 1 Treads 1 | . . . . . 2 . Leg 18 | . 28 28 22 22 19 12 Hover 1 | . . . . . . 5 Flight 3 | . . . . . 1 11 Device 6 | . 14 14 22 22 3 3 Storage 8 | . 14 14 11 11 8 5 Hackware 11 | . . . . . 14 13 Protection 3 | . . . . . 6 1 Energy Gun 13 | . 24 14 11 11 18 4 Energy Cannon 1 | . . . . . . 4 Ballistic Cannon 2 | . 3 14 11 11 . 1 Launcher 1 | . . . . . 2 . Special Melee Weapon 1 | . . . 8 11 . 1 Naked Turns . | . . . . . . . Heaviest Build 47 | 14 16 16 18 18 32 47 Greatest Support 80 | 20 20 20 30 30 60 80 Greatest Overweight (x) 7 | . . . . . 7 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 5 8 8 8 8 9 8 Most Carried 10 | 8 8 8 8 8 10 10 Average Carried 7 | 1 7 8 7 8 9 7 Final Capacity 10 | 8 8 8 8 8 5 10 Final Carried 10 | 8 8 8 8 8 5 10 Class Distribution -------------------- 28% | Hacker-Mutant 27% | Mutant 24% | Scavenger-Mutant 8% | Hacker-Tank 4% | Scavenger-Sprinter 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1705 | 260 20 34 54 62 665 610 Remotely . | . . . . . . . Salvage Created 3187 | 139 93 71 108 56 1414 1306 Parts 180 | 22 5 4 12 2 73 62 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . . . . 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 62 | . 2 2 2 2 34 20 Melee 4 | . . . . . . 4 Guns 30 | . 2 1 2 . 24 1 Cannons 12 | . . 1 . 2 2 7 AOE 13 | . . . . . 7 6 Classes Destroyed 13 | 1 1 . 2 1 4 4 Worker 2 | . . . . . . 2 Tunneler 9 | 8 . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 4 | . . . 1 . 2 1 Watcher 3 | . . . 1 . 1 1 Swarmer 12 | . . . . . 10 2 Grunt 38 | . 2 2 2 1 17 14 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 1 1 Sentry 7 | . . . . . 5 2 Programmer 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 6 | 3 2 2 1 1 6 5 Combat Bots Only 6 | . 2 2 1 1 6 4 Max Kills in Single Turn 3 | 1 1 1 1 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 6318 | . 22 76 105 229 2725 3161 Core 1268 | . 10 10 21 26 501 700 Absorbed by Shields . | . . . . . . . Redirected to Shielding 70 | . . . . . 70 . Regen/Repaired (Parts) 174 | . . . . . 159 15 Core Remaining (%) 72 | 100 . 92 . 88 8 . Volleys Fired 245 | 25 4 6 8 6 125 71 Largest 3 | 2 2 2 2 2 3 2 Hottest 201 | 80 80 75 75 75 201 140 Shots Fired 371 | 34 8 12 16 12 201 88 Gun 265 | 34 8 6 8 6 167 36 Cannon 80 | . . 6 8 6 17 43 Launcher 23 | . . . . . 15 8 Special 3 | . . . . . 2 1 Kinetic 41 | . . 6 8 6 14 7 Thermal 251 | 25 4 . . . 162 60 Explosive . | . . . . . . . Electromagnetic 79 | 9 4 6 8 6 25 21 Robot Hit Streak 20 | 9 6 12 4 3 20 7 Robot Miss Streak 7 | 3 1 2 1 3 7 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 266 | 23 6 8 9 5 131 84 Core Hits 150 | 8 5 4 6 3 84 40 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 14 | . . . . . 8 6 Burn 9 | . . . . . 8 1 Smash 2 | . . . . . . 2 Sever 3 | . . . . . . 3 Melee Attacks 41 | . . . . . . 41 Impact 12 | . . . . . . 12 Slashing 26 | . . . . . . 26 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6283 | 265 72 126 138 104 2659 2919 Guns 2535 | 265 72 51 69 12 1660 406 Cannons 1135 | . . 75 69 92 196 703 Explosions 1281 | . . . . . 769 512 Melee 1298 | . . . . . . 1298 Ramming 34 | . . . . . 34 . Kinetic 439 | . . 75 69 92 90 113 Thermal 2781 | 191 32 . . . 1729 829 Explosive . | . . . . . . . Electromagnetic 1731 | 74 40 51 69 12 806 679 Impact 508 | . . . . . . 508 Slashing 790 | . . . . . . 790 Piercing . | . . . . . . . Highest Corruption 42 | . . . . . 42 . Average Corruption 11 | . . . . . 11 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . . 58 . Message Errors 11 | . . . . . 11 . Matter Fused 12 | . . . . . 12 . Heat Flow Errors 7 | . . . . . 7 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Misdirections 8 | . . . . . 8 . Weapon Failures 8 | . . . . . 8 . Overload Shots . | . . . . . . . Overflow Damage 213 | . . . . . 29 184 Projectiles 43 | . . . . . 15 28 Explosions 14 | . . . . . 14 . Melee 156 | . . . . . . 156 Knockbacks 13 | . . 2 2 2 2 5 Impact 2 | . . . . . . 2 Kinetic 10 | . . 2 2 1 2 3 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 158 | . . . . . 158 . Shots 8 | . . . . . 8 . Rammed 15 | . . . . . 15 . Targets Rammed 23 | . . . . . 23 . Kicked 8 | . . . . . 8 . Crushed . | . . . . . . . Highest Temperature 638 | 90 84 171 60 24 638 532 Average Temperature 113 | 44 43 89 18 11 122 134 Received Heat Transfer 2115 | . 12 45 63 . 1152 843 Effects 18 | . . . . . 13 5 Shutdowns 3 | . . . . . 2 1 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . 2 1 Matter Decay 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 1 1 Damage (major) 7 | . . . . . 7 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Fried 8 | . . . . . 1 7 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . . . . . 13 4 Heat Transferred 6581 | 450 75 . . . 4368 1688 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 581 | 30 56 86 149 131 435 581 Initial 197 | . 6 21 33 57 42 197 Average 168 | 12 37 82 73 85 135 387 Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 65 | 100 100 100 100 100 73 6 Level 1 19 | . . . . . 24 33 Level 2 15 | . . . . . 2 60 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 1 . 8 6 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . . . 1 . 2 2 Assault . | . . . . . . . Garrison 7 | . . . . . 6 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 1 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 2 2 4 16 53 33 Peak Tracking Total 10 | . 2 2 2 10 9 5 Tactical Retreats 6 | . . . . 1 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 7 | . . 1 . . 2 4 Max in Single Turn 2 | . . 1 . . 2 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 16 | . . . 2 . 7 7 Terminals 7 | . . . 1 . 3 3 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . 1 . 1 2 Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 52 | . . . 4 . 32 16 Successful 31 | . . . 2 . 25 4 Failed 21 | . . . 2 . 7 12 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 19 | . . . . . 13 6 Terminals 17 | . . . 2 . 8 7 Fabricators 2 | . . . . . . 2 Repair Stations 19 | . . . 2 . 12 5 Recycling Units 10 | . . . . . 10 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 2 2 Terminal Hacks 4 | . . . 1 . 1 2 Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . . . . . 1 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . . . 1 . 12 2 Scan Component 8 | . . . 1 . 6 1 Repair 7 | . . . . . 6 1 Recycling Unit Hacks 5 | . . . . . 5 . Report Inventory 3 | . . . . . 3 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . . . . . 6 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 5 . Monitor 1 | . . . . . 1 . Reject 2 | . . . . . 2 . Mask 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . . . 2 . 5 7 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . . . 6 1 Time 273 | . . . . . 212 61 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . . 8 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 1 | . . . . . . 1 Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 1 . . Highest-Rated Group 45 | . . 45 45 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 10 | . . . 4 6 . . Total Damage 166 | . . . 82 84 . . Kills 4 | . . . 1 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 4659 | 605 84 144 242 276 2228 1080 Spaces Moved 2946 | 355 53 103 150 190 1061 1034 Core 51 | 3 . . . . 48 . Treads 3 | . . . . . 3 . Legs 1943 | 352 53 103 150 190 842 253 Wheels . | . . . . . . . Hover 138 | . . . . . . 138 Flight 811 | . . . . . 168 643 Fastest Speed 26 | 50 120 120 120 120 34 26 Average Speed 101 | 119 120 120 124 126 124 60 Slowest Speed 400 | 120 120 120 130 130 400 390 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 1 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 16 12 29 15 53 53 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 21 | . . . . . 13 8 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 17 | . . . . . 9 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 4151 | 498 66 112 189 215 1751 1320 Wait 633 | 104 5 . 25 14 415 70 Move 2932 | 354 52 102 149 189 1058 1028 Hop 4 | . . . . . 1 3 Pick Up 60 | 8 . 2 2 . 24 24 Fast Attach 75 | 7 2 . 1 1 36 28 Attach 20 | . . . 1 . 6 13 Detach 12 | . 1 . . . 3 8 Swap 38 | . . . 1 2 24 11 Drop 68 | . 2 2 2 3 36 23 Fire 245 | 25 4 6 8 6 125 71 Melee 41 | . . . . . . 41 Ram 15 | . . . . . 15 . Kick 8 | . . . . . 8 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 606 | -11/Scrapyard | Entered Materials 607 | -10/Materials | Build established: Mutant 683 | -10/Materials | Discovered new exit (range 6) 690 | -10/Materials | Entered Mines 747 | -10/Mines | Learned location of Zion (-7) 824 | -10/Mines | Discovered new exit (range 6) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Accompanied by 2 allies 834 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 842 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1008 | -9/Materials | Discovered new exit (range 16) 1023 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Entered Mines 1076 | -9/Mines | Accompanied by 1 ally 1188 | -9/Mines | Build established: Scavenger-Mutant 1261 | -9/Mines | Assembled infested the area 1266 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1310 | -9/Mines | Learned Materials security intel 1344 | -9/Mines | Discovered new exit (range 9) 1352 | -9/Mines | Entered Materials 1352 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -8/Materials | Lost 9 parts (1p2n2u4w) 1976 | -8/Materials | Repaired Lgt. Nuclear Core 2009 | -8/Materials | Repaired Particle Gun 2048 | -8/Materials | Repaired Carbon-fiber Leg 2084 | -8/Materials | Repaired Beam Rifle 2573 | -8/Materials | Build established: Hacker-Mutant 2648 | -8/Materials | Repaired Corrupted Flight Unit 2685 | -8/Materials | Repaired Corrupted Flight Unit 2830 | -8/Materials | Garrison activated, responded to threat 2972 | -8/Materials | Core integrity fell below 50% 3022 | -8/Materials | Lost 6 parts (1p3n2w) 3025 | -8/Materials | System corruption reached 10% 3068 | -8/Materials | Core integrity fell below 20% 3075 | -8/Materials | System corruption reached 30% 3111 | -8/Materials | Lost 4 parts (1p1n1u1w) 3325 | -8/Materials | Garrison activated, responded to threat 3577 | -8/Materials | Discovered new exit (range 7) 3580 | -8/Materials | Entered Factory 3580 | -7/Factory | Evolved 2 slots: Propulsion x2 3581 | -7/Factory | Identified exit to Storage 3936 | -7/Factory | Lost 6 parts (3n1u2w) 4271 | -7/Factory | Core integrity fell below 50% 4290 | -7/Factory | Repaired Broken Proton Missile Launcher 4326 | -7/Factory | Lost 6 parts (4n2w) 4439 | -7/Factory | Core integrity fell below 20% 4469 | -7/Factory | Lost 3 parts (3n) 4642 | -7/Factory | Garrison activated, responded to threat 4660 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04642_ ALERT: Activating Garrison Access F004. 04642_ K-01 Serf collects debris. 04643_ G-47 Trooper emerges from the garrison. 04646_ Acquired 23 matter. 04647_ K-01 Serf collects debris. 04647_ Sneak attack on K-01 Serf. 04647_ K-01 Serf destroyed. 04648_ R-06 Scavenger collects Lgt. Ion Engine. 04648_ K-01 Serf collects debris. 04651_ Acquired Lgt. Nuclear Core. 04653_ Acquired 3 matter. 04654_ K-01 Serf collects debris. 04654_ S-27 Virus destroyed. 04656_ G-47 Trooper suffers critical hit (Smash). 04656_ Destroyed Aluminum Leg. 04656_ G-47 Trooper system corrupted by crushing effect. 04656_ G-47 Trooper knocked back. 04658_ K-01 Serf collects debris. 04658_ K-01 Serf destroyed. 04660_ Imp. Titanium Leg destroyed. 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""" """m""" #???? | | ????????????? ??? ?? ? ####???? | | ????????????? ??? ??? ? #??????? | | ?????????????#???#??? ?? #??????? | | ????????????????????? ?? ???????? | | ???????????????????????? ???????? | | ???????????????????????? ???????? | | ???????????????????????? ###???????? | | ???????????????????????? ??????????? | | ???????????????????????? ???????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeAssaultBroadsword Manual? 0 Play Time 01:06:46 Cumulative 145.3 hours Start 2023.01.13 @ 16:22:35 End 2023.01.13 @ 17:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b44ad3b-4f0b-4f79-9d97-902a02c877b1