Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 00:21:05

Player: alice_fexa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (249)     1245
Value Destroyed (9477)     9477
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (3347)               3347
              TOTAL SCORE: 21669

 Bonus
-------
High Alert Combat Kills    347
Win                        3000

 Cogmind 
---------
Core Integrity             1505/1600
Matter                     290/300
Energy                     276/280
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (120) Ox4
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION (6) ---
                Biometal Heavy Treads
                Wheel
                Wheel
                Wheel
                Wheel
>               --- UTILITY (13) -----
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Target Analyzer
       Advanced Transmission Jammer
                Hacking Suite
       Improved Hacking Suite
       Improved System Shield
                System Restoration Module
>               --- WEAPON (4) -------
       Enhanced Quantum Rifle
                Nova Cannon
                Railgun
                Railgun
>               --- INVENTORY (28) ---
                Graviton Reactor
          Light Quantum Reactor
          Light Quantum Reactor
        Armored Heavy Treads
       Advanced Heavy Treads
                Wheel
                Wheel
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
                Matter Compressor (150)
     Long-range Sensor Array
       Advanced Transmission Jammer
       Enhanced Quantum Rifle
        Compact HERF Cannon
        Compact HERF Cannon
                Railgun
                Railgun
                Railgun
                Railgun
  Hypervelocity Mass Driver
                Linear Accelerator
                Fusion Bomb Launcher
                Power Sword
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Wheel
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Target Analyzer
       Advanced Transmission Jammer
                Hacking Suite
       Improved Hacking Suite
       Improved System Shield
                System Restoration Module
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                Nova Cannon
                Railgun
                Railgun
>               --- INVENTORY --------
                Graviton Reactor
          Light Quantum Reactor
          Light Quantum Reactor
        Armored Heavy Treads
       Advanced Heavy Treads
                Wheel
                Wheel
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
                Matter Compressor
     Long-range Sensor Array
       Advanced Transmission Jammer
       Enhanced Quantum Rifle
        Compact HERF Cannon
        Compact HERF Cannon
                Railgun
                Railgun
                Railgun
                Railgun
  Hypervelocity Mass Driver
                Linear Accelerator
                Fusion Bomb Launcher
                Power Sword
       Enhanced Force Lance
[Rating: 142]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Medium Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Railgun
  Energy Gun               Dispersion Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Tesla Bomb Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   1   .   1   .   
  Utility                  11   | .   .   .   1   2   1   .   .   1   1   1   1   1   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             341  | 6   6   2   15  42  6   .   10  7   35  77  84  13  38  
  Power                    37   | 1   1   .   3   5   1   .   1   .   3   7   9   .   6   
    Engine                 4    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   .   2   5   .   .   1   .   3   2   3   .   1   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   5   6   .   5   
  Propulsion               92   | 2   2   .   6   13  1   .   3   1   4   23  26  3   8   
    Treads                 24   | 1   .   .   2   6   1   .   .   1   .   6   4   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  68   | 1   2   .   4   7   .   .   3   .   4   17  22  1   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  108  | 1   2   .   2   13  3   .   3   2   14  28  20  5   15  
    Device                 70   | .   .   .   2   7   1   .   3   1   10  21  12  4   9   
    Storage                7    | 1   2   .   .   .   2   .   .   .   1   .   1   .   .   
    Processor              11   | .   .   .   .   2   .   .   .   .   .   1   5   1   2   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   1   1   .   3   
    Protection             14   | .   .   .   .   4   .   .   .   .   3   5   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | 2   1   2   4   11  1   .   3   4   14  19  29  5   9   
    Energy Gun             35   | 2   .   1   1   6   .   .   .   1   2   6   13  1   2   
    Energy Cannon          5    | .   .   .   2   .   .   .   .   .   .   2   .   .   1   
    Ballistic Gun          34   | .   1   1   1   4   .   .   2   2   5   6   7   1   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   
    Launcher               11   | .   .   .   .   1   .   .   .   .   2   2   4   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   1   .   1   1   5   3   1   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   3   .   .   .   .   1   3   2   1   .   
Parts Lost                 92   | .   .   .   3   6   1   .   .   .   .   35  39  2   6   
  Power                    11   | .   .   .   .   1   .   .   .   .   .   4   5   1   .   
  Propulsion               35   | .   .   .   2   1   1   .   .   .   .   15  14  1   1   
  Utility                  18   | .   .   .   .   2   .   .   .   .   .   7   6   .   3   
  Weapon                   28   | .   .   .   1   2   .   .   .   .   .   9   14  .   2   
  Highest Loss Streak      13   | .   .   .   2   3   1   .   .   .   .   6   13  2   2   
Average Slot Usage (%)     92   | .   93  100 98  98  98  92  99  97  97  87  86  89  86  
  Core                     5    | .   .   .   6   9   1   .   5   6   10  3   3   4   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   6   3   4   6   
  Treads                   6    | .   14  14  11  9   7   7   7   10  7   6   3   8   4   
  Wheel                    14   | .   14  14  20  17  13  7   14  13  12  13  13  12  14  
  Device                   11   | .   .   .   11  10  15  15  14  12  8   9   7   18  16  
  Storage                  15   | .   21  28  22  18  15  15  15  13  15  15  17  13  12  
  Processor                9    | .   .   .   .   9   15  15  15  13  11  6   12  6   6   
  Hackware                 3    | .   .   .   .   .   .   .   .   6   5   2   2   .   9   
  Protection               3    | .   .   .   .   6   .   .   .   .   3   7   1   4   2   
  Energy Gun               5    | .   18  14  6   7   7   7   7   6   5   1   3   6   3   
  Ballistic Gun            5    | .   9   14  11  9   7   7   7   6   5   5   5   1   2   
  Slashing Weapon          3    | .   .   .   .   .   6   7   6   5   4   4   1   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             187  | 13  38  41  46  50  86  86  87  87  140 153 187 170 184 
  Greatest Support         75   | 16  16  10  26  28  26  10  24  24  44  56  75  30  75  
  Greatest Overweight (x)  18   | 2   3   4   4   2   8   8   8   3   5   15  18  8   16  
  Average Overweight (x)   3    | .   1   3   1   1   2   8   3   3   3   3   3   5   4   
Largest Inventory Capacity 36   | 6   16  16  16  16  20  20  20  20  28  28  36  28  28  
  Average Capacity         24   | 5   11  16  16  16  17  20  20  20  25  28  34  28  28  
  Most Carried             36   | 4   12  16  16  16  18  18  20  20  28  28  36  28  28  
  Average Carried          22   | 2   7   14  14  15  16  18  19  19  25  23  30  27  27  
  Final Capacity           28   | 6   16  16  16  16  20  20  20  20  28  28  28  28  28  
  Final Carried            28   | 4   12  16  16  16  18  18  20  19  28  26  28  28  28  

 Class Distribution 
--------------------
 59% | Hauler-Mutant
 24% | Scavenger-Mutant
  5% | Scavenger-Skirmisher
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           7139  | 177  150  29   215  830  91   .    147  175  698  1726 1161 84   1656 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11361 | .    154  114  679  2128 158  .    247  177  1057 2599 2355 276  1417 
  Parts                    615   | .    18   11   48   119  8    .    15   7    53   127  114  20   75   
Haulers Intercepted        8     | .    1    .    .    5    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           9     | .    .    .    .    .    .    .    .    .    1    4    2    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  162  | .   3   6   18  36  3   .   2   1   11  32  27  9   14  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   8   1   .   1   
  Guns                     98   | .   3   6   12  27  3   .   2   1   10  18  8   2   6   
  Cannons                  23   | .   .   .   6   6   .   .   .   .   .   1   3   .   7   
  AOE                      14   | .   .   .   .   3   .   .   .   .   .   1   3   7   .   
Classes Destroyed          14   | .   5   .   4   2   1   .   1   .   1   .   .   .   .   
  Worker                   30   | .   .   .   1   4   .   .   .   .   3   12  4   3   3   
  Builder                  15   | .   1   .   .   1   .   .   .   .   1   8   2   .   2   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Hauler                   8    | .   1   .   .   5   .   .   1   .   .   .   .   .   1   
  Recycler                 14   | .   .   .   1   2   .   .   .   1   2   3   3   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Watcher                  14   | .   1   .   .   3   .   .   2   1   3   .   .   .   4   
  Swarmer                  37   | .   2   5   8   9   .   .   .   .   .   3   3   7   .   
  Grunt                    51   | .   1   1   7   17  2   .   .   .   4   12  4   .   3   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   2   8   .   .   1   .   1   .   5   .   3   
  Hunter                   13   | .   .   .   .   1   .   .   .   .   2   2   8   .   .   
  Programmer               39   | .   .   .   .   .   1   .   1   1   4   15  7   2   8   
Best Kill Streak           8    | .   3   3   5   4   2   .   1   1   4   7   7   8   7   
  Combat Bots Only         7    | .   2   3   5   4   2   .   1   1   4   5   6   7   2   
Max Kills in Single Turn   3    | .   2   1   1   2   1   .   1   1   2   2   2   3   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   1   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               17408 | .    87   124  538  1472 254  .    191  80   984  5273 5898 779  1728 
  Core                     1518  | .    9    16   64   185  79   .    23   10   64   476  497  .    95   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    408   | .    .    .    .    .    .    .    .    .    .    .    305  .    103  
Core Remaining (%)         84    | 100  .    90   84   66   .    .    85   98   93   58   61   100  94   
Volleys Fired              536   | .    15   9    42   137  12   .    15   4    29   107  69   19   78   
  Largest                  4     | .    2    2    2    2    2    .    3    3    3    3    4    3    4    
  Hottest                  277   | .    90   95   98   95   95   .    123  138  188  199  221  234  277  
Shots Fired                1162  | .    29   18   84   271  24   .    33   12   72   248  145  40   186  
  Gun                      934   | .    29   18   66   231  24   .    33   12   70   229  111  23   88   
  Cannon                   196   | .    .    .    18   38   .    .    .    .    .    12   20   10   98   
  Launcher                 32    | .    .    .    .    2    .    .    .    .    2    7    14   7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  595   | .    7    9    42   134  12   .    18   8    35   140  61   17   112  
  Thermal                  431   | .    14   9    42   135  12   .    15   4    29   79   8    10   74   
  Explosive                16    | .    .    .    .    2    .    .    .    .    .    4    3    7    .    
  Electromagnetic          120   | .    8    .    .    .    .    .    .    .    8    25   73   6    .    
  Robot Hit Streak         36    | .    4    5    12   23   18   .    14   7    36   17   25   19   15   
  Robot Miss Streak        5     | .    5    2    2    4    1    .    3    1    1    4    3    4    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    2    2    1    .    2    
  Secondary Targets        15    | .    .    .    1    4    .    .    .    .    2    6    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    1    1    1    .    .    
Shots Hit Robots           871   | .    12   8    56   193  22   .    23   15   72   205  114  28   123  
  Core Hits                418   | .    8    6    25   85   6    .    10   6    32   95   65   21   59   
  Critical Hits            17    | .    .    .    .    .    .    .    .    2    4    4    4    .    3    
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    3    3    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    2    1    1    1    .    2    
Melee Attacks              273   | .    .    .    .    .    11   12   18   27   38   89   22   31   25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 262   | .    .    .    .    .    11   12   18   27   38   89   11   31   25   
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Sneak Attacks            37    | .    .    .    .    .    1    .    3    4    10   9    7    1    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30569 | .    165  167  1019 4079 687  .    738  761  3128 7971 5228 1778 4848 
  Guns                     16495 | .    165  167  693  3161 504  .    427  220  1666 4381 2411 590  2110 
  Cannons                  4370  | .    .    .    326  661  .    .    .    .    .    260  712  198  2213 
  Explosions               3344  | .    .    .    .    257  .    .    .    .    190  953  1177 767  .    
  Melee                    6351  | .    .    .    .    .    183  .    311  541  1272 2377 928  214  525  
  Ramming                  9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  10442 | .    18   36   254  1308 168  .    173  134  728  2778 1611 403  2831 
  Thermal                  8704  | .    100  131  765  2514 336  .    254  86   785  1714 270  257  1492 
  Explosive                1596  | .    .    .    .    257  .    .    .    .    .    351  221  767  .    
  Electromagnetic          3467  | .    47   .    .    .    .    .    .    .    343  751  2198 128  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6208  | .    .    .    .    .    183  .    311  541  1272 2377 785  214  525  
  Piercing                 143   | .    .    .    .    .    .    .    .    .    .    .    143  .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    2    .    3    12   15   5    10   
  Average Corruption       5     | .    .    .    .    .    .    .    1    .    1    8    7    2    4    
  Corruption Purged        39    | .    .    .    .    .    .    .    .    .    4    15   9    .    11   
  Effects                  223   | .    .    .    .    .    .    .    14   .    2    125  35   8    39   
    Message Errors         44    | .    .    .    .    .    .    .    4    .    1    20   8    2    9    
    Matter Fused           39    | .    .    .    .    .    .    .    .    .    1    27   4    1    6    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    3    .    .    8    5    1    6    
    Energy Discharges      29    | .    .    .    .    .    .    .    4    .    .    11   5    1    8    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    2    .    .    10   4    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
    Targeting Errors       55    | .    .    .    .    .    .    .    1    .    .    36   8    3    7    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1890  | .    .    .    .    31   43   .    79   210  391  484  348  122  182  
  Projectiles              101   | .    .    .    .    19   .    .    .    .    .    12   .    11   59   
  Explosions               125   | .    .    .    .    12   .    .    .    .    .    47   53   13   .    
  Melee                    1664  | .    .    .    .    .    43   .    79   210  391  425  295  98   123  
Knockbacks                 31    | .    .    .    .    .    .    .    .    .    .    .    1    3    27   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    .    .    .    .    1    3    23   
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Self-Inflicted Damage      153   | .    .    .    .    .    .    .    .    .    30   64   55   4    .    
  Shots                    7     | .    .    .    .    .    .    .    .    .    1    2    4    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    100  169  50   135  38   .    241  48   357  291  344  188  198  
  Average Temperature      83    | .    33   56   17   35   13   .    94   30   126  110  115  80   85   
  Received Heat Transfer   2076  | .    18   27   207  657  72   .    30   18   165  471  240  36   135  
  Effects                  11    | .    .    .    .    .    .    .    3    .    3    1    4    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    3    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Siege Activations          17    | .    .    .    .    .    .    .    .    .    .    .    7    1    9    
  Total Turns              344   | .    .    .    .    .    .    .    .    .    .    .    167  36   141  
  Longest Duration         57    | .    .    .    .    .    .    .    .    .    .    .    57   36   51   
Robots Corrupted           17    | .    .    .    .    .    .    .    .    .    .    4    13   .    .    
  Combat Hostiles          16    | .    .    .    .    .    .    .    .    .    .    4    12   .    .    
  Parts Fried              36    | .    .    .    .    .    .    .    .    .    1    5    30   .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             14    | .    .    .    .    4    .    .    .    .    .    .    2    .    8    
  Heat Transferred         12484 | .    296  259  1369 4070 444  .    370  111  1036 2296 309  296  1628 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Peak Influence             955  | .   67  162 452 955 475 140 113 472 192 384 324 359 434 
  Average Influence        190  | .   27  93  277 536 389 126 42  162 64  214 135 164 182 
Maximum Alert Level        3    | .   .   .   2   3   2   .   .   2   .   1   1   1   2   
  Low Security (%)         60   | 100 100 100 10  4   .   100 100 52  100 45  66  61  67  
  Level 1                  29   | .   .   .   83  21  46  .   .   46  .   54  33  38  29  
  Level 2                  7    | .   .   .   5   51  53  .   .   .   .   .   .   .   2   
  Level 3                  2    | .   .   .   .   22  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   .   1   4   3   .   1   1   5   11  5   2   4   
  Investigation            6    | .   .   .   1   1   1   .   .   .   1   1   1   .   .   
  Extermination            22   | .   .   .   .   .   1   .   1   1   4   7   2   2   4   
  Reinforcement            7    | .   .   .   .   2   .   .   .   .   .   3   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Distress Signals           12   | .   1   .   .   1   .   .   .   .   1   3   3   .   3   
Communications Jammed      73   | .   .   .   .   .   .   .   .   .   .   .   36  12  25  
  Distress Signals         72   | .   .   .   .   .   .   .   .   .   .   .   35  12  25  
Times Spotted              265  | .   9   7   18  56  3   6   4   3   19  56  35  15  34  
  Peak Tracking Total      9    | .   6   3   4   5   2   6   2   1   4   9   7   5   3   
  Tactical Retreats        25   | .   1   1   2   3   .   .   .   .   1   10  3   2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Traps Triggered            14   | .   .   .   1   1   1   .   1   .   .   6   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Machines Disabled          14   | .   .   .   3   4   .   .   .   .   2   2   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   1   1   .   1   1   
  Garrison Access          7    | .   .   .   .   1   .   .   2   .   1   .   1   .   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Machines Accessed          72   | .   3   .   2   3   4   .   12  6   16  7   7   5   7   
  Terminals                48   | .   3   .   2   2   3   .   7   4   12  4   5   3   3   
  Fabricators              9    | .   .   .   .   .   .   .   2   1   1   1   .   2   2   
  Repair Stations          5    | .   .   .   .   .   .   .   1   .   1   2   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   1   .   2   .   1   .   1   .   2   
Total Hacks                185  | .   10  .   12  8   11  .   26  19  48  12  12  10  17  
  Successful               88   | .   6   .   5   4   5   .   15  11  20  4   5   4   9   
  Failed                   97   | .   4   .   7   4   6   .   11  8   28  8   7   6   8   
    Catastrophic           19   | .   .   .   .   .   3   .   2   .   7   2   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   9   .   4   4   6   .   9   10  25  1   2   6   5   
  Terminals                142  | .   10  .   12  7   9   .   17  15  41  7   9   7   8   
  Fabricators              19   | .   .   .   .   .   .   .   3   3   3   1   .   3   6   
  Repair Stations          10   | .   .   .   .   .   .   .   3   .   2   4   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   2   .   3   .   1   .   2   .   3   
Terminal Hacks             44   | .   4   .   2   1   3   .   7   7   12  1   3   3   1   
  Part Schematic           8    | .   1   .   .   .   1   .   .   3   3   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   1   .   .   2   .   1   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   1   .   .   1   1   .   1   1   .   
  Terminal Index           7    | .   .   .   .   .   1   .   1   1   1   .   1   1   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   1   .   1   1   1   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   2   1   2   .   .   .   4   
  Load Schematic           4    | .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Build                    5    | .   .   .   .   .   .   .   1   1   1   .   .   .   2   
Repair Station Hacks       6    | .   .   .   .   .   .   .   2   .   1   3   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   1   .   .   2   .   1   .   1   .   2   
  Seal Access              7    | .   .   .   .   1   .   .   2   .   1   .   1   .   2   
Unauthorized Hacks         58   | .   5   .   7   6   5   .   6   6   12  .   3   3   5   
  Terminals                20   | .   2   .   3   2   2   .   2   2   3   .   1   1   2   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 18   | .   2   .   2   2   2   .   2   2   2   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   3   .   2   2   4   .   8   6   14  7   6   5   6   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   .   1   .   .   3   3   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   1   2   2   .   .   .   2   
    Matter                 994  | .   .   .   .   .   .   .   190 234 234 .   .   .   336 
    Time                   340  | .   .   .   .   .   .   .   95  117 58  .   .   .   70  
  Total Part Build Rating  41   | .   .   .   .   .   .   .   5   14  14  .   .   .   8   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Time                     63   | .   .   .   .   .   .   .   38  .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   10  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   10  .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Total Damage             107  | .   .   .   .   .   .   107 .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               16730 | 48   264  173  538  1619 702  141  1634 911  2615 3091 1832 839  2323 
Spaces Moved               8763  | 34   193  112  333  1008 489  68   940  496  1528 1242 858  402  1060 
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   177   | .    .    .    1    1    .    .    .    .    .    101  62   .    12   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8581  | 29   193  112  332  1007 489  68   940  496  1528 1141 796  402  1048 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  100  100  100  160  115  120  120  105  105  130  110  
  Average Speed            121   | 97   102  115  101  101  114  160  120  120  128  127  130  134  125  
  Slowest Speed            280   | 150  110  120  200  200  160  160  160  120  140  240  280  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       29    | 3    40   32   28   61   13   67   25   13   40   30   25   15   24   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 176   | .    .    .    .    1    9    12   14   22   25   38   10   28   17   
Terrain Destroyed          373   | .    .    .    .    21   9    12   16   22   30   100  48   62   53   
  Melee                    164   | .    .    .    .    .    9    12   14   22   25   38   9    27   8    
  Projectile               98    | .    .    .    .    10   .    .    2    .    5    37   7    5    32   
  AOE                      111   | .    .    .    .    11   .    .    .    .    .    25   32   30   13   

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      13428 | 46   231  141  458  1369 598  79   1385 762  2066 2408 1396 620  1869 
  Wait                     3131  | 3    7    11   43   112  57   .    379  206  386  851  314  137  625  
  Move                     8751  | 33   192  111  332  1007 489  67   939  495  1527 1241 857  402  1059 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168   | 4    7    5    11   23   12   .    6    11   25   16   27   8    13   
  Fast Attach              109   | 6    2    .    4    12   .    .    4    1    5    30   24   5    16   
  Attach                   98    | .    .    .    4    6    2    .    .    2    2    29   40   5    8    
  Detach                   31    | .    .    .    .    .    .    .    .    .    .    13   9    3    6    
  Swap                     134   | .    4    2    7    24   4    .    6    4    28   18   20   3    14   
  Drop                     189   | .    4    3    15   48   11   .    10   12   26   14   14   7    25   
  Fire                     536   | .    15   9    42   137  12   .    15   4    29   107  69   19   78   
  Melee                    273   | .    .    .    .    .    11   12   18   27   38   89   22   31   25   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory
-3/Research (discovered 4 exits: *Res x3 / *Arm)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 16)
    49 | -11/Scrapyard      | Entered Materials
   182 | -10/Materials      | Discovered new exit (range 19)
   288 | -10/Materials      | Discovered new exit (range 12)
   300 | -10/Materials      | Build established: Mutant
   313 | -10/Materials      | Entered Mines
   330 | -10/Mines          | Learned Materials stockpile data
   341 | -10/Mines          | Met a Derelict bent on vengeance
   469 | -10/Mines          | Discovered new exit (range 8)
   486 | -10/Mines          | Entered Materials
   486 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   716 | -9/Materials       | Build established: Scavenger-Mutant
   994 | -9/Materials       | Discovered new exit (range 10)
  1024 | -9/Materials       | Entered another Materials area
  1024 | -8/Materials       | Evolved 2 slots: Utility x2
  1042 | -8/Materials       | Discovered new exit (range 8)
  1231 | -8/Materials       | Lost 3 parts (1p1n1u)
  1239 | -8/Materials       | Garrison activated, responded to threat
  1915 | -8/Materials       | Discovered new exit (range 13)
  2382 | -8/Materials       | Discovered new exit (range 5)
  2566 | -8/Materials       | Identified exit to Storage
  2642 | -8/Materials       | Identified exit to Factory
  2643 | -8/Materials       | Entered Factory
  2643 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2708 | -7/Factory         | Discovered new exit (range 13)
  2727 | -7/Factory         | Identified exit to Lower Caves
  2850 | -7/Factory         | Garrison activated, responded to threat
  3221 | -7/Factory         | Identified exit to Factory
  3331 | -7/Factory         | Build established: Hauler-Mutant
  3345 | -7/Factory         | Sucked down chute
  3345 | -7/Factory         | Entered Waste
  3346 | -7/Waste           | Met a frightened Derelict
  3396 | -7/Waste           | Spotted C-40 Crusher
  3406 | -7/Waste           | Spotted C-40 Crusher
  3425 | -7/Waste           | Spotted C-40 Crusher
  3433 | -7/Waste           | Spotted C-40 Crusher
  3462 | -7/Waste           | Spotted C-40 Crusher
  3463 | -7/Waste           | Discovered new exit (range 15)
  3463 | -7/Waste           | Spotted C-40 Crusher
  3484 | -7/Waste           | Identified exit to Factory
  3486 | -7/Waste           | Entered Factory
  3574 | -7/Factory         | Repaired Imp. Heat Sink
  4088 | -7/Factory         | Discovered exit to Factory (range 5)
  4328 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
  4582 | -7/Factory         | Discovered exit to Lower Caves (range 13)
  5120 | -7/Factory         | Entered another Factory area
  5120 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5292 | -6/Factory         | Fabricated Dispersion Rifle (x2)
  5364 | -6/Factory         | Discovered new exit (range 11)
  5366 | -6/Factory         | Identified exit to Factory
  5511 | -6/Factory         | Local fabrication network quarantined
  5537 | -6/Factory         | Found Prototype Processor
  5538 | -6/Factory         | Identified exit to Lower Caves
  5790 | -6/Factory         | Discovered exit to Lower Caves (range 5)
  5844 | -6/Factory         | Identified Exp. Terrain Scan Processor
  6031 | -6/Factory         | Entered another Factory area
  6031 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  6514 | -5/Factory         | Found Prototype Launcher
  6514 | -5/Factory         | Identified Tesla Bomb Launcher
  7773 | -5/Factory         | Fabricated Railgun?
  7953 | -5/Factory         | Discovered new exit (range 10)
  7963 | -5/Factory         | Identified exit to Upper Caves
  8331 | -5/Factory         | Identified exit to Factory
  8420 | -5/Factory         | Found Prototype Processor
  8493 | -5/Factory         | Identified Exp. Signal Interpreter
  8646 | -5/Factory         | Entered another Factory area
  8646 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8732 | -4/Factory         | Lost 3 parts (1p1n1w)
  8816 | -4/Factory         | Repaired Lyr. Medium Armor Plating
  9479 | -4/Factory         | System corruption reached 10%
  9527 | -4/Factory         | Lost 5 parts (1p1n1u2w)
  9632 | -4/Factory         | Lost 3 parts (2u1w)
  9632 | -4/Factory         | Found Prototype Device
  9632 | -4/Factory         | Identified Exp. Sensor Array
 10188 | -4/Factory         | Lost 6 parts (2p3n1w)
 10251 | -4/Factory         | Lost 4 parts (3n1w)
 10614 | -4/Factory         | Spotted B-86 Titan
 10774 | -4/Factory         | Lost 3 parts (1n2w)
 11702 | -4/Factory         | Discovered new exit (range 6)
 11722 | -4/Factory         | Identified exit to Research
 11737 | -4/Factory         | Entered Research
 11737 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12170 | -3/Research        | Found Enh. Force Lance
 12387 | -3/Research        | Lost 5 parts (1p3n1w)
 12503 | -3/Research        | Found Enh. Force Lance
 12673 | -3/Research        | Spotted B-86 Titan
 12679 | -3/Research        | Identified exit to Research
 12685 | -3/Research        | Discovered new exit (range 4)
 12696 | -3/Research        | Identified exit to Armory
 12823 | -3/Research        | Spotted B-86 Titan
 12900 | -3/Research        | Lost 3 parts (2n1w)
 13006 | -3/Research        | Lost 3 parts (1p1n1w)
 13107 | -3/Research        | Lost 3 parts (1p1u1w)
 13290 | -3/Research        | Lost 13 parts (1p5n1u6w)
 13310 | -3/Research        | Crushed by falling debris
 13310 | -3/Research        | System corruption reached 10%
 13341 | -3/Research        | Lost 8 parts (1p2n3u2w)
 13569 | -3/Research        | Entered another Research area
 13569 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13703 | -2/Research        | Identified exit to Access
 13891 | -2/Research        | Found Exp. Signal Interpreter
 13939 | -2/Research        | Spotted B-90 Cyclops
 14009 | -2/Research        | Found Unknown Launcher
 14390 | -2/Research        | Destroyed 7 combat bots
 14408 | -2/Research        | Entered Access
 14408 | -1/Access          | Evolved 2 slots: Utility x2
 14485 | -1/Access          | Identified Fusion Bomb Launcher
 14610 | -1/Access          | Fabricated Lrn. Sensor Array (x1)
 14821 | -1/Access          | Build established: Scavenger-Mutant
 15217 | -1/Access          | Energy Cycler disabled
 15304 | -1/Access          | Fabricated Lrn. Sensor Array (x1)
 15494 | -1/Access          | Build established: Scavenger-Skirmisher
 16091 | -1/Access          | System corruption reached 10%
 16725 | -1/Access          | Discovered new exit (range 6)
 16730 | -1/Access          | Identified exit to Surface
 16731 | ***                | Escaped!

 Last Messages 
---------------
16570_ System corrupted: Energy discharge (-95).
16588_ System corrupted: Heat flow error (+155).
16621_ Penetrated by Slug.
16625_ Adv. Heat Sink melted.
16625_ Y-72 Warden destroyed.
16626_ System corrupted: Energy discharge (-47).
16626_ Activated siege mode.
16628_ System Restoration Module purges 1% of system corruption (6%).
16633_ Ended siege mode.
16643_ Acquired 136 matter.
16647_ System corrupted: Heat flow error (+160).
16647_ Dropped Railgun.
16647_ U-05 Engineer builds a Wall.
16648_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
16649_ Terminal disabled.
16668_ 1XNLLEQA&JELTJOWQ<DVNW<R,
16708_ W-44 Eye distress signal jammed. <x3>
16725_ The Access Shell folds into the floor.
16725_ EXIT=FOUND
16730_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?   """G"""            #  """"""    #        %     |
| ??  """ """            +    ""      #              |
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| ????????????????????s????????????????????????????? |
| ???????????????????s?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          65
Energy Generation          45
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              16
Corruption Prevention      20
Armor Coverage             1200
Power Shielding            66
Evasion (%)                44
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          22
Defensive Hacking          14

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
      Imp. Hacking Suite | -7/Factory    | Hacked
     Hvy. Neutron Cannon | -6/Factory    | Hacked
                 Railgun | -6/Factory    | Hacked
       Lrn. Sensor Array | -6/Factory    | Hacked
  Biometal Medium Treads | -5/Factory    | Hacked
 Imp. Heavy Siege Treads | -5/Factory    | Hacked
 Exp. Signal Interpreter | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -7/Factory 
   Dispersion Rifle | x2 | -6/Factory | Preloaded
            Railgun | x2 | -5/Factory 
  Lrn. Sensor Array | x1 | -1/Access  
  Lrn. Sensor Array | x1 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryImpulseFilter
  Manual?         0
Play Time         02:02:31
  Cumulative      638.8 hours
  Start           2020.01.11 @ 19:48:10
  End             2020.01.12 @ 00:21:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          566
  Rogue           526
  Adventurer      40
  Explorer        0
Win Type          0
  Total           44
  Types           30/0/12/2/0/0/0
Lore%             88
Gallery%          90
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5cb28ed-cdd3-4c13-9142-885045d37fce