Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 00:21:05 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (249) 1245 Value Destroyed (9477) 9477 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3347) 3347 TOTAL SCORE: 21669 Bonus ------- High Alert Combat Kills 347 Win 3000 Cogmind --------- Core Integrity 1505/1600 Matter 290/300 Energy 276/280 System Corruption 6% Temperature Cool (0) Movement Rolling (120) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Wheel Wheel Wheel Wheel > --- UTILITY (13) ----- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer Hacking Suite Improved Hacking Suite Improved System Shield System Restoration Module > --- WEAPON (4) ------- Enhanced Quantum Rifle Nova Cannon Railgun Railgun > --- INVENTORY (28) --- Graviton Reactor Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Wheel Wheel Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Matter Compressor (150) Long-range Sensor Array Advanced Transmission Jammer Enhanced Quantum Rifle Compact HERF Cannon Compact HERF Cannon Railgun Railgun Railgun Railgun Hypervelocity Mass Driver Linear Accelerator Fusion Bomb Launcher Power Sword Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Wheel Wheel Wheel Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer Hacking Suite Improved Hacking Suite Improved System Shield System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Railgun Railgun > --- INVENTORY -------- Graviton Reactor Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Wheel Wheel Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Matter Compressor Long-range Sensor Array Advanced Transmission Jammer Enhanced Quantum Rifle Compact HERF Cannon Compact HERF Cannon Railgun Railgun Railgun Railgun Hypervelocity Mass Driver Linear Accelerator Fusion Bomb Launcher Power Sword Enhanced Force Lance [Rating: 142] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Railgun Energy Gun Dispersion Rifle Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Tesla Bomb Launcher Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . 1 . 1 . 1 . Utility 11 | . . . 1 2 1 . . 1 1 1 1 1 2 Weapon 2 | . . . . . 1 . . . . . 1 . . Parts Attached 341 | 6 6 2 15 42 6 . 10 7 35 77 84 13 38 Power 37 | 1 1 . 3 5 1 . 1 . 3 7 9 . 6 Engine 4 | 1 1 . 1 . 1 . . . . . . . . Core 17 | . . . 2 5 . . 1 . 3 2 3 . 1 Reactor 16 | . . . . . . . . . . 5 6 . 5 Propulsion 92 | 2 2 . 6 13 1 . 3 1 4 23 26 3 8 Treads 24 | 1 . . 2 6 1 . . 1 . 6 4 2 1 Leg . | . . . . . . . . . . . . . . Wheel 68 | 1 2 . 4 7 . . 3 . 4 17 22 1 7 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 108 | 1 2 . 2 13 3 . 3 2 14 28 20 5 15 Device 70 | . . . 2 7 1 . 3 1 10 21 12 4 9 Storage 7 | 1 2 . . . 2 . . . 1 . 1 . . Processor 11 | . . . . 2 . . . . . 1 5 1 2 Hackware 6 | . . . . . . . . 1 . 1 1 . 3 Protection 14 | . . . . 4 . . . . 3 5 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 104 | 2 1 2 4 11 1 . 3 4 14 19 29 5 9 Energy Gun 35 | 2 . 1 1 6 . . . 1 2 6 13 1 2 Energy Cannon 5 | . . . 2 . . . . . . 2 . . 1 Ballistic Gun 34 | . 1 1 1 4 . . 2 2 5 6 7 1 4 Ballistic Cannon 4 | . . . . . . . . . . . 2 1 1 Launcher 11 | . . . . 1 . . . . 2 2 4 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 . 1 1 5 3 1 1 . Piercing Weapon 2 | . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 3 . . . . 1 3 2 1 . Parts Lost 92 | . . . 3 6 1 . . . . 35 39 2 6 Power 11 | . . . . 1 . . . . . 4 5 1 . Propulsion 35 | . . . 2 1 1 . . . . 15 14 1 1 Utility 18 | . . . . 2 . . . . . 7 6 . 3 Weapon 28 | . . . 1 2 . . . . . 9 14 . 2 Highest Loss Streak 13 | . . . 2 3 1 . . . . 6 13 2 2 Average Slot Usage (%) 92 | . 93 100 98 98 98 92 99 97 97 87 86 89 86 Core 5 | . . . 6 9 1 . 5 6 10 3 3 4 1 Reactor 2 | . . . . . . . . . . 6 3 4 6 Treads 6 | . 14 14 11 9 7 7 7 10 7 6 3 8 4 Wheel 14 | . 14 14 20 17 13 7 14 13 12 13 13 12 14 Device 11 | . . . 11 10 15 15 14 12 8 9 7 18 16 Storage 15 | . 21 28 22 18 15 15 15 13 15 15 17 13 12 Processor 9 | . . . . 9 15 15 15 13 11 6 12 6 6 Hackware 3 | . . . . . . . . 6 5 2 2 . 9 Protection 3 | . . . . 6 . . . . 3 7 1 4 2 Energy Gun 5 | . 18 14 6 7 7 7 7 6 5 1 3 6 3 Ballistic Gun 5 | . 9 14 11 9 7 7 7 6 5 5 5 1 2 Slashing Weapon 3 | . . . . . 6 7 6 5 4 4 1 3 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 187 | 13 38 41 46 50 86 86 87 87 140 153 187 170 184 Greatest Support 75 | 16 16 10 26 28 26 10 24 24 44 56 75 30 75 Greatest Overweight (x) 18 | 2 3 4 4 2 8 8 8 3 5 15 18 8 16 Average Overweight (x) 3 | . 1 3 1 1 2 8 3 3 3 3 3 5 4 Largest Inventory Capacity 36 | 6 16 16 16 16 20 20 20 20 28 28 36 28 28 Average Capacity 24 | 5 11 16 16 16 17 20 20 20 25 28 34 28 28 Most Carried 36 | 4 12 16 16 16 18 18 20 20 28 28 36 28 28 Average Carried 22 | 2 7 14 14 15 16 18 19 19 25 23 30 27 27 Final Capacity 28 | 6 16 16 16 16 20 20 20 20 28 28 28 28 28 Final Carried 28 | 4 12 16 16 16 18 18 20 19 28 26 28 28 28 Class Distribution -------------------- 59% | Hauler-Mutant 24% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 7139 | 177 150 29 215 830 91 . 147 175 698 1726 1161 84 1656 Remotely . | . . . . . . . . . . . . . . Salvage Created 11361 | . 154 114 679 2128 158 . 247 177 1057 2599 2355 276 1417 Parts 615 | . 18 11 48 119 8 . 15 7 53 127 114 20 75 Haulers Intercepted 8 | . 1 . . 5 . . 1 . . . . . 1 Recyclers Shooed 9 | . . . . . . . . . 1 4 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 162 | . 3 6 18 36 3 . 2 1 11 32 27 9 14 Melee 10 | . . . . . . . . . . 8 1 . 1 Guns 98 | . 3 6 12 27 3 . 2 1 10 18 8 2 6 Cannons 23 | . . . 6 6 . . . . . 1 3 . 7 AOE 14 | . . . . 3 . . . . . 1 3 7 . Classes Destroyed 14 | . 5 . 4 2 1 . 1 . 1 . . . . Worker 30 | . . . 1 4 . . . . 3 12 4 3 3 Builder 15 | . 1 . . 1 . . . . 1 8 2 . 2 Tunneler 2 | . . . . . . . 1 . . 1 . . . Hauler 8 | . 1 . . 5 . . 1 . . . . . 1 Recycler 14 | . . . 1 2 . . . 1 2 3 3 . 2 Mechanic 1 | . . . . . . . . . 1 . . . . Operator 3 | . . . . 2 . . . . . . . . 1 Watcher 14 | . 1 . . 3 . . 2 1 3 . . . 4 Swarmer 37 | . 2 5 8 9 . . . . . 3 3 7 . Grunt 51 | . 1 1 7 17 2 . . . 4 12 4 . 3 Brawler 2 | . . . 1 1 . . . . . . . . . Sentry 20 | . . . 2 8 . . 1 . 1 . 5 . 3 Hunter 13 | . . . . 1 . . . . 2 2 8 . . Programmer 39 | . . . . . 1 . 1 1 4 15 7 2 8 Best Kill Streak 8 | . 3 3 5 4 2 . 1 1 4 7 7 8 7 Combat Bots Only 7 | . 2 3 5 4 2 . 1 1 4 5 6 7 2 Max Kills in Single Turn 3 | . 2 1 1 2 1 . 1 1 2 2 2 3 2 Gunslinging 1 | . . . . 1 . . . . 1 . . . . Exploded 2 | . . . . 2 . . . . . 1 2 2 . Melee 1 | . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 17408 | . 87 124 538 1472 254 . 191 80 984 5273 5898 779 1728 Core 1518 | . 9 16 64 185 79 . 23 10 64 476 497 . 95 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 408 | . . . . . . . . . . . 305 . 103 Core Remaining (%) 84 | 100 . 90 84 66 . . 85 98 93 58 61 100 94 Volleys Fired 536 | . 15 9 42 137 12 . 15 4 29 107 69 19 78 Largest 4 | . 2 2 2 2 2 . 3 3 3 3 4 3 4 Hottest 277 | . 90 95 98 95 95 . 123 138 188 199 221 234 277 Shots Fired 1162 | . 29 18 84 271 24 . 33 12 72 248 145 40 186 Gun 934 | . 29 18 66 231 24 . 33 12 70 229 111 23 88 Cannon 196 | . . . 18 38 . . . . . 12 20 10 98 Launcher 32 | . . . . 2 . . . . 2 7 14 7 . Special . | . . . . . . . . . . . . . . Kinetic 595 | . 7 9 42 134 12 . 18 8 35 140 61 17 112 Thermal 431 | . 14 9 42 135 12 . 15 4 29 79 8 10 74 Explosive 16 | . . . . 2 . . . . . 4 3 7 . Electromagnetic 120 | . 8 . . . . . . . 8 25 73 6 . Robot Hit Streak 36 | . 4 5 12 23 18 . 14 7 36 17 25 19 15 Robot Miss Streak 5 | . 5 2 2 4 1 . 3 1 1 4 3 4 5 Penetration Max 2 | . . . . . . . . . 2 2 1 . 2 Secondary Targets 15 | . . . 1 4 . . . . 2 6 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 1 1 . . Shots Hit Robots 871 | . 12 8 56 193 22 . 23 15 72 205 114 28 123 Core Hits 418 | . 8 6 25 85 6 . 10 6 32 95 65 21 59 Critical Hits 17 | . . . . . . . . 2 4 4 4 . 3 Critical Kills 7 | . . . . . . . . . 3 3 1 . . Critical Parts Destroyed 7 | . . . . . . . . 2 1 1 1 . 2 Melee Attacks 273 | . . . . . 11 12 18 27 38 89 22 31 25 Impact . | . . . . . . . . . . . . . . Slashing 262 | . . . . . 11 12 18 27 38 89 11 31 25 Piercing 11 | . . . . . . . . . . . 11 . . Sneak Attacks 37 | . . . . . 1 . 3 4 10 9 7 1 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 30569 | . 165 167 1019 4079 687 . 738 761 3128 7971 5228 1778 4848 Guns 16495 | . 165 167 693 3161 504 . 427 220 1666 4381 2411 590 2110 Cannons 4370 | . . . 326 661 . . . . . 260 712 198 2213 Explosions 3344 | . . . . 257 . . . . 190 953 1177 767 . Melee 6351 | . . . . . 183 . 311 541 1272 2377 928 214 525 Ramming 9 | . . . . . . . . . . . . 9 . Kinetic 10442 | . 18 36 254 1308 168 . 173 134 728 2778 1611 403 2831 Thermal 8704 | . 100 131 765 2514 336 . 254 86 785 1714 270 257 1492 Explosive 1596 | . . . . 257 . . . . . 351 221 767 . Electromagnetic 3467 | . 47 . . . . . . . 343 751 2198 128 . Impact . | . . . . . . . . . . . . . . Slashing 6208 | . . . . . 183 . 311 541 1272 2377 785 214 525 Piercing 143 | . . . . . . . . . . . 143 . . Highest Corruption 15 | . . . . . . . 2 . 3 12 15 5 10 Average Corruption 5 | . . . . . . . 1 . 1 8 7 2 4 Corruption Purged 39 | . . . . . . . . . 4 15 9 . 11 Effects 223 | . . . . . . . 14 . 2 125 35 8 39 Message Errors 44 | . . . . . . . 4 . 1 20 8 2 9 Matter Fused 39 | . . . . . . . . . 1 27 4 1 6 Heat Flow Errors 23 | . . . . . . . 3 . . 8 5 1 6 Energy Discharges 29 | . . . . . . . 4 . . 11 5 1 8 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . 2 . . 10 4 . 2 Data Loss (major) 3 | . . . . . . . . . . 2 1 . . Misfires 2 | . . . . . . . . . . 2 . . . Misdirections 7 | . . . . . . . . . . 7 . . . Targeting Errors 55 | . . . . . . . 1 . . 36 8 3 7 Weapon Failures 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1890 | . . . . 31 43 . 79 210 391 484 348 122 182 Projectiles 101 | . . . . 19 . . . . . 12 . 11 59 Explosions 125 | . . . . 12 . . . . . 47 53 13 . Melee 1664 | . . . . . 43 . 79 210 391 425 295 98 123 Knockbacks 31 | . . . . . . . . . . . 1 3 27 Impact . | . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . . . 1 3 23 Secondary 4 | . . . . . . . . . . . . . 4 Self-Inflicted Damage 153 | . . . . . . . . . 30 64 55 4 . Shots 7 | . . . . . . . . . 1 2 4 . . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 357 | . 100 169 50 135 38 . 241 48 357 291 344 188 198 Average Temperature 83 | . 33 56 17 35 13 . 94 30 126 110 115 80 85 Received Heat Transfer 2076 | . 18 27 207 657 72 . 30 18 165 471 240 36 135 Effects 11 | . . . . . . . 3 . 3 1 4 . . Shutdowns 2 | . . . . . . . . . 1 . 1 . . Energy Bleed 2 | . . . . . . . . . 1 1 . . . Interference 5 | . . . . . . . 3 . . . 2 . . Damage (minor) 2 | . . . . . . . . . 1 . 1 . . Siege Activations 17 | . . . . . . . . . . . 7 1 9 Total Turns 344 | . . . . . . . . . . . 167 36 141 Longest Duration 57 | . . . . . . . . . . . 57 36 51 Robots Corrupted 17 | . . . . . . . . . . 4 13 . . Combat Hostiles 16 | . . . . . . . . . . 4 12 . . Parts Fried 36 | . . . . . . . . . 1 5 30 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 14 | . . . . 4 . . . . . . 2 . 8 Heat Transferred 12484 | . 296 259 1369 4070 444 . 370 111 1036 2296 309 296 1628 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 3 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 955 | . 67 162 452 955 475 140 113 472 192 384 324 359 434 Average Influence 190 | . 27 93 277 536 389 126 42 162 64 214 135 164 182 Maximum Alert Level 3 | . . . 2 3 2 . . 2 . 1 1 1 2 Low Security (%) 60 | 100 100 100 10 4 . 100 100 52 100 45 66 61 67 Level 1 29 | . . . 83 21 46 . . 46 . 54 33 38 29 Level 2 7 | . . . 5 51 53 . . . . . . . 2 Level 3 2 | . . . . 22 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . . . 1 4 3 . 1 1 5 11 5 2 4 Investigation 6 | . . . 1 1 1 . . . 1 1 1 . . Extermination 22 | . . . . . 1 . 1 1 4 7 2 2 4 Reinforcement 7 | . . . . 2 . . . . . 3 2 . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 3 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 . . 1 . . . . 1 3 3 . 3 Communications Jammed 73 | . . . . . . . . . . . 36 12 25 Distress Signals 72 | . . . . . . . . . . . 35 12 25 Times Spotted 265 | . 9 7 18 56 3 6 4 3 19 56 35 15 34 Peak Tracking Total 9 | . 6 3 4 5 2 6 2 1 4 9 7 5 3 Tactical Retreats 25 | . 1 1 2 3 . . . . 1 10 3 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . . . 1 1 1 . 1 . . 6 3 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . . . 3 4 . . . . 2 2 . 1 2 Max in Single Turn 1 | . . . 1 1 . . . . 1 1 . 1 1 Garrison Access 7 | . . . . 1 . . 2 . 1 . 1 . 2 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 72 | . 3 . 2 3 4 . 12 6 16 7 7 5 7 Terminals 48 | . 3 . 2 2 3 . 7 4 12 4 5 3 3 Fabricators 9 | . . . . . . . 2 1 1 1 . 2 2 Repair Stations 5 | . . . . . . . 1 . 1 2 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . . Garrison Access 8 | . . . . 1 1 . 2 . 1 . 1 . 2 Total Hacks 185 | . 10 . 12 8 11 . 26 19 48 12 12 10 17 Successful 88 | . 6 . 5 4 5 . 15 11 20 4 5 4 9 Failed 97 | . 4 . 7 4 6 . 11 8 28 8 7 6 8 Catastrophic 19 | . . . . . 3 . 2 . 7 2 3 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 81 | . 9 . 4 4 6 . 9 10 25 1 2 6 5 Terminals 142 | . 10 . 12 7 9 . 17 15 41 7 9 7 8 Fabricators 19 | . . . . . . . 3 3 3 1 . 3 6 Repair Stations 10 | . . . . . . . 3 . 2 4 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . . Garrison Access 12 | . . . . 1 2 . 3 . 1 . 2 . 3 Terminal Hacks 44 | . 4 . 2 1 3 . 7 7 12 1 3 3 1 Part Schematic 8 | . 1 . . . 1 . . 3 3 . . . . Prototype ID Bank 6 | . 1 . 1 1 . . 2 . 1 . . . . Level Access Points 5 | . . . . . 1 . . 1 1 . 1 1 . Terminal Index 7 | . . . . . 1 . 1 1 1 . 1 1 1 Fabricator Index 3 | . . . . . . . 1 1 . . . 1 . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . Alert Level 4 | . . . . . . . 1 . 1 1 1 . . Unreport Threat 3 | . 1 . . . . . . . 2 . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . Registered Components 2 | . . . . . . . 1 . 1 . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 2 1 2 . . . 4 Load Schematic 4 | . . . . . . . 1 . 1 . . . 2 Build 5 | . . . . . . . 1 1 1 . . . 2 Repair Station Hacks 6 | . . . . . . . 2 . 1 3 . . . Scan Component 4 | . . . . . . . 1 . 1 2 . . . Repair 2 | . . . . . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 1 1 . . . . Insert Component 2 | . . . . . . . . 1 1 . . . . Garrison Access Hacks 7 | . . . . 1 . . 2 . 1 . 1 . 2 Seal Access 7 | . . . . 1 . . 2 . 1 . 1 . 2 Unauthorized Hacks 58 | . 5 . 7 6 5 . 6 6 12 . 3 3 5 Terminals 20 | . 2 . 3 2 2 . 2 2 3 . 1 1 2 Track 1 | . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 18 | . 2 . 2 2 2 . 2 2 2 . 1 1 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 63 | . 3 . 2 2 4 . 8 6 14 7 6 5 6 Full Trace Events 3 | . . . . . 1 . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . 1 . . 3 3 . . . . Parts Built 7 | . . . . . . . 1 2 2 . . . 2 Matter 994 | . . . . . . . 190 234 234 . . . 336 Time 340 | . . . . . . . 95 117 58 . . . 70 Total Part Build Rating 41 | . . . . . . . 5 14 14 . . . 8 Parts Repaired 2 | . . . . . . . 1 . . 1 . . . Time 63 | . . . . . . . 38 . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . 1 . . 1 . . . . Largest Group 1 | . . . . . . 1 . . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . . 10 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . 10 . . . . Total Orders 4 | . . . . . . . . . 4 . . . . STAY 2 | . . . . . . . . . 2 . . . . FOLLOW 2 | . . . . . . . . . 2 . . . . Ally Attacks 6 | . . . . . . 6 . . . . . . . Total Damage 107 | . . . . . . 107 . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 16730 | 48 264 173 538 1619 702 141 1634 911 2615 3091 1832 839 2323 Spaces Moved 8763 | 34 193 112 333 1008 489 68 940 496 1528 1242 858 402 1060 Core 5 | 5 . . . . . . . . . . . . . Treads 177 | . . . 1 1 . . . . . 101 62 . 12 Legs . | . . . . . . . . . . . . . . Wheels 8581 | 29 193 112 332 1007 489 68 940 496 1528 1141 796 402 1048 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 100 100 100 160 115 120 120 105 105 130 110 Average Speed 121 | 97 102 115 101 101 114 160 120 120 128 127 130 134 125 Slowest Speed 280 | 150 110 120 200 200 160 160 160 120 140 240 280 160 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 29 | 3 40 32 28 61 13 67 25 13 40 30 25 15 24 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 176 | . . . . 1 9 12 14 22 25 38 10 28 17 Terrain Destroyed 373 | . . . . 21 9 12 16 22 30 100 48 62 53 Melee 164 | . . . . . 9 12 14 22 25 38 9 27 8 Projectile 98 | . . . . 10 . . 2 . 5 37 7 5 32 AOE 111 | . . . . 11 . . . . . 25 32 30 13 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 13428 | 46 231 141 458 1369 598 79 1385 762 2066 2408 1396 620 1869 Wait 3131 | 3 7 11 43 112 57 . 379 206 386 851 314 137 625 Move 8751 | 33 192 111 332 1007 489 67 939 495 1527 1241 857 402 1059 Hop . | . . . . . . . . . . . . . . Pick Up 168 | 4 7 5 11 23 12 . 6 11 25 16 27 8 13 Fast Attach 109 | 6 2 . 4 12 . . 4 1 5 30 24 5 16 Attach 98 | . . . 4 6 2 . . 2 2 29 40 5 8 Detach 31 | . . . . . . . . . . 13 9 3 6 Swap 134 | . 4 2 7 24 4 . 6 4 28 18 20 3 14 Drop 189 | . 4 3 15 48 11 . 10 12 26 14 14 7 25 Fire 536 | . 15 9 42 137 12 . 15 4 29 107 69 19 78 Melee 273 | . . . . . 11 12 18 27 38 89 22 31 25 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 19) 288 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 330 | -10/Mines | Learned Materials stockpile data 341 | -10/Mines | Met a Derelict bent on vengeance 469 | -10/Mines | Discovered new exit (range 8) 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Build established: Scavenger-Mutant 994 | -9/Materials | Discovered new exit (range 10) 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Utility x2 1042 | -8/Materials | Discovered new exit (range 8) 1231 | -8/Materials | Lost 3 parts (1p1n1u) 1239 | -8/Materials | Garrison activated, responded to threat 1915 | -8/Materials | Discovered new exit (range 13) 2382 | -8/Materials | Discovered new exit (range 5) 2566 | -8/Materials | Identified exit to Storage 2642 | -8/Materials | Identified exit to Factory 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2708 | -7/Factory | Discovered new exit (range 13) 2727 | -7/Factory | Identified exit to Lower Caves 2850 | -7/Factory | Garrison activated, responded to threat 3221 | -7/Factory | Identified exit to Factory 3331 | -7/Factory | Build established: Hauler-Mutant 3345 | -7/Factory | Sucked down chute 3345 | -7/Factory | Entered Waste 3346 | -7/Waste | Met a frightened Derelict 3396 | -7/Waste | Spotted C-40 Crusher 3406 | -7/Waste | Spotted C-40 Crusher 3425 | -7/Waste | Spotted C-40 Crusher 3433 | -7/Waste | Spotted C-40 Crusher 3462 | -7/Waste | Spotted C-40 Crusher 3463 | -7/Waste | Discovered new exit (range 15) 3463 | -7/Waste | Spotted C-40 Crusher 3484 | -7/Waste | Identified exit to Factory 3486 | -7/Waste | Entered Factory 3574 | -7/Factory | Repaired Imp. Heat Sink 4088 | -7/Factory | Discovered exit to Factory (range 5) 4328 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 4582 | -7/Factory | Discovered exit to Lower Caves (range 13) 5120 | -7/Factory | Entered another Factory area 5120 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5292 | -6/Factory | Fabricated Dispersion Rifle (x2) 5364 | -6/Factory | Discovered new exit (range 11) 5366 | -6/Factory | Identified exit to Factory 5511 | -6/Factory | Local fabrication network quarantined 5537 | -6/Factory | Found Prototype Processor 5538 | -6/Factory | Identified exit to Lower Caves 5790 | -6/Factory | Discovered exit to Lower Caves (range 5) 5844 | -6/Factory | Identified Exp. Terrain Scan Processor 6031 | -6/Factory | Entered another Factory area 6031 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6514 | -5/Factory | Found Prototype Launcher 6514 | -5/Factory | Identified Tesla Bomb Launcher 7773 | -5/Factory | Fabricated Railgun? 7953 | -5/Factory | Discovered new exit (range 10) 7963 | -5/Factory | Identified exit to Upper Caves 8331 | -5/Factory | Identified exit to Factory 8420 | -5/Factory | Found Prototype Processor 8493 | -5/Factory | Identified Exp. Signal Interpreter 8646 | -5/Factory | Entered another Factory area 8646 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8732 | -4/Factory | Lost 3 parts (1p1n1w) 8816 | -4/Factory | Repaired Lyr. Medium Armor Plating 9479 | -4/Factory | System corruption reached 10% 9527 | -4/Factory | Lost 5 parts (1p1n1u2w) 9632 | -4/Factory | Lost 3 parts (2u1w) 9632 | -4/Factory | Found Prototype Device 9632 | -4/Factory | Identified Exp. Sensor Array 10188 | -4/Factory | Lost 6 parts (2p3n1w) 10251 | -4/Factory | Lost 4 parts (3n1w) 10614 | -4/Factory | Spotted B-86 Titan 10774 | -4/Factory | Lost 3 parts (1n2w) 11702 | -4/Factory | Discovered new exit (range 6) 11722 | -4/Factory | Identified exit to Research 11737 | -4/Factory | Entered Research 11737 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12170 | -3/Research | Found Enh. Force Lance 12387 | -3/Research | Lost 5 parts (1p3n1w) 12503 | -3/Research | Found Enh. Force Lance 12673 | -3/Research | Spotted B-86 Titan 12679 | -3/Research | Identified exit to Research 12685 | -3/Research | Discovered new exit (range 4) 12696 | -3/Research | Identified exit to Armory 12823 | -3/Research | Spotted B-86 Titan 12900 | -3/Research | Lost 3 parts (2n1w) 13006 | -3/Research | Lost 3 parts (1p1n1w) 13107 | -3/Research | Lost 3 parts (1p1u1w) 13290 | -3/Research | Lost 13 parts (1p5n1u6w) 13310 | -3/Research | Crushed by falling debris 13310 | -3/Research | System corruption reached 10% 13341 | -3/Research | Lost 8 parts (1p2n3u2w) 13569 | -3/Research | Entered another Research area 13569 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13703 | -2/Research | Identified exit to Access 13891 | -2/Research | Found Exp. Signal Interpreter 13939 | -2/Research | Spotted B-90 Cyclops 14009 | -2/Research | Found Unknown Launcher 14390 | -2/Research | Destroyed 7 combat bots 14408 | -2/Research | Entered Access 14408 | -1/Access | Evolved 2 slots: Utility x2 14485 | -1/Access | Identified Fusion Bomb Launcher 14610 | -1/Access | Fabricated Lrn. Sensor Array (x1) 14821 | -1/Access | Build established: Scavenger-Mutant 15217 | -1/Access | Energy Cycler disabled 15304 | -1/Access | Fabricated Lrn. Sensor Array (x1) 15494 | -1/Access | Build established: Scavenger-Skirmisher 16091 | -1/Access | System corruption reached 10% 16725 | -1/Access | Discovered new exit (range 6) 16730 | -1/Access | Identified exit to Surface 16731 | *** | Escaped! Last Messages --------------- 16570_ System corrupted: Energy discharge (-95). 16588_ System corrupted: Heat flow error (+155). 16621_ Penetrated by Slug. 16625_ Adv. Heat Sink melted. 16625_ Y-72 Warden destroyed. 16626_ System corrupted: Energy discharge (-47). 16626_ Activated siege mode. 16628_ System Restoration Module purges 1% of system corruption (6%). 16633_ Ended siege mode. 16643_ Acquired 136 matter. 16647_ System corrupted: Heat flow error (+160). 16647_ Dropped Railgun. 16647_ U-05 Engineer builds a Wall. 16648_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16649_ Terminal disabled. 16668_ 1XNLLEQA&JELTJOWQ 16725_ The Access Shell folds into the floor. 16725_ EXIT=FOUND 16730_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ? """G""" # """""" # % | | ?? """ """ + "" # | | ??? ######## " "" ######"####### | | ???? ???????# # #???##"####### | | ????? ########+# #???#" | | | ?????? !!! # # """ "" *[!#???## | | ?????? !!! # w # """T"""= [#????# "" | | ???????!! # ###########%##????# "" | | ???????? # !!! #?????????###?????# "" | | ????????? + !! #?????????# #?????# S | | ?????????? # !! #?????????###?????# "" | | ??????????# ## w #?????????????????# "" | | ??????????# ## #?????????????????# "" | | ??????????# #" #?????????????????# | | ??????????# """"#######?????????????????# | | ??????????# #####???????????????????????# " | | ??????????# #???????????????????????????# """ | | ??????????# #???????????????????????????# """ =[ | | ??????????# #?????###???????????????????# " !% | | ??????????# ####### ##########??????????# ] = | | ??????????# """T""" "??????????# = | | ??????????# """ """ "????BB????# | | ??????????# t "????BB????######### | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ???????C????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????s????????????????????????????? | | ???????????????????s?????????????????????????????? | | ???????????????????ss????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 45 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 20 Armor Coverage 1200 Power Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Hvy. Neutron Cannon | -6/Factory | Hacked Railgun | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Biometal Medium Treads | -5/Factory | Hacked Imp. Heavy Siege Treads | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Dispersion Rifle | x2 | -6/Factory | Preloaded Railgun | x2 | -5/Factory Lrn. Sensor Array | x1 | -1/Access Lrn. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryImpulseFilter Manual? 0 Play Time 02:02:31 Cumulative 638.8 hours Start 2020.01.11 @ 19:48:10 End 2020.01.12 @ 00:21:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 566 Rogue 526 Adventurer 40 Explorer 0 Win Type 0 Total 44 Types 30/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5cb28ed-cdd3-4c13-9142-885045d37fce