Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 18:03:19

Player: Tereza

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (81)      405
Value Destroyed (2658)     2658
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (476)                476
              TOTAL SCORE: 6659

 Bonus
-------
High Alert Combat Kills    176
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     272/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (11)
Movement                   Flying (35)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           VTOL Module
>          --- UTILITY (7) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Battle Cannon
>          --- INVENTORY (5) ----
           Neutrino Core
           Titanium Leg
  Advanced Heat Sink
           Ripper

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Machine Analyzer
                Transport Network Coupler
       Advanced Targeting Computer
                Core Analyzer
                System Shield
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
       Improved Deuterium Engine
                Carbon-fiber Leg
                Titanium Leg
        Armored Wheel
       Improved Heat Sink
       Advanced Heat Sink
          Small Matter Pod
       Improved Melee Analysis Suite
                Kinecellerator
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                System Shield
                Skeleton Box
                Gauss Rifle
                Flak Gun
       Improved Grenade Launcher
                Remote Datajack
                Katana
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Transport Network Coupler
  Device                   Skeleton Box
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             91   | 6   3   .   1   8   27  41  3   2   
  Power                    8    | 1   .   .   .   1   3   3   .   .   
    Engine                 8    | 1   .   .   .   1   3   3   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   .   5   8   13  .   1   
    Treads                 12   | 2   .   .   .   3   4   3   .   .   
    Leg                    13   | .   .   .   .   2   3   8   .   .   
    Wheel                  3    | .   .   .   .   .   1   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  28   | 1   1   .   1   .   10  13  2   .   
    Device                 11   | .   .   .   .   .   6   4   1   .   
    Storage                4    | 1   .   .   .   .   1   2   .   .   
    Processor              7    | .   .   .   .   .   2   4   1   .   
    Hackware               2    | .   .   .   .   .   1   1   .   .   
    Protection             4    | .   1   .   1   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   .   2   6   12  1   1   
    Energy Gun             2    | .   1   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   .   1   5   3   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   5   1   1   
    Launcher               2    | .   .   .   .   .   .   2   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 35   | .   .   .   .   5   8   20  .   2   
  Power                    3    | .   .   .   .   .   1   2   .   .   
  Propulsion               12   | .   .   .   .   2   5   5   .   .   
  Utility                  13   | .   .   .   .   1   1   9   .   2   
  Weapon                   7    | .   .   .   .   2   1   4   .   .   
  Highest Loss Streak      11   | .   .   .   .   3   4   11  .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 100 82  95  94  19  19  
  Engine                   8    | .   14  14  14  14  8   5   .   .   
  Treads                   11   | .   28  28  28  13  11  3   .   .   
  Leg                      9    | .   .   .   .   9   11  15  .   .   
  Wheel                    1    | .   .   .   .   .   1   1   .   .   
  Device                   10   | .   .   .   .   .   23  9   5   6   
  Storage                  9    | .   14  14  14  14  9   7   .   .   
  Processor                12   | .   .   .   .   .   10  23  13  11  
  Hackware                 3    | .   .   .   .   .   .   8   .   .   
  Protection               3    | .   13  14  14  5   .   .   .   .   
  Energy Gun               3    | .   5   14  14  9   2   .   .   .   
  Energy Cannon            3    | .   11  14  14  9   .   .   .   .   
  Ballistic Gun            5    | .   11  .   .   4   13  1   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   11  .   .   
Naked Turns                31   | .   .   .   .   .   .   31  .   .   
Heaviest Build             71   | 12  19  19  19  20  32  71  2   3   
  Greatest Support         55   | 40  40  40  40  40  40  55  3   4   
  Greatest Overweight (x)  5    | 1   .   .   .   4   3   5   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   10  20  5   5   
  Average Capacity         12   | 7   8   8   8   8   9   18  5   5   
  Most Carried             20   | 6   8   8   8   8   10  20  5   5   
  Average Carried          11   | 3   7   8   8   7   8   17  4   4   
  Final Capacity           10   | 8   8   8   8   8   10  5   5   5   
  Final Carried            10   | 6   8   8   8   8   10  5   5   4   

 Class Distribution 
--------------------
 39% | Mutant
 38% | Skirmisher
  8% | Scavenger-Skirmisher
  4% | Hacker-Skirmisher
  4% | Scavenger-Mutant
  3% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Lower Caves
     Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2644 | 218  50   38   .    129  691  1237 262  19   
  Remotely                 478  | .    .    .    .    .    478  .    .    .    
Salvage Created            2370 | .    78   38   .    129  752  1313 44   16   
  Parts                    144  | .    9    7    .    7    43   76   1    1    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    6    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  60   | .   2   3   .   7   21  25  1   1   
  Guns                     33   | .   1   2   .   5   21  4   .   .   
  Cannons                  25   | .   1   1   .   2   .   19  1   1   
  AOE                      2    | .   .   .   .   .   .   2   .   .   
Classes Destroyed          15   | .   3   .   .   4   4   4   .   .   
  Worker                   4    | .   .   .   .   .   2   2   .   .   
  Builder                  7    | .   1   .   .   .   1   5   .   .   
  Recycler                 6    | .   .   .   .   .   .   6   .   .   
  Operator                 3    | .   .   .   .   .   .   3   .   .   
  Watcher                  5    | .   1   .   .   .   2   2   .   .   
  Swarmer                  18   | .   2   3   .   .   6   6   .   1   
  Grunt                    20   | .   .   .   .   1   9   9   1   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   .   3   4   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   .   2   2   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   
Best Kill Streak           9    | .   2   3   .   4   3   9   1   1   
  Combat Bots Only         5    | .   2   3   .   4   3   5   1   1   
Max Kills in Single Turn   4    | .   1   1   .   1   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        508  | .    10   15   .    36   130  296  2    19   
  Missed                   141  | .    4    2    .    8    30   84   2    11   
Damage Taken               6386 | .    56   109  .    947  1560 3575 .    139  
  Core                     1105 | .    .    8    .    105  289  602  .    101  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    54   47   .    .    .    
Volleys Fired              211  | .    7    6    .    15   89   91   2    1    
  Largest                  2    | .    2    2    .    2    2    2    1    1    
  Hottest                  165  | .    125  125  .    125  165  96   39   39   
Shots Fired                394  | .    14   12   .    30   176  159  2    1    
  Gun                      224  | .    7    6    .    15   173  23   .    .    
  Cannon                   162  | .    7    6    .    15   .    131  2    1    
  Launcher                 5    | .    .    .    .    .    .    5    .    .    
  Special                  3    | .    .    .    .    .    3    .    .    .    
  Kinetic                  324  | .    5    .    .    6    156  154  2    1    
  Thermal                  65   | .    9    12   .    24   20   .    .    .    
  Explosive                5    | .    .    .    .    .    .    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    4    2    .    10   11   21   1    2    
  Robot Miss Streak        11   | .    2    6    .    11   7    4    1    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           265  | .    8    7    .    18   125  105  1    1    
  Core Hits                168  | .    6    7    .    23   66   64   1    1    
  Critical Kills           2    | .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
  Critical Strikes         20   | .    .    .    .    1    2    17   .    .    
    Destroy                3    | .    .    .    .    1    2    .    .    .    
    Blast                  16   | .    .    .    .    .    .    16   .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    4    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7034 | .    122  50   .    276  2173 4369 18   26   
  Guns                     2853 | .    53   32   .    188  2173 407  .    .    
  Cannons                  2731 | .    69   18   .    88   .    2512 18   26   
  Explosions               1401 | .    .    .    .    .    .    1401 .    .    
  Melee                    47   | .    .    .    .    .    .    47   .    .    
  Ramming                  2    | .    .    .    .    .    .    2    .    .    
  Kinetic                  4971 | .    25   .    .    64   1919 2919 18   26   
  Thermal                  1513 | .    97   50   .    212  254  900  .    .    
  Explosive                501  | .    .    .    .    .    .    501  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 47   | .    .    .    .    .    .    47   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         33   | .    .    .    .    6    4    32   32   33   
  Average Corruption       9    | .    .    .    .    6    3    6    32   32   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    3    16   19   10   8    
    Message Errors         15   | .    .    .    .    .    7    3    4    1    
    Matter Fused           10   | .    .    .    .    .    2    4    1    3    
    Heat Flow Errors       7    | .    .    .    .    1    2    2    2    .    
    Energy Discharges      7    | .    .    .    .    1    1    3    2    .    
    Parts Rejected         3    | .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      7    | .    .    .    .    1    2    2    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    1    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    1    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            253  | .    .    .    .    .    .    253  .    .    
  Projectiles              14   | .    .    .    .    .    .    14   .    .    
  Explosions               239  | .    .    .    .    .    .    239  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    11   .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      179  | .    .    .    .    .    .    179  .    .    
  Shots                    4    | .    .    .    .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        417  | .    144  417  .    372  84   200  194  .    
  Average Temperature      125  | .    52   210  .    167  14   56   92   .    
  Received Heat Transfer   1473 | .    .    .    .    216  567  672  .    18   
  Effects                  5    | .    .    3    .    2    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    
    Damage (minor)         2    | .    .    1    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    
  Heat Transferred         1420 | .    178  77   .    345  320  500  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Peak Influence             809  | .   107 85  .   65  397 809 .   .   
  Initial                  80   | .   .   .   .   .   .   80  .   .   
  Average                  218  | .   18  56  .   36  175 342 .   .   
Maximum Alert Level        3    | .   .   .   .   .   1   3   .   .   
  Low Security (%)         58   | 100 100 100 .   100 59  38  .   .   
  Level 1                  28   | .   .   .   .   .   40  32  .   .   
  Level 2                  3    | .   .   .   .   .   .   7   .   .   
  Level 3                  9    | .   .   .   .   .   .   21  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   2   12  .   1   
  Investigation            3    | .   .   .   .   .   1   2   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   
  Reinforcement            6    | .   .   .   .   .   1   5   .   .   
  Assault                  3    | .   .   .   .   .   .   2   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Distress Signals           3    | .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   6   3   .   9   32  43  1   9   
  Peak Tracking Total      10   | .   3   3   .   4   6   6   1   10  
  Tactical Retreats        8    | .   .   .   .   1   4   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            7    | .   .   .   .   .   3   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          21   | .   1   .   .   .   2   18  .   .   
  Max in Single Turn       10   | .   1   .   .   .   1   10  .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          19   | .   3   .   4   .   6   6   .   .   
  Terminals                14   | .   3   .   .   .   6   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                63   | .   6   .   30  .   15  12  .   .   
  Successful               43   | .   3   .   30  .   6   4   .   .   
  Failed                   20   | .   3   .   .   .   9   8   .   .   
    Catastrophic           3    | .   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   1   .   13  1   .   .   
  Terminals                31   | .   6   .   .   .   15  10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             42   | .   3   .   30  .   5   4   .   .   
  Record                   32   | .   .   .   30  .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   2   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   .   5   6   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total Allies               2    | .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      50   | .   .   .   .   50  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   .   .   
  Total Damage             60   | .   .   .   .   60  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               6902 | 77   452  226  877  517  1865 2566 206  116  
Spaces Moved               3558 | 41   253  131  547  293  624  1158 308  203  
  Core                     574  | 3    .    .    .    1    .    63   308  199  
  Treads                   1426 | 38   253  131  547  132  241  84   .    .    
  Legs                     1184 | .    .    .    .    160  308  716  .    .    
  Wheels                   370  | .    .    .    .    .    75   295  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   4    | .    .    .    .    .    .    .    .    4    
  Fastest Speed            35   | 50   160  160  160  120  120  50   50   35   
  Average Speed            152  | 154  160  160  160  155  186  171  50   49   
  Slowest Speed            330  | 160  160  160  160  250  330  330  50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    1    .    1    .    .    
Exploration Rate (%)       46   | 4    52   28   90   65   53   38   45   39   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    1    .    .    2    .    
Spaces Dug                 9    | .    .    .    .    .    3    6    .    .    
Terrain Destroyed          156  | .    .    .    .    .    3    153  .    .    
  Melee                    2    | .    .    .    .    .    .    2    .    .    
  Projectile               41   | .    .    .    .    .    3    38   .    .    
  AOE                      113  | .    .    .    .    .    .    113  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      4674 | 52   289  136  549  330  1167 1577 357  217  
  Wait                     691  | .    16   .    .    3    396  227  39   10   
  Move                     3550 | 40   252  130  546  292  623  1157 307  203  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 6    6    .    1    6    17   32   2    1    
  Fast Attach              27   | 6    2    .    .    1    8    7    3    .    
  Attach                   27   | .    .    .    .    2    9    14   .    2    
  Detach                   2    | .    .    .    .    .    .    1    1    .    
  Swap                     37   | .    1    .    1    5    10   20   .    .    
  Drop                     53   | .    5    .    1    6    15   23   3    .    
  Fire                     211  | .    7    6    .    15   89   91   2    1    
  Melee                    4    | .    .    .    .    .    .    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 16)
   78 | -11/Scrapyard  | Entered Materials
  239 | -10/Materials  | Discovered new exit (range 8)
  334 | -10/Materials  | Build established: Mutant
  388 | -10/Materials  | Discovered new exit (range 9)
  514 | -10/Materials  | Discovered new exit (range 5)
  530 | -10/Materials  | Entered Mines
  750 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  750 | -10/Mines      | Discovered new exit (range 5)
  756 | -10/Mines      | Entered Exiles
  793 | -10/Exiles     | Met 8R-AWN
  822 | -10/Exiles     | Met EX-HEX
  859 | -10/Exiles     | Discovered new exit (range 15)
  990 | -10/Exiles     | Met EX-BIN
 1012 | -10/Exiles     | Aligned with FarCom system
 1014 | -10/Exiles     | Given EX-Vault access code
 1067 | -10/Exiles     | Opened EX-Vault
 1160 | -10/Exiles     | Found Prototype Device
 1195 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1241 | -10/Exiles     | Met EX-DEC
 1252 | -10/Exiles     | Learned location of Zion (-7)
 1332 | -10/Exiles     | Visited The Gauntlet
 1614 | -10/Exiles     | Discovered new exit (range 14)
 1633 | -10/Exiles     | Left Exiles lab with Skeleton Box
 1633 | -10/Exiles     | Entered Mines
 1780 | -9/Mines       | Assembled infested the area
 1785 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 2018 | -9/Mines       | Crushed by falling debris
 2049 | -9/Mines       | Lost 3 parts (1n2w)
 2079 | -9/Mines       | Learned 2 Materials zone layouts
 2109 | -9/Mines       | Discovered new exit (range 6)
 2150 | -9/Mines       | Entered Materials
 2150 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 2189 | -8/Materials   | Identified Skeleton Box
 2448 | -8/Materials   | Build established: Skirmisher
 2730 | -8/Materials   | Lost 4 parts (2n1u1w)
 3633 | -8/Materials   | Core integrity fell below 50%
 3691 | -8/Materials   | Lost 3 parts (1p2n)
 3705 | -8/Materials   | Discovered new exit (range 12)
 3961 | -8/Materials   | Build established: Scavenger-Skirmisher
 4015 | -8/Materials   | Entered Factory
 4015 | -7/Factory     | Evolved 2 slots: Utility x2
 4787 | -7/Factory     | Build established: Skirmisher
 5667 | -7/Factory     | Identified exit to Lower Caves
 6015 | -7/Factory     | First assault squad dispatched
 6350 | -7/Factory     | Build established: Hacker-Skirmisher
 6374 | -7/Factory     | Crushed by falling debris
 6374 | -7/Factory     | System corruption reached 10%
 6405 | -7/Factory     | Lost 4 parts (3u1w)
 6521 | -7/Factory     | Core integrity fell below 50%
 6547 | -7/Factory     | System corruption reached 30%
 6548 | -7/Factory     | Core integrity fell below 20%
 6577 | -7/Factory     | Lost 11 parts (4n5u2w)
 6581 | -7/Factory     | Entered Lower Caves
 6637 | -7/Lower Caves | Spotted B-75 Beast
 6783 | -7/Lower Caves | Discovered new exit (range 8)
 6786 | -7/Lower Caves | Identified exit to Lower Caves
 6787 | -7/Lower Caves | Entered another Lower Caves area
 6792 | -7/Lower Caves | Build established: Mutant
 6800 | -7/Lower Caves | Discovered new exit (range 13)
 6806 | -7/Lower Caves | Identified exit to Factory
 6853 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6903 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
LOCATION=LOWER CAVES
GOAL=ESCAPE
System corrupted: Matter fused (-8).
EXIT=FOUND
EXIT=IDENTIFIED: FACTORY
System corrupted: IFF burst signal emitted.
EY%8&MV2O>|TM3ZUC#|I5#4NQ1JC YH HXX9HG9
Corruption Screen destroyed.
System corrupted by crushing effect (+1).
System corrupted: Matter fused (-6).
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
Y-64 Sentinel: "REQUESTING BACKUP."
System corrupted: Matter fused (-8).
System corrupted: Component data lost.
Microactuators destroyed.
S-27 Virus destroyed.
Acquired 16 matter.
Acquired VTOL Module.
Acquired 3 matter.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#                 #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Corruption Block           4
Armor Coverage             450
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingTachyonField
  Manual?         0
Play Time         00:57:52
  Cumulative      36.4 hours
  Start           2024.07.19 @ 17:06:13
  End             2024.07.19 @ 18:03:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28da873a-2aa7-4177-9c01-b7053383bea6