Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 17:32:32 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1084) 1084 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4959 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 290/300 Energy 128/140 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Reaction Control System > --- WEAPON (3) ------- Heavy EM Pulse Gun Gatling Laser Minigun > --- INVENTORY (5) ---- Light Deuterium Engine Micro Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Reaction Control System > --- WEAPON ----------- Heavy EM Pulse Gun Gatling Laser Minigun > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Hardened Light Armor Plating [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 40 | 7 3 18 9 1 1 . 1 Power 4 | 1 . 2 1 . . . . Engine 4 | 1 . 2 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 2 4 2 . . . . Treads . | . . . . . . . . Leg 2 | . 2 . . . . . . Wheel 2 | 2 . . . . . . . Hover 2 | . . 2 . . . . . Flight 4 | . . 2 2 . . . . Utility 12 | 2 . 5 4 . . . 1 Device 4 | 1 . 1 2 . . . . Storage 1 | 1 . . . . . . . Processor 4 | . . 2 1 . . . 1 Hackware . | . . . . . . . . Protection 3 | . . 2 1 . . . . Artifact . | . . . . . . . . Weapon 14 | 2 1 7 2 1 1 . . Energy Gun 8 | 2 1 4 . . 1 . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 2 | . . 1 . 1 . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 . 1 . . . Parts Lost 5 | . 2 3 . . . . . Power . | . . . . . . . . Propulsion 3 | . 1 2 . . . . . Utility 1 | . . 1 . . . . . Weapon 1 | . 1 . . . . . . Highest Loss Streak 2 | . 1 2 . . . . . To Critical Strikes . | . . . . . . . . Average Backups 6 | 4 7 7 4 4 4 5 5 Power 1 | . 1 . . 1 2 2 2 Propulsion 1 | 1 1 1 1 2 1 2 2 Utility 1 | . 2 1 1 1 1 1 1 Weapon 2 | 1 3 4 . . . . . Tool/Special . | . . . . . . . . Unused Backups 18 | . 2 5 4 1 2 . 4 Power 3 | . . . 1 . . . 2 Propulsion 10 | . 1 1 3 1 2 . 2 Utility 1 | . . 1 . . . . . Weapon 4 | . 1 3 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 98 93 98 96 100 100 86 Engine 10 | . 14 11 9 7 7 7 6 Leg 10 | . 22 17 . . . . . Wheel 1 | . 4 . . . . . . Flight 14 | . . 2 35 30 30 30 26 Device 18 | . 14 17 14 22 23 23 20 Storage 6 | . 14 9 . . . . . Processor 10 | . . 11 18 15 15 15 13 Protection 1 | . . 1 3 . . . . Energy Gun 14 | . 27 8 9 7 12 15 13 Ballistic Gun 2 | . . . 4 7 7 7 6 Ballistic Cannon 2 | . . 7 . . . . . Peak Build Rating 42 | 7 8 21 32 40 40 39 42 Average Rating 21 | 5 7 14 29 37 39 39 39 On Entrance 22 | . 7 8 18 31 40 39 39 Avg Prop Armor Cover (%) 3 | 25 . . 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 23 | 14 15 23 17 20 20 18 18 Greatest Support 20 | 20 20 20 20 20 20 20 20 Greatest Overweight (x) 3 | 1 1 2 3 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 5 5 Most Carried 8 | 7 8 8 5 5 5 5 5 Average Carried 6 | 4 7 7 4 4 4 5 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 5 5 Class Distribution -------------------- 49% | Mutant 40% | Scout 7% | Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 873 | 270 40 315 67 37 144 . . Remotely . | . . . . . . . . Salvage Created 1455 | 145 267 696 131 57 159 . . Parts 102 | 17 23 34 12 7 9 . . Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 29 | . 6 14 2 . 7 . . Guns 15 | . 6 3 2 . 4 . . Cannons 4 | . . 4 . . . . . AOE 9 | . . 6 . . 3 . . Classes Destroyed 10 | 2 5 3 . . . . . Worker 8 | . 1 3 1 3 . . . Builder 3 | . 2 1 . . . . . Tunneler 4 | 4 . . . . . . . Hauler 2 | . . 2 . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Watcher 3 | . . 1 2 . . . . Swarmer 8 | . 3 . 2 . 3 . . Grunt 12 | . 3 9 . . . . . Sentry 5 | . . 5 . . . . . Wasp 3 | . . . . . 3 . . Thug 1 | . . . . . 1 . . Best Kill Streak 12 | 3 6 12 3 3 4 . . Combat Bots Only 8 | . 3 8 2 . 4 . . Max Kills in Single Turn 4 | 2 2 4 1 1 2 . . Gunslinging 1 | . . . . . 1 . . Exploded 2 | . . 2 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 205 | . 37 73 49 8 38 . . Missed 105 | . 13 26 33 6 27 . . Hits 100 | . 24 47 16 2 11 . . Projectile 100 | . 24 47 16 2 11 . . Critical Strikes 1 | . . 1 . . . . . Damage Taken 1302 | 26 290 671 100 50 165 . . Core 286 | . 67 141 23 32 23 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 73 64 95 . . 92 . Volleys Fired 101 | 15 29 31 9 10 7 . . Largest 3 | 2 2 2 2 2 3 . . Hottest 150 | 80 80 104 145 70 150 . . Shots Fired 187 | 30 57 52 16 11 21 . . Gun 152 | 30 57 24 13 11 17 . . Cannon 24 | . . 24 . . . . . Launcher 8 | . . 4 . . 4 . . Special 3 | . . . 3 . . . . Kinetic 31 | . . 17 6 1 7 . . Thermal 59 | 15 23 15 3 . 3 . . Explosive 8 | . . 4 . . 4 . . Electromagnetic 89 | 15 34 16 7 10 7 . . Robot Hit Streak 11 | 7 5 11 6 4 3 . . Robot Miss Streak 5 | 5 5 4 2 2 4 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 107 | 16 33 34 6 8 10 . . Core Hits 71 | 6 16 29 5 4 11 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 4 . . . . . Burn 3 | . . 3 . . . . . Blast 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2832 | 303 483 1256 133 183 474 . . Guns 1351 | 199 435 279 133 138 167 . . Cannons 338 | . . 338 . . . . . Explosions 1143 | 104 48 639 . 45 307 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 425 | . . 251 56 20 98 . . Thermal 838 | 168 222 237 . 45 166 . . Explosive 777 | . . 593 . . 184 . . Electromagnetic 792 | 135 261 175 77 118 26 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 19 | . 6 . . . 13 . . Projectiles . | . . . . . . . . Explosions 19 | . 6 . . . 13 . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 131 | 27 23 33 . 18 30 . . Shots 5 | 1 1 1 . 1 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 261 | 154 261 239 70 24 234 . . Average Temperature 66 | 61 77 64 31 11 94 . . Received Heat Transfer 384 | . 114 246 . 18 6 . . Effects 4 | . 1 3 . . . . . Interference 4 | . 1 3 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 1 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1592 | 250 400 642 . 50 250 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 2 1 1 . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 88 | 100 100 74 91 100 . . 100 Level 1 11 | . . 25 8 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 329 | 10 71 329 314 195 . . 5 Initial 142 | . 6 7 138 142 . . . Average 81 | 1 31 81 143 171 . . 3 Influence Increases 1173 | 25 191 495 276 111 70 . 5 Destroy 0b10 Robot/C 500 | . 120 280 40 . 60 . . Destroy 0b10 Robot/NC 110 | 25 20 35 15 15 . . . Destroy Leader 120 | . 30 76 4 . 10 . . Successful Hack 99 | . 19 21 22 32 . . 5 Disable Machine 30 | . . 15 15 . . . . Destroy Structure 29 | . 2 23 . 4 . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 270 | . . 45 180 45 . . . Influence Decreases 1168 | 15 182 185 291 252 193 50 . Entered New Map 454 | . 4 12 191 172 65 10 . Time Decay 654 | 15 158 143 90 80 128 40 . Lost Part 50 | . 20 30 . . . . . Lost Ally 10 | . . . 10 . . . . Squads Dispatched 8 | . 1 1 3 2 . . 1 Investigation 5 | . 1 . 2 1 . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . 3 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 12 25 26 12 8 1 . Peak Tracking Total 15 | . 4 8 15 11 4 7 . Tactical Retreats 5 | . . 1 2 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . . 2 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 21 | . 4 5 6 5 . . 1 Terminals 17 | . 4 4 5 3 . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 68 | . 15 11 23 15 . . 4 Successful 29 | . 5 6 11 6 . . 1 Failed 39 | . 10 5 12 9 . . 3 Catastrophic 6 | . . 1 1 2 . . 2 Database Lockouts . | . . . . . . . . Manual 40 | . 9 7 14 6 . . 4 Terminals 62 | . 15 10 22 11 . . 4 Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 16 | . 3 3 7 3 . . . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . Level Access Points 2 | . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 2 | . . . 2 . . . . Zone Layout 4 | . . 1 2 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 1 1 . . . . Retrieve Study 2 | . . 1 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 10 | . 2 2 3 2 . . 1 Terminals 10 | . 2 2 3 2 . . 1 Assimilate 1 | . . . 1 . . . . Botnet 8 | . 2 1 2 2 . . 1 Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 17 | . 4 4 4 4 . . 1 Full Trace Events 4 | . . . 2 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 1596 | 50 355 531 140 157 266 88 9 Sensors 630 | . . . 110 157 266 88 9 Terrain 974 | . . 394 60 157 266 88 9 Seismic 808 | 50 355 403 . . . . . Machine Analysis 146 | . . 119 27 . . . . Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 1691 | 95 355 535 183 160 266 88 9 Spaces Moved 2447 | 43 218 377 328 426 766 266 23 Core 10 | 9 . . 1 . . . . Treads . | . . . . . . . . Legs 445 | . 192 253 . . . . . Wheels 60 | 34 26 . . . . . . Hover 12 | . . 12 . . . . . Flight 1920 | . . 112 327 426 766 266 23 Fastest Speed 31 | 50 80 37 31 31 31 31 31 Average Speed 49 | 74 115 97 32 31 31 31 31 Slowest Speed 245 | 95 120 245 200 31 31 31 31 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . 1 7 4 . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 39 44 44 12 80 30 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | 5 2 23 . 3 52 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 85 | 5 2 23 . 3 52 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2724 | 73 265 492 383 438 779 270 24 Wait 74 | . 5 38 24 1 1 5 . Move 2417 | 42 217 374 314 417 765 265 23 Hop 11 | . . 1 6 4 . . . Pick Up 40 | 9 7 10 10 2 2 . . Fast Attach 16 | 4 . 8 1 1 1 . 1 Attach 15 | 3 2 4 5 1 . . . Detach 4 | . . 1 3 . . . . Swap 16 | . 2 10 3 1 . . . Drop 30 | . 3 15 8 1 3 . . Fire 101 | 15 29 31 9 10 7 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 396 | -10/Materials | Identified exit to Materials 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 680 | -9/Materials | Discovered new exit (range 16) 881 | -9/Materials | Destroyed 8 combat bots 969 | -9/Materials | Discovered new exit (range 3) 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Propulsion x2 1157 | -8/Materials | Identified exit to Factory 1169 | -8/Materials | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1302 | -7/Factory | Identified exit to Lower Caves 1329 | -7/Factory | Entered Lower Caves 1358 | -7/Lower Caves | Ambushed by wild Derelicts 1476 | -7/Lower Caves | Build established: Scout 1592 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1594 | -7/Lower Caves | Discovered new exit (range 4) 1594 | -7/Lower Caves | Identified exit to Lower Caves 1595 | -7/Lower Caves | Entered another Lower Caves area 1646 | -7/Lower Caves | Encountered a Warlord checkpoint 1680 | -7/Lower Caves | Discovered new exit (range 9) 1682 | -7/Lower Caves | Identified exit to Factory 1683 | -7/Lower Caves | Entered Factory 1683 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1692 | -6/Factory | Self-destructed Last Messages --------------- 01594_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 01646_ UE-WQX(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 01680_ EXIT=FOUND 01682_ EXIT=IDENTIFIED: FACTORY PARAMETERS=POWER+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 01686_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01686_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 01691_ Acquired Adv. Visual Processing Unit. [Achievement: Spot Them First] Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???? #?????????????? | | ?????????????????????" "??? ####??????????? | | ?????????????????" ?"" "?? ??????????? | | ?????????????????" ?"" """ ??????????? | | ???????????????? """?????????? | | ?????????????? """ """ """ """ ???????? | | ????????? ??? """ """ """ ! 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Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed PowerSpliceMonowheel Manual? 0 Play Time 00:58:48 Cumulative 246.1 hours Start 2025.12.01 @ 21:21:39 End 2025.12.02 @ 17:32:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 463 Rogue 463 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1747e1af-78e0-40a2-8383-752a206a4607