Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.18 @ 08:46:51 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3488) 3488 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 9682 Bonus ------- High Alert Combat Kills 798 Follower Combat Kills 621 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 56/100 System Corruption 26% Temperature Danger (419) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VSS Leg > --- UTILITY (7) ------ Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Target Analyzer Improved Target Analyzer > --- WEAPON (5) ------- Cooled Plasma Cannon > --- INVENTORY (5) ---- Core Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Melee Analysis Suite Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Firepult Heavy Hammer > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Fission Core Huge Storage Unit Experimental Sensor Array Long-range Tractor Beam Heavy Particle Gun Heavy Assault Cannon Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Carbide Saw Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . 4 . 1 Weapon 3 | . . . . . . 2 1 Parts Attached 111 | . 10 . 3 1 10 13 74 Power 11 | . . . 1 . 1 1 8 Engine 7 | . . . 1 . . . 6 Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 16 | . 2 . 2 . . . 12 Treads 2 | . 2 . . . . . . Leg 14 | . . . 2 . . . 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | . 5 . . . 6 6 28 Device 21 | . . . . . 4 1 16 Storage 6 | . 5 . . . . . 1 Processor 7 | . . . . . . . 7 Hackware 2 | . . . . . . . 2 Protection 9 | . . . . . 2 5 2 Artifact . | . . . . . . . . Weapon 39 | . 3 . . 1 3 6 26 Energy Gun 17 | . 2 . . . 1 3 11 Energy Cannon 7 | . . . . 1 . 1 5 Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon 3 | . . . . . 2 . 1 Launcher 5 | . . . . . . . 5 Special Weapon . | . . . . . . . . Impact Weapon 4 | . 1 . . . . 2 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 Corrupted Parts 2 | . . . . . . . 2 System Corruption 18 | . . . . . . . 18 Parts Lost 49 | . 3 . . . 2 . 44 Power 7 | . . . . . 1 . 6 Propulsion 7 | . . . . . . . 7 Utility 14 | . . . . . 1 . 13 Weapon 21 | . 3 . . . . . 18 Highest Loss Streak 13 | . 3 . . . 1 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 89 100 100 86 72 92 80 Engine 6 | . 14 14 14 14 6 . 3 Core 1 | . . . . . 2 7 1 Treads 4 | . 17 28 19 . . . . Leg 12 | . 10 . 9 28 18 15 10 Device 10 | . . . . . 14 14 15 Storage 14 | . 27 28 28 28 18 12 4 Processor 8 | . . . . . . . 18 Protection 2 | . . . . . 3 13 1 Energy Gun 10 | . 16 14 14 1 . 18 10 Energy Cannon 3 | . . . . 12 5 1 3 Impact Weapon 4 | . 2 14 14 1 . 4 1 Naked Turns . | . . . . . . . . Heaviest Build 150 | 14 32 32 32 48 51 69 150 Greatest Support 60 | 20 40 40 60 60 60 60 60 Greatest Overweight (x) 18 | . 1 . 9 . . 1 18 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | . 25 15 15 15 15 15 25 Average Capacity 14 | . 14 15 15 15 15 15 13 Most Carried 15 | . 10 15 15 15 15 15 15 Average Carried 12 | . 6 11 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 15 15 1 Class Distribution -------------------- 45% | Mutant 15% | Tank 13% | Scavenger-Skirmisher 7% | Scavenger-Assassin 6% | Scavenger-Mutant 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1533 | 200 30 30 . 40 266 400 567 Remotely . | . . . . . . . . Salvage Created 4049 | . 180 121 . 117 938 533 2160 Parts 164 | . 6 5 . 10 48 16 79 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 3 | . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 76 | . 5 . . 3 23 9 36 Melee 3 | . 1 . . . . . 2 Guns 21 | . 4 . . . . 5 12 Cannons 18 | . . . . 2 10 3 3 AOE 20 | . . . . 1 10 . 9 Classes Destroyed 15 | . 2 4 . . 4 1 4 Worker 7 | . . 1 . 1 2 . 3 Builder 5 | . . 1 . . 1 1 2 Tunneler 5 | . . 1 . . 2 . 2 Hauler 2 | . . . . . 2 . . Recycler 3 | . . 1 . . . 2 . Operator 3 | . . . . . . . 3 Watcher 2 | . . . . . 1 . 1 Swarmer 12 | . 1 . . . 9 . 2 Saboteur 1 | . . . . . . . 1 Grunt 44 | . 4 . . 3 10 2 25 Brawler 2 | . . . . . . . 2 Sentry 8 | . . . . . 3 2 3 Hunter 6 | . . . . . . 5 1 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . 1 . . Best Kill Streak 23 | . 2 2 . 2 23 4 7 Combat Bots Only 12 | . 2 . . 2 12 4 5 Max Kills in Single Turn 3 | . 1 1 . 2 3 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 2 . 3 Melee 1 | . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 693 | . 72 . . 1 56 128 436 Missed 222 | . 16 . . 1 23 47 135 Damage Taken 7843 | . 674 . . 42 563 778 5786 Core 1269 | . 174 . . 15 118 97 865 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 53 | . . . . . . 8 45 Regen/Repaired (Parts) 70 | . . . . . . . 70 Core Remaining (%) 72 | 100 . . . 24 78 86 . Volleys Fired 186 | . 25 1 . 2 37 29 92 Largest 4 | . 2 1 . 1 1 3 4 Hottest 380 | . 90 50 . 250 250 175 380 Shots Fired 372 | . 38 1 . 2 37 86 208 Gun 262 | . 38 1 . . . 68 155 Cannon 94 | . . . . 2 37 18 37 Launcher 16 | . . . . . . . 16 Special . | . . . . . . . . Kinetic 47 | . . . . . 24 13 10 Thermal 272 | . 13 1 . 2 13 73 170 Explosive 7 | . . . . . . . 7 Electromagnetic 46 | . 25 . . . . . 21 Robot Hit Streak 19 | . 4 . . 2 5 7 19 Robot Miss Streak 6 | . 3 1 . 4 6 3 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 268 | . 23 4 . 2 25 56 158 Core Hits 164 | . 6 2 . 5 36 16 99 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 24 | . 1 . . . 2 4 17 Burn 11 | . 1 . . . . 4 6 Meltdown 2 | . . . . . . . 2 Destroy 2 | . . . . . . . 2 Blast 2 | . . . . . 2 . . Corrupt 2 | . . . . . . . 2 Smash 5 | . . . . . . . 5 Melee Attacks 26 | . . 4 . . . 3 19 Impact 24 | . . 4 . . . 3 17 Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks 8 | . . 4 . . . 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10653 | . 330 262 . 211 1987 1507 6356 Guns 3603 | . 315 . . . . 873 2415 Cannons 2473 | . . . . 70 1093 541 769 Explosions 3474 | . . . . 121 831 . 2522 Melee 953 | . . 262 . . . 60 631 Ramming 150 | . 15 . . 20 63 33 19 Kinetic 1538 | . . . . . 916 489 133 Thermal 5702 | . 125 . . 191 966 925 3495 Explosive 1139 | . . . . . 42 . 1097 Electromagnetic 1171 | . 190 . . . . . 981 Impact 907 | . . 262 . . . 60 585 Slashing 46 | . . . . . . . 46 Piercing . | . . . . . . . . Highest Corruption 32 | . . . . . . . 32 Average Corruption 30 | . . . . . . . 30 Corruption Purged 6 | . . . . . . . 6 Corruption Blocked . | . . . . . . . . Effects 103 | . . . . . . . 103 Message Errors 29 | . . . . . . . 29 Matter Fused 16 | . . . . . . . 16 Heat Flow Errors 7 | . . . . . . . 7 Energy Discharges 9 | . . . . . . . 9 Parts Rejected 2 | . . . . . . . 2 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 11 | . . . . . . . 11 Data Loss (major) 2 | . . . . . . . 2 Misfires 9 | . . . . . . . 9 Alerts 5 | . . . . . . . 5 Misdirections 4 | . . . . . . . 4 Weapon Failures 7 | . . . . . . . 7 Overload Shots 10 | . . . . . . 1 9 Overflow Damage 700 | . . 82 . . 100 65 453 Projectiles 219 | . . 10 . . 89 45 75 Explosions 111 | . . . . . . . 111 Melee 370 | . . 72 . . 11 20 267 Knockbacks 5 | . . 2 . . 3 . . Impact 1 | . . 1 . . . . . Kinetic 3 | . . . . . 3 . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 483 | . . . . 22 56 . 405 Shots 19 | . . . . 2 6 . 11 Rammed 9 | . 9 . . . . . . Targets Rammed 24 | . 10 . . 3 6 1 4 Kicked 14 | . . . . 3 6 1 4 Crushed 1 | . 1 . . . . . . Highest Temperature 615 | . 180 10 . 250 498 286 615 Average Temperature 145 | . 61 7 . 134 187 97 179 Received Heat Transfer 2587 | . 363 . . 9 135 135 1945 Effects 21 | . . . . . 2 3 16 Shutdowns 4 | . . . . . 2 . 2 Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . . . . . 3 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 10 | . . 4 . . . 1 5 Impact Corruptions 15 | . . 5 . . 1 1 8 Robots Melted 10 | . . . . . 3 1 6 Combat Hostiles 10 | . . . . . 3 1 6 Parts Melted 59 | . 1 . . . 24 2 32 Heat Transferred 17177 | . 444 . . 880 5120 2011 8722 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 1365 | . 125 68 . 124 656 492 1365 Initial 221 | . . 48 . . 48 221 167 Average 549 | . 75 59 . 72 287 337 846 Maximum Alert Level 4 | . . . . . 2 2 4 Low Security (%) 26 | . 100 100 . 100 37 . 1 Level 1 19 | . . . . . 27 88 9 Level 2 21 | . . . . . 35 11 27 Level 3 17 | . . . . . . . 32 Level 4 15 | . . . . . . . 28 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 34 | . 1 . . . 3 4 26 Investigation 12 | . 1 . . . 1 4 6 Extermination 4 | . . . . . . . 4 Reinforcement 10 | . . . . . 2 . 8 Assault 4 | . . . . . . . 4 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . 1 . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 11 4 . 5 23 10 77 Peak Tracking Total 9 | . 4 7 . 3 6 2 9 Tactical Retreats 7 | . 1 . . . 2 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . . . . . . 2 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . . 1 1 3 . . Triggered 1 | . . . . . . . 1 Most Traps Carried 5 | . . 5 5 4 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 20 | . . . . 1 4 . 15 Max in Single Turn 4 | . . . . 1 1 . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 19 | . 1 . 1 . 6 2 9 Terminals 13 | . 1 . . . 5 1 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 1 1 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 56 | . 2 . 1 . 26 7 20 Successful 21 | . . . 1 . 14 . 6 Failed 35 | . 2 . . . 12 7 14 Catastrophic 12 | . 2 . . . . 3 7 Database Lockouts . | . . . . . . . . Manual 29 | . 2 . 1 . 11 . 15 Terminals 34 | . 2 . . . 17 3 12 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 4 3 Recycling Units 9 | . . . . . 9 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . . 5 Terminal Hacks 12 | . . . 1 . 9 . 2 Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Alert Level 5 | . . . . . 3 . 2 Unreport Threat 2 | . . . . . 2 . . Locate Traps 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . . . . 4 . 2 Terminals 1 | . . . . . . . 1 Sabotage 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 4 . . Monitor 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Recyclers 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . . . 6 2 8 Full Trace Events 8 | . 1 . . . 1 2 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 44 | . . . . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders 1 | . . . . . . . 1 STAY 1 | . . . . . . . 1 Ally Attacks 60 | . . . . 10 . . 50 Total Damage 2866 | . . . . 125 . . 2741 Kills 22 | . . . . 1 . . 21 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 3 | . . . . . . . 3 Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4769 | . 346 241 560 283 548 527 2264 Spaces Moved 2691 | 1 152 140 421 289 481 326 881 Core 22 | . . . 1 . . . 21 Treads 473 | . 104 140 229 . . . . Legs 2196 | 1 48 . 191 289 481 326 860 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 120 120 160 90 90 45 90 90 Average Speed 136 | 120 163 160 129 90 88 119 178 Slowest Speed 950 | 120 190 160 500 90 90 170 950 Overloaded Moves 20 | . . . . . 17 3 . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 44 42 69 69 38 7 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 218 | . . . . 10 109 4 95 Melee 1 | . . . . . . . 1 Projectile 26 | . . . . . 14 4 8 AOE 191 | . . . . 10 95 . 86 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3394 | . 202 149 442 312 558 390 1341 Wait 245 | . . . . 5 1 2 237 Move 2676 | . 151 139 420 288 480 325 873 Hop 4 | . . . . . . . 4 Pick Up 46 | . 5 5 7 6 9 4 10 Fast Attach 71 | . 3 . 3 . 7 7 51 Attach 24 | . 1 . . 1 3 4 15 Detach 12 | . . . . . 1 . 11 Swap 16 | . 6 . . . . 2 8 Drop 59 | . 1 . 11 6 11 13 17 Fire 186 | . 25 1 . 2 37 29 92 Melee 26 | . . 4 . . . 3 19 Ram . | . . . . . . . . Kick 14 | . . . . 3 6 1 4 Crush 10 | . 10 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . . 1 1 3 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Core integrity fell below 50% 177 | -10/Materials | Lost 3 parts (3w) 184 | -10/Materials | Discovered new exit (range 8) 326 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 6) 347 | -10/Materials | Entered Mines 391 | -10/Mines | Learned Materials terminal intel 442 | -10/Mines | Assembled infested the area 504 | -10/Mines | Found a hidden stash of uninstalled traps 518 | -10/Mines | Met 8R-AWN 581 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Entered Exiles 632 | -10/Exiles | Welcomed by 8R-AWN 656 | -10/Exiles | Met EX-HEX 683 | -10/Exiles | Learned about 8R-AWN's background 823 | -10/Exiles | Met EX-BIN 908 | -10/Exiles | Aligned with FarCom system 909 | -10/Exiles | Given EX-Vault access code 948 | -10/Exiles | Opened EX-Vault 966 | -10/Exiles | Found Potential Leg 969 | -10/Exiles | Found Potential Leg 973 | -10/Exiles | Found Deploy-a-Sentry 975 | -10/Exiles | Found Deploy-a-Sentry 977 | -10/Exiles | Found Deploy-a-Sentry 984 | -10/Exiles | Found Firepult 987 | -10/Exiles | Warned about trapping Exiles lab 1004 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1029 | -10/Exiles | Met EX-DEC 1139 | -10/Exiles | Discovered new exit (range 10) 1148 | -10/Exiles | Stole three prototypes: Potential Leg, Firepult, Deploy-a-Sentry 1148 | -10/Exiles | Entered Mines 1151 | -9/Mines | Received a Mining Laser from a helpful Derelict 1234 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1247 | -9/Mines | Found Prototype Device 1403 | -9/Mines | Discovered new exit (range 15) 1410 | -9/Mines | Learned Materials emergency access door positions 1431 | -9/Mines | Entered Materials 1431 | -8/Materials | Accompanied by 1 ally 1431 | -8/Materials | Evolved 4 slots: Utility x4 1432 | -8/Materials | Identified Exp. Sensor Array 1433 | -8/Materials | Loaded intel: 12 terminal locations 1815 | -8/Materials | Destroyed 12 combat bots 1895 | -8/Materials | Discovered new exit (range 16) 1979 | -8/Materials | Entered Factory 1979 | -7/Factory | Evolved 2 slots: Weapon x2 1981 | -7/Factory | FarCom data flow suspended 2279 | -7/Factory | Build established: Tank 2495 | -7/Factory | Discovered new exit (range 9) 2506 | -7/Factory | Entered another Factory area 2506 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2612 | -6/Factory | Garrison activated, responded to threat 2666 | -6/Factory | Lost 4 parts (1p2u1w) 2856 | -6/Factory | First assault squad dispatched 2898 | -6/Factory | System corruption reached 10% 2906 | -6/Factory | DAS Turret deployed 2966 | -6/Factory | Lost 13 parts (1p2n4u6w) 3024 | -6/Factory | System corruption reached 30% 3354 | -6/Factory | Core integrity fell below 50% 3356 | -6/Factory | DAS Turret deployed 3391 | -6/Factory | Garrison activated, responded to threat 3623 | -6/Factory | Repaired Hvy. Laser 4023 | -6/Factory | Build established: Scavenger-Assassin 4116 | -6/Factory | DAS Turret deployed 4144 | -6/Factory | Found Hvy. Reactive Plating 4150 | -6/Factory | Lost 5 parts (1p1u3w) 4400 | -6/Factory | Lost 4 parts (1p1n1u1w) 4567 | -6/Factory | Core integrity fell below 20% 4770 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04760_ G-50 Soldier destroyed. 04760_ G-50 Soldier overheating. 04761_ C-30 ARC bursts open, deploying its payload. 04761_ G-67 Veteran unfolds itself. 04761_ G-50 Soldier unfolds itself. 04763_ Overheating: Thermic Laser damaged (-24). 04763_ Overheating: Imp. Target Analyzer damaged (-9). 04763_ Overheating: Exp. Sensor Array damaged (-7). 04763_ Overheating: Terrain Scan Processor damaged (-2). 04763_ G-50 Soldier heat short circuits Carbon-fiber Leg. 04766_ Overheating: Exp. Sensor Array damaged (-5). 04766_ Nuclear Reactor explodes. 04766_ Hyb. Fission Core destroyed. 04766_ Destroyed Hyb. Fission Core. 04766_ Thermic Laser destroyed. 04766_ Destroyed Thermic Laser. 04766_ Terminal disabled. 04766_ G-67 Veteran destroyed. 04767_ Exp. Sensor Array destroyed. 04769_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?###########?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# T #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ######+##################????????????????????????? | | #?####???????????????????? | | ## ###?????????????????? | | " #?????????????????? | | "" ##????????????????? | | " ##???????????????? | | "" =% @ #???????????????? | | " *% [ g ##???????????????? | | *=g #????????????????? | | ## [%g #????????????????? | | ?# g [ ##????????????????? | | ?# ######% # #?????????????????? | | ?# ""% #????# ## ###?????????????????? | | ?# # """ #????#+########???????????????????? | | ?# # """ #?????????????????????????????????? | | + # #?????????????????????????????????? | | ##### """ #?????????????????????????????????? | | ????# """ % #?????????????????????????????????? | | ????# """ #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# """ ?????????????????????????????????? | | ????# """ ?????????????????????????????????? | | ????# ??" ????????????????????????????????? | | ????# ??? ????????????????????????????????? | | ????# ??? ????????????????????????????????? | | ?????# ???#####?????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 40 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingMetaBlade Manual? 0 Play Time 00:38:30 Cumulative 602.3 hours Start 2024.01.18 @ 08:06:33 End 2024.01.18 @ 08:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 541 Rogue 268 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c2f2fd6-1707-46c2-b495-1ad8b4e5befa