Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 05:11:14 Player: Wer1in Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (64) 320 Value Destroyed (2312) 2312 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1569) 1569 TOTAL SCORE: 8741 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 894 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -261 Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 100/100 System Corruption 14% Temperature Cool (592) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Medium Storage Unit Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Launcher Guidance Computer Experimental Weapon Shielding Layered Light Armor Plating Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Hypervelocity Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Cloaking Device Force Field Heavy Machine Gun Advanced Assault Cannon Grenade Launcher [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Armored Leg Leg Armored Leg Utility Medium Storage Unit Device Tactical Coordination Suite Storage Medium Storage Unit Processor Launcher Guidance Computer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . . . 3 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 81 | 5 4 . 8 3 3 13 26 3 6 . 10 Power 7 | 1 . . 1 . . 1 2 . 1 . 1 Engine 5 | 1 . . 1 . . 1 1 . . . 1 Core 2 | . . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 1 1 . 3 . 1 5 5 . 1 . 3 Treads . | . . . . . . . . . . . . Leg 20 | 1 1 . 3 . 1 5 5 . 1 . 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 2 . 2 . 2 3 15 . 2 . 2 Device 10 | . . . . . 2 1 4 . 2 . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . . . . 3 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 13 | . 1 . 2 . . 2 7 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 . 2 3 . 4 4 3 2 . 4 Energy Gun 7 | 2 . . . 2 . 3 . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 4 | . . . 1 . . . . 1 . . 2 Ballistic Cannon 3 | . . . . . . 1 . 1 1 . . Launcher 10 | . 1 . 1 1 . . 3 1 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 3 . . . . Parts Lost 23 | . . . . 1 . 2 4 . 1 . 15 Power 5 | . . . . . . 1 1 . . . 3 Propulsion 2 | . . . . . . . . . . . 2 Utility 11 | . . . . 1 . 1 2 . 1 . 6 Weapon 5 | . . . . . . . 1 . . . 4 Highest Loss Streak 15 | . . . . 1 . 2 4 . 1 . 15 Average Slot Usage (%) 93 | . 85 100 96 89 88 98 97 100 98 100 96 Engine 10 | . 14 14 11 11 11 10 8 13 6 6 5 Core 1 | . . . . . . . 3 . 5 6 5 Leg 29 | . 28 28 33 33 33 33 26 26 26 26 25 Device 8 | . . . . . 11 17 13 . 4 6 5 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 Processor 2 | . . . . . . . 4 6 6 6 6 Hackware 1 | . . . . . . . . 6 6 6 5 Protection 10 | . . 14 19 12 8 3 12 20 14 13 11 Energy Gun 4 | . 14 14 6 11 2 11 5 . . . . Energy Cannon 1 | . . . . . . . . 6 6 6 5 Ballistic Gun 1 | . . . 8 1 . . . 5 2 . 1 Ballistic Cannon 1 | . . . . . . 3 4 1 2 6 5 Launcher 8 | . 13 14 7 9 11 6 7 4 6 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 11 24 24 32 32 41 44 57 57 58 58 58 Greatest Support 76 | 10 20 20 30 30 38 53 73 64 64 64 76 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 . . 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 7 7 6 6 8 8 8 8 8 8 8 Average Carried 6 | 2 4 7 5 4 6 7 7 8 7 8 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 7 7 4 6 8 8 8 8 8 8 1 Class Distribution -------------------- 40% | Messiah-Mutant 35% | Mutant 23% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Bomber | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Bomber | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Bomber | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 2120 | 250 55 . 89 234 122 202 606 210 178 . 174 Remotely . | . . . . . . . . . . . . Salvage Created 1710 | . 107 . 198 175 . 114 523 43 162 . 388 Parts 85 | . 11 . 13 4 . 3 22 5 8 . 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 9 . 3 7 . 25 Prevented 10 | . . . . . . 10 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 56 | . 4 . 9 4 . 2 13 3 6 . 15 Guns 5 | . . . 1 1 . . 2 . . . 1 Cannons 9 | . . . . . . 2 2 . 2 . 3 AOE 42 | . 4 . 8 3 . . 9 3 4 . 11 Classes Destroyed 9 | . 2 . 3 1 . 1 . . 2 . . Builder 1 | . . . 1 . . . . . . . . Recycler 2 | . . . . 1 . . 1 . . . . Watcher 5 | . 3 . . . . . 2 . . . . Swarmer 20 | . . . 4 . . . 3 3 . . 10 Grunt 29 | . 4 . 4 4 . . 10 . 3 . 4 Brawler 2 | . . . . . . 2 . . . . . Duelist 2 | . . . . . . . . . 1 . 1 Sentry 2 | . . . 1 . . . . . 1 . . Hunter 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 . 9 5 . 1 4 3 3 . 9 Combat Bots Only 9 | . 4 . 8 4 . 1 4 3 3 . 9 Max Kills in Single Turn 5 | . 3 . 2 1 . 1 2 2 1 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 3 . 2 1 . . 2 2 1 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 5254 | . 71 . 435 198 . 293 747 201 448 . 2861 Core 1049 | . 24 . 74 38 . . 116 36 53 . 708 Absorbed by Shields 338 | . . . . . . 25 183 . 25 . 105 Core Remaining (%) 87 | 100 . 90 . . . 72 . . . . . Volleys Fired 118 | . 18 . 21 7 . 9 29 5 12 . 17 Largest 3 | . 2 . 2 2 . 2 3 3 3 . 3 Hottest 181 | . 70 . 70 105 . 100 153 153 181 . 181 Shots Fired 237 | . 30 . 32 13 . 11 63 15 27 . 46 Gun 84 | . 18 . 15 7 . 4 22 4 . . 14 Cannon 68 | . . . . . . 7 15 6 17 . 23 Launcher 85 | . 12 . 17 6 . . 26 5 10 . 9 Special . | . . . . . . . . . . . . Kinetic 59 | . . . 5 . . 7 15 5 5 . 22 Thermal 89 | . 18 . 10 7 . . 22 5 12 . 15 Explosive 85 | . 12 . 17 6 . . 26 5 10 . 9 Electromagnetic 4 | . . . . . . 4 . . . . . Robot Hit Streak 12 | . 5 . 3 3 . 11 12 2 9 . 10 Robot Miss Streak 3 | . 1 . 2 1 . 1 2 2 1 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 119 | . 9 . 12 4 . 11 33 3 18 . 29 Core Hits 157 | . 16 . 21 8 . 6 59 5 13 . 29 Critical Hits 7 | . . . . . . 1 1 . . . 5 Critical Kills 2 | . . . . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7014 | . 575 . 886 431 . 285 2249 170 987 . 1431 Guns 837 | . 108 . 105 24 . 84 373 7 . . 136 Cannons 1164 | . . . . . . 201 307 . 295 . 361 Explosions 5013 | . 467 . 781 407 . . 1569 163 692 . 934 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 949 | . . . 61 . . 201 307 7 102 . 271 Thermal 968 | . 108 . 44 24 . . 373 . 193 . 226 Explosive 5013 | . 467 . 781 407 . . 1569 163 692 . 934 Electromagnetic 84 | . . . . . . 84 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 10 10 10 10 14 Average Corruption 10 | . . . . . . . 10 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . Effects 112 | . . . . . . . 19 29 26 4 34 Message Errors 24 | . . . . . . . 5 9 3 1 6 Matter Fused 17 | . . . . . . . 4 5 4 . 4 Heat Flow Errors 13 | . . . . . . . 2 1 4 2 4 Energy Discharges 13 | . . . . . . . 1 5 4 . 3 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . 2 . 3 . 2 Data Loss (major) 4 | . . . . . . . 1 2 . . 1 Misfires 3 | . . . . . . . . 2 . . 1 Alerts 2 | . . . . . . . 1 . . 1 . Misdirections 10 | . . . . . . . 1 4 4 . 1 Targeting Errors 15 | . . . . . . . 1 1 2 . 11 Weapon Failures 3 | . . . . . . . 1 . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 147 | . 8 . 25 14 . . 71 . 19 . 10 Projectiles 25 | . . . . . . . 13 . 12 . . Explosions 122 | . 8 . 25 14 . . 58 . 7 . 10 Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . 1 3 . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . 1 3 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 234 | . 48 . 145 1 . . 23 . . . 17 Shots 10 | . 2 . 4 1 . . 1 . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 940 | . 48 . 144 212 . 40 374 272 461 290 940 Average Temperature 160 | . 19 . 67 96 . 13 138 118 177 130 332 Received Heat Transfer 993 | . 12 . 132 114 . 62 85 12 132 . 444 Effects 49 | . . . . . . . 2 . 11 . 36 Shutdowns 16 | . . . . . . . . . 4 . 12 Energy Bleed 7 | . . . . . . . 2 . 2 . 3 Interference 5 | . . . . . . . . . 4 . 1 Matter Decay 5 | . . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 1 . 4 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1874 | . 250 . 100 62 . . 812 . 300 . 350 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 467 | . 171 66 307 229 . . 467 . . . . Average Influence 221 | . 120 66 123 199 . . 320 . . . . Maximum Alert Level 2 | . . . 1 1 . . 2 . . . . Low Security (%) 50 | 100 100 100 79 39 . . 16 . . . . Level 1 35 | . . . 20 60 . . 57 . . . . Level 2 13 | . . . . . . . 25 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . . 1 5 . 1 . 1 Investigation 5 | . 1 . 1 . . . 2 . 1 . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . . . 1 . . . 2 . . . . Assault 2 | . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 7 . 16 4 . 16 30 5 10 . 22 Peak Tracking Total 8 | . 4 . 5 3 . 8 4 4 4 . 8 Tactical Retreats 12 | . . . 3 . . 1 5 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . 1 . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 6 | . 1 . 3 . . . 1 . . . 1 Max in Single Turn 2 | . 1 . 2 . . . 1 . . . 1 Machines Sabotaged 1 | . . . . . . . . . 1 . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . 1 . . . . . 4 . 1 4 . Terminals 2 | . 1 . . . . . . . 1 . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 1 . . . . . 8 . 4 27 . Successful 37 | . 1 . . . . . 5 . 4 27 . Failed 3 | . . . . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . . . . 5 . 7 . 2 . . Terminals 5 | . 1 . . . . . . . 4 . . Fabricators 6 | . . . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 1 . . . . . . . 2 27 . Record 13 | . . . . . . . . . 2 11 . Part Schematic 9 | . . . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 3 . 2 . . Terminals 2 | . . . . . . . . . 2 . . Botnet 1 | . . . . . . . . . 1 . . Sabotage 1 | . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . 2 . . . . Report 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . 2 . 1 . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 15 | . . 2 . . 11 . 1 . . . 1 Largest Group 11 | . . 2 1 . 11 11 6 . . . 1 Highest-Rated Group 340 | . . 46 31 . 340 340 266 . . . 94 Highest-Rated Ally 113 | . . 31 31 . 42 42 113 . . . 94 Zionite Dispatches 1 | . . . . . . . 1 . . . . Hero 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 165 | . . . 10 . . 115 28 . . . 12 Total Damage 3805 | . . . 145 . . 2491 750 . . . 419 Kills 26 | . . . 1 . . 16 4 . . . 5 Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 1 2 . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6636 | 66 322 220 185 73 2406 599 1012 696 473 120 464 Spaces Moved 4526 | 44 208 147 91 37 1599 367 702 559 349 101 322 Core 10 | 10 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4516 | 34 208 147 91 37 1599 367 702 559 349 101 322 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 120 120 120 120 Average Speed 125 | 123 121 150 130 125 127 135 120 120 120 120 120 Slowest Speed 150 | 150 150 150 150 150 150 150 120 120 150 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . 1 Exploration Rate (%) 40 | 4 35 35 13 7 91 52 13 71 50 75 41 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . 1 . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 18 | . . . . 1 3 3 . 7 3 . 1 Spaces Dug 42 | . 11 . . . . . 23 8 . . . Terrain Destroyed 645 | . 74 . 109 46 . . 195 32 121 . 68 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . 2 5 7 . 6 AOE 625 | . 74 . 109 46 . . 193 27 114 . 62 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 5275 | 56 247 147 125 49 1968 458 818 571 375 100 361 Wait 456 | . 9 1 . 1 355 59 14 5 . . 12 Move 4515 | 43 207 146 90 36 1598 366 701 558 348 100 322 Hop . | . . . . . . . . . . . . Pick Up 55 | 8 7 . 2 2 7 4 20 . 5 . . Fast Attach 11 | . 1 . . . . 3 5 . 1 . 1 Attach 33 | 5 2 . 3 . 1 2 12 . 1 . 7 Detach 2 | . . . 1 . . . 1 . . . . Swap 37 | . 1 . 5 3 2 8 9 3 4 . 2 Drop 38 | . 2 . 3 . 5 7 17 . 4 . . Fire 118 | . 18 . 21 7 . 9 29 5 12 . 17 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 7) 389 | -10/Materials | Entered Mines 392 | -10/Mines | Learned Materials interactive machine intel 467 | -10/Mines | Discovered new exit (range 4) 609 | -10/Mines | Entered Materials 609 | -9/Materials | Accompanied by 1 ally 609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 610 | -9/Materials | Loaded intel: 17 interactive machine locations 614 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 716 | -9/Materials | Discovered new exit (range 6) 786 | -9/Materials | Destroyed 8 combat bots 794 | -9/Materials | Entered Mines 841 | -9/Mines | Discovered new exit (range 16) 861 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 867 | -9/Mines | Entered Zion 887 | -7/Zion | Learned 8 Factory zone layouts 961 | -7/Zion | Learned location of Warlord (-4) 1293 | -7/Zion | Gained Derelict followers 1622 | -7/Zion | Received a visual enhancement algorithm 2367 | -7/Zion | Imprinted 2369 | -7/Zion | Declared Zion's savior 2650 | -7/Zion | Found Prototype Device 2651 | -7/Zion | Identified Phasing AFG 2672 | -7/Zion | Build established: Messiah-Mutant 3069 | -7/Zion | Gained Derelict followers 3126 | -7/Zion | Discovered new exit (range 9) 3273 | -7/Zion | Entered Proximity Caves 3273 | -6/Proximity Caves | Accompanied by 11 allies 3537 | -6/Proximity Caves | Learned Factory emergency access door positions 3639 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3810 | -6/Proximity Caves | Learned 4 Factory zone layouts 3810 | -6/Proximity Caves | Discovered new exit (range 4) 3872 | -6/Proximity Caves | Entered Factory 3872 | -6/Factory | Accompanied by 5 allies 3872 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3902 | -6/Factory | Zion hero teleported in (CL-ANK) 4386 | -6/Factory | Crushed by falling debris 4386 | -6/Factory | System corruption reached 10% 4417 | -6/Factory | Lost 4 parts (1p2u1w) 4432 | -6/Factory | Found Prototype Processor 4491 | -6/Factory | Identified Exp. Melee Analysis Suite 4767 | -6/Factory | Build established: Messiah-Bomber 4775 | -6/Factory | Discovered new exit (range 14) 4884 | -6/Factory | Entered Lower Caves 5030 | -6/Lower Caves | Spotted B-75 Beast 5375 | -6/Lower Caves | Identified exit to Lower Caves 5484 | -6/Lower Caves | Build established: Messiah-Mutant 5580 | -6/Lower Caves | Entered another Lower Caves area 5756 | -6/Lower Caves | Discovered new exit (range 8) 5921 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5955 | -6/Lower Caves | Learned location of 2 exits from Factory 6000 | -6/Lower Caves | Discovered new exit (range 10) 6006 | -6/Lower Caves | Learned Factory stockpile data 6053 | -6/Lower Caves | Entered Data Miner 6053 | -6/Data Miner | Discovered new exit (range 6) 6079 | -6/Data Miner | Met Data Miner 6113 | -6/Data Miner | Learned location of Section 7 (-2) 6113 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6141 | -6/Data Miner | Received God Mode back door access code from Data Miner 6173 | -6/Data Miner | Entered Proximity Caves 6313 | -5/Proximity Caves | Escorted by Enhanced Grunt 6552 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6564 | -5/Proximity Caves | Crushed by falling debris 6624 | -5/Proximity Caves | Destroyed 9 combat bots 6625 | -5/Proximity Caves | Core integrity fell below 50% 6627 | -5/Proximity Caves | Core integrity fell below 20% 6638 | -5/Proximity Caves | Core destroyed Last Messages --------------- 06627_ Overheating: Core damaged (-102). 06627_ Y-72 Warden heat damages Broken Adv. Heat Sink. 06628_ Power failure, Lgt. Angular Momentum Engine shutdown. 06628_ Overheating: Lgt. Angular Momentum Engine damaged (-5). 06629_ Y-72 Warden heat damages core (-32). 06629_ Cesium-ion Thruster fries itself beyond repair. 06630_ Overheating: Hvy. Machine Gun damaged (-2). 06630_ Y-72 Warden heat damages Hvy. Armor Plating. 06631_ Y-72 Warden heat damages Hvy. Armor Plating, Adv. Heat Sink, Railgun. 06631_ Broken Arm. Leg destroyed. 06632_ Y-72 Warden heat damages Adv. Heat Sink. 06632_ Lgt. Angular Momentum Engine destroyed. 06634_ Overheating: System interference. 06634_ Hvy. Machine Gun temporarily disabled. 06635_ Hvy. Machine Gun destroyed. 06636_ P=UQDU3IQ7RBID:BZ V/YZ 06636_ Y-72 Warden heat short circuits Broken Particle Reactor. 06637_ Overheating: Arm. Leg damaged (-102). 06638_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ?????## ## #### ##??????????? | | ?????## ##### #??????????? | | ????## ### #### ##??????????? | | ##### ### ##??## ##??????????? | | ## ####????## ##?????????? | | ## ##???????# #?????????? | | ### ##??????# #?????????? | | ### #??????## ######?????????? | | ## ## #??????## ##?????????????? | | #### ### #??????# ##????????????? | | ##?# #### ######### #????????????? | | #??# ### #### #????????????? | | ##??# ## ### #????????????? | | #???# ## ### # ##????????????? | | #???# ### ????# # #?????????????? | | #???# #?????????# "# #?????????????? | | ???# #?????????# #####?????????????? | | ????# ####?????????# ##?????????????????? | | ????# #?????? ## #?????????????????? | | ???# ????# ?# # ##???????????????? | | ???# ????### ## ?# ## #???????????????? | | ???## ??????# #?# ??# ### ##??????????????? | | ????## ## ?????## #??# ??# ## #??????????????? | | ?????##??# ??????##?### ## #??????????????? | | ??????????#????????## # % #####??????????? | | ???????????????????# @ ! lgg # ###????????? | | ???????????????????# ## # g ;#????????? | | ???????????????????# ??#"""" %]= # #?????? | | ???????????????????#????# % ! =""" #?????? | | ????????????????????? + Y % #######?????? | | ????????????????????????### % #???????????? | | ????????????????????????# #%# #???????????? | | ????????????????????????#% #"#####???????????? | | ??????????????????????# ## ## #???????????????? | | ???????????????# #???????????????? | | ??????????????????????# #### ##???????????????? | | ??????????????????????### ???# #????????????????? | | ????????????????????????##???# ????????????????? | | ?????????????????????????????#### ???????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 450 Power Shielding 66 Weapon Shielding 90 Evasion (%) 50 Launcher Accuracy 20 Target Analysis 6 Offensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Brute Force Heroic Deeds I'm Back, Baby! Leap Before You Look Robot Respite Serviceable Loadout The More The Merrier The One The Oracle True Hacker Challenges ------------ None Game ------ Seed AlertBeamRifle Manual? 0 Play Time 02:31:45 Cumulative 15.6 hours Start 2020.07.10 @ 02:08:27 End 2020.07.10 @ 05:11:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46918aab-3fa4-404e-adcc-008bbff7cd1d