Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.04 @ 17:34:36 Player: lcbb_tuk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2797) 2797 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 7771 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 23/290 System Corruption 1% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (7) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Targeting Computer Advanced Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Recoil Nullifier Advanced Force Field Advanced Force Field > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Mini Assault Cannon Mini Assault Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Force Field Device Advanced Force Field Storage Small Storage Unit Processor Targeting Computer Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . Power 6 | . . . . . 4 2 . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 94 | 6 1 3 12 . 30 23 14 5 . Power 25 | 1 . . 2 . 11 7 4 . . Engine 16 | 1 . . 2 . 7 3 3 . . Core 9 | . . . . . 4 4 1 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . . 4 . 7 4 3 . . Treads . | . . . . . . . . . . Leg 14 | 2 . . 2 . 5 4 1 . . Wheel 6 | . . . 2 . 2 . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 1 . 3 . 3 8 5 1 . Device 16 | . 1 . 1 . 2 6 5 1 . Storage 3 | 1 . . 1 . 1 . . . . Processor 3 | . . . 1 . . 2 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 3 3 . 9 4 2 4 . Energy Gun 7 | 1 . . 1 . 5 . . . . Energy Cannon 4 | . . . . . 2 2 . . . Ballistic Gun 10 | 1 . 3 2 . 2 . . 2 . Ballistic Cannon 6 | . . . . . . 2 2 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 . . . Parts Lost 45 | . 1 . . . 14 10 14 2 4 Power 17 | . . . . . 6 4 6 1 . Propulsion 10 | . . . . . 3 2 4 . 1 Utility 10 | . 1 . . . 1 2 4 1 1 Weapon 8 | . . . . . 4 2 . . 2 Highest Loss Streak 10 | . 1 . . . 9 3 10 2 4 Average Slot Usage (%) 64 | . 89 85 90 100 73 66 42 51 39 Engine 14 | . 14 14 14 14 21 16 5 12 6 Core 5 | . . . . . 2 12 1 . . Leg 10 | . 28 28 12 28 12 11 2 6 3 Wheel 2 | . . . 14 . 2 . 2 . . Device 8 | . 4 . 5 14 5 9 9 16 10 Storage 2 | . 14 14 14 . 3 . . . . Processor 3 | . . . 5 14 8 . 6 6 6 Energy Gun 2 | . 14 14 3 14 4 . . . . Energy Cannon 2 | . . . . . 1 6 . . . Ballistic Gun 4 | . 14 14 19 14 11 . . 1 11 Ballistic Cannon 6 | . . . . . . 8 13 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 11 12 11 13 8 41 53 57 62 52 Greatest Support 60 | 20 20 20 60 60 60 30 32 20 20 Greatest Overweight (x) 15 | . . . 1 . 13 12 15 3 12 Average Overweight (x) 1 | . . . . . . 2 3 2 2 Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 4 4 4 Most Carried 6 | 4 4 6 6 3 4 4 4 4 2 Average Carried 3 | 1 4 5 3 3 1 3 4 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 4 4 6 3 3 2 4 4 2 2 Class Distribution -------------------- 67% | Mutant 19% | Scavenger-Mutant 13% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 2065 | 250 . 84 . . 591 462 678 . . Remotely 141 | . . . . . . . 141 . . Salvage Created 2994 | . 130 106 . . 1032 736 923 . 67 Parts 155 | . 9 8 . . 56 38 39 . 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 66 | . 2 8 . . 21 17 17 . 1 Melee 1 | . . . . . . 1 . . . Guns 30 | . 2 8 . . 19 . . . 1 Cannons 32 | . . . . . 1 14 17 . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 13 | . 2 3 . . 5 2 1 . . Worker 2 | . . . . . 1 . 1 . . Builder 2 | . 1 . . . . . 1 . . Recycler 5 | . . . . . 2 . 3 . . Watcher 1 | . . . . . 1 . . . . Swarmer 15 | . . 4 . . 7 . 4 . . Grunt 27 | . 2 . . . 8 10 7 . . Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . . . . . 2 . . Sentry 7 | . . . . . 5 1 1 . . Demolisher 2 | . . 2 . . . . . . . Hunter 3 | . . . . . 1 1 . . 1 Programmer 7 | . . . . . . 4 3 . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 7 | . 3 4 . . 6 3 7 . 1 Combat Bots Only 6 | . 2 4 . . 5 3 6 . 1 Max Kills in Single Turn 2 | . 1 2 . . 2 1 1 . 1 Gunslinging 1 | . . 1 . . 1 . . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 5735 | . 62 227 . . 1515 1305 1842 599 185 Core 1749 | . . 67 . . 417 411 738 63 53 Absorbed by Shields 461 | . . . . . . 56 26 254 125 Core Remaining (%) 59 | 100 . . . 73 24 41 . . . Volleys Fired 227 | . 8 18 . . 84 49 64 1 3 Largest 2 | . 2 2 . . 2 2 2 2 2 Hottest 138 | . 70 70 . . 138 138 96 70 70 Shots Fired 429 | . 15 34 . . 161 97 115 2 5 Gun 215 | . 15 34 . . 159 . . 2 5 Cannon 214 | . . . . . 2 97 115 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 316 | . 8 18 . . 116 52 115 2 5 Thermal 40 | . 7 16 . . 17 . . . . Explosive . | . . . . . . . . . . Electromagnetic 73 | . . . . . 28 45 . . . Robot Hit Streak 22 | . 8 19 . . 15 22 17 13 14 Robot Miss Streak 3 | . 1 2 . . 3 2 3 . 1 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 12 | . 1 2 . . 8 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . 1 Shots Hit Robots 318 | . 13 27 . . 120 75 77 2 4 Core Hits 134 | . 6 13 . . 47 31 33 3 1 Critical Hits 8 | . 1 . . . 1 1 3 . 2 Critical Kills 5 | . 1 . . . . . 3 . 1 Critical Parts Destroyed 3 | . . . . . 1 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6186 | . 170 293 . . 1757 1758 2144 31 33 Guns 2200 | . 166 285 . . 1685 . . 31 33 Cannons 3813 | . . . . . 30 1651 2132 . . Explosions 129 | . . . . . 41 88 . . . Melee . | . . . . . . . . . . Ramming 44 | . 4 8 . . 1 19 12 . . Kinetic 4409 | . 90 112 . . 1019 992 2132 31 33 Thermal 635 | . 76 173 . . 298 88 . . . Explosive . | . . . . . . . . . . Electromagnetic 1098 | . . . . . 439 659 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 1 4 1 1 1 Average Corruption 2 | . . . . . 1 3 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 40 | . . . . . 3 29 5 2 1 Message Errors 14 | . . . . . 2 5 5 2 . Matter Fused 13 | . . . . . . 13 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 4 | . . . . . . 4 . . . Data Loss (minor) 7 | . . . . . 1 5 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . . 49 17 . . Projectiles 66 | . . . . . . 49 17 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 30 | . . . . . . 9 21 . . Impact . | . . . . . . . . . . Kinetic 27 | . . . . . . 9 18 . . Secondary 3 | . . . . . . . 3 . . Self-Inflicted Damage 6 | . . . . . . 2 4 . . Shots . | . . . . . . . . . . Rammed 10 | . . . . . 1 3 6 . . Targets Rammed 16 | . 1 1 . . 1 7 6 . . Kicked 6 | . 1 1 . . . 4 . . . Crushed . | . . . . . . . . . . Highest Temperature 628 | . 102 105 . . 598 628 384 10 . Average Temperature 181 | . 48 41 . . 202 200 102 8 . Received Heat Transfer 1953 | . 48 15 . . 774 311 555 250 . Effects 143 | . . . . . 38 97 8 . . Shutdowns 70 | . . . . . 9 58 3 . . Energy Bleed 13 | . . . . . 7 6 . . . Interference 19 | . . . . . 2 13 4 . . Matter Decay 6 | . . . . . 2 4 . . . Short Circuit 6 | . . . . . 2 4 . . . Damage (minor) 12 | . . . . . 4 7 1 . . Damage (major) 14 | . . . . . 11 3 . . . Damage (core) 3 | . . . . . 1 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Fried 7 | . . . . . . 7 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1432 | . 222 518 . . 642 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 307 | . 75 218 . . 307 137 258 . . Average Influence 69 | . 26 164 . . 109 51 60 . . Maximum Alert Level 1 | . . 1 . . 1 . 1 . . Low Security (%) 94 | 100 100 60 . 100 91 100 94 . . Level 1 5 | . . 39 . . 8 . 5 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . . . 3 11 4 . . Investigation 9 | . . . . . 2 6 1 . . Extermination 7 | . . . . . . 4 3 . . Reinforcement 2 | . . . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 3 | . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 4 20 . . 39 26 29 8 2 Peak Tracking Total 15 | . 3 15 . . 5 3 8 9 2 Tactical Retreats 17 | . . . . . 6 4 7 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 6 | . . . . . 2 1 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 4 | . . . . . . 4 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 17 | . 1 . 5 . 3 6 1 1 . Terminals 5 | . . . . . 2 3 . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 92 | . 4 . 49 . 12 22 4 1 . Successful 74 | . 1 . 49 . 9 10 4 1 . Failed 18 | . 3 . . . 3 12 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 4 . . . . . . Terminals 21 | . . . . . 8 13 . . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 7 | . . . . . 4 3 . . . Recycling Units 8 | . 4 . . . . 4 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 63 | . . . 49 . 6 7 . 1 . Record 57 | . . . 48 . 3 6 . . . Open Door 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . Network Status 3 | . . . . . . . 3 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 3 1 . . . Scan Component 2 | . . . . . 1 1 . . . Repair 1 | . . . . . 1 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . Retrieve Matter 2 | . . . . . . 2 . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . . . 3 6 1 . . Full Trace Events 11 | . 1 . . . 3 6 1 . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Matter 256 | . . . . . . . 256 . . Time 128 | . . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . . 16 . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . Highest-Rated Group 40 | . . 40 40 24 . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . 14 . . . . . . . Total Damage 107 | . . 107 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 7089 | 65 125 378 679 73 1033 2637 1497 492 110 Spaces Moved 3615 | 46 75 267 677 81 601 1101 457 263 47 Core 188 | 3 . . . . 32 48 100 . 5 Treads . | . . . . . . . . . . Legs 2679 | 43 75 267 279 81 381 1053 195 263 42 Wheels 748 | . . . 398 . 188 . 162 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 50 125 100 180 180 Average Speed 153 | 115 120 120 90 90 103 189 241 182 221 Slowest Speed 800 | 120 120 120 120 90 700 650 800 210 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 18 52 73 33 36 23 12 43 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . . . . . . 13 17 . . Melee . | . . . . . . . . . . Projectile 23 | . . . . . . 6 17 . . AOE 7 | . . . . . . 7 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total 4714 | 55 94 293 742 80 853 1547 726 274 50 Wait 695 | . 10 4 34 . 121 345 181 . . Move 3606 | 45 74 266 676 80 600 1100 456 262 47 Hop . | . . . . . . . . . . Pick Up 26 | 4 . . 7 . 6 7 . 2 . Fast Attach 59 | 6 1 . 3 . 17 19 12 1 . Attach 11 | . . . 1 . 6 2 . 2 . Detach 1 | . . . 1 . . . . . . Swap 24 | . . 3 8 . 7 2 2 2 . Drop 44 | . . 1 12 . 11 16 . 4 . Fire 227 | . 8 18 . . 84 49 64 1 3 Melee . | . . . . . . . . . . Ram 4 | . . . . . 1 . 3 . . Kick 12 | . 1 1 . . . 7 3 . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 12) 191 | -10/Materials | Entered Mines 238 | -10/Mines | Assembled infested the area 301 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 7) 328 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 561 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 562 | -10/Mines | Discovered new exit (range 5) 569 | -10/Mines | Entered Exiles 569 | -10/Exiles | Accompanied by 3 allies 611 | -10/Exiles | Met 8R-AWN 626 | -10/Exiles | Met EX-HEX 705 | -10/Exiles | Met EX-DEC 740 | -10/Exiles | Learned location of Zion (-7) 779 | -10/Exiles | Discovered new exit (range 12) 842 | -10/Exiles | Met EX-BIN 863 | -10/Exiles | Aligned with FarCom system 864 | -10/Exiles | Given EX-Vault access code 968 | -10/Exiles | Opened EX-Vault 971 | -10/Exiles | Found Prototype Leg 971 | -10/Exiles | Identified Potential Leg 974 | -10/Exiles | Found Potential Leg 977 | -10/Exiles | Found Prototype Device 981 | -10/Exiles | Found Prototype Processor 982 | -10/Exiles | Identified Skeleton Box 983 | -10/Exiles | Identified Modified TNC 1007 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1097 | -10/Exiles | Discovered new exit (range 14) 1248 | -10/Exiles | Stole three prototypes: Potential Leg, Skeleton Box, Modified TNC 1248 | -10/Exiles | Entered Mines 1248 | -9/Mines | Accompanied by 2 allies 1315 | -9/Mines | Discovered new exit (range 7) 1321 | -9/Mines | Entered Materials 1321 | -8/Materials | Evolved 4 slots: Power x4 1447 | -8/Materials | Repaired Sml. Storage Unit 1519 | -8/Materials | Discovered new exit (range 3) 1701 | -8/Materials | Identified exit to Factory 1852 | -8/Materials | Core integrity fell below 50% 1885 | -8/Materials | Lost 9 parts (3p1n1u4w) 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Power x2 2356 | -7/Factory | FarCom data flow suspended 2403 | -7/Factory | Build established: Scavenger-Mutant 3300 | -7/Factory | Lost 3 parts (1p2w) 3757 | -7/Factory | Build established: Generator-Mutant 3972 | -7/Factory | Core integrity fell below 50% 4125 | -7/Factory | Build established: Mutant 4471 | -7/Factory | Build established: Generator-Mutant 4970 | -7/Factory | Discovered new exit (range 12) 4991 | -7/Factory | Entered another Factory area 4991 | -6/Factory | Evolved 2 slots: Utility x2 4994 | -6/Factory | Build established: Mutant 5162 | -6/Factory | Core integrity fell below 50% 5181 | -6/Factory | Lost 10 parts (5p2n3u) 5533 | -6/Factory | Fabricated Adv. Force Field? 5615 | -6/Factory | Core integrity fell below 20% 6325 | -6/Factory | Discovered new exit (range 5) 6488 | -6/Factory | Entered Lower Caves 6489 | -6/Lower Caves | Encountered a Warlord checkpoint 6584 | -6/Lower Caves | Learned 12 Factory zone layouts 6969 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6971 | -6/Lower Caves | Discovered new exit (range 7) 6980 | -6/Lower Caves | Entered another Lower Caves area 6986 | -6/Lower Caves | Learned 8 Factory zone layouts 7090 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- HV Slug penetrates H-66 Slayer. H-66 Slayer suffers critical hit. Destroyed Flexi-carbon Leg. H-66 Slayer suffers critical hit. H-66 Slayer destroyed. Switching to secondary target: H-66 Slayer. HV Slug penetrates H-66 Slayer. HV Slug penetrates Wall. Penetrated by Slug. Hyp. Coil Gun destroyed. HV Slug penetrates H-66 Slayer. HV Slug penetrates Wall. Penetrated by Slug. Targeting Computer fries itself beyond repair. Penetrated by Slug. Lgt. Fission Core fries itself beyond repair. Gauss Rifle fries itself beyond repair. Penetrated by Slug. Hyp. Coil Gun destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#######?????????????? | | ?????????????????????????????#" "" #?????????????? | | ?????????????????????????????# """ #?????????????? | | ?????????????????????????????# "" "#?????????????? | | ??????????????????????????????# #???###????????? | | ???????????????????#?????????## ##### ##???????? | | ???????????????????# ######## #???????? | | ???????????????????## h % ##### # | | ???????????????????# @ ## | | ???????????????????##### #### ### ## | | ???????????????????????# ???# ### #??????? | | ???????????????????????#???## ## #??????? | | ??????????????????????????## ####??????? | | ??????????????????????????# #?????????? | | ??????????????????????????## ## ##????????? | | ???????????????????????????## ## #####????? | | ????????????????????????????#### ##???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ??????????????????????????????# ## ####???? | | ?????????????????????????????# # ##??????? | | ?????????????????????????????## ## # ##???????? | | ??????????????????????????????# ?# ## #????????? | | ??????????????????????????????#??# ?# #????????? | | ????????????????????????????????? ?# #????????? | | ?????????????????????????????????###?# ######???? | | ?????????????????????????????????????# #???? | | ?????????????????????????????????????# #???? | | ?????????????????????????????????????###### #?? | | ??????????????????????????????????????????# ## | | ???????????????????????????????????????#### | | ???????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 58 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 4 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 10 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationShieldAxe Manual? 0 Play Time 01:03:37 Cumulative 14.4 hours Start 2020.02.04 @ 16:28:06 End 2020.02.04 @ 17:34:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c16fc1d-26b7-4650-81b4-43ed832d80f7