Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 07:47:35 Player: GGOBC-006 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (2782) 2782 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-590) -590 TOTAL SCORE: 5877 Bonus ------- High Alert Combat Kills 263 Friendly Fire -853 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Light Regenerative Plating Light Regenerative Plating > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Advanced Heat Sink Rocket Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Light Regenerative Plating Device Improved Terrain Scanner Processor Seismic Analyzer Protection Light Regenerative Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 2 | . . . . 1 1 . . Propulsion 3 | . . 2 . . 1 . . Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Parts Attached 101 | 8 14 2 29 11 27 2 8 Power 22 | 1 2 . 3 3 11 1 1 Engine 14 | 1 2 . 2 2 6 1 . Core 8 | . . . 1 1 5 . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 3 1 12 1 5 . 3 Treads 1 | . . . . . 1 . . Leg 1 | . . . . . . . 1 Wheel 14 | 2 3 1 8 . . . . Hover 5 | . . . . . 4 . 1 Flight 6 | . . . 4 1 . . 1 Utility 17 | 3 . . 4 2 5 1 2 Device 7 | 1 . . . . 3 1 2 Storage . | . . . . . . . . Processor 3 | 2 . . . 1 . . . Hackware . | . . . . . . . . Protection 7 | . . . 4 1 2 . . Artifact . | . . . . . . . . Weapon 35 | 2 9 1 10 5 6 . 2 Energy Gun 3 | 1 1 . . . 1 . . Energy Cannon 4 | . . . 1 . 2 . 1 Ballistic Gun 21 | 1 8 1 6 3 2 . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 3 2 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 3 . 1 Parts Lost 27 | . . . 2 . 11 . 14 Power 6 | . . . . . 3 . 3 Propulsion 10 | . . . 1 . 5 . 4 Utility 6 | . . . 1 . 1 . 4 Weapon 5 | . . . . . 2 . 3 Highest Loss Streak 8 | . . . 1 . 8 . 8 Average Slot Usage (%) 83 | . 99 77 94 70 74 84 67 Engine 9 | . 13 11 5 9 7 15 10 Core 7 | . . . 5 8 13 7 7 Wheel 12 | . 28 25 32 . . . . Hover 6 | . . . . . 10 23 15 Flight 8 | . . . 9 34 10 . . Device 7 | . 14 11 2 . 7 7 7 Processor 5 | . 14 11 3 . 5 . . Protection 8 | . . . 14 10 5 15 12 Energy Cannon 5 | . . . 3 . 7 15 10 Ballistic Gun 10 | . 27 18 16 6 4 . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 10 12 12 21 26 47 48 48 Greatest Support 40 | 20 20 30 40 18 37 35 35 Greatest Overweight (x) 5 | . . . 1 1 1 1 5 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 4 3 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 3 Class Distribution -------------------- 41% | Scavenger-Mutant 36% | Mutant 9% | Generator-Mutant 7% | Scavenger-Sprinter 4% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Matter Collected 2868 | 367 726 . 1031 122 518 29 75 Remotely . | . . . . . . . . Salvage Created 4824 | 251 978 . 1323 117 1074 530 551 Parts 244 | 26 59 . 86 5 38 12 18 Haulers Intercepted 9 | . . . 5 1 2 . 1 Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 60 | . 13 . 19 1 15 . 12 Guns 29 | . 13 . 11 1 4 . . Cannons 19 | . . . 5 . 8 . 6 AOE 12 | . . . 3 . 3 . 6 Classes Destroyed 15 | 3 4 . 4 1 2 . 1 Worker 15 | 2 7 . 5 . 1 . . Builder 5 | . 1 . . . 1 . 3 Tunneler 5 | 5 . . . . . . . Hauler 9 | . . . 5 1 2 . 1 Recycler 10 | 1 3 . 2 . 4 . . Mechanic 1 | . . . 1 . . . . Drone 3 | . . . . 3 . . . Watcher 5 | . 3 . 2 . . . . Swarmer 13 | . 3 . 6 . 3 . 1 Grunt 33 | . 10 . 8 . 7 . 8 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . . . . 2 Sentry 8 | . . . 4 1 2 . 1 Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 13 | 6 6 . 4 1 7 . 13 Combat Bots Only 9 | . 4 . 4 1 4 . 9 Max Kills in Single Turn 6 | 2 2 . 3 1 1 . 6 Gunslinging 1 | . 1 . 1 . . . . Exploded 3 | . . . 3 . 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Damage Taken 4461 | . 424 14 787 101 1541 . 1594 Core 1004 | . 89 . 214 . 353 . 348 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 64 . 46 100 . . . Volleys Fired 367 | 29 75 . 122 16 72 16 37 Largest 2 | 2 2 . 2 2 2 2 2 Hottest 180 | 70 46 . 91 56 180 60 95 Shots Fired 674 | 58 150 . 224 26 117 33 66 Gun 470 | 58 150 . 183 25 54 . . Cannon 186 | . . . 37 . 58 33 58 Launcher 18 | . . . 4 1 5 . 8 Special . | . . . . . . . . Kinetic 435 | 29 150 . 183 25 48 . . Thermal 221 | 29 . . 37 . 64 33 58 Explosive 18 | . . . 4 1 5 . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 4 10 . 13 8 16 11 14 Robot Miss Streak 5 | 2 5 . 5 2 3 1 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 385 | 10 87 . 115 17 86 24 46 Core Hits 176 | 9 38 . 46 7 42 7 27 Critical Hits 9 | . 1 . 6 1 . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 9 | . 1 . 6 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9089 | 177 1299 . 2087 367 2147 618 2394 Guns 3868 | 177 1196 . 1472 290 733 . . Cannons 3156 | . . . 432 . 1026 618 1080 Explosions 2051 | . 103 . 183 77 388 . 1300 Melee . | . . . . . . . . Ramming 14 | . . . . . . . 14 Kinetic 3698 | 151 1196 . 1472 290 589 . . Thermal 4334 | 26 . . 432 . 1221 618 2037 Explosive 940 | . . . 183 77 337 . 343 Electromagnetic 103 | . 103 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 . 1 . 5 5 5 Average Corruption 2 | . 1 . 1 . 5 5 5 Corruption Purged . | . . . . . . . . Effects 48 | . 3 . 5 . 20 10 10 Message Errors 11 | . 1 . 2 . 2 3 3 Matter Fused 7 | . . . . . 4 1 2 Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 9 | . 1 . 1 . 3 1 3 Data Loss (minor) 6 | . . . 1 . 3 2 . Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . 1 1 . Targeting Errors 9 | . 1 . 1 . 5 1 1 Overload Shots 2 | . . . . . 2 . . Overflow Damage 217 | . . . . . 41 35 141 Projectiles 93 | . . . . . 11 35 47 Explosions 124 | . . . . . 30 . 94 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 284 | . . . 20 . . . 264 Shots 6 | . . . 2 . . . 4 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 629 | 153 46 . 629 330 551 237 258 Average Temperature 107 | 67 10 . 117 158 136 96 97 Received Heat Transfer 1125 | . 177 9 312 36 300 . 291 Effects 37 | . . . 17 4 15 . 1 Shutdowns 11 | . . . 4 1 6 . . Energy Bleed 6 | . . . 2 1 2 . 1 Interference 4 | . . . . 1 3 . . Matter Decay 5 | . . . 3 1 1 . . Short Circuit 3 | . . . 1 . 2 . . Damage (minor) 4 | . . . 4 . . . . Damage (major) 3 | . . . 2 . 1 . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 2 . 1 Heat Transferred 5362 | 74 . . 777 . 1630 851 2030 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Peak Influence 719 | 40 495 141 481 189 719 255 624 Average Influence 262 | 22 230 78 252 144 346 251 355 Maximum Alert Level 3 | . 2 . 2 . 3 1 2 Low Security (%) 40 | 100 31 100 35 100 41 . 14 Level 1 35 | . 63 . 50 . . 100 46 Level 2 22 | . 5 . 14 . 54 . 38 Level 3 1 | . . . . . 3 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 . 3 . 5 . 3 Investigation 6 | . 3 . 1 . 1 . 1 Extermination 2 | . . . . . 1 . 1 Reinforcement 3 | . . . 1 . 2 . . Assault . | . . . . . . . . Garrison 3 | . . . 1 . 1 . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Distress Signals 5 | . 1 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 19 2 28 4 20 . 20 Peak Tracking Total 6 | . 3 . 4 3 4 . 6 Tactical Retreats 9 | . 1 . 2 . 2 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Traps Triggered 7 | . 4 . 1 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Disabled 29 | . 7 . 5 1 6 . 10 Max in Single Turn 7 | . 2 . 1 1 4 . 7 Garrison Access 2 | . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Accessed 24 | . 6 3 5 1 6 . 3 Terminals 14 | . 5 2 3 . 3 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . 1 1 1 . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 3 | . . . 1 . 1 . 1 Total Hacks 65 | . 14 10 15 4 12 . 10 Successful 34 | . 6 7 7 4 5 . 5 Failed 31 | . 8 3 8 . 7 . 5 Catastrophic 8 | . . 2 2 . 4 . . Database Lockouts . | . . . . . . . . Manual 35 | . 5 6 12 . 7 . 5 Terminals 49 | . 13 8 13 . 9 . 6 Fabricators 1 | . . . . . 1 . . Repair Stations 7 | . . 2 1 4 . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 4 | . . . 1 . 1 . 2 Terminal Hacks 9 | . 4 1 2 . . . 2 Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Alert Level 2 | . 1 . . . . . 1 Unreport Threat 2 | . 1 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . . 2 . 4 . . . Scan Component 3 | . . 1 . 2 . . . Repair 3 | . . 1 . 2 . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . 1 Seal Access 2 | . . . 1 . . . 1 Unauthorized Hacks 13 | . 2 4 4 . 3 . . Terminals 12 | . 1 4 4 . 3 . . Track 6 | . . 1 3 . 2 . . Botnet 1 | . . 1 . . . . . Detonate 3 | . 1 1 1 . . . . Operators 2 | . . 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 5 3 4 . 4 . 1 Full Trace Events 4 | . 1 . 1 . 1 . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built 2 | . . . . . 2 . . Matter 212 | . . . . . 212 . . Time 106 | . . . . . 106 . . Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired 3 | . . 1 . 2 . . . Time 121 | . . 32 . 89 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . 16 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Turns Passed 4156 | 163 726 97 857 361 1185 384 383 Spaces Moved 2903 | 76 580 78 509 193 952 304 211 Core 23 | 2 . . . . 4 . 17 Treads 5 | . . . . . 5 . . Legs 42 | . . . . . . . 42 Wheels 1156 | 74 580 78 424 . . . . Hover 835 | . . . . . 379 304 152 Flight 842 | . . . 85 193 564 . . Fastest Speed 29 | 50 80 80 29 29 29 108 50 Average Speed 81 | 79 80 80 76 54 72 108 121 Slowest Speed 300 | 80 80 80 114 106 160 108 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 1 1 . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 37 | 4 72 11 58 30 19 96 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 161 | . . . 26 25 58 5 47 Melee . | . . . . . . . . Projectile 10 | . . . . . 3 5 2 AOE 151 | . . . 26 25 55 . 45 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total 4085 | 117 726 111 784 423 1324 328 272 Wait 624 | . 37 32 91 196 257 5 6 Move 2893 | 75 579 77 506 190 952 303 211 Hop 2 | . . . 1 1 . . . Pick Up 21 | 4 6 . 4 . 4 . 3 Fast Attach 54 | 8 7 2 10 4 17 1 5 Attach 16 | . 1 . 2 6 5 . 2 Detach 10 | . . . 1 7 1 . 1 Swap 31 | . 6 . 17 1 5 1 1 Drop 59 | 1 15 . 22 2 11 2 6 Fire 367 | 29 75 . 122 16 72 16 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 11) 575 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Discovered new exit (range 10) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x2 937 | -9/Materials | Repaired Autogun 942 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Entered Storage 1077 | -9/Storage | Garrison activated, responded to threat 1125 | -9/Storage | Build established: Scavenger-Mutant 1501 | -9/Storage | Found Prototype Protection 1501 | -9/Storage | Identified Lgt. Regenerative Plating 1504 | -9/Storage | Found Lgt. Regenerative Plating 1553 | -9/Storage | Core integrity fell below 50% 1641 | -9/Storage | Discovered new exit (range 8) 1844 | -9/Storage | Entered Materials 1844 | -8/Materials | Accompanied by 16 allies 1844 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1928 | -8/Materials | Repaired Imp. Flight Unit 1968 | -8/Materials | Repaired Lgt. Nuclear Core 2004 | -8/Materials | Discovered new exit (range 44) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Accompanied by 7 allies 2205 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2314 | -7/Factory | Fabricated Mic. Fission Core (x2) 2414 | -7/Factory | Discovered new exit (range 45) 2699 | -7/Factory | Local fabrication network quarantined 2758 | -7/Factory | Crushed by falling debris 2777 | -7/Factory | Garrison activated, responded to threat 2789 | -7/Factory | Lost 8 parts (2p3n1u2w) 3032 | -7/Factory | Build established: Mutant 3183 | -7/Factory | Discovered new exit (range 9) 3345 | -7/Factory | Core integrity fell below 50% 3390 | -7/Factory | Sucked down chute 3390 | -7/Factory | Entered Waste 3390 | -7/Waste | The area was eerily silent 3394 | -7/Waste | Build established: Scavenger-Mutant 3700 | -7/Waste | Discovered new exit (range 16) 3774 | -7/Waste | Entered Factory 4009 | -7/Factory | Garrison activated, responded to threat 4071 | -7/Factory | Destroyed 9 combat bots 4080 | -7/Factory | Lost 8 parts (2p3n1u2w) 4120 | -7/Factory | Core integrity fell below 20% 4157 | -7/Factory | Core destroyed Last Messages --------------- Acquired Adv. Heat Sink. U-05 Engineer lays Concrete. ALERT: Rogue bot located, Programmers report to Factory Zone 7D. U-05 Engineer lays Concrete. Manufacturing Mainframe disabled. Adv. Heat Sink destroyed. Destroyed Adv. Heat Sink. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Rocket Launcher destroyed. R-06 Scavenger inserts Prototype Engine into recycling unit. System corrupted: Energy discharge (-36). Aluminum Leg destroyed. System corrupted: Substantial component data lost. Acquired Unknown Device. Identified Weapon Cycler. Lgt. Regenerative Plating destroyed. Imp. Cooling System destroyed. Mic. Nuclear Core destroyed. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????######+#######????????????????! | | ???????????????????# #??????????????? | | ???????????????????# #???????????????"" | | ???????????????????# s #????????????? """ | | ???????????????????# @s #??????????????""" | | ???????????????????# #??????????????? | | ???????????????????# #???????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# !!! ###########??????? | | ???????????????????# !!! ## """ #??????? | | ???????????????????#! !!! ## "Y" #??????? | | ???????????????????# s ## " " #??????? | | ???????????????????##########+#### #??????? | | ????????????????????????????# #??# #??????? | | ????????????????????????????# #??# ???????? | | ????????????????????????????# #??# #??????? | | ????????????????????????????# #?## """" #??????? | | ????????????????????????????# #?# """" #??????? | | ?????????????????????????#### ### "" #??????? | | ?????????????????????????# "" #??????? | | ?????????????????????????# #??????? | | ???????????????????? "" #??????? | | ?????????????????? "" #??????? | | ?????????????????"" """ """ "" " #??????? | | ??????????????????" """"" """"" # """" #??????? | | ????????????????????""""" """"" # #??????? | | ????????????????????? # " #?##???# | | ????????????????????? """ """ ##+#############" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Imp. Airjet | -7/Factory | Scanalyzed Component Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityAnalysisArmor Manual? 0 Play Time 01:00:32 Cumulative 27.5 hours Start 2020.07.10 @ 06:46:09 End 2020.07.10 @ 07:47:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 41 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e06539a-b306-4223-8681-9e38eee9eb4b