Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 21:41:08 Player: human Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4402) 4402 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1314) 1314 TOTAL SCORE: 10786 Bonus ------- High Alert Combat Kills 614 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 114/300 Energy 54/100 System Corruption 7% Temperature Cool (27) Movement Core (1450) Ox28 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Launcher Guidance Computer > --- WEAPON (4) ------- Variable Charge Gun > --- INVENTORY (25) --- Large Storage Unit Improved Melee Analysis Suite Advanced ECM Suite Cloaking Device Shield Generator Improved System Shield Remote Datajack Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Triangulator Improved Melee Analysis Suite Launcher Guidance Computer Cloaking Device Shield Generator Authchip [R/Combat] > --- WEAPON ----------- Mass Driver Mass Driver Greatsword > --- INVENTORY -------- Large Storage Unit Compact Battery Improved Melee Analysis Suite Advanced ECM Suite Cloaking Device Shield Generator Improved System Shield Variable Charge Gun Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Mass Driver Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Remote Datajack Heavy Pick Heavy Pick [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Improved Melee Analysis Suite Device Triangulator Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . 1 1 1 . . 1 . 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 145 | 4 9 14 15 39 20 5 4 19 16 Power 22 | 1 1 1 2 9 6 . . 2 . Engine 9 | 1 1 1 2 2 1 . . 1 . Core 13 | . . . . 7 5 . . 1 . Reactor . | . . . . . . . . . . Propulsion 26 | 2 1 3 4 4 6 2 . 4 . Treads 17 | 2 1 1 4 . 6 2 . 1 . Leg 3 | . . . . . . . . 3 . Wheel 6 | . . 2 . 4 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | . 5 6 4 13 2 1 3 3 4 Device 14 | . 2 4 1 4 . . 1 2 . Storage 6 | . 2 . . . . 1 . 1 2 Processor 10 | . 1 1 2 4 1 . . . 1 Hackware 3 | . . . . 2 . . . . 1 Protection 8 | . . 1 1 3 1 . 2 . . Artifact . | . . . . . . . . . . Weapon 56 | 1 2 4 5 13 6 2 1 10 12 Energy Gun 9 | . 2 1 1 1 2 . 1 . 1 Energy Cannon 11 | . . 1 1 8 1 . . . . Ballistic Gun 11 | 1 . . 2 1 2 . . 4 1 Ballistic Cannon 9 | . . 1 . . . 1 . 1 6 Launcher 10 | . . 1 1 1 . 1 . 3 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 . . . 1 Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 64 | . . 3 4 11 21 1 . 7 17 Power 13 | . . 1 . 3 6 . . 1 2 Propulsion 18 | . . . 1 4 6 1 . 3 3 Utility 13 | . . 1 1 3 2 . . . 6 Weapon 20 | . . 1 2 1 7 . . 3 6 Highest Loss Streak 16 | . . 3 1 3 8 1 . 7 16 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 87 | . 85 95 90 87 89 80 84 92 75 Engine 5 | . 14 11 8 2 4 . . 4 4 Core 5 | . . . . 10 7 9 6 4 2 Treads 12 | . 27 15 21 3 15 11 20 6 . Leg 2 | . . . . . . . . 9 14 Wheel 4 | . . 6 1 11 3 . . . . Device 7 | . 6 11 6 12 . . . 7 14 Storage 7 | . 10 11 9 7 7 7 6 7 6 Processor 14 | . 1 6 11 12 24 30 25 17 10 Protection 2 | . . . 6 2 2 . . 5 . Energy Gun 4 | . 9 19 . . 1 7 10 3 . Energy Cannon 5 | . . 2 11 13 5 . . . . Ballistic Gun 3 | . 14 . 4 1 5 . . 5 . Ballistic Cannon 1 | . . 6 . . . . . 3 4 Launcher 3 | . . 3 9 3 . 5 6 5 5 Slashing Weapon 2 | . . . . 2 7 7 6 . 2 Peak Build Rating 75 | 4 10 17 26 50 49 39 49 71 75 Average Rating 35 | 3 7 13 19 41 41 32 40 60 60 On Entrance 28 | . 4 9 13 26 49 34 34 49 67 Naked Turns . | . . . . . . . . . . Heaviest Build 128 | 5 31 38 39 59 57 37 40 71 128 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 20 Greatest Overweight (x) 29 | . 1 1 1 1 1 1 . 3 29 Average Overweight (x) . | . . . . . . . . . 6 Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 5 10 15 15 15 15 15 15 15 24 Most Carried 19 | 2 12 15 15 15 15 7 14 15 19 Average Carried 11 | . 5 13 13 14 8 4 9 13 16 Final Capacity 25 | 5 15 15 15 15 15 15 15 15 25 Final Carried 15 | 1 12 14 15 14 4 5 14 15 9 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 12% | Bomber 9% | Scavenger-Tank 9% | Skirmisher 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Bomber | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Gunner | -6/Factory Bomber | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Matter Collected 2215 | 233 167 261 228 561 212 25 37 409 82 Remotely . | . . . . . . . . . . Salvage Created 4646 | . 199 441 524 1427 896 151 . 706 302 Parts 241 | . 10 37 33 72 43 9 . 21 16 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Combat Hostiles Destroyed 99 | . 4 18 13 28 19 3 . 10 4 Melee 26 | . . . . 7 14 3 . 1 1 Guns 13 | . 4 7 . . . . . 2 . Cannons 30 | . . 4 7 11 5 . . 2 1 AOE 28 | . . 7 6 9 . . . 4 2 Classes Destroyed 16 | . 2 5 3 3 1 . . 2 . Worker 7 | . . . 2 3 . . . . 2 Builder 2 | . . 1 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 4 | . . 1 1 2 . . . . . Mechanic 2 | . . . . 1 . . . . 1 Operator 3 | . . 1 . 2 . . . . . Watcher 6 | . 1 . 2 3 . . . . . Swarmer 30 | . . 10 4 7 5 . . 4 . Grunt 38 | . 4 4 5 14 6 2 . . 3 Brawler 1 | . . . . . 1 . . . . Sentry 13 | . . 4 3 2 4 . . . . Specialist 2 | . . . . . . . . 2 . Hunter 8 | . . . 1 1 3 1 . 2 . Programmer 6 | . . . . 4 . . . 1 1 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 15 | . 1 5 5 15 4 2 . 4 3 Combat Bots Only 7 | . 1 5 4 7 4 2 . 4 2 Max Kills in Single Turn 6 | . 1 3 3 6 1 1 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 3 . . . 2 1 Melee 1 | . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Hostile Shots Fired 1006 | . 23 88 73 185 346 21 . 158 112 Missed 280 | . 5 22 16 70 90 7 . 35 35 Damage Taken 11378 | . 203 858 829 1524 2818 383 . 2322 2441 Core 2627 | . 42 163 139 235 383 19 . 601 1045 Absorbed by Shields 112 | . . . . . . . . . 112 Redirected to Shielding 147 | . . . 25 32 . . . 90 . Regen/Repaired (Parts) 25 | . 25 . . . . . . . . Core Remaining (%) 59 | 100 83 59 74 . . 9 . 29 . Volleys Fired 220 | . 25 34 41 43 40 1 . 20 16 Largest 4 | . 2 3 3 3 2 1 . 4 3 Hottest 225 | . 85 169 166 225 120 80 . 195 149 Shots Fired 430 | . 36 84 82 91 57 1 . 53 26 Gun 184 | . 36 48 18 13 27 1 . 39 2 Cannon 208 | . . 27 54 70 30 . . 8 19 Launcher 38 | . . 9 10 8 . . . 6 5 Special . | . . . . . . . . . . Kinetic 131 | . 25 13 17 13 10 . . 34 19 Thermal 253 | . 11 62 54 70 40 1 . 13 2 Explosive 28 | . . 9 10 8 . . . 1 . Electromagnetic 18 | . . . 1 . 7 . . 5 5 Robot Hit Streak 21 | . 7 10 5 5 8 4 . 21 5 Robot Miss Streak 14 | . 2 14 4 6 3 1 . 3 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 314 | . 23 50 44 65 63 6 . 45 18 Core Hits 213 | . 9 44 30 66 25 4 . 21 14 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 2 . . 4 9 . . . . Burn 1 | . 1 . . . . . . . . Meltdown 1 | . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . Corrupt 1 | . . . . . 1 . . . . Sever 11 | . . . . 3 8 . . . . Melee Attacks 92 | . . . . 19 47 6 . 17 3 Impact . | . . . . . . . . . . Slashing 75 | . . . . 19 47 6 . . 3 Piercing 17 | . . . . . . . . 17 . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11795 | . 332 1488 1638 3212 2249 231 . 1714 931 Guns 1815 | . 332 451 138 110 128 24 . 580 52 Cannons 2945 | . . 312 614 1204 295 . . 167 353 Explosions 3668 | . . 722 886 1197 . . . 439 424 Melee 3364 | . . . . 701 1826 207 . 528 102 Ramming 3 | . . 3 . . . . . . . Kinetic 1500 | . 211 170 126 110 8 . . 522 353 Thermal 3293 | . 121 593 614 1204 295 24 . 275 167 Explosive 2921 | . . 722 886 1197 . . . 116 . Electromagnetic 714 | . . . 12 . 120 . . 273 309 Impact . | . . . . . . . . . . Slashing 2836 | . . . . 701 1826 207 . . 102 Piercing 528 | . . . . . . . . 528 . Highest Corruption 7 | . . 2 1 1 4 7 . 3 7 Average Corruption 2 | . . 2 1 1 3 6 . 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . 1 3 6 16 9 . 2 3 Message Errors 14 | . . . 1 3 6 3 . 1 . Matter Fused 8 | . . 1 1 1 3 2 . . . Heat Flow Errors 2 | . . . . 1 . 1 . . . Energy Discharges 4 | . . . . . 3 . . . 1 Parts Rejected 3 | . . . . . . 1 . . 2 Data Loss (minor) 4 | . . . . . 2 2 . . . Data Loss (major) 3 | . . . . 1 1 . . 1 . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 309 | . . 50 71 36 78 . . 54 20 Projectiles 92 | . . . 18 30 1 . . 23 20 Explosions 124 | . . 50 53 4 . . . 17 . Melee 93 | . . . . 2 77 . . 14 . Knockbacks 6 | . . . . . . . . 1 5 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 1 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 238 | . . 79 . 95 . . . 51 13 Shots 9 | . . 2 . 3 . . . 3 1 Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1446 | . 222 400 236 448 264 155 . 1446 109 Average Temperature 140 | . 106 150 66 145 62 65 . 357 35 Received Heat Transfer 2078 | . 135 291 279 324 654 72 . 36 287 Effects 45 | . 1 2 . 8 . . . 34 . Shutdowns 11 | . . . . 2 . . . 9 . Energy Bleed 3 | . . 1 . 1 . . . 1 . Interference 10 | . 1 . . 5 . . . 4 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 3 | . . 1 . . . . . 2 . Damage (major) 11 | . . . . . . . . 11 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 10 | . . . . 5 . . . 5 . Heat Transferred 5769 | . 333 1006 1110 2109 387 50 . 600 174 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Peak Influence 805 | . 107 519 716 738 805 515 252 345 252 Initial 501 | . . 12 209 244 501 413 252 176 180 Average 375 | . 53 157 498 501 665 453 252 231 150 Maximum Alert Level 3 | . . 2 3 3 3 2 1 1 1 Low Security (%) 29 | 100 100 76 . 4 . . . 44 74 Level 1 22 | . . 14 16 28 . . 100 55 25 Level 2 40 | . . 8 82 59 61 100 . . . Level 3 7 | . . . . 7 38 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 27 | . 1 1 3 16 . 2 . 1 3 Investigation 8 | . . . 1 4 . 2 . . 1 Extermination 2 | . . . . 2 . . . . . Reinforcement 11 | . 1 1 2 4 . . . 1 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . 6 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Distress Signals 8 | . 2 2 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 7 36 20 46 20 4 . 10 13 Peak Tracking Total 7 | . 5 6 5 7 5 2 . 4 7 Tactical Retreats 6 | . 2 2 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Traps Triggered 9 | . 1 . . 3 3 . . 2 . Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Machines Disabled 14 | . . 5 3 4 . . . 1 1 Max in Single Turn 4 | . . 1 1 4 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Machines Accessed 27 | . 2 5 4 8 2 3 2 . 1 Terminals 15 | . 1 3 3 3 2 1 2 . . Fabricators 4 | . . . . 1 . 2 . . 1 Repair Stations 2 | . 1 1 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 64 | . 4 14 11 19 3 6 4 . 3 Successful 35 | . 3 10 6 7 2 4 2 . 1 Failed 29 | . 1 4 5 12 1 2 2 . 2 Catastrophic 4 | . . 1 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 28 | . 2 4 7 6 3 2 4 . . Fabricators 12 | . . . . 5 . 4 . . 3 Repair Stations 5 | . 2 3 . . . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 13 | . . 7 4 2 . . . . . Garrison Access 4 | . . . . 4 . . . . . Terminal Hacks 14 | . 1 3 2 4 2 . 2 . . Record 2 | . . . . 2 . . . . . Robot Analysis 2 | . . . 1 1 . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . Open DSF 2 | . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks 6 | . . . . 1 . 4 . . 1 Load Schematic 4 | . . . . 1 . 2 . . 1 Build 2 | . . . . . . 2 . . . Repair Station Hacks 3 | . 2 1 . . . . . . . Scan Component 2 | . 1 1 . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer 10 | . . 6 4 . . . . . . Insert Component 5 | . . 3 2 . . . . . . Analyze 5 | . . 3 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 1 3 5 . 3 1 . 1 Full Trace Events 9 | . . . 3 3 . 2 . . 1 Feedback Events 2 | . . . 1 1 . . . . . Corruption 2 | . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . Parts Built 3 | . . . . . . 3 . . . Authchips . | . . . . . . . . . . Time 82 | . . . . . . 82 . . . Total Part Build Rating 4 | . . . . . . 4 . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Robot Analysis Total 2 | . . . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Turns Passed 6056 | 44 528 655 602 1574 905 381 328 465 574 Spaces Moved 2929 | 27 266 349 292 1010 377 167 195 163 83 Core 9 | 6 . . . . . . . . 3 Treads 1646 | 21 266 239 252 156 289 167 195 61 . Legs 182 | . . . . . . . . 102 80 Wheels 1092 | . . 110 40 854 88 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 105 105 90 105 160 160 160 330 Average Speed 159 | 135 160 142 152 127 151 200 160 182 556 Slowest Speed 1500 | 160 240 160 160 240 250 240 160 330 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 45 39 31 28 40 5 4 93 3 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 198 | . . 49 68 64 . . . 7 10 Melee . | . . . . . . . . . . Projectile 10 | . . . 1 . . . . 3 6 AOE 188 | . . 49 67 64 . . . 4 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Total 3816 | 35 331 437 378 1221 579 204 211 257 163 Wait 197 | . 10 22 9 19 78 20 . 2 37 Move 2921 | 26 265 348 291 1010 376 166 194 162 83 Hop . | . . . . . . . . . . Pick Up 145 | 5 20 9 16 48 10 5 12 16 4 Fast Attach 6 | . . . . 3 . . . 3 . Attach 97 | 4 6 9 8 23 20 4 3 9 11 Detach 12 | . . 5 . 4 . . . . 3 Swap 42 | . 3 5 7 13 . 1 1 7 5 Drop 66 | . 2 4 6 39 . 1 1 12 1 Fire 220 | . 25 34 41 43 40 1 . 20 16 Melee 92 | . . . . 19 47 6 . 17 3 Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 17 | . . . . . 8 . . 9 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Repaired Lgt. Ion Engine 549 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 912 | -9/Materials | Build established: Skirmisher 1190 | -9/Materials | Discovered new exit (range 15) 1227 | -9/Materials | Identified exit to Materials 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -8/Materials | Lost 3 parts (1p1u1w) 1701 | -8/Materials | Build established: Scavenger-Tank 1711 | -8/Materials | Discovered new exit (range 11) 1830 | -8/Materials | Entered Factory 1830 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2306 | -7/Factory | Garrison activated, responded to threat 2369 | -7/Factory | Destroyed 7 combat bots 2677 | -7/Factory | Build established: Bomber 2995 | -7/Factory | Garrison activated, responded to threat 3069 | -7/Factory | Lost 3 parts (1p1n1w) 3192 | -7/Factory | Build established: Mutant 3404 | -7/Factory | Identified exit to Garrison 3404 | -7/Factory | Entered Garrison 3440 | -7/Garrison | Triggered checkpoint 3578 | -7/Garrison | Triggered checkpoint 3635 | -7/Garrison | Lost 8 parts (2p2n4w) 3668 | -7/Garrison | Core integrity fell below 50% 3735 | -7/Garrison | Lost 3 parts (1p1u1w) 3834 | -7/Garrison | Triggered checkpoint 3926 | -7/Garrison | Triggered checkpoint 4076 | -7/Garrison | Build established: Scavenger-Mutant 4104 | -7/Garrison | Triggered checkpoint 4129 | -7/Garrison | Core integrity fell below 20% 4169 | -7/Garrison | Lost 7 parts (2p3n2w) 4292 | -7/Garrison | Discovered new exit (range 12) 4309 | -7/Garrison | Entered Factory 4410 | -7/Factory | Fabricated Mni. Grenade Launcher (x1) 4414 | -7/Factory | Discovered new exit (range 16) 4624 | -7/Factory | Fabricated Lgt. Treads (x2) 4690 | -7/Factory | Entered another Factory area 4690 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4711 | -6/Factory | Build established: Mutant 4915 | -6/Factory | Identified exit to DSF 5018 | -6/Factory | Entered DSF 5100 | -6/DSF | Additional patrols routed to DSF 5221 | -6/DSF | Lost 7 parts (1p3n3w) 5354 | -6/DSF | Sterilization system engaged 5374 | -6/DSF | Ambient heat levels rising (+10) 5389 | -6/DSF | Ambient heat levels rising (+10) 5404 | -6/DSF | Ambient heat levels rising (+10) 5419 | -6/DSF | Ambient heat levels rising (+10) 5419 | -6/DSF | Discovered new exit (range 14) 5434 | -6/DSF | Ambient heat levels rising (+10) 5449 | -6/DSF | Ambient heat levels rising (+10) 5464 | -6/DSF | Ambient heat levels rising (+10) 5473 | -6/DSF | Core integrity fell below 50% 5479 | -6/DSF | Ambient heat levels rising (+10) 5483 | -6/DSF | Entered Factory 5483 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5979 | -5/Factory | Core integrity fell below 50% 6035 | -5/Factory | Core integrity fell below 20% 6049 | -5/Factory | Lost 16 parts (1p3n6u6w) 6057 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- U-05 Engineer lays Concrete. The unstable cave ceiling collapses. 6 Matter crushed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. ALERT: Cargo convoy en route, clear transfer corridor. U-05 Engineer lays Concrete. System corrupted: Mass Driver rejected. K-01 Serf collects debris. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. K-01 Serf destroyed. U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######+######+??????????????????????????????????? | | ????????????????????????????????? | | ??????????????????????????????? | | ^^ ??????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | ##" ""##??????????????????????????????? | | # "#??????????????????????????????? | | # "#??????????????????????????????? | | # "#??????????????????????????????? | | # "#??????????????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | # % #???????????????????????????????? | | # % #???????????????????????????????? | | ######"##+##########?????????????????????????? | | # #?????????????????????????? | | # #??#########??????????????? | | # ### #### #?????????????? | | # #?# ##@# """ #?????????????? | | # #?# """ """ """ """ ## %% """"" #?????????????? | | # #?# """ """ """ """ ###%% """"" #?????????????? | | # #?# """ """ """ """ ## #Hgg #?????????????? | | # #?# ###%u] " #?????????????? | | ? #???##+##########+##### % % " #?????????????? | | ? #???????????????# #???###|![ " #?????????????? | | ? #???????????????# #?????#!%!%g% #?????????????? | | ? ??????????####### ###### ####g####?????????????? | | ?#???# * %=! % #?????????????? | | ????????????##### [%% R #?????????????? | | ????????????????# !%=! g #?????????????? | | ????????????????# *=| % "#????????????? | | ????????????????# [ ???????????? | | ????????????????# ?????????? | | ????????????????# ???????? | | ????????????????# ################"#### ??????? | | ????????????????# ?????????????????????? ??????? | | ????????????????# ??????????????????????? ??????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ????????????????" ??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 300 Resistance: EM 20 Core Shielding 30 Power Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 42 Melee Accuracy 24 Launcher Accuracy 20 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -7/Factory Lgt. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Just What I Needed Please Form A Line Challenges ------------ None Game ------ Seed WeldingVisualChainsaw Manual? 0 Play Time 03:32:02 Cumulative 9.3 hours Start 2024.08.16 @ 16:09:01 End 2024.08.16 @ 21:41:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 053a728e-49cc-4cd1-a993-54f26f0d433c