Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 20:42:50 Player: 3.14 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2134) 2134 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 4696 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Friendly Fire -50 Cogmind --------- Core Integrity 0/550 Matter 151/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Cooling System Cooling System High-capacity Storage Unit Target Analyzer > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Cooling System Improved Sensor Array Improved Signal Interpreter EM Shotgun Beam Rifle Beam Rifle Beam Rifle Particle Gun Heavy Laser Ion Cannon Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Grenade Launcher Grenade Launcher EM Surge Trap EM Surge Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Target Analyzer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Ion Engine Improved Treads Cooling System Cooling System Improved Signal Interpreter EM Shotgun Beam Rifle Beam Rifle Beam Rifle Particle Gun Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Powered Hammer EM Surge Trap EM Surge Trap [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 55 | 3 10 3 12 15 12 Power 7 | . 2 . 1 3 1 Engine 6 | . 2 . 1 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 2 . . 5 7 3 Treads 10 | 2 . . 5 3 . Leg 7 | . . . . 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 1 4 2 2 Device 7 | 1 . 1 2 1 2 Storage 3 | . 2 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 18 | . 5 2 2 3 6 Energy Gun 7 | . 1 . 2 2 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | . 4 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 21 | . . 1 3 12 5 Power 4 | . . . 1 2 1 Propulsion 11 | . . . 2 6 3 Utility 4 | . . 1 . 3 . Weapon 2 | . . . . 1 1 Highest Loss Streak 5 | . . 1 3 5 2 To Critical Strikes . | . . . . . . Average Backups 16 | 6 15 19 18 16 17 Power . | 1 1 1 . . . Propulsion 2 | 4 4 4 2 . . Utility 1 | . 1 1 . 2 3 Weapon 11 | 1 8 13 14 12 13 Tool/Special . | . . . . . . Unused Backups 34 | 4 4 . 9 5 12 Power 4 | 1 1 . 1 1 . Propulsion 5 | . 2 . 3 . . Utility 5 | 1 . . . . 4 Weapon 20 | 2 1 . 5 4 8 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 97 97 86 82 90 Engine 9 | . 13 14 8 5 8 Treads 23 | . 27 28 34 21 2 Leg 6 | . . . . 9 30 Device 6 | . 1 10 17 2 17 Storage 11 | . 14 14 9 9 9 Processor 4 | . . . . 9 9 Protection 5 | . 10 . . 4 . Energy Gun 8 | . 7 . 15 10 5 Energy Cannon 1 | . . . . 5 1 Ballistic Gun 9 | . 20 26 1 1 2 Peak Build Rating 31 | 7 11 11 29 29 31 Average Rating 16 | 6 8 10 23 21 25 On Entrance 15 | 6 7 11 11 29 27 Naked Turns . | . . . . . . Heaviest Build 57 | 15 54 54 57 57 55 Greatest Support 89 | 40 40 40 89 89 55 Greatest Overweight (x) 5 | . 2 1 1 1 5 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 Average Carried 17 | 6 15 19 18 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 20 20 20 20 20 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Matter Collected 1156 | 230 282 66 102 305 171 Remotely . | . . . . . . Salvage Created 2025 | 128 374 66 369 537 551 Parts 94 | 8 24 5 10 33 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Combat Hostiles Destroyed 56 | . 13 2 6 21 14 Melee 7 | . . . . 1 6 Guns 28 | . 13 1 5 6 3 Cannons 6 | . . . . 6 . AOE 10 | . . 1 . 8 1 Classes Destroyed 12 | 1 3 2 2 3 1 Worker 2 | . 1 . . . 1 Tunneler 5 | 5 . . . . . Recycler 2 | . . . . . 2 Operator 2 | . . . 2 . . Swarmer 17 | . 5 . . 7 5 Cutter 3 | . . . . 3 . Grunt 25 | . 8 . 5 4 8 Brawler 2 | . . . . 2 . Duelist 4 | . . . 1 3 . Hunter 3 | . . . . 2 1 Subdweller 2 | . . 2 . . . Scientist 1 | . . 1 . . . Best Kill Streak 5 | 4 3 2 3 4 5 Combat Bots Only 5 | . 3 2 3 4 5 Max Kills in Single Turn 3 | 1 2 2 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Hostile Shots Fired 293 | . 56 12 35 99 91 Missed 72 | . 14 4 7 27 20 Hits 221 | . 42 8 28 72 71 Melee 41 | . . . 2 39 . Projectile 180 | . 42 8 26 33 71 Critical Strikes 13 | . . . 1 8 4 Damage Taken 3694 | . 460 206 440 1639 949 Core 732 | . 84 94 46 282 226 Absorbed by Shields 58 | . . . . 58 . Regen/Repaired (Parts) 174 | . . . 174 . . Core Remaining (%) 64 | 100 . 28 . . . Volleys Fired 138 | 8 28 5 20 62 15 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 80 80 46 138 138 138 Shots Fired 256 | 16 56 6 40 113 25 Gun 209 | 16 56 2 40 74 21 Cannon 29 | . . . . 29 . Launcher 18 | . . 4 . 10 4 Special . | . . . . . . Kinetic 96 | . 52 2 . 24 18 Thermal 122 | . . . 40 79 3 Explosive 18 | . . 4 . 10 4 Electromagnetic 20 | 16 4 . . . . Robot Hit Streak 14 | 2 7 6 14 7 10 Robot Miss Streak 6 | 4 6 . 2 3 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 190 | 6 42 4 30 63 45 Core Hits 102 | 6 23 6 13 39 15 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 11 | . 1 . 1 3 6 Burn 4 | . . . 1 3 . Destroy 1 | . 1 . . . . Smash 6 | . . . . . 6 Melee Attacks 32 | . . . . . 32 Impact 32 | . . . . . 32 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5196 | 90 672 398 595 1853 1588 Guns 2285 | 90 627 40 574 649 305 Cannons 398 | . . . . 398 . Explosions 1283 | . . 358 . 792 133 Melee 1150 | . . . . . 1150 Ramming 80 | . 45 . 21 14 . Kinetic 957 | . 603 40 . 69 245 Thermal 1612 | . . . 574 978 60 Explosive 1283 | . . 358 . 792 133 Electromagnetic 114 | 90 24 . . . . Impact 1150 | . . . . . 1150 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 346 | . . . . 5 341 Projectiles . | . . . . . . Explosions 5 | . . . . 5 . Melee 341 | . . . . . 341 Knockbacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 150 | . . . . 145 5 Shots 6 | . . . . 5 1 Rammed 10 | . 5 . 2 3 . Targets Rammed 11 | . 5 . 2 4 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 268 | 36 52 . 70 268 . Average Temperature 54 | 16 19 . 30 78 . Received Heat Transfer 1017 | . 198 57 252 141 369 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . . . 6 Combat Hostiles 4 | . . . . . 4 Parts Fried 4 | . . . . . 4 Impact Corruptions 13 | . . . . . 13 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 11 | . . . 7 4 . Heat Transferred 3367 | . . . 1184 2072 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 71 | 100 100 . 100 49 . Level 1 15 | . . . . 13 97 Level 2 12 | . . . . 36 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 561 | 10 130 . 100 561 402 Initial 273 | . . . . . 273 Average 139 | 2 35 . 42 249 314 Influence Increases 1647 | 25 349 . 215 681 377 Destroy 0b10 Robot/C 1080 | . 260 . 120 420 280 Destroy 0b10 Robot/NC 60 | 25 5 . 10 5 15 Destroy Leader 160 | . 50 . 20 30 60 Successful Hack 53 | . 19 . 20 14 . Disable Machine 60 | . . . 30 15 15 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 39 | . . . . 32 7 Lose Combat Pursuer 45 | . 15 . 15 15 . Influence Decreases 1253 | 25 269 80 215 120 544 Entered New Map 327 | . . 39 . . 288 Time Decay 741 | 25 269 31 210 . 206 Lost Part 185 | . . 10 5 120 50 Squads Dispatched 7 | . 2 . 1 . 4 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 22 2 9 17 17 Peak Tracking Total 5 | . 4 2 5 5 4 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Traps Triggered 8 | . 4 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . . 2 2 Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Machines Disabled 5 | . . . 2 2 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Machines Accessed 11 | . 6 . 3 1 1 Terminals 9 | . 6 . 1 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 32 | . 19 . 10 1 2 Successful 19 | . 9 . 9 1 . Failed 13 | . 10 . 1 . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 19 | . 16 . 1 . 2 Terminals 24 | . 19 . 2 1 2 Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 6 | . 4 . 1 1 . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . 2 . . . . Locate Traps 2 | . 1 . 1 . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 6 | . 5 . 1 . . Terminals 6 | . 5 . 1 . . Skim 6 | . 5 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 8 | . 5 . 1 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 114 | . . . 114 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 5 | . . . . . 5 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Active Infowar (turns) 333 | 35 168 . . 94 36 Sensors 130 | . . . . 94 36 Seismic 203 | 35 168 . . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Turns Passed 3953 | 146 1419 158 519 1275 436 Spaces Moved 1551 | 55 529 57 174 647 89 Core . | . . . . . . Treads 1216 | 55 529 57 174 381 20 Legs 335 | . . . . 266 69 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 160 160 240 160 120 120 Average Speed 188 | 160 233 240 162 155 205 Slowest Speed 470 | 160 320 240 240 240 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 93 7 19 69 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 17 | . . . . 17 . Terrain Destroyed 52 | . . 16 . 27 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 52 | . . 16 . 27 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Total 2258 | 96 652 72 371 803 264 Wait 337 | 30 53 7 128 19 100 Move 1545 | 54 528 56 174 644 89 Hop . | . . . . . . Pick Up 61 | 1 18 1 16 19 6 Fast Attach 30 | 1 5 . 8 10 6 Attach 18 | . . 1 4 10 3 Detach 1 | . . . . . 1 Swap 30 | 2 7 2 3 11 5 Drop 45 | . 8 . 16 14 7 Fire 138 | 8 28 5 20 62 15 Melee 32 | . . . . . 32 Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 5 . 2 4 . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 147 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 725 | -10/Materials | Discovered new exit (range 16) 865 | -10/Materials | Discovered new exit (range 3) 923 | -10/Materials | Identified exit to Materials 985 | -10/Materials | Learned Storage emergency access door positions 1002 | -10/Materials | Identified exit to Subcaves 1012 | -10/Materials | Learned Storage stockpile data 1020 | -10/Materials | Learned Storage emergency access door positions 1036 | -10/Materials | Learned location of 2 exits from Materials 1566 | -10/Materials | Entered Subcaves 1567 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1567 | -10/Subcaves | Approached by a straggling Scientist 1567 | -10/Subcaves | Identified exit to Materials 1567 | -10/Subcaves | Identified exit to Recycling 1583 | -10/Subcaves | Core integrity fell below 50% 1698 | -10/Subcaves | Learned location of Zion (-7) 1698 | -10/Subcaves | Met a Zionite searching for "candidates" 1724 | -10/Subcaves | Entered Materials 1724 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1725 | -8/Materials | Identified exit to Factory 1819 | -8/Materials | Lost 3 parts (1p2n) 2083 | -8/Materials | Repaired Hvy. Laser 2167 | -8/Materials | Repaired Hvy. Laser 2194 | -8/Materials | Repaired Lgt. Treads 2243 | -8/Materials | Identified exit to Garrison 2243 | -8/Materials | Entered Garrison 2432 | -8/Garrison | Lost 4 parts (1p1n2u) 2621 | -8/Garrison | Triggered checkpoint 2688 | -8/Garrison | Lost 3 parts (3n) 2755 | -8/Garrison | Discovered new exit (range 10) 2779 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2803 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Core integrity fell below 50% 2871 | -8/Garrison | Garrison Relay disabled 2971 | -8/Garrison | Triggered checkpoint 3063 | -8/Garrison | Triggered checkpoint 3124 | -8/Garrison | Lost 5 parts (1p2n1u1w) 3286 | -8/Garrison | Discovered new exit (range 14) 3314 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3445 | -8/Garrison | Build established: Scavenger-Mutant 3502 | -8/Garrison | Discovered new exit (range 12) 3518 | -8/Garrison | Entered Materials 3694 | -8/Materials | Core integrity fell below 20% 3750 | -8/Materials | Garrison activated, responded to threat 3954 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03932_ R-06 Scavenger collects Aluminum Leg. 03932_ U-05 Engineer builds a Wall. 03934_ Acquired Titanium Leg. 03937_ U-05 Engineer lays Concrete. 03937_ Dropped Aluminum Leg. 03938_ U-05 Engineer lays Concrete. 03939_ Dropped Imp. Treads. 03939_ U-05 Engineer lays Concrete. 03939_ Acquired Aluminum Leg. 03940_ R-06 Scavenger collects Imp. Heat Sink. 03941_ U-05 Engineer lays Concrete. 03943_ U-05 Engineer builds a Wall. 03944_ R-06 Scavenger collects Aluminum Leg. 03946_ Dropped Lgt. Assault Rifle. 03946_ Acquired Hpw. Shotgun. 03948_ U-05 Engineer lays Concrete. 03950_ U-05 Engineer builds a Wall. 03951_ Dropped Lgt. Assault Rifle. 03951_ Acquired Hpw. Shotgun. 03952_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????#+???????????????????????? | | ????????????????????????# ???????????????????????? | | ??????????????????????### ##?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ???????????????# ?????# #?????????????????????? | | ???????????????+ ????# #?????????????????????? | | ???????????????# ???# #?????????????????????? | | ???????????????# #### ##????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# T #??????#######???????? | | ???????????????# #?????? ????????? | | ???????????????# ###### """"?????????? | | ???????????????# u [@= ## # """""?#??????? | | ???????????????# [ ## /[+% """"" #??????? | | ???????????????# ## # """"" #??????? | | ???????????????# ## "# """"" #??????? | | ???????????????# r # T#= """"" #??????? | | ???????????????# ## %"# """"" #??????? | | ???????????????#! u## %=# #??????? | | ???????????????# ###+######+####??????? | | ???????????????# o "" %% #??????? | | ???????????????# "" #??????? | | ???????????????# """ %%% #??????? | | ???????????????# [ # #############??????? | | ???????????????# % # #??????????????????? | | ???????????????##+##### # #??????????????????? | | ??????????????????????# ###??????????????????? | | ??????????????????????# w#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ####?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Laser | 36% | -8/Materials Hvy. Laser | 48% | -8/Materials Lgt. Treads | 45% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonAluminumWand Manual? 0 Play Time 00:21:30 Cumulative 930.4 hours Start 2025.06.12 @ 20:24:04 End 2025.06.12 @ 20:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1532 Rogue 1532 Adventurer 0 Explorer 0 Win Type - Total 91 Types 54/1/16/14/4/0/0/1/0/1 Lore% 91 Gallery% 83 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0816d5a-c286-4f4a-9bac-c55019f4fe90