Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.06 @ 20:44:42 // AFD2020/Player2 Player: Michael Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (107) 535 Value Destroyed (3470) 3470 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2793) 2793 TOTAL SCORE: 11358 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1122 Follower Combat Kills 2734 Friendly Fire -1563 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 150/150 System Corruption 1% Temperature Cool (48) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Improved Medium Treads Armored Huge Wheel (fused) > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Weapon Cycler High-powered Tractor Beam > --- WEAPON (5) ------- Pulse Rifle Heavy Assault Rifle Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Armored Treads Armored Wheel Armored Huge Wheel Improved Heat Sink Compact Matter Pod (150) Structural Scanner Structural Scanner Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Matter Filter Core Shielding Heart of Steel Advanced Beam Cannon Improved Assault Rifle Heavy Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Weapon Cycler High-powered Tractor Beam > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Treads Armored Wheel Armored Huge Wheel Improved Heat Sink Compact Matter Pod Structural Scanner Structural Scanner Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Matter Filter Core Shielding Heart of Steel Advanced Beam Cannon Improved Assault Rifle Heavy Assault Cannon Heavy Rocket Launcher [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 4 | . . . . . 1 . 1 . . . . 2 Weapon 3 | . . . 2 . . . 1 . . . . . Parts Attached 155 | 6 14 1 15 2 22 22 41 1 3 1 6 21 Power 13 | 1 1 1 1 . 1 3 2 . . . . 3 Engine 2 | 1 . . . . . . . . . . . 1 Core 11 | . 1 1 1 . 1 3 2 . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 5 . 1 . 3 3 5 . . . . 1 Treads 6 | . 1 . 1 . . 2 1 . . . . 1 Leg 3 | 2 1 . . . . . . . . . . . Wheel 11 | . 3 . . . 3 1 4 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 59 | 1 5 . 1 1 13 6 21 . 1 . 3 7 Device 36 | . 2 . 1 1 7 5 14 . 1 . . 5 Storage 3 | 1 1 . . . 1 . . . . . . . Processor 3 | . . . . . . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 17 | . 2 . . . 5 1 5 . . . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 63 | 2 3 . 12 1 5 10 13 1 2 1 3 10 Energy Gun 3 | . . . . . . 2 . . . . . 1 Energy Cannon 5 | . . . . . . 2 1 . . . . 2 Ballistic Gun 34 | 2 3 . 11 1 3 3 5 1 1 . 2 2 Ballistic Cannon 8 | . . . . . . 2 3 . . . . 3 Launcher 13 | . . . 1 . 2 1 4 . 1 1 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 5 | . . . . . . . 3 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . . . . . 2 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 100 99 99 87 84 84 84 84 85 Engine 1 | . 10 . . . . . . . . . . . Core 7 | . 3 14 11 11 9 9 6 7 7 7 7 5 Treads 7 | . 4 14 11 11 9 9 6 7 7 7 7 6 Leg 1 | . 18 . . . . . . . . . . . Wheel 9 | . 4 14 11 11 18 18 8 7 7 7 7 6 Device 9 | . 9 . 10 11 15 10 13 . 3 7 4 13 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 Processor 5 | . . . . . . . 7 15 10 7 7 13 Protection 4 | . 4 14 . . 2 7 1 7 7 7 9 5 Energy Cannon 3 | . . . . . . 1 5 7 7 7 7 2 Ballistic Gun 20 | . 28 28 43 44 35 29 17 7 6 7 7 9 Ballistic Cannon 7 | . . . . . . 2 8 15 15 15 15 12 Peak Build Rating 62 | 6 10 10 17 16 21 28 44 43 47 48 50 62 Average Rating 33 | 4 7 10 15 15 18 24 38 43 45 46 47 56 On Entrance 25 | . 6 10 10 16 15 21 28 44 43 47 48 48 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 119 | 14 50 50 55 55 99 103 117 113 117 118 118 119 Greatest Support 38 | 20 20 10 10 10 20 20 38 28 28 28 28 28 Greatest Overweight (x) 5 | 1 4 4 5 5 4 5 5 4 4 4 4 4 Average Overweight (x) 3 | . 1 4 5 5 2 4 3 4 4 4 4 4 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 12 20 20 20 22 25 25 25 25 25 25 25 Most Carried 25 | 4 14 15 20 20 24 25 25 25 25 25 24 24 Average Carried 21 | 2 8 14 18 19 20 24 24 25 24 24 23 21 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 4 14 15 19 19 24 25 25 25 25 24 23 24 Class Distribution -------------------- 29% | Gunner 21% | Tank 13% | Mutant 12% | Skirmisher 8% | Scavenger-Skirmisher 7% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 4851 | 155 549 82 262 189 295 603 1122 103 86 24 155 1226 Remotely 2287 | . . . . 117 295 603 1084 . . . . 188 Salvage Created 3834 | . 405 84 233 271 319 667 702 24 47 . 174 908 Parts 210 | . 23 11 17 10 19 44 30 2 2 . 10 42 Haulers Intercepted 11 | . 2 . 1 . 2 6 . . . . . . Recyclers Shooed 6 | . 1 . . . . 1 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 6 9 . 18 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 72 | . 3 4 4 4 4 10 12 1 1 . 5 24 Guns 28 | . 3 4 4 4 2 5 4 . . . . 2 Cannons 28 | . . . . . . 2 7 1 . . 3 15 AOE 16 | . . . . . 2 3 1 . 1 . 2 7 Classes Destroyed 16 | . 6 1 . 1 . 3 3 . . . . 2 Worker 11 | . 4 . 2 1 . 2 1 . . . . 1 Builder 3 | . 1 . . . . 1 . . . . . 1 Tunneler 2 | . 1 . . . 1 . . . . . . . Hauler 11 | . 2 . 1 . 2 6 . . . . . . Recycler 6 | . . . . 1 1 1 2 . . . . 1 Watcher 1 | . 1 . . . . . . . . . . . Swarmer 13 | . . 3 1 . 2 2 . 1 . . 2 2 Grunt 34 | . 3 1 4 4 2 4 5 . 1 . 2 8 Brawler 2 | . . . . . . . 2 . . . . . Duelist 4 | . . . . . . 2 1 . . . 1 . Protector 2 | . . . . . . 1 . . . . . 1 Sentry 5 | . . . . . . 1 2 . . . . 2 Demolisher 1 | . . . . . . . 1 . . . . . Specialist 3 | . . . . . . . . . . . . 3 Hunter 3 | . . . . . . . . . . . . 3 Programmer 6 | . . . . . . . 1 . . . . 5 Best Kill Streak 11 | . 2 3 5 2 2 6 2 1 1 . 3 11 Combat Bots Only 10 | . 2 3 3 2 2 5 2 1 1 . 3 10 Max Kills in Single Turn 4 | . 1 2 2 1 2 3 2 1 1 . 3 4 Gunslinging 1 | . . 1 . . . 1 . . . . . . Exploded 3 | . . . . . 2 2 1 . 1 . 2 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 383 | . 23 17 20 9 10 41 114 4 7 . 25 113 Missed 129 | . 5 3 3 4 2 14 50 1 5 . 8 34 Damage Taken 3613 | . 245 141 216 69 99 479 743 42 33 . 259 1287 Core 375 | . 11 41 14 . 17 40 35 13 . . . 204 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 316 | . 22 13 12 . 2 41 2 4 10 . 75 135 Regen/Repaired (Parts) 583 | . 27 . 191 . . 17 111 . . 31 . 206 Core Remaining (%) 84 | 100 . 64 . 88 . 88 . . . . 83 . Volleys Fired 249 | . 53 12 8 12 8 31 59 2 4 1 6 53 Largest 5 | . 2 2 4 4 4 4 5 4 4 1 4 4 Hottest 215 | . 40 40 96 83 83 129 209 199 215 60 215 199 Shots Fired 753 | . 106 24 26 47 29 104 207 8 10 1 18 173 Gun 489 | . 106 24 23 47 28 88 101 2 . . 3 67 Cannon 242 | . . . . . . 12 103 6 8 1 14 98 Launcher 22 | . . . 3 . 1 4 3 . 2 . 1 8 Special . | . . . . . . . . . . . . . Kinetic 651 | . 106 24 23 47 28 87 167 6 6 1 13 143 Thermal 80 | . . . . . . 13 37 2 2 . 4 22 Explosive 22 | . . . 3 . 1 4 3 . 2 . 1 8 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 10 6 8 6 3 13 15 3 2 . 5 7 Robot Miss Streak 6 | . 6 4 3 2 2 5 5 2 1 . 3 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 4 | . . 1 1 . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . Shots Hit Robots 403 | . 65 14 15 27 13 59 104 3 5 . 8 90 Core Hits 209 | . 19 6 10 12 11 36 36 3 2 . 10 64 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 1 1 . . . . 1 Critical Strikes 13 | . 1 . . . . 1 2 1 1 . . 7 Destroy 4 | . 1 . . . . 1 1 . . . . 1 Blast 9 | . . . . . . . 1 1 1 . . 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11641 | . 818 204 477 388 363 1499 2662 54 440 . 487 4249 Guns 4254 | . 818 204 231 388 202 784 949 . . . 12 666 Cannons 3787 | . . . . . . 113 1282 54 107 . 246 1985 Explosions 3600 | . . . 246 . 161 602 431 . 333 . 229 1598 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 7038 | . 818 204 231 388 202 723 1796 14 86 . 216 2360 Thermal 1003 | . . . . . . 174 435 40 21 . 42 291 Explosive 3600 | . . . 246 . 161 602 431 . 333 . 229 1598 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . 2 2 2 3 2 . . . . 1 Average Corruption 1 | . . . 2 2 2 2 1 . . . . 1 Corruption Purged 2 | . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . 3 9 4 19 6 . . . . 4 Message Errors 5 | . . . . 2 . 3 . . . . . . Matter Fused 9 | . . . 1 4 . 4 . . . . . . Heat Flow Errors 5 | . . . 1 1 2 . . . . . . 1 Energy Discharges 8 | . . . . . . 4 2 . . . . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 4 | . . . . . 1 2 1 . . . . . Data Loss (minor) 3 | . . . 1 1 . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . 1 1 . . . . . Alerts 4 | . . . . . . 3 1 . . . . . Weapon Failures 3 | . . . . 1 . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 354 | . . . . . 17 8 111 . . . 2 216 Projectiles 273 | . . . . . . . 111 . . . 2 160 Explosions 81 | . . . . . 17 8 . . . . . 56 Melee . | . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . 7 . . . . 16 Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 6 . . . . 15 Secondary 2 | . . . . . . . 1 . . . . 1 Self-Inflicted Damage 76 | . . . . . . 25 . . . . . 51 Shots 2 | . . . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 301 | . 2 4 119 222 184 228 301 149 226 6 176 164 Average Temperature 58 | . 2 4 28 41 41 67 66 77 94 4 71 36 Received Heat Transfer 858 | . 108 36 57 39 36 153 141 . 18 . 54 216 Effects 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 1832 | . . . . . . 370 759 74 37 . 74 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 1678 | . 159 345 640 351 383 788 920 . . . . 1678 Initial 500 | . . 3 134 231 90 76 358 . . . . 500 Average 441 | . 70 140 411 260 248 306 597 . . . . 989 Maximum Alert Level 5 | . . 1 2 1 1 3 3 . . . . 5 Low Security (%) 30 | 100 100 62 5 40 33 44 . . . . . . Level 1 23 | . . 37 38 59 66 22 23 . . . . . Level 2 22 | . . . 56 . . 22 39 . . . . 22 Level 3 18 | . . . . . . 10 37 . . . . 43 Level 4 4 | . . . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 1 . . 3 9 . . . . 15 Investigation 1 | . . . 1 . . . . . . . . . Extermination 4 | . . . . . . . 2 . . . . 2 Reinforcement 15 | . 1 . . . . 1 3 . . . . 10 Assault 4 | . . . . . . 2 1 . . . . 1 Garrison 5 | . . . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 2 . . 2 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 15 7 16 7 7 28 30 4 4 . 10 40 Peak Tracking Total 13 | . 4 3 6 3 4 9 6 4 4 . 4 13 Tactical Retreats 3 | . . . 1 . . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . 1 . 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 19 | . . . . . 1 10 3 . . . . 5 Max in Single Turn 1 | . . . . . 1 1 1 . . . . 1 Garrison Access 3 | . . . . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 58 | . 10 . 8 1 5 18 8 . 1 1 . 6 Terminals 38 | . 7 . 4 1 4 14 5 . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . 1 1 . . . . 1 Recycling Units 6 | . 2 . 1 . . 2 1 . . . . . Scanalyzers 4 | . . . 2 . 1 . . . . . . 1 Garrison Access 3 | . . . . . . 1 1 . . . . 1 Total Hacks 168 | . 29 . 27 2 24 44 19 . 1 2 . 20 Successful 103 | . 13 . 23 1 17 25 9 . 1 2 . 12 Failed 65 | . 16 . 4 1 7 19 10 . . . . 8 Catastrophic 16 | . 6 . . . . 3 5 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 . 4 . 1 1 4 . . . . 3 Terminals 99 | . 22 . 9 2 15 32 13 . . . . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 20 | . 2 . 8 . . 4 4 . . . . 2 Recycling Units 11 | . 5 . 1 . . 4 1 . . . . . Scanalyzers 29 | . . . 9 . 9 . . . . . . 11 Garrison Access 6 | . . . . . . 4 1 . . . . 1 Terminal Hacks 45 | . 9 . 5 1 8 17 2 . 1 2 . . Part Schematic 3 | . . . . . . 1 . . . 2 . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . Open Door 4 | . . . . . . 3 . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . Emergency Access Points 3 | . 1 . . . 1 1 . . . . . . Scanalyzer Index 2 | . . . . . 1 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . Locate Traps 5 | . 2 . 1 . . 2 . . . . . . Patrol Status 2 | . 1 . . 1 . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 1 1 1 . . . . . Registered Components 4 | . 1 . 1 . 1 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . Zone Layout 7 | . 1 . . . 1 4 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . 8 . . 4 4 . . . . 2 Scan Component 10 | . 1 . 4 . . 2 2 . . . . 1 Repair 10 | . 1 . 4 . . 2 2 . . . . 1 Recycling Unit Hacks 5 | . 2 . . . . 2 1 . . . . . Retrieve Components 5 | . 2 . . . . 2 1 . . . . . Scanalyzer 26 | . . . 9 . 8 . . . . . . 9 Insert Component 12 | . . . 4 . 4 . . . . . . 4 Analyze 14 | . . . 5 . 4 . . . . . . 5 Garrison Access Hacks 3 | . . . . . . 1 1 . . . . 1 Seal Access 3 | . . . . . . 1 1 . . . . 1 Unauthorized Hacks 4 | . . . 1 . 1 1 1 . . . . . Terminals 4 | . . . 1 . 1 1 1 . . . . . Botnet 4 | . . . 1 . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 42 | . 8 . 7 1 3 13 5 . . . . 5 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 4 . 3 1 . . . 8 . 3 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 10 | . 1 . 4 . . 2 2 . . . . 1 Time 258 | . 26 . 104 . . 52 64 . . . . 12 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 41 | . 12 . . . . 20 9 . . . . . Parts Scanalyzed 10 | . . . 4 . 3 . . . . . . 3 Part Schematics Acquired 10 | . . . 4 . 3 . . . . . . 3 Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . . . . 3 Programmers 6 | . . . . . . . 3 . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 18 | . 1 5 . . . 12 . . . . . . Largest Group 11 | . 1 6 6 2 1 11 6 1 1 1 1 1 Highest-Rated Group 254 | . 57 148 149 101 79 254 164 91 93 93 96 117 Highest-Rated Ally 117 | . 57 59 70 70 79 81 91 91 93 93 96 117 Total Orders . | . . . . . . . . . . . . . Ally Attacks 375 | . 13 26 55 17 9 103 76 3 10 . 15 48 Total Damage 11876 | . 314 317 983 411 197 2771 2255 182 540 . 550 3356 Kills 126 | . 8 5 13 4 3 26 26 3 6 . 7 25 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 3 . . . 1 3 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 12022 | 60 1255 373 791 718 457 1345 2414 456 909 1073 972 1199 Spaces Moved 7053 | 42 817 233 406 430 307 786 1389 279 557 668 588 551 Core 5 | 5 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 594 | 37 557 . . . . . . . . . . . Wheels 6454 | . 260 233 406 430 307 786 1389 279 557 668 588 551 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 140 155 155 110 140 120 160 160 160 160 160 Average Speed 149 | 112 126 140 155 155 123 146 148 160 160 160 160 160 Slowest Speed 160 | 120 140 140 155 155 140 155 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 94 64 50 94 28 91 32 53 81 77 78 12 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 1 1 1 . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 7 | . . . . 1 . . . 1 2 2 1 . Spaces Dug 29 | . . . . . . . 16 . 3 . 1 9 Terrain Destroyed 320 | . . . 22 . 7 42 46 4 33 1 9 156 Melee . | . . . . . . . . . . . . . Projectile 88 | . . . . . . 1 31 4 5 1 4 42 AOE 232 | . . . 22 . 7 41 15 . 28 . 5 114 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 7983 | 51 935 255 551 452 359 913 1591 282 567 672 604 751 Wait 381 | . 30 10 104 5 5 40 68 1 . . 2 116 Move 7039 | 41 816 232 403 429 306 785 1388 278 556 667 587 551 Hop . | . . . . . . . . . . . . . Pick Up 64 | 4 11 . 10 1 10 9 11 . 1 1 1 5 Fast Attach 36 | 6 4 . 1 1 2 9 9 . . . . 4 Attach 16 | . . . 2 . 2 . 6 . 1 . . 5 Detach 21 | . 3 . 1 1 1 3 9 . 1 . . 2 Swap 103 | . 10 1 12 1 18 13 26 1 2 1 6 12 Drop 66 | . 8 . 10 2 7 15 15 . 2 2 2 3 Fire 249 | . 53 12 8 12 8 31 59 2 4 1 6 53 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Discovered new exit (range 6) 574 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Repaired Weapon Shielding 786 | -10/Materials | Identified exit to Mines 1067 | -10/Materials | Discovered new exit (range 10) 1316 | -10/Materials | Entered Mines 1370 | -10/Mines | Identified exit to Materials 1412 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1653 | -10/Mines | Discovered exit to Materials (range 8) 1689 | -10/Mines | Entered Materials 1689 | -9/Materials | Accompanied by 5 allies 1689 | -9/Materials | Evolved 2 slots: Weapon x2 1694 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2024 | -9/Materials | Discovered new exit (range 5) 2153 | -9/Materials | Build established: Gunner 2191 | -9/Materials | Discovered new exit (range 8) 2228 | -9/Materials | Repaired Weapon Shielding 2258 | -9/Materials | Repaired Assault Rifle 2286 | -9/Materials | Repaired Assault Rifle 2321 | -9/Materials | Identified exit to Mines 2459 | -9/Materials | Repaired Assault Rifle 2480 | -9/Materials | Entered Mines 2480 | -9/Mines | Accompanied by 2 allies 2575 | -9/Mines | Met a Derelict bent on vengeance 2650 | -9/Mines | Learned Materials security intel 2906 | -9/Mines | Build established: Scavenger-Gunner 3094 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3096 | -9/Mines | Learned Materials stockpile data 3110 | -9/Mines | Discovered new exit (range 4) 3118 | -9/Mines | Identified exit to Materials 3198 | -9/Mines | Entered Materials 3198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3238 | -8/Materials | Discovered new exit (range 11) 3350 | -8/Materials | Identified exit to Storage 3356 | -8/Materials | Identified exit to Factory 3514 | -8/Materials | Build established: Scavenger-Skirmisher 3655 | -8/Materials | Entered Storage 3691 | -8/Storage | Repaired Tractor Beam 3719 | -8/Storage | Repaired Signal Interpreter 4245 | -8/Storage | Discovered exit to Factory (range 16) 4260 | -8/Storage | Met a pair of Derelict thieves 4266 | -8/Storage | Build established: Tank 4662 | -8/Storage | Discovered new exit (range 18) 4723 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5000 | -8/Storage | Entered Factory 5000 | -7/Factory | Accompanied by 5 allies 5000 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5072 | -7/Factory | Lost 3 allies 5304 | -7/Factory | Build established: Scavenger-Skirmisher 5514 | -7/Factory | Discovered new exit (range 16) 5675 | -7/Factory | Repaired Weapon Shielding 5714 | -7/Factory | Repaired Nuclear Core 5857 | -7/Factory | Discovered new exit (range 16) 6121 | -7/Factory | Garrison activated, responded to threat 6314 | -7/Factory | Build established: Skirmisher 6600 | -7/Factory | First assault squad dispatched 6641 | -7/Factory | Discovered new exit (range 12) 6826 | -7/Factory | Identified exit to Lower Caves 6981 | -7/Factory | Identified exit to Factory 7414 | -7/Factory | Entered Lower Caves 7449 | -7/Lower Caves | Learned Factory garrison access intel 7473 | -7/Lower Caves | Build established: Tank 7865 | -7/Lower Caves | Discovered new exit (range 3) 7867 | -7/Lower Caves | Identified exit to Lower Caves 7870 | -7/Lower Caves | Entered another Lower Caves area 7925 | -7/Lower Caves | Discovered exit to Factory (range 14) 7965 | -7/Lower Caves | Learned Factory emergency access door positions 8262 | -7/Lower Caves | Encountered a Warlord checkpoint 8273 | -7/Lower Caves | Learned 8 Factory zone layouts 8277 | -7/Lower Caves | Found DCF Scrap (13 items) 8314 | -7/Lower Caves | Found Prototype Device 8474 | -7/Lower Caves | Discovered new exit (range 15) 8493 | -7/Lower Caves | Identified exit to Zion 8552 | -7/Lower Caves | Learned location of Extension (-4) 8617 | -7/Lower Caves | Build established: Gunner 8779 | -7/Lower Caves | Entered Zion 8866 | -7/Zion | Discovered new exit (range 9) 8872 | -7/Zion | Given A8's code to call for help 8879 | -7/Zion | Identified exit to Proximity Caves 8984 | -7/Zion | Learned Factory emergency access door positions 9540 | -7/Zion | Given the Hacking Drone Bay 9852 | -7/Zion | Entered Proximity Caves 9954 | -6/Proximity Caves | Spotted B-75 Beast 9957 | -6/Proximity Caves | Spotter reported a threat 9982 | -6/Proximity Caves | Allies destroyed B-75 Beast 10252 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10377 | -6/Proximity Caves | Spotter reported a threat 10451 | -6/Proximity Caves | Spotter reported a threat 10667 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10767 | -6/Proximity Caves | Build established: Tank 10824 | -6/Proximity Caves | Entered Factory 10824 | -6/Factory | Evolved 2 slots: Utility x2 10827 | -6/Factory | Loaded intel: 3 garrison access locations 10908 | -6/Factory | Identified Heart of Steel 11071 | -6/Factory | Garrison activated, responded to threat 11371 | -6/Factory | Build established: Gunner 11769 | -6/Factory | Repaired Hvy. Assault Cannon 11874 | -6/Factory | First assault squad dispatched 11879 | -6/Factory | Discovered new exit (range 19) 11931 | -6/Factory | Identified exit to Factory 11955 | -6/Factory | Build established: Skirmisher 11976 | -6/Factory | Cargo convoy interrupted 11993 | -6/Factory | Core integrity fell below 50% 12002 | -6/Factory | Core integrity fell below 20% 12003 | -6/Factory | High security lockdown imminent 12023 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 12010_ Slug penetrates Wall. 12010_ Slug penetrates H-66 Slayer. 12010_ H-66 Slayer destroyed. 12010_ Player 2 knocked back. 12011_ Acquired 19 matter. 12015_ Acquired 20 matter. 12015_ Player 2 attaches Gauss Rifle. 12016_ Acquired 4 matter. 12018_ Acquired 2 matter. 12018_ Acquired 4 matter. 12019_ H-61 Shepherd calls for reinforcements. 12019_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12019_ Penetrated by Slug. 12020_ Acquired 2 matter. 12020_ Slug penetrates H-61 Shepherd. 12021_ Acquired 2 matter. 12022_ Acquired 3 matter. 12022_ The unstable cave ceiling collapses. 12023_ Slug penetrates H-61 Shepherd. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????################?????? | | +???????????????????????????################?????? | | ????????????????????????????## ##?????? | | ????????????????????????????## ##?????? | | ??+?????????????????????????## ##?????? | | ?????????????????????######?## """ """ ! ##?????? | | ???????????????????? #?## """ """ ##?????? | | ??+??????????????? #?## """ """ ##?????? | | ??????????????????""""""" #?## ##?????? | | ???????????????## """"""" #?## """ """ ##?????? | | ???????????????## """"""" #?## """ """ ##?????? | | ?????????# ????## """"""" #### """ """ ##?????? | | ?????????## ## #### ##?????? | | ????????## %# # ###????? | | ????????# % @ #% ### # ######???? | | ????????# | ###???? | | ???? * @ * ###### | | ???? %= = ! ###### | | ???? ^ = m* H ! / #### | | ????? ## * " ##### | | ????????# ########## k "F" ! ##### " | | ????????#;## ## ## " #### " | | ????????? # ! ########### """ # " | | ???????# # ?########### """ # | | ???????# ? # ???????????## + " | | ???????# ??? # ???????????## # " | | ???????? ???? # ""???????????? # # " | | ???????? ?????? # "????????????? # ####"#+# | | ???????? ??????? # ?????????????? # # # | | ????????????????????????????????? # # # | | ????????????????????????????????? + + ### | | ????????????????????????????????? # # ### | | ????????????????????????????????? # # ##? | | ????????????????????????????????? # #" ### | | ????????????????????????????????? # #" ### | | ?????????????????????????????????## #" + | | ????????????????????????????????? # #T ### | | ????????????????????????????????? + #" ### | | ????????????????????????????????? # #" ### | | ????????????????????????????????? # ? #" ### | | ????????????????????????????????? # ??? # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Storage | Hacked HERF Cannon | -7/Zion | Archive Lance | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Assault Cannon | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 4 | . . 1 . 1 . 1 . . . . 1 . Weapon 3 | . . 1 . . . 1 . . . . 1 . Parts Attached 73 | . 14 1 12 1 11 6 6 1 2 1 2 16 Parts Lost 14 | . . . 1 . . . . . . . 1 12 Damage Taken 3897 | . 112 170 106 84 75 194 302 . 73 . 112 2669 Core 828 | . . 36 34 . . 8 68 . . . . 682 Player 2/Cogmind (%) 68 | . . 46 70 . . 16 66 . . . . 76 Absorbed by Shields 448 | . . . . . 32 76 44 . 24 . 20 252 Damage Inflicted 9500 | . 314 101 283 315 197 1879 1783 182 540 . 550 3356 Player 2/Cogmind (%) 44 | . 27 33 37 44 35 55 40 77 55 . 53 44 Combat Hostiles Destroyed 74 | . 6 2 2 3 3 12 14 3 6 . 6 17 Player 2/Cogmind (%) 50 | . 66 33 33 42 42 54 53 75 85 . 54 41 Game ------ Seed RestorationSalvagingMeganuke Manual? 0 Play Time 09:36:29 Cumulative 1029.7 hours Start 2025.04.21 @ 17:20:06 End 2025.05.06 @ 20:44:42 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 290 Rogue 254 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bad56dec-2a3f-44ab-941b-ad3ff3385354