Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 20:55:08 Player: Bunch Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1836) 1836 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 4431 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 168 Cogmind --------- Core Integrity 0/550 Matter 144/300 Energy 78/265 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Salvage Targeting Computer High-powered Shotgun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit ECM Suite > --- WEAPON ----------- Field Laser High-powered Shotgun Rocket Launcher > --- INVENTORY -------- Sensor Array Signal Interpreter Salvage Targeting Computer High-powered Shotgun Datajack Maul [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 43 | 7 7 4 17 8 Power 6 | 1 . 1 3 1 Engine 5 | 1 . . 3 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 . 2 3 1 Treads 6 | 2 . . 3 1 Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 3 . 2 1 Device 2 | 1 . . . 1 Storage 4 | 1 2 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 4 1 9 5 Energy Gun 4 | . . . 3 1 Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 . 3 . Ballistic Cannon . | . . . . . Launcher 5 | . 2 . 1 2 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 1 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . 2 4 12 Power 3 | . . . 1 2 Propulsion 5 | . . 1 1 3 Utility 2 | . . 1 . 1 Weapon 8 | . . . 2 6 Highest Loss Streak 8 | . . 2 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 99 72 94 61 Engine 14 | . 14 13 15 9 Core 2 | . . . 5 . Treads 18 | . 28 14 17 7 Leg 2 | . . . 3 . Device 3 | . 12 . . 9 Storage 13 | . 13 14 13 8 Processor 4 | . 1 . 5 9 Energy Gun 5 | . . . 10 5 Ballistic Gun 12 | . 23 14 7 6 Launcher 2 | . 4 . 2 3 Impact Weapon 8 | . . 14 11 3 Naked Turns . | . . . . . Heaviest Build 90 | 15 90 14 31 32 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 6 | . 2 . 2 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 25 8 8 8 Average Capacity 8 | 7 8 8 8 7 Most Carried 8 | 2 7 8 8 8 Average Carried 5 | . 3 6 5 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | . 6 5 7 4 Class Distribution -------------------- 80% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1235 | 288 292 208 419 28 Remotely 338 | 92 246 . . . Salvage Created 1964 | 92 374 96 1001 401 Parts 132 | 6 37 1 61 27 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 48 | . 14 2 21 11 Melee 6 | . . 1 3 2 Guns 24 | . 6 . 16 2 AOE 17 | . 8 . 2 7 Classes Destroyed 11 | 2 5 . 3 1 Worker 7 | . 2 . 5 . Builder 6 | . 3 . 3 . Tunneler 2 | 1 1 . . . Hauler 1 | . . . 1 . Recycler 3 | 1 . . 1 1 Watcher 6 | . 3 . 3 . Swarmer 13 | . 6 . 4 3 Grunt 22 | . 8 2 8 4 Duelist 1 | . . . 1 . Sentry 11 | . . . 8 3 Hunter 1 | . . . . 1 Best Kill Streak 8 | 2 8 1 4 6 Combat Bots Only 5 | . 4 1 4 5 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . 2 . 1 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3533 | . 456 265 1236 1576 Core 1020 | . 112 50 304 554 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 31 | . . . 31 . Core Remaining (%) 53 | 100 . 35 24 . Volleys Fired 138 | 3 51 4 53 27 Largest 3 | 2 2 1 2 3 Hottest 124 | 40 50 20 112 124 Shots Fired 252 | 6 89 4 99 54 Gun 214 | 6 71 4 92 41 Cannon . | . . . . . Launcher 38 | . 18 . 7 13 Special . | . . . . . Kinetic 145 | 6 71 4 48 16 Thermal 67 | . . . 42 25 Explosive 33 | . 18 . 7 8 Electromagnetic 7 | . . . 2 5 Robot Hit Streak 16 | 5 7 9 16 4 Robot Miss Streak 7 | . 4 . 6 7 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 164 | 5 45 13 77 24 Core Hits 106 | 2 34 4 41 25 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 5 | . 1 . 3 1 Critical Strikes 8 | . 1 . 6 1 Burn 2 | . . . 2 . Destroy 1 | . 1 . . . Smash 5 | . . . 4 1 Melee Attacks 34 | . . 9 19 6 Impact 32 | . . 9 17 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 7 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4853 | 65 1454 309 1985 1040 Guns 1786 | 65 454 48 942 277 Cannons . | . . . . . Explosions 2016 | . 1000 . 348 668 Melee 1045 | . . 261 695 89 Ramming 6 | . . . . 6 Kinetic 1233 | 65 454 48 527 139 Thermal 532 | . . . 394 138 Explosive 1871 | . 1000 . 348 523 Electromagnetic 166 | . . . 21 145 Impact 1045 | . . 261 695 89 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 3 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 450 | . 6 28 338 78 Projectiles . | . . . . . Explosions 42 | . 6 . 15 21 Melee 408 | . . 28 323 57 Knockbacks 4 | . . 1 3 . Impact 4 | . . 1 3 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 151 | . 13 . 126 12 Shots 5 | . 1 . 3 1 Rammed 5 | . 1 . . 4 Targets Rammed 5 | . 1 . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 356 | . 5 224 279 356 Average Temperature 83 | . 2 110 74 107 Received Heat Transfer 1443 | . 174 153 423 693 Effects 2 | . . . 1 1 Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 6 . Impact Corruptions 13 | . . 2 10 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 7 1 Heat Transferred 1443 | . . . 1147 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 738 | 10 340 157 714 738 Initial 274 | . 6 132 22 274 Average 315 | 5 156 90 448 544 Maximum Alert Level 3 | . 1 . 3 3 Low Security (%) 39 | 100 56 100 14 . Level 1 16 | . 43 . 9 18 Level 2 40 | . . . 71 63 Level 3 3 | . . . 3 18 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 . 6 3 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 8 | . 3 . 4 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 22 4 36 22 Peak Tracking Total 5 | . 4 2 4 5 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 10 | . 1 . 5 4 Max in Single Turn 3 | . 1 . 3 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 3 . 5 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 4 . 19 . Successful 20 | . 4 . 16 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 2 . 8 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 8 | . 2 . 6 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 . 6 . Record 5 | . 1 . 4 . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 8 | . 2 . 6 . Recycle Component 1 | . . . 1 . Process 2 | . . . 2 . Report Inventory 3 | . 1 . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled 1 | . . . 1 . Recycled Matter 22 | . . . 22 . Retrieved Matter 22 | . . . 22 . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 35 | . . 10 25 . Total Damage 353 | . . 94 259 . Kills 7 | . . 1 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4178 | 117 955 713 2055 338 Spaces Moved 2122 | 67 473 410 1076 96 Core 40 | 13 . . . 27 Treads 1886 | 54 473 408 882 69 Legs 196 | . . 2 194 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 50 Average Speed 160 | 138 161 159 158 193 Slowest Speed 350 | 160 320 160 260 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 5 72 76 80 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 250 | . 79 . 95 76 Melee . | . . . . . Projectile . | . . . . . AOE 250 | . 79 . 95 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2594 | 85 580 450 1293 186 Wait 186 | 2 30 17 101 36 Move 2118 | 66 472 409 1075 96 Hop . | . . . . . Pick Up 43 | 7 10 3 18 5 Fast Attach . | . . . . . Attach 42 | 7 7 4 16 8 Detach 12 | . 5 1 4 2 Swap 1 | . . . 1 . Drop 15 | . 4 3 6 2 Fire 138 | 3 51 4 53 27 Melee 34 | . . 9 19 6 Ram 4 | . . . . 4 Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 12) 819 | -10/Materials | Discovered new exit (range 16) 1020 | -10/Materials | Discovered new exit (range 14) 1073 | -10/Materials | Entered Mines 1086 | -10/Mines | Core integrity fell below 50% 1184 | -10/Mines | Met a Derelict bent on vengeance 1201 | -10/Mines | Learned Materials emergency access door positions 1283 | -10/Mines | Discovered new exit (range 8) 1300 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1730 | -10/Mines | Discovered new exit (range 7) 1786 | -10/Mines | Entered Materials 1786 | -9/Materials | Accompanied by 3 allies 1786 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2149 | -9/Materials | Discovered new exit (range 16) 2466 | -9/Materials | Build established: Scavenger-Mutant 2475 | -9/Materials | Discovered new exit (range 7) 2600 | -9/Materials | Core integrity fell below 50% 2756 | -9/Materials | Discovered new exit (range 19) 3094 | -9/Materials | Repaired Lgt. Nuclear Core 3100 | -9/Materials | Build established: Mutant 3203 | -9/Materials | Discovered new exit (range 5) 3332 | -9/Materials | Discovered new exit (range 3) 3841 | -9/Materials | Entered another Materials area 3841 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3961 | -8/Materials | Lost 4 parts (1p2n1w) 4053 | -8/Materials | Garrison activated, responded to threat 4143 | -8/Materials | Core integrity fell below 50% 4161 | -8/Materials | Core integrity fell below 20% 4179 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04138_ G-47 Trooper misfires. 04138_ U-05 Engineer lays Concrete. 04138_ Slammed into G-47 Trooper. 04139_ U-05 Engineer builds a Wall. 04142_ K-01 Serf collects debris. 04142_ Sml. Storage Unit destroyed. 04142_ Slammed into G-47 Trooper. 04142_ Destabilizing: Core damaged (-27). 04143_ U-05 Engineer lays Concrete. 04144_ Slammed into G-47 Trooper. 04151_ Critical hit (Burn: +37). 04161_ G-47 Trooper misfires. 04164_ G-47 Trooper destroyed. 04170_ G-47 Trooper suffers critical hit (Smash). 04170_ Destroyed Aluminum Leg. 04170_ G-47 Trooper system corrupted by crushing effect. 04170_ G-47 Trooper destroyed. 04172_ Maul destroyed. 04176_ Dropped Sensor Array. 04176_ Acquired Imp. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????#########?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# ?????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????? ???????????????????????? | | ????????? ???????????????????????? | | ?????????# s#####???????????????????? | | ?????????# !!#???????????????????? | | ?????????# s !!#???????????????????? | | ?????????# ]]#???????????????????? | | ?????????# s!* ]]#???????????????????? | | ?????????# !@=//#???????????????????? | | ?????????# !!%!%/#???????????????????? | | ?????????# =#####???????????????????? | | ?#######?# !#########???????????????? | | ?# # %# #???????????????? | | ##"""""""# [# "" ! ###?????????????? | | # # # "T / ??????????????? | | # #% # "" ! #???????????????? | | # #= # #???????????????? | | # # # ! #???????????????? | | # # # #???????????????? | | #] # #* """ #???????????????? | | # + %"= """ #???????????????? | | # # #! """ #???????????????? | | # # # #???????????????? | | #"" ## # %###### ##???????????????? | | ## # * # #?##????????????????? | | ?# [ #########??????????????? | | ?# " + = ???????? | | ?# S" # %[* #############??????????? | | ?# !!= # #????????????????????? | | ?# ##%#### ##???????????????????? | | ?######+##= ######??????????????? | | ??????# +?????????????? | | ??????# % ###?#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityVisualEngine Manual? 0 Play Time 00:41:19 Cumulative 7.5 hours Start 2022.05.13 @ 20:12:32 End 2022.05.13 @ 20:55:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 002c8784-e091-48cd-9a24-467ab20dc7c4