Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 21:25:47 Player: Froliks Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (3820) 3820 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1793) 1793 TOTAL SCORE: 12693 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 1160 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 283/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Spectral Analyzer Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Coolant Network Experimental ECM Suite HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Coolant Injector Large Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Advanced Thermal Shield Z-Drone Bay > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Nova Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Coolant Network Advanced Coolant Injector Experimental ECM Suite Improved Arc Projector HERF Cannon Great Maul [Rating: 147] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Fusion Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . . Utility 11 | . . . 1 1 . . . 2 2 1 2 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 115 | 7 2 7 13 5 10 . 3 6 9 8 26 19 Power 17 | 1 1 1 2 1 2 . . . 1 . 4 4 Engine 4 | 1 1 . 1 1 . . . . . . . . Core 6 | . . 1 1 . 2 . . . 1 . . 1 Reactor 7 | . . . . . . . . . . . 4 3 Propulsion 43 | 2 . 4 6 2 4 . 1 1 3 2 10 8 Treads 2 | . . 2 . . . . . . . . . . Leg 41 | 2 . 2 6 2 4 . 1 1 3 2 10 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 2 1 . 2 1 1 . . 4 3 3 8 4 Device 16 | 1 . . 1 . . . . 2 2 2 6 2 Storage 2 | 1 1 . . . . . . . . . . . Processor 8 | . . . 1 1 . . . 1 1 1 1 2 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 . 2 3 1 3 . 2 1 2 3 4 3 Energy Gun 17 | . . 2 3 1 2 . 2 1 . 2 2 2 Energy Cannon 2 | . . . . . . . . . . 1 . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . 2 . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . 1 . 3 3 Corrupted Parts 10 | . . . 1 . 3 . 1 1 1 1 1 1 System Corruption 31 | . . . 3 . 9 . 1 5 2 1 4 6 Parts Lost 79 | . 1 . 3 3 6 . . 5 6 3 20 32 Power 13 | . 1 . . . 2 . . . 1 . 3 6 Propulsion 28 | . . . 1 2 1 . . 2 2 1 9 10 Utility 18 | . . . . . 1 . . 1 1 1 3 11 Weapon 20 | . . . 2 1 2 . . 2 2 1 5 5 Highest Loss Streak 30 | . 1 . 1 2 6 . . 5 6 3 6 30 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | 3 7 10 14 14 14 14 15 13 13 14 14 11 Power 1 | . 1 1 2 2 2 1 1 1 1 2 2 2 Propulsion 4 | 1 2 1 4 5 5 7 7 6 5 4 6 4 Utility 2 | . 2 4 4 2 2 2 3 1 . 1 2 2 Weapon 3 | . 1 3 3 4 5 4 4 4 5 5 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | . . 4 8 . 2 3 1 . 1 . 2 3 Power 8 | . . 1 3 . . . . . 1 . 2 1 Propulsion 1 | . . . 1 . . . . . . . . . Utility 4 | . . . 2 . . 2 . . . . . . Weapon 11 | . . 3 2 . 2 1 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 99 99 98 100 100 99 94 92 89 88 Engine 3 | . 11 9 . 15 8 . . . . . . . Core 7 | . . 1 8 . 6 15 15 13 11 10 2 . Reactor 1 | . . . . . . . . . . . 6 6 Treads 1 | . . 15 . . . . . . . . . . Leg 27 | . 28 28 35 30 29 30 30 26 22 25 21 18 Device 9 | . 14 11 9 7 3 . . 5 13 11 16 18 Storage 7 | . 14 11 9 7 7 7 7 6 5 5 4 3 Processor 14 | . . . 9 14 15 15 15 20 18 24 23 27 Protection 2 | . . . . . 3 7 7 6 5 2 1 . Energy Gun 14 | . . 8 26 23 21 23 23 19 11 6 4 4 Ballistic Gun 3 | . 28 13 . . . . . . . . . . Peak Build Rating 147 | 7 7 17 26 33 44 45 48 57 68 88 136 147 Average Rating 51 | 5 6 11 24 32 38 44 46 54 58 75 111 123 On Entrance 39 | . 7 7 17 26 33 44 45 48 51 61 88 85 Avg Prop Armor Cover (%) 11 | . . 15 . . . . . . . 4 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 13 30 32 39 44 45 45 46 47 61 56 72 73 Greatest Support 134 | 20 20 40 45 45 61 61 63 63 70 88 134 106 Greatest Overweight (x) 9 | 2 1 2 1 . 1 1 . . 1 . 1 9 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 7 10 14 14 14 14 15 13 13 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 15 15 15 15 15 13 15 15 15 5 Class Distribution -------------------- 59% | Scavenger-Gunner 23% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Matter Collected 1971 | 194 104 304 108 65 127 10 30 30 180 56 605 158 Remotely . | . . . . . . . . . . . . . Salvage Created 4726 | 169 119 539 1622 239 303 . . 66 254 136 728 551 Parts 239 | 11 13 22 82 12 16 . . 6 7 8 31 31 Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 4 1 8 . . . . . Prevented 10 | . . . . . 10 . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 80 | . 5 9 27 5 4 . . 3 4 4 11 8 Melee 3 | . . . . . . . . . 2 . 1 . Guns 56 | . 5 8 22 5 3 . . 1 2 3 2 5 Cannons 3 | . . . . . . . . . . . 1 2 AOE 13 | . . . 4 . . . . 2 . 1 6 . Classes Destroyed 13 | 2 2 2 3 . 2 . . . 1 1 . . Worker 2 | . . . . . . . . . . 1 1 . Builder 7 | . . . 1 . . . . . . . 3 3 Tunneler 6 | 5 . . . . . . . . . . 1 . Hauler 4 | . 1 1 2 . . . . . . . . . Recycler 3 | 1 . 1 1 . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . 1 . Swarmer 26 | . 5 . 7 3 . . . 3 . 4 . 4 Grunt 29 | . . 7 16 . . . . . 1 . 5 . Brawler 1 | . . . . . . . . . 1 . . . Sentry 8 | . . 2 2 2 . . . . . . 1 1 Specialist 2 | . . . . . 2 . . . . . . . Hunter 6 | . . . 2 . 1 . . . . . 3 . Programmer 8 | . . . . . 1 . . . 2 . 2 3 Z-Courier 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | 5 3 2 8 3 2 . . 3 2 5 7 5 Combat Bots Only 7 | . 3 2 7 3 2 . . 3 2 4 2 4 Max Kills in Single Turn 3 | 1 2 1 2 3 1 . . 3 1 3 3 2 Gunslinging 2 | . . . 1 2 . . . . . 1 . . Exploded 2 | . . . 2 . . . . 2 . 1 2 . Melee 1 | . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Hostile Shots Fired 785 | . 27 22 56 49 59 . . 19 51 30 206 266 Missed 279 | . 10 8 16 25 17 . . 7 19 11 88 78 Hits 506 | . 17 14 40 24 42 . . 12 32 19 118 188 Projectile 506 | . 17 14 40 24 42 . . 12 32 19 118 188 AOE 4 | . . . . . . . . . 3 . . 1 Critical Strikes 26 | . . 1 2 . . . . . 2 . 16 5 Part Disruptions 4 | . . . . . . . . . . . 3 1 Damage Taken 10653 | . 167 181 600 342 765 . . 324 900 372 2959 4043 Core 2361 | . 30 12 71 95 136 . . 36 149 63 299 1470 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 110 | . . . . . 8 . . . . . . 102 Core Remaining (%) 87 | 100 88 97 87 . . . 67 95 85 94 77 . Volleys Fired 177 | 17 12 27 43 8 8 4 . 4 7 4 24 19 Largest 3 | 2 2 2 3 3 3 3 . 3 3 3 3 3 Hottest 272 | 40 40 90 135 135 135 135 . 155 140 145 205 272 Shots Fired 432 | 34 24 54 129 24 24 12 . 12 16 12 37 54 Gun 388 | 34 24 54 129 24 24 12 . 12 12 12 16 35 Cannon 24 | . . . . . . . . . . . 5 19 Launcher 20 | . . . . . . . . . 4 . 16 . Special . | . . . . . . . . . . . . . Kinetic 82 | 34 24 24 . . . . . . . . . . Thermal 45 | . . . . . . . . . . . . 45 Explosive 16 | . . . . . . . . . . . 16 . Electromagnetic 289 | . . 30 129 24 24 12 . 12 16 12 21 9 Robot Hit Streak 19 | 6 4 19 13 17 18 . . 2 9 4 9 13 Robot Miss Streak 7 | 7 3 5 4 2 2 . . 7 1 2 3 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . 1 . 5 2 1 . . 1 . 2 . . Max Gunslinging Chain 2 | . 1 . 1 2 1 . . 1 . 1 . . Shots Hit Robots 333 | 19 14 42 102 23 21 . . 7 15 11 39 40 Core Hits 210 | 7 7 21 75 15 14 . . 7 11 9 29 15 Critical Kills 2 | . . . . . . . . . 1 . . 1 Critical Parts Destroyed 7 | . . . . . 2 . . . . . 2 3 Critical Strikes 11 | . . . . . 2 . . . 2 . 3 4 Meltdown 1 | . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . 1 . 1 . Smash 8 | . . . . . 2 . . . 1 . 2 3 Melee Attacks 52 | . . . . . 9 . . . 3 1 34 5 Impact 52 | . . . . . 9 . . . 3 1 34 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 4 3 Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10178 | 244 200 703 2278 323 410 . . 179 298 297 3640 1606 Guns 4611 | 240 200 615 1800 323 201 . . 92 96 166 227 651 Cannons 738 | . . . . . . . . . . . 117 621 Explosions 3056 | . . 72 473 . 40 . . 87 63 131 2190 . Melee 1664 | . . . . . 169 . . . 103 . 1090 302 Ramming 109 | 4 . 16 5 . . . . . 36 . 16 32 Kinetic 673 | 240 200 233 . . . . . . . . . . Thermal 2000 | . . 72 473 . 40 . . 87 . 131 . 1197 Explosive 2190 | . . . . . . . . . . . 2190 . Electromagnetic 3542 | . . 382 1800 323 201 . . 92 159 166 344 75 Impact 1664 | . . . . . 169 . . . 103 . 1090 302 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . 3 . 11 11 1 5 5 1 20 16 Average Corruption 6 | . . . 3 . 10 11 1 5 3 1 12 6 Corruption Purged 5 | . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 70 | . . . 4 . 10 3 3 4 2 1 30 13 Message Errors 15 | . . . 1 . 3 2 . 1 . . 4 4 Matter Fused 10 | . . . . . 1 . . 1 1 . 4 3 Heat Flow Errors 8 | . . . . . 2 . . 1 . . 5 . Energy Discharges 13 | . . . 1 . 2 1 2 . . 1 4 2 Parts Rejected 3 | . . . . . . . . . . . 3 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . 1 . . . 1 . 3 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 3 | . . . 2 . . . . 1 . . . . Alerts 2 | . . . . . 1 . . . . . 1 . Misdirections 7 | . . . . . . . . . . . 4 3 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 861 | . . . . . 85 . . 22 . . 488 266 Projectiles 41 | . . . . . . . . . . . . 41 Explosions 186 | . . . . . . . . 22 . . 164 . Melee 634 | . . . . . 85 . . . . . 324 225 Knockbacks 7 | . . . . . 1 . . . 1 . 4 1 Impact 7 | . . . . . 1 . . . 1 . 4 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 600 | . . . 65 . . . . 137 41 31 326 . Shots 17 | . . . 2 . . . . 3 3 1 8 . Rammed 3 | . . 3 . . . . . . . . . . Targets Rammed 16 | 2 . 5 1 . . . . . 3 . 2 3 Kicked 13 | 2 . 2 1 . . . . . 3 . 2 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 350 | . . 144 348 207 332 350 . 310 258 111 88 271 Average Temperature 104 | . . 51 108 98 123 165 . 143 72 53 32 86 Received Heat Transfer 1696 | . . 102 198 36 9 . . . 54 . 428 869 Effects 4 | . . . 3 . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 8 | . . 1 2 . 1 . . . . . 2 2 Combat Hostiles 4 | . . 1 1 . 1 . . . . . 1 . Parts Fried 30 | . . 2 13 3 4 . . . . . 6 2 Impact Corruptions 23 | . . . . . 5 . . . . . 13 5 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . 1 . . Heat Transferred 2047 | . . 150 500 . 50 . . 50 . 150 . 1147 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . . 2 6 . 1 . . 1 . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Maximum Alert Level 2 | . . . 2 1 . . . . . . 1 1 Low Security (%) 79 | 100 100 100 44 86 . . . 100 100 100 41 79 Level 1 18 | . . . 45 13 . . . . . . 58 20 Level 2 1 | . . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 446 | 10 75 134 446 234 . . . 122 80 132 366 235 Initial 194 | . . . 38 194 . . . . 30 . 12 125 Average 103 | 1 19 27 226 138 . . . 30 9 44 201 134 Influence Increases 3865 | 30 168 255 820 130 115 . 184 219 286 226 865 567 Destroy 0b10 Robot/C 2060 | . 100 180 540 100 80 . 80 60 140 120 320 340 Destroy 0b10 Robot/NC 175 | 30 5 10 25 . 5 . . . 5 20 40 35 Destroy Leader 422 | . 22 42 106 30 . . 10 10 30 24 86 62 Allied During Kill 174 | . . . . . . . 34 . 43 22 53 22 Successful Hack 35 | . 26 2 7 . . . . . . . . . Disable Machine 75 | . . 15 15 . . . . 30 . 15 . . Destroy Structure 414 | . . 6 22 . . . . 29 8 10 306 33 Partial Spotted 30 | . . . . . . . . . . . . 30 Lose Combat Pursuer 480 | . 15 . 105 . 30 . 60 90 60 15 60 45 Influence Decreases 3843 | 30 168 163 484 534 139 . 184 155 350 203 665 768 Entered New Map 441 | . . . 54 234 10 . . . 34 . 11 98 Time Decay 2418 | 30 158 163 400 270 99 . 184 85 196 173 334 326 Lost Part 684 | . 10 . 30 30 30 . . 50 . 30 200 304 Lost Ally 300 | . . . . . . . . 20 120 . 120 40 Squads Dispatched 25 | . . 2 4 1 . . . 2 2 2 5 7 Investigation 5 | . . . 1 . . . . . 1 . 1 2 Extermination 8 | . . . . 1 . . . . 1 1 2 3 Reinforcement 10 | . . 2 3 . . . . . . 1 2 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Distress Signals 18 | . . 4 7 . . . . . . . 3 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 182 | . 11 13 44 6 5 . 9 7 8 9 26 44 Peak Tracking Total 23 | . 4 6 8 3 2 . 4 3 2 4 5 23 Tactical Retreats 18 | . 1 . 3 . 2 . 1 2 3 1 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Traps Triggered 8 | . 1 1 1 2 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Machines Disabled 6 | . . 1 1 . 1 . . 2 . 1 . . Max in Single Turn 1 | . . 1 1 . 1 . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Machines Accessed 6 | . 2 1 3 . . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 16 | . 6 5 5 . . . . . . . . . Successful 8 | . 3 3 2 . . . . . . . . . Failed 7 | . 3 2 2 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 39 | . 4 . 2 . 1 2 . 5 3 6 9 7 Terminals 10 | . 6 . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . 5 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Total Allies 21 | . . . . . . 4 . 4 4 3 3 3 Largest Group 8 | . . . . . . 4 4 4 8 3 3 2 Highest-Rated Group 352 | . . . . . . 157 157 240 352 243 288 161 Highest-Rated Ally 135 | . . . . . . 43 43 70 70 81 96 135 Zionite Dispatches 9 | . . . . . . . . 2 1 2 1 3 Light 2 | . . . . . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 143 | . . . . . . . 11 6 34 13 56 23 Total Damage 4710 | . . . . . . . 563 85 430 445 1831 1356 Kills 34 | . . . . . . . 5 . 4 5 7 13 Allies Corrupted 4 | . . . . . . . . . 2 . 1 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Active Infowar (turns) 6592 | 55 508 1052 1192 583 258 . . 319 985 617 385 638 Optics 637 | . . . . . . . . . . . . 637 Sensors 2306 | . . . . . . . . 319 985 617 385 . Seismic 3648 | 55 508 1052 1192 583 258 . . . . . . . ECM 1 | . . . . . . . . . . . . 1 Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Turns Passed 9750 | 153 508 1052 1255 583 508 1451 608 320 985 617 964 746 Spaces Moved 6622 | 70 267 520 518 477 398 1296 483 243 694 479 628 549 Core 86 | 9 . . . . . . . . . . . 77 Treads 150 | . . 150 . . . . . . . . . . Legs 6386 | 61 267 370 518 477 398 1296 483 243 694 479 628 472 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 108 105 105 105 105 108 112 112 50 Average Speed 115 | 116 174 161 106 108 106 105 105 105 110 114 116 107 Slowest Speed 500 | 150 190 245 180 108 190 183 105 108 181 118 190 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . 2 . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 52 37 53 12 43 90 62 7 18 18 14 24 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 9 | . . . . . 2 3 4 . . . . . Spaces Dug 10 | . . . . . . . . . . . 9 1 Terrain Destroyed 307 | . . 4 18 . 2 . . 45 . 2 233 3 Melee 10 | . . . . . . . . . . . 9 1 Projectile 2 | . . . . . . . . . . . . 2 AOE 295 | . . 4 18 . 2 . . 45 . 2 224 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Total 8263 | 104 284 677 1140 525 443 1379 588 296 888 532 754 653 Wait 1111 | 3 3 94 526 29 4 72 94 36 154 36 15 45 Move 6610 | 69 266 519 517 476 397 1295 482 242 693 478 627 549 Hop . | . . . . . . . . . . . . . Pick Up 92 | 6 1 15 19 5 8 3 3 5 9 4 7 7 Fast Attach 42 | 7 1 3 . 2 3 1 . . 3 4 14 4 Attach 61 | . . 2 5 5 6 . . 7 6 4 8 18 Detach 5 | . . . . . . . . . 2 . 1 2 Swap 38 | . 1 4 8 . 4 . 3 1 4 1 11 1 Drop 57 | . . 8 21 . 3 4 6 1 4 . 10 . Fire 177 | 17 12 27 43 8 8 4 . 4 7 4 24 19 Melee 52 | . . . . . 9 . . . 3 1 34 5 Ram 1 | . . . . . . . . . . . 1 . Kick 13 | 2 . 2 1 . . . . . 3 . 2 3 Crush 3 | . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 416 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Discovered new exit (range 4) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Propulsion x2 1686 | -9/Materials | Discovered new exit (range 10) 1697 | -9/Materials | Build established: Scavenger-Mutant 1702 | -9/Materials | Discovered new exit (range 9) 1714 | -9/Materials | Entered another Materials area 1714 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1995 | -8/Materials | Destroyed 7 combat bots 2016 | -8/Materials | Build established: Scavenger-Gunner 2722 | -8/Materials | Central database locked down 2950 | -8/Materials | Discovered new exit (range 16) 2969 | -8/Materials | Entered Factory 2969 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3260 | -7/Factory | Discovered new exit (range 5) 3552 | -7/Factory | Entered Lower Caves 3563 | -7/Lower Caves | Encountered a Warlord checkpoint 3566 | -7/Lower Caves | Learned Factory stockpile data 3642 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3768 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3791 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3814 | -7/Lower Caves | System corruption reached 10% 3867 | -7/Lower Caves | Lost 6 parts (2p1n1u2w) 4024 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4060 | -7/Lower Caves | Entered Zion 4106 | -7/Zion | System corruption cleaned by Quarantine Array 4284 | -7/Zion | Learned location of Recycling (-7) 4370 | -7/Zion | Learned location of Armory (-3) 4824 | -7/Zion | Met Imprinter 5215 | -7/Zion | Imprinted 5217 | -7/Zion | Declared Zion's savior 5436 | -7/Zion | Discovered new exit (range 10) 5511 | -7/Zion | Entered Proximity Caves 5511 | -6/Proximity Caves | Accompanied by 4 allies 5982 | -6/Proximity Caves | Learned 8 Factory zone layouts 6071 | -6/Proximity Caves | Discovered new exit (range 15) 6119 | -6/Proximity Caves | Entered Factory 6119 | -6/Factory | Accompanied by 3 allies 6119 | -6/Factory | Evolved 2 slots: Utility x2 6120 | -6/Factory | Identified exit to Lower Caves 6121 | -6/Factory | Identified exit to Factory 6244 | -6/Factory | Lost 3 allies 6338 | -6/Factory | Garrison activated, responded to threat 6375 | -6/Factory | Lost 5 parts (2n1u2w) 6405 | -6/Factory | Zion Thermal Resupply teleported in 6427 | -6/Factory | Zion Light squad teleported in 6439 | -6/Factory | Entered another Factory area 6439 | -5/Factory | Accompanied by 4 allies 6439 | -5/Factory | Evolved 2 slots: Utility x2 6477 | -5/Factory | Zion Fire squad teleported in 6826 | -5/Factory | Lost 5 allies 7194 | -5/Factory | Lost 6 parts (1p2n1u2w) 7268 | -5/Factory | Discovered new exit (range 15) 7405 | -5/Factory | Found Fusion Bomb Launcher 7407 | -5/Factory | Found Fusion Bomb Launcher 7424 | -5/Factory | Entered another Factory area 7424 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7446 | -4/Factory | Build established: Scavenger-Mutant 7663 | -4/Factory | Zion Recon squad teleported in 7739 | -4/Factory | Zion Hacker squad teleported in 7757 | -4/Factory | Lost 3 parts (1n1u1w) 8023 | -4/Factory | Discovered new exit (range 15) 8039 | -4/Factory | Identified exit to Research 8041 | -4/Factory | Entered Research 8041 | -3/Research | Accompanied by 2 allies 8041 | -3/Research | Evolved 2 slots: Utility x2 8136 | -3/Research | Build established: Scavenger-Gunner 8325 | -3/Research | System corruption reached 10% 8384 | -3/Research | Lost 6 parts (1p2n1u2w) 8454 | -3/Research | Zion Light squad teleported in 8468 | -3/Research | Lost 5 parts (1p2n1u1w) 8562 | -3/Research | Spotted B-90 Cyclops 8680 | -3/Research | Retrieved Zion intel report: Active Terminals 8788 | -3/Research | Build established: Scavenger-Mutant 8927 | -3/Research | Discovered new exit (range 4) 8930 | -3/Research | Identified exit to Research 8942 | -3/Research | Spotted B-86 Titan 9005 | -3/Research | Entered another Research area 9005 | -2/Research | Evolved 2 slots: Utility x2 9022 | -2/Research | Zion hero teleported in (AD-0RF) 9032 | -2/Research | Lost 6 parts (1p3n1u1w) 9096 | -2/Research | Zion Infowar Resupply teleported in 9110 | -2/Research | Found Prototype Device 9110 | -2/Research | Identified Exp. ECM Suite 9114 | -2/Research | Found Prototype Processor 9114 | -2/Research | Identified Spectral Analyzer 9622 | -2/Research | System corruption reached 10% 9639 | -2/Research | Spotted B-90 Cyclops 9682 | -2/Research | Zion Demo squad teleported in 9706 | -2/Research | Core integrity fell below 50% 9715 | -2/Research | Core integrity fell below 20% 9741 | -2/Research | Lost 30 parts (5p9n11u5w) 9751 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09717_ An alarm sounds. 09717_ ALERT: Alarm triggered, dispatching investigation squad. 09719_ Slug penetrates Wall. 09730_ Detecting system override signal. 09733_ System corrupted: Matter fused (-9). 09734_ Slug penetrates Terminal. 09734_ Terminal disabled. 09738_ K-01 Serf collects debris. 09741_ Penetrated by Slug. 09744_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7T. 09744_ K-01 Serf collects debris. 09748_ Penetrated by Slug. 09748_ Slug penetrates R-10 Processor. 09749_ Penetrated by Slug. 09749_ Slug penetrates G-73 Enforcer. 09750_ Slug penetrates Wall. 09750_ Slug penetrates R-10 Processor. Map ----- +----------------------------------------------------+ | #########????????????? ? #???????????????? | | ""G"" #?????????????= #???????????????? | | "" "" #????????????# k""T"" #???????????????? | | #????????????+ """"" ????????????????? | | [ #????????????# ??????????????????? | | #????????????# ???????????????????? | | #????????????# ?????????????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | ###"/################# #??????????????????????? | | # w w #??????????????????????? | | # #??????????????????????? | | # +??????????????????????? | | #!!! """ #??????????????????????? | | #!!! 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Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed DerelictZipPulseblaster Manual? 0 Play Time 01:33:17 Cumulative 62.1 hours Start 2026.10.24 @ 19:51:30 End 2026.10.24 @ 21:25:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fe1692d-b771-4232-ab19-a4c70ce7e2ef