Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.27 @ 01:29:55 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (228) 1140 Value Destroyed (9759) 9759 Prototype IDs (229) 4580 Alien Tech Used (2) 400 Bonus (10710) 10710 TOTAL SCORE: 36889 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 617 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1626 Win 3000 Friendly Fire -808 Cogmind --------- Core Integrity 1421/1600 Matter 300/300 Energy 311/329 System Corruption 1% Temperature Cool (9) Movement Treading (149) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum-Fusion Reactor > --- PROPULSION (5) --- Armored Heavy Treads Biometal Heavy Treads Treaded FC Exoskeleton > --- UTILITY (15) ----- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Utility Shielding Zionite Weapon Casing Advanced Force Field Long-range Tractor Beam > --- WEAPON (4) ------- Zionite Laser-H Zionite Laser-H Helical Railgun Multirail > --- INVENTORY (20) --- Quantum Reactor Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Advanced Cooling System Matter Compressor (250) Improved Transmission Jammer Neutron Cannon Enhanced Nova Cannon Helical Railgun Multirail Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Light Antimatter Cannon Linear Accelerator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum-Fusion Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Treaded FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Utility Shielding Zionite Weapon Casing Advanced Force Field Long-range Tractor Beam > --- WEAPON ----------- Zionite Laser-H Zionite Laser-H Helical Railgun Multirail > --- INVENTORY -------- Quantum Reactor Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Advanced Cooling System Matter Compressor Improved Transmission Jammer Neutron Cannon Enhanced Nova Cannon Helical Railgun Multirail Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Light Antimatter Cannon Linear Accelerator Heavy Shock Bomb Launcher [Rating: 213] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Improved Titanium Leg Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Utility 13 | . . . 1 . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 407 | 8 9 . 27 25 12 54 5 3 8 15 29 5 2 17 9 25 20 1 3 8 29 5 7 19 14 5 18 10 15 Power 9 | 1 1 . 2 . . . . . . . 3 . . . . . 1 . 1 . . . . . . . . . . Engine 5 | 1 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 53 | 3 3 . 8 4 7 6 . . . 2 6 . . 2 . 2 1 . 1 1 1 . . 2 . . 3 . 1 Treads 17 | . 1 . 5 1 4 . . . . . . . . . . . . . . 1 1 . . . . . 3 . 1 Leg 19 | . . . . . . 3 . . . 2 6 . . 2 . 2 1 . 1 . . . . 2 . . . . . Wheel 17 | 3 2 . 3 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 204 | 2 2 . 6 5 3 37 4 2 7 8 6 3 . 5 5 14 13 . 1 5 21 3 5 10 11 4 8 5 9 Device 138 | 1 1 . 5 4 2 24 3 2 3 5 5 3 . 4 3 8 9 . 1 4 15 3 4 8 9 2 3 3 4 Storage 8 | 1 1 . . . 1 3 . . . . . . . . . 2 . . . . . . . . . . . . . Processor 15 | . . . 1 1 . 2 . . 4 . . . . . . 1 1 . . . 1 . . . . . 1 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 43 | . . . . . . 8 1 . . 3 1 . . 1 2 3 3 . . 1 5 . 1 2 2 2 4 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 3 . 11 16 2 11 1 1 1 5 14 2 2 10 4 9 5 1 . 2 7 2 2 7 3 1 7 5 5 Energy Gun 37 | 1 2 . 1 6 1 3 1 . . 1 1 . . . . . . 1 . 1 3 1 1 4 1 1 3 2 2 Energy Cannon 8 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . . . . 2 2 . Ballistic Gun 35 | 1 . . 5 6 1 4 . 1 1 2 3 1 . 3 . 2 1 . . . 1 . . . 1 . . . 2 Ballistic Cannon 12 | . . . . . . 3 . . . . 1 . . 4 . 2 1 . . . . . . . . . . 1 . Launcher 25 | . . . 3 2 . 1 . . . 2 3 1 . 2 2 1 1 . . . 1 . . 2 1 . 2 . 1 Special Weapon 5 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . . . . . . . 1 1 2 4 1 . . 1 1 . 1 1 . . . . . Slashing Weapon 6 | . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 2 . . . . 5 . 1 1 . . . . . . 1 . . . . 3 . . . 1 2 Parts Lost 27 | . . . . 2 . 7 . . . 1 . . . 3 . . 6 . . . 1 . . . . . 4 1 2 Power 4 | . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . Utility 8 | . . . . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . 1 1 2 Weapon 11 | . . . . 1 . 3 . . . . . . . 1 . . 4 . . . 1 . . . . . 1 . . Highest Loss Streak 4 | . . . . 1 . 3 . . . 1 . . . 3 . . 2 . . . 1 . . . . . 4 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 100 99 100 84 84 83 83 83 92 92 93 81 87 87 71 78 82 80 82 80 80 79 80 81 74 81 82 Engine 3 | . 14 14 11 11 11 6 7 7 7 7 2 . . 1 6 4 . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 3 6 6 3 . . 2 5 2 . 2 5 5 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 5 4 . . 4 5 4 4 4 2 Treads 2 | . 1 . 12 13 11 1 . . . . . . . . . . . . . . 5 5 5 3 . . 2 12 10 Leg 10 | . . . . . . 7 7 7 2 7 25 25 25 20 18 21 14 16 16 13 10 10 10 11 15 13 7 . . Wheel 4 | . 26 28 20 19 21 8 7 7 7 5 . . . . . . . . . . . . . . . . . . . Device 16 | . 14 14 21 14 11 20 21 23 19 13 20 18 18 16 17 17 12 16 15 15 14 14 14 13 13 16 13 18 15 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 14 | . . . . 7 11 7 7 7 10 15 13 12 12 12 12 14 19 16 16 16 20 20 20 20 20 18 21 25 26 Energy Gun 8 | . 12 14 11 8 11 3 13 9 12 13 7 6 6 3 . . . 1 11 11 10 13 10 11 14 11 12 11 12 Ballistic Gun 6 | . 14 14 8 11 11 14 8 11 9 5 6 6 6 4 6 5 3 4 . . 5 5 5 5 5 4 1 . . Ballistic Cannon 1 | . . . . . . 2 . . . . . . . 8 12 11 4 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 1 5 3 2 5 5 5 2 . 4 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 13 19 19 26 26 55 68 62 60 59 64 70 71 71 75 85 84 77 68 75 82 92 81 74 101 101 110 107 93 131 Greatest Support 179 | 20 20 20 26 46 26 37 28 28 28 56 80 76 76 88 88 88 100 112 114 116 116 116 116 146 132 132 179 104 179 Greatest Overweight (x) 4 | . . . 1 . 2 4 2 2 2 2 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . 1 2 1 2 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 10 10 10 14 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 9 10 10 10 12 20 20 20 20 20 20 20 20 20 18 20 20 18 20 20 20 20 20 20 20 20 20 18 20 Average Carried 17 | 5 7 9 8 9 10 16 20 19 19 19 19 19 20 17 16 18 18 16 18 19 19 20 19 19 20 19 19 16 18 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 9 10 9 10 12 20 20 20 20 18 20 20 20 18 16 20 15 17 20 19 20 20 20 20 20 20 19 18 20 Scrap Engine Consumption 131 | . . . . . . 24 . 3 3 8 12 . 2 4 . 10 7 2 1 4 10 2 3 7 3 2 12 7 5 Constructs Created 11 | . . . . . . 4 . . . . . . . 3 . . . 1 . . 2 . . . . . . . 1 Constructs Modified 38 | . . . . . . 3 . . 4 2 1 . . 3 . 2 5 . . 1 1 1 . 3 . 1 5 1 5 Class Distribution -------------------- 26% | Assassin 22% | Mutant 19% | Skirmisher 15% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Mutant | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Mutant | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Assassin | -4/Factory Skirmisher | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Warlord Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Mutant | -3/DSF Mutant | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Matter Collected 8011 | 295 269 19 545 393 133 1206 129 14 125 305 759 250 30 370 146 298 719 223 . 214 353 83 80 256 201 56 183 85 272 Remotely 1417 | . . . . . . 330 . . . 111 . 31 . . 94 119 161 . . . 184 . 60 151 87 . . . 89 Salvage Created 10192 | 183 273 . 619 547 225 1293 91 41 . 357 530 33 . 154 193 374 561 185 . 333 605 121 105 552 481 251 576 257 1252 Parts 478 | 12 18 . 42 37 16 76 3 4 . 15 29 2 . 1 12 23 13 . . 6 13 4 6 17 11 9 34 9 66 Haulers Intercepted 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 3 4 . 13 . 5 . . 5 . 3 . . 2 . 3 8 . 3 . . . . Prevented 14 | . . . . . . . . . . 3 . . . . . . 3 . . . . . . . 8 . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed 178 | . 3 . 15 15 4 28 2 1 . 8 8 3 . 4 8 5 12 . . 2 5 2 2 11 9 3 12 4 12 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 83 | . 3 . 6 9 4 16 2 1 . 4 1 1 . 2 . 1 1 . . . 4 1 2 3 5 2 4 4 7 Cannons 12 | . . . . . . 4 . . . . 1 . . . . 4 2 . . 1 . . . . . . . . . AOE 70 | . . . 9 6 . 8 . . . 4 6 2 . 2 8 . 4 . . . . . . 8 1 1 8 . 3 Classes Destroyed 21 | 2 4 . 4 . . 3 1 . . 1 1 . . . . . . 1 . . . . . 3 . . 1 . . Worker 9 | . 1 . . 1 . . . . . . 1 . . . . 2 . . . . 4 . . . . . . . . Builder 9 | . 1 . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 3 Tunneler 8 | 4 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 8 | 1 . . 1 . . 3 . . . . 2 . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Watcher 8 | . . . 1 1 . 2 . . . . 1 . . . 2 . . . . . . . . . . 1 . . . Swarmer 42 | . . . 4 5 . 8 . . . . 4 3 . . 4 . 5 . . . . . . . 1 3 4 1 . Cutter 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 63 | . 3 . 6 3 . 15 . . . 5 . . . . 4 1 6 . . . 3 . . 5 4 . 3 . 5 Duelist 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . Sentry 23 | . . . 4 7 4 3 . . . . 1 . . . . . 1 . . . 1 . . . 1 . . 1 . Hunter 9 | . . . . . . . 2 . . 1 . . . . . . . . . 2 1 2 . 1 . . . . . Programmer 17 | . . . . . . 1 . 1 . 1 1 . . . . 4 . . . . . . 2 1 . . . 2 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Best Kill Streak 10 | 3 3 . 5 8 2 10 1 1 . 3 4 3 . 3 4 2 5 . . 2 3 2 2 7 4 3 8 2 5 Combat Bots Only 8 | . 2 . 5 7 2 7 1 1 . 3 4 3 . 3 4 2 5 . . 2 3 2 2 7 4 3 8 2 5 Max Kills in Single Turn 8 | 1 1 . 2 2 1 8 1 1 . 1 2 1 . 1 3 1 4 1 . 1 1 1 2 2 2 2 6 1 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Exploded 6 | . . . 2 2 . 5 . . . 1 2 1 . 1 3 . 4 . . . . . . 2 1 1 6 . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Damage Taken 13776 | . 113 . 558 777 114 2094 170 46 . 503 428 41 . 909 200 242 2036 . . 345 790 342 143 690 276 173 1324 142 1320 Core 1555 | . 11 . 130 162 . 261 79 . . 71 48 14 . 93 49 39 182 . . 21 18 64 . 87 . 6 41 . 179 Absorbed by Shields 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Reduced by Siege Mode 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . 132 Redirected to Shielding 214 | . . . . . . . 21 . . 80 . . . . . . . . . . . . . . . . . . 113 Ignored by Resistances 476 | . . . . . . . . . . . . . . 20 . . . . . . . . . 291 165 . . . . Regen/Repaired (Parts) 3155 | . . . . . . 277 . . 78 23 228 . . 101 . 106 330 . . 239 207 338 100 155 . 91 360 . 522 Core Remaining (%) 78 | 100 . 95 . . 27 . . . . 41 . . . . 76 . . . . 75 . . . . 85 . 96 100 88 Volleys Fired 477 | 15 40 . 48 41 11 64 6 3 . 14 21 3 . 30 7 11 26 . . 10 25 8 2 22 13 5 12 11 29 Largest 4 | 2 2 . 2 2 2 3 3 3 . 3 3 2 . 4 1 4 4 . . 3 4 3 3 3 4 4 4 4 4 Hottest 280 | 60 100 . 100 100 79 151 192 140 . 155 135 62 . 171 36 166 161 . . 245 280 254 254 177 237 265 280 272 264 Shots Fired 998 | 29 74 . 83 72 22 162 16 9 . 33 44 4 . 39 8 33 48 . . 22 64 20 6 33 26 12 32 24 83 Gun 794 | 29 69 . 73 62 22 132 16 9 . 27 33 2 . 25 . 11 19 . . 12 51 18 6 25 19 10 27 19 78 Cannon 121 | . . . . . . 29 . . . . 5 . . 6 1 20 28 . . 10 13 2 . . . . 2 5 . Launcher 71 | . . . 7 6 . 1 . . . 6 6 2 . 8 7 2 1 . . . . . . 8 7 2 3 . 5 Special 12 | . 5 . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 465 | 15 35 . 36 31 11 130 2 6 . 18 29 2 . 31 1 31 47 . . . 14 . . 5 6 3 4 . 8 Thermal 405 | 14 39 . 40 35 11 31 14 3 . 9 9 . . . . . . . . 22 50 20 6 1 3 4 18 18 58 Explosive 46 | . . . 7 6 . 1 . . . 6 6 2 . 8 7 2 1 . . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . 8 7 2 3 . 5 Entropic 57 | . . . . . . . . . . . . . . . . . . . . . . . . 19 10 3 7 6 12 Robot Hit Streak 26 | 9 8 . 20 14 21 26 4 3 . 6 8 1 . 6 7 10 11 . . 11 22 9 6 10 20 14 17 21 19 Robot Miss Streak 7 | 4 2 . 3 3 . 6 3 3 . 2 3 1 . 7 . 3 1 . . 1 2 2 1 5 3 1 1 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 18 | . . . . 1 1 7 . . . 1 . . . . . . . . . . 2 . 1 . 1 1 2 . 1 Max Gunslinging Chain 1 | . . . . 1 1 1 . . . 1 . . . . . . . . . . 1 . 1 . 1 1 1 . 1 Shots Hit Robots 687 | 17 44 . 54 48 20 105 12 6 . 22 29 1 . 18 7 20 51 5 . 16 50 13 5 23 17 10 24 10 60 Core Hits 448 | 8 15 . 30 34 8 76 5 2 . 24 27 6 . 20 17 13 20 . . 5 16 6 5 30 16 9 21 4 31 Critical Kills 4 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . . Critical Parts Destroyed 14 | . . . . . 1 . . . . . . . . 3 . . 5 . . . 1 . . 4 . . . . . Critical Strikes 41 | . 5 . 2 4 1 4 . . . . . . . 5 . 1 8 . . . 2 . . 4 . 1 . 1 3 Burn 17 | . 5 . 2 4 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 3 Destroy 10 | . . . . . 1 . . . . . . . . 5 . 1 1 . . . . . . 1 . 1 . . . Blast 6 | . . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Melee Attacks 71 | . . . . . . . . . . . 7 3 . . 6 17 17 5 . 3 10 . 3 . . . . . . Impact 61 | . . . . . . . . . . . . . . . 6 17 17 5 . 3 10 . 3 . . . . . . Slashing 10 | . . . . . . . . . . . 7 3 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . 3 . . . . 3 . 5 . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28198 | 161 472 . 1324 1290 311 3434 233 137 . 1117 1476 209 . 1055 1146 741 1675 545 . 669 1730 377 202 2807 1168 473 1490 449 3507 Guns 13432 | 161 472 . 682 750 311 1585 233 137 . 497 536 27 . 94 . 110 102 . . 189 1182 377 202 1081 661 356 885 425 2377 Cannons 1684 | . . . . . . 381 . . . . 78 . . 77 27 265 638 . . 184 34 . . . . . . . . Explosions 10350 | . . . 642 540 . 1468 . . . 620 592 182 . 884 1021 44 272 . . . . . . 1726 507 117 605 . 1130 Melee 2677 | . . . . . . . . . . . 263 . . . 98 322 663 545 . 296 490 . . . . . . . . Ramming 55 | . . . . . . . . . . . 7 . . . . . . . . . 24 . . . . . . 24 . Kinetic 5655 | 65 193 . 337 350 141 1460 23 97 . 291 455 27 . 171 27 375 740 . . . 334 . . 75 135 89 93 . 177 Thermal 8842 | 96 279 . 345 400 170 1641 210 40 . 206 159 . . . . . . . . 373 882 377 202 715 61 119 735 120 1712 Explosive 5643 | . . . 642 540 . 333 . . . 620 592 182 . 884 1021 44 272 . . . . . . . . . . . 513 Electromagnetic 2521 | . . . . . . . . . . . . . . . . . . . . . . . . 1011 507 117 269 . 617 Impact 2414 | . . . . . . . . . . . . . . . 98 322 663 545 . 296 490 . . . . . . . . Slashing 263 | . . . . . . . . . . . 263 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2805 | . . . . . . . . . . . . . . . . . . . . . . . . 1006 465 148 393 305 488 Highest Corruption 4 | . . . . . . 4 1 1 1 . 2 2 2 2 2 2 2 . . . . . 1 1 3 . 3 . 1 Average Corruption 1 | . . . . . . 1 1 1 1 . 1 2 2 2 2 1 1 . . . . . 1 1 2 . 2 . 1 Corruption Purged 6 | . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 66 | . . . . . . 8 6 1 1 . 5 4 6 4 9 5 1 . . . . . 4 . 4 . 6 . 2 Message Errors 19 | . . . . . . 3 2 . 1 . 2 1 2 3 1 . . . . . . . 1 . . . 2 . 1 Matter Fused 13 | . . . . . . . . 1 . . 1 1 2 1 1 4 . . . . . . . . . . 1 . 1 Heat Flow Errors 7 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . 2 . . Energy Discharges 10 | . . . . . . . . . . . 1 1 1 . 2 1 . . . . . . 2 . 1 . 1 . . Data Loss (minor) 6 | . . . . . . 1 . . . . 1 1 1 . 1 . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Misfires 7 | . . . . . . 3 2 . . . . . . . 1 . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2251 | . . . 34 25 . 200 . . . 39 156 . . 7 54 237 254 529 . 159 380 . . 33 18 . . . 126 Projectiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Explosions 539 | . . . 34 25 . 200 . . . 39 57 . . 7 . . . . . . . . . 33 18 . . . 126 Melee 1710 | . . . . . . . . . . . 99 . . . 54 237 252 529 . 159 380 . . . . . . . . Knockbacks 14 | . . . . . . 3 . . . . . . . . . 4 6 . . . 1 . . . . . . . . Impact 8 | . . . . . . . . . . . . . . . . 2 5 . . . 1 . . . . . . . . Kinetic 6 | . . . . . . 3 . . . . . . . . . 2 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 634 | . . . . 74 . 197 . . . 3 . . . . . . 35 . . . . . . 46 42 23 127 . 87 Shots 19 | . . . . 4 . 3 . . . 1 . . . . . . 1 . . . . . . 1 2 2 4 . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . Kicked 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | 60 222 . 79 267 66 237 204 . . 67 135 . . 217 246 168 168 . . 327 335 232 156 323 318 165 237 270 18 Average Temperature 71 | 27 62 . 23 103 31 50 94 . . 32 51 . . 115 84 54 73 . . 152 119 130 78 112 87 63 114 66 7 Received Heat Transfer 2233 | . 102 . 174 225 27 507 12 . . 90 60 . . . 72 9 378 . . . 99 . . 241 105 . 123 . 9 Effects 5 | . . . . . . 3 . . . . . . . . . . . . . 1 1 . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Total Turns 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 44 Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 28 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 Parts Fried 20 | . . . . . . . . . . . . . . . 2 2 2 3 . . 4 . . 2 3 . . . 2 Impact Corruptions 52 | . . . . . . . . . . . . . . . 3 6 8 26 . 2 7 . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Parts Melted 34 | . 1 . 2 5 1 3 . . . 1 . . . . . . . . . 4 4 3 . . . . 1 3 6 Heat Transferred 13513 | 225 1184 . 1110 1258 407 1995 475 75 . 450 350 . . . . . . . . 546 1383 584 236 600 74 148 631 222 1560 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Peak Influence 763 | 25 231 90 624 632 195 752 . . . . 366 . . . . 236 . . . . 155 . . . . 190 419 619 763 Initial 258 | . 16 90 35 180 112 . . . . . 133 . . . . 119 . . . . . . . . . 108 146 235 258 Average 274 | 9 112 90 384 354 96 497 . . . . 204 . . . . 137 . . . . 61 . . . . 153 297 359 494 Maximum Alert Level 3 | . 1 . 2 2 . 3 . . . . 1 . . . . 1 . . . . . . . . . . 2 2 3 Low Security (%) 48 | 100 89 100 22 39 100 15 . . . . 53 . . . . 87 . . . . 100 . . . . 100 7 . . Level 1 20 | . 10 . 20 5 . 7 . . . . 46 . . . . 12 . . . . . . . . . . 61 50 30 Level 2 25 | . . . 56 55 . 56 . . . . . . . . . . . . . . . . . . . . 30 49 52 Level 3 4 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 27 | . 3 . 2 3 . 8 . . . . 3 . . . . 4 . . . . 2 . . . . . 1 1 . Investigation 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . Reinforcement 11 | . 1 . 2 . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . 1 . . Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Distress Signals 10 | . 1 . 3 . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . Communications Jammed 33 | . . . . . . . . . . . . . . . 20 . . . . . 10 . . . . 1 2 . . Distress Signals 30 | . . . . . . . . . . . . . . . 20 . . . . . 10 . . . . . . . . Times Spotted 281 | . 12 . 20 18 3 48 3 1 . 8 22 4 . 5 12 9 19 . . 2 8 2 2 28 8 5 13 10 19 Peak Tracking Total 13 | . 5 . 6 8 1 8 1 1 . 3 4 4 . 4 4 2 5 . . 2 3 2 2 13 4 4 7 5 5 Tactical Retreats 17 | . . . 2 1 . 3 1 . . . 2 . . . . . 4 . . . 1 . . . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Traps Triggered 8 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Machines Disabled 31 | . 1 . . 2 . 17 . . . . 2 . . . . . . . . . 1 . . 1 . . . 2 5 Max in Single Turn 13 | . 1 . . 1 . 13 . . . . 1 . . . . . . . . . 1 . . 1 . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Machines Accessed 51 | . 6 . 3 7 6 7 . 1 . . 3 . . 3 . 2 . . 4 . 3 . 3 2 . 1 . . . Terminals 23 | . 4 . 3 7 2 6 . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 5 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Total Hacks 151 | . 21 . 6 18 12 18 . 1 . . 10 . . 25 . 3 . . 13 . 7 . 10 6 . 1 . . . Successful 107 | . 14 . 3 8 9 7 . 1 . . 7 . . 25 . . . . 13 . 3 . 10 6 . 1 . . . Failed 43 | . 6 . 3 10 3 11 . . . . 3 . . . . 3 . . . . 4 . . . . . . . . Catastrophic 8 | . . . . 1 1 4 . . . . . . . . . 1 . . . . 1 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 124 | . 19 . 6 16 12 10 . . . . 21 . . . . 9 . . . . 11 . . 1 . 3 . 10 6 Terminals 66 | . 19 . 6 18 7 15 . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 10 | . . . . . . . . . . . 4 . . . . 1 . . . . 5 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . 3 . . . . 6 . . . . 2 . . . . 2 . . . . . . . . Terminal Hacks 75 | . 7 . 2 5 3 2 . 1 . . . . . 25 . . . . 13 . . . 10 6 . 1 . . . Record 19 | . . . . . . . . . . . . . . 6 . . . . 5 . . . 8 . . . . . . Part Schematic 18 | . 1 . . 1 . . . . . . . . . 12 . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 6 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . Open Door 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 7 . 1 3 6 5 . . . . 6 . . . . . . . . . 2 . . . . . . . . Terminals 12 | . 5 . 1 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . 1 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Reject 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . Broadcast 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Decoy 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Watchers 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 3 7 3 5 . . . . 3 . . . . 2 . . . . 3 . . . . 1 . . . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . 1 . . 1 . . . . 15 . . . . 12 . . . . 4 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . . . . . 139 . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Total Allies 28 | . 1 . . 1 . . . . 4 . 12 . . . . . . . . . . . . . . . . 3 7 Largest Group 7 | . 1 1 1 1 1 . . . 4 4 7 . . . . . . . . . . . . . . . . 3 7 Highest-Rated Group 697 | . 10 10 10 100 100 . . . 154 154 424 . . . . . . . . . . . . . . . . 345 697 Highest-Rated Ally 115 | . 10 10 10 100 100 . . . 40 40 70 . . . . . . . . . . . . . . . . 115 115 Zionite Dispatches 8 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 1 3 Light 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 2 Recon 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 15 | . 2 . 7 1 . . . . . . . . . . . 4 . . . . . . . . . . . . 1 STAY 6 | . 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 182 | . . . . 5 . . . . . 24 67 . . . . . . . . . . . . . . . . 31 55 Total Damage 6223 | . . . . 106 . . . . . 391 1591 . . . . . . . . . . . . . . . . 1199 2936 Kills 27 | . . . . 2 . . . . . 3 12 . . . . . . . . . . . . . . . . 5 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Robot Analysis Total 140 | . 3 . 2 1 . . . . . . . . . 134 . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . . 1 . 2 . . 1 . 2 2 . 1 . . 2 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Installations 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Turns Passed 14764 | 112 376 36 454 400 536 1358 450 194 969 387 1137 392 381 334 368 782 893 308 170 651 683 255 392 840 279 183 405 555 484 Spaces Moved 9875 | 72 301 44 304 238 468 874 319 135 705 242 774 294 302 120 264 531 426 222 126 442 394 184 301 593 209 142 209 396 244 Core 19 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 692 | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . 33 396 244 Legs 5657 | . . . . . . 122 . . . 35 774 294 302 120 264 531 426 222 126 442 394 184 301 593 209 142 176 . . Wheels 3507 | 53 301 44 304 219 468 752 319 135 705 207 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 95 130 115 130 127 125 125 125 123 123 110 110 124 124 124 121 121 121 107 107 107 107 122 133 Average Speed 119 | 72 80 80 87 96 102 118 130 129 130 129 126 125 125 124 123 120 131 125 124 131 130 121 121 117 107 107 115 128 142 Slowest Speed 162 | 80 80 80 95 160 120 140 130 130 130 130 130 125 125 126 123 123 162 126 126 141 141 121 121 121 107 107 145 133 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 44 21 32 43 92 32 60 31 82 55 29 58 52 77 41 29 69 50 60 62 17 48 55 89 55 8 92 18 8 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 38 | . 2 . . . . . . . 2 1 4 . . 22 . . 1 1 3 1 . . 1 . . . . . . Known Exits Taken 24 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . . . . 2 . 5 . . 6 5 . 2 . 3 3 . 1 . 2 1 . 1 . . . . Spaces Dug 68 | . 5 . 3 3 . 3 . . . . 5 3 . . 3 13 3 . . 2 14 1 3 . . . 2 4 1 Terrain Destroyed 575 | . 5 . 59 40 . 46 1 1 . 56 82 30 . 53 44 33 18 . . 5 18 3 3 35 6 . 15 8 14 Melee 34 | . . . . . . . . . . . 3 3 . . 3 13 3 . . . 6 . 3 . . . . . . Projectile 78 | . 5 . 3 3 . 5 1 1 . . 2 . . . . 1 6 . . 5 12 3 . 9 6 . 3 8 5 AOE 463 | . . . 56 37 . 41 . . . 56 77 27 . 53 41 19 9 . . . . . . 26 . . 12 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Total 11776 | 104 359 44 405 323 501 1067 337 149 759 284 887 307 305 273 286 614 684 242 140 492 501 197 315 703 236 164 352 422 324 Wait 574 | . . . 2 3 3 8 8 . 32 9 17 . . 85 . 11 193 11 3 24 4 1 1 49 1 7 91 1 10 Move 9845 | 71 300 43 303 237 467 873 318 134 704 241 773 293 301 119 263 530 425 221 125 441 393 183 300 592 208 141 208 395 243 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 9 3 1 9 5 3 33 . 4 4 1 15 1 . 5 . 9 . 2 5 1 17 . 1 6 . 4 7 1 13 Fast Attach 81 | 5 2 . 3 6 1 8 . 1 7 1 11 2 2 1 . 3 1 1 1 2 4 . . 8 . . 2 3 6 Attach 80 | 2 1 . 3 4 1 17 . . . 3 7 1 . 10 . 3 7 . 2 1 4 . . . . 2 5 4 3 Detach 49 | . 2 . . 2 . 9 . . 3 1 4 . . 8 . 3 3 1 1 . 1 . . 1 . . 4 2 4 Swap 248 | 1 6 . 21 15 10 29 5 2 1 11 11 3 . 6 9 19 12 . 1 5 21 5 7 11 14 3 11 3 6 Drop 186 | 1 5 . 16 10 5 26 . 5 8 3 20 1 2 9 1 8 . 1 2 5 21 . 1 14 . 2 10 . 10 Fire 477 | 15 40 . 48 41 11 64 6 3 . 14 21 3 . 30 7 11 26 . . 10 25 8 2 22 13 5 12 11 29 Melee 71 | . . . . . . . . . . . 7 3 . . 6 17 17 5 . 3 10 . 3 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / Qua / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 113 | -11/Junkyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 9) 241 | -10/Materials | Central database locked down 241 | -10/Materials | Discovered new exit (range 13) 321 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Entered Mines 489 | -10/Mines | Accompanied by 1 ally 518 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 518 | -10/Mines | Discovered new exit (range 9) 525 | -10/Mines | Entered Materials 525 | -9/Materials | Accompanied by 1 ally 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Discovered new exit (range 3) 723 | -9/Materials | Identified exit to Storage 824 | -9/Materials | Build established: Scavenger-Mutant 886 | -9/Materials | Discovered new exit (range 3) 979 | -9/Materials | Entered Storage 979 | -9/Storage | Accompanied by 1 ally 1076 | -9/Storage | Core integrity fell below 50% 1087 | -9/Storage | Garrison activated, responded to threat 1180 | -9/Storage | Destroyed 7 combat bots 1210 | -9/Storage | Met 01-MTF 1377 | -9/Storage | Used back door to open Recycling access 1377 | -9/Storage | Discovered new exit (range 3) 1379 | -9/Storage | Entered Recycling 1379 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1384 | -9/Recycling | 01-MTF left 1528 | -9/Recycling | Found Scrap Engine 1643 | -9/Recycling | Identified exit to Factory 1915 | -9/Recycling | Entered Factory 1915 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 2075 | -7/Factory | Garrison activated, responded to threat 2263 | -7/Factory | Destroyed 7 combat bots 2359 | -7/Factory | Lost 3 parts (1u2w) 2715 | -7/Factory | First assault squad dispatched 2718 | -7/Factory | Discovered new exit (range 4) 2838 | -7/Factory | Identified exit to Lower Caves 3273 | -7/Factory | Entered Lower Caves 3520 | -7/Lower Caves | Spotted B-75 Beast 3691 | -7/Lower Caves | Discovered new exit (range 10) 3702 | -7/Lower Caves | Identified exit to Lower Caves 3703 | -7/Lower Caves | Encountered a Warlord checkpoint 3723 | -7/Lower Caves | Entered another Lower Caves area 3759 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3902 | -7/Lower Caves | Discovered new exit (range 16) 3916 | -7/Lower Caves | Identified exit to Zion 3917 | -7/Lower Caves | Entered Zion 3968 | -7/Zion | System corruption cleaned by Quarantine Array 4070 | -7/Zion | Learned Factory fabricator intel 4092 | -7/Zion | Build established: Skirmisher 4147 | -7/Zion | Found Prototype Device 4147 | -7/Zion | Identified Bomb Factory No. 2 4225 | -7/Zion | Learned location of Extension (-6) 4412 | -7/Zion | Learned Factory emergency access door positions 4447 | -7/Zion | Found Prototype Processor 4447 | -7/Zion | Identified Exp. Core Analyzer 4450 | -7/Zion | Found Prototype Processor 4450 | -7/Zion | Identified Exp. Signal Interpreter 4454 | -7/Zion | Found Prototype Processor 4454 | -7/Zion | Identified Exp. Targeting Computer 4461 | -7/Zion | Found Prototype Processor 4461 | -7/Zion | Identified Exp. Terrain Scan Processor 4466 | -7/Zion | Found Exp. Core Analyzer 4611 | -7/Zion | Imprinted 4614 | -7/Zion | Declared Zion's savior 4829 | -7/Zion | Discovered new exit (range 13) 4853 | -7/Zion | Identified exit to Proximity Caves 4886 | -7/Zion | Entered Proximity Caves 4886 | -6/Proximity Caves | Accompanied by 4 allies 5031 | -6/Proximity Caves | Core integrity fell below 50% 5171 | -6/Proximity Caves | Spotted B-75 Beast 5267 | -6/Proximity Caves | Discovered new exit (range 6) 5272 | -6/Proximity Caves | Identified exit to Factory 5273 | -6/Proximity Caves | Entered Factory 5273 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5275 | -6/Factory | Loaded intel: 6 fabricator locations 5522 | -6/Factory | Discovered new exit (range 12) 5534 | -6/Factory | Identified exit to Factory 5715 | -6/Factory | Found Launcher Loader 5758 | -6/Factory | Zion Light squad teleported in 5866 | -6/Factory | Zion Light squad teleported in 5972 | -6/Factory | Discovered exit to Factory (range 15) 6043 | -6/Factory | P-60 Hacker assimilated allied H0-Y3N(z) 6053 | -6/Factory | Found Prototype Protection 6053 | -6/Factory | Identified Zio. Weapon Casing 6164 | -6/Factory | Discovered new exit (range 13) 6180 | -6/Factory | Retrieved Zion intel report: Trap Installations 6209 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6210 | -6/Factory | Zion Recon squad teleported in 6301 | -6/Factory | Build established: Assassin 6356 | -6/Factory | Discovered new exit (range 16) 6409 | -6/Factory | Identified exit to Lower Caves 6410 | -6/Factory | Entered Lower Caves 6454 | -6/Lower Caves | Found Alien Artifact 6454 | -6/Lower Caves | Identified Core Expander 6454 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 6645 | -6/Lower Caves | Learned Factory trap positions 6776 | -6/Lower Caves | Encountered a Warlord checkpoint 6780 | -6/Lower Caves | Discovered new exit (range 16) 6794 | -6/Lower Caves | Learned Factory emergency access door positions 6801 | -6/Lower Caves | Identified exit to Lower Caves 6802 | -6/Lower Caves | Entered another Lower Caves area 7136 | -6/Lower Caves | Discovered new exit (range 13) 7181 | -6/Lower Caves | Identified exit to Data Miner 7183 | -6/Lower Caves | Entered Data Miner 7185 | -6/Data Miner | Discovered new exit (range 7) 7209 | -6/Data Miner | Met Data Miner 7233 | -6/Data Miner | Learned location of Section 7 (-2) 7233 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7250 | -6/Data Miner | Received God Mode back door access code from Data Miner 7278 | -6/Data Miner | Interfaced with the Data Conduit 7349 | -6/Data Miner | Lost 3 parts (2p1w) 7515 | -6/Data Miner | Identified exit to Proximity Caves 7517 | -6/Data Miner | Entered Proximity Caves 7520 | -5/Proximity Caves | Learned Factory stockpile data 7820 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7883 | -5/Proximity Caves | Discovered exit to Factory (range 3) 7885 | -5/Proximity Caves | Entered Factory 7885 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7886 | -5/Factory | Loaded intel: 97 trap records 7889 | -5/Factory | Loaded intel: 281 machine locations 7910 | -5/Factory | Discovered new exit (range 15) 7928 | -5/Factory | Identified exit to Factory 7985 | -5/Factory | Discovered exit to Factory (range 14) 8333 | -5/Factory | Discovered exit to Factory (range 15) 8451 | -5/Factory | Retrieved Zion intel report: Guard Positions 8452 | -5/Factory | Zion Recon squad teleported in 8573 | -5/Factory | Discovered new exit (range 13) 8609 | -5/Factory | Identified exit to Upper Caves 8667 | -5/Factory | Entered Upper Caves 8669 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8699 | -5/Upper Caves | Learned 4 Factory zone layouts 8772 | -5/Upper Caves | Spotted B-75 Beast 9229 | -5/Upper Caves | Build established: Mutant 9523 | -5/Upper Caves | Discovered new exit (range 16) 9541 | -5/Upper Caves | Identified exit to Upper Caves 9560 | -5/Upper Caves | Entered another Upper Caves area 9653 | -5/Upper Caves | Build established: Scavenger-Assassin 9695 | -5/Upper Caves | Learned Factory terminal intel 9831 | -5/Upper Caves | Discovered new exit (range 13) 9858 | -5/Upper Caves | Identified exit to Zhirov 9868 | -5/Upper Caves | Entered Zhirov 9868 | -5/Zhirov | Discovered new exit (range 4) 9871 | -5/Zhirov | Identified exit to Proximity Caves 9891 | -5/Zhirov | Met Zhirov 9920 | -5/Zhirov | Found Alien Artifact 9920 | -5/Zhirov | Identified Integrated Dissipator 9920 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9968 | -5/Zhirov | Found Alien Artifact 10005 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10038 | -5/Zhirov | Entered Proximity Caves 10221 | -4/Proximity Caves | Build established: Assassin 10678 | -4/Proximity Caves | Discovered exit to Factory (range 8) 10689 | -4/Proximity Caves | Entered Factory 10689 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10691 | -4/Factory | Loaded intel: 253 machine locations 10692 | -4/Factory | Loaded intel: 26 terminal locations 11094 | -4/Factory | Fabricated Lgt. Quantum Reactor? 11199 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11325 | -4/Factory | Discovered new exit (range 18) 11356 | -4/Factory | Identified exit to Upper Caves 11372 | -4/Factory | Entered Upper Caves 11614 | -4/Upper Caves | Discovered new exit (range 10) 11626 | -4/Upper Caves | Identified exit to Upper Caves 11627 | -4/Upper Caves | Entered another Upper Caves area 11741 | -4/Upper Caves | Learned location of 1 exit from Factory 11741 | -4/Upper Caves | Learned Research trap positions 11741 | -4/Upper Caves | Learned Factory emergency access door positions 11901 | -4/Upper Caves | Learned Research emergency access door positions 11997 | -4/Upper Caves | Discovered new exit (range 15) 12018 | -4/Upper Caves | Identified exit to Warlord 12019 | -4/Upper Caves | Entered Warlord 12047 | -4/Warlord | Discovered new exit (range 16) 12068 | -4/Warlord | System corruption cleaned by Quarantine Array 12451 | -4/Warlord | Found Prototype Device 12451 | -4/Warlord | Identified Minesniffer Drone Bay 12478 | -4/Warlord | Visited the Vortex Lab 12480 | -4/Warlord | Warlord's base attacked by MAIN.C 12486 | -4/Warlord | Found Prototype Energy Gun 12486 | -4/Warlord | Identified Vortex Rifle 12493 | -4/Warlord | Found Prototype Energy Gun 12493 | -4/Warlord | Identified Vortex Shotgun 12496 | -4/Warlord | Found Vortex Shotgun 12557 | -4/Warlord | Rebuked by Warlord 12568 | -4/Warlord | Opened Warlord's prototype stash 12585 | -4/Warlord | Found Exp. Target Analyzer 12591 | -4/Warlord | Found Thermal Barrier 12725 | -4/Warlord | Spotted B-90 Cyclops 12725 | -4/Warlord | Spotted B-86 Titan 12733 | -4/Warlord | Destroyed B-90 Cyclops 12760 | -4/Warlord | Warlord forces counterattacked 12780 | -4/Warlord | Spotted Striker 12781 | -4/Warlord | Spotted Striker 12782 | -4/Warlord | Spotted Striker 12800 | -4/Warlord | Destroyed Striker 12800 | -4/Warlord | Destroyed Striker 12833 | -4/Warlord | Destroyed 7 combat bots 12858 | -4/Warlord | Identified exit to Proximity Caves 12859 | -4/Warlord | Entered Proximity Caves 12925 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13072 | -3/Proximity Caves | Build established: Skirmisher 13084 | -3/Proximity Caves | Discovered new exit (range 13) 13131 | -3/Proximity Caves | Identified exit to Research 13138 | -3/Proximity Caves | Entered Research 13138 | -3/Research | Evolved 2 slots: Utility x2 13139 | -3/Research | Identified exit to Armory 13139 | -3/Research | Identified exit to Quarantine 13140 | -3/Research | Loaded intel: 62 trap records 13142 | -3/Research | Loaded intel: 127 machine locations 13321 | -3/Research | Identified exit to DSF 13321 | -3/Research | Entered DSF 13322 | -3/DSF | Loaded intel: 3 machine locations 13347 | -3/DSF | Additional patrols routed to DSF 13365 | -3/DSF | Discovered new exit (range 22) 13602 | -3/DSF | Sterilization system engaged 13622 | -3/DSF | Ambient heat levels rising (+10) 13622 | -3/DSF | Destroyed 8 combat bots 13632 | -3/DSF | Lost 4 parts (1p1n1u1w) 13637 | -3/DSF | Ambient heat levels rising (+10) 13652 | -3/DSF | Ambient heat levels rising (+10) 13658 | -3/DSF | Identified exit to Research 13667 | -3/DSF | Ambient heat levels rising (+10) 13682 | -3/DSF | Build established: Mutant 13682 | -3/DSF | Ambient heat levels rising (+10) 13697 | -3/DSF | Ambient heat levels rising (+10) 13712 | -3/DSF | Ambient heat levels rising (+10) 13726 | -3/DSF | Entered Research 13726 | -2/Research | Evolved 2 slots: Utility x2 13727 | -2/Research | Loaded intel: 103 machine locations 13794 | -2/Research | Retrieved Zion intel report: Main Access 13794 | -2/Research | Identified exit to Access 13996 | -2/Research | Retrieved Zion intel report: Trap Installations 13997 | -2/Research | Zion Light squad teleported in 14028 | -2/Research | Found Zio. Weapon Casing 14281 | -2/Research | Entered Access 14281 | -1/Access | Accompanied by 2 allies 14281 | -1/Access | Evolved 2 slots: Utility x2 14282 | -1/Access | Loaded intel: 104 machine locations 14435 | -1/Access | Spotted B-99 Colossus 14491 | -1/Access | Destroyed B-99 Colossus 14512 | -1/Access | Found Prototype Ballistic Gun 14542 | -1/Access | Zion Light squad teleported in 14591 | -1/Access | Zion Light squad teleported in 14637 | -1/Access | Zion Kinetic Resupply teleported in 14692 | -1/Access | Spotted B-99 Colossus 14695 | -1/Access | Spotted B-99 Colossus 14704 | -1/Access | Destroyed B-99 Colossus 14714 | -1/Access | Destroyed B-99 Colossus 14742 | -1/Access | Found Prototype Ballistic Gun 14742 | -1/Access | Identified Multirail (x2) 14755 | -1/Access | Discovered new exit (range 7) 14763 | -1/Access | Identified exit to Surface 14765 | *** | Escaped! Last Messages --------------- 14715_ Acquired 5 matter. 14718_ Wall collapses. 14720_ Chain reaction triggered in Corrupted Prototype Reactor. 14720_ U-05 Engineer destroyed. 14721_ Acquired 5 matter. 14721_ W-44 Eye destroyed. 14722_ Ended siege mode. 14732_ Arm. Scrap Engine consumes Prototype Reactor. 14742_ Discarded Hpw. Thermal Dispersion Construct/G. 14742_ Arm. Scrap Engine damaged due to network destabilization (-7). 14742_ Acquired Prototype Ballistic Gun. 14742_ Identified Multirail. 14743_ Acquired 10 matter. 14745_ ALERT: Security rotation in progress. 14751_ G1BL,=VRECZB9VQ:S3M|ONK/HYIFQI 14752_ Slug penetrates Sealed Heavy Doors. 14753_ Acquired 6 matter. 14755_ Main Access Shell breached. 14755_ EXIT=FOUND 14763_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | # #??? #?????????????????????????????"""" | | # #??? #?????????????????????????????"""" | | ### #?? " #?????????????????????????????"""" | | ??# #? 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A z "z "??"??????????????????? | | = %%| """" z "@ "??"??????????????????? | | ##" = !] """ " "" "??"??????????????????? | | ##" ! [%* """" " "??"??????????????????? | | ?##"" / "" == """" """"""??"??????????????????? | | # """" ???????""""?"""???????????? | | # """" ???????""""T"""???????????? | | #########??###???????"??????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????"???????????????????? | | #??????????????????"""??????????????????? | | #???????????????????"""?????????????????? | | #????????????????????"??????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ??????????????????????????????"""????????????????? | | ???????????????????????????????"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 47 Energy Capacity 687 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 900 Resistance: TH 50 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Item Schematics ----------------- Hcp. Matter Pod | -10/Materials | Hacked Hcp. Storage Unit | -9/Storage | Hacked Spk. Medium Treads | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gravmag System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-63 Destroyer | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed NovaBladeSword Manual? 0 Play Time 04:09:03 Cumulative 950.0 hours Start 2023.06.26 @ 17:27:02 End 2023.06.27 @ 01:29:55 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 492 Rogue 365 Adventurer 125 Explorer 2 Win Type 0 Total 111 Types 87/9/7/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a45f80f-ba71-4c96-a6e8-63c09f8a4888