Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 18:38:13 Player: SgtChico Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (625) 625 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2325 Bonus ------- None Cogmind --------- Core Integrity 104/550 Matter 100/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink High-capacity Matter Pod > --- WEAPON (4) ------- Beam Rifle > --- INVENTORY (5) ---- Light Treads Light Treads Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Particle Gun Assault Cannon > --- INVENTORY -------- Light Treads Tractor Beam Beam Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 31 | 6 4 12 9 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 2 2 2 Treads 2 | 2 . . . Leg 4 | . . 2 2 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 . 3 2 Device 3 | . . 2 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 13 | 2 1 6 4 Energy Gun 7 | 1 . 3 3 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 3 9 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 7 | . . 2 5 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Backups 4 | 4 6 3 4 Power . | . . . . Propulsion 2 | 2 3 1 1 Utility . | . . . 1 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 83 | . 84 86 77 Engine 10 | . 14 13 3 Core 1 | . . . 4 Treads 8 | . 24 . . Leg 9 | . . 12 15 Wheel 4 | . 3 8 . Device 6 | . . 10 8 Storage 10 | . 14 8 6 Protection 2 | . . 2 7 Energy Gun 11 | . 9 11 14 Ballistic Gun 16 | . 18 19 10 Ballistic Cannon 1 | . . . 5 Peak Build Rating 21 | 6 6 12 21 Average Rating 9 | 4 5 10 15 On Entrance 5 | . 6 6 11 Naked Turns . | . . . . Heaviest Build 27 | 11 13 22 27 Greatest Support 40 | 40 40 26 27 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 6 8 7 5 Most Carried 8 | 6 8 5 5 Average Carried 4 | 4 6 3 4 Final Capacity 8 | 8 8 5 5 Final Carried 6 | 6 5 3 3 Class Distribution -------------------- 49% | Mutant 29% | Scavenger-Tank 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 741 | 201 128 218 194 Remotely . | . . . . Salvage Created 719 | . 142 316 261 Parts 51 | . 15 20 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 6 5 6 Guns 14 | . 6 4 4 Cannons 2 | . . . 2 AOE 1 | . . 1 . Classes Destroyed 5 | . 3 2 . Tunneler 1 | . 1 . . Watcher 2 | . . 2 . Swarmer 5 | . 5 . . Grunt 6 | . 1 1 4 Sentry 6 | . . 4 2 Best Kill Streak 3 | . 3 2 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 190 | . 61 31 98 Missed 42 | . 21 2 19 Hits 148 | . 40 29 79 Projectile 148 | . 40 29 79 Critical Strikes 6 | . . 1 5 Damage Taken 2114 | . 336 473 1305 Core 686 | . 111 129 446 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 55 67 . Volleys Fired 86 | . 26 21 39 Largest 4 | . 2 3 4 Hottest 214 | . 60 110 214 Shots Fired 191 | . 52 58 81 Gun 170 | . 52 58 60 Cannon 21 | . . . 21 Launcher . | . . . . Special . | . . . . Kinetic 110 | . 47 34 29 Thermal 66 | . 5 9 52 Explosive . | . . . . Electromagnetic 15 | . . 15 . Robot Hit Streak 18 | . 4 18 7 Robot Miss Streak 6 | . 4 3 6 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 86 | . 23 28 35 Core Hits 38 | . 8 14 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1396 | . 253 473 670 Guns 1169 | . 253 433 483 Cannons 187 | . . . 187 Explosions 40 | . . 40 . Melee . | . . . . Ramming . | . . . . Kinetic 685 | . 219 195 271 Thermal 574 | . 34 141 399 Explosive . | . . . . Electromagnetic 137 | . . 137 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 15 | . . 15 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 720 | . 12 457 720 Average Temperature 212 | . 10 131 285 Received Heat Transfer 954 | . 18 162 774 Effects 24 | . . 1 23 Shutdowns 3 | . . 1 2 Energy Bleed 4 | . . . 4 Interference 7 | . . . 7 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 1457 | . 75 383 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 99 | . 99 50 57 Initial 29 | . . 29 . Average 17 | . 21 17 16 Influence Increases 480 | . 149 172 159 Destroy 0b10 Robot/C 340 | . 120 100 120 Destroy 0b10 Robot/NC 15 | . 5 10 . Destroy Leader 94 | . 20 44 30 Successful Hack 4 | . 4 . . Disable Machine 15 | . . 15 . Destroy Structure 12 | . . 3 9 Influence Decreases 470 | . 78 243 149 Entered New Map 42 | . . 42 . Time Decay 359 | . 78 181 100 Lost Part 69 | . . 20 49 Squads Dispatched 3 | . 2 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 9 9 13 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 1 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 4 8 . Successful 6 | . 2 4 . Failed 6 | . 2 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Record 2 | . . 2 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1314 | 118 401 451 344 Spaces Moved 733 | 72 181 358 122 Core 24 | 13 . . 11 Treads 193 | 59 134 . . Legs 282 | . . 171 111 Wheels 234 | . 47 187 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 120 Average Speed 120 | 140 139 99 143 Slowest Speed 250 | 160 160 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 34 31 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . . 3 9 Melee . | . . . . Projectile 9 | . . . 9 AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1012 | 89 283 417 223 Wait 103 | . 60 6 37 Move 730 | 71 180 357 122 Hop . | . . . . Pick Up 38 | 12 6 11 9 Fast Attach . | . . . . Attach 36 | 6 6 14 10 Detach 2 | . . 1 1 Swap 1 | . 1 . . Drop 16 | . 4 7 5 Fire 86 | . 26 21 39 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 315 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 13) 505 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 929 | -9/Materials | Discovered new exit (range 16) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -8/Materials | Build established: Scavenger-Tank 1264 | -8/Materials | Core integrity fell below 50% 1303 | -8/Materials | Core integrity fell below 20% 1315 | -8/Materials | Self-destructed Last Messages --------------- Broken Aluminum Leg destroyed. Particle Gun destroyed. Overheating: System interference. Beam Rifle temporarily disabled. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Overheating: System interference. Beam Rifle temporarily disabled. Overheating: Matter decay (-30). Beam Rifle destroyed. Overheating: Matter decay (-25). Overheating: Energy bleed (-13). Overheating: Broken Titanium Leg damaged (-49). Broken Titanium Leg destroyed. Critical hit (Burn: +37). Beam Rifle destroyed. Overheating: Energy bleed (-18). G-47 Trooper destroyed. Hvy. Assault Rifle destroyed. Connecting with Repair Station... 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