Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 11:25:09 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (198) 990 Value Destroyed (8213) 8213 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (2126) 2126 TOTAL SCORE: 17069 Bonus ------- High Alert Combat Kills 1826 Met Zhirov 300 Cogmind --------- Core Integrity 675/1150 Matter 92/300 Energy 43/970 System Corruption 17% Temperature Cool (258) Movement Walking (120) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Energy Well Force Field > --- WEAPON (4) ------- Coil Gun Coil Gun > --- INVENTORY (24) --- Neutrino Core Light Antimatter Reactor Myomer Leg Myomer Leg Improved Heat Sink Large Matter Pod (150) Makeshift Salvage Targeting Computer Improved Target Analyzer Recoil Stabilizer Makeshift Transmission Jammer Improved Focal Shield Advanced Thermal Shield Advanced Thermal Shield System Restoration Module Long-range Tractor Beam Transdimensional Reconstructor High-powered Shock Rifle Enhanced Autogun Gauss Rifle Flak Gun Heavy Battle Rifle Coil Gun Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Weapon Cycler Experimental Weapon Shielding Improved Focal Shield Force Field > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle Heavy Battle Rifle Coil Gun > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Myomer Leg Myomer Leg Improved Heat Sink Large Matter Pod Makeshift Salvage Targeting Computer Improved Target Analyzer Recoil Stabilizer Makeshift Transmission Jammer Improved Focal Shield Advanced Thermal Shield Advanced Thermal Shield System Restoration Module Long-range Tractor Beam Transdimensional Reconstructor Enhanced Autogun Gauss Rifle Flak Gun Coil Gun Coil Gun Coil Gun Rocket Launcher Improved Remote Datajack [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Advanced Myomer Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 7 | . . 2 1 . 1 2 1 . . . . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 142 | 6 10 21 10 6 19 14 14 20 6 9 7 Power 11 | 1 1 2 . . 2 . 2 2 . 1 . Engine 6 | 1 1 2 . . 1 . 1 . . . . Core 3 | . . . . . 1 . . 2 . . . Reactor 2 | . . . . . . . 1 . . 1 . Propulsion 25 | 2 . 4 3 2 2 2 . 4 1 5 . Treads 20 | 2 . 4 3 2 2 2 . 4 1 . . Leg 5 | . . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 51 | 1 7 7 2 . 9 9 4 8 . 3 1 Device 26 | . 2 2 . . 6 4 4 6 . 1 1 Storage 9 | 1 5 2 . . . . . . . 1 . Processor 1 | . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 15 | . . 2 2 . 3 5 . 2 . 1 . Artifact . | . . . . . . . . . . . . Weapon 55 | 2 2 8 5 4 6 3 8 6 5 . 6 Energy Gun 4 | . . . . . . . . 1 1 . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 37 | 2 2 6 5 2 5 2 4 4 2 . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 13 | . . 2 . 2 1 1 4 1 1 . 1 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . 1 . 1 1 . . . 5 . Parts Lost 43 | . . 6 3 . 3 1 2 20 . . 8 Power 6 | . . 1 . . 1 . 1 2 . . 1 Propulsion 9 | . . 2 1 . . . . 5 . . 1 Utility 17 | . . 1 1 . 2 1 1 7 . . 4 Weapon 11 | . . 2 1 . . . . 6 . . 2 Highest Loss Streak 11 | . . 3 2 . 1 1 1 11 . . 8 Average Slot Usage (%) 94 | . 90 94 93 100 97 97 93 88 93 94 98 Engine 4 | . 14 10 9 7 2 . 1 . . . . Core 3 | . . . . . 3 5 5 8 10 8 5 Treads 20 | . 28 22 17 30 26 22 21 18 20 14 . Leg 2 | . . . . . . . . . . 5 21 Device 9 | . . . . . 8 11 14 17 21 20 20 Storage 20 | . 18 32 27 23 20 17 15 15 15 16 21 Protection 7 | . . 6 16 15 8 14 10 6 5 5 4 Energy Gun 1 | . . . . . . . . 1 3 5 6 Ballistic Gun 21 | . 28 21 23 23 25 22 20 18 16 15 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 144 | 10 43 110 89 89 102 118 144 143 115 115 117 Greatest Support 116 | 40 40 40 56 112 114 116 116 116 101 115 115 Greatest Overweight (x) 4 | . 1 2 4 . . 1 1 2 1 2 1 Average Overweight (x) . | . . 1 1 . . . 1 1 1 . . Largest Inventory Capacity 32 | 6 16 32 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 5 7 23 24 24 24 24 24 24 24 24 24 Most Carried 24 | 4 11 18 24 24 24 24 24 24 24 24 24 Average Carried 19 | 2 6 14 16 23 23 23 23 17 21 23 23 Final Capacity 24 | 6 16 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 9 16 23 23 24 24 24 16 24 24 24 Class Distribution -------------------- 48% | Hauler-Tank 26% | Scavenger-Tank 13% | Hauler-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Hauler-Tank | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Matter Collected 6219 | 244 273 807 196 471 809 777 1038 655 465 . 484 Remotely 983 | . . . . . 682 . 301 . . . . Salvage Created 8613 | . 457 992 312 681 1064 980 1674 841 428 . 1184 Parts 459 | . 31 74 12 50 55 44 84 46 23 . 40 Haulers Intercepted 4 | . 2 1 . 1 . . . . . . . Recyclers Shooed 5 | . . 1 . 1 . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . 42 14 . 31 Prevented 14 | . . . . . . . . 2 5 . 7 Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 177 | . 13 30 6 15 20 12 31 17 12 . 21 Guns 128 | . 13 26 6 8 16 7 15 15 7 . 15 AOE 48 | . . 4 . 7 4 5 16 2 4 . 6 Classes Destroyed 13 | . 3 4 1 3 1 1 . . . . . Worker 3 | . . 1 . . . . 2 . . . . Builder 6 | . . . . 1 1 1 3 . . . . Hauler 4 | . 2 1 . 1 . . . . . . . Recycler 6 | . . 1 . 1 . 3 1 . . . . Operator 2 | . . . . 1 . . 1 . . . . Swarmer 71 | . 6 16 . 8 4 5 12 5 8 . 7 Grunt 58 | . 7 8 5 3 6 3 14 6 . . 6 Brawler 3 | . . . . . 2 . . . . . 1 Duelist 6 | . . 1 . . 1 1 . . . . 3 Sentry 22 | . . 5 . 3 5 1 4 1 1 . 2 Hunter 7 | . . . 1 . 1 1 . . 2 . 2 Programmer 7 | . . . . 1 1 . . 4 1 . . Behemoth 3 | . . . . . . 1 1 1 . . . Best Kill Streak 17 | . 3 6 3 6 10 6 17 7 4 . 10 Combat Bots Only 12 | . 3 6 3 5 10 6 12 7 4 . 10 Max Kills in Single Turn 5 | . 1 2 1 3 2 4 4 2 2 . 5 Gunslinging 1 | . . 1 . . . . . . . . 1 Exploded 4 | . . 1 . 3 2 4 4 2 2 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Damage Taken 11523 | . 622 1318 325 761 1070 933 1349 2708 740 . 1697 Core 1005 | . 55 234 61 32 109 39 98 209 47 . 121 Absorbed by Shields 1581 | . . . . . 21 . 300 524 . . 736 Core Remaining (%) 83 | 100 78 41 88 95 87 96 . . . . . Volleys Fired 418 | . 47 74 17 38 51 32 47 38 29 . 45 Largest 4 | . 2 2 3 3 4 4 4 4 4 . 4 Hottest 217 | . 40 46 75 75 109 119 132 144 151 . 217 Shots Fired 1273 | . 94 143 51 104 187 122 176 133 98 . 165 Gun 1231 | . 94 139 51 99 182 120 164 130 92 . 160 Cannon . | . . . . . . . . . . . . Launcher 42 | . . 4 . 5 5 2 12 3 6 . 5 Special . | . . . . . . . . . . . . Kinetic 1163 | . 94 139 51 99 182 120 164 117 75 . 122 Thermal 6 | . . . . . . . . . . . 6 Explosive 42 | . . 4 . 5 5 2 12 3 6 . 5 Electromagnetic 62 | . . . . . . . . 13 17 . 32 Robot Hit Streak 34 | . 16 11 9 34 17 18 24 29 7 . 9 Robot Miss Streak 9 | . 3 3 2 2 3 2 4 3 6 . 9 Penetration Max 2 | . . . . . 1 1 2 1 . . 1 Secondary Targets 23 | . . 8 1 2 1 . . 4 . . 7 Max Gunslinging Chain 2 | . . 1 1 1 1 . . 1 . . 2 Shots Hit Robots 825 | . 63 90 35 78 121 95 114 100 47 . 82 Core Hits 434 | . 25 45 15 35 56 36 89 57 23 . 53 Critical Hits 41 | . 1 1 1 1 2 5 15 9 1 . 5 Critical Kills 17 | . 1 1 . . 1 1 6 5 . . 2 Critical Parts Destroyed 21 | . . . 1 1 1 4 8 2 1 . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21350 | . 679 1721 379 2017 2330 2234 5225 2705 1219 . 2841 Guns 14700 | . 679 1305 379 1367 1970 1982 2241 2106 826 . 1845 Cannons . | . . . . . . . . . . . . Explosions 6634 | . . 416 . 650 360 252 2968 599 393 . 996 Melee . | . . . . . . . . . . . . Ramming 16 | . . . . . . . 16 . . . . Kinetic 13766 | . 679 1305 379 1367 1970 1982 2241 1959 557 . 1327 Thermal 668 | . . . . . . . 114 61 . . 493 Explosive 6080 | . . 416 . 650 360 252 2854 538 393 . 617 Electromagnetic 820 | . . . . . . . . 147 269 . 404 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . 10 . 1 4 4 4 17 Average Corruption 4 | . . . . . 9 . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . . . . Effects 120 | . . . . . 51 . . 16 20 6 27 Message Errors 12 | . . . . . 6 . . 3 2 1 . Matter Fused 22 | . . . . . 9 . . 2 4 2 5 Heat Flow Errors 10 | . . . . . 3 . . 2 2 1 2 Energy Discharges 21 | . . . . . 7 . . 1 7 2 4 Data Loss (minor) 9 | . . . . . 5 . . 2 . . 2 Misfires 2 | . . . . . 2 . . . . . . Alerts 1 | . . . . . 1 . . . . . . Misdirections 2 | . . . . . 2 . . . . . . Targeting Errors 35 | . . . . . 14 . . 6 5 . 10 Weapon Failures 6 | . . . . . 2 . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 239 | . . 1 . 33 . . 103 42 . . 60 Projectiles . | . . . . . . . . . . . . Explosions 238 | . . 1 . 33 . . 102 42 . . 60 Melee 1 | . . . . . . . 1 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . 131 56 . . . Shots 7 | . . . . . . . 5 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . Highest Temperature 423 | . 12 38 132 308 360 136 86 284 171 78 423 Average Temperature 78 | . 5 11 56 103 123 41 32 80 94 51 163 Received Heat Transfer 1928 | . 219 333 126 198 226 102 212 349 18 . 145 Effects 11 | . . . . . 2 . . 1 . . 8 Shutdowns 5 | . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 2 | . . . . . . . . 1 . . 1 Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . 3 . 1 Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 498 | . . . . . . . 50 50 . . 398 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Peak Influence 1491 | . 217 704 370 450 638 479 1491 . . . . Initial 269 | . . 87 234 168 220 269 148 . . . . Average 370 | . 110 314 280 288 428 288 1076 . . . . Maximum Alert Level 4 | . 1 3 1 2 2 2 4 . . . . Low Security (%) 24 | 100 78 21 . 27 . 16 11 . . . . Level 1 43 | . 21 47 100 57 29 80 1 . . . . Level 2 23 | . . 29 . 14 70 3 3 . . . . Level 3 2 | . . 1 . . . . 18 . . . . Level 4 6 | . . . . . . . 65 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 2 5 3 2 5 1 5 . . . 1 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . 1 1 . . . . . . Reinforcement 10 | . 2 5 1 1 . . 1 . . . . Assault 3 | . . . . . 1 . 1 . . . 1 Garrison 9 | . . . 2 . 3 1 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Distress Signals 9 | . . 5 1 . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 224 | . 23 42 8 17 28 16 35 18 12 . 25 Peak Tracking Total 10 | . 5 5 3 6 5 5 9 10 4 . 10 Tactical Retreats 9 | . 3 2 . . 1 1 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 3 | . . . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 29 | . . 2 . . 4 . 23 . . . . Max in Single Turn 5 | . . 1 . . 2 . 5 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 12 | . . . . 2 . 2 . 2 . 6 . Terminals 5 | . . . . 2 . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . . . . 2 . 14 . 8 . 28 . Successful 44 | . . . . . . 8 . 8 . 28 . Failed 8 | . . . . 2 . 6 . . . . . Catastrophic 2 | . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . 1 . 10 . . . . . Terminals 23 | . . . . 2 . 14 . 7 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 44 | . . . . . . 8 . 8 . 28 . Record 24 | . . . . . . 1 . 7 . 16 . Part Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Zone Layout 5 | . . . . . . 5 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . 2 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . 4 . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Turns Passed 7501 | 79 745 852 375 746 1052 589 499 909 604 276 775 Spaces Moved 3425 | 45 329 315 158 396 534 266 185 415 276 160 346 Core 5 | 5 . . . . . . . . . . . Treads 3019 | 40 329 315 158 396 534 266 185 415 276 105 . Legs 401 | . . . . . . . . . . 55 346 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 160 160 160 180 180 180 120 120 Average Speed 166 | 147 160 190 198 160 160 164 180 180 180 159 130 Slowest Speed 240 | 160 180 200 240 160 160 180 180 200 180 180 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 55 38 17 11 17 8 7 56 48 62 56 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . . 1 1 3 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 1 2 . 3 Spaces Dug 10 | . . . . . . . 10 . . . . Terrain Destroyed 420 | . . 26 . 26 78 12 185 29 30 . 34 Melee . | . . . . . . . . . . . . Projectile 43 | . . . . . 2 4 13 7 4 . 13 AOE 377 | . . 26 . 26 76 8 172 22 26 . 21 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Total 4510 | 56 462 451 193 474 663 368 264 491 319 182 587 Wait 374 | . 65 20 . 11 39 29 13 11 . 3 183 Move 3414 | 44 328 314 157 395 533 265 184 414 275 159 346 Hop . | . . . . . . . . . . . . Pick Up 82 | 6 3 11 6 13 9 10 4 7 9 2 2 Fast Attach 42 | 4 5 7 4 . 3 6 1 6 . 6 . Attach 43 | 2 1 6 4 2 5 2 3 14 1 3 . Detach 14 | . 3 5 3 . 1 . . 1 . 1 . Swap 59 | . 4 8 2 4 11 7 10 . 5 1 7 Drop 63 | . 6 6 . 11 11 17 1 . . 7 4 Fire 418 | . 47 74 17 38 51 32 47 38 29 . 45 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 6) 801 | -10/Materials | Discovered new exit (range 6) 825 | -10/Materials | Entered another Materials area 825 | -9/Materials | Evolved 2 slots: Utility x2 989 | -9/Materials | Discovered new exit (range 8) 1038 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Build established: Hauler-Mutant 1437 | -9/Materials | Lost 3 parts (1n1u1w) 1532 | -9/Materials | Core integrity fell below 50% 1649 | -9/Materials | Discovered new exit (range 15) 1677 | -9/Materials | Entered another Materials area 1677 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1948 | -8/Materials | Garrison activated, responded to threat 1982 | -8/Materials | Discovered new exit (range 4) 2052 | -8/Materials | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Propulsion x2 2131 | -7/Factory | Build established: Hauler-Tank 2682 | -7/Factory | Discovered new exit (range 9) 2798 | -7/Factory | Entered another Factory area 2798 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3067 | -6/Factory | System corruption reached 10% 3136 | -6/Factory | Destroyed 10 combat bots 3498 | -6/Factory | First assault squad dispatched 3827 | -6/Factory | Discovered new exit (range 6) 3850 | -6/Factory | Entered another Factory area 3850 | -5/Factory | Evolved 2 slots: Utility x2 4018 | -5/Factory | Spotted B-75 Beast 4040 | -5/Factory | Destroyed B-75 Beast 4398 | -5/Factory | Garrison activated, responded to threat 4406 | -5/Factory | Discovered new exit (range 16) 4439 | -5/Factory | Entered another Factory area 4439 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4550 | -4/Factory | Destroyed 12 combat bots 4602 | -4/Factory | Spotted B-86 Titan 4612 | -4/Factory | Destroyed B-86 Titan 4689 | -4/Factory | First assault squad dispatched 4913 | -4/Factory | Discovered new exit (range 14) 4938 | -4/Factory | Entered Upper Caves 4939 | -4/Upper Caves | Encountered a Warlord checkpoint 5226 | -4/Upper Caves | Lost 3 parts (1p2u) 5314 | -4/Upper Caves | Attracted the attention of an 0b10 base 5401 | -4/Upper Caves | Lost 11 parts (1p4n2u4w) 5402 | -4/Upper Caves | Destroyed 7 combat bots 5482 | -4/Upper Caves | Learned location of 2 exits from Lower Caves 5482 | -4/Upper Caves | Learned location of 1 exit from Factory 5482 | -4/Upper Caves | Learned Armory trap positions 5482 | -4/Upper Caves | Learned Armory stockpile data 5482 | -4/Upper Caves | Learned Extension security intel 5651 | -4/Upper Caves | Spotted B-86 Titan 5673 | -4/Upper Caves | Destroyed B-86 Titan 5684 | -4/Upper Caves | Build established: Scavenger-Tank 5724 | -4/Upper Caves | Lost 5 parts (1n3u1w) 5833 | -4/Upper Caves | Discovered new exit (range 10) 5847 | -4/Upper Caves | Entered another Upper Caves area 5904 | -4/Upper Caves | Learned location of Quarantine (-2) 5912 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6440 | -4/Upper Caves | Discovered new exit (range 6) 6451 | -4/Upper Caves | Entered Zhirov 6451 | -4/Zhirov | Discovered new exit (range 3) 6484 | -4/Zhirov | Met Zhirov 6518 | -4/Zhirov | Learned location of Testing (-3) 6518 | -4/Zhirov | Learned location of Command (-1) 6550 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6589 | -4/Zhirov | Found Alien Artifact 6589 | -4/Zhirov | Identified Integrated Reactor 6589 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6612 | -4/Zhirov | Found Alien Artifact 6727 | -4/Zhirov | Entered Proximity Caves 6913 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6938 | -3/Proximity Caves | Build established: Hauler-Tank 7236 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7439 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7477 | -3/Proximity Caves | Destroyed 10 combat bots 7486 | -3/Proximity Caves | Build established: Scavenger-Tank 7495 | -3/Proximity Caves | System corruption reached 10% 7502 | -3/Proximity Caves | Self-destructed Last Messages --------------- 07489_ Slug penetrates Wall. 07491_ Critical hit. 07491_ Fusion Reactor destroyed. 07492_ Overheating: Energy bleed (-17). 07493_ Slug penetrates B-74 Champion. 07493_ Slug penetrates Wall. 07494_ Imp. Focal Shield destroyed. 07494_ System corrupted by crushing effect (+5). 07496_ System corrupted: Coil Gun jammed. 07496_ System corrupted: Coil Gun targeting data glitched. 07496_ Slug penetrates B-74 Champion. 07496_ B-74 Champion destroyed. 07496_ Switching to secondary target: G-67 Veteran. 07496_ System corrupted: Coil Gun targeting data glitched. 07498_ Adv. Cooling System destroyed. 07499_ System corrupted: Coil Gun targeting data glitched. 07499_ Slug penetrates Wall. 07500_ Coil Gun destroyed. 07500_ Myomer Leg destroyed. 07502_ Overheating: Energy bleed (-12). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ??????????###### ##?????????????????????????? | | ??????????# ## #?????????????????????????? | | ??????????# ###?????????????????????????? | | ??????????## ##???????????????????????????? | | ???????????## #????????????????????????????? | | ????????????### #????????????????????????????? | | ##????????????## ##????????????????????????????? | | ##????????????# ##??????????????? ?????????????? | | ##???????????# #######????????? [ ???????????? | | ##??????????# ## ##???????? *%! ?????????? | | ####???????# ##?????? = ?????????? | | #???????# ##????? % ????????? | | #??????## #### #???? %[ "????????? | | ##?????# #??## ##???# = #???????? | | #????## #???###???# ???????? | | ###### #????????# ???????? | | ## ##???????? ??????? | | #????????? %??????? | | ###### ###?###### %* ?????? | | #????## ### g [ %==?????? | | ?????# p =% %!%%[% ?????? | | ?????# ## %%### #! ![*#?????? | | ?????# ##### @#??# ## ?????? | | ?????# #???## ##???# #?????? ??????? | | ?????# ##????## #?????# #??????????????? | | ???????# ###??????# #????? #??????????????? | | ?????? #????????# #?????? #??????????????? | | ?????? ???????? ???????#??????????????? | | ??????? ??????? ?????????????????????? | | ?????? ######?????? #####????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????# ### #????????????????????????? | | ?????????????????##??####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 46 Energy Capacity 1165 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 90 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordGatlingInterpreter Manual? 0 Play Time 01:27:42 Cumulative 30.1 hours Start 2020.09.16 @ 18:56:31 End 2020.09.17 @ 11:25:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb303123-07ce-4cd4-bffe-d6ceb8043fbf