Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 11:25:09

Player: Xeram

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (198)     990
Value Destroyed (8213)     8213
Prototype IDs (17)         340
Alien Tech Used (1)        200
Bonus (2126)               2126
              TOTAL SCORE: 17069

 Bonus
-------
High Alert Combat Kills    1826
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             675/1150
Matter                     92/300
Energy                     43/970
System Corruption          17%
Temperature                Cool (258)
Movement                   Walking (120)
Location                   -3/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY (9) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
                Force Field
>               --- WEAPON (4) -------
                Coil Gun
                Coil Gun
>               --- INVENTORY (24) ---
                Neutrino Core
          Light Antimatter Reactor
                Myomer Leg
                Myomer Leg
       Improved Heat Sink
          Large Matter Pod (150)
      Makeshift Salvage Targeting Computer
       Improved Target Analyzer
                Recoil Stabilizer
      Makeshift Transmission Jammer
       Improved Focal Shield
       Advanced Thermal Shield
       Advanced Thermal Shield
                System Restoration Module
     Long-range Tractor Beam
                Transdimensional Reconstructor
   High-powered Shock Rifle
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
          Heavy Battle Rifle
                Coil Gun
                Rocket Launcher
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Fusion Reactor
>               --- PROPULSION -------
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
       Improved Weapon Cycler
   Experimental Weapon Shielding
       Improved Focal Shield
                Force Field
>               --- WEAPON -----------
   High-powered Shock Rifle
                Quantum Rifle
          Heavy Battle Rifle
                Coil Gun
>               --- INVENTORY --------
                Neutrino Core
          Light Antimatter Reactor
                Myomer Leg
                Myomer Leg
       Improved Heat Sink
          Large Matter Pod
      Makeshift Salvage Targeting Computer
       Improved Target Analyzer
                Recoil Stabilizer
      Makeshift Transmission Jammer
       Improved Focal Shield
       Advanced Thermal Shield
       Advanced Thermal Shield
                System Restoration Module
     Long-range Tractor Beam
                Transdimensional Reconstructor
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
                Coil Gun
                Coil Gun
                Coil Gun
                Rocket Launcher
       Improved Remote Datajack
[Rating: 118]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Advanced Myomer Leg
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   1   .   1   2   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             142  | 6   10  21  10  6   19  14  14  20  6   9   7   
  Power                    11   | 1   1   2   .   .   2   .   2   2   .   1   .   
    Engine                 6    | 1   1   2   .   .   1   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               25   | 2   .   4   3   2   2   2   .   4   1   5   .   
    Treads                 20   | 2   .   4   3   2   2   2   .   4   1   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   7   7   2   .   9   9   4   8   .   3   1   
    Device                 26   | .   2   2   .   .   6   4   4   6   .   1   1   
    Storage                9    | 1   5   2   .   .   .   .   .   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   2   .   3   5   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   2   8   5   4   6   3   8   6   5   .   6   
    Energy Gun             4    | .   .   .   .   .   .   .   .   1   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | 2   2   6   5   2   5   2   4   4   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   2   .   2   1   1   4   1   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   1   .   1   1   .   .   .   5   .   
Parts Lost                 43   | .   .   6   3   .   3   1   2   20  .   .   8   
  Power                    6    | .   .   1   .   .   1   .   1   2   .   .   1   
  Propulsion               9    | .   .   2   1   .   .   .   .   5   .   .   1   
  Utility                  17   | .   .   1   1   .   2   1   1   7   .   .   4   
  Weapon                   11   | .   .   2   1   .   .   .   .   6   .   .   2   
  Highest Loss Streak      11   | .   .   3   2   .   1   1   1   11  .   .   8   
Average Slot Usage (%)     94   | .   90  94  93  100 97  97  93  88  93  94  98  
  Engine                   4    | .   14  10  9   7   2   .   1   .   .   .   .   
  Core                     3    | .   .   .   .   .   3   5   5   8   10  8   5   
  Treads                   20   | .   28  22  17  30  26  22  21  18  20  14  .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   5   21  
  Device                   9    | .   .   .   .   .   8   11  14  17  21  20  20  
  Storage                  20   | .   18  32  27  23  20  17  15  15  15  16  21  
  Protection               7    | .   .   6   16  15  8   14  10  6   5   5   4   
  Energy Gun               1    | .   .   .   .   .   .   .   .   1   3   5   6   
  Ballistic Gun            21   | .   28  21  23  23  25  22  20  18  16  15  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 10  43  110 89  89  102 118 144 143 115 115 117 
  Greatest Support         116  | 40  40  40  56  112 114 116 116 116 101 115 115 
  Greatest Overweight (x)  4    | .   1   2   4   .   .   1   1   2   1   2   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 32   | 6   16  32  24  24  24  24  24  24  24  24  24  
  Average Capacity         22   | 5   7   23  24  24  24  24  24  24  24  24  24  
  Most Carried             24   | 4   11  18  24  24  24  24  24  24  24  24  24  
  Average Carried          19   | 2   6   14  16  23  23  23  23  17  21  23  23  
  Final Capacity           24   | 6   16  24  24  24  24  24  24  24  24  24  24  
  Final Carried            24   | 4   9   16  23  23  24  24  24  16  24  24  24  

 Class Distribution 
--------------------
 48% | Hauler-Tank
 26% | Scavenger-Tank
 13% | Hauler-Mutant
 11% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
  Hauler-Mutant | -9/Materials
    Hauler-Tank | -8/Materials
    Hauler-Tank | -7/Factory
    Hauler-Tank | -6/Factory
    Hauler-Tank | -5/Factory
    Hauler-Tank | -4/Factory
 Scavenger-Tank | -4/Upper Caves
 Scavenger-Tank | -4/Upper Caves
 Scavenger-Tank | -4/Zhirov
    Hauler-Tank | -3/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           6219 | 244  273  807  196  471  809  777  1038 655  465  .    484  
  Remotely                 983  | .    .    .    .    .    682  .    301  .    .    .    .    
Salvage Created            8613 | .    457  992  312  681  1064 980  1674 841  428  .    1184 
  Parts                    459  | .    31   74   12   50   55   44   84   46   23   .    40   
Haulers Intercepted        4    | .    2    1    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    1    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      87   | .    .    .    .    .    .    .    .    42   14   .    31   
  Prevented                14   | .    .    .    .    .    .    .    .    2    5    .    7    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  177  | .   13  30  6   15  20  12  31  17  12  .   21  
  Guns                     128  | .   13  26  6   8   16  7   15  15  7   .   15  
  AOE                      48   | .   .   4   .   7   4   5   16  2   4   .   6   
Classes Destroyed          13   | .   3   4   1   3   1   1   .   .   .   .   .   
  Worker                   3    | .   .   1   .   .   .   .   2   .   .   .   .   
  Builder                  6    | .   .   .   .   1   1   1   3   .   .   .   .   
  Hauler                   4    | .   2   1   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   1   .   1   .   3   1   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Swarmer                  71   | .   6   16  .   8   4   5   12  5   8   .   7   
  Grunt                    58   | .   7   8   5   3   6   3   14  6   .   .   6   
  Brawler                  3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Duelist                  6    | .   .   1   .   .   1   1   .   .   .   .   3   
  Sentry                   22   | .   .   5   .   3   5   1   4   1   1   .   2   
  Hunter                   7    | .   .   .   1   .   1   1   .   .   2   .   2   
  Programmer               7    | .   .   .   .   1   1   .   .   4   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   1   1   1   .   .   .   
Best Kill Streak           17   | .   3   6   3   6   10  6   17  7   4   .   10  
  Combat Bots Only         12   | .   3   6   3   5   10  6   12  7   4   .   10  
Max Kills in Single Turn   5    | .   1   2   1   3   2   4   4   2   2   .   5   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   1   .   3   2   4   4   2   2   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               11523 | .    622  1318 325  761  1070 933  1349 2708 740  .    1697 
  Core                     1005  | .    55   234  61   32   109  39   98   209  47   .    121  
  Absorbed by Shields      1581  | .    .    .    .    .    21   .    300  524  .    .    736  
Core Remaining (%)         83    | 100  78   41   88   95   87   96   .    .    .    .    .    
Volleys Fired              418   | .    47   74   17   38   51   32   47   38   29   .    45   
  Largest                  4     | .    2    2    3    3    4    4    4    4    4    .    4    
  Hottest                  217   | .    40   46   75   75   109  119  132  144  151  .    217  
Shots Fired                1273  | .    94   143  51   104  187  122  176  133  98   .    165  
  Gun                      1231  | .    94   139  51   99   182  120  164  130  92   .    160  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 42    | .    .    4    .    5    5    2    12   3    6    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1163  | .    94   139  51   99   182  120  164  117  75   .    122  
  Thermal                  6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Explosive                42    | .    .    4    .    5    5    2    12   3    6    .    5    
  Electromagnetic          62    | .    .    .    .    .    .    .    .    13   17   .    32   
  Robot Hit Streak         34    | .    16   11   9    34   17   18   24   29   7    .    9    
  Robot Miss Streak        9     | .    3    3    2    2    3    2    4    3    6    .    9    
  Penetration Max          2     | .    .    .    .    .    1    1    2    1    .    .    1    
  Secondary Targets        23    | .    .    8    1    2    1    .    .    4    .    .    7    
    Max Gunslinging Chain  2     | .    .    1    1    1    1    .    .    1    .    .    2    
Shots Hit Robots           825   | .    63   90   35   78   121  95   114  100  47   .    82   
  Core Hits                434   | .    25   45   15   35   56   36   89   57   23   .    53   
  Critical Hits            41    | .    1    1    1    1    2    5    15   9    1    .    5    
  Critical Kills           17    | .    1    1    .    .    1    1    6    5    .    .    2    
  Critical Parts Destroyed 21    | .    .    .    1    1    1    4    8    2    1    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21350 | .    679  1721 379  2017 2330 2234 5225 2705 1219 .    2841 
  Guns                     14700 | .    679  1305 379  1367 1970 1982 2241 2106 826  .    1845 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6634  | .    .    416  .    650  360  252  2968 599  393  .    996  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    .    16   .    .    .    .    
  Kinetic                  13766 | .    679  1305 379  1367 1970 1982 2241 1959 557  .    1327 
  Thermal                  668   | .    .    .    .    .    .    .    114  61   .    .    493  
  Explosive                6080  | .    .    416  .    650  360  252  2854 538  393  .    617  
  Electromagnetic          820   | .    .    .    .    .    .    .    .    147  269  .    404  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    10   .    1    4    4    4    17   
  Average Corruption       4     | .    .    .    .    .    9    .    1    2    4    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    .    51   .    .    16   20   6    27   
    Message Errors         12    | .    .    .    .    .    6    .    .    3    2    1    .    
    Matter Fused           22    | .    .    .    .    .    9    .    .    2    4    2    5    
    Heat Flow Errors       10    | .    .    .    .    .    3    .    .    2    2    1    2    
    Energy Discharges      21    | .    .    .    .    .    7    .    .    1    7    2    4    
    Data Loss (minor)      9     | .    .    .    .    .    5    .    .    2    .    .    2    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Targeting Errors       35    | .    .    .    .    .    14   .    .    6    5    .    10   
    Weapon Failures        6     | .    .    .    .    .    2    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            239   | .    .    1    .    33   .    .    103  42   .    .    60   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               238   | .    .    1    .    33   .    .    102  42   .    .    60   
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      187   | .    .    .    .    .    .    .    131  56   .    .    .    
  Shots                    7     | .    .    .    .    .    .    .    5    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        423   | .    12   38   132  308  360  136  86   284  171  78   423  
  Average Temperature      78    | .    5    11   56   103  123  41   32   80   94   51   163  
  Received Heat Transfer   1928  | .    219  333  126  198  226  102  212  349  18   .    145  
  Effects                  11    | .    .    .    .    .    2    .    .    1    .    .    8    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           2     | .    .    .    .    .    .    .    .    1    .    .    1    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    3    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         498   | .    .    .    .    .    .    .    50   50   .    .    398  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    1    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Peak Influence             1491 | .    217  704  370  450  638  479  1491 .    .    .    .    
  Initial                  269  | .    .    87   234  168  220  269  148  .    .    .    .    
  Average                  370  | .    110  314  280  288  428  288  1076 .    .    .    .    
Maximum Alert Level        4    | .    1    3    1    2    2    2    4    .    .    .    .    
  Low Security (%)         24   | 100  78   21   .    27   .    16   11   .    .    .    .    
  Level 1                  43   | .    21   47   100  57   29   80   1    .    .    .    .    
  Level 2                  23   | .    .    29   .    14   70   3    3    .    .    .    .    
  Level 3                  2    | .    .    1    .    .    .    .    18   .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    65   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    5    3    2    5    1    5    .    .    .    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    1    1    .    .    .    .    .    .    
  Reinforcement            10   | .    2    5    1    1    .    .    1    .    .    .    .    
  Assault                  3    | .    .    .    .    .    1    .    1    .    .    .    1    
  Garrison                 9    | .    .    .    2    .    3    1    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           9    | .   .   5   1   .   1   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   23  42  8   17  28  16  35  18  12  .   25  
  Peak Tracking Total      10   | .   5   5   3   6   5   5   9   10  4   .   10  
  Tactical Retreats        9    | .   3   2   .   .   1   1   1   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          29   | .   .   2   .   .   4   .   23  .   .   .   .   
  Max in Single Turn       5    | .   .   1   .   .   2   .   5   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          12   | .   .   .   .   2   .   2   .   2   .   6   .   
  Terminals                5    | .   .   .   .   2   .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   .   .   .   2   .   14  .   8   .   28  .   
  Successful               44   | .   .   .   .   .   .   8   .   8   .   28  .   
  Failed                   8    | .   .   .   .   2   .   6   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   1   .   10  .   .   .   .   .   
  Terminals                23   | .   .   .   .   2   .   14  .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   .   .   .   .   .   8   .   8   .   28  .   
  Record                   24   | .   .   .   .   .   .   1   .   7   .   16  .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   5   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               7501 | 79   745  852  375  746  1052 589  499  909  604  276  775  
Spaces Moved               3425 | 45   329  315  158  396  534  266  185  415  276  160  346  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3019 | 40   329  315  158  396  534  266  185  415  276  105  .    
  Legs                     401  | .    .    .    .    .    .    .    .    .    .    55   346  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  160  160  160  180  180  180  120  120  
  Average Speed            166  | 147  160  190  198  160  160  164  180  180  180  159  130  
  Slowest Speed            240  | 160  180  200  240  160  160  180  180  200  180  180  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    55   38   17   11   17   8    7    56   48   62   56   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    .    1    1    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    1    2    .    3    
Spaces Dug                 10   | .    .    .    .    .    .    .    10   .    .    .    .    
Terrain Destroyed          420  | .    .    26   .    26   78   12   185  29   30   .    34   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    2    4    13   7    4    .    13   
  AOE                      377  | .    .    26   .    26   76   8    172  22   26   .    21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Total                      4510 | 56  462 451 193 474 663 368 264 491 319 182 587 
  Wait                     374  | .   65  20  .   11  39  29  13  11  .   3   183 
  Move                     3414 | 44  328 314 157 395 533 265 184 414 275 159 346 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  82   | 6   3   11  6   13  9   10  4   7   9   2   2   
  Fast Attach              42   | 4   5   7   4   .   3   6   1   6   .   6   .   
  Attach                   43   | 2   1   6   4   2   5   2   3   14  1   3   .   
  Detach                   14   | .   3   5   3   .   1   .   .   1   .   1   .   
  Swap                     59   | .   4   8   2   4   11  7   10  .   5   1   7   
  Drop                     63   | .   6   6   .   11  11  17  1   .   .   7   4   
  Fire                     418  | .   47  74  17  38  51  32  47  38  29  .   45  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves

 History 
---------
 Turn | Location           | Event
   44 | -11/Scrapyard      | Discovered new exit (range 16)
   80 | -11/Scrapyard      | Entered Materials
  343 | -10/Materials      | Build established: Mutant
  480 | -10/Materials      | Discovered new exit (range 6)
  801 | -10/Materials      | Discovered new exit (range 6)
  825 | -10/Materials      | Entered another Materials area
  825 | -9/Materials       | Evolved 2 slots: Utility x2
  989 | -9/Materials       | Discovered new exit (range 8)
 1038 | -9/Materials       | Identified exit to Mines
 1175 | -9/Materials       | Build established: Hauler-Mutant
 1437 | -9/Materials       | Lost 3 parts (1n1u1w)
 1532 | -9/Materials       | Core integrity fell below 50%
 1649 | -9/Materials       | Discovered new exit (range 15)
 1677 | -9/Materials       | Entered another Materials area
 1677 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1948 | -8/Materials       | Garrison activated, responded to threat
 1982 | -8/Materials       | Discovered new exit (range 4)
 2052 | -8/Materials       | Entered Factory
 2052 | -7/Factory         | Evolved 2 slots: Propulsion x2
 2131 | -7/Factory         | Build established: Hauler-Tank
 2682 | -7/Factory         | Discovered new exit (range 9)
 2798 | -7/Factory         | Entered another Factory area
 2798 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3067 | -6/Factory         | System corruption reached 10%
 3136 | -6/Factory         | Destroyed 10 combat bots
 3498 | -6/Factory         | First assault squad dispatched
 3827 | -6/Factory         | Discovered new exit (range 6)
 3850 | -6/Factory         | Entered another Factory area
 3850 | -5/Factory         | Evolved 2 slots: Utility x2
 4018 | -5/Factory         | Spotted B-75 Beast
 4040 | -5/Factory         | Destroyed B-75 Beast
 4398 | -5/Factory         | Garrison activated, responded to threat
 4406 | -5/Factory         | Discovered new exit (range 16)
 4439 | -5/Factory         | Entered another Factory area
 4439 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 4550 | -4/Factory         | Destroyed 12 combat bots
 4602 | -4/Factory         | Spotted B-86 Titan
 4612 | -4/Factory         | Destroyed B-86 Titan
 4689 | -4/Factory         | First assault squad dispatched
 4913 | -4/Factory         | Discovered new exit (range 14)
 4938 | -4/Factory         | Entered Upper Caves
 4939 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5226 | -4/Upper Caves     | Lost 3 parts (1p2u)
 5314 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 5401 | -4/Upper Caves     | Lost 11 parts (1p4n2u4w)
 5402 | -4/Upper Caves     | Destroyed 7 combat bots
 5482 | -4/Upper Caves     | Learned location of 2 exits from Lower Caves
 5482 | -4/Upper Caves     | Learned location of 1 exit from Factory
 5482 | -4/Upper Caves     | Learned Armory trap positions
 5482 | -4/Upper Caves     | Learned Armory stockpile data
 5482 | -4/Upper Caves     | Learned Extension security intel
 5651 | -4/Upper Caves     | Spotted B-86 Titan
 5673 | -4/Upper Caves     | Destroyed B-86 Titan
 5684 | -4/Upper Caves     | Build established: Scavenger-Tank
 5724 | -4/Upper Caves     | Lost 5 parts (1n3u1w)
 5833 | -4/Upper Caves     | Discovered new exit (range 10)
 5847 | -4/Upper Caves     | Entered another Upper Caves area
 5904 | -4/Upper Caves     | Learned location of Quarantine (-2)
 5912 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6440 | -4/Upper Caves     | Discovered new exit (range 6)
 6451 | -4/Upper Caves     | Entered Zhirov
 6451 | -4/Zhirov          | Discovered new exit (range 3)
 6484 | -4/Zhirov          | Met Zhirov
 6518 | -4/Zhirov          | Learned location of Testing (-3)
 6518 | -4/Zhirov          | Learned location of Command (-1)
 6550 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6589 | -4/Zhirov          | Found Alien Artifact
 6589 | -4/Zhirov          | Identified Integrated Reactor
 6589 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6612 | -4/Zhirov          | Found Alien Artifact
 6727 | -4/Zhirov          | Entered Proximity Caves
 6913 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6938 | -3/Proximity Caves | Build established: Hauler-Tank
 7236 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7439 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 7477 | -3/Proximity Caves | Destroyed 10 combat bots
 7486 | -3/Proximity Caves | Build established: Scavenger-Tank
 7495 | -3/Proximity Caves | System corruption reached 10%
 7502 | -3/Proximity Caves | Self-destructed

 Last Messages 
---------------
07489_ Slug penetrates Wall. <x2>
07491_ Critical hit.
07491_ Fusion Reactor destroyed.
07492_ Overheating: Energy bleed (-17).
07493_ Slug penetrates B-74 Champion.
07493_ Slug penetrates Wall.
07494_ Imp. Focal Shield destroyed.
07494_ System corrupted by crushing effect (+5).
07496_ System corrupted: Coil Gun jammed.
07496_ System corrupted: Coil Gun targeting data glitched.
07496_ Slug penetrates B-74 Champion.
07496_ B-74 Champion destroyed.
07496_ Switching to secondary target: G-67 Veteran.
07496_ System corrupted: Coil Gun targeting data glitched.
07498_ Adv. Cooling System destroyed.
07499_ System corrupted: Coil Gun targeting data glitched.
07499_ Slug penetrates Wall.
07500_ Coil Gun destroyed.
07500_ Myomer Leg destroyed.
07502_ Overheating: Energy bleed (-12).

 Map 
-----
+----------------------------------------------------+
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|        ##?????#     #??## ##???#    =    #???????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          46
Energy Capacity            1165
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             25
Resistance: TH             30
Propulsion Shielding       90
Weapon Shielding           90
Weapon Cycling             20
Evasion (%)                40
Recoil Reduction           10

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordGatlingInterpreter
  Manual?         0
Play Time         01:27:42
  Cumulative      30.1 hours
  Start           2020.09.16 @ 18:56:31
  End             2020.09.17 @ 11:25:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb303123-07ce-4cd4-bffe-d6ceb8043fbf