Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 11:26:56

Player: 277

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (284)     1420
Value Destroyed (7976)     7976
Prototype IDs (76)         1520
Alien Tech Used (1)        200
Bonus (5996)               5996
              TOTAL SCORE: 26412

 Bonus
-------
High Alert Combat Kills    1571
Follower Combat Kills      369
Entered DSFs               500
Met Data Miner             300
Met Zhirov                 300
Win                        3000
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             1502/1600
Matter                     3/300
Energy                     633/700
System Corruption          0%
Temperature                Cool (10)
Movement                   Flying (22)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (8) ---
               Impulse Thruster Array
               Impulse Thruster Array
        Cooled Q-thruster
        Cooled Q-thruster
  Experimental Q-thruster
>              --- UTILITY (12) -----
  Experimental Energy Well
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
         Light Regenerative Plating
      Advanced Hacking Suite
  Experimental Hacking Suite
               System Shield
>              --- WEAPON (4) -------
               Tiamat Missile Launcher
               Lance
>              --- INVENTORY (5) ----
               Impulse Thruster
               Q-thruster
  Experimental ECM Suite
  Experimental Hardlight Generator
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
>              --- PROPULSION -------
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
        Cooled Q-thruster
        Cooled Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Energy Well
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
         Light Regenerative Plating
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
               System Shield
>              --- WEAPON -----------
               Tiamat Missile Launcher
               Micro-nuke Launcher
               Lance
               Lance
>              --- INVENTORY --------
               Impulse Thruster
               Q-thruster
  Experimental ECM Suite
  Experimental Hardlight Generator
               Transdimensional Reconstructor
[Rating: 169]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Utility                  10   | .   .   .   1   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             329  | 7   21  7   34  21  37  61  13  8   .   10  10  7   .   9   2   39  3   4   6   .   10  1   15  4   
  Power                    24   | 1   1   1   1   3   3   4   .   1   .   1   1   .   .   .   .   5   .   .   1   .   .   .   1   .   
    Engine                 14   | 1   1   1   1   3   3   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   
  Propulsion               73   | 2   10  .   5   3   5   11  2   .   .   .   1   1   .   6   1   11  2   1   1   .   5   .   3   3   
    Treads                 35   | .   4   .   5   3   5   7   2   .   .   .   1   1   .   6   .   .   1   .   .   .   .   .   .   .   
    Leg                    9    | 2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   .   .   .   
    Flight                 22   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   8   1   .   .   .   4   .   3   3   
  Utility                  107  | 2   3   .   10  3   15  26  4   3   .   3   2   3   .   2   .   15  .   .   3   .   3   .   10  .   
    Device                 59   | 1   2   .   5   3   9   13  2   2   .   1   2   .   .   .   .   11  .   .   1   .   .   .   7   .   
    Storage                6    | 1   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              10   | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
    Hackware               8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   1   .   .   .   1   .   
    Protection             24   | .   .   .   2   .   3   9   2   1   .   2   .   3   .   .   .   .   .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 2   7   6   18  12  14  20  7   4   .   6   6   3   .   1   1   8   1   3   1   .   2   1   1   1   
    Energy Gun             40   | 1   2   3   8   3   3   3   3   2   .   1   4   .   .   1   1   4   .   .   1   .   .   .   .   .   
    Energy Cannon          20   | .   .   .   1   5   4   5   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 1   4   2   6   2   3   5   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   2   4   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               22   | .   .   1   2   .   .   4   2   1   .   2   1   3   .   .   .   1   1   1   .   .   .   1   1   1   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   4   .   1   .   .   .   .   .   .   .   .   1   2   .   .   3   .   .   .   6   1   
Parts Lost                 51   | .   .   .   5   .   5   15  2   1   .   .   .   8   .   1   2   3   2   .   .   .   .   1   1   5   
  Power                    5    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               20   | .   .   .   1   .   4   6   .   .   .   .   .   3   .   .   .   2   2   .   .   .   .   .   1   1   
  Utility                  15   | .   .   .   2   .   .   3   2   .   .   .   .   4   .   .   1   1   .   .   .   .   .   1   .   1   
  Weapon                   11   | .   .   .   2   .   1   3   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   .   2   8   1   1   .   .   .   4   .   1   2   2   2   .   .   .   .   1   2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 92  100 98  98  99  100 100 100 100 76  33  33  33  83  82  88  89  94  95  95  97  86  
  Engine                   7    | .   14  14  11  11  8   6   7   5   .   3   6   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   19   | .   14  28  26  33  25  19  23  23  23  23  26  16  .   6   .   .   2   3   .   .   .   .   .   .   
  Leg                      1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   18  25  26  26  26  29  30  29  23  
  Device                   11   | .   14  14  12  11  5   9   12  13  15  14  17  13  6   1   .   15  15  15  13  10  9   8   6   4   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   4   .   .   .   .   .   .   .   .   .   .   3   4   
  Processor                12   | .   .   .   .   .   19  25  23  23  23  23  20  20  20  20  17  15  15  15  15  15  16  17  17  16  
  Hackware                 7    | .   .   .   2   11  9   7   7   7   7   7   6   6   6   3   7   10  15  15  15  15  14  13  16  15  
  Protection               1    | .   .   .   7   .   1   1   1   1   .   .   2   2   .   .   .   .   .   .   1   5   4   4   1   4   
  Energy Gun               6    | .   8   19  12  2   4   2   9   11  7   6   12  1   .   1   1   3   .   .   1   5   4   4   2   .   
  Energy Cannon            4    | .   .   .   1   16  9   5   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   17  5   7   1   1   2   .   1   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 14  52  52  57  58  63  68  67  62  55  62  68  70  1   4   4   51  25  29  26  26  27  36  47  46  
  Greatest Support         104  | 20  52  52  60  69  69  84  76  76  76  76  104 104 3   50  3   36  33  28  28  28  49  49  52  61  
  Greatest Overweight (x)  15   | .   2   .   2   .   3   15  .   .   .   .   .   .   .   .   1   1   1   1   .   .   8   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         16   | 7   15  20  20  20  20  20  20  20  20  20  20  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 2   17  19  20  20  20  20  20  19  18  20  20  20  5   4   4   5   5   5   5   5   5   5   5   5   
  Average Carried          15   | 1   9   16  19  19  19  17  19  18  18  18  19  13  5   3   3   4   4   3   3   5   4   4   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 2   15  19  20  20  20  20  19  18  18  20  20  5   4   3   3   4   5   3   5   5   5   4   5   5   

 Class Distribution 
--------------------
 51% | Mutant
 13% | Skirmisher
 10% | Scavenger-Mutant
  9% | Hacker-Ninja
  6% | Scavenger-Skirmisher
  3% | Hacker-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory
               Mutant | -6/DSF
               Mutant | -5/Factory
         Hacker-Ninja | -4/Factory
         Hacker-Scout | -4/Upper Caves
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Zhirov
         Hacker-Ninja | -3/Proximity Caves
         Hacker-Ninja | -3/Research
         Hacker-Ninja | -2/Research
         Hacker-Ninja | -2/Testing
         Hacker-Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Matter Collected           6171  | 321  496  510  686  352  704  1303 239  84   .    174  .    323  .    29   134  312  56   123  .    28   122  19   92   64   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10987 | 254  743  1386 1480 1715 1786 1851 274  68   .    147  .    164  .    25   114  337  15   64   .    39   78   19   164  264  
  Parts                    608   | 20   50   72   97   90   89   101  8    4    .    8    .    .    .    2    5    18   4    2    .    1    8    2    15   12   
Haulers Intercepted        8     | .    1    .    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           15    | 1    .    4    .    1    4    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33    | .    .    .    .    .    .    .    4    7    .    16   .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Combat Hostiles Destroyed  164  | .   9   8   27  23  33  33  4   1   .   4   .   1   .   1   3   7   4   1   .   .   .   .   .   5   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   1   
  Guns                     68   | .   9   7   19  3   8   12  2   1   .   1   .   .   .   1   3   2   .   .   .   .   .   .   .   .   
  Cannons                  64   | .   .   .   3   19  21  19  1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      21   | .   .   .   5   .   4   .   1   .   .   2   .   1   .   .   .   .   4   .   .   .   .   .   .   4   
Classes Destroyed          21   | 3   4   1   3   1   3   1   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Worker                   41   | 2   5   8   3   9   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   
  Builder                  6    | .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 18   | 5   1   7   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 27   | 1   2   8   2   4   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   3   .   4   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  40   | .   .   .   8   3   8   10  .   .   .   .   .   .   .   .   2   5   4   .   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Grunt                    64   | .   9   8   10  8   11  12  2   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   36   | .   .   .   8   12  8   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   4   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 7   2   10  7   6   6   8   2   1   .   3   .   1   .   1   3   5   4   1   .   .   2   1   1   8   
  Combat Bots Only         8    | .   2   3   5   3   4   8   2   1   .   3   .   1   .   1   3   5   4   1   .   .   .   .   .   5   
Max Kills in Single Turn   5    | 2   1   2   3   2   3   3   1   1   .   1   .   1   .   1   1   1   2   1   .   1   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   3   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Damage Taken               11004 | .    440  289  879  408  1673 2970 468  90   .    96   23   504  .    616  363  471  243  44   .    111  144  48   85   1039 
  Core                     2029  | .    56   15   139  61   189  460  57   .    .    19   .    149  .    312  248  89   107  .    .    .    30   .    .    98   
  Absorbed by Shields      156   | .    .    .    148  8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   26   42   .    .    
  Regen/Repaired (Parts)   216   | .    86   .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   20   
Core Remaining (%)         72    | 100  .    71   .    50   65   .    .    .    .    23   .    .    .    45   75   .    .    .    .    82   97   .    100  93   
Volleys Fired              731   | 20   73   77   105  160  100  114  24   10   .    5    3    9    .    3    9    4    2    .    .    .    .    .    .    13   
  Largest                  3     | 2    2    2    2    2    2    2    2    2    .    2    2    2    .    1    1    3    1    .    .    .    .    .    .    2    
  Hottest                  196   | 60   100  90   113  136  136  140  140  110  .    128  75   96   .    55   20   196  49   .    .    .    .    .    .    95   
Shots Fired                1339  | 36   141  134  191  296  195  212  45   19   .    10   6    15   .    3    9    11   2    .    .    .    .    .    .    14   
  Gun                      750   | 36   137  134  156  60   63   87   30   18   .    1    6    1    .    3    9    9    .    .    .    .    .    .    .    .    
  Cannon                   522   | .    .    .    18   236  132  120  9    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Launcher                 56    | .    .    .    10   .    .    5    6    1    .    4    .    14   .    .    .    .    2    .    .    .    .    .    .    14   
  Special                  11    | .    4    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  435   | 20   108  48   64   29   66   95   .    3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Thermal                  537   | 16   32   .    25   224  92   106  17   3    .    6    3    1    .    .    9    3    .    .    .    .    .    .    .    .    
  Explosive                56    | .    .    .    10   .    .    5    6    1    .    4    .    14   .    .    .    .    2    .    .    .    .    .    .    14   
  Electromagnetic          311   | .    1    86   92   43   37   6    22   12   .    .    3    .    .    3    .    6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 8    15   11   10   10   23   31   14   15   .    4    10   20   .    2    8    12   6    .    .    .    .    .    .    13   
  Robot Miss Streak        5     | 1    3    4    4    3    3    5    2    3    .    1    .    1    .    2    1    1    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           809   | 25   93   92   124  86   119  146  28   14   .    7    6    10   .    2    8    19   1    5    .    2    4    2    5    11   
  Core Hits                471   | 9    42   54   69   48   71   85   14   9    .    11   1    3    .    2    6    13   4    1    .    2    4    1    2    20   
  Critical Kills           2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    .    .    1    1    5    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    
    Burn                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    8    6    3    16   2    28   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    8    6    3    2    .    .    .    
  Piercing                 67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   2    28   23   
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    2    1    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           22032 | 320  1152 1485 2240 2118 2907 3989 594  183  .    741  94   1462 .    40   172  903  431  290  .    239  331  148  511  1682 
  Guns                     8442  | 320  1152 1365 1665 283  913  1759 350  183  .    38   94   .    .    33   155  132  .    .    .    .    .    .    .    .    
  Cannons                  5681  | .    .    .    175  1611 1716 1879 152  .    .    79   .    .    .    .    .    69   .    .    .    .    .    .    .    .    
  Explosions               5484  | .    .    120  400  224  265  348  92   .    .    624  .    1462 .    .    .    .    431  .    .    .    .    .    .    1518 
  Melee                    2385  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    702  .    290  .    239  331  148  511  164  
  Ramming                  40    | .    .    .    .    .    13   3    .    .    .    .    .    .    .    7    17   .    .    .    .    .    .    .    .    .    
  Kinetic                  5362  | 209  917  407  690  418  1039 1536 .    77   .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    
  Thermal                  6306  | 111  210  120  213  1431 1381 2083 370  .    .    117  56   .    .    .    155  59   .    .    .    .    .    .    .    .    
  Explosive                4746  | .    .    .    345  224  .    111  31   .    .    624  .    1462 .    .    .    .    431  .    .    .    .    .    .    1518 
  Electromagnetic          3193  | .    25   958  992  45   474  256  193  106  .    .    38   .    .    33   .    73   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1345  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    702  .    290  .    239  114  .    .    .    
  Piercing                 1040  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    217  148  511  164  
Highest Corruption         10    | .    .    .    .    .    2    6    6    6    6    7    .    5    10   10   2    .    .    .    .    .    .    .    .    .    
  Average Corruption       5     | .    .    .    .    .    2    4    6    6    6    6    .    5    10   10   2    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    .    32   25   16   3    23   .    1    .    3    2    .    .    .    .    .    .    .    .    .    
    Message Errors         29    | .    .    .    .    .    .    12   6    3    2    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Fused           20    | .    .    .    .    .    .    2    7    2    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    2    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    4    4    4    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    4    1    1    .    5    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      9     | .    .    .    .    .    .    3    2    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             25    | .    .    .    .    .    .    20   2    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            474   | .    .    .    11   39   10   77   24   .    .    35   .    2    .    .    .    60   18   .    .    .    .    54   144  .    
  Projectiles              92    | .    .    .    .    31   10   51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               124   | .    .    .    11   8    .    26   24   .    .    35   .    2    .    .    .    .    18   .    .    .    .    .    .    .    
  Melee                    258   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    54   144  .    
Knockbacks                 24    | .    .    .    .    3    8    12   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    3    8    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      470   | .    .    40   .    .    45   .    60   .    .    .    .    315  .    2    8    .    .    .    .    .    .    .    .    .    
  Shots                    11    | .    .    1    .    .    1    .    1    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   16    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    13   1    .    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    13   1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        349   | 2    28   204  304  297  342  349  201  247  .    .    .    .    .    .    .    309  31   .    .    .    6    .    45   .    
  Average Temperature      77    | 2    7    47   61   68   96   136  60   122  .    .    .    .    .    .    .    123  16   .    .    .    3    .    13   .    
  Received Heat Transfer   2488  | .    252  141  287  118  648  636  166  .    .    18   .    .    .    .    36   76   51   20   .    9    21   .    9    .    
  Effects                  4     | .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    5    6    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    .    10   4    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10162 | 250  475  150  296  2442 1996 3302 535  .    .    161  111  .    .    .    370  74   .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    3    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Peak Influence             1554 | 40   233  202  728  1554 847  1192 .    .    .    .    96   57   22   53   181  189  .    .    .    .    300  256  502  517  
  Initial                  620  | .    26   5    70   280  620  336  .    .    .    .    38   33   22   18   22   88   .    .    .    .    70   168  138  142  
  Average                  448  | 12   88   76   375  1012 703  633  .    .    .    .    60   29   22   34   88   121  .    .    .    .    169  189  282  262  
Maximum Alert Level        4    | .    1    1    3    4    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    2    
  Low Security (%)         35   | 100  91   99   9    .    .    .    .    .    .    .    100  100  100  100  100  100  .    .    .    .    68   62   22   48   
  Level 1                  18   | .    8    .    49   .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   37   66   31   
  Level 2                  20   | .    .    .    39   21   43   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   19   
  Level 3                  19   | .    .    .    .    39   56   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    38   .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    4    2    4    2    4    12   .    .    .    .    2    .    .    1    3    1    .    .    .    .    1    1    5    2    
  Investigation            11   | .    2    2    .    1    1    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    1    .    
  Extermination            6    | .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            16   | .    2    .    4    1    1    3    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    2    
  Assault                  4    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 7    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Distress Signals           11   | .   .   1   1   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              297  | .   18  7   39  30  44  39  6   1   .   7   .   6   .   5   13  13  14  4   .   9   16  4   11  11  
  Peak Tracking Total      8    | .   5   2   6   3   7   7   3   1   .   4   1   5   .   4   8   6   7   3   .   5   8   4   5   8   
  Tactical Retreats        18   | .   .   .   1   1   1   1   1   .   .   .   .   .   .   1   3   1   2   .   .   3   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Traps Triggered            8    | .   .   .   1   1   1   1   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Machines Disabled          74   | .   .   1   8   23  5   25  1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   1   
  Max in Single Turn       5    | .   .   1   2   1   1   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Garrison Access          5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Machines Accessed          107  | .   6   2   8   12  12  10  .   .   4   .   2   .   1   .   2   9   .   2   9   .   5   6   13  4   
  Terminals                62   | .   4   2   7   8   8   7   .   .   .   .   1   .   1   .   1   3   .   .   .   .   3   3   10  4   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Recycling Units          8    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Total Hacks                385  | .   16  8   27  43  47  28  .   .   28  .   21  .   1   .   6   29  .   7   48  .   15  15  37  9   
  Successful               280  | .   10  4   13  27  28  17  .   .   28  .   20  .   1   .   4   18  .   7   48  .   11  6   32  6   
  Failed                   103  | .   6   4   14  15  18  11  .   .   .   .   1   .   .   .   2   11  .   .   .   .   4   9   5   3   
    Catastrophic           6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   
  Database Lockouts        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   141  | .   9   8   20  20  23  15  .   .   .   .   2   .   .   .   2   13  .   .   .   .   12  3   9   5   
  Terminals                209  | .   12  8   25  29  38  23  .   .   .   .   2   .   1   .   4   11  .   .   .   .   10  9   28  9   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   2   .   .   8   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   4   .   
  Recycling Units          21   | .   2   .   2   3   2   2   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   
  Scanalyzers              36   | .   .   .   .   .   2   .   .   .   .   .   19  .   .   .   .   7   .   .   .   .   1   2   5   .   
  Garrison Access          10   | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
Terminal Hacks             170  | .   3   2   6   15  17  8   .   .   28  .   .   .   1   .   1   5   .   7   48  .   4   3   18  4   
  Record                   59   | .   .   .   .   2   .   .   .   .   11  .   .   .   .   .   .   .   .   6   36  .   1   .   3   .   
  Part Schematic           18   | .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   1   2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   
  Prototype ID Bank        24   | .   1   .   .   4   5   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   1   4   1   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           8    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             10   | .   .   .   2   2   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   2   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   4   .   
  Scan Component           8    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
  Repair                   5    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 32   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   6   .   .   .   .   1   1   5   .   
  Insert Component         15   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   1   1   2   .   
  Analyze                  17   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   3   .   .   .   .   .   .   3   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Unauthorized Hacks         55   | .   4   2   6   7   9   8   .   .   .   .   1   .   .   .   1   4   .   .   .   .   6   .   5   2   
  Terminals                46   | .   3   2   5   5   8   6   .   .   .   .   1   .   .   .   1   3   .   .   .   .   5   .   5   2   
    Track                  18   | .   1   .   2   2   5   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Botnet                 16   | .   1   .   2   3   2   2   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   1   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Mask                   7    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   4   2   7   9   10  8   .   .   .   .   2   .   .   .   2   5   .   .   .   .   5   6   10  3   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   .   2   .   .   .   .   10  .   7   .   .   .   .   3   .   .   4   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Time                     107  | .   26  .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   49  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 12   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Total Allies               10   | .   .   .   .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   3   .   .   1   .   1   .   
  Largest Group            3    | .   .   .   .   .   .   3   1   .   .   1   1   1   .   .   .   .   .   3   .   .   1   .   1   .   
  Highest-Rated Group      114  | .   .   .   .   .   .   48  16  .   .   96  96  96  .   .   .   .   .   114 .   .   10  .   45  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   16  16  .   .   96  96  96  .   .   .   .   .   38  .   .   10  .   45  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   .   .   .   16  2   .   .   12  1   2   .   .   .   .   .   25  .   .   .   .   .   .   
  Total Damage             1583 | .   .   .   .   .   .   185 .   .   .   323 50  95  .   .   .   .   .   930 .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   .   1   .   .   .   4   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Robot Analysis Total       13   | .   1   2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   
Derelict Logs Recovered    9    | .   .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Turns Passed               15048 | 118  1318 1016 2032 1642 1724 1829 807  502  144  772  279  115  2    92   130  620  247  449  98   205  353  70   306  178  
Spaces Moved               10227 | 46   532  482  786  632  743  734  422  281  82   432  147  92   3    89   192  806  381  556  186  511  850  207  679  356  
  Core                     372   | 11   .    .    .    .    .    1    .    .    .    .    .    63   3    83   192  16   .    .    .    .    3    .    .    .    
  Treads                   4983  | .    254  482  786  632  743  687  422  281  82   432  147  29   .    6    .    .    .    .    .    .    .    .    .    .    
  Legs                     313   | 35   278  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    155   | .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    
  Flight                   4404  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    681  381  556  186  511  847  207  679  356  
  Fastest Speed            19    | 50   120  160  160  160  160  160  163  163  163  163  162  50   50   50   50   24   24   27   27   27   21   22   19   20   
  Average Speed            104   | 103  186  160  198  160  167  173  163  163  163  163  162  85   50   58   52   40   37   43   33   27   25   22   20   21   
  Slowest Speed            800   | 120  320  160  320  160  410  800  163  163  163  163  162  163  50   170  100  112  109  127  37   27   450  22   31   23   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    13   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    89   98   74   93   62   26   67   44   72   75   6    96   .    81   7    28   70   73   62   75   31   7    87   15   
  Regions Visited          24
    Branch Regions         11
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      13    | 1    1    1    .    1    .    1    1    1    1    .    .    .    .    .    1    .    1    1    1    1    .    .    .    .    
Scrap Searched             12    | .    .    2    .    .    .    .    4    1    .    1    .    .    .    .    .    .    1    2    .    1    .    .    .    .    
Spaces Dug                 131   | .    3    .    7    .    4    5    36   13   .    .    .    24   .    .    .    11   .    1    6    1    6    .    9    5    
Terrain Destroyed          631   | .    4    9    62   55   33   124  74   14   .    25   .    105  .    .    .    12   33   1    6    1    6    .    9    58   
  Melee                    39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    6    1    6    .    9    5    
  Projectile               43    | .    4    .    7    5    14   11   .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  AOE                      549   | .    .    9    55   50   19   113  74   13   .    25   .    105  .    .    .    .    33   .    .    .    .    .    .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Total                      12941 | 77   706  600  1060 973  1023 1062 494  303  92   485  182  110  3    113  211  1039 482  748  208  571  964  226  797  412  
  Wait                     1269  | 2    52   30   103  128  118  116  29   3    11   35   10   .    .    .    7    135  95   140  2    58   86   17   77   15   
  Move                     10170 | 45   531  481  785  631  742  733  421  280  81   431  147  91   2    88   191  803  378  555  185  510  849  202  653  355  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    12   .    
  Pick Up                  122   | 3    14   4    17   14   12   20   3    1    .    3    6    .    .    .    1    10   .    .    5    .    1    1    4    3    
  Fast Attach              94    | 6    5    .    3    2    6    11   .    .    .    .    .    1    .    8    1    29   2    1    2    .    7    .    9    1    
  Attach                   55    | 1    .    .    6    1    7    13   2    1    .    .    2    4    .    1    1    5    1    3    2    .    1    1    2    1    
  Detach                   14    | .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    3    2    2    .    .    .    .    2    .    
  Swap                     181   | .    16   7    25   18   24   37   11   7    .    10   8    2    .    .    .    5    .    .    3    .    2    .    4    2    
  Drop                     134   | .    14   1    16   19   10   15   3    1    .    1    6    3    1    .    .    21   1    1    3    .    5    1    10   2    
  Fire                     731   | 20   73   77   105  160  100  114  24   10   .    5    3    9    .    3    9    4    2    .    .    .    .    .    .    13   
  Melee                    99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    8    6    3    13   2    24   20   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   39    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
   119 | -11/Scrapyard      | Entered Materials
   294 | -10/Materials      | Discovered new exit (range 16)
   318 | -10/Materials      | Build established: Mutant
   528 | -10/Materials      | Discovered new exit (range 10)
   673 | -10/Materials      | Discovered new exit (range 16)
   865 | -10/Materials      | Repaired Assault Rifle
  1192 | -10/Materials      | Discovered new exit (range 3)
  1421 | -10/Materials      | Discovered new exit (range 9)
  1437 | -10/Materials      | Entered Mines
  1626 | -10/Mines          | Learned location of 1 exit from Materials
  1660 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1902 | -10/Mines          | Learned 2 Materials zone layouts
  2400 | -10/Mines          | Discovered new exit (range 5)
  2433 | -10/Mines          | Discovered new exit (range 8)
  2434 | -10/Mines          | Met a Derelict testing a Signal Generator
  2444 | -10/Mines          | Found Signal Generator
  2453 | -10/Mines          | Entered Materials
  2453 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2454 | -9/Materials       | Identified exit to Storage
  2455 | -9/Materials       | Identified exit to Mines
  3083 | -9/Materials       | Discovered new exit (range 10)
  3652 | -9/Materials       | Discovered exit to Mines (range 13)
  3897 | -9/Materials       | Discovered new exit (range 7)
  4258 | -9/Materials       | Discovered new exit (range 15)
  4485 | -9/Materials       | Entered Storage
  4878 | -9/Storage         | Repaired Structural Scanner
  4953 | -9/Storage         | Discovered new exit (range 16)
  5001 | -9/Storage         | Repaired Minigun
  5625 | -9/Storage         | Central database locked down
  6127 | -9/Storage         | Entered Materials
  6127 | -8/Materials       | Evolved 2 slots: Utility x2
  6527 | -8/Materials       | First assault squad dispatched
  7028 | -8/Materials       | Discovered new exit (range 16)
  7551 | -8/Materials       | Build established: Scavenger-Mutant
  7557 | -8/Materials       | Central database locked down
  7849 | -8/Materials       | Identified exit to Factory
  7851 | -8/Materials       | Entered Factory
  7851 | -7/Factory         | Evolved 2 slots: Utility x2
  8142 | -7/Factory         | Garrison activated, responded to threat
  8222 | -7/Factory         | Destroyed 8 combat bots
  8231 | -7/Factory         | Lost 8 parts (2p3n1u2w)
  8288 | -7/Factory         | Lost 6 parts (1p3n1u1w)
  8359 | -7/Factory         | Core integrity fell below 50%
  9051 | -7/Factory         | First assault squad dispatched
  9150 | -7/Factory         | Fabricated G-47 Trooper (x3)
  9516 | -7/Factory         | Identified exit to Factory
  9604 | -7/Factory         | Discovered new exit (range 18)
  9680 | -7/Factory         | Entered Lower Caves
  9694 | -7/Lower Caves     | Spotted B-75 Beast
  9971 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 10036 | -7/Lower Caves     | Discovered new exit (range 15)
 10097 | -7/Lower Caves     | Learned Factory security intel
 10260 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10487 | -7/Lower Caves     | Entered another Lower Caves area
 10566 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10945 | -7/Lower Caves     | Discovered new exit (range 10)
 10989 | -7/Lower Caves     | Entered Data Miner
 10989 | -7/Data Miner      | Discovered new exit (range 6)
 11014 | -7/Data Miner      | Met Data Miner
 11048 | -7/Data Miner      | Learned location of Section 7 (-3)
 11048 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11097 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11133 | -7/Data Miner      | Entered Proximity Caves
 11249 | -6/Proximity Caves | Build established: Skirmisher
 11398 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11637 | -6/Proximity Caves | Learned Factory stockpile data
 11746 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 11757 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11905 | -6/Proximity Caves | Entered Factory
 11905 | -6/Factory         | Accompanied by 1 ally
 11905 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12184 | -6/Factory         | Sucked down chute
 12184 | -6/Factory         | Entered Waste
 12195 | -6/Waste           | 1 allies followed down the chute
 12199 | -6/Waste           | EMP discharged
 12200 | -6/Waste           | Spotted C-40 Crusher
 12218 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12221 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12222 | -6/Waste           | Destroyed C-40 Crusher
 12252 | -6/Waste           | Lost 4 parts (2n1u1w)
 12255 | -6/Waste           | Spotted C-40 Crusher
 12257 | -6/Waste           | Spotted C-40 Crusher
 12265 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12268 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12273 | -6/Waste           | Spotted C-40 Crusher
 12277 | -6/Waste           | Spotted C-40 Crusher
 12280 | -6/Waste           | Spotted C-40 Crusher
 12295 | -6/Waste           | Discovered new exit (range 10)
 12299 | -6/Waste           | EMP discharged
 12299 | -6/Waste           | Lost 4 parts (1n3u)
 12299 | -6/Waste           | System corruption reached 10%
 12299 | -6/Waste           | Entered Factory
 12301 | -6/Factory         | Identified exit to DSF
 12301 | -6/Factory         | Entered DSF
 12330 | -6/DSF             | Additional patrols routed to DSF
 12372 | -6/DSF             | Core integrity fell below 50%
 12375 | -6/DSF             | Discovered new exit (range 19)
 12393 | -6/DSF             | Entered Factory
 12393 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 12437 | -5/Factory         | Discovered new exit (range 20)
 12465 | -5/Factory         | Incoming investigation squad redirected
 12523 | -5/Factory         | Entered another Factory area
 12523 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12971 | -4/Factory         | Found Prototype Hackware
 12971 | -4/Factory         | Identified Exp. Hacking Suite
 13016 | -4/Factory         | Garrison activated, responded to threat
 13087 | -4/Factory         | Identified exit to Upper Caves
 13087 | -4/Factory         | Identified exit to Armory
 13143 | -4/Factory         | Entered Upper Caves
 13145 | -4/Upper Caves     | Learned location of 1 exit from Research
 13214 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 13302 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13338 | -4/Upper Caves     | Spotted B-86 Titan
 13378 | -4/Upper Caves     | Discovered new exit (range 16)
 13390 | -4/Upper Caves     | Entered another Upper Caves area
 13445 | -4/Upper Caves     | Discovered new exit (range 21)
 13457 | -4/Upper Caves     | Learned Armory emergency access door positions
 13457 | -4/Upper Caves     | Learned Armory security intel
 13484 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 13762 | -4/Upper Caves     | Learned Research garrison access intel
 13789 | -4/Upper Caves     | Learned Research emergency access door positions
 13829 | -4/Upper Caves     | Discovered new exit (range 12)
 13839 | -4/Upper Caves     | Entered Zhirov
 13839 | -4/Zhirov          | Discovered new exit (range 3)
 13870 | -4/Zhirov          | Met Zhirov
 13877 | -4/Zhirov          | Learned location of Quarantine (-3)
 13877 | -4/Zhirov          | Learned location of Testing (-2)
 13877 | -4/Zhirov          | Learned location of Command (-1)
 13884 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13888 | -4/Zhirov          | Build established: Hacker-Ninja
 13918 | -4/Zhirov          | Found Alien Artifact
 13919 | -4/Zhirov          | Identified Integrated Dissipator
 13919 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13925 | -4/Zhirov          | Found Alien Artifact
 13937 | -4/Zhirov          | Entered Proximity Caves
 14028 | -3/Proximity Caves | Spotted B-86 Titan
 14112 | -3/Proximity Caves | Discovered new exit (range 11)
 14142 | -3/Proximity Caves | Entered Research
 14142 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14143 | -3/Research        | Identified exit to Research
 14145 | -3/Research        | Loaded intel: 4 garrison access locations
 14241 | -3/Research        | Identified Transdimensional Reconstructor
 14362 | -3/Research        | Spotted B-86 Titan
 14416 | -3/Research        | Spotted B-86 Titan
 14495 | -3/Research        | Entered another Research area
 14495 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14555 | -2/Research        | Discovered new exit (range 12)
 14556 | -2/Research        | Identified exit to Testing
 14565 | -2/Research        | Entered Testing
 14565 | -2/Testing         | Spotted PY-FU6MZ6VKJ9
 14567 | -2/Testing         | Protovariant out of control (PY-FU6MZ6VKJ9)
 14584 | -2/Testing         | Found Exp. Hacking Suite
 14593 | -2/Testing         | Spotted Striker
 14605 | -2/Testing         | Found Prototype Device
 14605 | -2/Testing         | Identified Exp. Weapon Cycler
 14606 | -2/Testing         | Garrison activated, responded to threat
 14608 | -2/Testing         | Found Prototype Device
 14608 | -2/Testing         | Identified Exp. Force Field
 14610 | -2/Testing         | Found Prototype Device
 14610 | -2/Testing         | Identified Exp. ECM Suite
 14668 | -2/Testing         | Repaired Lrn. Terrain Scanner
 14698 | -2/Testing         | Repaired Fusion Reactor
 14734 | -2/Testing         | Found Prototype Device
 14735 | -2/Testing         | Identified Exp. Hardlight Generator
 14760 | -2/Testing         | Found Lgt. Regenerative Plating
 14784 | -2/Testing         | Discovered new exit (range 12)
 14815 | -2/Testing         | Search patrols dispatched
 14844 | -2/Testing         | Identified exit to Access
 14871 | -2/Testing         | Entered Access
 14871 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 14895 | -1/Access          | Identified exit to Command
 14895 | -1/Access          | Identified exit to Surface
 15012 | -1/Access          | Spotted B-99 Colossus
 15049 | ***                | Escaped!

 Last Messages 
---------------
15042_ U-05 Engineer lays Concrete.
15042_ Slug penetrates Sealed Heavy Doors.
15042_ Penetrated by Slug.
15042_ Fusion Reactor destroyed.
15042_ Slug penetrates W-44 Eye.
15042_ Penetrated by Slug.
15042_ Lance destroyed.
15042_ Penetrated by Slug.
15043_ The unstable cave ceiling collapses. <x2>
15044_ U-05 Engineer lays Concrete. <x2>
15046_ Knocked back.
15046_ Slug penetrates Sealed Heavy Doors. <x2>
15046_ Slug penetrates U-05 Engineer.
15046_ Slug penetrates Terminal.
15046_ U-05 Engineer lays Concrete. <x2>
15048_ K-01 Serf cleans the Terminal.
15048_ U-05 Engineer lays Concrete.
15049_ Slug penetrates Sealed Heavy Doors.
15049_ Penetrated by Slug. <x2>
15049_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????? ??????? ???  ? #??  ?????#???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          23
Energy Capacity            895
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             3
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             300
Resistance: TH             30
Propulsion Shielding       90
Phase Shifting             5
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          46
Defensive Hacking          20

 Item Schematics 
-----------------
  Hrd. Heavy Armor Plating | -9/Storage    | Hacked
       Cesium-ion Thruster | -9/Storage    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
   Lgt. Antimatter Reactor | -7/Data Miner | Free
         Imp. System Guard | -7/Data Miner | Free
   Angular Momentum Engine | -6/Factory    | Scanalyzed
       Mni. Assault Cannon | -6/Factory    | Scanalyzed
        Hvy. Assault Rifle | -6/Factory    | Scanalyzed
                Hvy. Flail | -6/Factory    | Scanalyzed
                  Flak Gun | -6/Factory    | Scanalyzed
       Hardlight Generator | -6/Factory    | Scanalyzed
                Ion Cannon | -6/Factory    | Scanalyzed
               VTOL Module | -4/Factory    | Scanalyzed
         Matter Compressor | -4/Factory    | Scanalyzed
       Micro-nuke Launcher | -4/Factory    | Scanalyzed
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
       Cld. Gravmag System | -2/Testing    | Scanalyzed
  Exp. EM Disruption Field | -2/Testing    | Archive
        Zero-point Reactor | -2/Testing    | Archive
           Helical Railgun | -2/Testing    | Archive
 Med. Regenerative Plating | -2/Testing    | Hacked
 Hvy. Regenerative Plating | -2/Testing    | Hacked
            Prc. Phase Gun | -2/Testing    | Archive
       Hdn. Centrium Wheel | -2/Testing    | Archive
            Exp. ECM Suite | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
  L-41 Fighter | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
 X-62 Marksman | -7/Data Miner | Free
 Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserWeightGreatsword
  Manual?         0
Play Time         05:28:15
  Cumulative      279.0 hours
  Start           2022.03.24 @ 13:45:29
  End             2022.03.25 @ 11:26:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          72
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 380be544-b83b-441f-a8bc-6c4798189a2f